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Used price: $21.50

Superb history of Virtual Worlds developmentReview Date: 2007-06-27
The theory behind Virtual WorldsReview Date: 2007-03-31
I didn't simply believe everything because it was a published book, I beleived it because Richard used examples from real games. With all the experiance Richard has you would expect him to have learnt everything the hard way, he has but he's also smart enough to realise that sometimes you can learn from others mistakes instead of making them yourself.
The book is aimed at the 'Dungeons and Dragons' (and most of his examples are) type of game but there is no reason the information cannot be used in other genres.
The most amusing part is how right he can be.
Richard states that 'you cannot allow players to carry items over from the Beta testing to the online game, even though your players will try to convince you otherwise'; something I didn't really think and didn't really agree with.
My family and I were all about to join 'Pirates of the Caribbean' when it started; when the announcement was made that players form the Beta test would be allowed to keep items my daughters asked what a Beta test was, I explained and now they don't want to play as they consider that to be cheating. We have all decided not to play.
Learn from others (like Richard) or pay the price.
James
Designing Virtual WorldsReview Date: 2007-01-10
Doesn't include indepth technology and the development issues related to designing virtual worlds
Good primer on virtual worlds.
Game theory and design? This is the book you've been looking for!Review Date: 2006-07-17
Rest assured - if you are a game designer, developer, or just love reading about game theory, this book is worth every penny.
I have read many other books on the subject and not one of them are packed with as much depth, knowledge, and wisdom. Bartle covers every avenue that a designer needs to consider in order to be successful. This book will help you and your team create an active, emergent virtual world.
As a game developer, I learned many valuable lessons on what made other games lose subscribers, or worse -- catastrophically fail.
Richard Bartle's writing style is very creative and detailed, and like his games, it gives you the 'just one more page' syndrome. For example, in this book it mentions how often a player must be rewarded in order to retain interest. He uses this same technique for writing by giving you something insightful to read atleast every 10 pages.
Bartle has covered all the bases. Designing Virtual Worlds is a great book, very entertaining. I give it 5 out of 5 stars - a must read.
More than 700 well-written pages packed with valuable insights, and it still leaves you begging for more.
Guide to the philosophy and strategy of designing virtual worldsReview Date: 2006-02-07
The book starts out with chapters on the history of virtual worlds and the cultural influences that affected their characteristics. Next, there is a fly-over view of the "production line" of building a virtual world. Bartle then turns his attention to the players - who they are, what they want, and how a virtual world can meet their needs. World design is examined from the standpoint of virtual geography, virtual world citizens, and finally the physics required to implement your world. Chapter 5 is about the specific sociology and physiology of the virtual world - skill levels, individual characteristics, how virtual inhabitants divide themselves into groups, combat, and even the meaning of death in the virtual world. The final three chapters are very philisophical in nature. Chapter 6 is basically a liberal arts syllabus through the prism of virtual world design. The last chapter, on ethical considerations, talks about censorship, and also looks at the player as a person and how game playing in virtual worlds can hurt more than help some kinds of people, particularly those prone to addiction.
Bartle's social commentaries may be a bit long-winded for some people, although I found them interesting. Some readers may also be somewhat frustrated by the fact that the book talks more about what can go wrong in the design of a virtual world - overly complex and static story arcs, characters that players do not get invested in, characters in which players get too invested, etc - than what can go right. I really enjoyed the book, mainly because it moves the focus of the potential virtual world designer from the artistic and technical viewpoint to the player's viewpoint - why they plays games, and why a player would pick your game versus someone else's game.

