Human-Computer Interaction Books
Related Subjects: Software Departments Hardware Organizations Companies and Consultants Conferences
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Good book for design engineersReview Date: 2002-11-30
Pioneering bookReview Date: 2001-05-05
studentReview Date: 2000-06-20
Disappointing...Review Date: 2001-02-20

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Designed especially to help novice to intermediate usersReview Date: 2005-03-05
Good for Novices, But Author Attempts to Do Too MuchReview Date: 2005-03-03
Greg has come up with an all purpose catchphrase, degunk, which he uses quite liberally. Probably because he is promoting the DeGunking series of books.
After reading a few chapters I realized Greg was like that partygoer, a prophet of the obvious. Not that he doesn't have a wealth of information packed into the book, some of which can certainly help a Novice Ebayer. It's just that I feel there the book attempts to do too much.
The premise of the book is the entire universe of Ebay. Buying. Selling, AND degunking your computer. If you are not a PC Pro and you noticed your computer slowing down, the step by step clean-up techniques Greg shares are good.
The buying aspect is pretty straightforward. How to do better searches for items. How to bid more successfully. This is the stage at the party where you are really into talking with Greg. This takes you up to about page 77 in a 280 page book. Then the enthusiasm wanes.
The thought that the average person can start a sustainable business using Ebay is a very INTRIQUING. I'm sure it can be done-IF that person has a heartfelt passion for a craft, closeout merchandise, antiques, and a foundation of knowledge on the subject. If that kind of person reads this book for specific Ebay enhancing tips, the book will prove somewhat useful.
So much of the selling information is common sense: write good descriptions and take clear digital photos. I guess it doesn't hurt to read any of this.
On page 208 the author does indeed tell us to Focus on What You Love as a key to being a good seller.
A few times, Greg made me laugh out loud. That in itself is worth the cost of the book. For example, he writes "Some wholesalers are just interested in getting your money and not in providing you with a regular supply of quality products."
I am SHOCKED to hear that.
Hey, I like the way Greg writes and I bet if i met him at a party I'd listen avidly for awhile. And there maybe others at the party who might find everything that Greg says about Ebay to be fascinating and something they could put to use.
In summing up, if you buy Greg's book there is enough here that you will recoup your investment.
good help, but doesn't discuss alternativesReview Date: 2005-01-29
While he discusses both buying and selling, you quickly find that the attention is focused on being a heavy seller. When you read elsewhere of people supporting themselves on eBay, it is by being these sellers. So a lot of the utility of the book is in the advice around building up sales, where the mechanics of running auctions is really a lesser detail.
His advice is generally good, with one important caveat. The book never really questions under what circumstances you might not want to sell on eBay. It does not discuss alternatives like Amazon, if you are selling non-collectible items like books, CDs, DVDs and software. eBay charges a listing fee, even if no bids are placed. And currently, some 53% of its auctions end with no bids. So the listing fees can significantly add to your cost, especially since an auction is just for 10 days at most. By contrast, Amazon levies no listing fees. Though if something sells on Amazon, its commission percentage is higher than eBay's. So there are tradeoffs. Plus, in recent years, eBay has repeatedly raised many of its fees. Leading to deep dissatisfaction from many of its largest sellers, who feel that the company is ripping them off.
The book would be of more use to a reader if it broached such topics.

Used price: $0.52

Overrated for the web savvyReview Date: 1999-12-29
Indespensible reference guide that is fun to read.Review Date: 1999-03-20
Provides a New Approach to Information Sharing Development!Review Date: 1999-12-08
Design Wise written by Alison Head addresses the need to evaluate and re-think the way Websites are designed in order to allow quick and easy access to the information provided by them. User-interface, navigation design, structure, and overall interaction should contribute to more effective accessing of information, not impede it. These matters require serious attention.
Head offers an insightful look into the world of software and Web development and delivers her own assessments for the need of change and future direction that may take place. Input from industry leaders, news about current trends in information sharing technology, actual case studies, her tips and recommended guidelines, and the question & answer format contribute to a very fine treatment of information sharing development.
With the flood of information resources available online and the move in direction to search for information online, providers of information who have set up Websites, databases, and search engines should take heed to Head's advice and begin creating resources that are more user-centered in design. This approach would allow people to quickly and easily find their way around and obtain the information they are looking for. All will benefit from the fresh ideas and concepts presented in this book!


