Software Books
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Used price: $15.18

Perfect for WMI, ASDI, HTA, and IdeasReview Date: 2007-12-22
Get this one!Review Date: 2007-11-29
With the book comes a CD with the whole book in searchable PDF-format. And I would like to thank Microsoft Press for doing that! I have put the PDF on my PDA, and can access its wisdom wherever I go! Great!
Worth it for the Exchange section aloneReview Date: 2006-10-01
Delivers what it promisesReview Date: 2006-03-10
That said, Advanced VBScript delivers what it promises. It is written for intermediate to advanced scripters and has the primary goal of introducing scripting formats, utilities, objects and processes that might otherwise be overlooked. The beginning introduces you to the WSF XML format for scripts, why you would want to use it, and how to convert your existing scripts to this format. From there you are shown how to utilize scripts as COM objects, how to add an interface to your scripts via HTML and HTA applications, performing remote scripting, and expand your scripts ability using database, ADSI, WMI components. The last section focuses on working with Exchange 2003, MOM 2005 and Virtual Server 2005. At around 500 pages, the book is certainly not an exhaustive reference for each component examined. You are provided a good introduction and general instructions to the topic, given many recipe scripts for immediate inclusion in your environment, and then provided additional detail on where to go to focus on the topic.
The book is formatted to not only be a start to finish textbook, but also serve as an excellent reference guide for the introduced components later on. Although you may find similar scripting information scattered about other VBScript books, here you have a great deal of well presented topics that cover a broad spectrum of concepts. Inclusion of this title to your reference library will provide you the information you need while keeping your bookshelf compact.
As good as they sayReview Date: 2006-05-02
Combined with the Windows Internals book, I don't think there is anything I couldn't do now that I had wanted to do with this technology previously. The chapters on scripting database connections and HTAs are worth the price alone. If you do any serious scripting work, this book is the true capstone. And who else could publish such a book than the horse's mouth itself?

Used price: $1.80

Excellent!!!Review Date: 2008-04-05
Never leaves my sideReview Date: 2001-11-30
Good info, good price, ok binding.Review Date: 2001-05-22
I'd still like a more suitable binding for a small book with a font chosen for density. Lord, won't you make me said book so it will lay flat? That would make this dealie a five-star pick for me.
Up-to-date!Review Date: 2000-10-31
Perfect volume for the price.Review Date: 2001-10-10
Large configuration files have one major problem; you tend not to look at them often enough to get the language and syntax down pat. You find yourself making too many tiny errors in command name or syntax and struggle with one window editing the file and one or more windows open displaying the documentation.
With Apache I have this problem in spades. The configuration system may be well designed and the syntax as easy as possible, but most people will still struggle to keep every detail in their head. I know what I need to do, have a fair idea how to do it, but the details elude me.
That's where this little volume comes in immensely handy. I have several of O'Reilly's pocket references and find the PHP, Apache and Perl ones never stray far from my computer. This one provides a wealth of reference information packed into a small, inexpensive little volume. It has enough information about the exact name and sytax of the Apache configuration directives that I donĂ½t need to go to a larger book or delve into the manual.
Oh, and for those that want this volume to lay flat. I ran my copy through a paper cutter and trimmed the spine off. After punching holes in the pages I then had a loose leaf version that allowed me to add my own pages of notes in various spots and lays perfectly flat. It only took a few minutes. Sorry, O'Reilly - but it is more useful if it can lay flat and being able to add notes is great.

Used price: $34.21

Short and SweetReview Date: 2006-03-12
a wide variety of topicsReview Date: 2006-11-07
The 30 chapters span a wide variety of computational topics. Some are simpler than others to understand. Like the chapter on finding the shortest vector from the integer lattice made from a set of linearly independent vectors. That requires only a year or so of introductory linear algebra.
There are exercises for each chapter. Some exercises are formidable. Essentially like little research problems in their own right. Another plus for the book.
Only for graduate level - very goodReview Date: 2005-11-22
of knowledge and the experience to think some details in the
proofs of the theorems.
I think it is a very good book for a graduate student.
Much needed desktop reference for anyone working with algorithms, networking protocols, optimizationReview Date: 2006-03-09
For a beginner, one would expect a book that starts from ground-up and that has been written as a textbook rather than as a set of research papers. The book by Dr. Vazirani, is the only book that is written by one author with a step-by-step evolution of concepts and ideas related to approximation algorithms.
Very nice introductionReview Date: 2006-05-20
A warning though: The book is quite terse at times, which enforces a dense reading. This may not be suitable for an undergradute study. My only complaint is that the PCP theorem might well be introduced with a little more intution.
Overall, I rate this book as excellent. If you are interested in algorithms, you should definitely buy it. Also, buy the "Complexity and Approximation" by Ausiello, Crescenzi and others. They provide a more comprehensive and thematic treatment. It also has an excellent bibliography and list of NP-hard problems. These two will make a great couple. The book edited by Hochbaum (Approximation Algorithms for NP-hard problems) on the other hand presents detailed information on the algorithms.