Used price: $29.23

Digital Photo Restoration explainedReview Date: 2008-04-28
We need this book.Review Date: 2008-02-21
Very good, easy following instructions and educativeReview Date: 2007-12-02
It covers very well all aspects about photo restoration and you can even learn about digital photography tricks if you truly understand the recipes.
The "step-by-step" photos are a remarkable plus: you can see all the process and how each step is applied and the effect over the test photo; very simple way to know you are doing the things well and to understand what you are doing.
The only thing I could mention in the negative aspect is that it is too "Photoshop" oriented, a very expensive software, so it is more directed to professionals o semi-professionals who do photo restoration as a living and not for hobbiests. Perhaps next revision can have some recipes adaptations to free software as GIMP or alike.
Interesting bookReview Date: 2008-01-24
Great Photo-Editing ResourceReview Date: 2007-12-21

Used price: $1.32

Lovely artwork, intriguing storyReview Date: 2007-11-25
It was a good gamble. The interior pages are filled with lush color and beautiful artwork. A quick thumb through it showed me numerous interesting characters with an incredible variety. Then I got around to reading the story. And the story was just as good as the artwork.
Lady Yates has developed an intriguing storyline, with sentient planets (and stars), a quasi-mythology, and of course a conflict. Added to that is Willow, the central character who has no memory (and even the other characters have no clue about her), and is justifiably overwhelmed by the events she is literally dropped into. The other characters also have distinct personalities. Their special talents (superpowers? magical abilities? whatever) do not eclipse the characters or storyline.
The first volume ends far too soon; hopefully there will be many more published. I found myself rereading the book several times, enjoying the glorious artwork and trying to guess where the story would be going. Of course, I quickly sought out the webcomic site too.
Thanks to Lady Yates for a wonderful new story.
Beautiful artwork, and a story that can only be described as "epic"Review Date: 2007-03-09
The story is as stunning as the artwork, with character depth being the primary draw for me. Characters like Nanashi, K'thonya, and Felucca become quick favorites as the main character (named Willow) learns more about them, and more about her new surroundings in a quest to find out who exactly, or what exactly she is.
Earthsong is definitely a story that anyone can pick up (it's child-friendly), and is beautifully drawn and written so it will also keep you entertained throughout. The only bad part about it, is when you get to the last page and realize you can't keep going.
Absolute Eye candyReview Date: 2007-03-01
But you'll want to buy it for more then that. Because the storyline is as good as the artwork. It's engaging and unique, but has a lot of very familiar tones to it that will entertain sci-fi, fantasy, and even action/adventure fans alike. In my opinion, it's one of the best on-line to print comics since megatokyo.
EarthsongReview Date: 2007-01-10
Earthsong - Well Written and IllustratedReview Date: 2007-01-10

