Hardware Books
Related Subjects: I-Opener
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Used price: $0.01

All about low level control of your computerReview Date: 2006-12-06
This book is a must-have for low level programmingReview Date: 2003-10-27
They don't make 'em like this anymoreReview Date: 2001-12-19
I love this book!

Used price: $3.28

Rapid Java Application Development Using JBuilder 4/5/6 (2ndReview Date: 2003-05-25
Rapid Java Application Development Using JBuilder 4/5/6Review Date: 2002-03-12
Rapid Java Application DevelopmentReview Date: 2002-03-08

Used price: $0.47

Detailed, but....Review Date: 2004-11-05
This book will take you from beginner (but not novice) to advanced intermediate. It won't take you to expert; but then expert comes with experience. Given that each prepress environment has its own peculiarities, you'll have to work within your system to take it to its limits. This book can help some of the way.
My only complaint is related to my personal situation. On occasions, concerning some particularly fine points, the book suggests "ask your prepress partner". I am trying to become that prepress person, so I found this frustrating. Understandable, but frustrating.
I Concur... This book has a wealth of useful informationReview Date: 2003-09-20
This book not only covers the general abilities of Acrobat, it discuses little known intricacies and technical issues that will make you a power user in record time.
Remarkably, the information is explained in simple, ordinary language.
Just Buy It... You Won't be SorryReview Date: 2003-02-23
The best thing about the book is that it breaks down PDF creation by program. For example, if you use Quark Xpress there is a chapter dedicated on how to use Acrobat with Quark. If you use Microsoft Word there is another chapter on using Acrobat with it. These chapters present you with real world scenarios and how to deal with them.
This is not some kind of quick start guide. It does get in to some detail and that helped me a great deal. It doesn't just gloss-over a subject or give you bare-bones steps on how to do something.
This is an easy to understand book that will help out anbody at any level with using Acrobat. I can't say enough good things about it. This is the first book I have purchased in the "Real World" series of books... it won't be my last!

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One of the best books available on pre-press productionReview Date: 1996-10-20
Excellent ResourceReview Date: 1996-11-19
A real eye-opener for aspiring digital artists.Review Date: 1996-07-14

Used price: $7.51

a MUST for any newbie to PSPReview Date: 2008-06-06
Excellent guide to what the PSP can really doReview Date: 2006-10-05
PSP GuideReview Date: 2007-05-09

Used price: $0.03

You Will Learn MS Project 98Review Date: 2000-02-19
Excellent Manual for Microsoft ProjectReview Date: 2000-07-14
Excellent MS Project ManualReview Date: 2000-07-14

Used price: $19.03

Good BookReview Date: 2002-01-16
Excellent reference on SAP InfrastructureReview Date: 2001-05-25
I am an experienced SAP technical consultant and wish this book were available some years ago. On common problem I have seen is that companies don't understand, from the infrastructure point of view, what an SAP project involves. The objective of this book is to make them aware of what they don't know (and could hurt them) at the right time, which is before the project actually starts.
Very Good Book for beginners or expertsReview Date: 2000-12-12


An excellent and essential in-depth reference of mobile computingReview Date: 2007-01-02
Excellent book on smartphone and mobile computing technologiesReview Date: 2006-11-11
Highly recommended!
Very good book that delves deep into the technology and usesReview Date: 2006-08-11

Used price: $1.68

Excellent Learning ToolReview Date: 2007-10-02
Excellent add on for the A+ study guide.Review Date: 2003-11-21
The book starts off with a hardware overview, which is very helpful in the understanding of software. Then you deal with the older operating systems like Windows 3.X and DOS, this is a nice foundation to learn the roots of the operating system.
Then comes NT, 2000, XP and there is even section for the MAC OS and Linux group. What I liked about this book was the exercises and labs; they would prove to very helpful in understanding certain concepts.
About the only thing missing is cds with evaluation copies of the operating system(s), in case you don't have access to them. Overall this book is a great compliment to the Mike Meyers All in One A+ Study Guide. As an Instructor, this book becomes a valuable add on to the curriculum.
Excellent introduction for IT studentsReview Date: 2003-06-22

Used price: $0.79

learn by doingReview Date: 2005-03-20
Finally, a manual "for the rest of us"Review Date: 2004-07-07
The Teach Yourself Visually books all benefit from strong integration of explanatory text with detailed graphics, but the text portion of this particular book benefits from clear, thorough, and often quite humorous writing. The author obviously knows the programs-more important, he knows how to communicate that knowledge to his readers (I believe he's the same Michael Cohen who writes the multimedia section of the famed Macintosh Bible). I highly recommend this title-for twenty bucks, it's a bargain.
Get this if you want to use iLife 04Review Date: 2004-05-27
Related Subjects: I-Opener
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1. Program Organization
2. Equipment Determination - Shows you how to inventory and assess various system resources.
3. Managing Memory - Shows how to inventory conventional and expanded memory. Shows how to manipulate expanded memory.
4. Programming Interrupts - After a brief tutorial on PC interrupts, you are shown how to program an interrupt controller chip, enable and disable particular interrupts, write your own ISR, and finally chain into existing interrupts.
5. Clocks and Timers - Shows how to control time, date, the real-time clock, and control real-time operations.
6. Programming Sound - Takes you from merely beeping the speaker to playing one or more tones to making sound effects.
7. Intercepting keystrokes - After intercepting keystrokes you may want to display them, intercept conditionally, and write a general purpose keyboard input routine.
8. Interpreting Keystrokes - How to look up various codes, use the numeric keypad and cursor keys, and use special purpose keys.
9. Using a Mouse - Setting the characteristics of the mouse, define the mouse's relationship to the screen, and inputting both analog and digital data from a game port.
10. Managing Disk Drives - This is all about how to manipulate and determine disk space and recover from disk errors.
11. Directory Access - How to manipulate directories and files.
12. Reading and Writing Files - The basics of file IO.
13. Controlling Video Hardware - How to control the screen display mode, background, border color, find and manipulate the cursor, and scroll a text screen.
14. Displaying text - How to write individual characters and strings.
15. Displaying Graphics - How to write pixels for the various graphics formats including EGA and VGA and how to find a color at a particular
point on the screen.
16. Controlling a printer - How to control and print on an HP LaserJet.