Hardware Books


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Hardware Books sorted by Average customer review: high to low .

Hardware
Web Application Architecture: Principles, Protocols and Practices
Published in Paperback by Wiley (2003-10-22)
Authors: Leon Shklar and Richard Rosen
List price: $60.00
New price: $37.80
Used price: $48.13

Average review score:

I like this book
Helpful Votes: 12 out of 13 total.
Review Date: 2004-02-02
I am not an expert developer but I have a fair amount of experience building financial applications in Java and C++. I spent quite some time looking for a book that would get me started with Web technologies. It is not easy. Yes, there are many books that describe one or another technology but I wanted to find one that puts these technologies in prospective. I was very pleased when I found this book. I can always dig deeper in one direction when I need to but this book helps me to understand how to get started and where to concentrate my efforts. I like it, I think it is very useful.

Historical perspective + technical detail = useful book
Helpful Votes: 18 out of 18 total.
Review Date: 2004-01-21
I have to disagree with the reviewer who disparaged this book's emphasis on history. The background on TCP/IP protocols explained how HTTP came to be and why servers and browsers work the way they do. Discussion of how web development platforms evolved provided insight into the problems newer approaches tried to solve and the problems some of them created. The authors may have gone overboard spouting the merits of "separating content from presentation" and touting the praises of MVC approaches, but their point is a valid one you can really relate to if you've worked with page-centric platforms like ASP and JSP. The historical review of different approaches explained the authors' reasons for ultimately choosing an MVC approach with Struts and JSTL, and offered insights into how development platforms may evolve in the future. This is a book that starts with basics and builds on them, covering protocols, markup languages, and development platforms. The history helps drive the points home. Personally, I learned a lot from this book. I agree that they could have provided a CD-ROM, but it turns out their website (webappbuilders.com) is pretty good and has other good info aside from the app's source code, including some articles from the authors.

Takes intermediate developers to the next level
Helpful Votes: 25 out of 25 total.
Review Date: 2004-06-16
This book is an ideal text for providing intermediate-level web developers with a solid grounding in architectural principles and more advanced techniques. Before going into why I like this book I do want to offer one caveat - the authors' approach is towards the Model-View-Controller paradigm, and is based on Java Standard Tag Library, Jarkata struts and Apache. These are solid elements, but if you are working in a different environment you will not appreciate this book as much.

The historical material in this book is not fluff if you approach it with the intent to gain a fuller understanding of the major components of the Internet and web. This material is rich with details about why the core web technologies developed and evolved, including design choices the pioneers made in the face of constraints. In a subtle way this part of the book is a primer on design and architecture.

What makes this book so valuable is the non-trivial application that brings this book alive. This is a refreshing change from other books that use thinly contrived snippets of code or trivial applications. The code for this application can be downloaded from the book's supporting web site, which also contains errata (thus far there are only two entries), and articles that are valuable resources with or without this book.

Overall this is one of the better books on web application design and development, and one that dives into code and technical details.

Great Crossover Book
Helpful Votes: 6 out of 6 total.
Review Date: 2005-09-02
I've been writing Windows-based mutlimedia applications since Windows 95 was released. I've been looking for a good book to help the crossover to web application development, and I found that this was just the ticket. Explanations were solid and presented in a way that made experimentation easy (both from the browser and server side). Quite simply, this book served as a great jumping off point for deeper exploration into session management, security, web services (both SOAP and Rest), etc. Definitely a great introduction for folks with a software engineering background.

good summary
Helpful Votes: 7 out of 7 total.
Review Date: 2004-08-13
I always thought Amazon search is good but I stumbled upon this book at a store. It's a useful summary, but not a reference. I particularly like the examples and the way they build up from trivial to complex. The level of detail is right. Altogether, very refreshing.

Hardware
ARM System-on-Chip Architecture (2nd Edition)
Published in Paperback by Addison-Wesley Professional (2000-08-14)
Author: Steve Furber
List price: $58.99
New price: $34.38
Used price: $25.37

Average review score:

Classical, Definitive Guide up to ARM9
Helpful Votes: 0 out of 0 total.
Review Date: 2008-08-23
This is one of the best technical books I've ever read. It is very easy to read, no nonsense, very practical and packed with lots of designer's secret you probably won't find elsewhere. Although many newer ARM cores had been designed since the publication in 8 years ago, the content of remain relavent, as there are still many designs based on ARM7 and ARM9 which are explained very detail in this book (some limited coverage on ARM10). Maybe the author just need to publish a Volume II to continue from this book left, rather than another edision.

