Programming Books
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Used price: $25.94

Great educational toolReview Date: 2006-04-14
Great Game Art BookReview Date: 2005-10-16
FantasticReview Date: 2005-04-25
Good Job!
Bringing the Real World to the Student ArtistReview Date: 2005-03-23
The game design business represents an opportunity for the digital artist to obtain jobs with real companies that are relatively well paying. This book gives an artist's perspective into the game industry. It talks about the industry, the work, and gives insight on how to get a job. But mostly it talks about what kind of art is needed for gaming. It shows the detail that is necessary to produce a visually pleasing game.
The CD included with the book includes numerous illustrations and files from Maya and ds max. It also includes a trial version of Rt/Shader software. The book presumes that you have a workingknowledge of at least one major 3D program (3ds max or Maya) and Photoshop.
This is a splendid book that is positioned to take an aspiring digital artist and carry him to the next level -- employment doing a job well beyond flipping burgers.
This is a great bookReview Date: 2005-04-09
For any aspiring artist that wants to be in the video game industry, this is the book. The examples and explanations are clear and easy to follow. Using this book, you would be able to prepare a very capable portfolio.
Buy it, read it, and put the knowledge to use.


Excellent ReferenceReview Date: 2008-06-05
Great mixture of theories, old-school practices, and new-school techniques.
Great bookReview Date: 2008-02-17
good book for educational useReview Date: 2006-06-03
Not programming, Not Graphics, Overall Game DesignReview Date: 2005-04-14
The authors of this book have a great deal of experience in both designing games and teaching how to design games. This has given them an understanding of how beginning designers grasp the structured elements of games, common traps they fall into, and certain developmental exercises that help the student learn to make better games.
Note that this is not a programming manual, nor is it a graphics design manual. It is on game design. What are the characteristics that make a game, how can you prototype and play test the game without a horrendous programming expense, and finally some input on the game industry and how to decide on how you might like to be employeed in that industry.
Excellent Practical Book of Game DesignReview Date: 2007-07-18
The chapter on prototyping did a great job in showing how to go ahead and create a prototype from a game idea, while keeping it simple and concentrating on the "core gameplay mechanism."
The chapter on "Playtesting" and "Functionality, Completeness, and Balance" builds on the prototype chapter by emphasizing the iterative nature of design where one go aheads and evaluates, tries new things, identify problems and keep evolving.
The next chapter following is maybe the most important chapter that discusses whether you game is fun, goes in to some theory of what makes a game fun, and relates various techniques of improving player's choices so as to make the game fun.
This is a great book that gives you the necessary tools to go ahead and be able to at the very least create a viable prototype of a game that is possibly fun and playable.

Used price: $5.53

Game snakes, great shakes!Review Date: 2008-06-24
A very thourough guide for the beginner and a great referenece for the noviceReview Date: 2008-02-01
"Game Programming: The L Line" is very excellently and comprehensively written. In my opinion, Harris has made a very useful guide to game programming and I hope you enjoy this book as much as I have!
The best of the Python game programming books.Review Date: 2007-12-12
This book is a bargain at 570 truly helpful pages.
how to use pygame, for beginnersReview Date: 2007-04-16
You do need some earlier exposure to Python. Though if you still feel awkward in it, you can use this book for the extra reason of gaining experience in Python. Harris explains that there is an open source Python gaming site, that offers the eponymous pygame. You download and install this on your machine. It gives a simple, very bare bones Integrated Development Environment for game coding. If you have used more general purpose IDEs, like Microsoft's Visual Studio, then you can certainly learn pygame. It is much smaller.
Within pygame, you can code small games. Yes, small. But the pedagogy is important. The games elucidated in the text have properties common to many, much larger games. As in how to write event driven code, for example. Or drawing geometric figures on the screen. And using sprites.
The flavour of the games is like those games of the early 80s. Or the current games for cellphones.
Don't judge this book by it's cover!Review Date: 2007-11-03
this book is part of a series of Wiley books, and they
all have the same cover.
This is a book about learning how to program computer
games using the Python programming language and the
PyGame package. PyGame is a Python wrapper around the
SDL library. This book offers step-by-step tutorials
that introduce game programming with complete Python
programs. All the programs work on several platforms:
MS-Windows, Mac, and GNU/Linux. Chapters 1-3 introduce
the Python programming language. Starting with Chapter
4, you begin to learn about graphics programming. In
Chapter 6 the programs begin to use OOP/classes. Then,
in Chapter 7, you begin to learn how to make 2D games
with sprites, sound FX, and keyboard and mouse control.
Game programming is a fun way to learn how to program
a computer, and Python with PyGame makes it relatively
easy as well.
This book has detailed information on creating graphics
and sounds for your games, using free, open source
third-party tools that are available on all platforms.
The GIMP is used for graphics, and Audacirty is used
for sounds. So unlike many other game programming books
which require expensive third-party programs in order
to make games, ALL the programs in this book are free.
The book has an easy-going, conversational style of writing
that makes it seem that the author is looking over your
shoulder, helping you to learn game programming. I'm really
glad I bought this book. It is worth many times its cover
price considering the amount of information it contains.
Things I like about this book:
1. Easy to read and understand with step-by-step tutorials.
2. Helpful reference tables throughout the book.
3. Complete example game programs.
4. All the third-party programs required are free and open.
5. Source code and extra appendices available for download.
Happy Programming!

