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this book is my cics bible/has save me time more than onceReview Date: 1999-08-21
A very complete CICS referenceReview Date: 1999-11-21
One word review: Excellent.
The best CICS Manual by milesReview Date: 1999-01-31
This Book Has Everything I Need to Know About CICSReview Date: 1998-04-04
I reach for this book first, when I can find it.Review Date: 1998-01-21

Used price: $31.22

Can U sugest me howmuch useful this book to meReview Date: 2001-09-12
Thanks in advance.
Comprehensive reference of COBOL, databases, VSAM, etc.Review Date: 1999-05-08
Very helpful for the new programmer!Review Date: 1999-07-21
I think it will be a good reference book for the future.
Great IDMS ChapterReview Date: 1998-09-17
A great reference on areas of COBOL rarely covered.Review Date: 1998-10-27
_ALL_ code examples assume familiarity with COBOL and familiarity with programming. Most are simply free-form code examples designed to inform, not actual programs.
As for a reference, if this book missed it, I didn't notice. It's already helped me on a number of issues, including covering why SECTIONs exist (something not even my compiler vendor manuals tackle, and I've certainly never seen anywhere else).
I've seen a few typos, but they were obvious (again, you need to be a programmer already to spot this stuff).
The CD-ROM has several demo compilers and the code examples from the book. I haven't used any of them, but have read about others liking them.
Overall, a good book and a great buy.

Used price: $10.49

Excellent Reference GuideReview Date: 2004-02-23
Wow! The authorative coverage of the CLI (.NET) standardReview Date: 2003-11-11
This book, from the Microsoft employees that created .NET and with input from members of the standards bodies, annotates the standard with comments that provide insights into the reasoning behind the standard. If you are in one of these categories, you should seriously consider buying this book:
1. advanced .NET developers
2. language designers
3. tool designers
4. those interested in understanding virtual machines
5. developers of libraries
6. Java developer (wondering what a standard looks like, just kidding. As an intermediate-advanced Java developer, the book is very interesting though.)
7. developer who wants insight into current software architecture
Otherwise, the book is still a useful guide to help you grow as a developer if you even browse it sporadically, and unlike many programming books, it will not be obsolete in a year.
Interesting Commingling of LanguagesReview Date: 2003-12-26
Arguably, Microsoft set itself a harder task than did Sun with java. Along this road, as the book describes, a standard arose - the Common Language Infrastructure. It describes a Virtual Execution System and what type of executable code can use it. So a version of Pascal, say, that wanted to run on a VES would need to pass the compilation rules of a Pascal compiler that adhered to CLI.
An analogy might help. In some rough way, you might consider CLI + VES to be like a java virtual machine, and the choice of a language to use atop CLI to be like running java under its jvm. Granted, this is crude, but many readers are probably unfamiliar with CLI, whilst having more acquaintance with java.
Warning. The book may be heavy sledding for most. The main audience is compiler writers and language developers. Daresay that even experienced developers may not usually deal with a language at this level.
A slight irony is that CLI is meant to decouple programmers from any specific platform, which is why Microsoft pushed it over to a standards body. But the most developed instantiation currently appears to be .NET, which is inextricably interwoved with Microsoft's operating systems.
belongs in the library of every language, library, and tool designerReview Date: 2006-06-27
Excerpt from C# Online.NET Review (wiki.CSharp-Online.NET):
"...this book goes beyond the online documentation to clarify and amplify the original standard and describe its implementation.... the single source programmers, language and tool designers, and library and VES developers need to render the CLI and the CLR fully comprehensible."
A unique 'insiders' look at many details that would otherwise not be exposedReview Date: 2005-11-09
Kind Regards,
Damon Carr
(...)

