Hardware Books
Related Subjects: Storage Retailers Systems Peripherals Components Cables Technical Evaluations and Product Reviews Programmable Logic Calculators Historical Buses Standards Test Equipment Embedded Used Open Source Technical Support and Services
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Used price: $1.99

UNBELIEVEABLE!!!Review Date: 2005-02-22
Superb Book!Review Date: 2005-02-23

Used price: $36.07

So goodReview Date: 2007-02-02
Good coverage, clean and clear languageReview Date: 2004-11-01

Used price: $43.70

Real Time Rendering & Games TechnologyReview Date: 2003-05-28
Mr. Policarpo the coauthor maintains the site and regularly contributes to threads so support remains current (a real blessing in a rapidly advancing science such as this).
Some of the topic covered include: Gamespace (BSP, PVS...) management, LightMap creation and challenges, Camera control, Collision Detection and Response, Path Planning and AI, Shader and TexureMapping with various effects, Character Animation, Skeletal Mesh Animation and related issues as well as the fly3d2.0 environment and support and tutorials to play with and to make these ideas real...
The book covers most of the features include in the engine and anticipates extensions that may some day be added as well. The engine design is modular and lends itself to the creation of plugins that can leverage classes already included or that are completely new created by the user. Users can design levels, characters, objects, and control how they interact with the engine. Tutorials are included in the book as well as on the website with new ones being added by members of the community quite regularly. The modular design (in C++) and utilities that adapt Microsoft's Visual Studio and Discreet's 3dsmax (as well as Quake level conveter and a few others) allow seamless integration of these tools into the environment for a wealth of creative possibilities.
The text is clearly and concisely written and Mr. Watt demonstrates a commanding expertise in these topics without a lot of gimmicky embellishments or self-aggrandizement common in other more fly-by-night texts. This is a real hardcover edtion made to last by a quality computer technology publisher. Watt obviously maintains a close relationship with coauthor Policarpo the designer of the fly3d engine so writing ties in well with the fly3d platform but is not limited by or to it.
I cheerfully recommend this book to anyone who is interested in learning the sometimes difficult and challenging topics of game creation, expansion and maintenance. It is a demanding subject not for the weak of heart that can be difficult and time consuming to master. I've found there are a lot of other books out there that promise to deliver by tempting the potential buyer with the ease and completeness their books will include; however, I have not come across any others as yet that come close to the coverage and approach this (and the previous) volume supplies.
Before I bought this book I already had tried other approaches to learning this material but found the all the books I'd bought offered poor to none of the support and potential that 3d Games Vol. II together with the fly3d platform delivers. To learn this material one needs to be able to play with the ideas and be excited about the possibilities and have the ability to play with real tools in a real games environment. 3d Games Vol. II is concise, helpful, well-written, and enjoys a small but dedicated community available through the website.
....
Mark Carleton Maguire
Boston MA
A Big HelpReview Date: 2003-09-14

Used price: $24.69

Great intro to 3D ProgrammingReview Date: 2008-07-17
The Definitive Guide!Review Date: 2007-08-21
This is the definitive guide to WPF 3D.
Strong fundamentals and fun stuff tooReview Date: 2007-09-18
Petzold blends his development experience with his math background to explain everything quite thoroughly, from the details of the API to the hows and whys of the math underneath.
* He explains why WPF 3D shades triangles differently depending on whether they share their vertices or not.
* His explanation of quaternions is probably the best I have read.
* He talks about why Viewport3DVisual is better than Viewport3D for printing.
* He explains the math behind lighting calculations.
The book contains lots of pictures, lots of sample code and a library of useful classes for WPF 3D programming.
If you're doing anything with WPF 3D, you simply must have this book.

Used price: $0.03

Excellent Book !Review Date: 2000-11-03
outstanding "pratical" text on the 68000Review Date: 1999-12-04

Used price: $0.77

Easy to understand, perfect for beginnersReview Date: 2004-02-10
I should mention that even though this book is geared for beginners, it goes into enough detail to appeal to many different levels of users. Check out the table of contents and you'll see what I mean. Great job Mr. Gilgen!
The bestReview Date: 2004-11-09

