Software Books


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Software Books sorted by Average customer review: high to low .

Software
Exchange System Administration
Published in Textbook Binding by New Riders Pub (1999-04-14)
Authors: Janice Rice Howd and AL VALVANO
List price: $34.99
New price: $2.97
Used price: $0.01

Average review score:

power of groupware
Helpful Votes: 0 out of 0 total.
Review Date: 1999-08-24
Books give idia opn core technology on exchange. I am happy that this book will not for paper passing orientation

power of groupware
Helpful Votes: 0 out of 12 total.
Review Date: 1999-08-24
Books give idia opn core technology on exchange. I am happy that this book will not for paper passing orientation

Author Knows her stuff
Helpful Votes: 0 out of 10 total.
Review Date: 1999-05-18
I am a Microsoft Certified Trainer and had the pleasure of sitting in on one of the authors presentaions. I expect the technical content of the book will be first rate. This should also be an easy read if half of her sense of humor translates well into print.

I am looking forward to the release of the book.

No waffle, just the facts
Helpful Votes: 1 out of 2 total.
Review Date: 2001-04-20
I wish this author would put pen to paper again - this book was a joy to read; succinct, apposite and conversational in tone. Brilliant!

Software
Expert .NET 2.0 IL Assembler
Published in Hardcover by Apress (2006-08-28)
Author: Serge Lidin
List price: $69.95
New price: $42.95
Used price: $35.00

Average review score:

Best!
Helpful Votes: 0 out of 2 total.
Review Date: 2007-10-10
This book is best ever! You can learn IL, but you can undarstand MSIL, how aplications are build.

Great for Compiler Writers
Helpful Votes: 0 out of 0 total.
Review Date: 2007-08-12
Wonderful experience writing an IL code generator. Project went quickly, easily, with high quality result. Thanks to Microsoft's .Net and IL ecosystem, and three books; Expert .Net IL Assembler (Serge Lidin), Common Language Infrastructure Annotated Standard (James S. Miller), ECMA-335 CLI Standard (downloadable from ECMA).

An Excellent Resource
Helpful Votes: 1 out of 2 total.
Review Date: 2007-05-05
I needed a good "go-to" reference which would aid me in quickly gaining knowledge so I could understand disassembled PE files related to a "small" project I had already invested 40 man-hours. There are references you can find on the web, however, this book will save you time looking for them. It consolidates all information you need to quickly get up to speed if you have not been doing assembler code projects for a while. The author's writing style reflects his extensive knowledge and "comfortableness" in discussing it. He includes invaluable references to tools one can use related to the subject he is discussing. The Appendixes contain excellent information that is quickly accessible simply flipping through the pages. I am not a compiler writer by trade, but I had a good laugh related to the author's comments in Chapter 19's Summary (on page 408). You'll just have to purchase the book to find out! I look forward to investing more time in reading this book in detail. If you have to spend money on a tool, this book is money well spent.

Excellent coverage of MSIL 2.0
Helpful Votes: 2 out of 2 total.
Review Date: 2007-02-02
This is an excellent treatment of the MSIL topic at just the right level if you're in need of nitty gritty details for debugging, disassembling, or generating IL code. Coverage of the PE format for managed executables is the best I've seen. The text is well-written, the examples are clear and concise, and the diagrams are very helpful. The book can be used as both a tutorial and a reference: the appendices include an ILAsm grammar reference, a metadata tables reference, and an IL instruction set reference. The book is also available electronically to owners of the physical book.

Software
Exploring Motion Graphics (Design Exploration)
Published in Paperback by CENGAGE Delmar Learning (2006-08-31)
Authors: Rebecca Gallagher and Andrea Moore Paldy
List price: $54.95
New price: $25.95
Used price: $19.99

Average review score:

Great book
Helpful Votes: 0 out of 3 total.
Review Date: 2007-07-18
For the first time in a while I was able to read a book without getting bored. It is written on a level that is easy to understand and incorporate in everyday life.

Excellent book
Helpful Votes: 0 out of 2 total.
Review Date: 2007-07-15
This book is very well written. It is understandable, but not insipid, and is actually quite useful.

