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Software Books sorted by Average customer review: high to low .

Software
Flash 3D Cheats Most Wanted
Published in Paperback by friends of ED Ltd (2003-04-01)
Authors: Aral Balkan, Josh Dura, Anthony Eden, Brian Monnone, James Dean Palmer, Jared Tarbell, and Todd Yard
List price:

Average review score:

I'm lovin it!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-01-24
I didnt buy this book to learn about flash coding, or web development. I bought this book because I am interested in Software rendered graphics. That is, applications that dont utalize OpenGL or Direct 3D for rendering to the screen. I bought this book for the techniques it discusses in "faking" 3d, and also producing real 3d. So far it has done a perfect job in giving me ideas and techniques that I can use in my applications. For anybody interested in producing anything that is real time, and 3d, I would reccomend this book.

A work of art! Opens all new possibilities to script builders
Helpful Votes: 1 out of 1 total.
Review Date: 2005-09-12
This is the best book I have read in years! If you know the basics of ActionScript and you know sine and cosine, this book opens up whole dimensions of possibilities for both games and business applications of Flash.

It is clearly written and reads more smoothly than most programming books. While it does assume a basic literacy with ActionScript, it does not leave you flailing with complex 3D concepts. You may have to pull out your definitions of sine and cosine, but beyond that, it is pretty light lifting.

The genious of the book is that it violates commmon assumptions, and this results in simple, elegant techniques that are also powerful for a wide range of problems. The common assumption is that Flash doesn't do 3D. Don't believe it anymore. If you are willing to use some basic limitations to your application (such as keeping your polygon count down), you can have some smoothly flowing, useful 3D applications with relatively little effort. And unless I'm mistaken, those applications will run equally well on a browser running on a Mac, Windows or Linux.

The solutions are simple and eclectic. The authors have created a variety of 3D engines - each optimized for a given purpose. The engines are simple enough that (in theory) you can take the source and enhance it to your needs. Each technique is backed up by source code that you can download from the publisher's web site. But don't shortchange yourself with only the sample code - the explanations in the text are worth the cost of the paper book.

Here are my favorite techniques:

* ch 8 (P 195) - Drawing API and Math for 3D - here they explain and provide a working polygon 3D engine. The demos work smoothly (at least 20-30 frames per second) on my cheap Dell laptop. The demos include a oragami bird and a rocket ship with at least 10-20 polgons each. It doesn't support bitmapped textures, but it does offer fill color and shading support.

* ch 9 - 3D Slice Engine - this is the more clever, powerful and non-obvious technique of the book. Check out "dad.swf" in the binary samples from the web site to get an idea of the power of this approach - the author has made a 3D talking head of his father from a photograph! The idea here is that if you can view your 3D world as a topographical map, then you can model it with a set of parallel planes, where each plane represents a certain cut through the entire 3D model. This approach, though not immediately intuitive, is extremely powerful in Flash because it plays on the strenghths of Flash. Each plane is represented by two "movieclip" objects, with one embedded in the other. The first one handles scaling, and the second handles rotation, within the scaled clip. The hidden surface problem is finessed because the planes are parallel - so you only reverse the rendering order once every 180 degrees of change in viewer angle. This enables you to handle full bitmap detail of your scenes, and the result is pretty dazzling! The basic rendering engine requires only about 50 lines of ActionScript!

* Ch 6 - Parallax Scrolling - This name is misleading - it really goes beyond a scrolling 2D game model. In the Wyvern's Claw" example, it explores the idea of building a 3D world like a movie set - with a set of strategically placed flat surfaces (like the fronts of buildings in the studio sets). Each surface is a movieclip, and your script manages the proper scaling and shading as the viewer moves through. The demo then shows an animated walk-through of a small town rendering in such a way. This seems very cool for a potential game.

I'm already using the Chapter 9 slice engine for a work-related project - multidimensional data browsing. So for me, the book was not only stimulating to read but valuable!

Trigonometry background required in some chapters
Helpful Votes: 4 out of 4 total.
Review Date: 2005-02-23
TOC:

Chapter 1 Introduction to Flash 3D
Chapter 2 Light and Shadow
Chapter 3 Scaling for 3D
Chapter 4 Isometric 3D
Chapter 5 Focus and Depth of Field
Chapter 6 Parallax Scrolling
Chapter 7 Text Effects in 3D Space
Chapter 8 Drawing API and Math for 3D
Chapter 9 3D Slice Engine
Chapter 10 Departure Lounge: Moving beyond Flash 3D

Chapters 1, 2, 3, 4, 6 and 10 don't require a trigonometry
background. One of Chapter 6 topics uses XML though.

The best chapters for me were 1, 2, 3, 4 and 6.