Used price: $30.00

Pure mathematical view of Computability and ComplexityReview Date: 2002-02-14
A special note goes to the chapter on Blum's complexity, which is about the only good place where I found it and from where I studied for my course on Complexity I.
For this reason the book requires quite more attention than others, but it really worths all the time one can spend reading it. Truly understanding Computability and Complexity as Professor Davis teaches them with this book is in my opinion a definitely high achievement, bringing the sensation that you grasp it totally, with no space for ambiguity or weakness.
Beautiful overviewReview Date: 2001-07-11
After a brief review of elementary mathematics and mathematical logic in chapter 1, the authors move right into the consideration of computable functions in chapter 2. They choose a particular abstract programming language in which to study the computability theory, which is built from variables, and programs that can be built from lists of instructions. Examples of programs are given, which have a Fortran flavor, with examples of computing partial functions. Unfortunately, a plethora of GOTO statements appear in the programs, and throughout the rest of the book, which is surprising given the publishing date. The use of these GOTO statements in the book is a major annoyance.
Then in chapter 3, the authors discuss primitive recursive functions, beginning with a treatment of composition, followed by the all-important concept of recursion. The class (PRC) of primitive recursive functions is introduced, and shown to be computable. The primitive recursive predicates are introduced, followed by a proof that the existential and universal quantifiers over an element of a PRC class are also PRC. This is followed by a discussion of minimalization and Godel numbers.
The next chapter is very interesting, wherein the famous halting problem is discussed and related to Church's thesis. The authors stress, most importantly, that an algorithm cannot be defined outside of the choice of a language, and therefore Church's thesis cannot be proved as a theorem. The authors also introduce recursively enumerable sets and show, via diagonalization, that non-recursively enumerable sets exist. They give an interesting example of a function that is computable but not primitive recursive.
The next chapter extends the results to strings of symbols instead of just numbers, and the authors introduce programming languages for doing string computations. One of these is the famous Post-Turing language, which they use to discuss the halting problem, with a variant used in the next chapter on Turing machines. The authors discuss the famous halting problem for Turing machines in this chapter. This is followed in chapter 7 by a discussion of productions and simulation of nondeterministic Turing machines. A very lucid treatment of Post's correspondence problem is given.
Things get somewhat more complicated in chapter 8, where the authors attempt to classify unsolvable problems. It contains one of the best discussions I have seen in the literature on oracles, and the authors give a very clear treatment of arithmetic hierarchies.
The second part of the book reads more like a book on compilers, as the authors delve into the area of grammars and automata. Regular languages, deterministic and non-deterministic finite automata are discussed, and Kleene's theorem, which states that regular languages and finite automata define the same languages, is proven. The context-free languages, so familiar from the study of compilers, are discussed also, along with a proof that a context-free grammar can be reduced to a Chomsky normal form grammar. Pushdown automata, needed for accepting context-free languages, are treated in detail. The authors give a good explanation here as to the additional facilities needed for a finite automaton to decide if a word belongs to a "bracket" language. Chomsky hierarchies are also discussed, and the authors motivate nicely the need for a linear bounded automaton to accept context sensitive languages.
Part three of the book is an overview of mathematical logic, and begins with a treatment of the propositional calculus. The satisfiability problem is discussed for this system, along with how to reduce formulas to normal form. The important compactness theorem is given a very detailed proof. Predicate calculus is then discussed, and Herbrand's theorem, which effectively reduces logical inference in predicate calculus to a problem of satisfiability of universal sentences, is proven. This theorem is fascinating and has important applications to automated theorem proving, as it ties together semantic and syntactical properties of a formal system. The Godel incompleteness theorem and the unsolvability of the satisfiability problem in predicate logic is proven.
In part 4, issues in computational complexity are addressed, the measure of complexity given in terms of the Blum axioms. This is a very abstract way of introducing complexity theory, as it introduces measures of complexity that more general than time and space complexity. The fascinating gap theorem, comparing program performance on two computing machines via complexity measures, is proven. This is followed by a detailed discussion of the speedup theorem, which essentially states that there is a wildly complicated recursive function such that for any program computing this function, there exists another program computing the function that works a lot faster for almost every input. The polynomial-time computability is discussed along with the famous P vs NP problem, with the discussion given in terms of Turing machines. Examples of NP-complete problems are given.
The last part of the book covers semantics, with operational and denotational semantics defined and compared. The emphasis in this part is on programming languages and constructions that one would actually find in practice, and so the preceding chapters on computable functions must be extended. The concept of an approximate ordering is introduced to allow for the instantaneous of a computation at some point before its completion. The denotational semantics of recursion equations and infinitary data structures are discussed, with the latter put it in to deal with the sophisticated systems that are constructed here. The discussion here is very involved, but the authors do a fair job of explaining the need for these types of data structures. The same is done for operational semantics, and the authors finally show that the computable numerical functions are actually partially computable. They then show the existence of computable irrational numbers.
CS Theory at it's bestReview Date: 2000-03-30
My favorite book on the theory of computationReview Date: 2000-05-10
This is a wonderful text about the theory of computation.Review Date: 1999-02-25