Considering the price a worthy investment
Helpful Votes: 0 out of 4 total.
Review Date: 2007-07-15
When going through school you have books that you keep and you have books that you get rid off (I like everyone else try to sell them and get some money back). This is one of those books that I am keeping. Well written, easy to read.

Superb read!
Helpful Votes: 1 out of 5 total.
Review Date: 2007-07-16
Great book and easy to follow. It definitely peaked my interest the whole time.

Software
Extending Macromedia Flash MX 2004: Complete Guide and Reference to JavaScript Flash
Published in Paperback by friends of ED (2004-01-05)
Authors: Todd Yard and Keith Peters
List price: $49.99
New price: $4.00
Used price: $2.27

Average review score:

JSFL Bible
Helpful Votes: 0 out of 0 total.
Review Date: 2006-02-07
If you have ever thought of a feature request for Flash then this book is for you. It teaches you how to make your own! Flash MX 2004 is in the title but it's just as useful for Flash 8. This book is worth the price just for the JSFL reference alone.

JavaScript + Flash + Extensions = WOW
Helpful Votes: 1 out of 1 total.
Review Date: 2006-01-29
This book has gone under the radar based upon its title. It truly does not explain what this book can teach you.

Basically it teaches the basic Flash user that you can extend what Flash normally does for you in its normal authoring environment. Like create new drawing tools, create commands that perform complex real-time tasks instantly (similiar to custom macros), create custom user interfaces, add timeline effects (scripted tweens) to any object, and create scripted behaviors (prebuilt code components) to help almost automate your Flash development.

If your an exisiting Flash developer who knows how code with ActionScript and needs a way to streamline your development environment and development time, this is a book you shouldn't pass up.

Great book for teaching how to create Extensions
Helpful Votes: 10 out of 10 total.
Review Date: 2004-07-25
If you are an advanced Flash user, Extending Flash MX 2004 may be just the right book for you. Written by veteran Flash developers Keith Peters (bit-101) and Todd Yard (ego7), this book introduces you to the world of extending Flash MX 2004 by teaching you how to create custom functions and features for the Flash MX 2004 authoring environment.

At first I had never heard about 'Extending' Flash MX 2004, but hopefully my following explanation may help you to understand this concept if you are new to this term. Imagine Flash MX 2004 being a customizable browser such as Firefox. In Firefox, you can download snippets of programs called extensions that add some cool, extra features to your browser. Creating new extensions for Flash MX 2004 is similar to developing extensions for your browser. Using a new language called JavaScript Flash (JSFL), you have the ability to create scripts, commands, behaviors, etc. that add new functionality to not a Flash animation, but to your actual Flash MX 2004 application itself.

This book teaches you how to use JavaScript Flash to create extensions - custom commands, menu items, and others things to help make repetitive tasks easier and enhance your Flash MX 2004 program. You start with the basics and progress towards complicated techniques. Early on you start by creating a command that, for example, allows you to take any shape and automatically arrange them on a user-defined grid. Towards the end, you move beyond simple commands and learn how to modify Behaviors, create custom interfaces using XML, and more!

Another great feature of this book is the expansive JavaScript Flash (JSFL) reference. The JSFL reference section contains all of the various items of the JSFL language that you can refer to when creating your own JSFL extensions. For any JSFL code item or property, you will find a description, the types of values it accepts, and a code example.

If you use Flash MX 2004 extensively and are interested in automating some of the repetitive tasks or adding new, useful features to Flash, you will find this book's coverage of this new topic excellent for intermediate and advanced users.

Extending Flash makes your life easy
Helpful Votes: 2 out of 2 total.
Review Date: 2004-06-30
Keith and Todd command a huge knowledge of one of the more interesting and productive new features of Flash MX 2004, extensibility. The authors guide you on your way to learning about these new features starting off with easy concepts and then moving into more specific areas. This book is essential for anyone who develops with Flash MX 2004, the skills and tools that you get from the book will streamline your work flow and improve your productivity. From JSFL commands, xml to UI, custom behaviors and custom tools this book will load your Flash IDE with tools and widgets to get the job done faster and smoother. Excellent book!

