Human-Computer Interaction Books
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Excellent information not found elsewhereReview Date: 1998-08-16
A good intermediate Delphi bookReview Date: 1998-04-28
Very practical. I keep going back to this book.Review Date: 1998-10-07
The book helps start to the user interface design.Review Date: 1999-06-26
Not just interface design, but also the FAQ'sReview Date: 1999-03-09

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Collectible price: $50.00

I received Wedding Workout!!!Review Date: 2004-01-23
"The Wedding Workout". Do you think if the sender is responsible
for what he did????????????????????
Highly Recommended!Review Date: 2002-03-23
Information Age crystal ballReview Date: 2001-11-22
Thought-provoking perspectives from IT cognoscentiReview Date: 2003-03-27
While a few of the papers leaned to the pretentious or the superficial in their commentary, overall I found the essays to be informative and well written. The learned cast of writers included the likes of Michael Dertouzos (Director of the MIT Computer Science Lab), Alan Kay (a founder of Xerox PARC), Bob Metcalfe (co-inventor of Ethernet, WYSIWYG interface), John Seely Brown (Chief Scientist of Xerox), Rodney Brooks (Director of the AI Lab at MIT), Vint Cerf and Ray Kurzweil,. Most papers had a good list of references for further reading.
A "Must-Read" for FuturistsReview Date: 2001-11-08

Great!Review Date: 2006-03-29
Annoying bookReview Date: 2005-12-04
I have looked at other Med/Surg books and prefer them, any of them, to this one.
This book is more suited for the experienced nurse rather than the nursing student.
Great BookReview Date: 2005-08-11
By far the BEST nursing series I have ever seen!
Content good...Format sucksReview Date: 2004-05-15
This book is great!Review Date: 2004-06-08

