Graphics Books
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Used price: $69.95

StrangersReview Date: 2003-04-17
No superheros, no magic, no aliens, no spaceships -Review Date: 2002-09-02
Strangers In Paradise- A Worthwhile ReadReview Date: 2000-11-14
SiP turned out to be one of the greatest reading experiences I've ever had. The plot, and characters, are complex but not imcomprehensible, and the art is fabulous. It's not for people like some of my rather illiterate friends, but I recommend the entire collection of Strangers In Paradise to anyone- comic book reader or no, age doesn't matter- who enjoys a good read.
I'm male, I like superheroes, and I love Strangers...Review Date: 2000-01-11
A comic for people who don't like comics!Review Date: 1999-12-29

Used price: $11.28
Collectible price: $24.95

Tools for ArtistisReview Date: 2002-03-11
Exciting new conceptReview Date: 2002-02-24
Creative Computer Tools for Artists: Using Software to DeveReview Date: 2002-03-15
Something for Every ArtistReview Date: 2002-03-05
InnovativeReview Date: 2002-02-16

Used price: $28.00
Collectible price: $94.95

campy funReview Date: 2008-01-11
Cheeky Spy Fun - a Pure and Simple BlastReview Date: 2007-08-21
What's surprising about this comic is, with a hokey premise like the one above, just how rip-roaring good it really is. At first blush a product of the mid-1990s "Bad Girls" craze (the main characters are attractive female spies in revealing costumes...hence the title), Hartnell and Campbell combine an obvious love of a good old-fashioned action yarn with pieces of 70s and 80s nostalgia - references to and influences from many pop culture institutions abound, including Star Wars, He-Man, James Bond, G.I. Joe, and many more. There are also ingenious homages to Raiders of the Lost Ark: a car-chase scene near the beginning of the volume (including a very familiar covered cargo truck...) and the climactic scene at the end are pitch-perfect tributes to that seminal action film that will leave readers smiling. Campbell's artwork is another reason to give this comic a chance: walking the fine line between cartoony and stylized, his characters are expressive and relatable, his backgrounds detailed, and his grasp of anatomy highly intuitive. Very much recommended.
It's definitely been done before and probably much better...Review Date: 2007-02-08
I'd definitely rate the content of this book a PG-13 though, because there are a LOT of shots which show off 98% of the girl's bodies. Truth be told, those shots weren't really necessary for me because I enjoyed it for the action and humor, but I suppose there had to be a draw for the average, acne-ridden, comic book reading teenager that they wouldn't get from other comic books. And Abbey and the girls definitely do not disappoint in this area.
As a fan of a like-minded TV show called She Spies, I love this comic and would recommend it to anyone I know to be a fan of light fun reading. The action and humor is none-stop in this book. The only thing I didn't really like was the sub-plot involving "mysterious" male character "Zero". He really WAS a "zero" in my book as I couldn't bring myself to give a crap about him.
Anyway, if you ask me, this series is begging to be turned into a summer blockbuster film and I've actually begun writing a script for it. Probably doesn't mean squat since I'm not at all affiliated with hollywood, but the fact remains that I'd really like to see this series get the big-screen treatment.
To me, this graphic novel perfectly embodies what comics are meant to do. It pulls the viewer into a whole other world for the span of about an hour.
Superbly EntertainingReview Date: 2005-06-09
Introduction by "Evil Dead" Star Bruce Campbell
Introduction by Danger Girl Creator/Artist J. Scott Campbell
Danger Girl Preview
Danger Girl 1-7
Cover Gallery containing all regular and variant covers
5 Page Danger Girl Sketchbook
Danger Girl is a wonderful world of action and adventure told through beautiful artwork and a story that is just plain fun. It follows adventurer Abby Chase as she is recruited into the female secret agent team known as Team Danger Girl in their attempts to stop an evil terrorist threat to the world from a neo-fascist organization called The Hammer Empire. This trade collects the first and really only good Danger Girl story as most of the one-shots that followed where done by different artists and were not up to par.
