Human-Computer Interaction Books
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Bizarre mixture of information tries to cover too much groundReview Date: 2005-11-07
This book rocks!Review Date: 1998-12-11


Redundancy at it's best.. If you have 70-291 and 70-298, you have just about the whole 70-293Review Date: 2007-04-28
Ok, but needs a lot of work to be a real test prep guide.Review Date: 2006-12-11
I will say this about Planning and Maintaining Windows Server 2003 Network Infrastructure by Craig Zacker, Mr. Zacker does not have any MS certifications which does not induce a lot of confidence of the author, and omits lots of really important technical information that is very relevant to planning a network, especially his descriptions of TCP/IP planning and sub netting. I noticed several typos and even some incorrect lab answers in each of the books.
All of the labs and diagnostic procedures are done the Microsoft way, which occasionally is not the way that things are done in the real world.
Trancender tests are ok, but Testking prep tests are way better.
Uhhh....Review Date: 2007-08-08
Seriously, though, these books look a lot like the ones I used to study for my first MCSE, on NT4. Full of most of what you need to pass the exam, plus a lot of junk you don't. I think they're an attempt to trick/force you into learning enough to be more than a paper MCSE while soaking up enough info to pass the test.
The "knowledge" contained herein is no substitute for real world experience, but is daunting to tackle even for a seasoned professional. If you really know computers, and just want test info, I'd recommend something like the Transcender exams instead.
GET IT TOGETHER AMAZON. Review Date: 2007-02-22
Excellent contentReview Date: 2007-01-11

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All CIO should change the plicy for the PC.Review Date: 2008-02-25
Many people waste many time to manage the complexed PC.
If there is a simple computer, we can make happy.
It is sad taha there is no simple computer.
ps.
"Being analog" is a title of section 7, and a part of Japanese version title of this book.
If we can do analog, we will be happy.
Not his best workReview Date: 2002-04-02
chance to pick up "The Invisible Computer" I had high hopes.
Unfortunately, this work didn't provide the same insight and
focus as his previous books such as "The Design of Everyday
Things".
Throughout
the work Norman draws upon "Crossing the Chasm"
and "Inside the Tornado: Marketing Strategies from Silicon
Valley's
Cutting Edge" [both by Geoffrey Moore]. Also
heavily emphasized are the ideas put forth by "The
Innovator's Dilemma:
When New Technologies Cause Great Firms
to Fail." All of these books are interesting--but I wanted
something from Norman
himself.
Chapter 7, "Being Analog", was more in line with what I had
come to expect from Norman. He ends this chapter
with this:
"Alas, most of today's machines, especially the computer,
force people to use them on their own terms, terms
that are
antithetical to the way people work and think. The result is
frustration, an increase in the rate of error
(usually
blamed on the user--human error--instead of on faulty
design), and a general turning away from technology.
Will
the interaction between people and machines be done
correctly in the future? Might schools of computer science
start
teaching the human-centered approach that is necessary
to reverse the trend? I don't see why not." That's what I'm
looking
for! If only the rest of the book had followed that
passion.
Instead focusing on human factors and man-machine
interface
issues, Norman wanders discussing substitutable
goods vs. nonsubstitutable goods, a rehash of why software
is hard to
write (and the mythical man month), and even some
embarrassing admissions now that he'd spent some time outside
academia
and worked a bit in industry: "Time, or rather the
lack of it, I was starting to learn, is one of the greatest
barriers
to quality". As my young nieces would say to me,
"duh!"
Finally, although written in the late 1990's with the
paperback
edition published in 1998, I found the text to
already be a bit dated. You don't realize how quickly the
computer industry
moves until you find a book frozen in time
like this one.
My recommendation is to read Norman's other works and the
works
he recommends here (Crossing the Chasm, Inside the
Tornado, and Innovator's Dilemma). Finally, I recommend
"Machine
Beauty" by David Gelernter. It provides more
passion and keener insights than this work--and is generally
more fun to
read!
The Case for Information AppliancesReview Date: 2004-09-17
Chapters 7 (Being Analog) and 8 (Why is Everything So Difficult to Use) are reminiscent of Things that Make Us Smart and The Design of Everyday Things also by Norman.
Chapters 9 and 10 focus on human centered development by defining it as a process and then describing 'immutable principles' that should apply. Six disciplines of user experience are identified.
As I progressed through the book, I had to continually return to the cover and back pages, rereading the title and description to remind myself of what the book is about. Read the two referenced books first!
A good read, although difficult to accept his major thesisReview Date: 2002-01-30
An example is the way children interact with computers compared to senior citizens. When a child grows up with something is becomes natural. Most children who have access to a computer at an early stage find it as natural as using a video/DVD player, television or CD player. If the technology is introduced at an early stage it become part of the natural language of the child. Normal disagrees with this, and I think although he is a well researched observer that this is one failing of the book.
It wasn't until I reached the last quarter of the book that I could start to agree with his ideas and see the point he was trying to make. That is that some devices work as an appliance. The examples of the TiVo (which we don't have here in Australia) seem best to fit the example. They do one thing, and do it well. Network Computers are the other example, where the complexity of the device is hidden from the user (although he still feels uncomfortable with NC's as they are still "computers".)
Norman's style of writing made me think I had skipped back a few pages every now and then as he often will repeat himself in greater detail over points he thinks are important.
If you're a technologist you should read it. But don't take it as gospel. Although Normal is correct in some of his point, you need to use your own experience and environment to understand the points he is trying to make, rather than accepting them carte blanch.
Save your moneyReview Date: 2002-04-05

