Animation Books
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Used price: $0.48

Good book for entry level flash cartoonistsReview Date: 2004-08-19
Great for beginnersReview Date: 2004-02-26
Great for the amateur flasher!Review Date: 2004-07-13
A somewhat helpful bookReview Date: 2003-07-26
Great for a beginner.Review Date: 2003-01-15

Used price: $0.01

Great for Beginners!!!Review Date: 2003-10-27
not quite as good as one of the other booksReview Date: 2003-06-28
Each function is presented first with explanatory prose, then with step-by-step instructions. The explanatory prose doesn't make any sense until after going through the step-by-step instructions.
After a few chapters, I decided that "Flash 5 Hands-on Training" (0201731347) was easier to understand, so I switched books.
Neither book, however, gives clear instructions on how to create navigation buttons. I had to spend hours of trial and error.
Nor does either book explain how to make input boxes and provide feedback for an educational program. I am having to purchase a few more Flash 5 manuals and hope that at least one of those manuals will help me.
not quite as good as one of the other booksReview Date: 2003-06-28
Each function is presented first with explanatory prose, then with step-by-step instructions. The explanatory prose doesn't make any sense until after going through the step-by-step instructions.
After a few chapters, I decided that "Flash 5 Hands-on Training" (0201731347) was easier to understand, so I switched books.
Neither book, however, gives clear instructions on how to create navigation buttons. I had to spend hours of trial and error.
Nor does either book explain how to make input boxes and provide feedback for an educational program. I am having to purchase a few more Flash 5 manuals and hope that at least one of those manuals will help me.
not quite as good as one of the other booksReview Date: 2003-06-28
Each function is presented first with explanatory prose, then with step-by-step instructions. The explanatory prose doesn't make any sense until after going through the step-by-step instructions.
After a few chapters, I decided that "Flash 5 Hands-on Training" (0201731347) was easier to understand, so I switched books.
Neither book, however, gives clear instructions on how to create navigation buttons. I had to spend hours of trial and error.
Nor does either book explain how to make input boxes and provide feedback for an educational program. I am having to purchase a few more Flash 5 manuals and hope that at least one of those manuals will help me.
Great autherReview Date: 2002-11-08

Used price: $0.01
Collectible price: $44.99

The faulty attached CD-ROM spoils an otherwise good bookReview Date: 1999-09-03
If you want to learn 3D Studio, you have to want it.Review Date: 1999-11-10
WARNING: If you want somebody to hold your hand and tell you exactly what to do (ie. not learn the program), then this book is NOT for you. If you want to really learn 3D Studio, then get this book and treat it as a beginner's course outline.
A Thoughtful Book, but not enough calculatorsReview Date: 1999-12-26
A nice desk-side companion, but so is a catReview Date: 1999-11-27
Very good book to start with, you want more, more, moreReview Date: 2000-02-01