Like all the Image books of the 90's, most people paid attention to Danger Girl because of J. Scott Campbell's artwork as he was already famous from the comic Gen 13. But unlike previous Image comics that relied on art, Danger Girl and the other Cliffhanger Comics, Battle Chasers and Crimson, actually had a story that was bearable to read.
Danger Girl is heavily influenced by Campbell's love for the movies, and fortunately his love for downright entertaining movies such as Indiana Jones and Back to the Future. While the story resembles Charlie's Angels, True Lies, or a James Bond film more, it holds the feel of all those entertaining and fun adventure and spy movies by not taking itself too seriously.
A particularly enjoyable element to the comic is the "Previously in the pages of Danger Girl" page that begins each issue of Danger Girl. In just one page, the creators recap the last issue, throw in some funny captions, and always use a "cliffhanger" by warning of our heroes' "apparent DOOM!" These recaps have the campy feel of old TV shows like Bullwinkle and the Adam West Batman when they would preview the next episode.
What adds to the story-telling is Campbell's artistic style that is influenced by animation which gives the characters movement and expression rather than just magazine poses. Campbell also uses many widescreen panels along with well-timed close ups to show that he really had the cinematography of the story in mind when creating Danger Girl to make it feel like an action movie.
The weakest part of Danger Girl: The Ultimate Collection is the 5 page sketchbook in the back. It is interesting to see some inner-workings of Campbell's art, but it is not nearly enough for fans of his work. These sketches and many others can be found in "J. Scott Campbell's Danger Girl Sketchbook."
All in all, Danger Girl is a fun comic that strays away from the superhero theme and actually puts a little comedy into a "comic" book. The art is great and the story is entertaining. Take Danger Girl for what it is and don't take it too serious because it doesn't take itself that serious.
Dangerous curves ahead...Review Date: 2004-03-27
It seems as if every page that follows is riddled with references to other spy and action thrillers, from shiny gadgets to pithy one-liners (usually delivered mid-battle, or following a sticky demise) and constantly treads the line between gentle ribbing and heartfelt admiration - it seems pretty clear that this is the world that J. Scott Campbell would inhabit if he could (probably with his own island fortress and buxom bodyguards). Its hard not to grin at the pure exhilarating pace, peppered with set pieces that would honor any summer blockbuster, and I frequently chuckled with delight at the plot-refreshers between each chapter (in my head they were narrated by James Earl Jones, and prefixed with 'Previously, on DAAAANGER GIRL!).
Having been indoctrinated into the team, we chase Abbey and her Danger Girl chums as they battle across Europe in defiance of the evil Hammer Empire - a neo-fascist regime with dreams of world-domination (seriously, are there any neo-fascists out there content to just read the paper and watch Jeopardy?). Cue car chases, romantic interludes, gun, knife and fist fights and of course plenty of heaving chests crammed into leather catsuits. Every frame is furiously detailed and, as I mentioned earlier there is sufficient skin on display to induce the loosening of collars - though in a James Bond-ish, PG13 kinda way. Aside from the pneumatic qualities of its Heroines, the artwork is simply superb, and its gratifying that every page is treated with the same glamor and sharpness.
In keeping with its big-budget movie cousins, the plot really isn't that unique, and the twists and turns didn't leaving me shaking my head. Still, it all fits perfectly as a 90 minute popcorn-munching ride, and this edition features some bonus artwork (cover art, conceptual sketches etc), plus a forward by Bruce 'Evil Dead' Campbell which sets the tone nicely.
If this was a film it would be produced by the Wachowski brothers, Directed by John Woo and star Jenna Jameson and Angelina Jolie. As a graphic novel, I heartily recommend it to comic-fans, newcomers alike, and anyone else who could use a bit of Danger in their lives.