I gave the book 5 stars because it has something for everyone.
Some people use Flash to create digital art while others use it
for practical purposes. This book delivers to both people.
Unfortunately, I belong to the latter kind and some of the topics
aren't for me.

I also think that some chapters are impractical unless you're
really a math geek. For example, I think Chapter 8 - Drawing
API and Math for 3D -- is unnecessary because you can import
Swift 3D files.

Some of the authors also show you Actionscript without really
explaining what it does (I think they assume you do know trig).
I work for a software engineering firm (not as an engineer
though) but I do know that it's bad practice to embed magic
numbers -- literals that don't have apparent meaning -- in
any code. It's better to put them in constants.

One of the authors (the Chapter 4 author I think) said to get
a good book on trigo. I don't think I will because there are
plenty of free trigo tutorials on the web. I agree though that
to get the most out of Flash and this book, learning trigo is a
must.

Good golly
Helpful Votes: 6 out of 9 total.
Review Date: 2003-12-02
This has to be about the best book I have ever seen. The 3D cheats in it are amazing -- and you surely wouldn't know you were cheating. There are some incredibly insightful techniques, and some more staple things if you're not quite steady on your feet yet.

I think I am, but this book showed me how much more there was to know!

Software
Flash MX: Advanced ActionScript
Published in Paperback by Delmar Cengage Learning (2002-08-05)
Authors: James L. Mohler and Nishant Kothary
List price: $71.95
New price: $9.09
Used price: $1.95

Average review score:

outstanding book
Helpful Votes: 1 out of 6 total.
Review Date: 2003-01-30
a great book for any flash student with superb examples . a must for anyone connected to computers..

Comprehensive but cold
Helpful Votes: 11 out of 13 total.
Review Date: 2003-02-26
This is a quite thorough book that picks up where Mohler's intro book leaves off. It's written as if a Flash instructor literally transcribed his class presentations, which is good and bad. Explanations are long, but at times are wordy and dull. It will remind you at times of tedious homework assignments and drills. There is quite a bit of slogging through pages with only two or three long paragraphs with no Flash code. That's not bad, but it's a sign that an editor probably could have tightened up the writing here.

Also, these authors need to lighten up and learn to write! The tone they take is often "academic", with all the snobbiness and overuse of big words and long sentences that comes with that. Often it's clear that one or the other of the two authors has written a particular passage--and there are some awful clunkers there. Better instructors and writers strive for a more human, friendly tone.

Also, there are coding techniques that seem to me not to reflect current or common Flash coding practice, like the frequent use of the eval() function and the set() function (which I've *never* seen other advanced Flash authors use).

One good thing: the two long projects in the book are kind of neat, definately better than in some other big Flash books.

Great book even for beginners
Helpful Votes: 2 out of 3 total.
Review Date: 2003-05-18
I'm a beginning flash user, and I picked this book up as a follow up to Mohler's first book. Even though it explores advanced scripting, the explanations are clear enough for beginners like myself to understand. I actually understand OOP because of the great dog class example. There are some really great examples on the cd-rom. It's so helpful to have an actual Flash file to play with, so I can see exactly how it works.

Great Book!!
Helpful Votes: 2 out of 8 total.
Review Date: 2002-11-08
I bought this book a couple of weeks ago and I love it. It has tons of examples in the CD. It is a great book to learn complex actionscripting.

Software
Function Point Analysis: Measurement Practices for Successful Software Projects (Addison-Wesley Information Technology Series) (Addison-Wesley Information Technology Series)
Published in Paperback by Addison-Wesley Professional (2000-12-15)
Authors: David Garmus and David Herron
List price: $54.99
New price: $43.43
Used price: $37.92

Average review score:

An excellent companion through the complete process
Helpful Votes: 16 out of 18 total.
Review Date: 2001-03-30
This is a really useful book. It's a must if you need to look deep into the Function Point Analysis and get a clear understanding of what this is all about. As a professional and local instructor in Function Point Analysis I've got a lot of inspiration from this book for my course. I believe that beginners would gain even more from this book, however. It covers all topics from the current IFPUG Function Point Counting Practices Manual (release 4.1). It guides you all the way through the whole process and presents a lot of examples and additional explanations on the way.

Beside the operational guidelines this book also describe the Function Point Analysis in the perspective of related topics as e.g. estimation and benchmarking. Those topics are covered very thoroughly as well and the book provides a good insight in how Function Points can be used as a management tool.

In the last chapters "hot issues" as applying Function Points to GUI applications and OO-system development are discussed. Some very useful guidelines are presented here, indeed. But it's my personal experience that mapping OO components to the Function Point concept might be quite more challenging that the book indicates.