Feeling Virtual WorldsReview Date: 2001-10-04
There is no easy answer to that question, despite
the millions of
dollars and thousands of hours spent trying to understand and
duplicate our incredibly subtle and complex
haptic senses. However, at last, we can at least understand the magnitude of the problem, and the state of the art. Grigore
Burdea, an Associate Professor at the CAIP Center of Rutgers University, spent most of last year engaged in research and writing
about this missing dimension of VR. His new book, Force and Touch Feedback for Virtual Reality, is the result of that effort.
As far as I know, there is no more complete or erudite book on the subject.
Burdea careful lays the groundwork for his survey
of force feedback (resistive impulses, FFB) and tactile feedback (sensations of texture, temperature, etc., TFB) devices and
concepts by providing a thorough background in human proprioception. He shares with the reader the fruits of his research:
how the various receptors in the skin, muscles, bones and joints interact, how the nervous system perceives and conveys haptic
data, reaction times and bandwidths of human response, and much more. He describes studies on the resolution of feeling, the
average strength of various parts of the body, and time to fatigue. All in all, one is left with the impression that
Burdea
is a man with a good feel for the subject.
Interestingly, reading this book made me all the more pessimistic
regarding
our likelihood of ever having good FFB devices for general use. The problem is manifold. As Burdea points out, the range of
forces that human beings are capable of feeling and reacting to is great. It spans several orders of magnitude, from the gentle
caress of a lover brushing away a strand of hair, to the rough effort required to push a recalcitrant automobile.
Designing one device, even a hybrid device, to duplicate this range of force is a daunting concept. Furthermore, FFB devices must be grounded. That is, they must have something to push against. A portable FFB device would necessarily be of limited scope.
The outlook for TFB devices is much better. Because these devices are not resistive in nature, they can (indeed, should be) small and portable. A glove with an inner surface made of nano-mechanical effectors is conceivable, and could possibly provide realisticsensations of friction, slippage, texture, and other sensations. However, the likelihood of such a device being built in the next few years is slim.
Lacking any ideal solution, many experimenters and manufacturers,
Burdea among them, have developed limited
force and tactile feedback devices. Many such devices, such as the (award-winning) Phantom, and the Impulse Engine, are commercially
available and are finding acceptance in specialty applications. Most people in the VR business are familiar with the GROPE
experiment carried out at UNC chapel Hill, in which a large FFB arm, designed for working with radioactive materiel, has been
used to evaluate the value of FFB in molecular docking research. Medical simulation is an important use of FFB, and gamers
are starting to see low-cost devices built into joysticks and other controllers. All of this, and a great deal more, is carefully
covered in this book.
Were I giving a course in haptic simulation, this would be my text of choice. I recommend it without reservation to anyone considering adding haptic feedback to a simulation. If you haven't covered this material, you would need a lot of time to catch up. Luckily, Burdea has done it for us.
---
This review first appeared in CyberEdge Journal, October 1996.
© CyberEdge Information Services, Inc. 1996
A reference book for VR haptic technologyReview Date: 2001-02-10
The book present not only technical data (actuators, force and touch feedback devices) but also the basic information related to human haptic sensing. In addition, the book complete its review of haptic systems with a chapter on human factors, which contains a collection of interesting experiments attesting the potential of this new technology. Unfortunately haptics is still in its infancy which makes it difficult to speculate on its future (as concluded in the last chapter).
In short the book will give you a good understanding of this new technology, being also a very good reference compendium.
Terse & uninsightful, but lots pictures & a few good linksReview Date: 1999-02-23
The main bad points are: either too terse or too superficial, no real insight, pedantic.
The two halves of the book were quite different. The second half of the book is more interesting, but first things first:
Basically, the first half of the book is a compilation of technical information on existing haptic devices and haptic software for VR applications. It's basically regurgitation of data, very terse, factual, and boring. No analysis or insight. More a reference. Loaded with truisms like (paraphrasing) "This device requires more force to activate, so it's found to increase fatigue quicker and potential for injury". Duh!
Second half of the book deals with applications: physical modelling (surface deformation, ...), human factors (how haptics affect tasks, ...), medical, etc. Short chapter on future trends, which again I found unenlightening. But there were a few good discussions here and there, about collision detection and the like, but I found they were few and far between.
In conclusion, what I mostly got out of this book were a few references to look up for further reading, an idea of the vaste array of technologies used in haptics, some pictures of real haptic devices, and an indigestion of technical facts. I got some insight into certain issues in collision detection, and some feeling for how limited and simplistic the field of VR haptics still is.
I would have liked to see more of a debate on whether certain applications were even sensible, how much computing power is required for certain tasks, etc. Not easy questions to answer, but why bother write a book with only stuff most people could figure out on their own?