This book isn't just for ARM user, I would recommend it to any engineer or graduate student who deal with microprocessor. Most microprocessor textbooks only tell you 'how' a processor or a bus work. This book tells you 'Why'. The author tells from his real design experience on how to improve the professor performance by using different pipeline, memory architecture, cache, bus etc.

Buy it, it is fun to read!

Excellent book
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-22
In 20+ years of software development on a host of different target processors I've seen all kinds of documentation. My current projects represent my first exposure to the ARM. I have found this book to contain everything almost everything I've needed. The only thing that I'd like to see the author add in the next edition is a better discussion on EABIs (Extended Application Binary Interface). This book is a very good source for anyone needing to understand the guts of the ARM processor for software related needs. It is one of the better sources I used over the years.

It's a good book
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-18
This IS a good book. Plenty of contents. It's better be used as a mix-purpose book as a guide material and a referrence. You'd better focus what you want if you don't have that much time. Otherwise it will be a very good spare time reading.

GOOD book to have
Helpful Votes: 0 out of 10 total.
Review Date: 2005-10-14
This is a really good book to have ! Real stuff !

An exceptional book
Helpful Votes: 5 out of 7 total.
Review Date: 2004-03-03
This book is very easy to read, but it also provides surprisingly quite detailed information that is sufficient to understand ARM chips' design and architecture. The book is almost self-contained although a little background in computer organization/architecture is helpful (but not necessary).

Hardware
The Complete Computer Trainer
Published in Paperback by McGraw-Hill Companies (1996-06-20)
Author: Paul Clothier
List price: $39.95
New price: $25.95
Used price: $7.98
Collectible price: $109.01

Average review score:

Very Helpful, Practical Information
Helpful Votes: 2 out of 2 total.
Review Date: 2005-07-01
I found the information in this book helpful from the very first page. The tips Mr. Clothier shares in his book are very practical and specific, from writing course material to dealing with "difficult" students. Although the print date is almost ten years old, I found the information to be quite relevant even today. I am not certain, however, whether it is worth the $110 price currently listed. I paid $40 used, and I don't regret a penny that I spent. I keep it at my desk and refer to it often as a refresher.

Every IT trainer needs this
Helpful Votes: 4 out of 4 total.
Review Date: 2001-06-06
I have been teaching computer classes for over 5 years. I learn something new everytime I read this book. This book contains many of the things I tell my friends who are struggling with trying to do computer training. I think this book would be good for any company that is interested in computer training.

R U an IT Trainer - then buy this book
Helpful Votes: 4 out of 4 total.
Review Date: 2001-05-12
This is the only book that I have seen which deals with IT training - even as an experienced trainer I still got ideas from it.

Just after reading a few pages I already had enough ideas on how to change my training practices that I made changes on my next course (which was the next day).

I will continue to read, and review everything in this book.

Read it, don't miss out!

R U an IT Trainer - then buy this book
Helpful Votes: 4 out of 4 total.
Review Date: 2001-05-12
This is the only book that I have seen which deals with IT training - even as an experienced trainer I still got ideas from it.

Just after reading a few pages I already had enough ideas on how to change my training practices that I made changes on my next course (which was the next day).

I will continue to read, and review everything in this book.

Read it, don't miss out!

A must-read for all IT trainers and their managers!
Helpful Votes: 8 out of 8 total.
Review Date: 2001-01-06
As a human resources and workforce learning/performance professional who has managed and executed all phases of end-user training at various times since 1982, I can't recommend this book highly enough. Although "Encouraging Independence" should be required for all novice computer instructors regardless of where they teach, it still serves as an excellent reminder for the more experienced. (I'm revamping some courseware as a result of that chapter.) "Training Delivery" provides a great outline for a train-the-computer trainer program. And for senior practitioners like me, "Trainer Development" and "Adapting to the Learner" are simply superb. (In the latter, he offers tips for handling different types of knowledge gaps plus cognitive and psychomotor challenges. With congenital and acquired neuropsychological disorders on the rise--meaning greater, not fewer, individuals with these conditions in the workplace now and in the future--plus the aging workforce, such issues have begged to be addressed in books on instructor effectiveness. Clothier rises to the occasion beautifully.) On a lighter note, I'm relieved to read Clothier's recall of an irony I've had: that limited sleep the night before a class has led to greater instructional effectiveness, adrenalin rushes notwithstanding!

