Human-Computer Interaction Books
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Must read popularizationReview Date: 2002-02-20
Solid Social ScienceReview Date: 2000-11-09
In fact, this book is far from it. Well, as far from it as social science can get. In fact, is the most "scientific" of the user interface books I have read.
The main point I took away from the book is that people interact with objects, especially interactive and media devices, as if they were people. They demonstrate that when user interfaces are designed to be polite and interact in a positive social manner, the person has a much more enjoyable and profitable interaction.
Other books on the topic of user interface design are far less scientific, relying on generalizations and suppositions rather than constructing a study. Some use data from a usability evaluation, but these are often far from scientific.
The authors construct hypotheses, usually based on the results of studies of interaction between humans, and see if the results of the results hold true for human-machine interaction.
Usually, it does.
Nothing NewReview Date: 2003-02-28
Except for the authors' pro-manipulation bias, this media=reality "equation" is nothing new - Steven Pinker talked about "new media and old brains" in his first book, published in the 1980's. Ted Nelson said that users instinctivly interact with computers "naturally" in "Thinkertoys", published in the 1970's. Even Arthur C. Clarke mentioned the phenomenon in "3010."
In this book, the authors report on previously done social science research they have replicated and repackaged with a popular, marketing spin. Academics working in the social or cognitive sciences will find nothing new here. The authors enjoyed a brief heyday among dot-commers, but these were the same people who were buying $500 office chairs.
Don't bother.
Back to BasicsReview Date: 2001-04-09
I highly recommend this book.
The whole world is a media equation????Review Date: 2001-07-13
I do not disagree with their findings, but I really disagree with their conclusions, especially the eagerness and determination with which they jump to them. However I notice their ideas seem pretty convincing, and here lies my real worry with this book. So if you decide to read it anyway keep asking yourself if the conclusions Reeves and Nass jump to are really as worthwhile as they make them appear.

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I don't find this book useful at allReview Date: 2001-08-09
An Excellent Overview of IPv6 - Concepts to ImplementationReview Date: 2004-01-10
Unlike technical books that bury the reader in details from the outset, this book provides context first, starting with a brief overview of IPv6 and how it improves on IPv4 - the current widely-deployed global network protocol. This holistic approach to explaining IPv6 provides much more than reference material or detailed configuration-level information (although that level of detailed information is in the book too).
Pete's latest book will help you really *understand* IPv6, from "what triggered the development of the new protocol", to "IPv6 basics", to "how to configure IPv6 network devices and host computers". Each major topic is covered - addressing, security, multicasting, QoS, neighbor discovery, autoconfiguration, mobility, transition, services, deployment planning, and futures (full disclosure: I contributed to this book).
Considering the enormous success of the Internet and the pervasive native of IP-networking, and considering that IPv6 will be here soon and likely be *the* network protocol for the next 20 years, every IT professional should know something about it. This book is the way to get that knowledge.
Excellent IntroductionReview Date: 2002-02-11
The book starts off in the first few chapters with a "history" of IPv4 and the reasons why it needs to be updated, along with a brief "intro" to it. One thing I hadn't known about previously was the "Internet model" of internetworking, which as four levels instead of the standard seven with the OSI model. Also covered are reasons why IPv4 no longer "works" and then the origins of IPv6.
One thing too about Ipv6 that because it is a streamlined version of IPv4, that items like headers and such are streamlined as well, some items necessary in IPv4 are not needed with IPv6. Other issues covered? Addressing, Routing, Security, related protocols, and transition strategies.
IPv6 is already being implemented around the world and this book, albeit a bit dated at this point offers an excellent description of the "next generation" version of IP.
Needs a better editorReview Date: 2004-05-22
The redeeming feature is actually the non-technical content, such as the introductory materials that explain why IPv6 is where it still is today, and how it can move forward, or the project/migration management aspects of network administration that non-seasoned network hands will find accessible and useful.
Bottom line: those vaguely familiar with IPv6 already will notice a number of mistakes, but then they really don't need this book. Those not familiar with IP networking are bound to be confused, especially if they're trying to experiment along the way. Hopefully a second printing, after a thorough technical editorial review, will enable this book to be more than it is today.