Used price: $79.99

As promised, on timeReview Date: 2006-03-21
first great treatment of generalized linear modelsReview Date: 2000-08-09
the book by the originators of the methodologyReview Date: 2008-02-20
One of the best books on modellingReview Date: 2000-03-31
General linear models extend multiple linear models to include cases in which the distribution of the dependent variable is part of the exponential family and the expected value of the dependent variable is a function of the linear predictor. Besides the normal (Gaussian) distribution, the binomial distribution, the Poisson distribution and the Gamma distribution, are just some of the exponential family members most frequently encountered in the scientific literature. Using appropriate functions to join the dependent variable to the linear predictor many classic models of applied statistics are included in the broad frame of generalized linear models: "logistic regression", log-linear models, Cox's proportional hazards models are just some of them.
Further extensions to the "base" family of generalized linear models, such as those based on the use of quasi-likelihood functions, and models in which both the expected value and the dispersion are function of a linear predictor, are well presented in the book.
Examples, and exercises, introduce many non-banal, useful, designs.
There are some minor drawbacks. Some more advanced topics might have been introduced more smoothly (i.e. conditional likelihood). Some other topics are better understood when you are already familiar with the specific object of study (i.e. Cox's proportional hazards models as a generalized linear model). The book does not provide software examples, nor is it related with any specific statistical package. However, the maturity of the reader to whom the book is addressed should be so high that translating the majority of the examples presented in the book in the "language" of a familiar statistical package should not be a problem.
Very comprehensive, very helpful.Review Date: 2000-04-01

Used price: $50.00

Half way through the book, RecommendedReview Date: 2006-08-03
The book is very colorful, well laid out and full of useful information. What is comphrehensive is that it covers all aspects of what designers or artists would face and be challenged at work or in classrooms. Each lesson is written by an professional designers and artists with years of experience and I highly enjoyed reading the chapters so far.
The projects in the book are fairly challenging and somewhat time consuming which is good since it makes you explore the software to its full potential if you're feeling ambious.
For inspirations, I recommend you checkout other students work in the book or on their website. It really challenges you to come up with your best work and experiment with different ideas and creative concepts.
Great for getting your feet wet!Review Date: 2006-03-20
Easy reading... lots of hands on pratice, which is also worded in an easy to understand language... Comes with a FREE membership to basically a webgroup website, but if you choose to take advantage of the service, the very authors of the book will critique and help you develop your projects, VERY HELPFUL/VERY COOL
CONS:
You have to have photoshop and illustrator in order to take advantage of this product
This book is fantastic!Review Date: 2007-04-10
Projects to be Reviewed by Professional DesignersReview Date: 2005-09-24
As you might well guess from the sub-title, these projects are oriented to Adobe Photoshop and Illustrator. This is not exactly a beginners course in these software package. You should have at least some beginning understanding of how to use these packages. The concentration hers is on improving your design skills, not on the details of the software.
Some great ideas for students and those redoing a portfolioReview Date: 2006-07-27

