Graphics Books
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Used price: $24.95

Another worldReview Date: 2007-09-18
WowReview Date: 2006-05-17
On first glance these stories look like the drug-fueled dreams of a madman, simultaneously evoking a sense of awe and horror from the reader. The world of Frank, an anamorphic creature that looks like a combination of several different animals, is one that's utterly alien to our own yet oddly familiar. Frank himself is an enigma, at times innocently curious, while other times cruel and vengeful. The creatures, if you could call them that, which share this world with Frank are just as odd: from Frank's faithful companion Pupshaw to the vile and conniving Manhog.
The stories that occur within this world are equally bizarre and seemingly nonsensical, yet underneath the surreal nature of these stories lurks meaning. I won't even attempt to analyze the themes of these tales, as I seriously doubt there is a single concrete message to any of the stories contained in this volume. Every person probably has different interpretations for Frank's world: biblical metaphor, morality tale, apocalyptic fable or just insane fun. You can look as deep as you want into these stories, or just read them for hallucinogenic kicks.
I've never read, seen or imagined anything quite like the world of Frank, and I doubt I ever will. It manages to tap into a universal subconscious, screw around with it, and spit out a couple dozen of insane little stories for your reading pleasure. It's a staggering work of a demented genius and needs to be experienced by anyone who calls themselves a comic fan.
Deceptively simplistic, devilishly exquisite...Review Date: 2005-01-21
Spellbinding...Review Date: 2004-11-04
Just buy this book.
In a class by itselfReview Date: 2005-09-15

Used price: $0.01

GreetingsReview Date: 2006-07-25
Meow!Review Date: 2005-12-23
Wow.....Review Date: 2005-12-10
It's DifferentReview Date: 2005-10-28
A great read even for non-science fiction readersReview Date: 2005-10-11

Used price: $25.48

Very Good JobReview Date: 2008-04-03
very goodReview Date: 2006-11-10
Great BookReview Date: 2007-02-14
Its refreshing to see that someone wasnt limited by a publisher to keep the book size down, and he obviously was able to take his time really illusrating every step.
Its a great book.
I love this book.Review Date: 2006-08-07
One of the best books for character modeling, rigging and animationReview Date: 2005-11-04
2)The accompanying CD contains very insightful scripts (that acutally works) - goodies other books only PRETEND to give.
3)It guides beginners and ease them through relatively advanced topics in character animation.
4)If you really need to achieve something in a hurry in Maya. Yes, this is the book to get.

Used price: $15.00

Good book lacking games thoughReview Date: 2007-02-01
Great way to startReview Date: 2004-06-20
It comes with a demo of Flash MX 2004, but I highly recommend buying it (I got it at an educational discount). Both MX and this book were well worth the money.
ExcellenceReview Date: 2003-11-19
Enthusiastic, Excellence, Easy to followReview Date: 2003-12-02
Easy to understan, complete and excitingReview Date: 2003-11-19

Used price: $9.18

The State of the Art in Digital ArtReview Date: 2005-09-10
With the advent of digital photography and the necessary software to manipulate images, digital artists began to move in the way of the painters. Their digital images are formed by the manipulation of multiple images, of changes that can be made down to the bit level if desired.
This book explores digital art. While as of yet this is not well received by the conventional art community, it is a sign of coming times. Specifically in this book the same three specific images have been given to seventeen artists to use to illustrate what they might create. The procedures they followed to create new images coming from these three seed images are documented. The results are wildly different between the resulting pictures.
This is the forefront of digital art.
A must for any aspiring digital artist. Matt KellandReview Date: 2006-01-03
Now and AlwaysReview Date: 2005-09-25
Since we have digital artists in the thousands, however, all eager to learn more technique, to make the most of all that's available, to see what each other is doing, we need resource material to serve them. "Going Digital" does this admirably in an original way. Seventeen artists each take the same three given photographic images and use up-to-the-minute tools to mold their own creations. The results are startlingly different. Most important, each artist has recorded his or her creative process in a sort of running diary, illustrated with dozens of images used or discarded en route to the final one.
The technology will more than likely change drastically as artists and computer scientists continue to interact. What will remain exciting and inspiring in Joe Nalven and JD Jarvis's book is the implicit discussions among editors and contributors about the meaning of art, the value of art, the place of artists, what changes and what abides. Both the many fine prints and the thoughtful questions raised fit into the history and practice of art, as always fascinating every one of us. Every question has more than one answer; rarely are these answers just yes and no. Although the discussion is implicit, the reader knows that he is in the hands of experienced teachers. The authors leave no doubt that their book goes past "now".
You'll want this book on your shelf or in your hand always. I wish that Amazon would let me give it a sixth star.
A Review Date: 2005-10-06
I received my "Going Digital" from Amazon a few days ago and read it cover to cover in two sittings - loved it! I especially enjoyed the participant's musings on the three seed photos. It was interesting that most all of them liked the image of the figure.
The resulting prints could not have been more different - a very interesting intellectual/artistic exercise indeed. It is a "must have" book for all digital artists - and will undoubtedly be a classic text book on the subject.
(...)
I find that having to create something with images not of your own choosing forces
you to stretch the limits - to step outside of your comfort zone. I have produced images that I NEVER would have done otherwise.
I have been working digitally less than two years, most of that time I have been in
an internet group with weekly challenges. I credit the "seed image" restriction with helping me grow and find my own voice in this digital world.
When I switched to digital everything was so new and unfamiliar. I have not been able to get into a comfortable rut with the ever-changing challenges. They have pushed me in directions I never would have chosen for myself- and that's a good thing!
When I finished the book I looked for a website that had the images available - I was dying to try my hand at it!
Buy the book, then try out the concept of "seed images" for yourself. It is a fantastic learning experience.
Oh wait... while I am here. Harald Johnson's other book "Mastering Digital Printing" (second edition) is another "must have" if you are serious about your digital art.
Carol
(...)
The Revolution has begun!Review Date: 2005-11-11