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An Avatar's AutobiographyReview Date: 2008-02-05
Do not buy.Review Date: 2006-05-22
"Laurel" speaksReview Date: 2000-01-20
Virtuality: The New WorldReview Date: 2001-03-09
Okay, it's biased, but who cares?Review Date: 1999-12-27

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hope it is not the last in the seriesReview Date: 2008-06-27
Good but too much science for meReview Date: 2008-01-02
I liked this book and, I'm sad that I let the negative reviews on this site prevent me from reading it for so long. It's not as complex plot-wise as the other books, but I definitly look forward to the next one.
Council Wars series book 4Review Date: 2007-11-12
As with many of John Ringo's books, some readers will love this and others will hate it. Straddling the divide between military SF and fantasy, this book has a lot of action, some thought provoking ideas, a brave, handsome and intelligent hero who is wrestling with inner demons, a beautiful and intelligent heroine who is wrestling with hers, some good use of humour, and a thrilling climax. If that sounds interesting to you, or if you read and liked the previous books in this series, you will probably enjoy it.
You are more likely to be one of those who don't like this book if you are at all politically correct or prudish. In particular, most of the male characters and some of the female ones have a very adolescent attitude to sex. Of course, so do plenty of real people ...
It is the fourth in the Council Wars series. These books are best read in the chronological sequence, which is
There will be Dragons
Emerald Sea
Against the Tide
East of the Sun, West of the Moon
There will probably be at least one more after this.
Arthur C Clarke once wrote that any suffficiently advanced tecnhology is indistinguishable from magic. This story is set several thousand years from now in a world where that is literally true. Just about every creature or artifact ever imaged in human myths or legends, from Avatars to Wyverns, Elves to Orcs, and mermaids to winged humans has been created by technology. (I choose the word "creature" very precisely - the story does not include Gods but by definition Gods are not creatures.)
Unfortunately in an earthly paradise of almost perfect luxury most people could not be bothered with the hard work of raising children and so the human race was dying out. Arguments between members of the ruling council over what to do about this eventually resulted in the outbreak of war in the first book of the series, "There will be Dragons." Within moments millions of people were doomed and for most of the rest of humanity their safe and luxurious life was replaced by a cruel, exhausting struggle for existence straight out of the middle ages.
At the start of this book, the war continues between the neo-fascist "New Destiny" faction based in "Ropasa" (Europe and Asia) and the the Freedom Coalition, whose main stronghold in the United Free States (America) and has appeared to be a stalemate.
But now an event is about to occur which will give each side the opportunity to gain a decisive advantage. The power plants which previously gave mankind an idyllic existence, and now power the war machines of both sides, rely on Light Helium which is brought from the outer solar system every few years by an ancient, automatated space ship.
The spaceship is about to make its first fuelling pass since the war started five years ago. It will send shuttles to each reactor in the power net - both those controlled by the Freedom Coalition and those controlled by New Destiny - and the shuttles will then return to rendezvous with the mother ship "East of the Sun, West of the Moon."
Both sides are planning to send a team of people up in the shuttles which refuel their own power stations: if either side can get control of the ship and deny fuel to the other they will almost certainly win the war.
Of course, both sides realise that they cannot afford to let the other side get control of the refuelling ship and both sides have their plans to deal with it. What happens when the two competing forces meet up "East of the Sun, West of the Moon" is not what either side expects ...
This book also continues the story of Herzer Herrick and Megan Travante, who find that the course of true love never did run smooth.
I have not liked everything which John Ringo has written recently, but I very much enjoyed all four books in the "Council Wars" series. Not all readers will appreciate them but IMHO those who enjoy military SF should give them a try.
A LetdownReview Date: 2007-05-20
The council ruling earth is still divided into warring factions. Both sides critically need energy and think it might be obtained by capturing an automated spaceship bring back fuel from the outer solar system. Both sides plan a mission. One side fights dirty. Both have bits of high tech to leven out a basically feudal society.
This book could have been much more. I hope that future installments will live up to the potential. This one did not.
A bit on the short sideReview Date: 2007-02-27
I could compare this book to /Yendi/ by Steven Brust--a good book in an excellent series which doesn't pull together as many angles as we're accustomed to. Temporary blip.
-Max Wilson