Used price: $1.92

In Constant UseReview Date: 2003-04-17
First, I like the way the book organized itself along the lines that the ActionScript editor or toolbox lists the different ActionScript terms. The parallel makes things easy to find. Second, I like the way the examples are used. For instance, the author explains the geometry behind the cosine of an angle explaining the Math.cos() method and then provides an example that draws a perfect circle. That's a lot better than I get in just about any other book. (Maybe that's more than some need, but I appreciated it.) Third, I like the level range. The beginning of the book is only 2 chapters, but it's a good 2 chapters that provide a quick explanation of ActionScript and scripting. However, further on in the book, it also covers more complex things like registerClass() with a detailed examples. The same is true for all of the new objects like LoadVars().
Finally, I have found myself using the last several chapters covering UI components. Before I got this book, I really didn't use UI Components very much, and now I use them constantly. In fact, those chapters (Pt IV, Chs 14-21)are what I find myself using the most. If this book had nothing but Part IV, the book would have been more than worth it to me.
I think the book is worth 6 stars -- 5 for the first 3 parts and an additional one for the last part covering UI Components.
Good clear, easy-to-find stuff bookReview Date: 2002-12-02
Then, from Chapter 3 to the end of the book's 21 chapters, the author decided to follow the order of actions in the Actions toolbox in the Actions Panel. That makes it very easy to find stuff because it's organized along the same logical patterns as the toolbox. Even so I found myself going to both the detailed TOC and appendix to look up terms, and I never had problems finding what I needed.
Anyone can explain the easy stuff like the old gotoAndPlay() actions, and so I went to the new OOP materials and XML socket section. The OOP stuff was mixed with non-OOP throughout the book, and OOP-related methods like registerClass() were explained in detail and supported with a good example using something that made sense in the context of Flash MX. In fact, the whole book was filled with good examples. Some examples extended over several pages and others were little ones that gave you a quick insight. Sanders is an ace with examples. As for the XML socket material, not only did the explanation explain to me for the first time ever what the blazes a socket server was, it provided a URL where I could download a free socket server, which I did. Then I worked the example, and now I have my own mini-chat in XMLSocket. I'm happy.
The last several chapters were in-depth explanations of the different ActionScript terms used with the new UI Components. Each component got its own chapter, and I found it invaluable for designing with the components. It does not cover re-skinning, but I was able to get the look I wanted by changing every element in the components and I am a big user of UI components. (You can change all the little parts of components like highlight, higlight3D, face, darkshadow, etc. without re-skinning.)
There were a lot of little details I liked in the book. The examples were mixed, interesting, and clarifying. Undocumented terms, like onData with LoadVars(), were included, and I found what I needed. One suggestion for people getting this book: buy some of those little colored tab stickem things to bookmark all of the part of this book you'll need to reference again and again.

Used price: $48.50

Vienna University of Technology, AustriaReview Date: 2006-02-09
Vice-Chair IEEE Technical Committee on Learning TechnologiesReview Date: 2005-10-30

Used price: $0.76

Photo Shop Elements CraftsReview Date: 2006-02-04
If you like to do fun crafts with your digital photos. this is a great book to have on your shelf.
Included in the instructions the author even gives you the names of the products you will need to complete each projects, and you can download the graphics from their web site.
Fun Projects Help You Learn Adobe Photoshop ElementsReview Date: 2006-01-24
Of course, by necessity, Bulger first explains the Adobe Photoshop Elements techniques, especially layers and selections, that she uses in the rest of the book. Her explanations aren't dry and laborious as those you will find in some books about graphic software and to make it even easier to follow along, you can download the example images from her accompanying website.
After a brief introduction to the software, Bulger offers a variety of fourteen projects which can be created using Photoshop Elements 3 or 4. Written from the traditional crafter's point of view, each project is an opportunity to practice new techniques. I love candles, so my favorite was the votive project. However, I could see the great small business potential of Bulger's technique for making a needlepoint canvas from a photo of the family pet. All of the projects can be completed with basic crafting supplies and inkjet printing papers. Bulger accompanies her step-by-step instructions with several photos showing the progression of the project. Here are the projects from the book--postcard, gift box, votive, journal cover, apron, placemat, canning jar label, needlepoint pillow, gift bucket, CD cover, ceramic tiles, Christmas ornament, gift wrapping and coasters.
Elizabeth Bulger is a graphic arts training consultant and coauthor of The Adobe Photoshop 5 Certification Guide.

Used price: $0.08

New to PremiereReview Date: 2002-08-15
The software is so complex I cannot imagine trying to learn this product just from a book alone, I recommend this method.
Virtual WonderReview Date: 2002-10-09
I've tried to learn to use it A LOT OF TIMES.
Finally, FINALLY, this book and CD got me working with it!
Thanks, Bonnie! Your approach is clever. The .mov lessons
run smootly on my laptop and you are really GOOD explainng
those details I never could grab before...!!!
I hope to send you soon a mini mpeg thank you movie
using the knowledge I've gain in just the first couple of hours!
Best regards from Caracas, Venezuela.
Related Subjects: Storage Retailers Systems Peripherals Components Cables Technical Evaluations and Product Reviews Programmable Logic Calculators Historical Buses Standards Test Equipment Embedded Used Open Source Technical Support and Services
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