Excellent Guide to Function Point Analysis
Helpful Votes: 2 out of 2 total.
Review Date: 2007-01-27
Published in 2001, this is a very detailed book on Function Points that follows the guidelines in the 4.1 version of the International Function Point Users Group (IFPUG) standard. Function Point metrics originated in IBM back in the 1970's and spread slowly out to the rest of the world in the late 70's and early 80's. As with anything originating from IBM, it's a process that's heavy on detail and requires a lot of work to get it right. Over the years, FPA has got more and more technical, to the extent that you really need to get certified in it these days (when I first took an FPA course in the early 80's, it wasn't nearly as comprehensive as it is these days, 20 years on..). The authors of this book between them have published a number of articles on the subject and have more than a few years of experience under their respective belts.

The book kicks off with an overview that provides a useful introduction for those "new" to software estimation, although it's still pretty heavy going and it assumes a process-heavy background. If you've worked for a large organization with a comprehensive PMBOK-like methodology, it'll all make sense. If not, you're going to have a headache by the time you finish the first chapter. . There's some good advice on preparing for IFPUG (International Function Point User Group) certification and the authors emphasize the fact that FP counting should only be performed by certified counters. IMPORTANT ENOUGH TO REITERATE - FP counting should only be performed by certified counters!!!! Keep this in your mind at all times. FPA is "Estimating-Heavy", not estimating-light. It don't come cheap in time or education.

The other reviewers have covered the content in enough detail that it's rather pointless to reiterate - suffice it to say I agree with their comments on the content. So, cutting to the chase, if you're looking at books on Function Point Analysis, you've obviously got a serious interest in estimating, and if so, and if FPA is where you want to go, this book is going to be very useful for you as a reference and as a guide. On the other hand, FPA is, while accurate if applied correctly (the nub of the matter.....), both time and expertise intensive - I can't emphasis the expertise factor enough. You need a sizable project with a budget sufficient to fund the additional overhead to make it worthwhile - for your average development project, this is overkill. If you've got a $50-$100 million plus project within the grasp of our sticky little paws and you can get a certified FPA resource on board, using FPA may very well help you stay within your rather sizable budget. And if your're studying towards your FPA certification, by all means delve into this book - it'll help you no end.

But having been there and done that in my past, don't try this at home kids. This book is a great resource, you'll learn all about FPA from it, but reading the book is a completely different kettle of fish to actually doing it. As another reviewer has pointed out, FPA is accurate IF DONE CORRECTLY. To get accurate estimates, you need certified FP counters, and the data needs to be interpreted correctly. Easier said than done. If you want to use FPA yourself, go study and get yourself certified before you try it for real - otherwise, you may well send your career as an estimator down the tubes.

If you've got to come up with estimates and you've got no real estimating experience, DON'T START HERE. Go look at Steve McConnell's book on "Software Estimation: Demystifying the Black Art" to get yourself started. You could also look at Caper Jones' "Estimating Software Costs" although it's a little dated and not up to date with Agile estimating practices (my bias shows through.....). (Subsequent update - apparantly -the second edition (2007) of "Estimating Software Costs" by Capers Jones addresses Agile methods...).

On the third hand, I do give this book 5 stars for what it is. Well-written, understandable, effective - and it follows IFPUG guidelines. If you're after CFP certification, this book won't lead you astray (although it is a version or 2 out of date) and it will prove a useful study aid. I've got it on my bookshelf at work and although I now use Agile Estimating Practices a la Ken Schwaber (Agile Project Management with Scrum) and Mike Cohn (Agile Estimating and Planning), I do take a look at this one every now and then just to see what the FPA guidelines are. Mind you, every time I look thru this book and think of what I might have been doing, I bless Ken Schwaber for coming up with Scrum (OK, OK, I like smaller projects and I like the Agile approach.....).

Excellent Description and Great for CFP Candidates
Helpful Votes: 48 out of 50 total.
Review Date: 2001-03-29
This is an authoritative book by two authors who have a published a large number of articles on the subject.

Function point analysis is, in both my experience and opinion, one of the most accurate estimating tools a software engineer has at his or her disposal. I have previously used the constructive cost model (COCOMO) through version 2, Raleigh curves, and hybrids such as Software Estimation Analysis Tool, which computes both COCOMO and function point statistics. Granted, not all of these estimating models are equal - the Raleigh curve approach has a focus on quality and manpower loading that the others lack. But each (and many I have not cited) are estimating tools for software development.

My experience shows function point analysis to be the most accurate - if done correctly. Therein lies the crux of the matter. Function point analysis, in order to yield accurate estimates of effort, needs to be performed by certified counters and the resulting data needs to be properly interpreted. That's where this book comes in.

