Software Books
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I'm lovin it!Review Date: 2007-01-24
A work of art! Opens all new possibilities to script buildersReview Date: 2005-09-12
It is clearly written and reads more smoothly than most programming books. While it does assume a basic literacy with ActionScript, it does not leave you flailing with complex 3D concepts. You may have to pull out your definitions of sine and cosine, but beyond that, it is pretty light lifting.
The genious of the book is that it violates commmon assumptions, and this results in simple, elegant techniques that are also powerful for a wide range of problems. The common assumption is that Flash doesn't do 3D. Don't believe it anymore. If you are willing to use some basic limitations to your application (such as keeping your polygon count down), you can have some smoothly flowing, useful 3D applications with relatively little effort. And unless I'm mistaken, those applications will run equally well on a browser running on a Mac, Windows or Linux.
The solutions are simple and eclectic. The authors have created a variety of 3D engines - each optimized for a given purpose. The engines are simple enough that (in theory) you can take the source and enhance it to your needs. Each technique is backed up by source code that you can download from the publisher's web site. But don't shortchange yourself with only the sample code - the explanations in the text are worth the cost of the paper book.
Here are my favorite techniques:
* ch 8 (P 195) - Drawing API and Math for 3D - here they explain and provide a working polygon 3D engine. The demos work smoothly (at least 20-30 frames per second) on my cheap Dell laptop. The demos include a oragami bird and a rocket ship with at least 10-20 polgons each. It doesn't support bitmapped textures, but it does offer fill color and shading support.
* ch 9 - 3D Slice Engine - this is the more clever, powerful and non-obvious technique of the book. Check out "dad.swf" in the binary samples from the web site to get an idea of the power of this approach - the author has made a 3D talking head of his father from a photograph! The idea here is that if you can view your 3D world as a topographical map, then you can model it with a set of parallel planes, where each plane represents a certain cut through the entire 3D model. This approach, though not immediately intuitive, is extremely powerful in Flash because it plays on the strenghths of Flash. Each plane is represented by two "movieclip" objects, with one embedded in the other. The first one handles scaling, and the second handles rotation, within the scaled clip. The hidden surface problem is finessed because the planes are parallel - so you only reverse the rendering order once every 180 degrees of change in viewer angle. This enables you to handle full bitmap detail of your scenes, and the result is pretty dazzling! The basic rendering engine requires only about 50 lines of ActionScript!
* Ch 6 - Parallax Scrolling - This name is misleading - it really goes beyond a scrolling 2D game model. In the Wyvern's Claw" example, it explores the idea of building a 3D world like a movie set - with a set of strategically placed flat surfaces (like the fronts of buildings in the studio sets). Each surface is a movieclip, and your script manages the proper scaling and shading as the viewer moves through. The demo then shows an animated walk-through of a small town rendering in such a way. This seems very cool for a potential game.
I'm already using the Chapter 9 slice engine for a work-related project - multidimensional data browsing. So for me, the book was not only stimulating to read but valuable!
Trigonometry background required in some chaptersReview Date: 2005-02-23
Chapter 1 Introduction to Flash 3D
Chapter 2 Light and Shadow
Chapter 3 Scaling for 3D
Chapter 4 Isometric 3D
Chapter 5 Focus and Depth of Field
Chapter 6 Parallax Scrolling
Chapter 7 Text Effects in 3D Space
Chapter 8 Drawing API and Math for 3D
Chapter 9 3D Slice Engine
Chapter 10 Departure Lounge: Moving beyond Flash 3D
Chapters 1, 2, 3, 4, 6 and 10 don't require a trigonometry
background. One of Chapter 6 topics uses XML though.
The best chapters for me were 1, 2, 3, 4 and 6.
I gave the book 5 stars because it has something for everyone.
Some people use Flash to create digital art while others use it
for practical purposes. This book delivers to both people.
Unfortunately, I belong to the latter kind and some of the topics
aren't for me.
I also think that some chapters are impractical unless you're
really a math geek. For example, I think Chapter 8 - Drawing
API and Math for 3D -- is unnecessary because you can import
Swift 3D files.
Some of the authors also show you Actionscript without really
explaining what it does (I think they assume you do know trig).
I work for a software engineering firm (not as an engineer
though) but I do know that it's bad practice to embed magic
numbers -- literals that don't have apparent meaning -- in
any code. It's better to put them in constants.
One of the authors (the Chapter 4 author I think) said to get
a good book on trigo. I don't think I will because there are
plenty of free trigo tutorials on the web. I agree though that
to get the most out of Flash and this book, learning trigo is a
must.
Good gollyReview Date: 2003-12-02
I think I am, but this book showed me how much more there was to know!