Used price: $18.98
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Provides in-depth focus on computer color graphicsReview Date: 2001-01-23
A great overview of today's technology!Review Date: 2000-08-23
Color Graphics for Web Page DesignReview Date: 2000-08-07
Computer Color Graphics takes some essential matters like screen vs. paper, CYMK vs.RGB, vector vs. raster graphics and explains them clearly with good insight and good examples.
What the book is leading the reader towards is the design of web pages. Very sensibly there is a discussion of the ten or so major graphics and publishing programs.
This is a book that can be read profitably many times
One Book Worth BuyingReview Date: 2000-07-19
Well Harry Waldman has put an end to that all too familiar scene for computer newcomers and pros alike. In Computer Color Graphics, Waldman works as a personal mentor through this easy, fun, non-technical ride into the concepts that compose the world of digital color graphics.
Business professionals will love the book because it explores the concepts and tools with programs like QuarkXPress, Adobe PhotoShop, Adobe Illustrator, and many others. Waldman removes the mystery of digital imaging by breaking down the basics: dots and pixels, vector and raster graphics, CMYK and RGB, Web technology, and much more, into non-technical, easy to follow language.
New-comers will love this book because of its layman's terms and full color illustrations that expand comprehension. Computer Color Graphics unlocks the secrets of enhancing or manipulating photos like a pro, producing websites and newsletters, and giving dynamic presentations.
Imagine understanding the software used by designers and printers simply by reading this book. Becoming a part of today's world of color communications has never been so easy!
Finally! Concise, useful instruction!Review Date: 2000-06-20
You don't have to be in the business to make use of this. Family photos, community organization web-sites, newsletters, etc. can all be improved with tips in this book.
Credibility is on the author's side, since the Publisher is the GATF (Graphic Arts Technical Foundation) Press.
Used price: $31.85

Good for any programmerReview Date: 2006-12-20
The definitive work on concurrency in AdaReview Date: 1999-02-09
The best aspect of the book is the analysis of features and their interactions, providing a depth not available in other texts covering the entire language.
Assumes you know some Ada, but includes an introduction to the sequential part of the language.
I own quite a few books on Ada; this is the one to get if you want the details of Ada concurrency.
ESSENTIAL & EXCELLENT for every PROFESSIONAL PROGRAMMERReview Date: 1998-07-12
It covers,
1.@The Ada Language
2. The Nature and Uses of Concurrent Programming
3. Inter-Process Communication
4. Ada Task Types and Objects
5. The Rendezvous
6. The Select Statement and the Rendezvous
7. Protected Objects and Data-Oriented Communication
8. Avoidance Synchronisation and the Requeue Facility
9. Using Protected Objects as Building Blocks
10. Exceptions, Abort and Asyncronous Transfer of Control
11. Tasking and System Programming
12. Real-Time Programming
13. Object-Oriented Programming and Tasking
14. Distributed Systems
15. Conclusion
Not only Ada programmers, but also all professonal software engineers who design real-time, embedded systems, advanced students of computer science, and even beginners should find it quite useful.
I've read the original print published in 1995, which has been out-of-print.
I am so happy to know it is now to be RE-PRINTed, and every programmers would be.
The "gold standard" for Ada 2005 in concurrent and real-time appsReview Date: 2008-01-28
The book first establishes the necessary foundation for understanding concurrent programming by explaining the possible problems (e.g., deadlocks and race conditions) and highlighting some of the mechanisms traditionally used in concurrent programming, such as semaphores and message-passing.
The tasking part of Ada is then covered in full detail, necessarily including interactions with some other parts of the language, such as exceptions, but also including interactions with the Ada object-oriented language facilities. The implementations of a number of reusable concurrency abstractions serve to illustrate the use of the tasking features.
The authors next lay another foundation, this time for scheduling in real-time systems, and show how Ada directly supports the common approaches. Both fixed-priority and dynamic-priority dispatching are supported by Ada and these are covered in detail. Ada 2005 also defines a number of time-related abstractions, such as a monotonic clock and timing events, and these are also covered completely. As in the concurrent programming part of the book, a number of reusable abstractions are implemented; in this section they illustrate the real-time language facilities. A discussion of the popular Ravenscar Profile, adopted by some other languages, is included.
No language is perfect and Ada is no exception. The tasking part of Ada 83 was particularly controversial in the domain of real-time systems. Ada 95 addressed many of these issues and added some new ones. Ada 2005 does the same. These issues are not ignored in the book.
I own 46 books on Ada (not counting older editions of some of them), gathered over 27 years of applying the language. Some are excellent and some not, but this one is highly prized. I highly recommend it to professionals and students alike.
very informative contents about ada task actsReview Date: 2005-06-07
i have several references about ada. of course, some of the references are written by the author of this book. But, regard to the acting mechanism of ada task, this book is awesome.
but, if you are the beginner of real-time & embedded system, you should have another reference(s) to fully understand the meaning of the every article of this book.