Used price: $30.18

Better than expectedReview Date: 2008-01-25
Great slice of nostalgiaReview Date: 2007-10-04
Best release of this titleReview Date: 2007-09-24
Golden age, not molden age sci-fi.Review Date: 2007-08-17
What can I say of this book that is unique, different and better than other EC titles? For one, the science involved in the science fiction itself is so bad, so camp it is instantly laughable, such as the car from the future with tailfins that comprise 40% of it's structure! Yet the stories themselves, with all the drama, dilemmas and those famous shock endings are as timeless today as when they were written, 50 years ago.
Look people, if you haven't started buying these things yet, give them a chance. I have hated every comic book or graphic novel I ever read except for The Crow, Sin City or the Watchmen. And these stories have none of the graphic action and adult situations that I demand in all my forms of written entertainment, but they delighted me and made me smile like the proverbial child that I am not. While it pains me to agree with everyone else on anything, this time the masses are right. 5 stars.
Volume 1 ContentsReview Date: 2007-12-07
From the May/June 1950 issue:
1.) "Lost in the Microcosm" by Albert B. Feldstein (Script) & Harvey Kurtzman (Art)
2.) "Dream of Doom" by Feldstein (Script) & Wally Wood (Art)
3.) "Experiment ... In Death" by Feldstein (Script) & Jack Kamen (Art)
4.) "'Things' From Outer Space!" by Feldstein (Script & Art)
From the July/August 1950 issue:
5.) "The Flying Saucer Invasion" by Feldstein (Script & Art)
6.) "The Meteor Monster" by Feldstein (Script), Harry Harrison (Pencils) & Wood (Inks)
7.) "The Micro-Race!" by Feldstein (Script) & Kamen (Art)
8.) "The Man Who Raced Time" by Feldstein (Script) & Kurtzman (Art)
From the September/October 1950 issue:
9.) "Destruction of the Earth!" by Feldstein (Script & Art)
10.) "The Sounds from Another World!" by Feldstein (Script) & Kurtzman (Art)
11.) "Machine from Nowhere" by Feldstein (Script) & Harrison (Art)
12.) "The Eternal Man" by Feldstein (Script) & Kamen (Art)
From the November/December 1950 issue:
13.) "Panic!" by Feldstein (Script & Art)
14.) "The Radioactive Child" by Kurtzman (Script & Art)
15.) "House, in Time!" by Feldstein (Script) & Graham Ingels (Art)
16.) "I Created a ... Gargantua!" by Feldstein (Script) & Kamen (Art)
From the January/February 1951 issue:
17.) "Made of the Future!" by Feldstein (Script & Art)
18.) "Return" by Feldstein (Script) & Wood (Art)
19.) "The Last War on Earth" by Kurtzman (Script & Art)
20.) "The Man Who Was Killed in Time!" by Feldstein (Script) & Kamen (Art)
From the March/April 1951 issue:
21.) "Spawn of Venus" by Feldstein (Script & Art)
22.) "Man and Superman!" by Kurtzman (Script & Art)
23.) "Sinking of the Titanic!" by Feldstein (Script) & Wood (Art)
24.) "Divide and Conquer" by Feldstein (Script) & Kamen (Art)