Software
The Family Medicine Handbook: Mobile Medicine Series (Text with BONUS PocketConsult Handheld Software via PIN Code) (Mobile Medicine)
Published in Paperback by Saunders (2006-05-02)
Authors: University of Iowa, Mark A. Graber, Jennifer L. Jones, and Jason K. Wilbur
List price: $54.95
New price: $45.00
Used price: $45.00

Average review score:

U. of Iowa, Handbook of FP
Helpful Votes: 10 out of 10 total.
Review Date: 2000-03-26
Excellent pocket reference. I'm a 3rd year FP resident and have found it helpful in the office and in the hospital. Just wish there was a new version -last one was in 1997.

The most practical book I use in my medical practice
Helpful Votes: 18 out of 18 total.
Review Date: 1998-06-17
Mark Graber and staff have done it again. The 3rd edition of the Family Practice handbook is the most complete day to day reference I use. A practical and common sense approach to medicine that includes almost all family medicine topics that can be encountered each day. I even bring this book home each day for review and to assist me on my call nights. I feel this book is especially designed for the busy practioner who needs quick access of the latest medical info. I feel it is reliable and authoritative and I encourage anyone who practices family medicine and is looking for reliable information to assist them in their daily practice to try this book.

Evidence-based pocket info
Helpful Votes: 6 out of 6 total.
Review Date: 2001-12-31
This is an evidence-based pocket wonder. Mark Graber, M.D., et. al. do an amazing job of packing the relevant practical facts needed in a daily practice or ER in a small space. The emergency care chapters particularly provide the kind of memory jogging details of care that one needs while on the job.

great resource
Helpful Votes: 7 out of 7 total.
Review Date: 2001-07-17
If you were stranded on a desert island and could only take one family practice book, this should be it. (But wouldn't you take a good novel instead?) It covers the waterfront with details of diagnosis and treatment of all of the common and most of the uncommon disorders without the clutter of the rare. Good for students and residents in my estimation.

Software
Fatal Defect: Chasing Killer Computer Bugs
Published in Paperback by Vintage (1996-04-30)
Author: Ivars Peterson
List price: $17.00
New price: $8.69
Used price: $0.34

Average review score:

Good review of a complex and controversial subject.
Helpful Votes: 1 out of 4 total.
Review Date: 1998-10-12
Good layman's level overview of the technical problems with critical control via software and a discusssion of how industry and individual experts are trying to deal with the problem

Learn from software failures
Helpful Votes: 14 out of 14 total.
Review Date: 2000-01-01
Henry Petroski has written several books that explore his dictum, "Form follows failure." His thesis is that improvements in engineering are made to overcome the failures of previous design. Petroski's books cover advances in civil and mechanical engineering. Ivars Petersen has written a similar book covering some of the notorious failures in software engineering and the efforts by a few leading engineers to define practices and design methods that can prevent such failures from recurring.

Fatal Defect describes dozens of software failures, how they happened, and the efforts to correct them. The defects occur in banking systems, stock exchange mechanisms, aircraft and spacecraft guidance computers, medical equipment, telecommuncations, and scientific computation. Some of these failures are famous; others are little known. Regardless, the descriptions always provide the kind of technical detail that you need to really appreciate the situation. Petersen is a journalist for science news and is clearly a professional when it comes to describing technical issues for the intelligent layman.

Moreover, he tells the stories of people who found the errors, lead the efforts to correct them, or who tried to raise the standards of the industry. Nancy Leveson investigated the Therac-25 defect that lead to several deaths in 1986. This influenced her efforts to design software safety standards. Learning from failures requires knowing about them. But the details of many failures are often kept quiet, being marked proprietary or secret to avoid embarrassment or litigation. Peter Neumann tried to open up the discussion of computer failures with RISKS digest. He started it in 1985 but even today it remains one the best places to learn about the technical details behind dangerous system failures. David Parnas took the lead in criticizing the Star Wars strategic defense initiative. He noted that there would inevitably be defects in the software and that there was no way to conduct a comprehensive system test, short of a nuclear war. He then moved on to overseeing the engineering processes at the Darlington nuclear plant, ensuring that the software was correct, even though this delayed the project completion by three years. Vic Basili was one of the first to conduct controlled experiments with programming teams to determine which development methods actually produced the most reliable software. For example, in 1982, he established that code reviews were far more effective than functional testing, a result that is only beginning to be regularly applied to engineering practice today. These results lead he and Harlan Mills to develop the Cleanroom process which Mills taught at NASA and IBM.