It starts with an overview that serves as an understandable introduction for someone who is new to software estimation, yet is interesting enough to hold the attention of more experienced professionals. The advice on preparing for IFPUG (International Function Point User Group) certification is a highlight and underscores the fact that FP counting should only be performed by certified counters.

The chapters on software measurement and executive introduction to function points are really extensions of the introduction. I found both the software measurement model in this chapter, and how to establish a world class measurement program interesting and informative.

This segues into three chapters that cover measuring and using function points, and industry benchmarks. Some highlights are the way the authors tie function points to key performance indicators such as productivity, quality, financial and maintenance. I also liked the way that the authors stratify the users of function point data into project managers, IT managers and cross-organizational stakeholders. I was particularly interested in the last group because I am often involved in both service and application delivery projects. The use of function points as a basis for service level metrics and outsourcing is an intriguing idea that I will explore further.

When you arrive at chapter 6 the foundation built in the first five chapters prepare you for a detailed, methodical approach to performing function point analysis. This is straightforward and appears to be completely consistent with IFPUG. All you need to know about function point analysis is, in my opinion, provided in the remainder of the book. The material is augmented by case studies, and also addresses contemporary issues such as applying function point analysis to object-oriented, web, client/server and data warehouse applications. While each of these topics are not given in-depth treatment the fact that they are addressed at all is impressive. The authors end the book with advice on preparing for the certified function point specialist exam, and gives sample exam questions. They also provide sample worksheets in the appendices.

This book merits a solid five stars because it is well written, up-to-date and follows IFPUG recommendations. If you are pursuing CFP certification this book will simplify your life. If you want to learn about an effective software estimating technique this book is a great starting point. To be completely fair, if you are new to software estimation you should also read Estimating Software Costs (Caspers Jones), which gives a complete and unbiased survey of all of the major (and some obscure) software estimating approaches.

Still the Best Book Available
Helpful Votes: 8 out of 11 total.
Review Date: 2003-08-08
Even though dated, this is still the best book on Function Points available in the English language. It complies with the 4.1 version of the International Function Point Users Group (IFPUG) standard, while the current version is 4.2. Nevertheless, the book contains many interesting hints and examples not available in the standard. You may also want to buy the IFPUG Counting Practices Manual - the official reference - directly from the International Function Point Users Group.

Software
Fundamental Accounting Principles
Published in Paperback by Mcgraw-Hill College (1996-01)
Authors: Kermit D. Larson and Barbara Chiappetta
List price: $23.45

Average review score:

Excellent educational tool!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-08-13
This is an excellent textbook all the way around. The text is written in plain English and explains every concept in detail. The examples create real life examples that reinforce the concepts. The chapter problems are written well, easy to understand, and provide a great way for students to practice all of the concepts. For an added bonus, the website that goes with this book provides even more tools for learning such as chapter exercises, working papers, and flashcards.

An all around great textbook!

Great seller
Helpful Votes: 0 out of 3 total.
Review Date: 2005-10-02
Book was a little more used than described, but hey for the price it couldn't be beat. To bad my sylabus was wrong and the professor changed the edition. Anyhow, seller was excellent. Fast shipping and I would reccommend.

Fundamental Accounting Principles
Helpful Votes: 11 out of 13 total.
Review Date: 2000-12-12
This text was VERY helpful. The illustrations and examples were enough to explain the topic without havung to read the entire book.. Also the problems given at the end of each section were very good. Some were tough; however, the author starts you out with easy problems and works up to the more difficult ones. This text definitely is a good learning aid.

My first accounting book
Helpful Votes: 2 out of 2 total.
Review Date: 2005-02-16
I used this textbook for my first accounting class and it was by far the best. Examples are all spelled out step by step and the numerous exercies and problems contribute to a higher level of understanding. Buy the workbook offered. It will save you a lot of time normally spent setting up the problem. Much better then some of the higher level books I have used.

Software
Fundamentals of Signals and Systems (Electrical and Computer Engineering; Book & CD-ROM)
Published in Hardcover by Charles River Media (2005-09)
Author: Benoit Boulet
List price: $59.95
New price: $36.67
Used price: $27.98

Average review score:

Finally a book geared for students!
Helpful Votes: 3 out of 3 total.
Review Date: 2005-11-14
I recently purchased the "Fundamentals of Signals and Systems" hardcover book written by Benoit Boulet. This book is one of the more complete textbooks i've read not only for Signals & Systems, but for any subject! It is easy to follow with an abundance of tables, diagrams and examples. The CD that accompanies the book is also very helpful for problem solutions and practice exams.

What i liked most about the book is the price. Very affordable which is more than you can say for other textbooks of its kind.