Used price: $0.01
Collectible price: $13.95

Collection #1 of Kenichi Sonoda's Chicago crime seriesReview Date: 2007-05-30
But what about the story? The framing plot involving the deadly brother and sister duo of Bonnie and Clyde Dorman reminds me of 80's action movie madness. It's a simple tale of revenge with Bonnie coming across like a complete nut job and Clyde the dedicated brother. The ending is a bit of an anticlimax, but it acts as a warm-up for the following confrontation with Gray.
There's plenty to love here though. The initial story "Feeding Trouble" introducing our girls and Bonnie captures the feel of the series right off the bat (even if the girls obsessions are over the top). Rally's pursuit of Clyde and the smash up in the alleyway are classic. I also love Bonnie's various weapons and the look on her face when she's taking out her enemies (nut job!). The one shot stories are good too, but Gunsmith Cats seems to work better with the story arcs revolving around one villain or plot.
One thing is obvious from the beginning, Sonoda can draw action. He frames it well, and its pretty easy to follow what's happening, who's shooting at who and how a car ends up upside down wedged between two walls. He only gets better at this creating some of the best shootouts and car chases I've ever seen in manga form.
For me Gunsmith Cats is like a fun popcorn movie. It's a great read between brainier material, and it never lets you down. "Bonnie and Clyde" was the first episode. It's good stuff, but it was going to get better. Overall a solid beginning to a great series.
*** A Note ***
If you've seen the anime one shot "Riding Bean" you may notice that a woman named Rally appears in it. She loves guns and helps Bean out when things get rough. Interestingly enough Bonnie looks a lot like that version of Rally. I always wondered if Sonada was unable to use that design because of rights issues, so he turned his original Rally into Bonnie and then had a new Rally take over (with Minnie May of course). In any case we get Rally vs. Rally in this first book. Weird, eh?
If you loved the anime...Review Date: 2004-06-15
Because of the blood and some scenes in a brothel this is not for kids. Cool guns, cool cars and cool cats. Gunsmith Cats, of course!
If you enjoyed the DVD, buy the manga!Review Date: 2003-01-24
Bullets, Bombs, and Bombshells!Review Date: 2002-08-26
Gunsmith Cats is the story of Rally Vincent (a teenage gun wizard) and her trusty nymphomaniac sidekick Minnie May Hopkins.
Together they work as bounty hunters on the streets of downtown Chicago, running into some rather nasty customers from time to time.
Despite the kinky and mature subject matter, this is quite an excellent book on multiple levels. First, the sheer artistic talent of Kenichi Sonoda is a sight to behold. Whether he's showing you a Shelby GT or a Baretta 9mm, the detail is all there, down to the very last lugnut or safety catch!
Also, the narratives of each episode are quite clever. Sonoda could have easily let the series turn into mindless, violent shoot-em-ups. But what is presented in this book are finely crafted stories, each with their own twist and crafty resolution.
The earlier Gunsmith Cats books (there are 9 total) are better than the last 3, but even those are excellent in their own right.
I highly recommend this manga for anyone even remotely interested in it!!
Great Action MangaReview Date: 2001-08-11
Rally Vincent and Minnie-May Hopkins are bounty hunters in Chicago plus they own a gun shop. Rally is the gun and car expert while May knows how to make explosives. There is also Becky who can dig up any information that might be needed to get a job done.
This volume deals with basic development of the main characters and later, Bonnie becomes the focus as she tries to get revenge for the injuries she blames Rally for. Compared to later volumes, this one is more graphic than the others, and I would consider this R-rated material.
There is much information in the series about cars and guns. I'm not an expert on either, but based on what I read in the letter columns in the individual issues, it seems to be very accurate. None of the letters are published in these volumes.