Used price: $22.99

Neil Monks MyMac.com ReviewReview Date: 2007-12-17
But 'The Artist's Guide to GIMP Effects' isn't simply a book explaining what all the different tools and features do. Michael Hammel pitches this book quite a bit higher than that, focusing instead on how to use GIMP to perform a variety of useful and common tasks. From trick photography to building graphics for web sites, Hammel leads the reader expertly through nicely illustrated tutorials. The end result is more than simply a better understanding of the program, but a richer appreciation of what the program can be used to do.
There are six chapters, the first of which introduces many of the basic concepts. Although there is some attention given to where the relevant tools are found and how to use them, the focus here is on what they do and why you need them. Fundamental to success with any graphics program is understanding how different tools work when applied together, and Hammel finishes off this chapter with a set of multi-function tutorials that underline this point.
The second chapter concentrates on manipulating photographs. These include softening images, adding motion effects, and creating reflections. In each case the process is taken step-by-step, with clear text and relevant screenshots. At this point it's also worth mentioning something about the layout of the book. No Starch has really done a good job here. The book is wider than it is tall, and each page holds two columns of text. The flexible binding lets the book stay open at any page. As a result, it's an easy book to use alongside the computer.
The next chapter is about creating artwork for web sites. These include things like tiles for web page backgrounds, buttons, tabs, and menu bars. The first tutorial in this batch is all about creating glossy, gel-like buttons of the type Macintosh users will be familiar with. One of the later tutorials looks at the ubiquitous rollover buttons, though from the perspective of creating the actual artwork required rather than the necessary JavaScript or CSS coding. That said, if you use a WYSIWYG web page layout program like Freeway, you probably won't need to manually any of that sort of code to your page anyway; all you need are the graphics.
Like all the other chapters, the web design chapter finishes with a collection of useful tips. Some of these should be required reading for any web designer, and it's great to see the author lay them out fair and square.
The fourth chapter is very unusual but actually makes a lot of sense. It's a chapter devoted to creating advertising. While no substitute for a degree in marketing, there's some great stuff here for anyone who needs to produce things like packaging and posters. Small businesses attracted to GIMP by its low cost will likely find this chapter worth the price of the book alone. On the other hand, some of the tutorials in this section are only incidentally useful for advertising purposes though, and could be just as relevant to anyone creating computer artwork. Again, there's a wrap-up section with a slew of useful tips and tricks.
Chapter five brings text into the mix. This chapter kicks off with some tutorials covering things like neon, metallic, and gel-like text, among other typographic effects.
The last chapter is specifically for software developers, and illustrates the ways in which GIMP can be used to design and prototype application interfaces. While a clever and potentially useful chapter, what was obviously missing from this section of the book was something on designing icons for programs. The book then rounds off with a detailed index.
For $45 this isn't a cheap book, especially when you consider that GIMP itself is free and comes with its own online guides and tutorials. The question is whether having things laid out clearly and logically in a nicely illustrated book justifies the cost. In the opinion of this reviewer at least, the answer is yes. For the GIMP user looking to go beyond simply cropping and resizing digital images, this book is highly recommended.
Project-based book has great examplesReview Date: 2008-04-04
Besides being a project-based book, I also liked that Hammel did not waste the reader's time, and his own, discussing every detail about each panel, menu command and keyboard shortcut. Instead, he commits those pages to more information that you can really use. Don't get me wrong, he does give a short overview of the GIMP workspace in order to orient the novice to the software. But he does a good job of giving the readers only the information that they will need for the rest to the book.
So what does Hammel cover in this book? He writes each project-based tutorial from the point-of-view of the graphic designer. He begins with a short description of the design criteria for the project and ends each tutorial with suggestions for other projects where the reader might apply these techniques. He divides the book into six chapters and each chapter covers a different area of graphic design. Once he covers the basics, he moves on to techniques for the photographer, web designer, advertising designer and UI designer. Throughout each chapter, he discusses how type applies to the project and he also devotes a chapter to type effects.
For the photographer, he begins with some simple techniques for adding steam to a photo and creating a vignette. Then he covers more advanced techniques such as simulating depth of field. Have you ever wondered how graphic artists get type to look so good on top of any background? Hammel shows you how this is done, along with some other nice text effects. Also, he has one of the best techniques for converting a photo into a sketch that I have seen so far. His technique goes beyond the usual examples that you find in books and on the web.
Moving from photography to web design, Hammel states that "color is king" on the web today. Only just a few years ago, books were preaching just the opposite. But now with the better monitors, Hammel can share some of his techniques for creating mood, simulating 3D and reflections, and "popping" an image. He also has some great techniques for creating folds from texture and gradients and for creating the popular Toon style.
With the advent of widgets and other ways to create your own desktop applications, graphic designers are being asked to design user interfaces (GUI) for these applications. Hammel devotes the last section of his book to take you through the design process for creating a UI for a video player. He starts with the face plate and designs each part of the UI individually. However, these same techniques could be used to create environments for digital games and other design applications.
Hammel has been working with GIMP from its beginnings in 1996. He has authored and co-authored many GIMP related books and articles.
Great tutorial book for GIMPReview Date: 2007-12-31
I was impressed and surprised (in a good way) on the depth of tutorials in this book. I was really looking for something that would give me a good overview of using GIMP from the top, and was surprised at how many things you can do creatively that I hadn't even thought of. My only criticism is the paper used is flat and it would be nice to have something a little glossier for the images. The images are in color, which is nice though. I've used photoshop and now GIMP from probably a pretty basic level (I'm not a graphic artist) for album coverwork for compilation CD's for myself and friends, posters, and just playing around with abstract art to frame and hang on my own wall. I've been impressed with GIMP as an alternative to Photoshop and I think this book is a great companion to help me get the most out of it. If you've tried GIMP, which is free to download, and want to get more out of it, I would recommend this book.
must haveReview Date: 2007-12-11
Any collection strong in Photoshop-type books needs it.Review Date: 2007-12-04
Diane C. Donovan
California Bookwatch

