Software Books
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Tools for ArtistisReview Date: 2002-03-11
Exciting new conceptReview Date: 2002-02-24
Creative Computer Tools for Artists: Using Software to DeveReview Date: 2002-03-14
Something for Every ArtistReview Date: 2002-03-05
InnovativeReview Date: 2002-02-15

Used price: $37.99

Best Linux book for advanced learnersReview Date: 2007-11-29
The OTHER freeOS explainedReview Date: 2005-07-15
650+ pages of truth and gore. I (as a sysadmin and BSD boomer) related most to the History (Ch.1) and Startup/Shutdown (final Ch.14). Memory management and other gore escapes me. GOOD JOB!
Highly recommended for learning how a kernel works in practiceReview Date: 2005-08-14
The writing style of the authors is to the point (don't expect a novel) and clear. The troff typesetting of the book gives it a consistent style and simple, but clear diagrams (though I heard that some diagrams were hand-drawn). The book doesn't just drop the reader in a kernel subsystem. The second chapter gives a detailed explanation of the various kernel subsystems, and the relation between the subsystems. The third chapter gives a summary of what is expected from a kernel from the user level. Combined these two chapters give the reader the necessary conception of the FreeBSD kernel to start looking at individual parts of the kernel in detail. Most remaining chapters are logically ordered, in that subsystems are ordered from parts with less dependencies to parts with more dependencies (e.g. memory management and I/O are covered before filesystems).
If you are interested in UNIX programming, you should have this book on your bookshelf (as well as a CVS checkout of the FreeBSD kernel tree to read the implementation).
Very good workReview Date: 2005-07-05
Very nice and complete introduction bookReview Date: 2005-09-23
I found this book to be well balanced, well written and generally providing good, accessible way to get into BSD. I have followed advise in someone's review here and coupled this book with Linux and UNIX for a beginner training suite, 4DVDs + 2CDs includes 4 Unix Academy Certifications ed.2008. To my great surprise I have to say they really have made an outstanding training outfit!
If you really ready for a training and do not expect that UNIX will come to you overnight it is worthy book and deserves your attention.

Used price: $3.70

Worth it !Review Date: 2007-01-04
I liked the writing : unpretentious, simple with a warm tone that clicks with the reader.
The first lesson in itself, is worth more than half the price of the book.
Illustrator CSReview Date: 2006-02-28
A most excellent tutorial!Review Date: 2005-07-19
A short, but good guide to IllustratorReview Date: 2006-05-07
Overall, this was a good book that provided a smooth experience to learning Illustrator and design in general. The basics of Illustrator are easy to understand through the reading and exercises provided. Although the lessons are short, there is plenty of opportunity to practice on your own. You are initially walked through an exercise, but then usually given a chance to finish part of it on your own. The "Exploring On Your Own" sections provides extra practice and places to look for more information on the various topics discussed. The rest of the book in dedicated to providing useful information on design concepts such as color chords and art principles (line, fill, value etc). The color chords such as analogous, dyad or monochromatic will definitely help on my color choices on my next project. The CD provides all the needed lesson files and any additional samples for practice.
As for problems, most were really minor with this book. There were only a few minor errors spotted such as steps with missing detail or incorrect menu paths. Also, I did think the review questions at the end of each chapter would have been more helpful if the answers were provided. Actually, the biggest issue I had with this book was the novel sized format it was published in. The book is small and the pages are difficult to keep open. Even my document holder was barely able to keep the pages open. For most of the book I had to use one hand to keep it open while working the mouse with the other. I am probably just being a little finicky since most of these minor problems had little effect on actual content.
In the end, this is still a fine book to quickly get up to speed with Adobe Illustrator. The coverage on related design principles was just a bonus. Since this is a short book, do not expect deep coverage on Illustrator techniques. If you need more advanced concepts and/or less on design, then another book will probably work out better. However, the material that is covered is done so well and it should provide a good start for any beginner.
Everything I neededReview Date: 2005-07-19