Hardware
Computer Organization
Published in Paperback by Osborne McGraw-Hill (2001-10)
Authors: V. Carl Hamacher and Zvonko Vranesic
List price:

Average review score:

Has been there on many occasions
Helpful Votes: 0 out of 0 total.
Review Date: 2007-11-08
Helped me in my undergrad (older version). Helped me when I gave subject GRE recently. Covered Pipelining superscalar, out-of-order execution processors, caching and secondary storage, combinational and sequential ckt review etc real well. No computer architecture book covered them all so clearly, and in one book.

Lucid and Timeless
Helpful Votes: 1 out of 1 total.
Review Date: 2008-02-29
A clearly written book, which employs a simple language. Another beauty of the book is that all loose ends are tied up. As sentences unfold one will realize why a particular phrase was used earlier and so on. That makes a big difference for an engineering text book.

It is the best book that I know for fundamentals. Hence, it will be useful for years to come.

Must have for all embedded systems people.

Excellent undergraduate text
Helpful Votes: 2 out of 2 total.
Review Date: 2005-07-13
This was the assigned text for my junior year computer engineering course on computer organization. I loved it. The explanations are clear, progress logically, and are clearly presented. I find myself picking it up from time to time, both to read the more advanced chapters out of personal interest and to look up details needed in more advanced coursework.

Excellent Book
Helpful Votes: 2 out of 15 total.
Review Date: 2000-02-10
After reading this book do not believe you'll know everyting about computing , but you'll know more than others do.

excellent, thorough, and clear
Helpful Votes: 4 out of 6 total.
Review Date: 2006-07-01
I had a chance to recommend this to a colleague just last week. It is easily twice the price of the "competing" books on the market, but you get what you pay for. With this book plus (perhaps) a hands-on course in the microprocessor laboratory--interfacing various logic families to output devices, e.g., or whipping up a robot of limited capabilities--the student gains the ultimate understanding of what makes computer systems "tick," from the loftiest levels of software, through the details of instruction set implementation (microprogrammed control, prefetching, cycle-stealing DMA transfers) and even the detailed digital logic circuits that underlie the CPU.

I dare say the student who aces this course is all but prepared to build a simplistic CPU on his own--"simplistic" because, though the concepts can be understood quite completely, it's an intricate challenge. Notably, the book has kept pace with the times: while the PDP-11 instruction set is didactically wonderful--clear and easy and even sporting reasonable opcode mnemonics--you don't see lots of PDP or LSI (or, for that matter, VAX) minis floating around nowadays. So, HV&Z moved on to the 68000, the Power PC, perhaps even the Pentium in the latest (of five or six) editions. (Good move, gentlemen: you've actually done your homework rather than just changing "happy" to "glad" and reprinting with a new version number!)

I used this book as a junior, but (a) I went to Cooper Union, which operates at an extremely high intellectual level [let's put it this way: I took a number of graduate-level computer science electives--compilers, OS, etc.--taught by Bell Labs MTSs as a junior and senior; and some "doctoral" courses that I took at Case were--honest Injun--watered-down versions of similar courses I had taken at Cooper], and (b) I graduated more than twenty years ago, and requirements always creep downward: a few credits fewer, a few tangential courses eliminated, perhaps one fewer humanities elective necessary to matriculate, etc. By 2006 standards, I would reluctantly have to reclassify HV&Z as a postgraduate text.

(A little puzzle for the reader: we had to build--from NAND gates--a microcomputer featuring two three-bit registers, and my squad was the only one that implemented an "exchange registers" function that required only one cycle and used no auxiliary storage registers. How did we do it? Tick ... tick ... tick ... time's up! The circuitry compared corresponding bits from both registers. If they matched, it did nothing; if they differed, it flipped both! So, there was no literal "exchange" operation: rather, each was simultaneously reset to the value of the other.)

Hardware
Flash MX Design for TV and Video
Published in Paperback by Wiley (2002-10-17)
Authors: Janet Galore and Todd Kelsey
List price: $49.99
New price: $17.96
Used price: $5.57

Average review score:

The most informative Book for Flash on TV
Helpful Votes: 2 out of 2 total.
Review Date: 2005-05-25
This book has helped me a lot for the TV commercial to be created in Flash..I thank the author of the book for this wonderfull help..

