Human-Computer Interaction Books


Books-Under-Review-->Computers-->Human-Computer Interaction
Related Subjects: Software Departments Hardware Organizations Companies and Consultants Conferences
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208
Human-Computer Interaction Books sorted by Average customer review: high to low .

Human-Computer Interaction
It's Not Carpal Tunnel Syndrome! RSI Theory & Therapy for Computer Professionals
Published in Paperback by Simax (2001-04)
Authors: Suparna Damany and Jack Bellis
List price: $19.95
New price: $12.07
Used price: $6.94

Average review score:

Not the real cure...
Helpful Votes: 0 out of 0 total.
Review Date: 2008-05-10
This book makes a strong attempt to properly diagnose the many RSI-related injuries however if you want to get the real diagnosis and cure yourself of RSI in a very short period of time like thousands of others have, read "The Mindbody Prescription" by John Sarno. It is available on Amazon. Just read the reviews for it.

Carpal Tunnel Syndrome
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-21
Of the books that I bought, this is the best of the lot for information on Carpal Tunnel and all other repetiltion syndromes. Extremely helpfu.

If you want to buy just one book
Helpful Votes: 0 out of 0 total.
Review Date: 2007-01-12
If you want to buy just one book on this subject, then this is the one

Career saving
Helpful Votes: 12 out of 12 total.
Review Date: 2006-07-13
When I was managing a software development group, a programmer on the team showed up at work one day with wrist braces. Turns out typing had become agony for him. He read this book, then diligently and conscientiously followed some of the recommended practices (strength training, yoga, serious workplace ergonomic changes). The wrist braces are gone, and his career has been saved.

You can't fix anything just by reading a book. You *can* fix things when you understand the problem and have some ways to combat it. This book can give you both.

Excellent book on RSI
Helpful Votes: 2 out of 2 total.
Review Date: 2006-11-10
This is by far the best source of information and guidance on RSI that I've ever seen. It's the only book (along with dr. Pascarelli's books) that explains the true causes of RSI symptoms. It will help you understand what's happening to you if you have RSI, and it will help you manage your symptoms and find appropriate treatment. It's a must-have book if you live in an area or country where RSI specialists are hard to find.

Human-Computer Interaction
Neural Networks for Pattern Recognition
Published in Paperback by Oxford University Press, USA (1996-01-18)
Author: Christopher M. Bishop
List price: $92.95
New price: $68.19
Used price: $57.94

Average review score:

Recomended book to read
Helpful Votes: 0 out of 1 total.
Review Date: 2003-07-22
This is a recommended book to read for people who would like to read about statistics and maths. People with few knowledge about these sciences will find it a bit difficult to read.

Fabulous
Helpful Votes: 1 out of 1 total.
Review Date: 2006-04-06
This is the best book I have found for a general study of the of neural networks. I found this particularly useful when looking at how to write my own NN frameworks. The depth of the mathematics allowed me to easily answer questions like: 'what if I replaced function abc with xyz'. I have found other texts failed to show key mathematical derivations, or to explore the subtleties of what the maths imply.

The book covers a plethora of topics from simple gradient descent through second order techniques and conjugate gradient, through to the use of 'bayesian techniques' (basically confidence intervals on network outputs), monte carlo techniques etc. Similarly error functions, non-linearities (sigmoids, softmax etc.) and data preparation are all treated.

The extensive bibliography also provides excellent references for further study, (a whos who of the field, as well as actual titles). My copy is now dog earred from frequent reading.

It makes a difficult topic easy to understand
Helpful Votes: 2 out of 4 total.
Review Date: 2003-09-15
The theories of NN and PR are quite difficult to understand. But this book makes them much easier. The author can explain the concepts without using too much formula. If other authors could follow his step then the life is much easier!

Only for an expert
Helpful Votes: 4 out of 4 total.
Review Date: 2006-07-20
Mr Bishop's book is very well written and contains a lot of useful information on neural networks. It is outlined well and progresses in a logical form. If, however, you are looking for a book that gives discussions with concrete examples of neural networks applications or set ups, you will be sorely disappointed. The mathematical treatment is universally generalized with very few specific concrete examples shown. Even the exercises will not serve you well. The term 'graded' is used; however, that simply referes to the description of difficulty. There are no answers to these exercises, so unless you have a teacher or are already firmly familiar with the material, you will not know if you have completed them correctly or not. Even worse, the exercises are in general not written to reinforce concepts in the chapter, but in most cases extend the chapter material into new regions.

In summary, this book should only be purchased by someone already familiar with neural networks and their mathematical basis. Anyone else will be wasting their money.