Used price: $45.95

Well written, thorough, nicely balancedReview Date: 2007-05-31
"Constraint Processing" features a perfect balance between theory and practice, proving itself a valuable aid both in teaching and in production.
The best reference on Constraints ProcessingReview Date: 2007-09-11
a comprehensive handbook on CSPsReview Date: 2004-05-12
A complete up-to-date referenceReview Date: 2005-01-05
Chapeau bas!Review Date: 2004-04-03
solid resource for introducing students to the basic mechanisms of
Constraint Processing and for training the future generation of
researchers in the field. It is also an invaluable tool for
perfecting the knowledge of the seasoned researcher in topics beyond
his/her particular expertise.
Its coverage of the relationship between relational algebra and
Constraint Satisfaction is unique and bound to inspire new synergies
between Databases and Constraint Processing. The depth and rigor
at which advanced topics are addressed (e.g., advanced consistency
methods, tree decomposition techniques, and temporal reasoning
networks) are a remarkable achievement, possible only given the wealth
and significance of the author's own contributions to the field.
This is one of those rare books you will enjoy reading over and over
again, every time acquiring new knowledge.


One of the bestReview Date: 2004-03-16
Excellent Reference for OS X DevelopersReview Date: 2004-10-07
http://www.bignerdranch.com/products/core.shtml
Book from great peopleReview Date: 2004-03-09
However it is a pity that Amazon.com tells us it is a bargain (nearly 30% off the catalog price $97.95). On the Big Nerd Ranch there is a link to a company which sells this book for $65.
Excellent, in depth coverage of OS X UNIX programmingReview Date: 2004-11-07
This book covers every possible topic (both OS X specific and UNIX) that you could possibly think of, but the coverage is not lightweight. It is heavy duty information delivered at its best. Fine code examples, and fine discussion, well worth the price.
If Amazon had a ten star rating, this book would get it. - GET IT!
Amazing, advanced Mac OS X bookReview Date: 2004-05-20