Used price: $21.37

Very readable, straight to the pointReview Date: 2008-06-15
Start Sharepoint from here...Review Date: 2007-12-26
The book is simple to read and rich of guided samples, it covers all the aspects you need in order to start working with Sharepoint and MOSS.
If you're a developer that wants to customize the engine, this is not the right book for you... but if you've the needs to learn Sharepoint and to work immediately with it, this is extremely recommended.
As usual, Wrox is a guarantee...
(by http://www.demiliani.com/blog)
Great Introductionary SharePoint BookReview Date: 2008-04-11
Learning SharePoint starts with basic terms like - Lists, Document Library, Sites, Site Collection, Workspaces, Site Columns, Content Types, Workflows, Web Part, Security Groups, Forms Services, Excel Services, BDC, WSS Search and Enterprise Search, Portals for internal and intranet and that's what this book provides. It gives a foundation what every new SharePoint power users, administrator, or developer needs.
This books focuses on out-of-box customizations targeting Power Users and Administrators, mainly for former group. It starts with what Lists and Document Library is and then focuses on what kind of customization you can do with them. From then, it moves on important WSS concepts like Web Parts, Workflow, and Content Types. Once you have your WSS concepts covered, it moves on the advanced MOSS subjects. It has many real world Try it out examples. In short, this book is for power users. There is nothing for developers and this book doesn't pretend to be for admins and programmers.
Forget about its title being Wrox Beginning series, If anyone wants to start learning SharePoint, I must suggest to go through this book first and then move on more advanced subjects like Administration and Custom Customization with WSS and MOSS programming model.
Nik
Good starting point for soon to be SharePoint Professionals (and a good refresher for the rest of us)Review Date: 2007-09-10
I found this book to be inline with the other "Beginning" Wrox books. It outlines key concepts within the SharePoint platform and provides examples of how to use those concepts to build team solutions.
From outlining site columns and content types to working with ECS and the BDC this book is sure to provide you with essential SharePoint knowledge to get you going!
Must Have for SharePoint DesignersReview Date: 2007-08-13
From getting a solid understanding of content types and site columns (new features within SharePoint) to making use of Forms Services, the reader gains knowledge of how to use these important concepts to create business solutions that are easy to maintain and extend.
Because SharePoint is so open and powerful, easily explaining how to incorporate SharePoint to help a company run its business more efficiently is challenging. To take full advantage of SharePoint, companies will need employees that are not developers (programmers) to embrace the technology. These users will need to know how to utilize SharePoint to meet business objectives, and how to customize the platform (without the need for code). This book is geared for this next generation of SharePoint users (called Designers) - and it delivers a winner.
Great book!