Petersen tells the stories of these and other engineers, describing their background and how their careers lead them on the paths that they ended up. I'd been familiar with the ideas of many of these people, but i found it very interesting to learn of the experiences that had lead them to formulate and articulate these ideas.

The issue of what constitutes effective means for developing reliable software is becoming more than just a practical matter with recent events. Earlier this year the Texas board of professional engineers started licensing software engineers and the Institute for Electrical and Electronics Engineers plans to start certifying software engineers in 2000. Licensing means more than just professionalism and status. It also means acknowledging accepted practice and deviating from it at the risk of malpractice. If the licensing process is done well, it will base itself on the fine, but tentative work done by the people described in this book. If it is done poorly, it may merely enshrine the latest fad in law.

Well thought-out
Helpful Votes: 2 out of 4 total.
Review Date: 2000-10-02
Ivars Peterson has written a well thought-out and interesting book that provides just the right amount of depth to this fascinating subject. Both the layman and the software engineer will find Fatal Defect interesting reading.

This book should be required reading for everybody in the IT industry!

Thought-provoking
Helpful Votes: 3 out of 3 total.
Review Date: 2002-11-13
From the subtitle, "Chasing Killer Computer Bugs," you would think that this would be a book about software testing. It isn't. Rather, it's a book about things going wrong with software. The author tells readable stories about some infamous software bugs, at least one of which I've never been able to forget. This is the story of the Therac-25 radiation therapy machine, which caused deaths and injuries due to a software problem. Some of these stories have morals which software professionals would do well to keep in mind--and not just developers, but the people who give them their marching orders. For instance, the Therac-25 story makes clear in a very sobering way how an apparently VERY minor change to a program can have VERY unanticipated consequences. The A320 story makes a convincing case for thinking hard about user interface design.

Other parts of the book talk about why building good software can be so hard, and about some of the people and organizations that work towards developing approaches to issues in software quality and construction. You wouldn't think that these would be particularly interesting subjects, but for the most part the author makes them come alive.

This is not a technical book--don't expect to come away from it with any new debugging techniques. Rather, expect it to give you lots of food for thought.

Software
Fedora Linux Toolbox: 1000+ Commands for Fedora, CentOS and Red Hat Power Users
Published in Paperback by Wiley (2007-11-28)
Authors: Christopher Negus and Francois Caen
List price: $24.99
New price: $13.35
Used price: $12.53

Average review score:

Go from user to power user in 300 easy pages
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-02
This book is a fantastic way to take your tinkering to the realm of true Linux mastery. Christopher Negus has written some of the best comprehensive Linux guides on the market, but here he has slimmed down the advice into tried and true command line tips that -- once you've learned a few of them -- will have your boss singing your praises, and friends calling you for advice. [...]

Do yourself a favor and pick up a copy of this slim, portable, and power-packed book. You won't regret it!

Refreshing and Updated for Power Users
Helpful Votes: 3 out of 4 total.
Review Date: 2008-02-11
This book is practically "perfect" (sorry if sounds exaggerated) for the following reasons:

1 In less than 260 pages (340 considering appendixes) quickly covers a wide and useful selection of topics
2 The text is updated to the latest improvements in EVERY subject
3 Very easy to read and follow with or without a computer at hand
4 Command line oriented

Let me explain:

1 From the Table of Contents you may see the book covers practically everything most users will need when using a Linux as Server or Desktop; that selection of subjects was really well calculated and provides with a mix that is rarelly found. Also, the "depth" for the provided information was carefully calibrated in order to show the most useful situations (by the way avoiding being boring with nerdy configurations)

The authors provide with a minimal and informal introducion to every subject, and next use a good selection of samples for illustration.

2 Surprisingly, all chapters were written taking into account a lot of "modern" improvements in distro/commands/kernel. Every old-Linux user may appreciate here the giant advances made by Linux to the point that practically every subject is now simple to manage (or at least not esoteric.)

3 As I have several years using Linux, most of the material presented was familiar (with a lot of "modern" surprises), but the organization and style did let me follow all the text without needing to test the examples or configurations in order to understand anything. At least for me, it is a big bonus.