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Ambivalent SurpriseReview Date: 2004-12-24
Superficial account of Bot historyReview Date: 1999-03-28
The subtitle of the book clearly suggests that Leonard tries to deal with Bots in a way that resembles the way Darwin treated living species. This is either a lie, or a sign of irreversible stupidity. At the very best Leonard stands to Darwin as gossip stands to science. Besides an extremely elementary, and implicit, classification of Bots he does nothing that even remotely resembles the work of a zoologist, let alone Darwin. Leonards' work is anecdotal, not scientific.
The title shows a clear disregard for the buyer/reader. Hence, two stars.
general readers onlyReview Date: 1999-01-28
Perfect for airplane tripsReview Date: 1999-06-04
Bots Great, Unless You're Hopelessly RetentiveReview Date: 1999-04-21
If you're the kind of reader who enjoys a good read and wants to learn about a technical subject in language which is not technical and doesn't assume prior knowledge, then you're going to enjoy Andrew Leonard's Bots a great deal. It's well-written, flows beautifully, and for this relatively inexpert reader, put a lot of technical details in perspective.
If you're looking for highly technical, jargon-choked how-to manual on bot programming, then this isn't the book for you. But you should know that already, unless your reading skills are hopelessly deficient. Which, come to think of it, is probably the case for many technogeeks.

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Interactive egomaniaReview Date: 1999-07-27
A detailed expedition through interactive design.Review Date: 1999-04-11
A brilliant bookReview Date: 1999-09-16
Seemingly interactive just for the sake of it.Review Date: 1998-11-06
Most insightful literature read on 3D Media during 1998Review Date: 1999-04-07
As an instructor of 3D Media on the Web at UCLA, UC Irvine and UC Berkeley Extension, "The Interactive Book" is my highest recommended book to my students

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Save your money - this is not a developer's guideReview Date: 1999-06-15
The best on creating custom forms!Review Date: 2000-06-30
A good starting book for beginers and a good refference bookReview Date: 1999-06-10
Not Completely Useless - Not terribly helpfulReview Date: 1999-04-23
Introductory Guide for those brand-new to OutlookReview Date: 2000-01-12
Yes, the previous reviews are correct in saying that this book is NOT for the experienced Outlook developer. (I am always leery of books that list NO AUTHORS, noting only an 'editor, et al' ... does no one wish to take credit [blame] for the book?)
But for those who have NO development/programming experience, this is for you. It speaks in basic, easy to absorb, step-by-step language, assuming nothing. As of this writing, I am half-way through the book and there has been no discussion of Exchange Server, serious Visual Basic coding, CDO concepts, nor have the topics wandered from the built-in, 'pre-selected' development interfaces in Outlook.
However, the organization is largely built around several pre-created applications (found in the accompanying CD). As the reader, in step-by-step fashion, reconstructs these applications, the purpose of the applications, as well as the Outlook environment, becomes evident. This allows the BEGINNER to learn by DOING. At times the repeating of concepts become tedious, but the upside is that the beginner is forced to 'rehash' (i.e., LEARN) the concepts in the 'creation' (or re-construction) of multiple applications.
For serious Outlook development, you will need to immediately proceed to a more in-depth book. This book serves ONLY as a 'whistle-wetter.'
However, if have NO applications development experience whatsoever and need to 'dive-in' to Outlook 98 applications creation, this book is the perfect first-step.