A great book for everybody who wants to learn IPV6Review Date: 2001-08-23

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Now I know why the used CD only cost $0.99 :-)Review Date: 2006-04-11
It is a great bookReview Date: 2006-02-17
Explains how these computers will change our professionalReview Date: 2001-04-29
Change the way you think!!!Review Date: 2001-10-24
Even though this may seem like fairytales to some, Dertouzos has built this vision of the future using solid basis on the technology that either we have in prototypes today or likely to be attainable in the near future. His work at MIT has already shown that as computing resources become more plentiful, Human-Centric computing will become a possibility.
My overall impression of the book is that it has some novel ideas and very persuasive author that is working hard to get you to like them. The book seem a little repetitive at times but over all it as a very interesting read.
Great Thoughts, Limited Reality, More to Do....Review Date: 2002-01-14
In some ways this is the gold-collared knowledge worker counterpart book to Ted Halstead and Michael Lind's The Radical
Center: The Future of American Politics (citizen-centered). Those who liked The Cultural Creatives or IMAGINE: What America
Could be in the 21st Century, can adopt this book as their user's guide for demanding change in information technology.
I recommend it because it is full of common sense, is the first really helpful "requirements document" for a clean sheet new approach to software and hardware and ergonomics ($3000 word for user friendly). The bad news is that nobody is listening. We are ten years away from this being a reality because the legacy providers (big hardware, one certain software company) are not about to retool their empires for the sake of delivering better value.
It is more than a little amusing to me to have this book endorsed by the CEO of the one company that prides itself on producing software with mutated migrated Application Program Interfaces that are used to extort tribute from third party software developers, where no sane consumer will invest in his products until they've had three years to "mature" in the marketplace.
The opening listings of the "standard faults" in today's "consumer electronics" is alone worth the price of the book--unintegrated systems fault; manual labor fault; human servitude fault; crash fault; excessive learning fault; feature overload fault; fake intelligence fault; waiting fault; ratchet fault...
The book ends on a low note and high note. The low note is a description of Oxygen, a $50M project seeded by DARPA and including several major company partners such as HP and Nokia. This project has some excellent ideas, including a new focus on an architecture for nomadic computing with three aspects: a Handy 21 (hand-held), Enviro 21 (intermediate personal computers at home, office, and in car), and N21 Network (Intentional Naming System, every computer and peripheral everywhere is in the public domain and broadcasting its location and status, use on the fly). Good stuff. What he doesn't mention is that the U.S. Government is spending over half a billion dollars on completely uncoordinated desktop analysis toolkits, and there is probably 2-3X that much being spent in the private sector. He does note that we will never get our act together if we continue to develop hardware and software in a very fragmented and hardware-based manner.
On the high note, the author has clearly thought about the consequences of having an information revolution here in the USA, creating information royalty, while leaving the rest of the world dispossessed, in poverty, and unconnected. He has a very practical appreciation for the fact that the USA must fund two distinct foreign assistance programs--a Digital Marshall Plan (my phrase) to jack in the entire world; and a commensurate literacy, birth control, disease control, and famine control program to stabilize populations to the point where they can be productive within the global grid.
I read this book on the airplane coming back from the Consumer Electronics Show in Las Vegas (Federal Emerging Technologies Conference sub-set), and I was really struck by the contradiction between the vast fragmentation spread out over Las Vegas (the man who has everything also has to carry it) and the elegant simplicity of this book's vision--one hand-held able to be any of 100+ devices. "It's the software, simpleton...."
What saddens me, especially when considering the billions of dollars being given away by our richest software developer, someone who seems to favor gestures on the margin instead of quality control and open source at the core, is that we knew all this in the mid-1980's. The eighteen distinct functionalities needed for a desktop analysts' workstation were identified by CIA in 1986--everything from data ingestion and conversion softwares to modeling and simulation and pattern detection and of course desktop publishing. The year after the CIA prototypes were working so successfully on UNIX (Sun), CIA decided that the PS2 would be the standard "dumb" terminal, and all UNIX efforts were ordered to shut-down. The big organizations, the ones with the power to make the revolution, chose control and dumb terminals over freedom and smart software. I am very skeptical that the vision in this book will come to fruition...

