Human-Computer Interaction Books
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Used price: $98.99

a deep and wide-ranging discussion of human-computer interacReview Date: 1997-03-08

Used price: $37.95

Promising ContributionReview Date: 2006-04-23
The main feature perhaps is that its organization is according to the cognitive focus areas which is novel and that these ideas are applied to various different domains including web searches, e-learning, etc.
It's weak point perhaps is the lack of strong connection between the chapters, but overall I felt it was a good buy.

Used price: $46.00

Dated, but goodReview Date: 2005-08-10
The other camp, mostly hiding in the shadows for much of this time, derived from control theory and the servomechanisms of WWII. They held that the human brain was not a discrete symbol-processing entity but rather something constantly in direct contact with a continuous world. Although this group found its closest computational champions in Rosenblatt and Rumelhart, it paled in comparison to the promises and research invested early on in the symbolic approach.
Agre's book, Computation and Human Experience, was written as a call to arms for researchers in the symbolic tradition, a challenge to critically re-evaluate their own ideas and methods. In contrast to the "mentalist" juggernaut, Agre proposes an interactionist view of cognition, and shows how such an approach can be reconciled with the technical practice of constructing computational models. The book achieves a rare balance of philosophical argument with computational theory, though in both sides experts will be able to find holes in Agre's arguments.
However, the biggest problem with this book is its relevance to the current state of affairs. Much of this work is based on the research that went into Agre's doctoral dissertation (completed in 1988), and in the 2 decades that have passed the situation in cognitive science has improved dramatically. Embodied cognition is not a dark art but an accepted and thriving practice, deictic representation is more commonplace, and even "rule-based" production system architectures like Anderson's ACT-R have found the representations and techniques necessary to interact with a dynamic and continuous world.
Whether or not Agre's book has contributed to the current and improving state of affairs is a matter for speculation (my feeling is that it has), but it is most important that no reader today mistake this book's perspective ("situated" in the mid-1980s) as representative of the current status of cognitive science.

Used price: $154.18

different usages are analysedReview Date: 2006-07-04
We also see communities on the net. How are these different from real world instances, where people must meet each other in the flesh? The virtuality gives the dynamics of the net interactions a fascinating scope.
Pornography is another aspect which has driven net usage. Especially if a user is in a locality where physical porn is banned.

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Very applicable, stillReview Date: 2004-05-10
Yes, for two reasons. Firstly, the rate of improvement of display hardware has not been as rapid as Moore's Law, which tends to apply to memory/cpu/disk. CRTs and thin displays tend to drop in price far less rapidly.
Secondly, many of the issues described in the book are largely independent of any specific hardware in which they are implemented. Like the suggestions for optimal ergonomic design. Or, in a given display, how to layout the information.
But having said the above, there is one thing that has arisen in the intervening years that is little covered in the book. Nowadays, cellphones have become far more common and far more powerful. The latest have colour displays. As time goes on, we can expect these displays to have ever greater resolution. So now, in some platforms like J2ME, the design of software optimised for such constrained hardware is an important issue.

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technology still needs more workReview Date: 2007-09-14
Naturally, the bulk of the text focuses on what is currently attempted. A wide range of hardware ideas. Like a swept volume. Akin perhaps to rasterising on a traditional TV screen. But now the intent is to generate voxels instead of pixels. There are drawbacks, like a visual dead zone.
Another method uses a static volume. Where light emitters are embedded in this volume. And excited to generate a "true" 3d image. One problem is the sheer mass of computational support, if one wants a 3d time varying display. This bandwidth bedevils most implementations. And static volumes also come with dead zones.
Yet another approach uses a planar screen with fixed beams. But this gives rise to various distortions.
Overall, a good description of how things stand. The technology still needs improvement.


exciting speculationsReview Date: 2005-08-07
Our current interaction modes may one day be regarded as hopelessly primitive and awkward. Technology constrains us to, most commonly, a keyboard and mouse. Speech recognition is steadily improving, but is not quite as robust as it should be.
The book speculates that maybe we might interact with a computer that assumes a "persona" or character. A radical departure from what we do at present. But much has to happen. At the very least, heavy improvements in artificial intelligence are needed to buttress that character, so that it can interact meaningfully with us.

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very good, readable, usefulReview Date: 2008-05-08

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Nice book, but there are easier waysReview Date: 2008-04-25
For complete beginners, some of the descriptions are reassuringly clear and simple but the PHP and JavaScript code examples might be a step too far. Personally I think that there are easier ways for beginners to create mashups using the newer drag-and-drop mashup environments like Microsoft Popfly, Yahoo! Pipes, and -- ok, this one's not drag-and-drop -- the Google Mashup Editor (GME).
Tony Loton, author
Introduction to Microsoft Popfly, No Programming Required
Working with Yahoo! Pipes, No Programming Required
Creating Google Mashups with the Google Mashup Editor
Mashup Case Studies with Yahoo! Pipes
Used price: $0.03

A good start for HCI designerReview Date: 2000-05-07
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