A very good book for undergrad and grad students
Helpful Votes: 4 out of 4 total.
Review Date: 2005-11-18
I am a master student in Aerospace enginnering, and I found the book of Professor Boulet a great reference for all signals and sytems topics I am using in my research. His book is written in a clear and straightforward way that makes it easy to find any explanation related to the basics of signals and systems (all transforms, sampling, state models) and even in some more advanced topics. I really recommend it for any student who likes to have all the signals and system concepts in one book. It's not a grad book, but in my opinion, it's a book to keep on the shelf when studying in grad books that usually skip the basics that we tend to forget.

Hope this helps,

Georges Aoude

Excellent book for engineering students
Helpful Votes: 6 out of 6 total.
Review Date: 2005-12-12
Signals and systems is one of the core subjects of almost all engineering schools whether the concentration is in electrical engineering, computer engineering, communications, circuit design, or signal processing. In this college level book the author covers all the classical mathematical concepts, how they work, and how to use them to get the results you want or understand the results you get. It is well organized and if followed through from beginning to end each section builds on the previous knowledge and can be grasped easily. Students who use this book should have had a course in calculus and trigonometry as a prerequisite.

The book jumps right into the subject by starting with elementary continuous-time and discrete-time signals and systems. From there it moves through linear time-invariant systems, differential and difference LTI systems, Fourier series representations and transformations, Laplace transformations, time and frequency analysis, applications to electric circuit analysis, state models, feedback control systems, the z-Transform, sampling systems, communications systems, and system discretization. In addition to the normal chapter layout the book is organized into 70 discrete lectures. Designed as an undergraduate academic text for engineering majors it includes exercises at the end of each chapter and a CD with answers to the questions. As a college textbook or an excellent additional text for engineering students Fundamentals of Signals & Systems is highly recommended.

A note from the author
Helpful Votes: 7 out of 9 total.
Review Date: 2005-10-21
I am of course biased: I wrote this textbook exactly as I needed it for my courses. But why write a new textbook on signals and systems? There are at least 20 out there covering more or less the same material... In a nutshell: Value to the student and engineer. I had two objectives in preparing this book: (1) clarity to enhance learning (by presenting one concept at a time, providing detailed solutions, using lots of figures and learnware applets, etc.) and (2) low cost to the student. I think (2) has been achieved, and I'll let the readers judge (1)!

Software
GIS : A Computer Science Perspective
Published in Paperback by CRC (1995-11)
Authors: M. F. Worboys and Michael F. Worboys
List price: $49.95
New price: $55.63
Used price: $6.65

Average review score:

Excellent Book on GIS Technical Infrastructure
Helpful Votes: 1 out of 1 total.
Review Date: 2004-12-21
I was impressed with the authors for their clear and lucid style, assembling and relating diverse topics in a simplistic view, ranging from computer science to philosophy, to present a brilliant holistic view of GIS technical infrastructure.

A clear description of the architecture of a GIS
Helpful Votes: 2 out of 2 total.
Review Date: 2001-10-19
This book fills a very important gap in the GIS literature. There are many good introductory book about GIS (try Burrough, for example), but they have been mostly written having a geographer or an earth scientist as their prospective reader. By contrast, Worboys writes for the computer engineer or programmer who wants to understand how a GIS really works inside. The author is a leading researcher on the field, and the book is clearly and concisely written. If you are a computer professional working in the GIS area, you'll find this book invaluable.

An unabashed advanced GIS textbook
Helpful Votes: 4 out of 4 total.
Review Date: 2006-12-15
I'm not your average GISer. I have a BS in Mathematics and worked for 15 years as a software developer. This book was a required text for the class in Advanced Vector GIS that was part of my MS in GIS. I currently use it as a reference as I work on my PhD in pure GIScience.

This book covers GIS data structures and databases in a way that a Computer Scientist would appreciate. It covers GIS algorithms in a way that an Applied Mathmetician would like. It covers GIS topology in a way that a Pure Mathmetician could learn from. It covers uncertainty in a way that a Statistician would enjoy.

If you are, say a graduate student in mathematics or computer science and want to understand what all the GIS hype is about, you've found a great, concise volume that covers an intense amount of information. If you are a geographer who needs to formalize some language concerning theory and methods for a publication, then this is a good start.

If you are looking for something like "how to delineate a watershed in ArcView 9", skip it and look elsewhere.

Excellent introductory book on GIS
Helpful Votes: 4 out of 4 total.
Review Date: 2005-01-11
Having read many books of the kind I can state with confidence that this one is the best introductory book on the topic. The authors claim that the book is best-suited to people approaching GISs with a computer-science perspective and/or background and this should be taken into consideration by all prospective buyers. However, the book should still be a most valuable resource to readers from other backgrounds, as it remains the most comprehensive in its domain, and is very readable thanks to the lucid writing style of the authors.