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outstanding bookReview Date: 2003-01-30
Comprehensive but coldReview Date: 2003-02-26
Also, these authors need to lighten up and learn to write! The tone they take is often "academic", with all the snobbiness and overuse of big words and long sentences that comes with that. Often it's clear that one or the other of the two authors has written a particular passage--and there are some awful clunkers there. Better instructors and writers strive for a more human, friendly tone.
Also, there are coding techniques that seem to me not to reflect current or common Flash coding practice, like the frequent use of the eval() function and the set() function (which I've *never* seen other advanced Flash authors use).
One good thing: the two long projects in the book are kind of neat, definately better than in some other big Flash books.
Great book even for beginnersReview Date: 2003-05-18
Great Book!!Review Date: 2002-11-08

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An excellent companion through the complete processReview Date: 2001-03-30
Beside the operational guidelines this book also describe the Function Point Analysis in the perspective of related topics as e.g. estimation and benchmarking. Those topics are covered very thoroughly as well and the book provides a good insight in how Function Points can be used as a management tool.
In the last chapters "hot issues" as applying Function Points to GUI applications and OO-system development are discussed. Some very useful guidelines are presented here, indeed. But it's my personal experience that mapping OO components to the Function Point concept might be quite more challenging that the book indicates.
Excellent Guide to Function Point AnalysisReview Date: 2007-01-27
The book kicks off with an overview that provides a useful introduction for those "new" to software estimation, although it's still pretty heavy going and it assumes a process-heavy background. If you've worked for a large organization with a comprehensive PMBOK-like methodology, it'll all make sense. If not, you're going to have a headache by the time you finish the first chapter.
The other reviewers have covered the content in enough detail that it's rather pointless to reiterate - suffice it to say I agree with their comments on the content. So, cutting to the chase, if you're looking at books on Function Point Analysis, you've obviously got a serious interest in estimating, and if so, and if FPA is where you want to go, this book is going to be very useful for you as a reference and as a guide. On the other hand, FPA is, while accurate if applied correctly (the nub of the matter.....), both time and expertise intensive - I can't emphasis the expertise factor enough. You need a sizable project with a budget sufficient to fund the additional overhead to make it worthwhile - for your average development project, this is overkill. If you've got a $50-$100 million plus project within the grasp of our sticky little paws and you can get a certified FPA resource on board, using FPA may very well help you stay within your rather sizable budget. And if your're studying towards your FPA certification, by all means delve into this book - it'll help you no end.
But having been there and done that in my past, don't try this at home kids. This book is a great resource, you'll learn all about FPA from it, but reading the book is a completely different kettle of fish to actually doing it. As another reviewer has pointed out, FPA is accurate IF DONE CORRECTLY. To get accurate estimates, you need certified FP counters, and the data needs to be interpreted correctly. Easier said than done. If you want to use FPA yourself, go study and get yourself certified before you try it for real - otherwise, you may well send your career as an estimator down the tubes.
If you've got to come up with estimates and you've got no real estimating experience, DON'T START HERE. Go look at Steve McConnell's book on "Software Estimation: Demystifying the Black Art" to get yourself started. You could also look at Caper Jones' "Estimating Software Costs" although it's a little dated and not up to date with Agile estimating practices (my bias shows through.....). (Subsequent update - apparantly -the second edition (2007) of "Estimating Software Costs" by Capers Jones addresses Agile methods...).
On the third hand, I do give this book 5 stars for what it is. Well-written, understandable, effective - and it follows IFPUG guidelines. If you're after CFP certification, this book won't lead you astray (although it is a version or 2 out of date) and it will prove a useful study aid. I've got it on my bookshelf at work and although I now use Agile Estimating Practices a la Ken Schwaber (Agile Project Management with Scrum) and Mike Cohn (Agile Estimating and Planning), I do take a look at this one every now and then just to see what the FPA guidelines are. Mind you, every time I look thru this book and think of what I might have been doing, I bless Ken Schwaber for coming up with Scrum (OK, OK, I like smaller projects and I like the Agile approach.....).
Excellent Description and Great for CFP CandidatesReview Date: 2001-03-29