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Fun styleReview Date: 2008-05-15
Hilarious Superhero Romp for AdultsReview Date: 2007-10-05
Boy, was I surprised. "Empowered" is a light-hearted, laugh-out-loud superhero yarn with a postmodern twist and more wackiness than you cna shake a stick at.
"Empowered" is the story of, well, Empowered (Emp for short), a clumsy superheroine (or, as Warren terms it, "superchica") and associate member of the superteam "The Superhomeys." Emp's powers stem from her skintight supersuit, which is always ripping and disintegrating during the team's violent missions, almost always robbing her of her powers. Emp has a number of issues: she's horribly inept, her teammates don't like her, she has no confidence, she has to take on awful part-time jobs to make ends meet, and she's constantly worried if she looks fat in the suit. Her salvation comes in the form of a new boyfriend (a former villain's helper) and a group of quirky pals who help her see that the superhuman life is worthwhile.
The real pleasure of this book is Warren's especially apt sense of humor. There were numerous times during this book that I actually laughed out loud. His sense of timing is impeccable. However, readers beware - there are a number of very explicit scenes in this book. Despite its kid-friendly appearance, this is definitely NOT for children.
Warren's Latest DeliversReview Date: 2007-09-12
This first volume has a nice, sketchbook quality with very tight pencils that have opted to skip the ink brush. The story moves at a nice clip once it finds focus, the characters are enjoyable, and the Kirby-esque cosmic entity steals every scene he's in. The only downside to this collection, in my opinion, is an over-reliance on too many short, unrelated chapters at the start of the story. However, the narrative really begins to gel as you go along.
Looking forward to the next in the series.
Character is everythingReview Date: 2007-09-11
In the first installment of Empowered we're offered snippets of a rookie super heroine's attempts to be a valuable public servant while forming personal bonds that blur the good guys vs. bad guys divider. The story isn't so much about what happens as how the characters feel about what happens.
'Emp' is the protagonist with more heart than good fortune. Her superpowers are dependent on on a 'super-coating' which refuses to stay on her body for longer than a grand entrance. Though her protection and dignity disappear every other page, her charms never wanes.
Refreshingly there's more sex than violence in this adult graphic novel. 'Delight' is a word typically associated with family oriented material, but this action sex comedy is a true delight. Emp is a delight. Her friends are a delight. Her fourth wall penetrating criticisms of the storyline, the artist and the reader are all delightful. One hopes (and believes) that this series will continue for years without losing its shine.
Super-satire, eye-candy with introspective, intelligent writingReview Date: 2007-09-23
She has superpowers, not inborn and not inherent, but only as a result of her costume, a high-tech hypermembrane which can stop bullets, give her super-strength, and the ability to cast energy blasts, but which also deteriorates as it provides protection, somewhat like the "shields" on the starship Enterprise.
In almost every battle which lasts more than a few moments, the suit eventually deteriorates to the point where the suit itself is in tatters and her powers are gone, The suit will spontaneously regenerate itself, in 8 to 12 hours, but in the meantime, Empowered is rather a liability than an asset to the team.
To "Emp's" chagrin, the suit provides no more support or concealment than a layer of body paint, so she is acutely aware of people staring at various jiggling body parts when, for example, she runs. She cannot wear any article of clothing either under or over the suit, or it simply doesn't work at all. If she fails to shave her bikini area (or presumeably, her legs or under her arms), the growth is visible through the suit, described as "latex over steel wool", leading to further embarrassment.
She works with a group of heroes who call themselves the "Superhomeys", and they hang out at the "Homeycrib" (if this sounds satirical, it is intended to be). Some of her companions include Sister Spooky (a former classmate who can cast powerful spells), Ninjette (a enemy who eventually becomes one of her closest friends), Proteus (a human who became a sort of anthropomorphic ameoba as a result of a "close encounter" of a very personal kind), Major Havoc (kind of an arrogant jerk with super-strength), and a number of others. Each character has a distinctive personality, some with considerable depth.
The villians who fight the Superhomeys are no less satirical, and every bit as imaginitive. These include giant Ammonites (shelled squids similar to the creature in "It Came From Beneath The Sea"), giant killer robots, supervillians such as "DeathSloth", teams of armored "Stormtrooper" types, as well as simple gangs of armed human thugs. One villian in particular, introduced as "He Whose Name Is Too Scarey To Be Spoken", but also known as the "Blazing Eyed Demonwolf", the "Cataclysmic Snuffer of Civilizations" and the "Eldritch 12 Cylinder Engine of Destruction" is a sort of bodiless galactic entitiy who possesses humans, and who has a recurring role AFTER being defeated to the point where he is no longer a threat, but continues to provide a great deal of comic relief and sage wisdom.
What makes "Empowered" so enjoyable is that it works on so many levels:
The drawings are gorgeous. "Emp" may be insecure with her body image, but she is actually a knockout, as are Sister Spooky and Ninjette (is there such thing as an UGLY superheroine?). Other characters are drawn in such a manner as to emphasize their particular best quality, or superpower, as the case may be.
"Empowered" might be a comic book, but it is not for kids. There are many, many scenes in which she and/or another character is almost completely nude. There are many, many sexual situations. Its all in good fun, but it ALL isn't simply gratuitious, but is often part of the natural development of relationship between characters.
The writing is also very good. There are several themes being developed simultaneously, including "Emp's" strong desire to fit in with and be accepted by the rest of the Superhomeys, their varying individual views of her (in one case including a back story showing WHY one 'homey carries a deep grudge against her), her meeting and gradual development of a relationship with a "special someone" (and the problems associated with this "forbidden fruit"), and her gradual increase of confidence and competence as she continues to take punishment and come back for more. As the stories progress, "Emp" slowly earns the grudging respect of some, the friendship of others, and the heartfelt love of at least one. The dialog between characters is alternately funny and touching.
I happened on "Empowered" browsing in a bookstore in San Francisco, and after reading the first couple of pages, looked for a chair in which to sit down and read further. I laughed out loud so many times reading this, because I had read so many superhero comics over the years, and seen so many superhero movies which take themselves a bit too seriously. This is satire done RIGHT, and what comics like "Inferior Five" and films like "Mystery Men" were trying to be (I liked Mystery Men, although I felt it could have been even better).
"Empowered" is superhero satire which does more than simply mock the genre, but rather, affectionately uses the cliches we've all come to expect to illustrate the human side of the various superheroes, specifically that, minus their various super-abilities, under the skin-tight costumes and bulging muscles, they are people very similar to ourselves.