Used price: $6.75

The Story of the CenturyReview Date: 2008-02-10
This story arc shows how messed up Matt Murdock's life, there is very little in costume action here, only a fight with Mr. Hyde, most of the volume just focuses on how Murdock's life is falling apart. The characterization is great for both Matt and Foggy and the developments the character goes through in this book sets up interresting ramifications for future Daredevil stories.
Bendis' writing is as crisp as ever here, as he sets up his Daredevil run as something, which is not ur normal superhero book. Bendis' talking heads style plays a large part on the developments in this book, and Bendis also shows he gets Matt Murdock's character and why he does what he does. The story feels very realistic due mainly to the fully fleshed out characters. Bendis' dialogue is also crisp, one line that strikes me is the internal monologue by Murdock "I know before I wake up...I know my life is over" absolutely brilliant
Maleev's art is great, he stepped his game up a bit with this volume, making the art here even better than it was in "Underboss". His layouts are great and his gritty and noir pencils give a grounded feel to this story and fit it perfecty.
When you end the main part of "Out" you'll most definately be left wanting more of the Bendis/Maleev ongoing story. So the three issues that follow may be somewhat of a disapointment.
The trial of the century three-part arc, despite being well written, it falls short of the brilliance that the 5 parter before this story was. The main plot consists of Matt Murdock defending a fellow super-hero in court, if your interessted in lawyering, you may get a kick outta this story, but me, not so much.
A lot of the failure in the back up is due to the sub-par artwork, after being treated to Maleev brilliance in the previous 5 parts, Gutierrez' and Dodson's artwork, is ok in their own right, but they dont really match the feel of Daredevil taht much, I still have to say it is nice tho, just no where near as good as the interiors Maleev produced earlier in the trade.
Despite a somewhat disapointing back story, "Daredevil: Out" is most definately worth reading for the main story, the back story, despite not as good, still manages to be entertaining in its own mertis. This book is worth every cent you put into it, but if you haven't read "Underboss" yet, I'd most definately recommend you to read that before coming to read this book, since the plotlines in that book are what moves this one forwards.
Daredevil gets outedReview Date: 2007-07-27
Skip the Movie and Read This!Review Date: 2003-04-15
Luckily Brian Michael Bendis "gets" Daredevil - much as Miller and Smith have before him. As others have said in their reviews before this one, this is certainly not a conventional superhero tale as it focuses more on Matt Murdock and less on his costumed alter-ego. What appearances there are from the spandex set are limited but very effective. And you have to give credit to ANY writer who can make Mr. Hyde interesting, if only for a few panels.
Two disapointments: 1) The conniving Mr. Silke, who basically sets Murdock up for much of the misery he experiences in these issues, essentially becomes a castrated character barely even appearing in these pages. Perhaps Bendis has something up his sleeve for Silke. I hope so, as this story really wastes his potential.
2) The final third or so of the book is taken up with a White Tiger storyline that is moderately good, but certaily nothing like the Bendis/Maleev stories that precede it.
