Programming Books
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Used price: $0.46

Excellent - A must haveReview Date: 2000-03-01
Great Concept!Review Date: 2000-06-26
HTML learning has never been easier.Review Date: 2001-02-20
Starting off this 320-page book is basic HTML layout including tags, the head section and comments. The creating and organizing of web pages are broken down into topics like lists, images, links, both internal, external and bookmarks.
Continuing on the topics of formatting the page with fonts, colors, backgrounds and sound are covered. You then move into the world of tables, CSS, and finally frames. You have over 60 labs to work with and learn from and there are review questions to aid in you studying.
With and wealth of examples to learn from you have just about everything you need. What the author's might want to include in the next version is a cd-rom with HTML editors, utilities and practice files. Overall this book is a great value for the money.
Excellent - A must haveReview Date: 2000-03-01

Used price: $19.00

Illustrating C is wonderful. It's a sin its out of print!Review Date: 2000-06-21
Excellent! An embedded developer's dreamReview Date: 1999-07-14
The Best C book availableReview Date: 2001-01-27
The single best and only intro to C you will need -- and lovReview Date: 1998-10-29

Used price: $0.27

Just the ticket for this experienced beginner!Review Date: 2000-08-22
The book's strengths, for me, are that it stays to the essentials (while including all of the essentials), is clearly and abundantly illustrated with screen shots, and focuses on a how-to approach with concise and consistently clear explantaions throughout. A perfect combination for me was to use this book to get started ... quickly ... and to refer to the Adobe manual and on-line help to research specific features in more depth.
Another of my favorite features is Ms. Cohen's informative, engaging and often amusing commentary in the chapter intros and sidebars. These lend a personal and welcoming touch to her deft and experienced treatment of her information-dense topic, and remind us that words can be fun, too.
Just the ticket for this experienced beginner!Review Date: 2000-08-22
The book's strengths, for me, are that it stays to the essentials (while including all of the essentials), is clearly and abundantly illustrated with screen shots, and focuses on a how-to approach with concise and consistently clear explantaions throughout. A perfect combination for me was to use this book to get started ... quickly ... and to refer to the Adobe manual and on-line help to research specific features in more depth.
Another of my favorite features is Ms. Cohen's informative, engaging and often amusing commentary in the chapter intros and sidebars. These lend a personal and welcoming touch to her deft and experienced treatment of her information-dense topic, and remind us that words can be fun, too.
Next Best Thing To A Dummies GuideReview Date: 2001-07-29
A Really Quick StarterReview Date: 2001-08-06