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not a bad bookReview Date: 2008-02-08
A lost opportunityReview Date: 2007-12-21
An important read.Review Date: 2007-09-13
CAB on its own is a large topic, add SCSF and the amount of information is overwhelming. David's book is an attempt to distill and present enough information to shorten the learning curve, and enable someone to make an informed decision about what CAB can do for them. This book is not intended to replace the official Software Factory documentation, but it does provide a valuable piece of the overall puzzle.
David's book clearly explains some of the history behind how CAB became what it is today and how real world experience is guiding CAB's evolution. There are examples which leverage David's experience with the product to supply valuable information available nowhere else.
There is certainly a need for more detailed documentation and David shows in this book he has the knowledge and experience to write a volume 2 on CAB & SCSF Advanced Topics. And I for one hope he does so real soon.
Essential read if you are the intended audienceReview Date: 2007-10-15
If, however, you have been wanting to work with SCSF but couldn't find a good starting point, this is your book. If you've heard the alluring call of SCSF's decoupled architecture and want to get your feet wet, this is your book. If you've done The Walkthrough and found that you still didn't understand what it really *meant*, this is your book. If you are developing in the SCSF but want to read about pitfalls, tips and tricks from someone who has already traveled that road, this is your book.
This book begins top down by explaining the decoupled architecture and its benefits. It then dives down a level and explains how the WorkItems, Collections and Services work together to enable the decoupling. Finally it dives one more level and hits upon some key Services, Event Brokering, Action Catalog and some of the other "big" pieces of SCSF. At key points you get prudent advice about how real products are using SCSF features in deployed applications in the real world.
To summarize: If you are already an SCSF god, there is nothing new here for you. If you are an SCSF neophyte, this book is a worthwhile read to shortcut the SCSF learning curve.
Must Read IntroductionReview Date: 2007-10-02

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Source Code too simple and of little value for a real game.Review Date: 2007-06-09
DissapointingReview Date: 2005-11-21
Avoid.
Originally very excited about the bookReview Date: 2006-05-31
PROS (not many)
- Easy reading book.
- Doesn't assume too much on the part of the reader. DirectX basics that are used was covered, etc.
- I don't agree with all of the control messaging system but the author's coverage/design is not too bad.
CONS
- As stated before, code in book does not match code on CD. Code on CD has some compilation issues that upon investigation are fairly straight forward to fix. Fixing requires knowledge beyond the basics of programming.
- The compiled executable examples, with very little happening on the screen, run very very poorly. I believe one of the basic issues with performance is with the overall design. That's a problem because then the book is pretty much useless. I suppose to be fair the writer might have been targeting a larger audience and not just gamers. WM_PAINT posted messages are done. That's slow. No respecting game engine will post paint messages, they will gain full control over rendering the window or full screen and "talk" directly to the Direct 3D device interface.
- (This one is personal) I do not like the coding style. Also, anytime a C++ programmer use "this->" the "this" pointer within the object itself doesn't fully understand that you don't need to fully qualify the pointer.
If you're looking for decent code with somewhat decent comments then save yourself some money and just download the DirectX SDK. In it, you will get many examples of UI things. Microsoft created a CustomUI application which runs very, very fast and handles GUI things very similarly to this book. But Microsoft's runs much faster. The problem with that is you won't find a very detailed writeup on "why" things are done the way they are. At least I haven't found it.
I really wanted this bookReview Date: 2005-06-14
The Code on the CD is a bit better but still there are things in that code that just wont let me compile it. I checked the Msdn and everything and its just not right.
I wish this book had a website with corrections because the book itself is good and thats what leads me to write this. I liked reading the book and wanted to program the stuff so bad and so i expected more from the code in it.
I hope this helps
Good job at teaching GUI, but code is badReview Date: 2005-07-09
However, there are problems with this book that others have stated. The code in the book and the code on the CD are VERY different. What you see in the book (screen shots of the examples) is not what you see on your screen when you run the code (the graphics used are very different too). This makes trying to learn some things very hard as you can't look at the code in the book and compare to it the code on the CD. If you have a question about how or why the code is doing something, a lot of the times, the answer is not in the book because the code is different.
There is also errors with the code on the CD. It compiles and runs, but the textures do not display correctly (they seem to have some wierd scaling going on). A 100x50 texture will not display as 100x50 on your screen using the code in the book, and there is no explaination in the book on how to draw the textures to their scale.
The best way to use this book is to use it as a guide to design your own GUI in your own graphics engine. Just using the UI code provided by the book is not something I would recommend.
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