Sheer pleasure.
Helpful Votes: 4 out of 6 total.
Review Date: 2004-01-28
If you want a very good, intermediate introduction to pattern classification this book must be on your bookshelf. It even does a very nice job explaining the EM algorithm in a few pages! Basic calculus is all you need to understand the book. A must read.

Human-Computer Interaction
Interactivity By Design
Published in Paperback by Pearson Education (1995-07-21)
Authors: Ray Kristof and Amy Satran
List price: $40.00
New price: $6.17
Used price: $0.01

Average review score:

Three Threads Of Interactive Design
Helpful Votes: 1 out of 2 total.
Review Date: 2005-10-07
This is a benchmark book for interactive design. It separates the design process into information design, interactive design and presentation design. Those who head the process and focus on information design tasks at the beginning of an interactive project will find that costs are lower.

Information design changes are easiest at the beginning of a project and create large cost problems at the end.

If you have proceeded with good information design then interactive design and costs are much less difficult and less expensive.

Finally if you have made good information design and interactive design decisions, then you have a vast arrays of how to present the final product. It is at this stage the costs the highest with graphic designers, video producers, web developers, programmers and so on.

Read the book and memorize the process.

A bit too simple!
Helpful Votes: 2 out of 5 total.
Review Date: 2003-05-11
The book promised a lot based on previous readers' reviews and the publishing house's reputation but I was disappointed with its contents. The information is well presented but too simplistic. Lacking any further elaboration this book is of little use if you have some experience in the field of interactive design. A good brain-storming session at home would come up with the same findings of this book.

Sill holds up.
Helpful Votes: 2 out of 3 total.
Review Date: 2002-01-14
I have had this book for 4+ years. I loaned it to a friend once who didn't return it, so I bough another one.

Among the dozens of books I own and read on usability or project management, etc. this one is fantastic - a real stand-out.

The one drawback is that it's not as contemporary/up-to-the-minute as newer books. [shrug]

A great book for teaching
Helpful Votes: 5 out of 5 total.
Review Date: 2000-08-31
This is nicely organized, introduces important concepts and explains them in plain english. I used it as a textbook for a multimedia class and it was well received.

You will not find fancy tricks and designs, but you will get a good overview of multimedia, interface design and project management. It is 'outdated' so it is not suitable for experts but its information is excellent for an intro class, especially for people with little graphics experience.

Simple. Clear. Invaluable.
Helpful Votes: 6 out of 7 total.
Review Date: 2000-04-23
For once, someone makes the distinction between information design, interaction design and presentation design. This book was invaluable in helping our division more clearly define our process for product development.

Human-Computer Interaction
Podcasting Hacks: Tips and Tools for Blogging Out Loud (Hacks)
Published in Paperback by O'Reilly Media, Inc. (2005-08-19)
Author: Jack Herrington
List price: $24.95
New price: $6.24
Used price: $1.98

Average review score:

An excellent collection of tips, tricks, and explanations about making, publishing, and enjoying podcasts.
Helpful Votes: 0 out of 0 total.
Review Date: 2007-03-07
Jack Herrington's "Podcasting Hacks" (O'Reilly) is an excellent collection of tips, tricks, and explanations about making, publishing, and enjoying podcasts.

Although the book is primarily aimed at people who are creating podcasts, it also contains some info on the tools and techniques for finding and listening to them.

The O'Reilly "Hacks" books are structured as a series of specific projects, "hacks", that you can implement, but most every hack also includes a valuable explanation of the technology or expertise it uses.

The hacks in this book fall into both technical and non-tech categories. There's plenty on microphones, mixers and mp3 files. But also a lot on interviewing, blogging and getting publicity for your 'cast.

The book's first Chapter is the only one specifically for podcast listeners. It talks about sites and directories for finding the podcasts that are of interest to you. It also describes systems for downloading them, and the software for listening. Although the chapter contains much good info, it seems a bit out of place to me, in a book which is mostly of interest to people already looking to produce podcasts.

Chapters 2, 3 and 4 are "Starting Out", "Quality Sound", and "Formats". They dive into the gear and technology of recording and producing your podcasts.

Chapter 5 "Interviewing", and 7 "Publicity", tell about how to collect valuable and useful content, and how to get the word out to your potential audience.

Chapter 6 "Blogging" covers how to use a blog to publicize and distribute your podcast. It covers the most popular blogging systems like Movable Type, WordPress, Drupal and others. It covers using an existing blog, or setting up a new one. Also creating and managing the all-important RSS feed for your podcast. It also talks about internet hosting services which specialize in providing online storage and bandwidth for podcasts, which, because they are larger-sized files, can be a burden on traditional hosting arrangements.