Each chapter except the first, which serves as a general introduction, deals with a particular sub-discipline within GIS. Chapter 2 describes the basics of databases.
Chapter 3 clarifies important topological and metric concepts.
Chapter 4 enters the area of field vs. object data models.
Chapter 5 deals with raster and vector structures as well as with computational geometry and geometric algorithms.
Chapter 6 moves even closer to the physical computer level and discusses indexes (access structures) and trees.
Chapter 7 is about architectures (distributed, homogeneous, heterogeneous systems).
Chapter 8 talks about GIS-interfaces.
Until that point, the book has a very logical structure with each chapter being the logical extension of the next.
Chapters 9 and 10 exist only in this second edition and provide some brief excursions into the topics of handling uncertainty and time in GIS respectively. They go into somewhat less detail than the previous chapters, yet are very well written.

Remember that this book is introductory, hence dont expect to learn the intricate details of topics such as databases and computational geometry. The authors manage however, to strike a fine balance between the amount of concepts and methods being presented and the degree of detail to which each of them is analysed. Therefore the book retains its clear introductory character while maintaining a very high informational content. In addition, the authors have done a fantastic job at compiling relevant bibliographies at the end of each chapter where the readers may pursue additional details should they wish to. The graphics and figures are also self-explanatory and do a fine job at complementing the text. Verbosity and typos are scarce if at all existent.

I recommend this book as the most comprehensive overview of, and a very good reference source for, GISs. It will be invaluable not only for newbies but also for mid to hi-level experts who wish to consolidate their knowledge or have a trusted reference. Undoubtedly, an indispensable resource in the library of anyone interested in geographic information systems.

Software
GIS Tutorial for Health (GIS Tutorial series)
Published in Spiral-bound by Esri Press (2006-09-01)
Authors: Kristen S. Kurland and Wilpen L. Gorr
List price: $69.95
New price: $32.00
Used price: $22.10

Average review score:

Great Resource!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-27
I'm working on a teaching moduel for an independent study in GIS and I purchased this book to help me understand how GIS can be used in the Health field. IT'S OUTSTANDING! For any GIS instructor out there, you should check out this book, because the chapter assignments are brilliant from a teaching stand point. They force the user to really explore how GIS is used in the world today and look beyond the simple tutorial commands to introduce you to the software. The assignments make you explore the internet for data and learn how GIS is being used elsewhere. By far the best GIS book I've used sofar.

Excellent practical learning
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-16
This tutorial is written in clear and concise language. It introduces basic GIS operations in a logical stepwise progression which is ultimately a comprehensive basic course. The tutorial is very hands-on and interactive and it makes very good use of screenshots and other illustrations. It is a very effective learning tool in the field of public health GIS.

Simple instruction with compact content ...
Helpful Votes: 0 out of 0 total.
Review Date: 2007-02-09
Although there is a very minimal incompatibility of this book if used with ArcGIS 9.2. (the software given with the book is 9.1 version), this book is still categorized as an excellent book for the Elementary GIS learner. This book is very helpful for Public Health professionals in learning how to create, analyze, display and inform the geographic health information which will be well complemented with health statistical facts and figures. The curricullum, the guidance, and the exercises given are well prepared that allows me to want to explore the endothelial layer other than just the epithelial layer of this knowledge.

I would recommend this book as a starting point of the journey to engage and marry GIS knowledge and practice with its excitements.

The combination makes it a top pick for college-level health profession GIS course assignments.
Helpful Votes: 1 out of 2 total.
Review Date: 2007-02-08
College-level collections strong in GIS mapping and health will want GIS Tutorial for Health: one of the few texts to apply GIS software to health profession research and objectives. Health care policy and planning within the GIS system leads students to design maps to investigate and analyze patterns of health, injuries, environmental hazards and more. The workbook helps students learn and maintain GIS software skills with specific application for the health sciences, going beyond your usual GIS focus on general geographic and population mapping information to address the specifics of the health industry. It comes with two CDs: one offers data to juxtapose with the book's exercises and case study examples; the other includes a 180-day trial of ArcGis9.1. The combination makes it a top pick for college-level health profession GIS course assignments.

Diane C. Donovan
California Bookwatch

Software
Global Outsourcing with Microsoft Visual Studio 2005 Team System
Published in Paperback by Laxmi Publications (2007-12-01)
Author: Jamil Azher
List price:

Average review score:

Excellent Book
Helpful Votes: 0 out of 3 total.
Review Date: 2006-08-29
Global Outsourcing with Microsoft Visual Studio 2005 Team System is an excellent book and informational resource. The format is easy to follow, intuitive, and simplifies gaining an understanding of both the concept of global outsourcing as well as the software.