MacIntosh & plugins needed to get full use of this book
Helpful Votes: 4 out of 5 total.
Review Date: 2005-01-02
In order to use the examples in this book you will need a MacIntosh. You will also have buy quite a number of third-party plugins. If you own a Mac and have money for plugins than this is a very helpful book.

But look elsewhere if you only have a Windows computer and want to use only Flash for video work.

You Get Your Money's Worth
Helpful Votes: 4 out of 4 total.
Review Date: 2003-12-23
An excellent Flash book. It goes through every aspect of the production process, from writing the script to exporting to videotape. It tells you how to prepare your Flash animations the right way, and provides information on the correct project size, frame rate, title & action safe guides, etc. for broadcast. This information is invaluable if you ever intend to submit your Flash animation to a festival or studio, and you have to export your movie out to videotape. I also found the interviews with seasoned Flash animators to be very insightful. You will not regret buying this book.

FlashTV! highly recommends this book!
Helpful Votes: 4 out of 4 total.
Review Date: 2003-01-20
If you're a traditional animator or a web-based flash animator (all levels), "Flash MX Design for TV and Video" IS the definitive guide to taking your flash animation to video, television and DVD. Not only is this book chock full of animation techniques, it also explores working with sound, flash video capabilities and limitations, visual storytelling and cross-purposing, the process of designing your project with a variety of delivery options in mind. This book is a must-have for every serious Flash Animator seeking to take their flash stories to the next level. We are proud to recommend it to our FlashTV members.

Nicholas Da Silva, ...

Essential Reference for theNext Wave of Flash
Helpful Votes: 4 out of 4 total.
Review Date: 2002-12-12
Its just a mater time before more quality content shifts from the workstations to the living rooms of the world. This is the definitive guide on bridging Flash content for the Web to Television. A truly indespensible reference for any Flash professional wanting to make the transition.
Janet Galore and Todd Kelsey lay it all out clearly and write in an easy to read style that doesn't skimp on details. The entire book is laden with terrific artwork and helpful screen grabs that support the text. Very undaunting for the visually inclined.
The sections on video exporting, and postproduction effects was particularly eye opening. this section alone cleared a lot uncertainty for me.
While this book won't make the reader a better Flash animator/designer, it most definately will make any level Animator or designer a more informed artist. It will open a lot of doors personaly and in the hands of a talented, creative person, change the ever evolving face of the Flash community indelibly.

Hardware
How to Do Everything with Your PC
Published in Paperback by Osborne/McGraw-Hill (2000-10-16)
Author: Robert Cowart
List price: $24.99
New price: $1.06
Used price: $0.46

Average review score:

Best book on PCs I have come across
Helpful Votes: 2 out of 2 total.
Review Date: 2001-11-16
I've your fantastic book, How to Do Everything with Your PC, and I do have to say it's the best book I've purchased yet! It's answered just about every question I've had. Just about everything a person can think of about using a Windows PC is answered in this book, from doing my email, getting on the Internet, even making digital movies -- it's answered in this book.

A great deal to offer even the more experienced users
Helpful Votes: 2 out of 2 total.
Review Date: 2001-07-05
How To Do Everything With Your PC is more than a simple introduction to personal computers. Robert Cowart has written a thoroughly "user friendly" and comprehensive guide to how even the most novice computer user can take full advantage of all the capabilities computer technology has to offer them. Every aspect is methodically covered including selecting the PC that best meets a particular need; effectively using the Windows operating system; customizing the Web browser; upgrading equipment and troubleshooting problems on the system with ease and confidence; getting connect to, and efficiently using, the Internet; managing personal finances on the PC; building a home computer network (including a wireless network); manipulating digital photographs on the PC; creating a "digital jukebox" with the PC; synchronizing data from the PC to a handheld device or laptop; and much, much more. How To Do Everything With Your PC is very highly recommended for those new to computers -- and has a great deal to offer even the more experienced users.