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Interesting Premise and Valid QuestionsReview Date: 2007-11-30
Awesome!Review Date: 2007-07-11
Get's down to the skinny when it comes to communicating with aliensReview Date: 2007-06-20
can't take it seriouslyReview Date: 2002-04-14
For example: On page 116, one of the factors mentioned as a limit to OSETI (finding laser beacons and such) is extinction--the attenuation of light due to dust in the intersteller medium. This, it is said, limits our ability to see laser beacons to "a few dozens light years" for visible wavelengths. Really?? Then how come you can go and see stars farther away than that with your naked eye? Oh, because they're brighter! Well, how bright does a laser beacon need to be? How much attentuation is there, in per cent, dB or whatever, at, say, 100 light years? How much does a beam spread out over, say, 100 light years? How much variation in the signal is there over time as a result of dust? Not a BIT of quantitative data on this stuff!
Like all other SETI enthusiasts I've seen, they also ignore another issue: As communication techniques get more advanced, they look more and more like random noise. Our millions of chattering cell phones and internet hosts will almost certainly be undetectable to anyone outside the earth environment, let alone the solar system: Those transmissions have no directionality, they are low power precisely because they are efficient and advanced, and their advanced modulation causes them to look like white noise. Consider a 300 bps modem, with its old-fashioned tone signaling; then listen to a 56k modem, which, except when it's hooking up, sounds almost like rushing steam. It's hard to escape the idea that we will only pick up radio from ET if he intentionally beams it at us, a doubtful proposition unless he's within 60 light years, as he has no way to know of OUR radio transmissions.
A final word about copy editing: I've yet to read a book with absolutely no errors, but at least they could get three-letter words like "its" right. There are other serious errors, such as missing words, the ubiquitous "different than," and other less glaring mistakes. If they can't do better than that, perhaps they should just record audio tapes.
All in all, about a third of the way through, I decided that other books must surely be able to better satisfy my curiosity on this subject.
A decent review of the basics, but more than a little dryReview Date: 2002-03-12
I like the idea of this book, but the execution left a bit to be desired.
The first two sections ("Are We Alone?" and "Getting a Dial Tone") do a passably good job of introducing some of the basics of interstellar communication, ably introducing both the fundamentals of radio and optical technologies and the unique challenges of communicating a signal (any signal; the details of the signal to be sent are reserved for Part III) across interstellar distances.
Problems with the first two sections are:
(1) inconsistent readability: the author seems not to have found a consistent tone for the book, and wanders between wide-eyed pie-in-the-sky speculation and bone-dry technical detail;
(2) organizational flaws: the author routinely discusses a concept or entity throughout early chapters without a decent introduction or explanation, only to treat the subject in question at length (with the proper explanatory introduction) later in the text -- the discussion of the SETI@home distributed computing project is particularly guilty of this;
(3) lack of investigative reporting: almost every piece of information in these sections could have come out of a textbook or a web search, and it's clear that the author hasn't bothered to interview the movers and shakers in the SETI community and find out anything much about the "story behind the story," which might have made for some interesting reading;
(4) bad editing: there is a typo every few pages, which is a minor beef but in the age of spell-checkers hardly excusable.
Nonetheless, if you've never read a "Scientific American" article about SETI, the first two sections of the book would be educational. If you have any exposure to SETI prior to picking up the book, chances are that you won't learn very much (except possibly about optical SETI/CETI, which relies on the production and/or detection of laser light aimed at a specific star system, and which is grossly undertreated in the literature).
The third section ("Communicating with Other Worlds") treats the specifics of the author's ideas about what sort of message could be sent by us (or, by extension, might be received by us from others). The author makes an analogy between modular messages encoded in binary code and genes encoded by DNA, and sets up one potential system that might be used to send a complex message from star A to star B. This section is definitely the weakest in the book, for the following reasons.
