Hardware Books
Related Subjects: I-Opener
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Used price: $48.13

I like this bookReview Date: 2004-02-02
Historical perspective + technical detail = useful bookReview Date: 2004-01-21
Takes intermediate developers to the next levelReview Date: 2004-06-16
The historical material in this book is not fluff if you approach it with the intent to gain a fuller understanding of the major components of the Internet and web. This material is rich with details about why the core web technologies developed and evolved, including design choices the pioneers made in the face of constraints. In a subtle way this part of the book is a primer on design and architecture.
What makes this book so valuable is the non-trivial application that brings this book alive. This is a refreshing change from other books that use thinly contrived snippets of code or trivial applications. The code for this application can be downloaded from the book's supporting web site, which also contains errata (thus far there are only two entries), and articles that are valuable resources with or without this book.
Overall this is one of the better books on web application design and development, and one that dives into code and technical details.
Great Crossover BookReview Date: 2005-09-02
good summaryReview Date: 2004-08-13

Used price: $25.37

Classical, Definitive Guide up to ARM9Review Date: 2008-08-23
This book isn't just for ARM user, I would recommend it to any engineer or graduate student who deal with microprocessor. Most microprocessor textbooks only tell you 'how' a processor or a bus work. This book tells you 'Why'. The author tells from his real design experience on how to improve the professor performance by using different pipeline, memory architecture, cache, bus etc.
Buy it, it is fun to read!
Excellent bookReview Date: 2008-03-22
It's a good bookReview Date: 2008-03-18
GOOD book to haveReview Date: 2005-10-14
An exceptional bookReview Date: 2004-03-03

Used price: $7.98
Collectible price: $109.01

Very Helpful, Practical InformationReview Date: 2005-07-01
Every IT trainer needs thisReview Date: 2001-06-06
R U an IT Trainer - then buy this bookReview Date: 2001-05-12
Just after reading a few pages I already had enough ideas on how to change my training practices that I made changes on my next course (which was the next day).
I will continue to read, and review everything in this book.
Read it, don't miss out!
R U an IT Trainer - then buy this bookReview Date: 2001-05-12
Just after reading a few pages I already had enough ideas on how to change my training practices that I made changes on my next course (which was the next day).
I will continue to read, and review everything in this book.
Read it, don't miss out!
A must-read for all IT trainers and their managers!Review Date: 2001-01-06

Has been there on many occasionsReview Date: 2007-11-08
Lucid and TimelessReview Date: 2008-02-29
It is the best book that I know for fundamentals. Hence, it will be useful for years to come.
Must have for all embedded systems people.
Excellent undergraduate textReview Date: 2005-07-13
Excellent BookReview Date: 2000-02-10
excellent, thorough, and clearReview Date: 2006-07-01
I dare say the student who aces this course is all but prepared to build a simplistic CPU on his own--"simplistic" because, though the concepts can be understood quite completely, it's an intricate challenge. Notably, the book has kept pace with the times: while the PDP-11 instruction set is didactically wonderful--clear and easy and even sporting reasonable opcode mnemonics--you don't see lots of PDP or LSI (or, for that matter, VAX) minis floating around nowadays. So, HV&Z moved on to the 68000, the Power PC, perhaps even the Pentium in the latest (of five or six) editions. (Good move, gentlemen: you've actually done your homework rather than just changing "happy" to "glad" and reprinting with a new version number!)
I used this book as a junior, but (a) I went to Cooper Union, which operates at an extremely high intellectual level [let's put it this way: I took a number of graduate-level computer science electives--compilers, OS, etc.--taught by Bell Labs MTSs as a junior and senior; and some "doctoral" courses that I took at Case were--honest Injun--watered-down versions of similar courses I had taken at Cooper], and (b) I graduated more than twenty years ago, and requirements always creep downward: a few credits fewer, a few tangential courses eliminated, perhaps one fewer humanities elective necessary to matriculate, etc. By 2006 standards, I would reluctantly have to reclassify HV&Z as a postgraduate text.
(A little puzzle for the reader: we had to build--from NAND gates--a microcomputer featuring two three-bit registers, and my squad was the only one that implemented an "exchange registers" function that required only one cycle and used no auxiliary storage registers. How did we do it? Tick ... tick ... tick ... time's up! The circuitry compared corresponding bits from both registers. If they matched, it did nothing; if they differed, it flipped both! So, there was no literal "exchange" operation: rather, each was simultaneously reset to the value of the other.)