A must read for anyone who uses a PC
Helpful Votes: 2 out of 2 total.
Review Date: 2001-05-08
If you're looking to get the maximum use from your PC investment, this is the book to read. The book gives you concise information on how to set up your PC and perform routine maintanence. There's also sections on using peripheral hardware, setting up your own Web site, and using with the software that comes bundled with most PCs. I learned volumes by reading this well-written, easy to understand book and can highly recommend it to anyone who owns a PC and wants to get the most from it.

Comprehensive Computer Learning Tool
Helpful Votes: 4 out of 4 total.
Review Date: 2003-12-07
I have read the entire book and enjoyed every minute of it. The most important thing however is this: Cowart's book is very,very good, and he is more than knowledgeable in his field. The book is one that you will retuirn to time and time again, for answers. You bought, or are thinking of buying it for one reason: to learn more about your computer. This book has all the answers to probably 95% of the questions you may have. It covers nearly everything about computers that readers want to know and to learn. It is easy to understand, and for the person who is new to computers, this is a must. It has a well thought out Index which is also of importance to those who don't understand their new machine. For more experienced users,this book is for you too. It's a reference book you'll enjoy,and use, for a long time.By the time it becomes obsolete, I expect Robert Cowart to write an updated version; but that time isn't anytime soon.

Most readable computer book I have ever bought
Helpful Votes: 5 out of 5 total.
Review Date: 2001-02-26
The book was actually for my wife (who hates computers and hates manuals even more), yet needs them in her business. She keeps the book on her desk as a reference. It does not use technobabble and is not boring. The index is good. It is written a lot like asking a friend for help. It is not intimidating. Now I am about to order another one for myself.

The format and content was unusual - light hearted and entertaining, yet helpful and complete. I have been using computers since working on mainframes in college in 1958. Even with this background, I found the book helpful and informative. I often get phone calls from friends and customers about their computer problems and have already purchased three additional copies of the book for their use.

I highly recommend the book for all users from beginner to veteran.

Hardware
iLife '05: The Missing Manual
Published in Paperback by Pogue Press (2005-08-24)
Author: David Pogue
List price: $29.95
New price: $6.01
Used price: $0.67

Average review score:

Great price/book/content
Helpful Votes: 1 out of 1 total.
Review Date: 2006-06-21
All around, yet another hit from the Missing Manual series!

I'm well versed in most things computer, so computer books often either are way under my interest level or are very technical in nature. This is a great mix of advanced techniques taught in a quick and understandable way.

I'm actually using iLife '06, but haven't hit any major roadbumps between the content in the book and the '06 apps.

Great stuff - now I'm drooling over the iPhoto specific book - I want to dig even deeper into that app now that I understand the basics!

Can't miss with anything in this series...
Helpful Votes: 2 out of 2 total.
Review Date: 2006-03-22
iLife '05 is the fifth Missing Manual I've purchased. I find them helpful, informative, and fun to read. The chapter layout is logical and fluid, the index is thorough, and the entire manual is chock full of color (!) illustrations.

The first few chapters will walk the beginner through iTunes and the iTunes Music store. There is even a chapter on managing your iPod.

Next is iPhoto, Apple's image browser-librarian-editor. Like Apple's software, there is more than first meets the eye in these pages.

Section three covers iMovie, from working with your camcorder through producing something worth burning to DVD...leading seamlessly to

Section four, exploring iDVD. Both general concepts and insider-like tips abound.

Section five covers GarageBand. All the above sections are much more accessable and thorough than Apple's Help system. This Missing Manual closes with more than 50 pages of troubleshooting tips for the 5 software titles, and an excellent index.

The whole book is a pleasure to read, browse, or just to hold in the hand (though it's heavy--nothing skimpy about it). I find myself reading some sections completely and diving in for a just a few pages in others. A must have if you own iLife '05--whhich can be had for a song now that iLife '06 is out.

Covers all the major features and functions of iLife: iTunes, iPhoto 5, Garage Band 2 and more
Helpful Votes: 2 out of 2 total.
Review Date: 2006-02-07
David Pogue's iLife 05: The Missing Manual covers all the major features and functions of iLife: iTunes, iPhoto 5, Garage Band 2 and more. These are all key cornerstones of the Mac's popularity and here are revealed by a weekly computer columnist for the New York Times who is himself a Macintosh author. From producing polished music recordings with no prior experience to using information panels, effects panes, film rolls and other features of iLife 05, you simply can't be without this book if you own the program. The full color screen examples packed throughout make it hard to mess up.