Used price: $0.72

wasnt what i expectedReview Date: 2005-05-06
Waste of time, effort and moneyReview Date: 2005-07-23
I tried to contact the author via his online forum, but to my surprise the author had not personally answered one question, and he wrote the book; needless to say that was a bust.
All-in-all, I do not suggest buying this book as it is a waste of time, effort and money
hrmmmmReview Date: 2006-01-19
Absolutely surperb!Review Date: 2005-12-13
A Great Way for Beginners to LearnReview Date: 2006-01-05
The authors say up front that this book assumes a basic knowledge of how Flash works. They focus on ActionScript, not how to set up objects on the stage, for example. So, if you're completely new to Flash, you might want to work through one of the excellent tutorials that are available for learning Flash MX 2004.
Having an English-instructor and professional-writer background, I'm sensitive to language usage. The authors' style is very conversational, a plus in this case. I did not notice the writing errors that one reviewer mentions. Nor did I detect the skipping around that another reviewer alluded to.
If you purchase a used copy, be sure that the CD is included. It contains two .fla versions of each Flash project: one without the ActionScripts, which you are asked to add the scripts to; and a completed version with all the ActionScripts intact.
I dropped one star from my rating for a few reasons. First, I wish they had included a .pdf version of the book, which would be much easier to read than the somewhat small print in the book. (I used the sample .pdf version of the first lesson, available online, to begin my studying and was sorry to have to switch over to the book when that lesson ended.)
Secondly, the authors fail to suggest that the reader first open the completed version of a Flash project to see what it does before analyzing the scripting.
Thirdly, the authors seem to think that typing in the ActionScript is a good learning exercise and make a point of directing the user to do that throughout the book. This approach may work for some learners, but for me it would just be a tedious exercise. Instead, I want to focus on the logic behind the scripting. So, instead of typing a script into its project, I copied and pasted each script from the completed Flash file into a Word file where I built my own set of notes.
My final reason for dropping one star is that in some cases I had to go to the internet to get further explanations on a topic the authors were discussing. This is a relatively minor issue because no book can cover everything, and the essense of learning is to seek out what you want to know.
Overall, this book has met my expectations and is doing exactly what I wanted it to do--taking me by baby steps through the mysteries of ActionScript 2.

Used price: $22.04

AS 3.0 Cook BookReview Date: 2008-07-24
This is a good book. Easy to read and learn action script 3.0.
Have examples good and clear for all of the topics.
I like it.
Este fue mi primer libro de Action Script 3.0.
Es un buen libro. Fácil de leer y aprrender AS 3.0
Tiene ejemplos buenos y fáciles para todos los puntos que toca.
Me gusta.
Carlos Barboni
[...]
basic ideaReview Date: 2008-07-08
Exactly What the Title Says - No More No LessReview Date: 2008-06-02
Spend your money elsewhere!Review Date: 2008-06-08
The reasons I gave this book a poor rating were the fact that it was written for Flex developers and all examples used the Flex tool to build (not very good for me who uses Flash), and they continually gave examples and explained how to solve problems using their predefined, custom classes. The pages would have been better spent showing us how to build these useful Classes ourselves, instead of teaching us how to use them. Luckily for me, I was already versed in ActionScript and could easily understand that these Classes were not part of ActionScript. If I were not, I think it would have been rather confusing to try to pick out their custom classes from what comes with ActionScript 3. I'm trying to learn ActionScript, not the custom Classes the authors have created.
If you are new to ActionScript and not a Flex developer, do yourself a favor and buy a different book.
_t
Falls short of the Cookbook quality, outdatedReview Date: 2008-05-14
This specific cookbook falls short, though. I tried to read it cover to cover as well as individual chapters, but I found it oddly balanced. For example, the authors waste three recipes on about 10 pages about generating a random number (which is just one command!), and then describe event handling (the big thing!) on half a page. I also find it strange to read about trigonometry in a programmer's book, and I don't think recipes work very well for explaining basic language features (such as how to create a new object, or how to "trace a message").
Mostly though, the book is outdated with the release of flex2/3. Yes, Actionscript 3 is still current, but you don't roll your own buttons as subclasses of sprite anymore!
In short, I give it three stars for content, and subtract 1 for being outdated. If you want to read about Actionscript 3, Adobe has a very nicely outlined pdf online, which is an easy read compared to these confusing and stale recipes.