Chapters 8 & 9, "Basic Editing" and "Advanced Audio", expand upon the post-production and audio tech material already covered. And Chapter 10 "On the Go" talks about recording podcasts out in the field.

"Podcasting Hacks" was first published in 2005, before the boom in video on the net, so it is short on info for video-podcasters. Though much of the discussion on interviewing, distribution, publicity, and hosting are directly applicable to video 'casts. Chapter 10 "Videoblogging" touches briefly on what was then an infant medium.

All in all, "Podcasting Hacks" a very useful and informative book, for both new and experienced podcasters.

A Remarkable Breadth of Topics
Helpful Votes: 0 out of 0 total.
Review Date: 2007-02-27
Introduction
From the title, my impression was that this book would provide several specific technically-advanced strategies to maximize efficiency and enjoyment of podcasts. The strategies covered wouldn't necessarily be comprehensive, but rather serve as additional specialized tools one could add to the toolkit. Contrary to my impression, I was pleasantly surprised at the range of topics covered. I assumed from the term "hacks" in the title that the book's focus was going to be on adapting software and hardware for easier podcasting creation and consumption. However, there was plenty of focus on soft-skills as well, like methods of hacking your voice to sound better in a recorded format, or how to hack an experience you've had into a well-told and interesting story for a podcast.

Things I Liked

The book's foreward, believe it or not, contains the most succinct and accurate description of what podcasting is -- and isn't -- that I've read anywhere. I am mistrustful when a technology is advertised as "the hot new thing that everyone is doing!" because it usually seems to be a solution in search of a problem. That the foreward took a realistic tone made me favorably anticipate what would come in the rest of the book. The other thing that set this book apart was its range of contributors. There are hacks supplied by professional newscasters, popular podcasters, technologists of all stripes, and developers of podcasting tools and applications. These wide-ranging perspectives allowed the author to cover everything from writing Perl scripts to understanding basic copyright law to setting up a home studio to marketing your podcast - all in all, having this book is like getting to pick the brains of the top people doing podcasting, and having concise written documentation upon which to refer.

Things I Liked Not So Much

A minor point, but as someone who does not use Macs, PCs AND Linux boxes on a daily basis, I really only care about stuff available for the platform I work on. But the format of the book didn't allow me to easily locate the information relevant to me. When the book discussed software and hardware options, it wasn't clear which platform a hack was for until late into the description. A small addition to the hack title, like "Mac Only", would have remedied this.

In addition, the organization of the hacks was surprising and a little frustrating at times. For example,
Hack #2 is writing a perl script to re-assemble feeds of your choosing from other sites as a customized rebroadcast. As I was reading the hack, I thought about several questions one might be expected to have, such as "What is perl?", "What do I need to utilize this script?", and "How can I tell if this script will work with my web server"? These issues weren't covered until Hack #7. In another example, chapter 3 explores how to get quality sound; , the author uses terms like "condenser microphones" and "phantom power" early on, which he doesn't really explain until later on in the chapter when he discusses the various types of microphones.

THE INVASION OF THE PODCASTING HACKS!
Helpful Votes: 10 out of 10 total.
Review Date: 2005-12-02
Do you know how to listen to a podcast and produce one of your own? If you don't, this outstanding book is for you! Author Jack Herrington, has written a great book about how to find great podcasts and subscribe to them without filling your hard disk.

Herrington begins by showing you how to listen to podcasts through your browser and on a variety of different devices. Next, the author takes you through the basic hardware and software setup required to make high-quality podcasts. Then, he covers in depth how to pick the right audio hardware for your podcast; as well as, how to reduce noise to get that elusive clean sound. The author continues by covering the formats of various shows, and provides examples of formats; as well as, case studies of many popular podcasts. In addition, you'll also learn how to interview people, and how to edit the interviews. The author also concentrates on the mechanics of posting your podcasts to the Internet. Next, the author shows you how to market your podcast, make some money off it, and work with the podcasting community. Then, you will learn the basics of audio editing, what applications are available, and how to understand and use audio effects and filters. The author continues by taking things a step further and shows you how to build your own home studio, integrate audio feedback, add sound effects, and more. In addition, the author shows you how to take your show on the road with the hacks. Finally, he covers the basics of videoblogging and shows you how to create a teleprompter to give your videoblogs a professional feel.