Excellent guidance for outsourcing/distributed environment
Helpful Votes: 1 out of 1 total.
Review Date: 2007-06-04
Note: This review gives more importance to the processes than the other obvious benefits.

Who should read this book?
- On-site coordinators
- Off-shore managers
- Process managers/Product Managers
- Key people involved in distributed development/outsourcing.

Why this book is useful?
- This book can be used as a process guidance for outsourcing/distributed environment.
- This book clearly identifies the day to day issues of a distributed development environment and gives options on how to mitigate the risks.
- Explains all the possible options on how efficiently VSTS can be used.
- This is very useful not only for the teams using VSTS 2005, but also for any distributed development team as this clearly gives an idea of what processes should be in place. VSTS is an all-in-one tool which helps in making the life easier.
- For companies which do not prefer to use VSTS can also leverage from the processes clearly mentioned in the book and can achieve similar efficiency by using different free tools available in the market.
- The book has shown how to customize the VSTS to suit the specific need along with the code which is very handy and reduces a lot of effort in customizing.
- More importantly, this book is very handy and easily understood by techies and non-techies alike. Non-techies can understand the processes without getting into any technical details.
- Addresses the issues faced by bigger and smaller companies and bigger or smaller teams.

A fine technical overview programmers will relish.
Helpful Votes: 1 out of 1 total.
Review Date: 2006-11-05
Jamil Azher's GLOBAL OUTSOURCING WITH MICROSOFT VISUAL STUDIO 2005 TEAM SYSTEM tells how to manage outsourced projects using Visual Studio 2005, which engages developers, project managers and team leads alike. GLOBAL OUTSOURCING takes it examples from the real world also: it examines typical outsource management issues, applications, and problem-solving in a fine technical overview programmers will relish.

A Software Assist to Communications.
Helpful Votes: 3 out of 5 total.
Review Date: 2006-08-22
This book is indeed about global outsourcing, but it deals with the outsourcing of software not athletic shoes or kitchen ware. Specifically, as you might guess from the title, it concentrates on the use of Microsoft's Team System version of Visual Studio 2005. Other Microsoft products such as Project and Excel from the Office suite are also shown as a part of an integrated management system.

There is little question tht outsourcing is here to stay. The cost savings are simply to great to be ignored. A programmer with a few years of experience in the US is paid an average of $55K, in India $15K, and in China $9K.

There is also no question that outsourcing brings its own problems in terms of management, control and especially communications. Many of these problems are specifically discussed in the book, and it goes on to show that the Microsoft tools can assist in these areas. The tools will not, of course, guarantee success but they may help to make a project a success.

Software
GNU Emacs Manual, For Version 21, 15th Edition
Published in Paperback by Free Software Foundation (2002-08-01)
Author: Richard M. Stallman
List price: $45.00
New price: $89.93
Used price: $31.99
Collectible price: $74.98

Average review score:

Most excellent reference
Helpful Votes: 1 out of 3 total.
Review Date: 2005-07-21
Got the book two years ago while working as an adm. tech for a small company. I was familiar with vi but decided this one was more customizable. Got the latest copy just to update for the job.

This is THE GNU Emacs Manual
Helpful Votes: 1 out of 1 total.
Review Date: 2005-03-26
This book was issued to me while working as a consultant for Northern Telecom (Nortel.) They standardized on this editor, as it was the most efficient for their environment. The above description of the back cover pretty much tells it all. Mine is an earlier edition but the picture is still the same. The book comes with a Lay Flat Binding. There is a Short Content and several page Table of Contents. Also the GNU Manifesto, Glossary, Key (Character) Index, Command and Function Index, Variable Index and Concept Index. You seldom need to go outside this reference Manual.

only clear and useful information
Helpful Votes: 15 out of 15 total.
Review Date: 2003-09-25
The book covers the complete use of Emacs (except programming Lisp extensions).
The text is most of the time clear and consise. All you will read is useful information. Moreover you often find anwsers to your questions as if the author has anticipated it (probably the experience of the 15 previous editions).
What could be better is the conceptual description of Emacs: What are the variables attached to each buffer, how the major/minor modes affects the variables ... finally what make the state of Emacs at a given time.
As a conclusion: We would like many more books of this quality.

excellent reference
Helpful Votes: 7 out of 7 total.
Review Date: 2004-11-24
This book is the only reference you need for Emacs v21. It is written by Richard Stallman, the original author of Emacs and about a gazillion other brilliant pieces of software, not to mention he is the founder of the GNU project and the FSF. The book is basically packed with useful information. It has a good table of contents and several good indexes (Key (Character) index, Command and function index, variable index and concept index). Some of the things you find are not compatable with earlier versions of emacs, and they are not always noted, but hopefully you can download the latest version anyways.