Bottom Line: The Hollywood screenwriters could learn a LOT from Bendis and Maleev. This is a worthwhile read!
Worth reading for the first storyReview Date: 2005-05-16
This trade contains two stories: "Out" and "Trial of the Century." "Out" is fantastic. The idea is daring as hell, and it's handled perfectly. The characters are all completely believable and compelling--particularly, Matt Murdock, Foggy and Ben Urich; the dialogue is fantastic, the story is engaging and Alex Maleev's artwork is perfect. It has the same gritty feel of Michael Gaydos' artwork, and it looks great; figures and facial expressions are all natural, too.
Then there's "Trial of the Century," which was fairly poor. The main problem with it is the artwork, which is ridiculously poor for all of Manuel Gutierrez's issues (parts one and two). It is distorted and ugly; the way that Murdock's hair sticks up alone shows that Gutierrez doesn't have a basic understanding of how gravity works--or how hair works. Murdock looks very much like an alien in some panels.
The third issue, illustrated by Terry Dodson, is much better. It's nowhere near Alex Maleev's artwork, or David Mack's, but it's nice and stylized, and it does have something going for it.
That said, the writing on this one was okay. It wasn't as good as "Out," I think, although I'm sure that the artwork had something to do with how little I enjoyed it, but it wasn't wonderful, either. One thing that I really enjoyed in Alias was the way that Bendis could makes ridiculous characters like Speedball, or Mattie Franklin (Spider-woman III) believable, or even idealized super-heroes like Captain America or Ant-Man (Scott Lang) feel like real, relatable characters.
That doesn't go over with the White Tiger, who seems like a stereotypical hero, most of the way through. The opposing lawyer and the judge both seem like charicatures; there's nothing really impressive here. Still, it's Bendis, and, really, the artwork is probably what hurts the story the most.
Still, four stars because "Out" is so good.
TODAY'S BEST MAINSTREAM COMICReview Date: 2003-03-28
This is the best Daredevil storyline since Born Again.
Read Underboss before this to get the full story. In breif: Daredevil's secret identity has been outed by a tabloid newspaper (whose source is also an unconventional surprise). The repercussions are real and, no, there won't be a resolve with both Matt Murdock and someone else disguised as Daredevil appearring in the same place at the same time.
Bendis' strength as a writer of dialogue and creating memorable, vital characters is at its' peak here. Matt Murdock creates his own problems and ruins good opportunities because of his own flaws, not some super-baddie vowing revenge. Maleev's artwork is dark, gritty, moody and somber: an ideal match for Daredevil (and the colors by Matt Hollingworth and even the lettering by Richard Starkings are also well-suited and noteworthy).
Bendis and Maleev as a creative team for daredevil is so effective and evocative because they were both clearly influenced by Frank Miller. However, they are are not just aping Miller, they're embellishing. Their vision for Daredevil will forever change the character and in time may be remembered as just as important as Millers'.
The only drawback is the artwork in the last White Tiger story. It's okay, and it's a good story but without Maleev, it's just not the same, and it would have been really interesting to see what Maleev would have done with the story-line.
Pick this up. It's not just the best mainstream comic today, it may be the best thing in the entire field.