(1) It treats at punishingly great length only one possible system of a presumably great many for communicating with alien intelligences, glossing over other approaches in favor of a detailed treatment of the author's pet approach. While I don't have a specific complaint with the approach described, I will say that as a working biologist, I found the author's biologically motivated analogies ("igenes," "binary DNA") strained and in some cases laughable. It probably makes the material "sexier" in the computer-science and SETI literature, but as a life scientist I mostly winced a lot.
(2) In part because of this, the author doesn't put his approach in any kind of context -- e.g., how else might we do it?
(3) It's way too long and inappropriately detailed: a great deal of theory of computation stuff that's not at all unique to SETI or the challenge of communicating with a non-human intelligence ends up in this section, and I don't think that benefits the reader more than just saying, "We'll send computer programs using the benefit of knowledge reaped from the maturing fields of cryptography and computer science and our impressive knowledge of the physical universe," and focusing more on reasons why any approach like this has shortcomings and might not work regardless of how clever you are.
All that having been said, this is an OK book. I wouldn't recommend that it be the only thing that you read about SETI, nor would I recommend that you read it cover-to-cover (unless you have troubles with insomnia), but if you're an avid reader of the SETI literature, it certainly can't hurt to pick this one up.


Magneto might have a legitimate point of view, after allReview Date: 2006-01-21
I also like how Hughes treats the futurist philosopher F.M. Esfandiary (who also called himself FM-2030) as a serious thinker. Many of FM-2030's speculations about the values and lifestyles of "Future Man" sound more plausible now than when he first promoted them in the 1970's and 1980's, and I would like to see his contributions receive more recognition.
I find fault with Hughes's book in the following areas, however:
1. He puts too much emphasis on the technology of baby-making, maybe he because writes for a "family values" friendly American readership, at a time when most developed democratic countries now face population declines, especially Japan. It looks as if people in democracies have better things to do than planning to create genetically improved offspring.
2. He doesn't deal with the threat Peak Oil poses to the future of technological civilization.
3. He fails to address the fact that aging people for the most part can't or won't integrate novelty and additional risks into their lives, and what this means for the acceptance of new technologies in aging democratic societies.
4. He doesn't explain how Transhumanism would address the conflict of secular modernity versus third-world christianity and traditional Islam.
5. He assumes that everyone will behave himself to thrash out all these policy issues through democratic processes, instead of looking for shortcuts to get his way.
6. And, he assumes that the people with superior energy, ability and ambition, regardless of their social origins, will just tolerate living under democratic rule, instead of using their enhancements to challenge the authorities, like Magneto from the X-Men mythos. (A few years ago I asked: How do we handle the prospect of the Evil Transhuman? Answer: Plan on becoming the first one!) Many philosophers have long recognized that most people (the vulgar) live closer to the animal level than a relative handful of humans who have greater capacity for cognition and achievement. These natural aristocrats chafe now under the regime of the vulgar -- so why wouldn't they use enhancements to break free from social-political constraints and start making their own rules?
Maybe Hughes will address these issues in the future books I've heard he plans to write. I find it unfortunate that this one seems to have fallen dead-born from the press, compared with the best-selling book Ray Kurzweil published about future technologies. I hope "Citizen Cyborg" can get its second wind, because the questions it raises will require social responses much sooner than we think.
Pondering the Post-human--It Portends a Plethora of ProblemsReview Date: 2005-12-19
Part history, but especially an ethical perspective on the future, Hughes describes the efforts of those who seek to bring a future to humanity that offers the elimination of most diseases and enhances life through the use of drugs, careful eugenics, technological enhancement, and biotech innovations. The mapping of the human genome, according to Hughes, is just the beginning of a future in which human life might be radically improved. These possibilities also harbor questions and fears, as anything new and different has always done. Dubbing them "bioLuddites," Hughes suggests that those opposing these possibilities are organizing to ensure that the United States does not participate in the next fundamental transformation in human history. The biotech revolution has the potential, he believes, to be more significant than the Industrial Revolution that the United States embraced.