A title that shouldn't be missedReview Date: 2007-08-20
GO PLAYER GHOST Review Date: 2007-02-04
I've found over the years that I can read manga or watch anime that get me interested in subjects I would never have sought on my own. The game of Go was something I had heard of but had no idea how to play before watching and reading Hikaru No Go. Even though I didn't understand every move being played by the characters I did get the GIST of what was going on, and felt suspense or excitement in what is essentially a mental game instead of a physical one. That is the true triumph of the writer and the artist. Making something that shouldn't be inherently interesting to non-players exciting and entertaining. Yumi Hotta's passion for the game really shows. Sometimes you can get swept up into another's passion through sheer force of will. The characters introduced in Volume 1 are likeable even though Sai is a little too girly for me. There's even a rival for Hikaru to go up against that is his own age, Akira Toya, the son of the best Go player in Japan, and a great talent in his own right. Great book. The anime series is good too.
The kids love it.Review Date: 2007-05-14
best go player ever!!Review Date: 2005-08-30
A great stratigic manga!Review Date: 2005-09-15
Hikaru no go is a great manga promoting the ancient chinese/japanese game go. The object of the game is use black and white pieces and occupy most of the board. You can "eat" sections of your opponent's part by totally surrounding a portion of his pieces. Hikaru no go is about a young boy (6th grade) named Hikaru who just happens to find a go board in his father's attic! It seems that only he can see the blood stains on the board and suddenly a human/ghost come out of the board and has been longing to play go for the past hundred years. Sai (the ghost that looks totally like a person) couldn't die and go to heaven until he mastered the "divine move".
At first Hikaru, like any sane person, denys Sai what he wants (to just play go) Then, also like any sane person, consents when Sai's unquenchable sadness causes Hikaru to get sick. In Japan some people devote their whole lives just playing to and become go instructors. The game originally came from China, but it became more popular in Japan. Back to the story, Hikaru goes into a go club and finds that the whole place is full of adults. The suddenly he spots a boy his age and asks to play with him. Turns out, however, that the boy his age named Akira is the son of the best go player in Japan! Sai directs Hikaru in where to put the pieces and he wins without any effort. Akira is naturally shocked seeing that the way Hikaru holds the go pieces is like a beginner, but his moves are from hundreds of years ago! Akira has basically never been beat before, being a go prodigy, so now he has a new goal: to beat Hikaru.
The story progresses and tells about how hikaru gets taught by Sai in how to play the game, and expert moves. Hikaru learns very quickly and goes from a school team, to the city tournament, to applying to become a go instructor for life! It also tells of his struggles to beat Akira and how all the upper go players are keeping an eye on him. It's interesting when Hikaru and Sai go play on-line go with other real players from around the world. You get to see Sai kicking other countries' best player's butts!
Oh yeah, did I mention that only 3 people get become go instructors each year? Akira already got a spot the year before. Do you think Hikaru is up to the challenge? If he does get in, will he be able to compete with people on/above his level?
If you like this manga, I strongly recommend "Whistle!" as well