Used price: $17.25

ExcellentReview Date: 2008-07-18
Great Hibernate Resource!Review Date: 2008-07-03
***** RECOMMENDED
One of the best computer-related instruction books I have ever readReview Date: 2008-06-30
I searched on Amazon for books about Hibernate, and I wanted to make sure I bought one that was fairly current so that I could see how to use it with the latest technologies. I came upon Harnessing Hibernate which is only a few months old. Even though there were only two reviews, after reading them, I decided to take a chance on this book. Wow, these reviewers were exactly right!
The authors take you through a music cataloging project. Their progression through the concepts is nothing short of amazing. They seem to give the perfect amount of detail and explanation at each step, and then you begin to form questions in your mind. They seem to anticipate them, because these questions always seem to be answered in the next section.
I should inform you that I often dislike reading books on computer technologies. I find that most authors tend to make the books as dry as possible, going on and on, ad nauseam, about every detail and idiosyncrasy of the topic. The authors of Harnessing Hibernate, however, make the book completely enjoyable to read. Their style is conversational, and they do not try to talk over anyone's head. They give you plenty of useful information that you can use immediately, and inform you of other sources to investigate if you want more information on a particular aspect of the material.
Anyway, if you want to learn Hibernate in a clear and concise manner, then you will not be disappointed if you buy this book. It will keep you reading, and you won't fall asleep while doing so. And hey, you'll understand all of the material and you will even learn a lot about Hibernate! I do not give complements lightly, but this is indeed a perfect book.
A Good Time for Hibernate DevelopersReview Date: 2008-05-10
There has been a real lack of good, up to date, READABLE books about Hibernate on the market. You only have to scan amazon to see some of the horrible reviews many books have received. But this book is excellent, and I can assure you that many five star reviews will follow this one.
Harness Hibernate... fastReview Date: 2008-06-10
Part I: Hibernate in a hurry: The core
Build:
The book starts with how you should build which used to be a dread. The authors choose to use Ant - Maven task, which is cool. I use Maven directly, but that's beside the point. Both approaches are better than finding the JARs on the web.
Database:
HSQLDB is what the book recommends and for some reason it makes sense . It really is the best way to go. I am not suggesting to format your Oracle DB server and install HSQLDB; but I am suggesting you stay focused and worry about the big DB later; the book goes back to a larger DB; so don't worry too much right now.
The Project Hierarchy:
This one, I must admit, I do not care for; I think Maven directory structure is better and one should not have to create this manually, but that's probably personal. This is later reviewed in Chapter 12: Maven in More Depth.
Core hibernate:
The book doesn't mess around too much. It explains how to configure hibernate and before long you find your hands in hibernate mapping. From chapter 2 through chapter 9 you'll find yourself in the core of Hibernate: mapping, hibernate configuration, persistent objects (creating and finding), collections and associations, richer associations, custom value types, annotations, criteria queries and a look at HQL.
Part II: Playing nice with others: beyond the core
MySQL - a nice short intro to MySQL is shown.
Hibernate and Eclipse - yes, this is in here too (and up to date Eclipse v3.3). And just in time for you to get ready for a later chapter, Spring and Hibernate, which is the way J2EE is going anyway (lightweight).
Maven in more depth - Maven does not have many books out there and this is a very nice in depth explanation. If you think you've gotten short changed, take a look at Java Power Tools (you'll love that book too). The chapter is enough to get you moving with Maven, and if your Maven experience is anything like mine, you'll never go back to Ant.
Hibernate and Spring - this book could not have gotten any better than this. Spring, is like a dream. Rod Johnson, Colin Sampaleanu and team have done it well. Unlike the other monolithic approach, Spring takes advantage of already existing frameworks and offers this invisible layer to allow you to focus on what's important; your business code... and, of course, the book delivers. It shows you how Spring simplifies Hibernate development. If you're new to layered development a la separation of concerns (SoC) the book first introduces you to the DAO pattern. It then continues with the reason so many of us like the Spring framework: HibernateDAOSupport and the HibernateTemplate. Although I prefer to use the HibernateTemplate directly and avoid loosing my one chance at inheritance, I agree with the book examples. The authors are tying to help you understand what kind of support Spring offers.
Stripes with Spring and Hibernate - Now, the book could just end here and be done with it, but no, it continues with the web app. I mean, wow. The book ends with style. It uses Tomcat - and I think it does it to prove a point. You don't need a fancy big server to get J2EE running these days. Stripes is a cool project to work with and I thank the authors for introducing me to a framework I was clueless about.
This book is truly amazing. If you're looking for an in-depth approach to Hibernate take a look at Java Persistence with Hibernate. If, however, you're an impatient developer this is the book for you. I think it offers just enough in-depth theory and it keeps you awake with frequent easy to understand code.
James Elliott, Timothy M. O'Brien and Ryan Fowler; I thank you all for writing this book.
/.Will