Used price: $5.57

The most informative Book for Flash on TVReview Date: 2005-05-25
MacIntosh & plugins needed to get full use of this bookReview Date: 2005-01-02
But look elsewhere if you only have a Windows computer and want to use only Flash for video work.
You Get Your Money's WorthReview Date: 2003-12-23
FlashTV! highly recommends this book!Review Date: 2003-01-20
Nicholas Da Silva, ...
Essential Reference for theNext Wave of FlashReview Date: 2002-12-12
Janet Galore and Todd Kelsey lay it all out clearly and write in an easy to read style that doesn't skimp on details. The entire book is laden with terrific artwork and helpful screen grabs that support the text. Very undaunting for the visually inclined.
The sections on video exporting, and postproduction effects was particularly eye opening. this section alone cleared a lot uncertainty for me.
While this book won't make the reader a better Flash animator/designer, it most definately will make any level Animator or designer a more informed artist. It will open a lot of doors personaly and in the hands of a talented, creative person, change the ever evolving face of the Flash community indelibly.

Used price: $0.46

Best book on PCs I have come acrossReview Date: 2001-11-16
A great deal to offer even the more experienced usersReview Date: 2001-07-05
A must read for anyone who uses a PCReview Date: 2001-05-08
Comprehensive Computer Learning ToolReview Date: 2003-12-07
Most readable computer book I have ever boughtReview Date: 2001-02-26
The format and content was unusual - light hearted and entertaining, yet helpful and complete. I have been using computers since working on mainframes in college in 1958. Even with this background, I found the book helpful and informative. I often get phone calls from friends and customers about their computer problems and have already purchased three additional copies of the book for their use.
I highly recommend the book for all users from beginner to veteran.

Used price: $0.67

Great price/book/contentReview Date: 2006-06-21
I'm well versed in most things computer, so computer books often either are way under my interest level or are very technical in nature. This is a great mix of advanced techniques taught in a quick and understandable way.
I'm actually using iLife '06, but haven't hit any major roadbumps between the content in the book and the '06 apps.
Great stuff - now I'm drooling over the iPhoto specific book - I want to dig even deeper into that app now that I understand the basics!
Can't miss with anything in this series...Review Date: 2006-03-22
The first few chapters will walk the beginner through iTunes and the iTunes Music store. There is even a chapter on managing your iPod.
Next is iPhoto, Apple's image browser-librarian-editor. Like Apple's software, there is more than first meets the eye in these pages.
Section three covers iMovie, from working with your camcorder through producing something worth burning to DVD...leading seamlessly to
Section four, exploring iDVD. Both general concepts and insider-like tips abound.
Section five covers GarageBand. All the above sections are much more accessable and thorough than Apple's Help system. This Missing Manual closes with more than 50 pages of troubleshooting tips for the 5 software titles, and an excellent index.
The whole book is a pleasure to read, browse, or just to hold in the hand (though it's heavy--nothing skimpy about it). I find myself reading some sections completely and diving in for a just a few pages in others. A must have if you own iLife '05--whhich can be had for a song now that iLife '06 is out.
Covers all the major features and functions of iLife: iTunes, iPhoto 5, Garage Band 2 and moreReview Date: 2006-02-07
THE LIFE OF ILIFE '05!!Review Date: 2006-05-08
Pogue, begins by discussing how to use iTunes 4 for managing, playing, buying and sharing digital music. Then, he discusses how to use the iPhoto 5 program for downloading photos from your digital camera, and organizing, sharing, and printing them. The author continues by describing how to use the iMoves HD program for editing footage from a digital camcorder, adding effects, sound, and credits, and then presenting the result. Next, he details how to use GarageBand 2 for composing and recording terrific-sounding songs of your own. Then, the author provides an overview of how to use the iDVD 5 program for burning DVDs containing the movies, music, and photos from iTunes, iPhotos, iMoves, and GarageBand. Finally, he explains how to troubleshoot the preceding programs.
This most excellent book packages iDVD 5, iTunes, iPhotos, iMoves, and GarageBand come in a single package called iLife '05. In other words, if you've mastered all of the preceding information, you have all of the technical background you need to enjoy iLife '05: The Missing Manual.
Essential information for iLife 05 usersReview Date: 2006-03-18
PART 1: iTunes
1. Getting Music into iTunes
2. Getting Music out of iTunes
3. Managing Your Music
4. The iTunes Music Store
5. The iPod Connection
PART 2: iPhoto
6. Camera Meets Mac
7. The Digital Shoebox
8. Editing Your Shots
9. The iPhoto Slideshow
10. Prints and Books
11. Photos Online - and Your Network
12. iPhoto File Management
PART 3: iMovie
13. Camcorder Meets Mac
14. Building the Movie
15. Transitions and Effects
16. Titles, Captions, and Credits
17. Narration, Music, and Sound
18. Still Pictures and Quicktime Movies
19. Finding Your Audience
PART 4: iDVD
20. From iMovie to iDVD
21. iDVD Projects By Hand
22. Advanced iDVD
PART 5: GarageBand
23. Setting Up the Garage
24. Loops
25. Regions
26. Software Instruments (MIDI)
27. Recording and Editing Live Audio
28. Effects, Guitar Amps, and Instrument Models
29. Mixing and Publishing
PART 6: Troubleshooting
30. Troubleshooting iTunes
31. Troubleshooting iPhoto
32. Troubleshooting iMovie
33. Troubleshooting iDVD
34. Troubleshooting GarageBand