The battle lines in this debate are already being drawn, and skirmishes over stem cell research, pharmaceuticals, cloning, and related innovations are already underway. These are nothing compared to future controversies, according to Hughes. What do we do once we are presented with cloned human beings? Are those individuals citizens of the United States? What rights do they have? What will prospective parents do once they have the capability through mastery of the human genome to ensure that birth defects are eliminated in their fetuses? What if they had the capability to select genes for greater intelligence for their fetuses? Would they do so? Should they be allowed to do so? These are only some of the coming challenges.
The bioLuddites use arguments ranging from religion to Nazi eugenics to oppose any human intervention into these processes. Hughes takes a different approach. He argues that it is impossible to turn back these innovations and rather than trying we should seek to regulate and control them. He contends that the manner in which American society decides these challenges will chart the course for the future. He suggests that a faith in our democratic institutions is necessary here, and that through them we might reach decisions that will preserve human freedom and make possible a hopeful future. Through this process we might reach decisions on which of these potentials should be mandatory for all Americans, which should be forbidden, and which might be voluntary but carefully regulated.
To return to my Georgetown dinner conversation, there was no consensus among those at the table on these questions. Some embraced the potential changes and looked forward to having these new choices. Others were opposed, suggesting that it was "not nice to mess with Mother Nature." Some thought it was "playing god" and therefore inappropriate for humans. The diversity of responses at dinner mirrored the divisions in larger society, and if the forcefulness of beliefs expressed at the table is any guide, the debates in society will be difficult and trying.
It certainly seems that James Hughes is onto something important. "Citizen Cyborg" is an important exploration of what may well be the most critical issue of the twenty-first century.
This is a seminal work of Evolutionary BioethicsReview Date: 2005-10-13
- Rev. Peter H. Christiansen (First Unitarian Church Los Angeles 1969 - 1976)
David Ishalom IndiaReview Date: 2005-07-15
Interesting look at humanity's futureReview Date: 2005-10-11
What the author calls "bio-Luddites" are opposed to such new technologies, because they feel that mankind should be happy with its 70 (or so) years of life, characterized by increasing bodily disfunction in its later stages. Another reason for opposition is the vague, but always there, possibility of a disaster unleashing some new plague on the world. Some people say that taboos and gut feelings are the path to wisdom. If a new technology feels spooky, ban it immediately. The Catholic Church opposes such things because they are supposedly offensive to God.
On the other hand, if a person is found to be a carrier for, or genetically susceptible to, Disease X, don't they have the right to fix their DNA (assuming a safe and reliable method can be found to do so)? Those who call themselves transhumanists (based on humanism) believe that people should have the right to modify their bodies, whether the quest is for greater intelligence, longevity or a happier outlook on life. They are the first to assert that there must be adequate discussion beforehand, and adequate safeguards after the introduction of a new technology. Such things must also be available to all people, through some sort of universal health insurance, not just to the rich. Transhumanists have no desire to take over the world, but one of the subjects for social consideration has to be how to extinguish potential schisms between humans and posthumans. To those who think that some new regulatory agency is needed, the author does not agree. Agencies like the FDA and EPA will be able to do the job, if they ever get the funding and authority needed. Don't forget that 25 years ago, in vitro fertilization was considered an abomination; now it is practically mainstream.
This is a pretty specialized book, but it shouldn't be. Like it or not, the new technologies described in this book are coming in the near future. It is better to start discussing, now, how to deal with them, instead of just saying No. The reader may not agree with everything in this book, but it is an excellent place to begin that discussion.

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A Primer for Effective web site developmentReview Date: 2001-05-12
DOT COM CIOs should have purchased this book before hiring anyone!!!
OK for not in-depthReview Date: 2001-01-21
Tough read but good points can be sieved outReview Date: 2000-07-28
I feel the book could be useful for people who are approaching websites from a technical background but that the overkill - in my opinion - on the marketing basics will obstruct people with a marketing background from getting much value from it.
I also found the structure of the book took greatly from my ability to get to the content. In many chapters, things are broken down like chunks of code - while this might make it easy to reference a certain topic, the way the code was assembled made reading the book in a linear manner difficult. Had it been a website, it would have lost this customer to another site quickly (that said, the structure would probably work better online).
Nonetheless, there are ideas of value in the book and, for readers from a technical background, it offers some ideas that you should think about.
