Human-Computer Interaction Books


Books-Under-Review-->Computers-->Human-Computer Interaction-->31
Related Subjects: Software Departments Hardware Organizations Companies and Consultants Conferences
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Human-Computer Interaction Books sorted by Average customer review: high to low .

Human-Computer Interaction
The Adaptive Web: Methods and Strategies of Web Personalization (Lecture Notes in Computer Science)
Published in Paperback by Springer (2007-06-11)
Author:
List price: $99.00
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Average review score:

Good overview
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-06
The book provides a good overview if you want to find it all in one place. The authors sound familiar if you attended the conferences or read the proceedings of the AH and hypertext conferences of previous years. Good selection, good reading and a lot of helpful references.

Human-Computer Interaction
Advanced Topics in End User Computing
Published in Paperback by IGI Global (2004-02)
Author:
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Average review score:

vital and timely book
Helpful Votes: 0 out of 0 total.
Review Date: 2002-08-15
If computing is to achieve its fullest potentail, it is vital that EUC is leveraged to a greater extent than at present. Certainly, the EUC area has matured considerably in the past few years. This maturation is evidenced by this book which makes a vital contribution. It is unique in its focus on a broad range of areas: medical informatics, the contribution of various factors to succesful EUC development of IS, and the role of tools in EUC. It represents the leading thinking by a range of expert researchers and practitioners in this vitally important area.

Human-Computer Interaction
Affective and Emotional Aspects of Human-Computer Interaction: Game-Based and Innovative Learning Approaches: Volume 1 Future of Learning
Published in Hardcover by IOS Press (2006-01-01)
Author: M. Pivec
List price: $114.00
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Average review score:

Interestingly good
Helpful Votes: 0 out of 0 total.
Review Date: 2006-08-31
This product is thicker than i realised. I required the book urgently but this was not in stock and had to be ordered. The book was cheap but i waited 3-4 weeks for it to arrive and the price of the product should have been reduced for this reason.

Despite this, it gives great insight into the application domains and application technologies researchers are using in order to achieve Affective computing within Gaming and Learning environment. I would have liked to have seen more information in relation to the background and theoretical aspects and affective computing relationship with HCI since information within this area is lacking. However, it is a good book.

Human-Computer Interaction
AppleShare IP
Published in Paperback by Morgan Kaufmann (1997-12-01)
Author: Tom Dell
List price: $44.95
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Average review score:

Appleshare IP - on track, on target
Helpful Votes: 12 out of 12 total.
Review Date: 2000-05-01
I had jumped in to help with a school's Mac/Appleshare/IP network and needed some immediate help and guidance beyond Apple's own documentation.

Tom Dell's book provides a good subject background for those of us just getting our feet wet and moves right on through the material with full information for even the advanced user.

Contains good examples, meaningful screen displays to take you through various setups and options. He also gives you enough information to help make decisions when there are multiple paths you may take with your Appleshare/IP setup. There are good references to additional books and materials. The CD included with the book also contains much useful information for related software, both shareware and commercial.

With using this book as a guide, I found if I still had questions, it had helped me identify where I needed to go to answer them.

Human-Computer Interaction
The Art of Rapid Prototyping: User Interface Design for Windows and Os/2
Published in Paperback by Coriolis Group (Sd) (1996-01)
Authors: Scott Isensee, James Rudd, and Michael Heck
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Average review score:

Great work.
Helpful Votes: 0 out of 2 total.
Review Date: 2003-08-11
It is always fascinating to look back at OS/2 to see what a miserable sub-set of IBM's product Windows represents.

Human-Computer Interaction
Artificial Life Models in Software
Published in Hardcover by Springer (2005-07-22)
Author:
List price: $79.95
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Average review score:

a sequel to the Game of Life
Helpful Votes: 3 out of 5 total.
Review Date: 2007-04-25
Remember Conway's Game of Life? Surely you must, if you are interested in this book. The Game has been around since the 70s. The editors have cultivated recent research papers that demonstrate how far the field has advanced. Reinforced by some pretty colour plates that depict artificial entities [dare we call them living?] in some surroundings. These include the modelling of bee flights through a garden, and simulated trajectories of a group of bacteria.

