Human-Computer Interaction Books
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Used price: $15.96

Real Data on the Digital DivideReview Date: 2006-06-08


Best Book on Virtual Ontology -- 0% non-sense.Review Date: 2007-10-06
Dr. Bartle's rhetoric's is now a toy. With this book you won't be buying anything beside the theoretical -- all sun-dried theorems and concepts, the whole thing! Its as if some of Barchlard's phenomenology have taken to Ontological levels -- looks like something smart enough for Bachlard could dreamed up if he is alive.
Fortunately bartle's physics (example: mechanics involving exocontainers and game world objects) looks like a toy when compare to this incredible interdisiplinary reseach spinoff. Every aspect of a handful of related soft sciences are supremely organized into this trilogies which can read like the white paper of virtual ontology -- the ontology of virtual existence.
Simply, put this must have been the most articulate work on ontology of virtual interactions, simply the greatest ever written.
If you would rather not read Dr. Bartle, you don't really have to. 0% temporial non-sense, 98% Timeless maters. Nothing but praises for such a book.

Best book on virtual reality that I've readReview Date: 2004-06-07

Sacred and Scary Reflections on Neo-Biologicial CivilizationReview Date: 2000-12-29
First published in 1991, this is a gem that should be one of the first readings of anyone contemplated the sacred and the scary aspects of how humans, machines, and software are being changed by emerging information technologies. While there is a lot of focus on "cool tools" and all the paraphenalia of "virtual reality" qua artificial sensation and perception, the rock bottom foundation of this book can be found in Howard reflections on what it all means for the transformation of humans, business, and society in general.

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Comments on Visualizing ArgumentationReview Date: 2006-02-27


from HCI International News, Number 12, September 2005Review Date: 2005-09-23
This book is an excellent resource for anyone who is interested in voice interaction design. The author, in a very descriptive and practical way, provides not only background knowledge about voice interaction design but also extensive and valuable guidelines for creating and designing voice interaction. After providing an ample description of several concepts, such as speech (chapter 2), sound and meaning (chapter 3), and language usage ("Doing Things with Words," chapter 4), the author extensively covers the principles of voice interaction design and provides guidelines-from building dialogues to evaluating techniques of voice interaction. A variety of case studies along with multiple examples makes the book very attractive to interaction designers. Occasional long, philosophical discussions and difficult vocabulary might frustrate some readers who are in a hurry to get to the author's point, but with patience they will discover the usefulness of the lengthy discussions. The book provides an extensive related bibliography and an excellent glossary of terms, especially useful for the novice reader in this field.
AM

Used price: $21.99

a hole in the wall through which your mind can escapeReview Date: 2006-06-08
Imagine that we had the ability to create a virtual reality universe in a computer, a universe populated by people who have thoughts, dreams, feelings, etc., and produce societies, religions, wars, and inventions. Now, take this a step further and imagine that the people in this virtual reality invent yet another computer universe. If our virtual model can create another virtual model, what's to say that we're the original?
This is one of the philosophical riddles that Ramsey Dukes investigates in Words Made Flesh, which is a mindbender of a book that has the potential to make your view of life infinitely more interesting. Instead of asking questions about what a virtual world would be like, it encounters how our experience of life would change if we realized that we ourselves are in a virtual world. This possibility has exciting similarities to religious perspectives of Buddhism, Hinduism, Gnosticism, Christianity and others, which identify our material world as an illusory place where our souls take temporary residence in physical bodies.
While the philosophical possibilities of virtual reality form the backbone of the book, the main emphasis of the book is Dukes examination of the way different world views affect our experience of the world... how deeply people can saturate themselves with a particular belief system, and how vividly they experience the world in this way. Some people vividly experience the world as a battle between God and the devil, and every thought and action is weighed against this background. Others cannot accept the existence of things which cannot be immediately experienced by the senses, and perhaps view the world as a byproduct of random physical interactions.
The book does not try to provide any concrete answers, Dukes clearly emphasizes that his hope is to encourage readers to expand their perceptions, and imagine new possibilities. The final chapters of the book give some extremely interesting exercises for readers, to make the books theory a vivid part of their life. Amazing!

Used price: $50.97

A seminal workReview Date: 2007-11-04

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Young Children and Technology- A World of DiscoveryReview Date: 2000-05-26

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Collectible price: $24.95

You can buy this book now so you don't get hurt...Review Date: 1996-10-14
Related Subjects: Software Departments Hardware Organizations Companies and Consultants Conferences
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