So, if you want to get the best sound with the lowest noise, read this most excellent book. Herrington, has gone in great detail in this book, to help you produce a podcast that people will want to listen to, because of what you say and do.

O'Reilly Doesn't Disappoint
Helpful Votes: 2 out of 2 total.
Review Date: 2006-03-01
As usual, Oreilly's combination of technical tips and tricks with straightforward implementation is excellent. I hadn't tried any of the Hacks series yet, and found that I'm thoroughly enjoying it. They are an excellent way to quickly get important pieces of information, while still comprehensively covering the topic.

The only downside is that it may not be a great book for those without some computer skills. But, if you know computers and don't know Podcasting, this is an excellent find.

Absolute Necessity. Complete. Well thought out.
Helpful Votes: 5 out of 5 total.
Review Date: 2006-01-19
Disclosure: my podcast is mentioned in his book. I find myself reaching for this book nearly every episode I create. I thought I was doing fine with my little show before Jack came out with this book. When it was published, I was shocked at how much he had gathered, and how much I had to learn! Jack has covered a very broad area, and yet kept a balance so that you feel like every page can be applied to your podcast. I find the guidance he gives on everything from equipment to environmental noise, to show format, to legal music use to be relevant to each episode I create. I continue to go back and find new tips to improve my show. I highly recommend it.

Human-Computer Interaction
Designing Virtual Worlds (New Riders Games)
Published in Paperback by New Riders Games (2003-07-25)
Author: Richard Bartle
List price: $49.99
New price: $31.49
Used price: $21.50

Average review score:

Superb history of Virtual Worlds development
Helpful Votes: 0 out of 0 total.
Review Date: 2007-06-27
Mr. Bartle's writing is precise and his facts carefully researched, even the ones he experienced himself. This is a huge, superbly constructed history of the tools and philosophies developed over the years in experimental and commercial development of online virtual worlds. Because of Mr. Bartle's personal knowledge as a long-time designer and his sharp memory for the significance of trends and details, this book will raise anyone's appreciation of whatever virtual worlds one comes across on line or on disk, whether they be famous commercial ones or those developed by enthusiasts for their own pleasure. I would think it would be a must read for gaming students. What a grand, satisfying, fascinating book! And when one considers that this exciting history is only the beginning of VW development... Wow!

The theory behind Virtual Worlds
Helpful Votes: 0 out of 0 total.
Review Date: 2007-03-31
This book taught me the theory behind Virtual worlds and I beleive nearly everything I read in this book.

I didn't simply believe everything because it was a published book, I beleived it because Richard used examples from real games. With all the experiance Richard has you would expect him to have learnt everything the hard way, he has but he's also smart enough to realise that sometimes you can learn from others mistakes instead of making them yourself.

The book is aimed at the 'Dungeons and Dragons' (and most of his examples are) type of game but there is no reason the information cannot be used in other genres.

The most amusing part is how right he can be.
Richard states that 'you cannot allow players to carry items over from the Beta testing to the online game, even though your players will try to convince you otherwise'; something I didn't really think and didn't really agree with.
My family and I were all about to join 'Pirates of the Caribbean' when it started; when the announcement was made that players form the Beta test would be allowed to keep items my daughters asked what a Beta test was, I explained and now they don't want to play as they consider that to be cheating. We have all decided not to play.

Learn from others (like Richard) or pay the price.

James

Designing Virtual Worlds
Helpful Votes: 1 out of 1 total.
Review Date: 2007-01-10
Covers all the aspects of virtual worlds from a psycological perspective; the intentions, the types of virtual worlds.
Doesn't include indepth technology and the development issues related to designing virtual worlds
Good primer on virtual worlds.

Game theory and design? This is the book you've been looking for!
Helpful Votes: 6 out of 6 total.
Review Date: 2006-07-17
You're getting it straight from the horse's mouth since this book is written by the grandfather of the modern MMORPG.
Rest assured - if you are a game designer, developer, or just love reading about game theory, this book is worth every penny.

I have read many other books on the subject and not one of them are packed with as much depth, knowledge, and wisdom. Bartle covers every avenue that a designer needs to consider in order to be successful. This book will help you and your team create an active, emergent virtual world.

As a game developer, I learned many valuable lessons on what made other games lose subscribers, or worse -- catastrophically fail.


Richard Bartle's writing style is very creative and detailed, and like his games, it gives you the 'just one more page' syndrome. For example, in this book it mentions how often a player must be rewarded in order to retain interest. He uses this same technique for writing by giving you something insightful to read atleast every 10 pages.


Bartle has covered all the bases. Designing Virtual Worlds is a great book, very entertaining. I give it 5 out of 5 stars - a must read.