Used price: $36.50

Revitalize Your Online TrainingReview Date: 2008-04-29
Better Than Bullet Points Is Better Than The RestReview Date: 2008-01-20
I have several well respected books on elearning, but their encyclopedic presentation is overwhelming. Jane's book is very well focused, flows topic to topic very naturally and logically, and most importantly, is substantive without dumbing down. And while she covers some PowerPoint techniques, the focus stays on pedagogy and field-tested design. Highly recommended for anyone who wants to get their first elearning program right the time. This is your user's manual.
Great book for practitioners!Review Date: 2008-01-16
Excellent for trainers in general not just for PowerPoint users.Review Date: 2008-02-10
Margaret Driscoll's "Web-Based Training: Designing e-Learning Experiences" with CD-ROM would make a great companion book to this one for anyone creating e-learning in a variety of delivery formats.
It's about time!! Review Date: 2008-01-12
I have been to several workshops that promised to teach me to use PowerPoint for elearning, only to spend hours inserting clip art and making text fly. This book shows how to use it to create LEARNING.

Used price: $27.00

The best Business Process book available!Review Date: 2008-01-14
Business Process ChangeReview Date: 2007-09-29
Harmon has created a New StandardReview Date: 2007-09-11
From my perspective, this book does for BPM what Harold Kerzner's books do for project management - set the standard for others to follow.
Very good discussion of business process - applicable to a broad arena of workReview Date: 2007-10-19
The Best Overall Perspective of BPMReview Date: 2007-08-12
This intense study provided me with a valuable foundation of knowledge, but I still didn't know how pull all of the pieces together. Organizations are extremely complex systems. To improve performance, which approaches work best under which situations? Which tools to use? What skills are needed to improve and redesign processes? What's appropriate, and what's not?
In early 2005, I discovered Business Process Change, First Edition, by Paul Harmon. This book provided me with the big picture perspective of the BPM world that I sorely needed. It helped me to ask the right questions and to structure our process improvement plans more effectively. The issues we have been addressing require long term solutions, and this work continues today. But, we are building an infrastructure that will integrate people and technology into our process change initiatives to ensure the sustainability of our efforts and results.
The First Edition not only helped me organize a more effective process improvement strategy in our business unit, but I also consider the knowledge and perspective gained to be a significant factor in my being selected to lead our relatively new Center for Process Excellence (CPE), a central BPM group located in our corporate offices. The mission of our CPE is to promote a process-based culture throughout our company. We currently lead process improvement and redesign projects to solve specific business problems, and we have begun to develop process modeling skills in our lines of business. We are now focusing on establishing an enterprise business process architecture for our organization and securing executive support for large-scale business transformation.
Thankfully, I now have the Second Edition to consult as we continue on our process journey and take our work to even higher, more ambitious levels. I bought my copy two weeks ago, and while I haven't read it cover-to-cover yet, I have read enough to know that this is not the First Edition with just some cosmetic changes. It is a complete overhaul. It reflects the newest and best thinking in business process change and management today. Like the First Edition, it is a surprisingly clear, practical and useful guide. That's the bottom line for me--what works and how can I use it.
If there was ever a must read book for business process change professionals, this is it.