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Essential Reference, Slightly Disappointing for Me PersonallyReview Date: 2008-08-21
That aside, the book is an essential reference. While it makes the needed point, that first generation visualization was about showing structure and relationships, and second generation visualization needs to be more dynamic and depict evolutionary and revolutionary changes and mutations (and I would add, provide early warning of anomalies and emergent patterns).
The last chapter, 8, on Detecting Abrupt Changes and Emerging Trends, is very interesting, but heavy on mathematics, and lacking in great detail, which reminds me this is really an overview text, and should be valued in that light. Two examples of fraud detection that I have personally seen as representative of the power of visualization include Dr. Bert Little's discover of $79 million in crop insurance fraud among roughly seven insurance agents and 20+ specific farmers; and the brilliant work of Dr. Simon J. Pak and Dr. John S. Zdanowicz who found $5o billion a year in import-export tax fraud (and Colombian coffee cans marked one pound and weighing 1.5 pounds) through their exploitation of public Department of Commerce databases.
This book has been assigned to our senior working technical person along with three others listed below.
A New Ecology: Systems Perspective, Sven Jorgensen et al (Elsevier, 2007), not on Amazon that I could find
Handbook of Data Visualization (Springer Handbooks of Computational Statistics) (Springer Handbooks of Computational Statistics)
Information Visualization: Beyond the Horizon
Building Trustworthy Semantic Webs
For myself, I put the book down thinking to myself, citation analysis is all well and good, but how do we integrate co-visualization of content, geospatial, money (e.g. "true costs" of each aspect or attribute)?
I continue to admire the work of Peter Morville, such as Ambient Findability: What We Find Changes Who We Become. His name does not appear in the index either. See also: Keeping Abreast of Science and Technology: Technical Intelligence for Business
cool graphics ideasReview Date: 2007-01-11
The display ideas have mostly been developed in the last 15 years. In part due to increasing computational power and graphics, that makes such displaying feasible. But another driving force has been the Web. And within this, the Virtual Reality Markup Language. Various proponents, like Blaxxsun, have built VRML worlds in which data can be shown. And in which users can browse. Often in a multiuser mode.
One lesson from the text is that simulated annealing is simply too computationally intensive for deciding how to make a graph with #nodes > 100 or so. It's certainly a nice idea. But sadly only for smaller graphs.
There is an interesting discussion on topic analysis and display. A harder problem than "merely" dealing at the document level. But the results shown seem rather limited. Much more work is needed here.
If you are from physics, you should note that an extensive, protracted example of superstring research was used by Chen. He showed his own research in how key papers could be found via co-citation analysis and graphing. This was to tackle the general problem of trying to find trends and paradigm shifts in scientific research.
Full of IdeasReview Date: 2006-08-30