Used price: $24.68

One of the best computer manuals ever.Review Date: 2004-04-15
Graham Nelson is a great writer, and he knows this subject VERY
well. The book serves as an excellent introduction to the
Inform language and to interactive fiction authoring generally
and also a good reference source. (In fact, this book is
probably a large part of the reason that Inform is so much more
popular than TADS, which is older.) Additionally, the section
on the world model, with the Ruins examples, makes a great
introduction to object-oriented programming generally. The
essays on game design issues are useful even to people using
other languages than Inform to create interactive fiction or,
for that matter, related genres such as graphical adventures.
The writing style throughout is excellent -- clear and easy
to follow, but with adequate detail. (The sidebars sometimes
provide more detail than is necessary for beginners, but these
can be safely skipped until later, and the main text makes
sense without them.) Only the appendices really come across
as very technical.
I was initially introduced to this book through the third
edition, which introduced me to and has shaped my view of
object-oriented programming. Naturally, when I saw the
announcement that the fourth edition was going to be made
available in print form, and that it would include the Ruins
examples, I rushed to preorder, and I was not disappointed.
This book is also available in other formats, which are
convenient for searching, but if you are like me you will
want a print copy.
You Are Standing In Front Of A White HouseReview Date: 2004-09-12
This book is well written. Inform (the compiler) was written by Graham Nelson while he was writing his classic game "Curses." So not only are you getting a manual written by a top notch programmer, but an excellent writer as well.
Really, though, I consider this book to be a part of Internet History. How often do you get the chance to be part of a small, relatively obscure group of artists & programmers (Interactive Fiction Authors) all over the world, and own a *physical* piece of it? I mean... sure you can download the Inform manual in PDF format and take it to Kinkos to have it bound, but the extremely limited printings of this book make it something worth having.
If you're a programmer and you're reading this, wondering just what the heck this is all about, this is a compiler & series of libraries that allow you to relatively quickly, create classic text adventure games. Instead of creating your own physics model, Inform comes with libraries that let you quickly define rooms, bottles, clocks, rubber tubing, white houses, mailboxes, elvish swords, and so on. Once you create a game, it will be playable on any number of platforms, from gameboy to palm to mac, pc, java...
If you're an enthusiastic game player with little to no programming experience looking to create a piece of interactive art... run. Run screaming. Run screaming, and don't look back. Programming isn't easy, and it will be many many months or years before you can produce a viable game.
If you're a beginning programmer looking for a fun way to get some experience, this may be a good, fun way to start. A few early successes will hopefully encourage you to work harder, and the C-like syntax will help you grasp a few programming basics.
If you're any or none of the above, check out rec.arts.int-fiction, which is where all the IF game designers hang out. :-)
The Last Bastion of Solo Game DevelopmentReview Date: 2004-04-22
As a professional games developer, with several titles on the PC and XBox under my belt, I can say that Nelson's 4th Edition Inform Designers Manual is easily the most friendly read of all game development technical books. Presenting a clear "how to" style, while exposing the power of his interactive fiction development system in a logical and easy to follow manner, this book will have you running around a few rooms of your own design within an hour. Within days, any reasonable person, developer or not, will have the tools at their disposal to create complex puzzles, environments, and characters in their own text adventure.
An added bonus is the Craft Of Adventure section, which provides a brief history of Interactive Fiction, as well as design notes on what makes good puzzles; how to layout flow, pacing, and plot; what players love and what they hate (i.e. Mazes); and how to create a game that is polished, compelling, and enveloping.
This is the only book I would recommend to a young teenager interested in games development. Not only is Interactive Fiction one of the few types of games that can still be developed by a single person, but the introduction to object oriented coding, game state management, and the complexity of game development offered by Inform are invaluable lessons for anyone considering a career in games development. In fact, I wish more professional game developers read this book (especially the "Craft" section) and developed Interactive Fiction in their spare time to hone their skills and better understand the roots of their discipline.
You can write Interactive Fiction too!Review Date: 2003-02-19
Well those games were called Interactive Fiction, and in the mid-eighties, ruled the software sales charts. Soon enough though, graphicical games took their place in popularity and Interactive Fiction seemed to have disappeared from the landscape.
Then in the early 90's, a couple of developers revived the genre with a couple of compilers, one of them called Inform. Appropriately, Inform creates games files that run against the exact same virtual machine that was used by Infocom, called the Z-Machine.
Inform is a complete language, compiler, and set of library extensions that lets an author/programmer create the same type of Interactive Fiction that was so popular in past times.
The Inform Designer's Manual: 4th Edition is the technical manual for the Inform compiler and includes an entire section on the history of the artform.
This is one of the best technical books you could ever hope for and if you have any interest in the Interactive Genre, it's a must-have for your collection.

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Another "Must Have" Mac Computer BookReview Date: 2001-08-15
The authors, Oppenheimer and Whittaker come impeccably credentialed and their expertise as filtered by joint authorship has clearly made use of their backgrounds with measured and pragmatic effective advice taking you carefully through security requirements from the bottom up. One undeniable advantage in this respect is that they also currently provide ISP services so they know what the real world is about and it shines through.
In addition the timing of the publication is excellent.
Whilst it is Mac specific it could well be considered an essential basic Internet Security Manual for PC Users as well.
The Manual of around 400 pages and 18 chapters is broken down into four sections 1. General Security Principles 2. Securing Internet Services 3. Enhancing Overall Security and 4. Advanced Topics.
The message comes through. If you don't get the basics right even if you apply the advanced advice there may be holes in your system (Microsoft where have we experienced this before!)
There are chapters on Viruses, Personal Firewalls, Home Networking, Securing Mac OS X and an intriguing - Just say no to FTP!
Here I believe in the one place is pragmatic and sensible advice which if followed will make your computer far less vulnerable to Villains, Hackers and Mischief Makers, particularly now that the migration to Cable, ADSL and other broadband DSL technologies leave us a lot more vulnerable than with dial up connections.
Peachpit Press has set up a website to facilitate feedback updates and more recent information for purchasers of the guide.
NiceReview Date: 2001-07-22
great workReview Date: 2001-08-12
Clear and helpfulReview Date: 2001-09-18
I used the book to set up a firewall. I had previously purchased a perfectly good one with simple controls, but had no idea what all the buttons meant in terms of blocking unwanted intrusions while retaining normal Internet access. (I'm an experienced Macintosh user, but naive about the underlying mechanisms of the Internet.)
Oppenheimer defines the underlying concepts and provides simple instructions, and with his book I was able to set up my computer security system in less than an hour.