GemsReview Date: 2000-07-13
Important for e-commerce managersReview Date: 2000-08-13


Furby, hypertext, nanotechnology, and other ideasReview Date: 2005-12-22
Edison invented the first talking toy. Nolan Bushnell, Atari, fathered pop interactivity. All interactive toys need sensors and affectors. The Furby was an enormously engaging toy. It seemed to have facial expressions and a capacity for about one thousand utterances in pidgin--Furbish.
In Artificial Intelligence studies Norbert Wiener, Alan Turing, Marvin Minsky, and Terry Winograd were pioneers. AI encountered roadblocks as researchers grappled with characteristics such as intuition. Robots appear in the world of toys including Lego Mindstorm, 1998, half of which were purchased for use by adults.
Richard Feynman accurately predicted miniaturization in a paper published in 1959. The author cannot imagine doing his work without the world wide web. Ted Nelson invented hypertext. He didn't have access to a computer. He befriended Any van Dam. Nelson's text and van Dam's code came together in a simple application. Englebart of Stanford had a more mature hypertext product.
Each innovation helps humanity do more with less according to Buchminster Fuller. Connectivity can enhance citizenship, among other things.
Out-of-date and TrivialReview Date: 2003-12-21
For an example, Pesce devotes _multiple_ chapters to discussing the Furby. He, himself, acknowledges the blisteringly fast pace of technology, so it is not suprising that his detailed account of the creation and marketing of this toy is tragically trite and (to use the word as unsnobbishly as possible) passe.
After enduring these first chapters I hoped the book might address more general aspects of technology, but instead it becomes a personal travelogue of Pesce's (not the least bit compelling) contributions to cyberspace. If he relayed these events with the perceptive knack of modern historians, his anecdotes might prove worthwhile, but instead they read like a desperate attempt of his "trying to find a place for himself" in the story of the development of modern technology.
This book brought me very few new perspectives and even fewer new facts. I strongly discourage anyone from investing time or money into this book if you're approaching it with the objectives I did.
BECOME A CHILD AGAIN AND DISCOVER YOUReview Date: 2003-07-20
Pesce maintains it started with the FURBY -- you remember those little gremlin like creatures form Tiger Electronics a few holiday seasons ago don't you? He says they are the beginning of being able to embody human intelligence into the machine world (at least the beginning of what we can see on our store shelves). IA -- intelligence augmented is probably more likely than AI artificial intelligence but as our devices get smarter and our phones know where are kids and colleagues are, it's comforting to think that you can learn to USE technology not have it replace YOU!. Pesce is optimistic that the new 'synthetic worlds will create a gateway to a living planet'. It's all just a few years ahead-- this book will serve as a bridge of knowledge to tomorrow and make you think about ordinary objects in extraordinary ways.
eye-openingReview Date: 2003-04-10
Toys that make you go "aha"Review Date: 2003-06-19
He takes off from where Seymour Papert's Mindstorms left us with technologies that create toys that help us to develop our mental models of the world. Toys that make us think.
As a generation of children grow up playing with Lego Mindstorms, Furbys, AIBO's etc.. they will develop their mental faculties that will come into play as they define the future.
I grew up with a BBC micro and started programming adventure games in BASIC, which opened up a whole new world to me. As a generation we played computer games while growing up. These were rich interactive environments that left us feeling unchallenged in a schooling system, which was still geared towards to old teaching techniques. These techniques seemed totally inadequate in coping with children who could solve complex mathematical problems at home whilst programming. So I am not sure how the schools of today handle children who are building robots and playing with toys that they can not only interact with, but ones which can learn and change as they are interacted with.
Do we need to change the way we approach education? Instead of complaining that children have MTV (Short) attention spans, we should be creating an education system that can cope with the speed at which these young minds are working at. I think we should be encouraging children to be thinking faster and day dreaming and using their imaginations, instead of trying to get them to fit an out dated model that will leave them totally unprepared for an ever more complex world.
I digress, but these are thoughts that come to mind while reading this book, as you whisked off on this tour of future mind toys.
If you can't tell, I love this book! Anyone interested in toys that can help them or their children think, should read this book.