Used price: $133.51

A guide which offers a collection of work by the modern masters of wine label design Review Date: 2005-09-07
Icon: Art of the Wine LabelReview Date: 2005-09-02
Great Book for Wine EnthusiastsReview Date: 2006-03-15
Must HaveReview Date: 2003-09-26
Best of the Best!Review Date: 2003-10-31
ICON is a tour de force, a signature piece representing the extensive body of work by two of the wine industries brightest stars, Jeffrey Caldeway and Chuck House, package designers.
One once told me that the contents of a barrel, brown bag for a label, sans introduction, sipped from a coffee cup in your kitchen, will defy distinction by most and keep both the wine and the consumer most honest.
But we of sophistication desire more than honesty, and more is ours in ICON. To the vast universe of wine, the package brings order to chaos, diminishes chance, dispels mystery, stamps a caste, creates distinction, and strokes your ego and those of others. We assume the package as an intimate expression of Self, much in the same way one would don a designer creation. Albeit, a label does nothing to alter the wine.
In this treatise of wine package history, we are reminded that necessity is the mother of invention. Order to chaos produced the first labels. Labels of origin, distinction, and personality followed. It wasn't until recent times that ego drove the package, and Ego is the stuff of ICON.
This book reveals both Jeff and Chuck as modern day alchemists, intently stirring their witches brew of ego, dream, soil, anxiety, money, sweat, clone, ambition, microclimate, and desire, distilled into an amalgam of glass, cork, paper, and ink which will transform total of Past into the largesse of Future . . . a responsibility from which all but the most tempered would shrink.
And whom amongst us do we charge with this lofty responsibility? It must be entrusted to those select few who have the creative talent, skills, will, and ability to lift mere grape juice to the pedestal upon which it currently resides. Package designers must do for others what they are incapable of doing themselves.
Jeff Caldeway and Chuck House are gifted Iconoclasts, challenged with creating an artistic expression which will herald not only the product but, moreover, the totality of the person, the sole of the winemaker, the beast that lies within. We find the authors delving into a very intimate and complex process of discovery. Needs. Wants. Values. History. Family. Dreams. Hopes. Fears. Stuff. From all this they must derived a package that projects not only the person and the product, but also an expression that potentially becomes a fulcrum on which success and failure balance.
Drawing from ancient beginnings, Jeff Caldeway and Chuck House have successfully bred charm and aristocracy into the great wines and spirits of present day, inscribing pedigree after pedigree that will endure. Page after page brings to mind another example of success that can be directly attributable to the profound influence their package had on the wine selection process.
The depth and breadth of their body of work clearly place Jeff and Chuck at the forefront of the wine package business for more than three decades, leaving a legacy most others could only hope to achieve. ICON secures their place amongst the elite who's creativity exceeded all those before them, who's work will not soon be eclipsed.
Art, beauty, and finesse abound. ICON elicits something that is deeply satisfying, much like a well-turned ankle or great music. Printing, inks, paper, photography, binding are all first cabin. ICON is a calling card, a testament, and an example of excellence that the authors expect from themselves and deliver to others.
We are blessed to have such a fine compendium to grace our lives, the likes not often achieved. It is a gift, a reference, a history, a conversation maker, and a commanding centerpiece for any lover of wine and art. I would recommend you add ICON to your collection and see how long it stays on your coffee table! I hope you enjoy it as much as I do. Share it with a friend.

Used price: $118.90
Collectible price: $168.95

The largest book I have ever owned and will never give upReview Date: 2008-03-21
Nothing is being produced like this anymore. McCay's talent is beyond amazing, it would take a normal artist months to produce one page like he was doing every week. The book is exhausting and I can only read a dozen pages at a time. These are exact reproductions of actual newsprint pages from the time so all the printing imperfections are here but that should not dissuade the appreciation of this comic.
If you are a true drawn art aficionado find the money for this. You will not regret it.
Little Nemo. So may splendid SundaysReview Date: 2007-01-17
Chris Hunt, Alnwick, UK
An Extraordinary Work Of ArtReview Date: 2007-03-26
I would rate it 6 stars if I couldReview Date: 2007-02-16
The only drawback is that it does only contain a selection of the story, but I can always read the missing pages in the cheaper old edition. A big applaud for the publisher who dared produce this wonderfull piece of art.
A stunning bookReview Date: 2007-04-17
First of all, this book is huge. McCay's work is reproduced at its original size, which reveals his superb draftsmanship in all its glory. If you remember Little Nemo as lovely but kind of cramped, you're not going to believe how open and expansive the strips look here.
Secondly, the color reproduction is superb. I'll take the editor's word that a great deal of effort was expended to match McCay's original coloring directions. What I will say is that the colors here are vibrant without being garish. It's really unbelievable that such sophisticated color work comes from a strip that's a hundred years old. I don't think most newspapers today could pull this off.
You really have to see the book to appreciate how incredible it is. This really sets a standard against which the other collections I've seen fall far short. If you can swing the price, you won't be sorry. You might, however, have a hard time finding a place to store it!

Used price: $4.00

Really good but....Review Date: 2004-11-27
I can only hope that there's some sort of sequel...Review Date: 2005-05-21
I'm not usually one to get emotional over manga or anything, but the end affected me realy strongly (especially the part with the time capsule). Keitaro and Naru get married (which the cover kind of gives away, but whatever), and maybe they get to finally "do it" without being interrupted. ;)
Anyway, I hear there's a manga sequel coming out in Japan. Maybe untrue but I can only hope...
IT CAN'T BEReview Date: 2004-06-11
And your dreams come trueReview Date: 2005-01-23
ExcellentReview Date: 2004-11-15
Related Subjects: Books Animation Clip Art Web
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The book consists of a number of short stories or episodes collected from the Frank comic book series. There is no dialogue but Woodring is brilliant at telling a story with pictures. Some stories have an understandable plot and some don't. At least on the conscious level they don't. They often still feel like a story even though you would be hard-pressed to explain why.
It's very satisfying to read/view the Frank stories, but you should probably be someone who enjoys David Lynch, surreal art, sci-fi, fantasy, and jazz.