Used price: $30.10

Confessions of an IMS ProgrammerReview Date: 2007-10-24
Experience showsReview Date: 2006-05-23
I'm so glad that he was able to put much of that knowledge into one, easy-to-understand IMS primer. While many IMS gurus are retiring, and replacements are hard to find, I think this book is a staple for any IMS shop. This is not an operator's reference. (IMS already has a good one of those.) But it does provide a good overview of database structure and design and explains key points well, with very good illustrations.
This book is a much needed addition to IMS literature. I'm sure it will stand the test of decades, just as the database has done.
Excellent introduction for IMS beginners; Handy reference for Old-Timers Review Date: 2005-11-02
You will learn that IMS has continually evolved from its roots as a hierarchical database to an industrial strength transaction manager that services both SNA and TCP/IP and supports Java, XML and SQL access via stored procedures.
This book does not attempt to describe every nuance of all the IMS features. Instead, it touches upon each capability and discusses the most-used functions. If there is more to know, the reader is directed to the applicable IMS manuals (available on the web).
You can sit down and read this book cover to cover, or you can reference individual chapters to find out what you need, when you need it.
This reference will be close at hand on my bookshelf.
"Must Have" book for any IT professional dealing with IMS Review Date: 2005-06-28

Used price: $74.48

Great book. Makes learning fun!Review Date: 2008-06-04
The best thing about this book is that it explains each new concept in detail, so that it would make perfect sense to somebody who has never had any prior programming experience.
This is one book that keeps you glued to the pages and makes learning a new language seem almost simple! I highly recommend buying this book!!!
A Great Book for starting Java ...Review Date: 2008-05-08
Heartily recommend this to anyone!
Very well organized -> Perfect for the beginner!!Review Date: 2008-05-06
I would definitely recommend this book to those wanting to pick up Java or build a good foundation for understanding the principles of software development!!
Great BookReview Date: 2008-05-06
Used price: $17.00

Excellent!Review Date: 2005-02-04
Some of the readers who have never programmed before or have been used to 1000+ pages books with zillions of screen shots and similar page fillers will find that this book will require a somewhat slower reading in the beginning to fully comprehend it. But it will be a worthwhile effort.
I have taken statistical computing courses under Phil Spector and they have been fun and this book is no different. My only regret is that he has not written books on other programming languages. (He just does not have time.) However, currently I am relearning SAS from reading his free notes (downloadable from his webpage at UCB, and I have picked up a lot in a short period of time.
Thanks Professor Spector.
The Most User-Friendly Introduction to S and S-PlusReview Date: 2000-01-19
<Review Date: 1999-12-31
FantasticReview Date: 2000-05-13

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Collectible price: $59.99

Very detailed and specific look at Java featuresReview Date: 1998-07-29
Where other books stop this one continuesReview Date: 1998-04-28
One neat package that rarely throws exceptionsReview Date: 1997-06-24
Fab...fab...fab...fab...fab...fab...fab...fab...fabulous!!Review Date: 1998-11-30

Used price: $26.99

Saved my jobReview Date: 2008-03-22
Super job.
Sam
For programmers: messaging basicsReview Date: 2006-03-17
Very Good on Messaging Concepts and ImplementationReview Date: 2006-01-07
What I especially liked about this book was the first chapter. So often computer books start with programming. This one starts with a description of what we're trying to do here. He gives several examples of the types of communications that he is going to cover in the book. I had a particular application in mind when I got the book, but in reading the first chapter I began to see several other ways that messaging would help our system.
After the first chapter, I've go to say that it's a pretty regular computer software book. It tells you how to do the things that you want to do. It is quite clear on all the different software protocols, packages, and philosophies. Basically it is all that a Java programmer needs to implement messaging in Java.
The CD included with the book gives you all the sample code from the book, as well as the complete messaging toolkit and several open source tools.
Concise, no-nonsense, but framework hinders learningReview Date: 2006-08-21
The writing style is clear, consistent, and to the point. Probably what I liked most was this no-nonsense writing style. If it's on a page, it's important to understand. The author doesn't waste your time with irrelevant discussions or out of scope topics.
Editing and code presentation are top notch, making it easy to follow, and build upon from one example to the next. The author also shares some gotchas and considerations that I wouldn't have expected to see in an introductory discussion which were particularly valuable.
Another great feature is one of the drawbacks of the book. The framework presented in the book is elegant, but in many of the examples, there is too much cognitive overhead involved in grokking the level of abstraction in the framework, and this takes away from actually learning the concepts. I would have liked to see more non-framework code for the introduction, which is then tied together with the framework.
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