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If it was all obvious, there wouldn't be a book about it!Review Date: 2008-05-08
This book should be the bible for companies trying to turn their software products around.
A Waste of TimeReview Date: 2008-08-16
The only good thing I can say about my experience with this book is that while scanning through it seemed to have tidbits of useful information in between the mountains of filler. If I was looking for a good book on the subject I would skip this one and pick up one that gets more to the point.
It horrifies me to think that the author had already written another book on the same subject and then decided that he still had more to say.
Essential ReadingReview Date: 2007-09-11
I picked up the second edition when I was just starting out as an interaction designer; it was a great primer and filled in a lot of the missing pieces for me. Now that I've been at it a while, it's still the book I go to whenever I have a question. I found the book reads well cover to cover, and also serves well as a handbook. The info you need on a topic is usually well contained in a section.
Not only does this book cover the general principles and theory behind interaction design, but also provides lots of real-world practical information. The writers call on designers not simply to follow rigid interaction design rules, but to create elegant, informative and respectful interfaces. That's a loftier goal, and this book give you the tools to attain it. The updated edition also spans new technologies and paradigms that have emerged, and covers them thoroughly.
Cooper has an unrivaled depth of experience to draw on, creating a truly comprehensive book.
Trite and tediousReview Date: 2007-09-13
I finished the book 10 minutes ago after a very tedious three months. I can finally put it on the shelf and never look at it again.
Nearly a complete course in the "Cooper Method"Review Date: 2007-10-08
The whole structure of the book is new and very close to being a complete course/textbook in the Cooper approach to Goal-based Design. All the sections have been expanded based upon reactions to the previous version(s) as well as their collective experience. The most obvious changes are towards describing in greater detail the process and how to integrate it into the large design/development cycle.
For those who have not read (about) Cooper (and his firm's) work, this book is the complete approach in detail. It is written for professional UI designer and developers and makes some assumptions about the background of the reader.
Executives, stakeholders or those needing a more general overview should pick up his other book "The Inmates are Running the Asylum" which was written for that audience. That book includes more business cases and rationale without the heavy details.
As a UI professional for over 20 years find his approach to be the most useful in creating truly useful and usable applications. This book continues to point out how get beyond mere incremental design enhancements to truly revolutionary and winning designs.

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a book that deliversReview Date: 2002-03-20
Great - but don't let the title fool youReview Date: 2001-11-16
The introduction lays out some of the foundations, and the reader is warned that some skills are required before delving deeper into the book: Basic knowledge of C, SQL, Linux are all required to gain anything from this book. Some experience in VB, Delphi or other form-based IDEs will also give you a good start on the book.
The first section of the book gives a good run-down on MySQL, GTK+ and Glade. There are a few non-critical errors in the text (stating that a MySQL table is limited to 50 mio. records; claiming that Qt is not free, although the Qt/X11 is released under the GPL). The chapters on GTK+ also give the reader the first taste of the author's preference on using page upon page of commented source, rather than explanatory body text.
The second section is a walk-through of three Real-world implementations. The first is a relatively simple order entry application; the second a commissions calculation application and the third a fairly complex report generator. In all three examples, the focus is primarily on Glade and GTK+, and very little mention is made of MySQL.
The third section is a short discussion on using the XML files generated by Glade, which may -- in some very specific cases - allow the programmer to make changes to an application without recompiling a project. This discussion really is too short, and I wonder whether the reader might be confused more than helped by this chapter. These pages could have been of much better use if the author had spent some more time discussing security issues in MySQL and applications, something which this books sorely lacks. There is some discussion on the subject, but it's much too short and general.
One thing I really like about the examples is the "running commentary" on how to distribute programs, moving from a simple "copy the executable" over "make install" and ending up at "building an RPM".
I like examples, and a good tutorial should contain a lot of them. Some of the code examples in the book are very good -- those where a small section of a program is shown, and each important line of code is emphasized and explained. In this book, the author has chosen to give us page up and page down of program listings, which, although well commented in-line, make for extreme terse reading. More than half the book is comprised of program listings, and that's not counting the last 150+ pages making up the appendix, consisting solely of program listings. I have serious doubts that anyone will ever be reading these.