More than 700 well-written pages packed with valuable insights, and it still leaves you begging for more.

Guide to the philosophy and strategy of designing virtual worlds
Helpful Votes: 8 out of 8 total.
Review Date: 2006-02-07
To begin with, this book is not a programming book. There is no code, no discussion of VRML, MPEG-4, or X3D. Instead, this book stands back and takes a "big picture" look at the design of a virtual world from the viewpoint of systems engineering, social engineering, philosophy, history, and psychology. Ethical considerations are even tossed in for good measure.
The book starts out with chapters on the history of virtual worlds and the cultural influences that affected their characteristics. Next, there is a fly-over view of the "production line" of building a virtual world. Bartle then turns his attention to the players - who they are, what they want, and how a virtual world can meet their needs. World design is examined from the standpoint of virtual geography, virtual world citizens, and finally the physics required to implement your world. Chapter 5 is about the specific sociology and physiology of the virtual world - skill levels, individual characteristics, how virtual inhabitants divide themselves into groups, combat, and even the meaning of death in the virtual world. The final three chapters are very philisophical in nature. Chapter 6 is basically a liberal arts syllabus through the prism of virtual world design. The last chapter, on ethical considerations, talks about censorship, and also looks at the player as a person and how game playing in virtual worlds can hurt more than help some kinds of people, particularly those prone to addiction.
Bartle's social commentaries may be a bit long-winded for some people, although I found them interesting. Some readers may also be somewhat frustrated by the fact that the book talks more about what can go wrong in the design of a virtual world - overly complex and static story arcs, characters that players do not get invested in, characters in which players get too invested, etc - than what can go right. I really enjoyed the book, mainly because it moves the focus of the potential virtual world designer from the artistic and technical viewpoint to the player's viewpoint - why they plays games, and why a player would pick your game versus someone else's game.

Human-Computer Interaction
ErgAerobics: Why does working @ my computer hurt so much?
Published in Paperback by Ergaerobics (1998-04-01)
Authors: Perry Bonomo and Daniel Seidler
List price: $14.95
New price: $11.75
Used price: $9.14

Average review score:

A DEFINITE RECOMMENDATION.
Helpful Votes: 0 out of 0 total.
Review Date: 1999-04-22
Good instruction, a great price, and a growing-in-importance subject area all add up to a definite recommendation.

THIS IS A MUST HAVE BOOK!
Helpful Votes: 0 out of 0 total.
Review Date: 1999-04-17
As a college student who spends hours and hours in front of a computer working on my thesis, this book has transformed the way I work. No longer do I suffer from back pain, sore wrists, and neck strain. Beautifully written, concise, and practical,"Ergaerobics" is truly a "must have" book for everyone! Every college campus should provide it for their students!

Best book I've found on repetitive stress injuries.
Helpful Votes: 11 out of 11 total.
Review Date: 1999-04-29
"Why does working @ my computer hurt so much" is the best book I've found on preventing repetitive stress injuries. It filled with practical information for anyone who spends long hours in front of a computer (secretaries, programmers, writers, college students).

The authors, both physical therapists, provide guidelines for arranging your workstation and how to sit there once it's arranged. The best part is an extensive list of exercises for your back,neck,jaw,thumbs,wrists,elbows, and shoulders designed specifically to prevent repetitive stress injuries. In addition, each exercise is illustrated so you never have to wonder if your doing the exercises correctly.

Once again, a great book!

THIS IS A MUST HAVE BOOK!
Helpful Votes: 3 out of 4 total.
Review Date: 1999-04-17
As a college student who spends hours and hours in front of a computer working on my thesis, this book has transformed the way I work. No longer do I suffer from back pain, sore wrists, and neck strain. Beautifully written, concise, and practical,"Ergaerobics" is truly a "must have" book for everyone! Every college campus should provide it for their students!

If you spend days working at a computer - read ErgAerobics.
Helpful Votes: 5 out of 5 total.
Review Date: 1999-04-22
ErgAerobics is a comprehensive guide to help computer users avoid "Computer Induced Repetitive Stress Injuries." In an easily understandable, entertaining, and concise manner ErgAerobics provides basic human anatomy information that anyone can understand as well as facts about Carpal Tunnel Syndrome, Lower Back Pain, Neck Pain, TMJ Disorder, Tennis Elbow, Shoulder Impingement Syndrome, Thoracic Outlet Syndrome, and DeQuervain's Disease. ErgAerobics offers tips on how to prevent and treat computer induced repetitive stress injuries, how to properly arrange a workstation, behavior modification techniques to help the reader interact with a computer in a safer, more cooperative manner. ErgAerobics is enhanced with simple, inconspicuous, effective exercises to help with the prevention and treatment of computer induced repetitive stress injuries including why, when, and how to exercise. If you spend days working at a computer - read ErgAerobics.