Used price: $2.32

Book for a true 3d modelerReview Date: 2003-04-24
This is the best book for anyone serious about Max/Viz because it simplifies the modeling aspects a lot and even helps 3d novices to understand the gist of 3d modelling. Unlike a lot of Max books it dedicates a sizeable amount of time to modelling through tutorials. Most Max books I've come across treat modelling as a step child and dive into animation and materials. How do you animate without modelling?
Anyways I recomend this book to anyone learning Max/Viz it will prepare you for more advanced levels.
If your serious about VIZ you need this book!Review Date: 2001-01-26
Best 3D Studio BookReview Date: 2003-01-19
Inside 3D Studio VIZ 3Review Date: 2002-03-07
I cannot wait for the VIZ 4 book!!
Forget the Tutorials (icluded with Viz)Review Date: 2001-04-19

Used price: $1.43

Good book of 3DS4 !!!Review Date: 1998-12-22
Great book for all skill levelsReview Date: 1998-08-24
Great book for all skill levelsReview Date: 1998-08-21
It starts with the basics and moves logically to advanced topics, all while using easy-to-follow tutorials. The CDROM comes with some nice textures that are good for making your own scenes.
Plus, in an appendix, it reviews most of the popular IPAS plugins for 3D Studio R4. This reference is useful to determine what software to spend your money on.
I would recommend this book to EVERYONE learning 3ds4!
The 3D Studio r4 bookReview Date: 1998-08-12
The perfect guide for beginners or advanced users. Required!Review Date: 1997-01-09

Used price: $21.00

InspiringReview Date: 2003-12-11
It is truly amazing what the unpublicized, interactive capabilities of QuickTime allow you to make.
I would warn anyone buying this book, use LiveStage Pro on a Mac as nature intended it; the Windows version is quite buggy and more than a little clunky.
Ever thought you know all about wired QuickTime movies?Review Date: 2003-10-17
The book covers every aspect regarding interactive content creation with QuickTime
It is a rich source of in-depth information and there is a wealth of ready to use functions. In combination with the many tutorials and samples it is valuable and useful for all who author interactive QT or intend to do.
For experienced users it is a real reference book even if your authoring environment differs from the one (LiveStage Pro) used throughout the book as many aspects and programming technics are transferable.
Super helpful bookReview Date: 2003-10-26
Excellent lessons useful in other dev environments as wellReview Date: 2004-02-04
For example there is a chapter on scripted motion which talks about linear interpolation, easing in and out, motion along mathematical functions, circular motion, paths and spline interpolation. I incorporated a few of these animation algorithms into my desktop applications and they work/look great.
Highly recommended.
An excellent reference book with all projects included on thReview Date: 2003-10-25
The book is broken up into six main sections covering topics such as sprites- communicating with them, moving them, interaction, modelling physics etc. Other sections include the structure of QT, adding interactivity to existing movies, user interfaces, multimedia and communicating with the world.
Each section is subdivided into chapters looking at a specific area (39 chapters in all), and usually going through several small projects. ALL of these projects are included on the CD, often in both beginning and final forms so that you can go through all the steps or just look at the final version if you are more advanced. Because the book is structured with more complex issues handled later on, even a relative newcomer can work through the book, while the experienced QT content producer can go directly to the sections of particular interest.
There is a 42 day trial version of LiveStage Pro on the Cd as most of the projects are done using it, along with demos of several other programs and examples of the best QT work by other people.
In the introduction Matthew mentions that he often looks at the contents and index of a reference book first, as these tell you a lot about a book. Nine pages of Contents, twenty pages of Index, a Glossary and Appendix S! Even including a list of every file on the CD and many http links.
As Matthew explains how things are done rather than simply showing you the program-specific scripts a lot of the book can be applied to other multimedia environments such as Flash, Director and Runtime Revolution. I regard this book as required reading for all people working to create highly interactive media, whether they use QT or not.
In summary this book will revolutionise how you think of and use QuickTime. By showing what is possible rather than what is commonly used Matthew expands the interactive medium in a way that pushes the boundaries.
Highly recommended, and I found that the author quickly replies to any questions that you ask him by email.
Related Subjects: I-Opener
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