The title of the book is, unfortunately, very badly chosen. "MySQL" suggests that you can only use this book with the MySQL DBMS, even though many of the SQL examples are really quite general in scope; "Building User Interfaces" suggests that this book contains a general discussion on UI, while it is in fact very heavily centered on GTK+. The layout of the front page also suggests that the main focus on the book is MySQL, which is not true -- only about 25% of the contents are set off for discussing MySQL, the rest of the book is about Glade and GTK.
If you're coming from a Windows/MS-Access background and wish to know more about writing GUI applications for MySQL, program deployment, this book is definitely for you. If you've never worked with MySQL (or any other SQL database), you should get some more experience before getting this book.
I'm giving five stars for the contents minus one for a misleading title page.
Poor guide to database UI designReview Date: 2002-08-12
Interesting DiscussionReview Date: 2001-11-21
The book tackles many different user interface projects in a consistent manner, starting with a problem definition, followed by designs of the UI and database, and concluding with an analysis of the application. The main complaint I had with the book is that it really discusses only one approach to building user interfaces to MySQL, completely ignoring the web interface, which could be built with PHP, JSPs, or even applets. Thus the title is somewhat misleading. Finally, the reader does need a fairly hefty background before starting this book.
Good book; Lousy databaseReview Date: 2001-12-27
Yes, I've read the book (long ago). It helped me to learn MySQL. It even made me an advocate of MySQL. But I didn't know the first thing about what makes a database work. I was following the masses of new web developers, ignorantly flocking to MySQL.
If you need fantastic speed, rock-solid reliability and -- more importantly -- a true understanding of how real RDBMS systems work, learn and use PostreSQL. It runs circles around MySQL! (We use it to support web services in 20 countries).
PostgreSQL will look far better on your resume than will MySQL. When I see PostgreSQL listed on a candidate's resume, I know (if the candidate is truly postgres-savvy) s/he can be counted on to work with virtually any database we support.

Used price: $0.81
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"Good task analysis means continual user testing,"Review Date: 2008-10-27
This book contain good design concept on human-computer interface.
Some of them are implemented to Macintosh.
The web including html is good technology, but some design are not good for user.
Please back to this book, you may get the good design concept about the web.
The magna carta of Interface design booksReview Date: 2001-07-03
Dated, but still very valuableReview Date: 2000-04-19
An extremely impressive group of writers participates. Including: Howard Rheingold, Don Norman, Bruce Tognazzini, Nicholas Negroponte, Alan Kay, Timothy Leary and Gitta Salomon. It's definitely worth a read, but don't be afraid (unless you're a Macintosh history buff) to skip large sections.
Hardcore review.Review Date: 1999-12-29
The media equation is a good enough predictor of user behavior, at least for telephone-based spoken dialog systems of the form my company builds, that it has informed our designs from top to bottom. Our applications apologize if they make a mistake. Callers respond well to this. Sure, the callers know they're talking to a machine, but this doesn't stop them from saying "thank you" when it's done or "please" before a query or feeling bad (or angry) if the computer can't understand them. Another strategy recommended by Nass and Reeves that we follow is trying to draw the caller in to work as a team with the computer; again, Nass and Reeves support this with several clever experiments. There is also a useful section on flattery, looking at the result of the computer flattering itself and its users; it turns out that we rate computers that flatter themselves more highly than ones that are neutral.
Among other interesting explanations you get in this book are why we're more tolerant of bad pictures than bad sound, why we focus on moving objects, speaking rate equilibrium, what we can do to make someone remember an event in a video, and the role of gender.
This book is very quick and easy to read. I read it in two days while on vacation it was so fascinating. In contrast to the classical yet dry social science format of hypothesis, experimental methodology, results, and essentially a summary of the results as a conclusion, Nass and Reeves only vaguely summarize their experimental methodology and take a no-holds-barred approach to drawing conclusions. This may annoy social scientists, most of whom expect their own kind to be far more circumspect.
This book is an absolute must-read for anyone designing mediated interfaces. For those who don't believe the results, I'd suggest running some experiments; our company did, and it made us believers.