A Truly Wonderful Piece of ArtReview Date: 2008-04-12
I came to the Love and Rockets bandwagon late. I first read both Gilbert and Jaime Hernandez a few years ago when I picked up this collection and the "Heartbreak Soup" collection by Gilbert and tore through each in turn.
This is a review for both, which is perhaps a bit unfair. But I feel that both brothers possess a deep, amazing skill for expressing deeply life in all of its pain and joy. The incredible thing is that, so often, the situations the characters find themselves in seem completely absurd, fantastical, surreal...yet the "realness" and vitality of both brothers' work cannot be overstated. I've been reduced to tears by the struggles and successes of Maggie and Hopey, of Heraclio and Carmen; but to mention only these characters doesn't do justice to the power of experiencing the different choices and consequences of each and every character in both series alongside them.
Please pick these up and read them--it is so worthwhile.
Man I'm glad I bought this anthologyReview Date: 2007-11-24
Luba: A Family Member of MineReview Date: 2007-04-28
comic book work of highest magnitudeReview Date: 2004-11-05
A Visit to PalomarReview Date: 2004-05-26
What a treat to have all of the Palomar stories in one (huge) volume! I totally agree with the reviewer who said that now Jaime Hernandez should follow suit, and release "Locas: The Maggie and Hopey Stories" (or whatever title he likes, as long as it's the complete Maggie and Hopey).

Used price: $10.99

A Twisted Tale with a Perfect EndingReview Date: 2008-04-29
Enigma is a fantastic story, dark and twisted. The art reflects this well; it may not be the prettiest thing to look at, but it's fitting enough that it shouldn't be a problem for almost anyone once they get into the story.
The characters begin simply, and through the events of the story grow three-dimensional so that you can't help but care for them. The villains are twisted and fantastic: Envelope Girl especially is a favorite of mine, though she overall isn't entirely important as a character.
Michael is a twenty-something nobody whose life continues every week in such a repetitive way that it could only be called obsessive compulsive; he wears his underwear according to the days of the week and only has sex on Tuesdays. His world is shaken when the first villain appears, and soon he realizes that they're from a three-issue comic he loved as a child. Titus is the creator of the comic, an older, gay man who was too stoned while writing it to make sense of it himself, though he's praised as a prophet by a group of youths called the Enigmatics. And there's the Enigma himself, alternately loved and hated by the populace of the city he more or less protects, and properly enigmatic himself. And the narrator -- an omnipresent voice with an all-encompassing knowledge of the story, full of scorn and contempt for those he tells the story and for the characters within, withholding knowledge and becoming, as he does so, a well-developed character himself.
And the ending -- the ending is perfect. You may be unsure of the story all the way until then, but the ending wraps it all together, fits every piece into place without a space between. Fantastic.
Third try's a charm!Review Date: 2007-10-06
Michael Smith's routine life is shattered by the arrival of the Enigma, a superhero from his childhood. Battling such bizarre foes as the Head, the Truth, Envelope Girl, and the Interior League (my personal favorites, like something from Grant Morrison's Doom Patrol), it is apparent to Michael that the lines between fantasy and reality are blurring, and clues lead him to believe that he is somehow responsible. Michael tracks down the comic's creator, Titus Bird, and the two of them work to reveal the Enigma's identity and how he came to be. In turn, the Enigma helps Michael to discover quite a number of things about himself, but ultimately, this is a story postulating how four-color superheroes could exist in the "real world". Let's face it... if real people had superpowers, they likely wouldn't dress in garish costumes and speak in purple prose, so how could this happen? Your answer is here.
Milligan's story is excellent, now that I finally got my head around it (gee, it only took me 14 years). There's not one boring bit in the entire book, and the narration is excellent, providing just the right amount of "gotcha" at the conclusion. Fegredo's art is spectacular, as always, with every person and object carefully rendered. A perfect team for a perfect book!
Positively Amazing.Review Date: 2007-03-31
metacomicReview Date: 2007-03-19
It was a deliberate choice of course, I simply do not share it.
This booklet is self contained and tells us the story of an average straight boy leading a very average life meeting the -male- hero from the comics he used to read as a child.
The idea fo a comic about a comic is not bad and brings forth some fairly interesting issues: identity, sexual identity, children mistreatment, etc.
I was not overwhelmed by enthusiasm but other people might be.
A lot of gore and some topics (nudity and mild gay sex among them) make this booklet unsuitable for minors.
twilight zone-ish comicReview Date: 2006-01-09