Used price: $19.77

Must Have for any Windows AdministratorReview Date: 2005-11-22
ExcellentReview Date: 2005-05-25
Excellent source for Win32 honeypotsReview Date: 2005-04-18
Immediate and useful information!Review Date: 2005-04-14
This book provides immediate and useful information whether you have previous experience with Honeypots or hadn't even heard of one until you picked up the book. I would recommend this book to anyone who has ever been interested in network and systems security as it pertains to a Microsoft Windows environment, especially in light of the fact that most previous books and articles with information about Honeypots were geared toward *nix systems.
Those who have no previous experience with Honeypots and would like a background lesson can jump right into Chapters 1 and 2 which should give them a fair basic understanding of what's involved. Those persons who want to get right to work...start browsing between chapters 3 and 8 for hands on information including screenshots and installation/configuration information. Later chapters cover more advanced information concerning the monitoring and analysis of the traffic captured using your Honeypot.
The author doesn't leave you stranded with just setting up a Honeypot either. The chapters on Network Analysis, Honeypot Monitoring and alerting, and Honeypot data analysis give you a chance to begin to make real use of the Honeypot and the data gathered while using it. The walkthroughs for setting these analysis and monitoring tools seem easy enough and the author makes good use of available open source tools out there for those who don't have the budget for some of the commercial applications available.
An added bonus for any networking security person is the wealth of information concerning how to harden a Windows Server, common ports used in malware and numerous configuration demonstrations make this a handy book to keep as a general security reference.
This book will make a fine addition to any IT professional's reference collection.
a state of the art honeypotReview Date: 2005-02-28
It is written for the Microsoft sysadmin who wants to establish a honeypot that is state of the art. This could be one or more machines on her network. Grimes gives detailed instructions. Most importantly, for the honeyd program. Two chapters are devoted to its installation and running.
But even aside from whether you end up running a honeypot, the book has value. It explains network traffic analysis and various tools that aid in this, such as Snort or Ethereal. With or without a honeypot, you'll need more than a passing acquaintance with traffic analysis, and the book can aid in this.

Used price: $0.14

iMac revealedReview Date: 2000-12-02
DO NOT Buy an iMac Without Buying This Book, Too!Review Date: 2002-04-14
several beginner books, being a computer 'newbie'.
This book is so fantastic (it's big), but even if you don't
have time to read it cover-to-cover, you can jump into
any section you want to learn about, and you will never
feel frustrated learning to use the computer. It is fantastic,
everything concise, clear, and above all the MOST
comprehensive iMac manual I have found! A must have,
just amazing. It's got it all!
Best iMac BookReview Date: 2000-03-30
Very helpfulReview Date: 2001-04-04
Good "How To Book".Review Date: 2000-12-11

Used price: $0.55

A superb and concise guideReview Date: 2007-11-14
I would recommend this book to anyone interested in learning HTML.
Good for the basicsReview Date: 2002-09-05
This book is so easy for learners like me....Review Date: 2003-08-17
The book is setup perfectly and takes you from the basic concepts HTML structure, all the way up to Java applications. It's not too big and is consistently formatted throughout.
I had previously purchased the Visual Quickstart series and quickly found out these are not so "quick." Frustrated, I finally just sat down in a Borders and pulled out several HTML books and selected this one. I can't rave about it more....
Hit the deck running and dont look backReview Date: 2003-06-18
Table of Contents:
1. The internet
2. Introduction to Creating Web Pages
3. Getting Started (display Web page in Web Browser)
4. Change Appearance of Text
5. Add Images
6. Work with Images
7. Create Links
8. Create Tables
9. Add Sounds and Videos
10. Create Forms
11. Create Frames
12. Advanced Web Pages (JavaScript and Java Applets)
13. Set up Style Sheets
14. Using Style Sheets
15. Publish Web Pages
16. Summary of HTML Tags
There are thicker books out there but none so graphic.
Quick and easy to find the tag you need.Review Date: 2001-09-07

Used price: $16.75

A must have bookReview Date: 2003-07-14
Essential referenceReview Date: 2002-05-14
SUPERB!!Review Date: 2003-09-09
I bought this book to fulfill my desire of knowing how an OS works under the hood. I am happy to say this book served the purpose extremely well. In addition, now I better understand all the necessary details of IA-64 architecture. This book not only answers 'how is it done' but also gives a precise 'why' to every 'how'.
Right from the print quality to the content everything is just wonderful. I still enjoy repeatedly reading the Virtual Memory chapter.
This book should certainly be useful to anyone interested in understanding how modern CPUs function. More importantly it will help you gain insight on modern operating system design and implementation along with the finer points of why a particular function is implemented in a certain way.
In all a in-depth, well written book which is also well-built! You should not find anything to complain about it.
Excellent book on linux internalsReview Date: 2002-07-05
I would recommend this book to anyone who wants to learn more about linux/ia64 kernel.
searchable indexReview Date: 2002-11-23
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