THE LIFE OF ILIFE '05!!
Helpful Votes: 3 out of 3 total.
Review Date: 2006-05-08
Do you need to harness cutting-edge technology for your own creative expression and entertainment? If you do, you're in luck! Author David Pogue, has done an outstanding job of writing a book that doesn't require you to be a professional working for a media conglomerate to read it.

Pogue, begins by discussing how to use iTunes 4 for managing, playing, buying and sharing digital music. Then, he discusses how to use the iPhoto 5 program for downloading photos from your digital camera, and organizing, sharing, and printing them. The author continues by describing how to use the iMoves HD program for editing footage from a digital camcorder, adding effects, sound, and credits, and then presenting the result. Next, he details how to use GarageBand 2 for composing and recording terrific-sounding songs of your own. Then, the author provides an overview of how to use the iDVD 5 program for burning DVDs containing the movies, music, and photos from iTunes, iPhotos, iMoves, and GarageBand. Finally, he explains how to troubleshoot the preceding programs.

This most excellent book packages iDVD 5, iTunes, iPhotos, iMoves, and GarageBand come in a single package called iLife '05. In other words, if you've mastered all of the preceding information, you have all of the technical background you need to enjoy iLife '05: The Missing Manual.

Essential information for iLife 05 users
Helpful Votes: 6 out of 6 total.
Review Date: 2006-03-18
This is a good book for understanding all of the applications included in iLife 05. Note, however, that iLife 06 has been released with a host of new features, and thus depending on whether or not you intend to upgrade, this book may have a limited lifespan of usefulness at this point in time. As of iLife '06, iLife consists of six components: iTunes, iPhoto, iMovie, iDVD, GarageBand, and iWeb. However, if you intend to stick with iLife 05 for awhile, you couldn't ask for a better guide. Basically, what the author has done is condense his Mac missing manual series of books- iMovie&DVD, iPhoto, iTunes&iPod, and GarageBand - into one volume. I have some of the missing manuals for the individual applications, and I compared the individual books with the applicable sections in this book, and they seem to be equitable in quality. The only thing you are really missing is some of Pogue's insight into using the applications - for example, some pointers on film-making in the case of the iMovie&iDVD book versus this book. There also seem to be more advanced user and customization information in the individual "Missing Manual" books versus this book, so perhaps power-users would be better off buying the individual missing manuals on the applications. I notice that Amazon does not show the table of contents, so I do that here for the purpose of completeness:
PART 1: iTunes
1. Getting Music into iTunes
2. Getting Music out of iTunes
3. Managing Your Music
4. The iTunes Music Store
5. The iPod Connection
PART 2: iPhoto
6. Camera Meets Mac
7. The Digital Shoebox
8. Editing Your Shots
9. The iPhoto Slideshow
10. Prints and Books
11. Photos Online - and Your Network
12. iPhoto File Management
PART 3: iMovie
13. Camcorder Meets Mac
14. Building the Movie
15. Transitions and Effects
16. Titles, Captions, and Credits
17. Narration, Music, and Sound
18. Still Pictures and Quicktime Movies
19. Finding Your Audience
PART 4: iDVD
20. From iMovie to iDVD
21. iDVD Projects By Hand
22. Advanced iDVD
PART 5: GarageBand
23. Setting Up the Garage
24. Loops
25. Regions
26. Software Instruments (MIDI)
27. Recording and Editing Live Audio
28. Effects, Guitar Amps, and Instrument Models
29. Mixing and Publishing
PART 6: Troubleshooting
30. Troubleshooting iTunes
31. Troubleshooting iPhoto
32. Troubleshooting iMovie
33. Troubleshooting iDVD
34. Troubleshooting GarageBand

Hardware
Inside 3D Studio VIZ 3 (Inside)
Published in Paperback by New Riders Press (2000-09-11)
Authors: Ted Boardman and Jeremy Hubbell
List price: $49.99
New price: $9.99
Used price: $2.32

Average review score:

Book for a true 3d modeler
Helpful Votes: 2 out of 2 total.
Review Date: 2003-04-24
This is the best max/Viz book I have used. I've been learning Max/viz on my own for about 4 months now and after getting this book the program has been completely demystified. Max has a really complex interface that scares people away and does not lend to trial and error and that is exactly where this book excels at. The step by step tutorials are helpful even though I'm using Viz4.
This is the best book for anyone serious about Max/Viz because it simplifies the modeling aspects a lot and even helps 3d novices to understand the gist of 3d modelling. Unlike a lot of Max books it dedicates a sizeable amount of time to modelling through tutorials. Most Max books I've come across treat modelling as a step child and dive into animation and materials. How do you animate without modelling?
Anyways I recomend this book to anyone learning Max/Viz it will prepare you for more advanced levels.