Used price: $28.12

Awesome Book to Learn FromReview Date: 2008-08-18
If your new to actionscript 3 or just new to actionscript period , this book will help you catch up with it. You will feel confident as you go through the book and practice examples.
What I really liked is that while the book is showing you how to code with actionscript 3, the examples will even apply to actionscript 2 or 1 ( with different coding of course, but the principle idea is great)
I would really recommend you pick up this book.
most accessible overview/intro to AS3 available.Review Date: 2008-08-17
If, however, youve written some AS2, or even AS3, and thrown up your hands in frustration, you've found the right title.
Before I read Learning AS3, I had read more complex books like Essential AS3 and AS3 Bible, and written some AS3 and some AS3/MXML and a bunch of procedural AS2 and AS1; not a novice. But the hard edges of the new version of the language were still unclear to me, as I'd read tons of theory and had less than enough practice.
This book is the one that combined these two areas oh so well. It takes the theoretical aspects of AS3 and applies them as no book I've read before does. And the authors explanation of what they are doing and WHY is way better than any flash book I've read since Foundation Flash 5 (published around 2000); There may be typos and code mistakes as mentioned in other reviews, but honestly that wasn't my takeaway from the book. Rather here's a book that gives you a much better understanding of the whys; a book that will help you build what you want to build as opposed to doing mindless tutorials; a really excellent book at getting you over the hump of AS3. Spend the money and read the book. Its the one i recommend to anyone at any level who asks; its that good.
Excellent Starting Point for Migrating to ActionScript 3Review Date: 2008-08-03
I picked it up as supplement material to aid me in programming a large game programming project. Basically, I've referenced this book to understand the key concepts needed for my game, borrowing code samples where needed and applying them to my own project. In practice, it's the application here that really teaches the concept, and I've found that this book is a great starting point as well as reference for grasping these concepts.
The authors have done a great job presenting the material in an easily-readable casual conversation style. Of these discussions, I particularly found their comparisons to the previous versions of the language most satisfying. As AS3 is very different from AS1/2, I appreciate learning what was changed and why.
I can not vouch for the beginner's guide level for this book. I came into this book as an intermediate ActionScript programmer and often found myself skimming over any discussion on the details of some of the programs. For the most part, the code is easy enough to read and get the point, and if I had questions, these were almost always addressed in the discussion. That said, I think this book is ideal for any intermediate programmer looking to make the jump to AS3.
I am aware that there are some errata in this book, and to that extent, I can simply comment that the website is well maintained, code samples there seem accurate. No problems here.
All in all, I would highly recommend Learning ActionScript 3 as a great companion book for anyone looking to get started programming with ActionScript 3.
Worth the price of admission.Review Date: 2008-08-02
But if you've got a little knowledge of javascript, C++, or even FORTRAN (yikes!), feel free to grab this book and jump in.
I'm in agreement with Lou Costello, regarding the drawbacks of this book. However, there are a lot of good things, too, like great examples and, as noted, the companion website.
If you can get around a pageful of code fairly well, are geek enough to enjoy debugging a few minor typos in the text, and if you're a fairly speedy typist, BUY THIS BOOK! Sit down with it and hammer out a few programs. The code examples are short and clearly demonstrate the concepts being discussed. And they will provide a TON of great ideas for your own projects. If you don't want to type the code examples yourself, download them from the website.
"A Beginner's Guide"? Naw, not really for beginning programmers.
A worthwhile purchase for anyone undaunted by code? Definitely YES.
Learning ActionScript 3.0: A Beginner's GuideReview Date: 2008-08-01