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It will broaden the horizon on all artists & technologistsReview Date: 1998-12-05
This books reads easily and is very entertaining. Coming from an engineering background, I appreciated the author's structured writing style. That is, he does not meander or get flowery with his words. He states his facts, makes his points, and moves on. The reader does not get overwelmed with too much detail or historical data, but an extensive bibliography is available for the curious. The plenitude of charts and illustrations is helpful and at times a necessity.
In the beginning of the book the author keeps each subject separate: one chapter dedicated to linguistics, another chapter to abstract art, etc. Slowly he begins to reveal how all these areas mesh, which left me anticipating a climatic revelation that would tie it all together. However, I found the conclusion to be somewhat anti-climatic involving the future of virtual reality and the author's own eastern religious beliefs.
If you are a musician, artist, linquists, or work with computers and you have ever wondered why you think the way you think, definitely read this book. It will open your eyes and broaden your horizons immensly. Caution: if you are looking for "how to" information, technical details, or references to the latest/greatest equipment, it's not what this book is about.
stimulating overviewReview Date: 2000-12-12

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It took me into the depth of Virtual realityReview Date: 1999-05-26
Excellent overview of the techniques and potential of VRReview Date: 1999-10-29

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Content: good, weight: badReview Date: 2001-10-16
it in the course of a book is a good idea. However, it's a bit thin
(189 pages) and it doesn't address too much content out of the scope of the project under construction. There were a lot of time I'd like to have seen some more in-depth information.
A Good introduction to the K EvironmentReview Date: 2000-06-07
Worth keeping on your bookshelf, though ...

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i am the authorReview Date: 2008-10-31
So the review is biased, but I've given it a 5 to counter the previous reviewer, who did say "it might deserve four stars for what it did do".
So that people know what the book is about, I will briefly describe it (a fuller description, including detailed table of contents, and a list of my other writings, which might help you decide if you want to read it) can be found on a geocities web site off jpmarshall.geo/cybermind
The book is an anthropologically based, participant observation ethnography of an internet mailing list based on 10+ years of encounter. It gives detailed accounts of various events on the List in order to interpret them theoretically. Hopefully the theories should have wider application than just for this group.
Some of the theories invoked investigate:
a) the effect of the structures of communication, and how different kinds of internet forum enable and restrict different kinds of activities and power
b) the role of external offline categories in determining the kinds of ways that people make sense of what other people are doing. Hence the idea of an internet free of offline ideas of gender, race, politics and nation cannot be sustained
c) the existential problems arising from the vagueness of presence online. Online presence, especially in a list, is suspended between presence and absence, and your being is only confirmed by the response of others. This kind of presence I have called 'asence'. I try to use asence to explore ideas about the online body and netsex amongst other things.
d) the ways that people resolve communication and how this can lead to conflict. Communication is not an unalloyed good, and more of it will not necessarily lead to peace or understanding.
e) patterns of exchange, and how that relates to status and presence.
f) the ways that people go about constructing 'community'. The approach is that community is not a thing, but a way of categorising which frames communication and leads to a sense of legitimacy. So the question is not 'is this authentic community', but 'what does the usage of the term in this circumstance mean, and how is it demonstrated'.
g) One finding is that ways of producing social order and social control, can also disrupt the group employing them, thus there is no easy stability.
History of On Line CommunityReview Date: 2008-01-22
The author gives a painfully detailed description of Cybermind-an online community. The book details the political rants, sexist rants, and community building antics of Cybermind. The reader gets a behind the scenes examination into this online community and the resultant relationships that are established between the members. Excerpts of conversations (petty, boring, and sometimes interesting) are quoted.
This book's audience is a lay audience of people who are interested in online communities, friendships, communication, and the like. I didn't find any sections useful for my undergrads, but maybe a communications professor would?

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A nice book to recommandReview Date: 2008-02-08
a humanising trendReview Date: 2004-11-21
He describes the rise of a pervasive mobile networking environment around each of us. Encapsulated for the most part in the already ubiquitous cell phone. It is already been noticed by others that cell phone styling is of importance to some users. It bespeaks a fashion sense about themselves that they wish to proclaim to the world. Mitchell suggests that such attitudes will grow, as some manifestations of technology become ever smaller and more closely associated with their users.
A humanising, and not a de-humanising trend.
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