4 99% of the recipes and examples apply to the command line (with some mentions to the graphical front-ends). This may be sad for new users, but very important for administrators or users that look for "maximum flexibility", or "task automation" or work in "server environments" where the GUI is not allowed or discouraged.

Perfect Book for Power Users Wanting to Extend Their Skills
Helpful Votes: 4 out of 5 total.
Review Date: 2007-12-30
Hey folks... I've been an RHCE since 2000, training RHCEs since 2003, and "doing Linux" since 1996.

What I like:
The three big things that I like about Linux Toolbox are:
1) It concisely shows you how to use the Linux command line to solve many of the most common personal and administrative tasks.
2) It uses the proven "learn by doing" method to show the reader how to just "get stuff done" from the Linux command line.
3) What really sets this book apart from other "next level" type books is its well thought layout and how they organized the content in a quickly accessible way. Negus & Caen split the content out by Shell stuff, Working w/Files, Text Manipulation, Multimedia, Administration, Backups, Networking, etc.. . Well thought out and quickly useful as an on-hand reference.

So who should buy this book?
I see it being a "best fit" for two groups of people:
1) Technical users and admins who want to become more competent on the command line and be able to do ten times more work thought automation (scripting).
2) Windows power users who want to become more savvy on the Linux side (Linux power user wannabes). Especially those who need to get Linux CLI/shell proficient quickly (such as Windows sys-admins who have had Linux forced on them)

Old Timers Too:
The cool thing is that even if you've been using Linux for years (as I have), there are still useful "Oooo.. cool!" moments peppered throughout the book. Do you know how to properly (and quickly) get the most out of classic power tools like find, sed, awk, case, and tr? Are you armed with experience in all the newer über tools such as screen, dmidecode, growisofs? Do you know how to do software RAID from the command line (mdadm) or know how to build & control LVM via its command line tools? If you answered "no" to any of these.. you should check check out Linux Toolbox.

Negus and Caen have a winner here. Good job guys.

Tweeks

A very good deskside book!
Helpful Votes: 8 out of 9 total.
Review Date: 2007-12-14
This book is a very good desk side companion. This is not your typical "power users" book that is just a raw dump of a ton of esoteric commands that go in one eye and out the other. It is actually useful commands put into an understandable context, organized by classes of activity. I've been using Linux for many many years yet I'm learning, and using, new things from this book. I would highly recommend it.

If you're looking for a gift for your beloved Fedora/Red Hat geek, this is it. You'll be thanked when the gift is opened, and you'll be thanked each time as the book is used over and over.

--
Jesse Keating
Fedora Release Engineer

Software
Fireworks 4 Bible
Published in Paperback by Wiley (2001-05-01)
Author: Joseph W. Lowery
List price: $44.99
New price: $3.99
Used price: $0.40

Average review score:

Great Book
Helpful Votes: 0 out of 0 total.
Review Date: 2001-05-15
Great reference book. I think every function and aspect of FW is in here! I have already found out a lot of new things about FW from this book! Lots of great ideas too! There are not many FW 4 Books available, but this one is definitely worth a look!

Great Book
Helpful Votes: 11 out of 14 total.
Review Date: 2001-05-15
Great reference book. I think every function and aspect of FW is in here! I have already found out a lot of new things about FW from this book! Lots of great ideas too! There are not many FW 4 Books available, but this one is definitely worth a look!

Essential
Helpful Votes: 16 out of 17 total.
Review Date: 2001-07-19
I think anyone serious about Fireworks needs this Bible as a reference source. The index is excellent for looking up quick answers. Its a bit "design" challenged and if you have version 3 the major portion of the illustrations are the same.

You could learn Fireworks with this book if you are patient or have a lot of time, but its better suited as a reference book. The layout and order of things don't flow like a step by step, beginners book.

Don't get me wrong, this is an excellant book with a wealth of information. If you are looking for inspirational design ideas then this isn't it. There are some more advanced topics such as customizing Fireworks and a chapter on integrating Fireworks with Dreamweaver. Good value for the money. If you want to find info quick, this book fits the bill.