not for beginners or the faint of heart, but fundamentalReview Date: 2006-12-31
This book doesn't tell you how to "do" very much - it's not a step-by-step method book. This is a mix of theory and method that will force the engaged reader to reflect on his/her own work.
This book stands as perhaps the best example of a socio-cognitive analysis of technology, and is therefore correctly treated as fundamental in HCI and related fields. For a researcher who is interested in the relationship between technology and people, or technology and the world, this is a must-read. AI and HCI stumble into each other frequently, but this is a book for both audiences.
As for the debate of plans vs. situated action, well, to some extent I find it irrelevant. Suchman never claims that plans don't exist or are unimportant. Even if your work is completely plan-oriented - say, AI planning (e.g. path planning), you should read this book - it will challenge some of your assumptions, and force you to grapple with problems that exist when technology interacts with the world.
That having been said, this is not an introductory reader on HCI, AI, or any other topic. Suchman's terse language frustrates even some very intelligent grad students and PhD's, and again, this book is deep. It's a book that has challenged me as I've read and re-read it over the years, and I treasure it.
A classic work on the application of social science to HCIReview Date: 2006-05-10
That said, I think this book is reasonably accessible, and certainly more so than has been suggested by some reviewers. Suchman was writing to counter a prevalent mindset in the AI community of the time. Basically, Chapters 2 and 3 set up a technical and philosophical strawman (human action as the execution of plans), Chapters 4 and 5 provide an explanation of some necessary theoretical background, and the rest is an analysis of interaction in the context of these theories that serves to knock down the strawman. It's fairly hard to have a more clear and logical organization than that. There's no part of that organization that could be left out and still have the book make sense.
Furthermore, by comparison, the theoretical parts of this book should be easier for the uninitiated to read than are Garfinkel's writings on ethnomethodology (or most CA writings by almost anyone). They may or may not do justice to those ideas, but that's a separate question. And for someone with any background at all in these areas (though as suggested by other reviewers, this does not include a huge number of people), this book should be a very straightforward read.
The bottom line for me is that this book (like Paul Dourish's "Where the Action Is") is an interdisciplinary gem that has the potential to change how you think about how people approach technology. There aren't that many books for which that can be said.
Read only the last chapter and the conclusion.Review Date: 2003-02-05
Summary:
Keep in mind that the title of the book is
Plans and Situated Actions: The Problem of Human Machine Communication. The majority of the book is the 'plans and situated
actions' part.
The basic idea of the book is that humans don't really function using plans. Plans, as the author defines them, are something akin to diagrams for behavior, explicating specific activities. Instead, the author argues that humans behave based on 'situated actions'. Situated actions are, "the view that every course of action depends in essential ways upon its material and social circumstances. Rather than attempting to abstract action away from its circumstances and represent it as a rational plan, the approach is to study how people use their circumstances to achieve intelligent action." (p. 50).
In other words, people have a goal in mind. To achieve their goal, people may or may not set up a plan (the author discusses how this could be culturally relative, but I think this is a weak point in her argument because she doesn't really do a good job of distinguishing one type of plan from another), but what is important is that in trying to achieve their goal they are placed in situations that determine their actions. This could also be said: people behave in specific situations based upon the factors that affect the situation.
Let me give an example... Let's say your goal is to get to the dentist. You set up a 'plan' for getting to the dentist prior to leaving. Your plan would include a calculation of the time and the route and your mode of transportation. The situated action approach would say that you can only understand the individual's behavior in terms of their actions in specific situations. So you get in your car and on the way to the dentist's office you run into a detour due to construction. If you had to follow your plan, you couldn't make it to the dentist. But when you leave the road and find an alternate route, this behavior is only understood in terms of situated action. Does that explain it? Wow, and it only took me a few paragraphs.
The author discusses plans and situated actions in terms of conversations, cognitive science, ethnomethodology, and a whole bunch of other theoretical perspectives and technical jargon. In the end she finally gets to the human and machine communication. This is also where the book begins to get interesting. She studied how people interacted with copy machines that were trying to give people instructions. Her studies, undoubtedly helped the people at Xerox figure out ways to improve their copy machines and instructions for them. Like I said above, the last chapter and the conclusion are the most interesting parts of the book. Skip the rest and read them.
My Comments:
For someone so concerned
with understanding how people communicate this book is horribly written and nearly unintelligible. The first six chapters
are theory and examples of the theory that are completely unrelated to machines. The book finally gets to human and machine
interaction after nearly one hundred pages of inchoate theory. And the human and machine interaction stuff isn't really all
that interesting - especially since it predates the 1990s, is talking about interaction with copying machines, and has nothing
to do with computers.
The author should have chosen a specific approach and then stuck to it. Perhaps she could have tripled the length of the book and gave clear and understandable explanations of the theories (though I am pretty much convinced after having read the book that this would be impossible because of the author's writing style) and used examples that applied only to human and machine interaction. Or she could have just jumped into her findings that dealt with human and machine interaction. The first approach could have been 'dumbed down' to make the book readable by the general public. The second approach could have served a more academic market.
The book reads something like a doctoral dissertation (it very well may be one, I don't know) in that she gives some information on each theory, but not really enough to give someone a good understanding of it - something like a literature review - and cites examples of research that are completely unrelated to the topic of the book to illustrate the theories . The she presents her methods, results, and conclusion.
I guess my problem is that I was expecting a book that would actually be enjoyable to read, interesting, and would focus on human and machine communication. If that is what you are looking for, look somewhere else. This book is nearly impossible to understand. I read the book for a graduate level course in Ethnomethodology and I didn't really understand it very well. By no means am I an expert in Ethnomethodology, but I'm pretty sure I know more about it than probably 95% of the world's population (keep in mind I don't know very much at all), so I'm pretty confident most people would find this book nearly impossible to decipher.
Important Beyond Its Ostensible FieldReview Date: 2002-07-11
. Absolute certainty is impossible and the quest for it is costly and futile. Instead of trying to overcome the uncertainty that is in the world, the system designer should embrace it and use it as a tool to solve the problems that it creates.
This is a book that should be read by anyone who has set the task for themselves of developing any system that must function in an uncertain environment. In short this is a book that should be read by anyone who is developing a system that will have to function within the real world
Fundamental readingReview Date: 2000-06-28

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This book is not user friendlyReview Date: 2006-06-14
Not really helpfulReview Date: 2005-09-01
An important book, I highly recomment it!Review Date: 2002-06-18
A solid process to develop usable products.Review Date: 2002-06-21
Finally, a practical and usable book about UCDReview Date: 2002-07-17
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College BookReview Date: 2008-11-18
OutdatedReview Date: 2007-12-03
Good Book For My ClassReview Date: 2007-09-15
Great transaction for text bookReview Date: 2007-09-08
Accessible formatReview Date: 2007-02-15
An enjoyable read (really!). New 7th edition now available. Probably equally as good. Be sure you order the correct one for your class!


Excellent exploration on ideas of makingReview Date: 2007-12-12
HCI meets craftReview Date: 2002-12-10
Revising the identity of technologyReview Date: 1999-06-29
Can real artists use technology?Review Date: 1999-07-01