Used price: $5.00

Good book; well planned and writtenReview Date: 2007-06-12
Well worth the read - a lot of it is just good common sense, straightforward project management process, but it provided a great roadmap for validation of my plan to put the project back on track.
Definitely would recommend it - it's an easy read; I finished it in under 5 hours on the flight out, complete with note-taking. Kudos to E.M. Brennatan for writing this in a straightforward fashion.
With this advice, you can right the rudderless software projectReview Date: 2006-04-26
A catastrophe is a major disaster, far beyond what most software development projects actually are. Granted, there are problems, but most of the situations described in this book are ones that can be recovered from with more effective planning and focused execution. The author puts forward a ten-step plan for disentanglement:
1) Stop the project - not permanently, just long enough to examine the project in detail before things get worse.
2) Assign an evaluator - a disinterested party is assigned to perform an honest and unbiased appraisal of the project and what is going wrong.
3) Evaluate the project - the evaluator takes the lead in doing a complete dissection of all aspects of the project, what is being done right and what is going wrong.
4) Evaluate the team - examine the people working on the project and determine if all are suited to their jobs and if all are performing at the appropriate level.
5) Define minimum goals - determine what is considered to be the minimum level of achievement that will be considered a success.
6) Determine if the minimum goals can be achieved - if the minimal level of success is not possible, then the decision must be made to terminate the project.
7) Rebuild the team - this step has two basic components. Personnel changes if necessary and reinvigorating those who are going to remain part of the team. One of the greatest tasks is to overcome the defeatist mindset.
8) Risk analysis - attempt to identify all possible risks and assign a reasonable probability of occurrence to all of them.
9) Revise the plan - as circumstances change, modify the plan to reflect the different conditions.
10) Create an early warning system that will flag the appearance of problems when they are not yet serious.
These ten steps are each the topic of a chapter. Exercises for further practice are included at the end of each chapter, although no solutions are given.
I enjoyed the book; it contains a lot of sound advice on how to right a rudderless software project. Most of the advice will work only on a project that is not yet seriously out of control. Quite frankly I don't believe that a ten-step plan like this is powerful enough to get the most dysfunctional death marches back to a point of potential profit. Therefore, while I believe that the advice is sound, it is limited in scale, where the measurement is of the level of dysfunction in the project. On that basis, I can recommend the book.
It's best to know it before you need itReview Date: 2006-05-29
This book differs from traditional project management books in that it focuses on corrective rather than preventive measures. The author teaches two critical things. First, he presents a set of criteria used to recognize a project that is in need of rescue. This is an important step! Once a project is identified as seriously out of control, you can apply the steps presented in this book to bring it back on track and guide it to a successful completion. This book will give you the reasoning and courage necessary to make hard decisions.
Table of Contents
Chapter 1 An Introduction to Catastrophe Disentanglement
Chapter 2 When Is a Project a Catastrophe?
Chapter 3 Step 1--Stop
Chapter 4 Step 2--Assign an Evaluator
Chapter 5 Step 3--Evaluate the Project
Chapter 6 Step 4--Evaluate the Team
Chapter 7 Step 5--Define Minimum Goals
Chapter 8 Step 6--Can Minimum Goals Be Achieved?
Chapter 9 Step 7--Rebuild the Team
Chapter 10 Step 8--Risk Analysis
Chapter 11 Step 9--Revise the Plan
Chapter 12 Step 10--Create an Early Warning System
Chapter 13 Epilogue: Putting the Final Pieces in Place
I would recommend this book to anyone involved in software projects.
A useful addition to my software development libraryReview Date: 2006-05-10
Tackles a problem not well-covered by other books...Review Date: 2006-05-31
Contents: An Introduction To Catastrophe Disentanglement; When Is A Project A Catastrophe?; Step 1 - Stop; Step 2 - Assign An Evaluator; Step 3 - Evaluate The Project; Step 4 - Evaluate The Team; Step 5 - Define Minimum Goals; Step 6 - Can Minimum Goals Be Achieved?; Step 7 - Rebuild The Team; Step 8 - Risk Analysis; Step 9 - Revise The Plan; Step 10 - Create An Early Warning System; Epilogue - Putting The Final Pieces In Place; References; Glossary; About The Author; Index
If you're in IT for any length of time, you'll be part of a project that is massively over budget or late. Rather than just continue the death by 1000 cuts or a quick mercy killing, Bennatan presents a ten step process that allows an organization to take a (hopefully) objective look at the project and decide what can possibly be saved from it. I was impressed that it wasn't a long drawn-out procedure either. The plan calls for an evaluator (or a small team for huge projects) to come in and quickly assess the environment... what's been done, the climate of the team, and what could be redefined as a "minimum system". At the end of this process, the organization should be able to either kill it off with the knowledge that it can't be saved, or continue on with a redefined set of deliverables that are achievable. It won't be everything that was originally wanted, but it will be more than you'd get by letting it die. I was also impressed with the "What Can Go Wrong (And What To Do About It)" section in each step. He doesn't present this as some cut and dried panacea that will flow smoothly every time. It may not be an easy task, but the book will give you the help you need to make it all work.
Definitely a book that is worthy to be on every IT project manager's bookshelf, as you *will* need it some day...

