Human-Computer Interaction Books
Related Subjects: Software Departments Hardware Organizations Companies and Consultants Conferences
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History of On Line CommunityReview Date: 2008-01-22

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In search of an audienceReview Date: 2001-03-29
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Cyberspace...a human perspectiveReview Date: 2007-05-26

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Virtural clinicalReview Date: 2005-10-07

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Interesting, but delivers less than promisedReview Date: 2002-08-31
The premise is simple but intriguing: How will current technology trends shape the evolution of the internet? Clabbyýs answer is the Sensory Virtual Internet. SVI is an environment where keyboard interface with computers has been replaced by voice recognition, coupled with the ability of users to receive both tactile and scent stimuli as well. SVI is driven by advances in these particular technologies, as well as infrastructure development ý advances in graphics, solution of last-mile problems, and back-end systems.
The subtitle of the book is ýCollaboration, communication, and commerce in the 21st centuryý. One of the main drawbacks of the book is that not enough attention is given to embellishing his vision of the SVI. Rather, the discussion of individual components ý immersive video, body suits, and so on ý is neither very original nor very detailed. So, while Clabby talks about revolutionizing e-learning or spatially dispersed teams, the discussion of how this will happen is very superficial.
Instead, Clabby spends much of his time describing how the core technologies needed for the SVI are advancing. As a result, much of the book is spent describing tech trends as they relate to AI, broadband penetration, network and server capabilities, and so on. I expect that Clabbyýs purpose is to convince the reader that these technologies needed for the SVI are not pie-in-the-sky. Unfortunately, the book is short on facts and figures, and much of these trends have been better described elsewhere. Clabby also has a tendency to pull occasional material from company websites to illustrate these trends. I checked a number of these at random, and a significant number have disappeared (e.g., virtualcharacters.com or snortal.com). Start-ups come and go, but this book has just been published, and many of the exemplars of tomorrowýs technology are already defunct ý not an encouraging sign.
Two other issues are a cause for concern. First, Clabby focuses almost entirely on computers as the conduit to the internet. There are projections that non-PC devices will soon outnumber PCs, as the success of Pocket PCs and other handheld devices continues to grow. I have internet access on my iPAQ, and new cell phones offer similar capabilities. Tablet computers also lurk in the near-term future. I was hoping that Clabby would have discussed the implications of these type of appliance for the SVI, and vice versa.
The second limitation is his US-centric focus. There are many developments outside North America which are salient to the future of the internet. As one example, consider China. At one extreme, metropolitan Hong Kong has a residential broadband penetration rate well above that of the US. Concurrently, mainland China has surpassed Europe as the #2 market worldwide for residential internet users. In contrast to Hong Kong, these users typically rely on much slower connectivity and older infrastructure. As the geographic scope of the web expands, so will the variance of hardware and software profiles. What are the implications of this for broad SVI adoption? Separately, internet cafes and kiosks are springing up in many Third World nations. The pool of potential users would change substantially if literacy and keyboarding skills were no longer needed to access the web. Again, however, this interesting question is not addressed.
So, how realistic is Clabbyýs vision of the future? Ultimately, the question depends on the ability of these technologies to improve our lives. SVI could be the next big thing, or simply a passing fad ý does anyone remember the Three Stooges episodes in 3D, or the movies that were shown using ýSmell-O-Ramaý?

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Moody must be "truth" challengedReview Date: 1999-07-18
Worse than "I Sing" by same authorReview Date: 2000-08-07
Both books are horrible, but this one is by far the worst.
I might just cut the spine and cover off this book and glue it to a different one. This way if my relative stops over she sees the title on my bookshelf and think it's not in the dumpster where it belongs.
Disjoint and superficialReview Date: 2000-08-03
While the few facts I can personally relate to are accurate, they do focus a great deal on emotion and bitterness and seem to take one person's accounts as gospel without balance from others. It does state many of the hidden trials of startups.
The writing style is weak. I found the plot disjoint and with too much coverage in some areas, and mostly too little development/depth in others. If I were to have read the book without personal knowledge of the people mentioned, I would have screamed for more character development.
I agree with the other reviewer that this is something you borrow from the library. It was a quick read.
Pinpointed the ProblemReview Date: 2000-02-23
Digital GreedbagsReview Date: 1999-05-22
If the point of the book is to lampoon the crass nature of the people in Seattle working on VR, it succeeds admirably. Somehow, however, I don't think that was intended to be the point. Read it only if you have a strong stomach for brainless greed, hype, and outright BS.

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An Excellent Book....for what it IS.Review Date: 2007-05-22
Nice to read and very well illustratedReview Date: 2007-02-13
Wurster's book has very good hardback binding, and uses high quality gloss paper inside. I would redommend it for the price.
So Many Errors I Threw it in the GarbageReview Date: 2007-02-13
Fun for reminiscingReview Date: 2005-04-29
The book has a number of errors, but is a wonderful buy for those of us who grew up with computers. It generally follows the right flow of creation, but is so superficial that there are errors. Those people looking to learn about the history of computers should avoid this. However, those of you looking to take a walk down memory lane will love the book and its pictures.
If you know the real stories, the pictures bring back lots of fun memories. If you don't know the real story, get some other books, you won't understand the pictures and the text isn't good enough.
Entertaining book on a usually dry topic, great photos!Review Date: 2004-09-30

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Content may be fine but it's poorly written and hard to readReview Date: 2003-01-16
Helpful science bookReview Date: 2000-10-24
Note to readers about our bookReview Date: 2002-09-25
And those who can't do......Review Date: 2000-04-12
A good undergra review of methods and bkgnd of HCIReview Date: 1999-07-07

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Great Examples!Review Date: 1998-07-18
Poor organization and wandering style does not deliverReview Date: 1998-02-17

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Not a so good book.Review Date: 1998-09-03
* Chapters 1, 2 and 3, whom are they geared to? Not that much useful.
* It is always hard to find answers to simple and basic questions, if exists in the book at all.
* It may be useful to an expert database programmer that is Sybase beginner, as a book to get snippets of information about Sybase. That is on the bases of something better than nothing.
Great book for developersReview Date: 1998-08-19
Related Subjects: Software Departments Hardware Organizations Companies and Consultants Conferences
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The author gives a painfully detailed description of Cybermind-an online community. The book details the political rants, sexist rants, and community building antics of Cybermind. The reader gets a behind the scenes examination into this online community and the resultant relationships that are established between the members. Excerpts of conversations (petty, boring, and sometimes interesting) are quoted.
This book's audience is a lay audience of people who are interested in online communities, friendships, communication, and the like. I didn't find any sections useful for my undergrads, but maybe a communications professor would?