"Wonder-full" and wonderful book!!Review Date: 2001-07-03
Very powerful story only tangentially about Star Trek.Review Date: 2004-04-15
So if what you're interested in is a wonderfully told, powerfully moving story with some minor connection to Deep Space Nine, this is EXACTLY what you're looking for. If, on the other hand, you actually want a Star Trek novel, this may not be what you want.
a very good novelizationReview Date: 2003-09-16
One of the things that I really liked about this book was how it went back to Benny's childhood and into the bodies of men from several generations back. We see Benny as a child growing up in Harlem and also as a slave in america tending the fields.
I think this story would be enjoyable for any reader, but I think those familiar with the characters on Star Trek Deep Space Nine will appreciate it much more. The story transposes the main characters from Deep Space Nine and puts them in a different setting along with Sisko giving them different names but having mostly the same personalities.
I was surprised to discover that the original episode on television was written by a white man, because it really brings out the feelings and frustrations of a black man living in a time when any black man other than a custodian, busboy or shoe shiner was seen as a threat to the majority community.
The author's note at the end of the book discusses the role of blacks in film and TV. The author makes some interesting and insightful observations on how far we've come and how Star Trek has been at the forefront in placing blacks in good parts.
A memorable novelization!Review Date: 2002-07-22
A wonderful book to accompany a wonderful episodeReview Date: 2001-09-21
The book is a wonderful supplement to the TV episode, adding in many details and extra scenes. It perfectly captures the tone and mood of 1950s New York, as the episode did. Benny Russell is an unforgettable character.
The only reason I don't give it 5 stars is because of a jarring line or two in there comparing the situtation of women vs. blacks in the '50s. It was totally unnecessary, IMHO, not to mention rather insensitive. A woman writer features in the story - like Benny, she's told to "call in sick" on the day the magazine staff is photographed for their next issue - how dare a woman be a sci-fi- writer? But the author says she has it better because "she can live where she wants, her kids can go to the best schools..." Hmm.
Other than that however, it's a wonderful read.