Used price: $34.99

Good for a beginnerReview Date: 2004-01-14
For beginnerReview Date: 2002-07-29
VERY PLEASEDReview Date: 2001-11-06
Excellent BookReview Date: 2003-08-15
Catia WorkbookReview Date: 2002-11-02

Used price: $19.00

Outstanding, but not what I expectedReview Date: 2008-04-17
Pros: It didn't matter that it didn't go where I wanted it because it was still very entertaining and unexpectedly beneficial to follow the writer on his path. The book is solid from start to finish and doesn't have a false air of superiority about it; everything is very practical and friendly. Definitely a good read that rewards the effort.
Very interesting, but could have been shorterReview Date: 2006-06-25
I think the author really understands these difficulties. You want to make an emmersive worl, but you need to do it very quickly. So he talks about dialog, and how to convey as much information as possible in as few words as possible. He talks about how to get the player to sympathize with a chaacter, from the situation that characetr is in, to the design of the character art, to the words that the character says. All of the information is very practical, not like some books that leave you with a bunch of high-level nonsense that doesn't work in a real game. I really appreciated that he wasn't one of these "video games are mindless because they don't tell a story" type of guys. Or acting as if video games need to learn how to tell a story in order to "grow up" like movies or TV have. In a straight up action game or fighter, you don't need as much of a story as you do in a more adventure game. Playing a video game is a just a different experience, and the story has a different role, it's NOT the holy grail like some people think. Rather than trying to tell you how to convert video games into novels, he describe ways that you can inject story without taking away from the inetraction. I think he makes a good case that in almost any game, you can introduce just a bit of characetr depth and relationships, without stopping for a ten minute cutscene, and it adds value to the game.
This author's background was originally in TV, but he also has considerable experience in video games. I felt like he has a good background to be writing the book, and was speaking from experience.
The only negative comment about the book is that I found several of the chapters to be very similar. Like you'd be reading a chapter, and you'd think, "Hey, didn't I just read this exact same thing a few chapters ago?" Actually, you didn't, this chapter is covering a very slightly different topic. In other words, I think he could have consolidated a few chapters, which would have saved me some time. I suppose this makes it easier to jump around, since you don't rely on information from previous chapters. But I found it a little repetitive.
All in all, a really good book for anybody interested in video game design or storytelling in general.
An excellent book for all writersReview Date: 2004-12-14
Writing for games has a lot in common with writing for other media (e.g., character and theme) and a lot that is unique to itself. Lee does an excellent job of covering both aspects - so much so that I would recommend this book to writers with absolutely no interest in interactive media. (I've read my share of writing books over the years, and this one stands at the top of the heap.)
Of particular interest to me were chapters 3-6 on character and chapter 14 on modular storytelling, the most elegant way I've seen of organizing a linear experience into a non-linear structure. The book also does an excellent job of discussing storytelling in massively multiplayer games and provides extensive background material, much of which is intended to set up and justify Lee's modular storytelling model - rather more background than necessary, actually, since you should be sold on the need for something like modular storytelling long before he gets around to explaining it.
The book's does have a few faults. For example, a couple of the later chapters feel out of place, and the text is dusted with a handful of puzzling and sometimes repeated typos (Eowen? Kalishnakov?) But these are of little consequence and should not detract from your enjoyment.
Highly recommended.
ExcellentReview Date: 2007-11-07
Breaking through barriersReview Date: 2007-07-05
While the title of the book is "Character Development and Storytelling for Games," the book really focuses more heavily on the latter. I was expecting the former, but by no means am I complaining! I have been able to break through blocks in my own role as a writer for this project.
If you are looking for the "right" way to write your story, you won't find it here. What this book does instead is to open doors, and then let you decide whether to walk through them or not. And even then, you still have to choose for yourself what to do once you've walked through them. If you are looking for new openings in crafting your game _and_ writing your story(and synthesizing them both together), this is the book for you.
Related Subjects: Adobe Microsoft
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