Used price: $20.81

Perfect 10Review Date: 2000-06-01
An amazing collection of emotional stories about Elfquest!Review Date: 1999-06-18
Best in a long whileReview Date: 2001-06-01
The most spectacular of all Elfquest graphic novels!Review Date: 2000-10-16
The Pinis are back in a great, flaring nova!Review Date: 2000-04-08
Collectible price: $150.00

GREATReview Date: 1999-10-13
This Graphic Novel is the piece that has shaped my life!Review Date: 1999-09-17
Wow...this is good!Review Date: 2000-12-16
Only one word needed here........Awesome!Review Date: 1999-07-12
good, but...Review Date: 2005-03-18
However, this is the paperback/black and white edition-don't buy it! Warp and Marvel comics are coming out with hardback, color editions of I believe all of the ElfQuest storyline, just slightly re-organized from the last hardcover/color edition of their graphic novels that they released- heads up, don't go paying fifty bucks online for someone's used old copy! Unless you're really impatient don't go buying this! The next one to be redone in color and hardback should be #3! They've done 1 and 2!
Although it will be more expensive that way, if you're going to bother getting into something that is primarily a visual medium, why not in color as it was meant to be seen? Nothing "artistic" about this kind of B&W, it just loses.

Used price: $5.97

eq book 4Review Date: 2000-09-07
eq book 4Review Date: 2000-09-07
Maybe best of first fours...!Review Date: 2001-01-23
But to end this, I tell you: Wendy and Richard teach us in every book , and they tell about life.
The BEST work ever produced from the "Elfquest" couple!Review Date: 2000-04-09
The culmination of the Quest, revisitedReview Date: 2000-01-02
By now much ink has been devoted to the originality and emotional conviction of the Pinis' tale, and of course Wendy's artistic skills need no further explanation. However, it is good to see, once again, the sheer quality - and expressiveness - of the artist's pencil-work as originally presented; some of this was obscured by the mediocre coloring of the editions published since the late Eighties (quite unlike the elegant coloring-work of the earlier Donning versions of the first four volumes, still worth having after all these years).
It has been said many times before, but it should be said, again, that the Pinis demonstrate their storytelling prowess by breaking the conventions of fantasy fiction; most importantly, the fulfillment of the quest is seen to be costly, even in the loss both of lives and innocence; and the battle, though necessary for the elves to reach their goal, is not their be-all and end-all - the truly life-changing events lie further ahead. The climax of this story possesses a nuance and thoughtfulness worthy of "real" fiction, and this, even more than the superlative artwork, gives the tale its substance and emotional power.
A final note on the presentation: some printing errors have unfortunately crept into this Reader's Collection book (as they also have in volumes 5 and 12a (the first printing only) of the series) - many pages are out of their proper order, so if you are new to EQ, try to find and earlier edition of Book 4 to enable yourself to follow the plot correctly. That caution aside, it is good to have the original EQ storyline again - now priced to gain a new audience.

Used price: $31.29

From the basics to the essentials...Review Date: 2008-04-19
Add the companion DVD with hours of live modeling and animating, plug-ins and illustration fotos and you surely got something to start your way into 3D via Lightwave.
Must buy - Worth every pennyReview Date: 2008-03-15
my opinionReview Date: 2007-12-31
Great stuffReview Date: 2007-12-15
I agree that the pictures should have been color, but I don't think the book publisher has been able to make that a profitable venture, especially with the limited appeal of a book like this. Unfortunate, but they don't have the budget of Visual Quickstart and the like.
I am glad they spent their budget on making the content kickass. Black and white pictures just make the diagrams that much clearer ;-)
Truly Essential ReadingReview Date: 2007-11-20
I much prefer the Essential series (also own Essential Lightwave 8) for its concise descriptions and get-to-the-point examples. The information density here is excellent. Little if any fluff. Unlike the previous version, this one is divided into beginner, intermediate, and advanced sections which might help guide your reading. I found the section on projection mapping to be worth the purchase of the book alone. I've read the Lightwave PDFs, the Wordware Lightwave Texturing book as well as numerous help forums, and web sites and I've not once had UV mapping explained so well. The tutorial on how to build a UV map for a fighter jet goes through not only the unwrapping process but the types of maps you might want to try to make better textures. This type of pragmatic advice above and beyond the goals of the tutorial are some of the great hidden benefits to this book. Often tutorials will just go far enough to explain how to do something without much hinting as to why.
Take the discussion on sub-patching as another example in the Advanced Modeling section. I've worked with sub-patch modeling for years and was always curious as to how pros decided when to use it or not. As it turns out my way of thinking was pretty close to the contents, but it always helps to read someone else's impressions. Basically this book made me go back to read some of the tools that I thought I already knew just to make sure I'm not missing something.
One thing that I had issues with is that some of the tutorials depend on plug-ins. At least in one case, the plug-in used was not included on the DVD and the link to it in the appendices was not working. I managed to find it using search engines after a while, but I'm not sure why all the used plug-ins weren't included on the DVD. This problem was in reference to one of the video tutorials on the DVD (surfacing with weightmaps).
If you own the previous version there is repeated content, but not so much as to invalidate buying this version. Its a good 33% thicker and there's much more to learn including a new section on stylized characters, character rigging, node editor, the aforementioned projections section, discussions of the new 9.x cameras, etc. I haven't made it through the whole book yet but it looks like some of the old tutorials and examples have been expanded as well.
Finally, I like the fact that you can easily come back to a section describing some functionality and re-learn without having to read a whole chapter. Often I'm in the middle of a project and want to just remember how to use a tool. I can find that section and easily refresh my skills with this book.
Bottom line: If you're anywhere near starting in on learning Lightwave you owe it to yourself to read this book. Do the examples. Watch the videos. Intermediate users can probably still benefit especially those coming back to Lightwave from an older version. I rank myself as an Advanced-Beginner (2 years Lightwave hobbiest).