Function point analysis is, in both my experience and opinion, one of the most accurate estimating tools a software engineer has at his or her disposal. I have previously used the constructive cost model (COCOMO) through version 2, Raleigh curves, and hybrids such as Software Estimation Analysis Tool, which computes both COCOMO and function point statistics. Granted, not all of these estimating models are equal - the Raleigh curve approach has a focus on quality and manpower loading that the others lack. But each (and many I have not cited) are estimating tools for software development.
My experience shows function point analysis to be the most accurate - if done correctly. Therein lies the crux of the matter. Function point analysis, in order to yield accurate estimates of effort, needs to be performed by certified counters and the resulting data needs to be properly interpreted. That's where this book comes in.
It starts with an overview that serves as an understandable introduction for someone who is new to software estimation, yet is interesting enough to hold the attention of more experienced professionals. The advice on preparing for IFPUG (International Function Point User Group) certification is a highlight and underscores the fact that FP counting should only be performed by certified counters.
The chapters on software measurement and executive introduction to function points are really extensions of the introduction. I found both the software measurement model in this chapter, and how to establish a world class measurement program interesting and informative.
This segues into three chapters that cover measuring and using function points, and industry benchmarks. Some highlights are the way the authors tie function points to key performance indicators such as productivity, quality, financial and maintenance. I also liked the way that the authors stratify the users of function point data into project managers, IT managers and cross-organizational stakeholders. I was particularly interested in the last group because I am often involved in both service and application delivery projects. The use of function points as a basis for service level metrics and outsourcing is an intriguing idea that I will explore further.
When you arrive at chapter 6 the foundation built in the first five chapters prepare you for a detailed, methodical approach to performing function point analysis. This is straightforward and appears to be completely consistent with IFPUG. All you need to know about function point analysis is, in my opinion, provided in the remainder of the book. The material is augmented by case studies, and also addresses contemporary issues such as applying function point analysis to object-oriented, web, client/server and data warehouse applications. While each of these topics are not given in-depth treatment the fact that they are addressed at all is impressive. The authors end the book with advice on preparing for the certified function point specialist exam, and gives sample exam questions. They also provide sample worksheets in the appendices.
This book merits a solid five stars because it is well written, up-to-date and follows IFPUG recommendations. If you are pursuing CFP certification this book will simplify your life. If you want to learn about an effective software estimating technique this book is a great starting point. To be completely fair, if you are new to software estimation you should also read Estimating Software Costs (Caspers Jones), which gives a complete and unbiased survey of all of the major (and some obscure) software estimating approaches.
Still the Best Book AvailableReview Date: 2003-08-08

Excellent educational tool!Review Date: 2008-08-13
An all around great textbook!
Great sellerReview Date: 2005-10-02
Fundamental Accounting PrinciplesReview Date: 2000-12-12
My first accounting bookReview Date: 2005-02-16

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Finally a book geared for students!Review Date: 2005-11-14
What i liked most about the book is the price. Very affordable which is more than you can say for other textbooks of its kind.
A very good book for undergrad and grad studentsReview Date: 2005-11-18
Hope this helps,
Georges Aoude
Excellent book for engineering studentsReview Date: 2005-12-12
The book jumps right into the subject by starting with elementary continuous-time and discrete-time signals and systems. From there it moves through linear time-invariant systems, differential and difference LTI systems, Fourier series representations and transformations, Laplace transformations, time and frequency analysis, applications to electric circuit analysis, state models, feedback control systems, the z-Transform, sampling systems, communications systems, and system discretization. In addition to the normal chapter layout the book is organized into 70 discrete lectures. Designed as an undergraduate academic text for engineering majors it includes exercises at the end of each chapter and a CD with answers to the questions. As a college textbook or an excellent additional text for engineering students Fundamentals of Signals & Systems is highly recommended.
A note from the authorReview Date: 2005-10-21