No nonsense in this one
Helpful Votes: 5 out of 7 total.
Review Date: 2001-07-13
I highly recommend this book! I like the way the author didn't waste my time trying to include little jokes to spice up the text. Every feature was covered in complete detail. I read the book from cover to cover and immediately became a master at using Fireworks 4. Previously, I had been using photoshop to make my web images and effects but since reading this bible book I haven't touched Photoshop. Fireworks is a great program and if you want to learn all of its capabilities then you should own and read the Fireworks 4 Bible.

Software
Flash 3D Cheats Most Wanted
Published in Paperback by friends of ED (2003-07-24)
Authors: Aral Balkan, Josh Dura, Anthony Eden, Brian Monnone, James Dean Palmer, Jared Tarbell, and Todd Yard
List price: $39.99
New price: $2.35
Used price: $2.36

Average review score:

I'm lovin it!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-01-24
I didnt buy this book to learn about flash coding, or web development. I bought this book because I am interested in Software rendered graphics. That is, applications that dont utalize OpenGL or Direct 3D for rendering to the screen. I bought this book for the techniques it discusses in "faking" 3d, and also producing real 3d. So far it has done a perfect job in giving me ideas and techniques that I can use in my applications. For anybody interested in producing anything that is real time, and 3d, I would reccomend this book.

A work of art! Opens all new possibilities to script builders
Helpful Votes: 1 out of 1 total.
Review Date: 2005-09-12
This is the best book I have read in years! If you know the basics of ActionScript and you know sine and cosine, this book opens up whole dimensions of possibilities for both games and business applications of Flash.

It is clearly written and reads more smoothly than most programming books. While it does assume a basic literacy with ActionScript, it does not leave you flailing with complex 3D concepts. You may have to pull out your definitions of sine and cosine, but beyond that, it is pretty light lifting.

The genious of the book is that it violates commmon assumptions, and this results in simple, elegant techniques that are also powerful for a wide range of problems. The common assumption is that Flash doesn't do 3D. Don't believe it anymore. If you are willing to use some basic limitations to your application (such as keeping your polygon count down), you can have some smoothly flowing, useful 3D applications with relatively little effort. And unless I'm mistaken, those applications will run equally well on a browser running on a Mac, Windows or Linux.

The solutions are simple and eclectic. The authors have created a variety of 3D engines - each optimized for a given purpose. The engines are simple enough that (in theory) you can take the source and enhance it to your needs. Each technique is backed up by source code that you can download from the publisher's web site. But don't shortchange yourself with only the sample code - the explanations in the text are worth the cost of the paper book.

Here are my favorite techniques:

* ch 8 (P 195) - Drawing API and Math for 3D - here they explain and provide a working polygon 3D engine. The demos work smoothly (at least 20-30 frames per second) on my cheap Dell laptop. The demos include a oragami bird and a rocket ship with at least 10-20 polgons each. It doesn't support bitmapped textures, but it does offer fill color and shading support.

* ch 9 - 3D Slice Engine - this is the more clever, powerful and non-obvious technique of the book. Check out "dad.swf" in the binary samples from the web site to get an idea of the power of this approach - the author has made a 3D talking head of his father from a photograph! The idea here is that if you can view your 3D world as a topographical map, then you can model it with a set of parallel planes, where each plane represents a certain cut through the entire 3D model. This approach, though not immediately intuitive, is extremely powerful in Flash because it plays on the strenghths of Flash. Each plane is represented by two "movieclip" objects, with one embedded in the other. The first one handles scaling, and the second handles rotation, within the scaled clip. The hidden surface problem is finessed because the planes are parallel - so you only reverse the rendering order once every 180 degrees of change in viewer angle. This enables you to handle full bitmap detail of your scenes, and the result is pretty dazzling! The basic rendering engine requires only about 50 lines of ActionScript!

* Ch 6 - Parallax Scrolling - This name is misleading - it really goes beyond a scrolling 2D game model. In the Wyvern's Claw" example, it explores the idea of building a 3D world like a movie set - with a set of strategically placed flat surfaces (like the fronts of buildings in the studio sets). Each surface is a movieclip, and your script manages the proper scaling and shading as the viewer moves through. The demo then shows an animated walk-through of a small town rendering in such a way. This seems very cool for a potential game.