Used price: $1.73

Worth it !Review Date: 2007-01-04
I liked the writing : unpretentious, simple with a warm tone that clicks with the reader.
The first lesson in itself, is worth more than half the price of the book.
Illustrator CSReview Date: 2006-02-28
A most excellent tutorial!Review Date: 2005-07-19
A short, but good guide to IllustratorReview Date: 2006-05-07
Overall, this was a good book that provided a smooth experience to learning Illustrator and design in general. The basics of Illustrator are easy to understand through the reading and exercises provided. Although the lessons are short, there is plenty of opportunity to practice on your own. You are initially walked through an exercise, but then usually given a chance to finish part of it on your own. The "Exploring On Your Own" sections provides extra practice and places to look for more information on the various topics discussed. The rest of the book in dedicated to providing useful information on design concepts such as color chords and art principles (line, fill, value etc). The color chords such as analogous, dyad or monochromatic will definitely help on my color choices on my next project. The CD provides all the needed lesson files and any additional samples for practice.
As for problems, most were really minor with this book. There were only a few minor errors spotted such as steps with missing detail or incorrect menu paths. Also, I did think the review questions at the end of each chapter would have been more helpful if the answers were provided. Actually, the biggest issue I had with this book was the novel sized format it was published in. The book is small and the pages are difficult to keep open. Even my document holder was barely able to keep the pages open. For most of the book I had to use one hand to keep it open while working the mouse with the other. I am probably just being a little finicky since most of these minor problems had little effect on actual content.
In the end, this is still a fine book to quickly get up to speed with Adobe Illustrator. The coverage on related design principles was just a bonus. Since this is a short book, do not expect deep coverage on Illustrator techniques. If you need more advanced concepts and/or less on design, then another book will probably work out better. However, the material that is covered is done so well and it should provide a good start for any beginner.
Everything I neededReview Date: 2005-07-20


More twisted, demented hilarious cartoons from the masterReview Date: 2008-05-16
VERY FUNNY!Review Date: 2008-02-18
Read With Glasses On Or Off But You Must Own This Comedy Classic!Review Date: 2007-01-15
Fourth in the series of Far Side collections, the 1994 originally released Gallery 4's cartoons come from the smaller books Wildlife Preserves, Wiener Dog Art and Unnatural Selections. This volume is forwarded by Robin Williams who gives a four paragraph opinion on Larson and his work. Far Side Gallery 4 also have a unique cover where the lenses of the woman's glasses have been cut out, meaning when you open the cover, still viewing the exact same drawing, the glasses are on their own on the next page. This however does mean Gallery 4 has the most fragile cover of all the galleries.
A mixture of four comics to a page and full page comics make up this volume, most are black and white but with the occasional coloured pages every now and then. Classic Far Sides in this volume include aliens with the moon landing astronauts in a jar about to shake the jar to see if they'll fight, the hospital for mothers whose children stepped on sidewalk cracks, the famous Mr Ed verse Francis the talking mule debates, punk accountants and many more hilarious cartoons such a chicken reading a sign on the other side of the road saying Why Do You Need a Reason?
This like all Larson's work is a must own!
A different meaning for "All Creatures Great and Small".Review Date: 2005-01-07
This book is a real HOOT!
I guess the thing that makes Larson's cartoons so different is that his mind is just a little further off in space than where most of ours dwell.
Reading a whole book of these cartoons is a very different thing from looking at individual cartoons over an extended period.After 10-15 pages your mind tends to get climatized to this thought process and his cartoons almost start to feel like the normal ,rather than perverse, way to look at things.
We all need this exercise in mind-stretching and it is great to do it with humor.
I strongly recommend it to anyone who is not already a fan of Larso;myself for instance,at least until now.
If there are a few cartoons in the book that you did not "get";it simply means your mind is not totally warped yet.Just keep at it,you'll make it!
Enjoy !
brilliantReview Date: 2003-12-02
Related Subjects: Books Animation Clip Art Web
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Moore is amazing in that every character he creates is truly multi-dimensional; even the bad guys have background. No clear-cut lines in this one.
SiP was the first comic I've ever read-- and still the best. I truly recommend it highly.