Used price: $6.65

Excellent Book on GIS Technical InfrastructureReview Date: 2004-12-21
A clear description of the architecture of a GISReview Date: 2001-10-19
An unabashed advanced GIS textbookReview Date: 2006-12-15
This book covers GIS data structures and databases in a way that a Computer Scientist would appreciate. It covers GIS algorithms in a way that an Applied Mathmetician would like. It covers GIS topology in a way that a Pure Mathmetician could learn from. It covers uncertainty in a way that a Statistician would enjoy.
If you are, say a graduate student in mathematics or computer science and want to understand what all the GIS hype is about, you've found a great, concise volume that covers an intense amount of information. If you are a geographer who needs to formalize some language concerning theory and methods for a publication, then this is a good start.
If you are looking for something like "how to delineate a watershed in ArcView 9", skip it and look elsewhere.
Excellent introductory book on GISReview Date: 2005-01-11
Each chapter except the first, which serves as a general introduction, deals with a particular sub-discipline within GIS. Chapter 2 describes the basics of databases.
Chapter 3 clarifies important topological and metric concepts.
Chapter 4 enters the area of field vs. object data models.
Chapter 5 deals with raster and vector structures as well as with computational geometry and geometric algorithms.
Chapter 6 moves even closer to the physical computer level and discusses indexes (access structures) and trees.
Chapter 7 is about architectures (distributed, homogeneous, heterogeneous systems).
Chapter 8 talks about GIS-interfaces.
Until that point, the book has a very logical structure with each chapter being the logical extension of the next.
Chapters 9 and 10 exist only in this second edition and provide some brief excursions into the topics of handling uncertainty and time in GIS respectively. They go into somewhat less detail than the previous chapters, yet are very well written.
Remember that this book is introductory, hence dont expect to learn the intricate details of topics such as databases and computational geometry. The authors manage however, to strike a fine balance between the amount of concepts and methods being presented and the degree of detail to which each of them is analysed. Therefore the book retains its clear introductory character while maintaining a very high informational content. In addition, the authors have done a fantastic job at compiling relevant bibliographies at the end of each chapter where the readers may pursue additional details should they wish to. The graphics and figures are also self-explanatory and do a fine job at complementing the text. Verbosity and typos are scarce if at all existent.
I recommend this book as the most comprehensive overview of, and a very good reference source for, GISs. It will be invaluable not only for newbies but also for mid to hi-level experts who wish to consolidate their knowledge or have a trusted reference. Undoubtedly, an indispensable resource in the library of anyone interested in geographic information systems.

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Great Resource!Review Date: 2008-02-27
Excellent practical learningReview Date: 2008-02-16
Simple instruction with compact content ...Review Date: 2007-02-09
I would recommend this book as a starting point of the journey to engage and marry GIS knowledge and practice with its excitements.
The combination makes it a top pick for college-level health profession GIS course assignments.Review Date: 2007-02-08
Diane C. Donovan
California Bookwatch

Excellent BookReview Date: 2006-08-29
Excellent guidance for outsourcing/distributed environmentReview Date: 2007-06-04
Who should read this book?
- On-site coordinators
- Off-shore managers
- Process managers/Product Managers
- Key people involved in distributed development/outsourcing.
Why this book is useful?
- This book can be used as a process guidance for outsourcing/distributed environment.
- This book clearly identifies the day to day issues of a distributed development environment and gives options on how to mitigate the risks.
- Explains all the possible options on how efficiently VSTS can be used.
- This is very useful not only for the teams using VSTS 2005, but also for any distributed development team as this clearly gives an idea of what processes should be in place. VSTS is an all-in-one tool which helps in making the life easier.
- For companies which do not prefer to use VSTS can also leverage from the processes clearly mentioned in the book and can achieve similar efficiency by using different free tools available in the market.
- The book has shown how to customize the VSTS to suit the specific need along with the code which is very handy and reduces a lot of effort in customizing.
- More importantly, this book is very handy and easily understood by techies and non-techies alike. Non-techies can understand the processes without getting into any technical details.
- Addresses the issues faced by bigger and smaller companies and bigger or smaller teams.
A fine technical overview programmers will relish.Review Date: 2006-11-05
A Software Assist to Communications.Review Date: 2006-08-22
There is little question tht outsourcing is here to stay. The cost savings are simply to great to be ignored. A programmer with a few years of experience in the US is paid an average of $55K, in India $15K, and in China $9K.
There is also no question that outsourcing brings its own problems in terms of management, control and especially communications. Many of these problems are specifically discussed in the book, and it goes on to show that the Microsoft tools can assist in these areas. The tools will not, of course, guarantee success but they may help to make a project a success.