If your serious about VIZ you need this book!
Helpful Votes: 2 out of 2 total.
Review Date: 2001-01-26
Over the course of the last year I have been teaching myself 3d studio viz. When this book finally shipped I immediately ordered one, and am I glad I did. I find every chapter gives me some tips for modelling in this powerful program that I never would have thought of on my own. Every chapter is well written but be advised that you should have an understanding of viz before working through this book. If your just starting with the software, do the tutorials that ship with the software before moving on to this book. The tutorials are quite good at reinforcing the concepts but assume that you have some viz experience under your belt. A great book - period!

Best 3D Studio Book
Helpful Votes: 3 out of 3 total.
Review Date: 2003-01-19
Forget any of the other books on Max or Viz. This one is the BEST for Architects & Designers. I learned more from this book than I did in an entire semester at school. I used it on Viz 4 -and other than a few differences, mainly the sub-object button, the instructions are the same.

Inside 3D Studio VIZ 3
Helpful Votes: 3 out of 3 total.
Review Date: 2002-03-07
Great, Great, Great book. Just the right material for the intermediate to the advanced, with great tips and tricks. I found the format of the book easy to follow and the lessons very intuitive.
I cannot wait for the VIZ 4 book!!

Forget the Tutorials (icluded with Viz)
Helpful Votes: 4 out of 4 total.
Review Date: 2001-04-19
I learned more in the first chapter of this book than I did by following ALL of the tutorials included with Viz. A great self-teaching guide.

Hardware
Inside 3d Studio, Release 4/Book and Cd Rom
Published in Paperback by New Riders Pub (1995-01)
Authors: Steven D. Elliott, Phillip L. Miller, Alan Devore, and Tim Forcade
List price: $55.00
New price: $15.00
Used price: $1.43

Average review score:

Good book of 3DS4 !!!
Helpful Votes: 1 out of 1 total.
Review Date: 1998-12-22
I start learning 3DS4 using this book and I found it very easy to understand. Anybody who want to learn 3DS should buy it.

Great book for all skill levels
Helpful Votes: 1 out of 1 total.
Review Date: 1998-08-24
This book is outstanding to learn and to enhance one's knowledge of 3DS4. It is fun to read, and is really quite a page-turner! It starts with the basics and moves logically to advanced topics, all while using easy-to-follow tutorials. The CDROM comes with some nice textures that are good for making your own scenes. I would recommend this book to EVERYONE learning 3ds4!

Great book for all skill levels
Helpful Votes: 1 out of 1 total.
Review Date: 1998-08-21
This book is outstanding to learn and to enhance one's knowledge of 3DS4. It is fun to read, and is really quite a page-turner! It is structured so that it holds your attention - i.e. it doesn't linger for 50 pages on one topic and mention another in passing.

It starts with the basics and moves logically to advanced topics, all while using easy-to-follow tutorials. The CDROM comes with some nice textures that are good for making your own scenes.

Plus, in an appendix, it reviews most of the popular IPAS plugins for 3D Studio R4. This reference is useful to determine what software to spend your money on.

I would recommend this book to EVERYONE learning 3ds4!

The 3D Studio r4 book
Helpful Votes: 1 out of 1 total.
Review Date: 1998-08-12
This is the best book of 3D Studio r4, in a couple of weeks you can learn almost everithing, starting with modeling, texturing, animating and scripting.

The perfect guide for beginners or advanced users. Required!
Helpful Votes: 1 out of 1 total.
Review Date: 1997-01-09
It is an excellent companion to everyone that wants to learns the powers of 3D Studio. Contains many things that help you to understand easy and quick. There is also a very good CDROM companion to this book that has many stuff to look such as materials, images or even some extra demo programs. I am completely satisfied of this book so I higly reccomend it

Hardware
Interactive QuickTime: Authoring Wired Media (QuickTime Developer) (QuickTime Developer Series)
Published in Paperback by Morgan Kaufmann (2003-08-08)
Author: Matthew R. Peterson
List price: $71.95
New price: $51.43
Used price: $21.00

Average review score:

Inspiring
Helpful Votes: 0 out of 1 total.
Review Date: 2003-12-11
This is one of the most helpful computer books I have ever read. I not only learned from the numerous examples, I was inspired by their creativity to create content of which I'm proud, and to go from making a me-too product to something people will talk about.