Used price: $4.90

Nuts to Bolts....Review Date: 2007-10-23
I highly suggest it!!!
Modeling A Character in 3DS Max, 2nd EditionReview Date: 2006-03-23
Awesome book teaching real use not technical crapReview Date: 2005-10-19
Don't be Misled by the Hype!Review Date: 2006-04-20
When I initially dived into the modeling portion I thought everything was fine. Then -- and this is why I rated it so low -- Steed begins to divide/turn edges in Part II / Chapter 4 / Step 5, which is titled "Step 5: Add Vertices by Dividing Edges." I suppose this would not have been so bad if Steed had thought to include COLOR screen shots on the books CD-ROM, but since he neglected to do so it becomes frustrating -- to say the least -- to use Steed's method of refining one's mesh.
Considering the fact that the CD-ROM is a whopping 19.5MB, it would have been prudent to include full color reference images. Let me give you some specifics on why I found this book such a bitter waste of TIME and MONEY:
* Firstly, let me tell you friends -- it is most frustrating to try to refine one's mesh based on the author's direction when one can hardly see the edges/vertices that are being discussed.
* Secondly, there are easier methods to refine a mesh than dividing or turning edges if you have 3ds 5 AT LEAST!
* Thirdly, Steed falls flat on his face when explaining the reason for turning edges and which SPECIFIC edges to turn. Suffice it to say, grayscale pictures in a book DO NOT work!
* Fourthly, if one cannot get the edge dividing/turning method down, then you'll get stuck because the rest of the modeling tutorials are so heavily based on this method. The only reason I was able to finish the model is because of my familiarity with 3ds Max, Lightwave, and on a more limited basis, Maya.
* Fifthly, and lastly (I hope), when one is able to look at tutorials for Lightwave or Maya, as I have done, and model more quickly and effectively in 3ds Max than Steed's method, then the book leaves quite a lot to be desired...
I think that's all I will say for now, but let me warn you all -- there are far, far better tutorials available online for free. Don't waste your money on this book unless you plan on using it as fuel for a fire.
not great, but not the worst eitherReview Date: 2006-02-19

Used price: $8.01

This is a great book Review Date: 2008-03-11
techniques, tips and tutorials about using iLife applications. Good visuals and
helpful information along the way. Very extensively written. The only knock against
the book and iMovie is that it seems all too easy. I've had problems with iMovie and iDVD and I still
have not figured out how to recify the errors. I wonder if he will come out with a version for ilife ?
Great Book!Review Date: 2007-09-27
Mac iLife 06 is AWESOME!Review Date: 2007-07-26
Indespensible accompaniment to your new Mac.Review Date: 2007-05-28
I miss the DVDReview Date: 2007-05-13

Used price: $30.00

reinvigorated!Review Date: 2007-03-21
Worthless!Review Date: 2007-01-15
GoodReview Date: 2006-02-25
Curtis shares his experience and gives pointersReview Date: 2005-09-19
Very recommended, lots of insight about creative practiceReview Date: 2007-02-01

Used price: $5.89

Chapter Six is AttrociousReview Date: 2008-06-03
The changes made to the ShoppingCart.as should be introduced simply, and then more elaborately. There should be a logical step-through process that doesn't rely on writing lines of code before a debug. The explanations are impossible. AND, WHY? WHY would someone name a function (addItem), the same as a property of the ArrayCollection? For someone just starting out, this kind of stuff can be very confusing and takes forever to understand what is going on.
The rest of the book is okay.
Good, but obsoleteReview Date: 2008-03-27
Great bookReview Date: 2008-03-16
bad feedbackReview Date: 2007-10-14
I then wrote to the publisher to ask for the instruction. They were quick to respond, but they don't have the answer. They had to ask the author. After more than a month and several emails. Nothing ever came about, which render this book useless to me.
From the 17 chapters I was able to put to use. The lessons themselves are not bad, but not great. Some issues were never clear. Maybe they will be mentioned at the later chapters, but I guess I'll never find out.
So, if you're using Windows, maybe, this book can work for you. But don't expect anything from the author if you ever decide to ask questions.
Maybe the best book for beginners...Review Date: 2007-08-04
If you're initiated and need a reference guide, don't buy this book. In other case, this is maybe the best book for learning Flex 2 with a training way.
(Sorry for my English, I am Spanish and I've tried to write the best I could)
Related Subjects: News and Resources Professional Education
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I also recommend and have the following books:
"How to Cheat in Flash CS3" by Chris Georgenes, "Cartooning: Animation 1 with Preston Blair (HT26)", "The Big Book of Cartooning", "Dreamweaver MX / Fireworks MX Savvy", "Flash MX Savvy", "Flash 5 Bible" and "Macromedia Flash 5 ActionScript for Fun and Games". The "Flash 5 Bible" has a small section on cartoon animation.