I'm already using the Chapter 9 slice engine for a work-related project - multidimensional data browsing. So for me, the book was not only stimulating to read but valuable!

Trigonometry background required in some chapters
Helpful Votes: 4 out of 4 total.
Review Date: 2005-02-23
TOC:

Chapter 1 Introduction to Flash 3D
Chapter 2 Light and Shadow
Chapter 3 Scaling for 3D
Chapter 4 Isometric 3D
Chapter 5 Focus and Depth of Field
Chapter 6 Parallax Scrolling
Chapter 7 Text Effects in 3D Space
Chapter 8 Drawing API and Math for 3D
Chapter 9 3D Slice Engine
Chapter 10 Departure Lounge: Moving beyond Flash 3D

Chapters 1, 2, 3, 4, 6 and 10 don't require a trigonometry
background. One of Chapter 6 topics uses XML though.

The best chapters for me were 1, 2, 3, 4 and 6.

I gave the book 5 stars because it has something for everyone.
Some people use Flash to create digital art while others use it
for practical purposes. This book delivers to both people.
Unfortunately, I belong to the latter kind and some of the topics
aren't for me.

I also think that some chapters are impractical unless you're
really a math geek. For example, I think Chapter 8 - Drawing
API and Math for 3D -- is unnecessary because you can import
Swift 3D files.

Some of the authors also show you Actionscript without really
explaining what it does (I think they assume you do know trig).
I work for a software engineering firm (not as an engineer
though) but I do know that it's bad practice to embed magic
numbers -- literals that don't have apparent meaning -- in
any code. It's better to put them in constants.

One of the authors (the Chapter 4 author I think) said to get
a good book on trigo. I don't think I will because there are
plenty of free trigo tutorials on the web. I agree though that
to get the most out of Flash and this book, learning trigo is a
must.

Good golly
Helpful Votes: 6 out of 9 total.
Review Date: 2003-12-02
This has to be about the best book I have ever seen. The 3D cheats in it are amazing -- and you surely wouldn't know you were cheating. There are some incredibly insightful techniques, and some more staple things if you're not quite steady on your feet yet.

I think I am, but this book showed me how much more there was to know!

Software
Flash MX: Advanced ActionScript
Published in Paperback by CENGAGE Delmar Learning (2002-08-05)
Authors: James L. Mohler and Nishant Kothary
List price: $71.95
New price: $6.97
Used price: $2.95

Average review score:

outstanding book
Helpful Votes: 1 out of 6 total.
Review Date: 2003-01-30
a great book for any flash student with superb examples . a must for anyone connected to computers..

Comprehensive but cold
Helpful Votes: 11 out of 13 total.
Review Date: 2003-02-26
This is a quite thorough book that picks up where Mohler's intro book leaves off. It's written as if a Flash instructor literally transcribed his class presentations, which is good and bad. Explanations are long, but at times are wordy and dull. It will remind you at times of tedious homework assignments and drills. There is quite a bit of slogging through pages with only two or three long paragraphs with no Flash code. That's not bad, but it's a sign that an editor probably could have tightened up the writing here.

Also, these authors need to lighten up and learn to write! The tone they take is often "academic", with all the snobbiness and overuse of big words and long sentences that comes with that. Often it's clear that one or the other of the two authors has written a particular passage--and there are some awful clunkers there. Better instructors and writers strive for a more human, friendly tone.

Also, there are coding techniques that seem to me not to reflect current or common Flash coding practice, like the frequent use of the eval() function and the set() function (which I've *never* seen other advanced Flash authors use).

One good thing: the two long projects in the book are kind of neat, definately better than in some other big Flash books.

Great book even for beginners
Helpful Votes: 2 out of 3 total.
Review Date: 2003-05-18
I'm a beginning flash user, and I picked this book up as a follow up to Mohler's first book. Even though it explores advanced scripting, the explanations are clear enough for beginners like myself to understand. I actually understand OOP because of the great dog class example. There are some really great examples on the cd-rom. It's so helpful to have an actual Flash file to play with, so I can see exactly how it works.

Great Book!!
Helpful Votes: 2 out of 8 total.
Review Date: 2002-11-08
I bought this book a couple of weeks ago and I love it. It has tons of examples in the CD. It is a great book to learn complex actionscripting.


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