It is truly amazing what the unpublicized, interactive capabilities of QuickTime allow you to make.

I would warn anyone buying this book, use LiveStage Pro on a Mac as nature intended it; the Windows version is quite buggy and more than a little clunky.

Ever thought you know all about wired QuickTime movies?
Helpful Votes: 0 out of 0 total.
Review Date: 2003-10-17
By reading this book you may probably notice, that you are wrong and you will be surprised how much there is you can still learn about the subject.
The book covers every aspect regarding interactive content creation with QuickTime
It is a rich source of in-depth information and there is a wealth of ready to use functions. In combination with the many tutorials and samples it is valuable and useful for all who author interactive QT or intend to do.
For experienced users it is a real reference book even if your authoring environment differs from the one (LiveStage Pro) used throughout the book as many aspects and programming technics are transferable.

Super helpful book
Helpful Votes: 2 out of 2 total.
Review Date: 2003-10-26
I just started using Live Stage Pro to author quicktimes 2 months ago and found the software's manual to be helpful but light on insight. In a nutshell 'Interactive Quicktime' is a crucial book to get if you're learning LSP (although the author goes into other methods of working with quicktime too). What can I say? It helps you understand what's going on within the world of the quicktime architecture and walks you through tons of projects to help you get it. I wasn't getting it with the LSP manual. As the author states it would be helpful to know a little bit of applescript or some other programming language but I'm picking it up slowly but surly and I've never written a word of code in my life. It's well worth the price.

Excellent lessons useful in other dev environments as well
Helpful Votes: 3 out of 3 total.
Review Date: 2004-02-04
This really is an excellent book. The examples that Matthew uses to teach in each chapter are useful far beyond just wired QuickTime. I keep it next to my desk for use in my other development environments as well.

For example there is a chapter on scripted motion which talks about linear interpolation, easing in and out, motion along mathematical functions, circular motion, paths and spline interpolation. I incorporated a few of these animation algorithms into my desktop applications and they work/look great.

Highly recommended.

An excellent reference book with all projects included on th
Helpful Votes: 3 out of 3 total.
Review Date: 2003-10-25
If you think that QuickTime is just a media player for showing video and listening to audio, this book will make you think again. Delving into the depths of the QuickTime architecture Matthew shows the reader the huge breadth of interactivity that is possible and encourages the reader to think how techniques can be applied in different ways. Each chapter ends with an 'Explorations' section asking the reader to think about various topics that have been looked at, and how they can be applied.

The book is broken up into six main sections covering topics such as sprites- communicating with them, moving them, interaction, modelling physics etc. Other sections include the structure of QT, adding interactivity to existing movies, user interfaces, multimedia and communicating with the world.

Each section is subdivided into chapters looking at a specific area (39 chapters in all), and usually going through several small projects. ALL of these projects are included on the CD, often in both beginning and final forms so that you can go through all the steps or just look at the final version if you are more advanced. Because the book is structured with more complex issues handled later on, even a relative newcomer can work through the book, while the experienced QT content producer can go directly to the sections of particular interest.

There is a 42 day trial version of LiveStage Pro on the Cd as most of the projects are done using it, along with demos of several other programs and examples of the best QT work by other people.

In the introduction Matthew mentions that he often looks at the contents and index of a reference book first, as these tell you a lot about a book. Nine pages of Contents, twenty pages of Index, a Glossary and Appendix S! Even including a list of every file on the CD and many http links.

As Matthew explains how things are done rather than simply showing you the program-specific scripts a lot of the book can be applied to other multimedia environments such as Flash, Director and Runtime Revolution. I regard this book as required reading for all people working to create highly interactive media, whether they use QT or not.

In summary this book will revolutionise how you think of and use QuickTime. By showing what is possible rather than what is commonly used Matthew expands the interactive medium in a way that pushes the boundaries.

Highly recommended, and I found that the author quickly replies to any questions that you ask him by email.


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