Human-Computer Interaction
Observing the User Experience: A Practitioner's Guide to User Research (Morgan Kaufmann Series in Interactive Technologies) (Interactive Technologies)
Published in Paperback by Morgan Kaufmann (2003-04-08)
Author: Mike Kuniavsky
List price: $57.95
New price: $27.99
Used price: $24.50

Average review score:

Plenty of tips and techniques
Helpful Votes: 2 out of 2 total.
Review Date: 2007-02-24
If only all my college textbooks were this well written and practical, I would have saved tons of money on coffee! The style of the book is conversational, the organization is clear, and the user research tips are great! This book has been a valuable resource to frame my graduate course in human computer interaction. Each week we cover a chapter and post our reactions to our Shiny Happy People user experience blog. The book has many layers, so that the usability novice to expert can glean plenty of tips and techniques.

Excellent book
Helpful Votes: 2 out of 2 total.
Review Date: 2006-09-02
I can recommend this book. It is well-written and readable, with practical advice and examples. I am referencing it as part of my daily work as a Usability Analyst in a large government department.

Mike's book won't be gathering dust on your shelf....
Helpful Votes: 2 out of 2 total.
Review Date: 2006-07-15
This book rocks! Of all the reference resources I have in my cube, this is the one I lend out to people who ask, "jb, what is user research and how do you do it?" Mike's book has the techniques down - soup to nuts -- useful for the novice and seasoned practitioner.

Must have for user experience professionals!
Helpful Votes: 3 out of 3 total.
Review Date: 2006-06-21
I'm always recommending this book to my colleagues. This is not a book that is meant to be read cover to cover. It's more of a desk top reference for all kinds of user research techniques. I've found it to be very comprehensive. Buy it, you won't regret it!

A flexible but full set of tools
Helpful Votes: 3 out of 4 total.
Review Date: 2005-12-19
This book provided my team with enough confidence and flexibility to design a research project of the right scale and formality for our needs, but gave us enough structure to stay on track.
Kuniavsky's detailed examples and caveats helped us engage with users respectfully and effectively, leaving both parties feeling they had done something to move the site a step forward.

Human-Computer Interaction
Designing from Both Sides of the Screen: How Designers and Engineers Can Collaborate to Build Cooperative Technology
Published in Paperback by Sams (2001-12-10)
Authors: Ellen Isaacs and Alan Walendowski
List price: $44.99
New price: $85.50
Used price: $50.00

Average review score:

Changing Standard Practice?
Helpful Votes: 12 out of 13 total.
Review Date: 2002-01-25
I'm not an expert in either Interface Design or Programming Methodology, and I've only read a little bit in these areas. As I read this book, I found myself thinking: "You mean this approach isn't standard practice already?"

After reading Ellen and Alan's description of how a UI Designer and a Developer should interact with each other, it just seems so obvious that everyone should work this way. User needs should affect architecture, and technology constrains design--how hard can it be to understand that? But the implications--design and development are iterative, and ongoing user testing is critical to the iterative process--could change the way some people think about programming projects. (The old Specify, Design, Program, Test, Release process seems somewhat naive in retrospect.)

The book has a kind of fun and lively feel to it. It's clear that the authors were having fun telling their various stories, and were excited about illustrating their points. The writing is casual, which made it amazingly easy to read.

On the other hand, once the informal style sold me on the overall approach, I almost immediately wanted a more rigorous treatment. I'd have loved an Appendix that summarized the formats of the various documents, for instance, and perhaps one that reviews the process flow diagram used at the beginning of the later chapters. (As a former academic, I found myself wondering as well about the independence and completeness of the Design Guidelines, too, but that's my quirk. It's probably not an issue most readers would care about.)

I think this book could become one of those that inspires a sort of religious commitment to its vision, and that that would probably be a very good thing.

Excellent UI design book. Programmers should also read it.
Helpful Votes: 29 out of 30 total.
Review Date: 2002-04-16
First let me tell you this is an interaction design (or user interface design) book, since the title of the book doesn't do this job well.

This is one of the books that have great impact on me. I agree with the review written by Kevin Mullet (printed on the book's back cover) that the ideas presented in this book are a bit "dangerous". It is dangerous because they are not the common practice yet. If people want to follow these ideas, they need to have changes. Changes are always dangerous to many people.