Used price: $20.50

Initially A Great Reference, but Filled with Errors and TyposReview Date: 2008-03-10
If the book is used in a process where you check for something in the index then jump to that page, it should work out fine, but as a linear read, it really is scattered.
Great Book, Great Author!Review Date: 2008-02-20
Awesome Final Cut Book!Review Date: 2008-01-29
A must read guide for everything you needed to know and moreReview Date: 2008-01-25
MY GENIUS BIBLEReview Date: 2008-02-27
Several years ago I took John Lynn's FCP class at GeniusDV in Florida. I'd been a video editor for well over 20 years and thought I would never be able to make the transition from the good 'ole tape editing to digital editing. Without the talented John Lynn and GeniusDV I never would have been able to evolve from one format to the other. GeniusDV helped me become more proficient in FCP than I ever imagined.
However, I realized that I got stuck doing the same things...same effects...same dissolves...same graphics same, same, same. Then I got my hands on FINAL CUT PRO 6 for Digital Video Editors Only by Lonzell Watson.
To begin with, the large type of the book itself is a huge help. The paper it's printed on is of such quality my constant contact will never rip a page.
Quite simply, the content and the written structure of Lonzell's book made me want to sit in the editing bay. Lonzell's spot-on "hit the deck running" instructions and tips showed me new ways to work.
His chapter on "Accelerating the Editing process" (Chapter 3) is superior. Many times during my constant reading of this book I find myself actually shaking my head and mumbling something like "I didn't know that!" His crystal clear breakdown of tasks showed me how to tell my story in a way I had imagined; yet wasn't sure how to best produce. Even with all my editing experience, I found that the exercises gave me new inspiration and ideas.
FINAL CUT PRO 6 For Digital Video Editors Only by Lonzell Watson is the first thing I reach for when I begin editing. Before I even turn on the computer the book is on the left side of my keyboard...notes and colored paper clips extending abundantly.
FINAL CUT PRO 6 for Digital Video Editors Only is complete in itself. This book is the perfect link to the class I took at GeniusDV. If you are a video editor, or want to be a video editor get to one of their classes. I plan on taking another class with GENIUSDV, but until I do this book will be more than sufficient. I didn't think anything could be as helpful, instructional and enjoyable as the actual class taught by the consummate John Lynn and GeniusDV. However, Lonzell Watson's book is a masterful substitute.
Lonzell Watson, John Lynn and Genius DV are worthy of the word genius.

Used price: $49.99

Great!Review Date: 2007-07-06
The Legend in ColorReview Date: 2007-07-05
Captures the essence of the original.Review Date: 2007-05-25
One thing I hadn't realized about the drow was that all of their women are so very well-endowed. Either drow plastic surgeons are kept very busy, or female drow just naturally have extremely voluptuous bodies. Personally, I thought it added to the story. Very enjoyable. But seriously, the Underdark (particularly Menzoberanzen) was brought to life by the beautifully detailed art in this book. Some of the artistic representations of various monsters was somewhat different than I had pictured in my head while reading the books (such as the handmaiden of Lloth and the earth elemental), but I'm sure Salvatore approved everything so this must be pretty much how he envisions it. Regardless, this is a beautifully done book that captures the magic of the original Homeland and even adds some depth to the story.
The only complaint I had with this adaptation was the omission of Drizzt's letters before each section. Drizzt's writings add feeling to the novels and I would have hoped that they would have included them in these graphic novels. Maybe they'll consider it for some of the later editions.
Overall, I was very impressed with this book. It does an excellent job of representing the original and is fun to read. Excellent art enhances the story.
Fantastic!Review Date: 2006-08-16
R.A. Salvatore's Drizzt Do'Urden stories have been a perennial favorite with fantasy story readers, well known for their action and for their gripping storylines. Now, Devil's Due Publishing has brought out the first Drizzt Do'Urden story in graphic novel format, and I must say that it is fantastic! They did a terrific job of capturing Mr. Salvatore's characters, and I thought that the illustration work was excellent.
So, if you are a fan of R.A. Salvatore, or are just a fan of great fantasy, then get this book. You will not be disappointed!
EntertainingReview Date: 2006-08-09
Peeves? I was a bit annoyed that every female drow seemed to dress as though she shopped at Victoria Secret of the Underdark. Surely in a society where women rule and men are chattel skimpy clothing would be the norm for men? Also, while I love Drizzt, this graphic novel only underscored what a Mary Sue the character actually is. Drizzt is a little too perfect, and his views a bit too modern. I think anyone raised in a society as perverse as the drows would've gotten a bit more accustomed to violence early on. Drizzt is constantly shocked, appalled and amazed at the violence surrounding him.
Still, this was a fast, exciting read. I'd recommend it for older teens and adults. Some subject matter (such as sacrifice), nudity, and demon worship are not suitable subjects for small kiddies.
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