The Best Mindstorms NXT Book so farReview Date: 2008-05-08
I have 8 NXT book, nothing is as details as Daniele's Book. The best NXT book so far.
There are 6 robots describes in this book. From the concept and then step-by-step assembly it and even the guide line to program it. So you not only able to build the robot, but also teach you how it works.
The cream-of-the-soup of this book of course is the JohnNXT ...... About 1/3 of the book focus on this great Robot. If you plan to build JohnNXT, this is the only book you need.
I'm really impressed with Daniele, I cant wait to the next book "Lego Rubik Utopy (LRU)".
Creating cool Mindstorms NXT RobotsReview Date: 2008-05-07
One of the better books at this moment for the Lego Mindstorms NXT robotic set. This book is clearly written and despite the black and white images, the building instructions are also very clearly written.
This book is obviously written by people who know what they are doing and motivated to reach the highest standards.
After a short program in the Nxt-G programming language, they started to use the NXC programming language for the rest of the book. What makes this book so outstanding, everything is very well documented and everything is explained in great detail.
This is also an easy and pleasant to read book. And many times you find here what is missing in other books. For me, esspecially the introduction of NXC was very usefull. I wanted to use C for a long time, but I did not found the answers I was searching. This book takes its time to show you the mechanics behind th programming language. It teaches you clearly how to construct event tables and how you can visualise the design process, structuring your thaughts.
Also the walking models are very interesting. It gives you a clearly understanding about the problems of let a robot succesfully walk.
What I do missing is coverage of the acceleration, gyroscopic and compass sensors. It should be nice if those sensors also where covered in this book. But it is almost impossible to cover everything and an author has to draw a line.
The projects are well choosen and all very interesting. Personally Quasimodo I find the less interesting robot. While NXT AT-ST is in my opinion a very nice project to understand a walking robot. But I have to be honest, at this moment I am building the AT-ST robot. I did not have the time to build the other robots. Nevertheless, I took a quick look and i found the other projects also very impressive.
This book is a must have for every serious Lego Mindstorms NXT builder. You definatelly will refer back when building your own creations. I gave it five stars because it is well deserved.
Congratulations for the author and everybody worked behind the scenes of this book. A job very well done!
I wish you all very much reading and building pleasure. This book will surely touch your creativity and imagination.
Friendly greetings,
Bad_Wolf
ThrilledReview Date: 2008-06-23
JohnNXT5Review Date: 2008-04-29
A Very Cool, Highly Recommended NXT BookReview Date: 2008-06-12
Most of the robots seem intended for more advanced users looking for a challenge; in other words, these are generally more complex robots. For example, there are several walking robots--including three bipeds (two-legged robots), one of the most difficult types of robots to create. And with the exception of the massive, multi-NXT robot "JohnNXT" (chapter 8) and a remote control (chapter 9), you can build all the robots from the parts in a single retail LEGO MINDSTORMS NXT set. All the programming in the book is done in NXC (Not eXactly C), an unofficial text-based language with a C-like syntax.
Along the way you'll find in-depth explanations of robotics concepts and helpful descriptions of the robots. Besides an entire "theory chapter" on building biped robots (chapter 1) and another such chapter on finite state machines (chapter 3), the robot chapters themselves include explanations of concepts such as hysteresis, writing a multitask program, and quadruped (four-legged) walking as well as information on the robots' functionality and history. The author also does a good job of presenting and explaining the programming. Although prior NXC experience is helpful, such experience is not required.
The BIs (building instructions) are outstanding, which is important since they are a major part of the book. The author used advanced BI techniques, including complete electrical cables and callouts, and Ldglite to render the images, creating BIs that are remarkably "LEGO-like." I found that the BIs were generally very easy to follow even though many of the steps were complex. Such clarity is invaluable for a book that is filled with building instructions.
I admit that I didn't build the famed JohnNXT robot. Why? For starters, I don't have all the necessary pieces! All the same, I'm glad to see that the author included the robot because a number of readers will want tackle this enormous project.
In conclusion, this book is ideal for you if you're a more experienced NXT user looking to broaden your robotic horizons--while having lots of fun. Nevertheless, even if you're new to the NXT set, you would still enjoy the book. Either way, after working through the projects and grasping the concepts, you should be well-equipped to create your very own cool NXT robots.

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Good InformationReview Date: 2007-01-11
The programs are Macromedia Dreamweaver MX 2004 and Microsoft FrontPage. It also helps you learn about some basics about photo editing and some graphics. I got some good use out of it. I just wish that it had the info. on my program I have. Other than that its a great book very informative about the basics of running your own web page.
practical guide for newbies and technophobesReview Date: 2005-06-29
This book answered many questions for me.Review Date: 2005-02-04
Keeps granny happyReview Date: 2005-02-08
Very highly recommended.
Good Way to get Started on Web Work.Review Date: 2005-02-24
Most of the book is on showing you how to do things using Microsoft's Front Page. But on the CD is a trial version (30 Day limit) of Dreamweaver MX 2004. In addition, the CD includes:
Family Tree Maker
Contribute
Fetch, and
WS_FTP.
If you're a complete beginner to web design and programming, here's a good way to get started.
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