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Interesting little compendiumReview Date: 2008-04-06
That said, I really liked this book. I'm halfway through it already (it's a very quick read given how discrete each chapter is and the clear and easy to read print and examples).
I've read a number of game development books and you rarely get everything done right. This book gets close. The author describes the particular problem the chapter seeks to solve (e.g. encryption, batch processing, etc.) and goes through the steps of solving it.
The book is similar to those programming gems types of books that aren't organized in some linear fashion but are discrete chapters on specific topics that can be picked and chosen as you see fit.
The author does a very good job of putting the examples together and many of the chapters have been useful to me (I plan on implementing a number of the tools/frameworks he mentions).
If you're working on a game engine, I really suggest trying this book out. This assumes you're not already an expert game programmer who already built a lot of these sorts of tools before.
If you're looking for something that will help you build a full-fledged game engine, look for another book...then come back to this and get it to help you flesh out your toolset.
Good book.. but it's not what you think it isReview Date: 2006-03-31
However, I started flipping through it browsing each and every chapter (didn't read them all in detail of course, but quite a few) and it doesn't teach you how to make a NEW tool for your game, it teaches you how to make an EXISTING tool better. While that knowledge is extremely valuable (and the reason I gave it 4 stars instead of 3), it's not what the description of the book stated: "Readers are not required to have any experience developing game engine tools." If you have no experience developing a tool, you're going to have a little trouble getting started. If you know enough math and have good enough coding skills to get a game engine going, you'll be able to write a tool for your game, but you don't need this book to do it.
Now, with that said, this book IS quite good and worth your money so long as you don't expect to read this book and then write a tool, you're going to need more info. Get the book anyway and use it as a guide, it's usefull in that aspect.
This book is so good at making a tool better, most of it's "gems" can and should be applied to ANY application, game tool or not. Also, it covers some good highlevel (or lowlevel, depending on how you view it) .Net functionality such as interfacing with COM and code documentation, as well as few other excellent techniques. These "gems" are quite valuable on their own.
So, in conclusion, if you know nothing about writing a tool, or you don't know C#, hold off on buying this book (make sure to put it in your wish list however). If you have a tool but find it's difficult to work with, or you want to broaden it's appeal, or just simply make it better, get this book, you won't regret it.
An excellent Microsoft.NET 2.0 introduction relating to gamingReview Date: 2006-05-17
Recipe book for tool developersReview Date: 2007-03-11
If the industry pros chiming in weren't enough...Review Date: 2006-05-29
There's also some great design principles covered that have improved my workflow, even though i'm currently working solo.

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Above and BeyondReview Date: 2008-01-23
The joy of learn programmingReview Date: 2003-11-15
A Recipe for ProgrammingReview Date: 2006-07-06
From page one, HtDP starts talking about good program design, and gives a methodical approach. Until this, I'd always thought programming books were "here are ten small example programs; go write ten more." That's hardly teaching. But HtDP builds up a straightforward design recipe, to guide programs along. If I get stuck or have a mistake in my program, 90% of the time I realize it's because I strayed from the book's recipe. The approach is language-independent, although some programming environments make it much easier to implement the design recipe; the book provides links to a good (free) Scheme environment, which it uses for its code examples too. (I've come to use that environment day-to-day). My code--in any language--has become much more robust, and when I do have a bug I usually locate it early, thanks to this book.
In addition, HtDP made me think about things I'd taken for granted: How is assignment to a variable fundamentally different than assignment to a structure's field? Even, *why* do I use assignment statements in certain situations, instead of choosing a functional approach? How often do my programs actually need the efficiency of imprecise floating-point arithmetic, vs using bignums which totally liberate me from numerical inaccuracy?
Although the text is available on line, I cherish my hardcopy. This is a book to first learn programming from, and one to revisit every five years.
Everyone should learn to design programsReview Date: 2004-06-03
From the very start of their journey into a detailed six step-by-step process that show the reader how to analyze problem statements, how to formulate goals, make up examples, outline a solution, and test a solution the authors proclaim their pedagogical ends: "We [...] believe that the study of program design deserves the same central role in general education as mathematics and English. Or, put more succinctly, everyone should learn how to design programs..." This is not a textbook, this is a revolutionary pamphlet calling for educational reform. I had read nothing like this in the tens of 'Dummies' and 'In 24 Hours' books I had exposed myself to. One part priggish, two parts pedagogic. I often found myself asking for whom was it written? First-year college student?, ambitious would-be high-school programmer wanna-be? Math mavens? Surely not a middle-aged bookish clerk who tastes run more to Turgenev and Dostoevsky than Turing and Dijkstra. But then I demanded more than mere anonymous web-lurking from my lowly pc. I remember myself many years ago trying to learn BASIC on a massive time-share computer and telling myself surely there was had to be more magic to computing than this. Well, after reading more texts and having had to unlearn the 'Dummies' and the 'In 24 hours' style of disinformation I had finally found the marrow of a discipline that is as demanding as any I had ever come across and as vexing as any artistic rigor I had ever been inspired by. Come be confused, come be amused, amazed and intellectually abused. Sorely, if I find I have little talent for this excruciatingly logical endevour, I have also found a full-blown appreciation of such daunting computational cheekiness. Much to learn here, and this is only the "core subject of a liberal arts education." What had I been wasting my time on all those years as a professional student?
Excellent Book for Rookies and VeteransReview Date: 2006-12-25
It is also an excellent book for beginners. The books doesn't use a popular programming language like Java to accomplish its goals. Instead, it uses Scheme so the student can focus on the concepts rather than syntax. It also teaches great concepts and breaks the problem down on how to solve various problems. Also it isn't "hardcore" like SICP-- it is very friendly to non-MIT level people.