Nor is the Game of Life ignored. One plate shows it in three dimensions. The Game is played in 2 dimensions, with time as the third dimension. An obvious choice that gives interesting trajectories of the cells.

The narrative adds to the illustrations. By describing a variety of computer simulations [worlds?]. Where the experimenter can tweak many parameters, and watch her world unfold. Some worlds are impressively rich in complexity of observed behaviours.

The only drawback in the book is its skimpy index. A mere two pages. It should have been more detailed.

Human-Computer Interaction
Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments
Published in Hardcover by The MIT Press (2007-04-01)
Author:
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Average review score:

Solid book that shakes you up
Helpful Votes: 0 out of 1 total.
Review Date: 2008-10-27
After chancing to see the book at the FLOP (free library of Philadelphia) i checked it out to check it out. Basically, the authors are complaining that the metaphor of the desktop for our personal computing and organizing information is insufficient for the demands of life. Good point, but they don't argue persuasively that something is 'just around the corner' like many "tech-savvy" books always proclaim.

This work was meant to be a bit more academic and theoretical (did i spel that write?) in order to i guess present and stimulate deep thought about alternative metaphors for working with computers. I found the examples thoroughly explained and the book well written. But after about 3/4 of the book i got the point and didn't want to pore over the details of the rest of the book. i hope i didn't miss anything.

Human-Computer Interaction
Big Book of IPV6 Addressing RFCs (Big Books)
Published in Paperback by Morgan Kaufmann (2000-04)
Author: Peter H. Salus
List price: $36.95
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Average review score:

Everything you need to know about IPv6 addressing
Helpful Votes: 1 out of 3 total.
Review Date: 2000-05-30
These RFCs are *THE* source material for IPv6 addressing, and Peter Salus has collected all the relevant ones here. Also included are some chapters about topics you simply won't find anywhere else--and a killer index (though the introduction sheds no light on why the included RFCs were chosen).

If you're interested in IPv6 addressing, this is the book to buy.

Human-Computer Interaction
Bodies in Technology (Electronic Mediations, V. 5)
Published in Hardcover by University of Minnesota Press (2001-12)
Author: Don Ihde
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Average review score:

Plasticity and Polymorhpism!
Helpful Votes: 7 out of 7 total.
Review Date: 2005-01-13
Working off phenomenological and soci-cultural defintions of embodiment (borrowed largely from Heidegger, Merleau-Ponty and Foucault), Don Ihde's central task in Bodies in Technology seems to be to argue that even our most foundational bodily technological acts (everything from the Virtual Reality we may typically imagine to the simpler act of holding a gun) redefine our worldliness as selves and as relations. Ihde works hard to posit a post-Cartesian space in which technologies allow the body to open itself to many definitions of identity - most simply, chat rooms engage (and maybe encourage!) multiple self identifications, but, more complexly, Ihde argues powerfully that we can not ignore that, when I am holding a gun, our relationship (that's you, reader, and me) is not the same as when I am not holding a gun.

And this is all great. As I (admittedly a novice in the Philosophies of Science and Technology!) read this book, new worlds and ideas were constantly opened to me, and generally I would say - what more can one ask of a book? So I agree with nothing Ihde has to say about semiotics -- it's still a space to think, reflect - to learn.

But as I finished the book, I was left feeling that it never really cohered - each individual essay holds, but the book ultimately feels rushed - not thrown together - but without an overarching force of unity. And as much as I'd love to attribute that to the "plasticity and polymorphism" of identity for which Ihde so potently argues , in the end I think the disunities of the text (and I grant that it's a collection of essays!) betray the quality of thinking it posits and fosters.

Human-Computer Interaction
Bytes of Bits
Published in Paperback by Xlibris Corporation (2003-07)
Author: Kimberly A. Ladd
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Average review score:

Interesting way to get started
Helpful Votes: 2 out of 2 total.
Review Date: 2003-08-12
This book is easy to read. This book takes you through the evolution of computers so that you really understand the why's and how's of today's systems. Good for a wide variety of novice uers.


Books-Under-Review-->Computers-->Human-Computer Interaction-->31
Related Subjects: Software Departments Hardware Organizations Companies and Consultants Conferences
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