Those "dangerous" ideas include:

- Build fewer features but build them well. (The current practice is to build as many features as possible so that marketers can list those features for promotion. Is a product easy to use? Everyone can claim that since there are no criteria for such a claim.)

- User interface design should drive the system architecture, not the other way around. (Modifying system architecture is always hard. If we want to support a certain interaction afterwards, the architecture will probably can't support cleanly, if at all.)

- Technology should be used for user needs, but not for technology's own sake. (Visual design should also be treated the same.)

Last but not least, this book shows that user interface design is actually science but not art. We don't need a graphic design degree to be an interaction designer.

A must-read for web developers and designers
Helpful Votes: 4 out of 4 total.
Review Date: 2003-03-09
As an IT project manager supporting web applications, sites and portals, this book summarizes the story of my life. Not just a must-read, but a godsend for application developers and UI designers -- two groups who traditionally don't always see eye-to-eye or face daunting communication challenges. Can't we all just get along? Yes! This book tells you how, using simple, easy-to-understand language and real-life examples. End users and customers will thank you for reading it.

A book that wont simply collect dust on your bookshelf!
Helpful Votes: 9 out of 10 total.
Review Date: 2002-05-22
I highly recommend this book as an invaluable resource for anyone currently in, or looking to enter, the instructional design field. The authors have successfully been able to present information, which can often be dry and complex, in a clear and easy to read format.

I have a read many books in this area and they have been a fantastic cure for insomnia. This on the other hand is a compelling read from start to finish. Many of the concepts presented will not be foreign to people that work in this field or in the area of product development. However the logical order and detailed examples work brilliantly to drive home the principles.

Publishers in this area should use this book as a bench mark for design and layout for its susinct and logical passage. Thank you very much Ellen and Allan for such a useful tool!

All web and product designers should read this
Helpful Votes: 9 out of 9 total.
Review Date: 2002-02-05
This book has many examples of good and bad web pages and also consumer products. What it covers is seemingly obvious, but apparently not realized by many. It shows how users and designers can work together for optimal result. It should be a required reading for anyone doing user-interface designs. It is good that they actually have a good free product, HUBBUB ... .that was created using this design philosophy.
I didn't give it a 5-star only because, to me, the section of their HUBBUB experience and the conclusion was too long and could have been made more concise. Also, it was disappointing to see their product not following their own design goals well enough, which seemed to make the book less effective.

Human-Computer Interaction
The Cybergypsies : A True Tale of Lust, War, & Betrayal on the Electronic Frontier
Published in Hardcover by Viking Adult (1999-08-01)
Author: Indra Sinha
List price: $28.95
New price: $3.35
Used price: $0.50
Collectible price: $28.95

Average review score:

Frantic world of time travelers on the cyber frontier!
Helpful Votes: 0 out of 0 total.
Review Date: 1999-10-02
I jumped into Cybergypsies with one quick bound..it grabbed me as its prisoner until the very end..Zany characters prance in and out to the click of the keyboard and the roar of the modem..I found myself being caught up in the frantic pace..neither here nor there..from one world to the next and back again in a split second.Jarley remains the true Hero!Bear his Alter ego! A wild burst of wind speeds the characters on into the nether world of the cyber addict. A delightful bit of intrigue worthy of Ian Fleming with all the wild hilarity of Kurt Vonnegut. A good read to the very end!

Enchanting, beautifully written
Helpful Votes: 0 out of 0 total.
Review Date: 1999-09-13
In the mid-'80s, Sinha, a London ad writer, became seriously addicted to the earliest and most fanatical internet outposts--multiuser games and bulletin boards frequented by hackers, virus makers, software pirates, dungeons and dragons role players and other "cybergypsies". How this nice married father of two with a new house in Sussex almost lost it all to his modem becomes an enchanting tale, full of jarring, hallucinatory, humorous blurrings between worldly and wired events. So many books have tried to capture the heady horizons and disappointing mirages of cyberspace; Sinha's beautifully written virtual travelogue actually does--at least one strange corner of it.

First US review, from Kirkus July 1999
Helpful Votes: 0 out of 0 total.
Review Date: 1999-06-28
A strangely fascinating exploration of the dark side of cyberspace, where virus writers, porno peddlers, and fantasy game fanatics have created an anarchic subculture that blurs reality and imagination...Part Dante, part Bill Gates, part Jack Kerouac--however you categorize this bizarre book, it's worthy of attention.