It covers the basics like opening/editting/saving files, getting online help, cutting/copying/pasting, searching/replacing, and simeltaneously working on multiple documents. Most of these simple things are also helpfully summarized on a tear-out reference card in the back. The book, however, goes into great, great detail, providing you with the massive power that Emacs (the one editor to rule them all) has.

Some other parts of the book that I found useful were the chapters covering backup files, version control (w/ RCS), major modes (i.e., modes in which the behavior of Emacs changes to suit the type of buffer you are working on. E.g., automatic indentation and highlighting in C-mode), integrated compiling with gcc and debugging with gdb, and dired (the file system browser with primative commands for deleting and other simple things). I would have been (and was) seriously lost trying to custimize Emacs without this book.

Other topics covered that I haven't yet mentioned are registers, international character support, tag tables, merging files, email and web browsing capabilities, the calender/diaries, and many other odds and ends.
What this book does not cover is the vast Emacs Lisp system. That is why I'm back on Amazon today to check out the Lisp Reference Manual. Since the Lisp manual is 900+ pages, and this book is already about 600 pages, it's easy to see why they seperated these two. My only gripe with this book is that it has terrible binding :( Oh well, it still easily merits 5 stars.

Software
Greek Tutor: Learn Biblical Greek with Your Own Personal, Interactive Tutor with Flash Cards
Published in CD-ROM by Parsons Technology (1996)
Author:
List price: $49.00
New price: $27.19
Used price: $49.95

Average review score:

ABSOLUTELY WONDERFUL INTERACTIVE GREEK TUTOR
Helpful Votes: 17 out of 19 total.
Review Date: 2000-02-17
Hi from Down Under,

I had been casting around for some months for a user friendly New Testament Greek programme, a sort of 'Teach Yourself Greek - for fools and the gramatically ignorant' was what I was after. The Parsons CD 'Greek Tutor: Interactive Learning System' has more than adequately met my wish. It is a clear, FUN (believe it or not) interactive programme which - with much built in encouragement - leads one step by step without making the mistakes of other programmes I have tried, of either expecting prior knowledge or amazing intellegence. I can't recommend this programme more highly - Greek is hard work but this way it is also addictive. Buy and enjoy!

rosalene@clear.net.nz

This is THE way to learn Biblical Greek
Helpful Votes: 5 out of 5 total.
Review Date: 2007-10-12
If I could, I would give this software seven stars. I doubted that I would be able to learn Biblical Greek (they must say "it is Greek to me" for a reason after all). However, after just about an hour I know the alphabet and can make out several Greek words.

Greek Tutor was easy to install on my computer, it was done in about 45 seconds. It works great with XP, there are one or two very minor problems, but those do not impact the operation of the software.

Before today I had no background with Greek and was not sure I could learn it. However, I believe that using this program I will be able to read my Greek New Testament in a much shorter period of time than I thought possible.

Excellent tutorial to get you going. Then it's practice, practice, practice......
Helpful Votes: 6 out of 6 total.
Review Date: 2008-01-15
This tutorial from Parson's is excellent. If you need to learn Biblical Greek this is a good starting point. Note that it is ONLY a starting point but a very good one at that. Of course nothing beats a live classroom environment for learning a new language but this tutorial comes close. The key is practicing and reviewing every lesson till you are sick and tired of the stuff. I've found that extensive practice is the only way that one can retain the stuff specially if one is 61 years young.

Another benefit of this tutorial is that after learing it I read the corresponding topics in Mounce's "Basics Of Biblical Greek Grammar" AND do the exercises in "Basics Of Biblical Greek Grammar Workbook". Just doing the tutorial may get you going as far as reading simple passages but for a deeper facility with the language one has to use Mounce or a similar text.

All in all this is an excellent product to get you started on a fairly difficult but immensely rewarding journey.

The best for self-study
Helpful Votes: 7 out of 7 total.
Review Date: 2006-11-08
Learning a new language is always difficult. Learning a language that is no longer in common use is even more so. But Parson's Greek tutor reduces the effort with fun interactive exercises tied to both of the most popular Biblical Greek books. In a matter of hours I was able to pick up my Greek NT and start reading many passages in their original language. Quickly getting into reading and memorizing scripture in the original is an encouragement to read and learn more. A great resource perfect for the layman wishing to learn a little Greek or the seminary student looking for a little extra help on the side.


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