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Collectible price: $74.98

Most excellent referenceReview Date: 2005-07-21
This is THE GNU Emacs ManualReview Date: 2005-03-26
only clear and useful informationReview Date: 2003-09-25
The text is most of the time clear and consise. All you will read is useful information. Moreover you often find anwsers to your questions as if the author has anticipated it (probably the experience of the 15 previous editions).
What could be better is the conceptual description of Emacs: What are the variables attached to each buffer, how the major/minor modes affects the variables ... finally what make the state of Emacs at a given time.
As a conclusion: We would like many more books of this quality.
excellent referenceReview Date: 2004-11-24
It covers the basics like opening/editting/saving files, getting online help, cutting/copying/pasting, searching/replacing, and simeltaneously working on multiple documents. Most of these simple things are also helpfully summarized on a tear-out reference card in the back. The book, however, goes into great, great detail, providing you with the massive power that Emacs (the one editor to rule them all) has.
Some other parts of the book that I found useful were the chapters covering backup files, version control (w/ RCS), major modes (i.e., modes in which the behavior of Emacs changes to suit the type of buffer you are working on. E.g., automatic indentation and highlighting in C-mode), integrated compiling with gcc and debugging with gdb, and dired (the file system browser with primative commands for deleting and other simple things). I would have been (and was) seriously lost trying to custimize Emacs without this book.
Other topics covered that I haven't yet mentioned are registers, international character support, tag tables, merging files, email and web browsing capabilities, the calender/diaries, and many other odds and ends.
What this book does not cover is the vast Emacs Lisp system. That is why I'm back on Amazon today to check out the Lisp Reference Manual. Since the Lisp manual is 900+ pages, and this book is already about 600 pages, it's easy to see why they seperated these two. My only gripe with this book is that it has terrible binding :( Oh well, it still easily merits 5 stars.

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ABSOLUTELY WONDERFUL INTERACTIVE GREEK TUTORReview Date: 2000-02-17
I had been casting around for some months for a user friendly New Testament Greek programme, a sort of 'Teach Yourself Greek - for fools and the gramatically ignorant' was what I was after. The Parsons CD 'Greek Tutor: Interactive Learning System' has more than adequately met my wish. It is a clear, FUN (believe it or not) interactive programme which - with much built in encouragement - leads one step by step without making the mistakes of other programmes I have tried, of either expecting prior knowledge or amazing intellegence. I can't recommend this programme more highly - Greek is hard work but this way it is also addictive. Buy and enjoy!
rosalene@clear.net.nz
This is THE way to learn Biblical GreekReview Date: 2007-10-12
Greek Tutor was easy to install on my computer, it was done in about 45 seconds. It works great with XP, there are one or two very minor problems, but those do not impact the operation of the software.
Before today I had no background with Greek and was not sure I could learn it. However, I believe that using this program I will be able to read my Greek New Testament in a much shorter period of time than I thought possible.
Excellent tutorial to get you going. Then it's practice, practice, practice......Review Date: 2008-01-15
Another benefit of this tutorial is that after learing it I read the corresponding topics in Mounce's "Basics Of Biblical Greek Grammar" AND do the exercises in "Basics Of Biblical Greek Grammar Workbook". Just doing the tutorial may get you going as far as reading simple passages but for a deeper facility with the language one has to use Mounce or a similar text.
All in all this is an excellent product to get you started on a fairly difficult but immensely rewarding journey.
The best for self-studyReview Date: 2006-11-08
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