True tales from a fantasy ? world
Helpful Votes: 1 out of 1 total.
Review Date: 2001-01-27
This story lures you along a path of sheer escapism, and just as you are starting to relax in an imaginary world, drops you into some events that humans in very recent time have had to endure. Events that have been readily ignored by most of us in our "imaginary worlds", such as Bhopal and Kurdistan. So relax into the tale, and be prepared for a jolt.

Wise man's gentle warning to us all
Helpful Votes: 2 out of 2 total.
Review Date: 2000-01-10
I thoroughly enjoyed this book, for two reasons. Firstly, I should declare a personal interest: I was a colleague of Mr Sinha's during the period in which the events (all true, I believe) described in the book took place. Secondly, as a person of similar mindset, The Cybergypsies helps me to keep uppermost in mind the importance of balance, perspective and 'all things in moderation'. It was a privilege to work with Mr Sinha, and a great pleasure to read his powerful, elegant, intelligent prose - without being seduced into buying something! I have no doubt that this book will become a legendary volume, describing the beginnings of the internet. Indra Sinha successfully illuminates the significant events of his lifetime, capturing the essence of net culture. He blends story, characters and background detail to spellbinding effect. The Cybergypsies is a page-turner that left me exhilerated, sated and wiser. Balu, you are indeed a love god. Bomshanka.

Human-Computer Interaction
The Root of All Evil
Published in Paperback by O'Reilly Media, Inc. (2001-08)
Authors: JD Frazer, Illiad, and Bob Herbstman
List price: $12.95
New price: $5.44
Used price: $0.03
Collectible price: $44.95

Average review score:

A little dated now, but funny nonetheless...
Helpful Votes: 0 out of 0 total.
Review Date: 2004-04-27
Although a bit dated, containing strips related to the Y2K craze here and there, this little book is still otherwise as funny and timely as any commentary on the computer industry could be. The X-Men and Borg references are absolutely hysterical. If you work in a tech job, you should be reading User Friendly.

Amusing, but not for everyone (not even all geeks :-)
Helpful Votes: 0 out of 4 total.
Review Date: 2001-12-28
It's a good book, but I think previous books have been funnier.

The 3rd USER FRIENDLY collection: strips from 2000
Helpful Votes: 1 out of 1 total.
Review Date: 2005-06-21
"Am thinkink. Erwin, to fight such big powerful company as AOL, am to be fightink fire with fire. Da?"
"Umm...what did you have in mind?"
"Am to becomink half computer, half human, like Borg. Then to become super administrator of all Borg functions."
"That means...you'll become..."
"Da. I will becomink root of all evil."
"Don't do it, Pitr! Don't go to the bad place!"
- Pitr the techie and Erwin the AI, in conversation

After opening with a few post-Y2K-bust strips, the Columbia Internet crew having stockpiled lots of soda and pork rinds for the occasion, the book settles into its more usual long-running plot threads.

Stef's been given the title "Manager: S&M." ("It stands for SALES AND MARKETING you depraved monkeys.") In his efforts to sell a line of products the same way that the Pokemon empire does their stuff, he persuades Pitr to make collectible Unix text editors. Pitr, in fact, goes through several evil little anti-Unix projects in the book to keep his hand in as a budding Evil Genius.

Other developments in the continuing story:
- AJ struggles to figure out how to court Miranda properly (badly timed in light of the "I love you" virus).
- Stef (who as a Windows user sees Unix holy wars as an added bonus of his job) makes the mistake of interfering in Miranda's life, which leads to a lot of Matrix crossover references.
- Mike becomes a Sims addict. ("Hey! Are you *allowed* to have four wives?")
- Greg's tech support calls turn into a game-help hotline.
- Pitr has an evil twin brother in Sales who affects the same fake accent.
- Introducing Sid Dabster, the aging ex-HP tech who becomes something of a blood enemy of Pitr's.

And, of course, the fantasy elements, such as:
- Parallels between Steve Case of AOL and Anakin Skywalker.
- Greg's Linux daemons (think "shoulder angel" here).

For computer geeks only, but in that niche excellent
Helpful Votes: 2 out of 2 total.
Review Date: 2005-10-02
You have to be a computer geek to understand the humor. If you are, and especially if you have a unix/linux background and/or have worked with internet or other computer support you will find this one of the most hysterical comics around.

Very funny stuff
Helpful Votes: 2 out of 3 total.
Review Date: 2004-02-29
If you don't find at least some of the strips very funny, you should have your geek status removed. :)


Books-Under-Review-->Computers-->Human-Computer Interaction
Related Subjects: Software Departments Hardware Organizations Companies and Consultants Conferences
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208