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Precious bookReview Date: 2007-07-05
Misleading title spoils painstaking historyReview Date: 2006-12-08
Then, I have to wonder how up to date the rest of the book (published in 2006) can be if it tells me that "...a modern mouse may use no mechanical components - movement information being obtained from the reflection of optical signals by a rectangular grid of lines marked out on a mouse mat".
The generally dated tone of the book is well illustrated by the inclusion of 19th century engravings and quotations from literature mainly of the same period and of contrived and strained relevance to the subject. These added nothing to the book and were a distraction.
"A History, Physiology and Neurology of 3-D Displays and Interactive Interfaces" might be a more accurate title, and under that title I would not have bought this volume. It will undoubtedly have its place in academic libraries.
Review from ITNow magazineReview Date: 2006-07-28
Given the complementary human/technology character of the book's theme, the authors closely juxtapose a detailed account of human processes and the associated technologies devised to augment the execution of both creative design and visualization.
The fact that the processes of creative design crucially involve human vision, gesture and haptics, accounts for the extensive space given to these phenomena in the book's coverage of interaction interfaces.
The chapters on perception, object depiction and the history of perspective in art are an interesting precursor to the rounded account of today's visual display technologies, including stereoscopic displays, electro-holography and both virtual and mixed reality systems.
The subtitle of the book `A Trans-Disciplinary Approach' is reflected in the broad coverage given to the human-centred and technology-centred disciplines that together make up the table of contents.
The trans-disciplinary ethos is also reflected in the systematic organisation of the individual chapters embodying in each chapter elements of recapitulation, main statements, discussions and end-sections which consist of lists of suggested investigations. Such organization of material and diversity of content will appeal especially to the academic syllabus that practices the trans-disciplinary educational approach.
As one might expect in a book of this kind, the language and treatment will make it equally accessible to science, technology and humanities graduates, whether they are researchers in the area of scientific applications or are designers wishing to gain insights into the technology of their area of creative applications.
The text of each chapter throughout the book is adorned by a sequence of quotations, aphorisms and illustrations from a wide variety of poets, scientists, savants and artists including Albert Einstein, Lewis Carroll, Shakespeare, Coleridge Taylor and Leonardo da Vinci.
Professor Patrick Purcell
Imperial College London
*Above review appears in edited form in BCS magazine "ITNow", July 2006 issue
a stimulating and interesting readReview Date: 2006-05-20

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An excellent launching pad.Review Date: 2006-12-24
Claudia in Republic of Trinidad & TobagoReview Date: 2002-04-05
This book has given me an excellent introduction to the subject area. It was very easy and simple reading which gave me the "ESSENCE" of the subject area. Its layout and style would also prove useful for revision just before examinations. All that would be required of me now is to acquire a book that has case studies to build upon this foundation.
I was never aware that there was such an area of study called Human-Computer Interaction. This book has really highlighted the fact that while we may know about system analysis and design we tend to forget some of the "HUMAN" aspects of the user. We design things with the attitude that "the user has to get with the times".
I would recommend this book for reading even by novices.
Turn off the tape recorderReview Date: 2002-03-24
This book starts out with a fairly interesting discussion about memory, vision, and hearing, but then makes essentially no connection between these early chapters and what follows. Except for the Earth-shaking insights that users can't remember a list of more than seven random things, and some people are color blind, etc. there isn't much actionable information that will help you design a better UI.
I suppose the chapters on user testing were somewhat helpful in understanding what HCI professionals need to do to evaluate user satisfaction, but overall the book left me still searching for a better text. At this point I'd say the best book on UI design I've seen so far is Cooper's "About Face."
Excellent introduction to HCI for the complete novice.Review Date: 1998-12-31
Faulkner, however, endeavours to gently introduce relevant aspects of practical and theoretical HCI.
The book requires no previous or specialist knowledge. The aim is to make HCI skills a part of the general software engineering skill-set that the technical project teams possess.
HCI can be viewed as a specialist skill, but only when it is part of the generic engineering lifecycles will it make its true impact.
With this in mind Faulkner has put together a book that can key you into cconcepts and how they are realised, in quick and simple format.
Although this is not as detailed as some other books on usability engineering, it is not written for that purpose.
It is suitable not only for computer personnel who wish to add HCI to their own projects but also for managers who need to work with usability engineers, entry-level students and possibly end-users who will be required to participate in the usability engineering cycle.

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Scholarly, thorough, and very in-depth, but poorly edited Review Date: 2005-12-04
Otherwise, this is an excellent collection of chapters deeply rooted in the literature.
Constantly amazed at this bookReview Date: 2003-11-06
This book is NOT going to help you build better webpages or for that matter, teach you to build a better GUI. Do not expect it to as HCI is only marginally about this. HCI is more importantly about the work and activity people perform on a computer and through a computer with others. If you do not have this concept in mind, do not read this book as you will waste your time (and possibly write a bad review for it). If you are intrigued, read "The Design of Everyday Things" to give you the basic philosophy of HCI and this book to give you the theory of it.
Unfortunately, some chapters are not as strong as others and the binding of them all together is not as strong as it could be to give a complete picture of the field. That said, this is an important milestone for HCI and should be readable (and read) by all who have taken a basic HCI course.
Great concepts and models. Bad delivery.Review Date: 2006-01-16
Is this in english?!Review Date: 2003-10-14
It all comes down to this: If you're all about theory, this book is for you. If you want to be able to apply what you read to real-world situations - get something else.
Related Subjects: Software Departments Hardware Organizations Companies and Consultants Conferences
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