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New Tools for Old ProgramsReview Date: 2002-10-03
We give it to our clientsReview Date: 2002-07-23
Timely guidance in hectic timesReview Date: 2002-10-02
Neat, pragmatic ideas for a messy businessReview Date: 2002-09-03
No silver bullets when dealing with legacy systems!!Review Date: 2002-11-08
The strategies outlined in this book will help the IT department become a partner with functional business units in delivering solutions that address burning business problems. The focus shifts to providinig measurable value to the business as opposed to implementing unified and elegant technologies.

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The Ultimate Lingo referenceReview Date: 2000-10-18
I can't find an updated version of it - if anyone knows of one please let me know!...
Don't bother looking anywhere else, this is the best!!!!Review Date: 1999-02-26
The thing I like most is having the Lingo grouped by subject, it makes things so easy to look up.
Darrel, please make a reference like this for Perl!!!!
Do things with Director that others only wish they could.Review Date: 1999-01-30
If you programming in Lingo...Review Date: 1998-08-17
the indispensable book for Lingo-ProgrammersReview Date: 1999-01-15
Have fun
Best regards
Patric Simon

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Very GoodReview Date: 2008-02-08
Clear and concise for the beginnerReview Date: 2008-06-26
The book is well written and is very easy to use. This is a great book for the beginner, but I would not recommend the book for anyone that has over 6 months of experience.
ReaderReview Date: 2007-04-22
Never realized it could be this greatReview Date: 2008-07-15
Great for learning the basics of MATLAB.Review Date: 2007-08-17
Each chapter gives just enough mathematical background to provide anyone with at least college algebra/trig enough to understand what is going on.
Although this book does not cover any topic too deeply, it does cover the fundamentals of many aspects of Matlab in a way that allows the reader to move fairly quickly through the whole book without getting bogged down in any one area.
In the end you will know the basics about how Matlab operates: how to work with vectors and matrices, how to write simple programs and function files, how to plot and format data, how to fit data to a curve, and how to differentiate and integrate both numerically and symbolically, and a bunch of other great tools for solving problems.
Also, as the other reviewers mentioned, the book makes very good use of graphics to show how input and output should look, as well as what exactly each line means.
I would recommend this text to anyone wanting to learn the basics of Matlab.

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The Access 2.0 "Bible"Review Date: 1997-03-19
Any one chapter is worth the price of the bookReview Date: 1999-11-23
Must have MS Access 2.0 bookReview Date: 1998-05-26
Excellent Guide even for Access 95, 97 DevelopersReview Date: 1997-08-29
If you only own one Access 2.0 book, this should be itReview Date: 1997-08-14

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Would've given it 10 starsReview Date: 2006-09-13
I bought this book because our company launches a new dev project for providing alerts to customers on their financial data (wires, etc.), and I've read that SQL NS is way better than any custom app.
First of all, now that I've read most of the book (and worked through all the samples), I totally support that info.
Secondly (yet very important), I swear I have never had a technical book that was as easy to read and comprehend as this one!
Microsoft is inclined to use some sort of "bureaucratic English" on MSDN, which is a pain in the neck to understand for someone like me (apparently, English is not my native language).
However, even though the author is a Development Lead for SQL NS at Microsoft, his book is as easy to read as my favourite science fiction books (and far easier to read than most of fantasy books like those by Tolkien).
The examples in this book lead you from the most basic concepts of NS to the most advanced features such as developing a custom delivery protocol or a custom standalone event provider.
All you need to start with it is basic knowledge of T-SQL (or, just any flavor of SQL) and XML (REALLY basic!).
And, yes, it's true, you can build a fully functional prototype in less than 2 weeks. I did.
It's a pity that the maximum number of stars is 5.
This book is truly a masterpiece.
A must-have for everybody working with data-driven applications.
An Excellent SQLNS bookReview Date: 2005-06-16
If you use SQLNS as a notification application framework, it's very easy to get a first instance working, but when your app gets popular and you need 10 more just like it immediately, working with SQLNS quickly becomes all-consuming, that's what I meant by "SQLNS as a way of life". If you're looking to "check out" SQLNS or see if its "right" for your application that's fine too, the preface even gets you quickly up to speed on the SQLNS lingo. I also remember Shyam writing to me a few times about the "its not a custom delivery channel, its a custom delivery protocol". In any case, there's *no way* you can be dissapointed with this book.
An absolute must-haveReview Date: 2005-05-17
One of the key sections of the book is how to troubleshoot your NS application which is the USP of this book, seeing that such treatment to that particular area has not been given anywhere else.
I would strongly recommend this book to anyone who is interested in developing NS applications.
This is *The* SQL-NS BookReview Date: 2005-01-31
A Must Read for Notification Services Developers Review Date: 2005-01-31
The book is structured to provide quick, step-by-step implementation instructions as well as detailed explanations of the hows and whys of Notification Services.
I was particularly grateful for Part III of the book that details optimization, deployment and administration requirements.
Another invaluable part of the book is the chapter on setting up your development environment. I had to do my first application before the publication of this book and I will tell you that had I had this book then, the time I would have saved would have paid for the price of the book many times over.
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