Desktop Publishing Books
Related Subjects: Greeting Cards Software
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Used price: $3.00

Excelent!!!Review Date: 2008-02-19
This is the book you'll need...Review Date: 2007-04-19
Since yesterday when I first opened the cover, I haven't been able to set it down for very long. It's that good. I highly recommend this book to any and all levels of individuals who want to learn about filmmaking from the ground up. It covers it all.
From writing to production: everything you'll need...Review Date: 2006-03-16
Good Description of How to Get StartedReview Date: 2006-03-13
This book starts with selecting the things like the type of camera you need to make digital video. And for good work, a good camera is necessary, and expensive. IThe book is intended for the person who is just getting started. It explains the terms, the basic equipment you will need, and so on.
The concept of making a film, no, a video starts with a story. From here you need a script. Then you do a story board to plan your shoot. If this sounds a bit professional, it is. This book presumes that you are serious about making a video. This is a rough cut at what the pros do to make a film. ==From this book alone you probably won't get to the Academy Awards show, but reading and putting into practice what the book says might get you into a commercial or a local indistrial film production.
All in all a good summary of getting started in the digital AV business.
Great for begginners--NOT for advanced or anyone who has any brainsReview Date: 2005-10-31
But it is packed with information a 7 year old or 88 year old can understand, and it is 95% close to being accurate. I guess if one needs to start somewhere, here it is, but after reading it, please do not make your first movie to send to festivals, make as many as you can, practice, practice, practice, then get a real book. Digital Filmmaking 101, Digital Moviemaking, Independent Filmmakers Manual, and so forth before getting into the movie making world--please.

Used price: $22.49

Save your $$ and frustrationReview Date: 2008-04-09
Most helpful book!Review Date: 2007-12-21
This book is very innovating for InDesign beginners, even users! Review Date: 2007-12-16
Exploring InDesign CS3Review Date: 2007-12-19
Excellent resource!Review Date: 2007-12-17

Used price: $0.01
Collectible price: $49.00

It's all in the details!Review Date: 2002-09-04
This one goes way beyond the others. It's all in the details. Details on how to save files. Details on how to slice objects. Details on how to create rollovers. Details on optimizing. Details on everything.
I've been carrying my copy around so much that the cover is about to fall off.
Fireworks 4Review Date: 2002-01-03
Not GreatReview Date: 2002-03-02
While the instructions and the pictures are helpful, you need to know something about the Fireworks interface in order to follow the instructions. The author tells to you use a certain command, or to display a certain menu, but gives you no clue as to where to find it.
I found myself spending a lot of time looking for sample files that I could use to follow the instructions in this book. A CD with sample files, or a Web site where you can download sample files would have made the book much easier to use.
VISUAL QUICKSTART? PERHAPS TOO QUICK IN WRITING THE BOOKReview Date: 2002-01-06
This book is more straightforward than the DW VQS, however, often it leaves you hanging and wondering.
Peruse thru some chapters at your local bookstore, and you'll see what I mean. I've come to realize these budget books are no good.
How good can a $20 book possibly be? But unfortunately, there aren't too many beginner-intermediate FIREWORKS books out there.
I recommend you read FIREWORKS F/X and Design after you torture yourself thru this book. If you find a better book, let me know, but I doubt b/c I've searched enough. PLAYING WITH FIRE isn't that great; if you're smart and compare PLAYING WITH FIRE to the F/X book, you'll quickly see the F/X book is by far better. Slightly more difficult, but hey, you want to learn FIREWORKS or not?
Wonderful startReview Date: 2002-04-06
There are plenty of tips and notes along the way as well as some Photoshop differences to ease the transition for Photoshop users. Since using Fireworks, I now want Photoshop to work the same way. For web graphics Fireworks rocks! But it did take a bit of time to realize the power of FW vectors and to stop thinking "Photoshop".

Used price: $3.99

GREAT BOOK!Review Date: 2007-06-08
Great book with useful "real-world" examplesReview Date: 2007-02-02
Introduction:
Flash Hacks from O'Reilly is a great book that every Flash Designer or Developer should have in their library. The "get-to-the-point" style of the Hacks series is also very useful when you have a deadline fast approaching. There are 100 "hacks" in this book that, for the most part, are projects that can be used in your everyday Flash development.
First the bad news:
BWhile this book is full of great project that touch the surface of most problems, I found that the book could have used more in-depth examples. I also wanted a full chapter on Flash Components, which was not really covered at all. Flash is now the goto format for Rich Internet Applications because of the player market penetration, and with the need to regularly utilize components, it would have been nice to seem more information on the subject.
Now for the good news:
I choose this book mainly for the Sound and Browser Integration chapters, but I was pleasantly suprised to find more than a handful of topics that helped me develop better applications. I especially liked the chapter on Optimization along with the Color Effects chapter. Both of these chapters provided tid-bits of information that were directly related to a few projects I was working on.
Conclusion:
While there is room for improvement, I would highly recommend this book, or the next version that I assume will be coming out shortly. For the begining and intermediate Flash Developer, the hacks in this book will help you build better user experiences for your clients.
Book Rating: 8.5 / 10
100 tricks for working with Flash with something for everyoneReview Date: 2006-11-03
If you want to get some quick ideas for new directions in your designs, the first four chapters look at the core techniques that affect the look and feel of a site, such as drawing, animation, and effects. Chapter 5, Chapter 6, Chapter 7, and Chapter 8 revolve around media and content, so visit them for inspiration and information pertaining to 3D, text, sound, or UI elements. Chapter 9, Chapter 10, Chapter 11, and Chapter 12 cover specialized topics such as browser integration, optimization, and security plus a healthy dose of ActionScript for good measure. You should peruse them for answers to question like, "How do I center the Flash Stage in the browser?" or "How can I prevent someone from stealing my design?"
Flash is a versatile authoring tool and consists of a number of separate areas that usually need to be combined to produce the finished effect or piece, so don't take the chapter titles and synopses as anything other than broad headings. For example, many chapters contain some element of animation, and most hacks contain ActionScript because it lets you do some really interesting things. The following is a brief description of the table of contents:
Chapter 1, Visual Effects
This chapter looks at ways you can make your graphic content more interesting by adding various effects and transitions.
Chapter 2, Color Effects
The savvy designer uses color in addition to animation. Color is often overlooked, but this chapter shows how color changes can transform the atmosphere of a piece or add video-like effects, such as fades and wipes.
Chapter 3, Drawing and Masking
Combining Flash's graphic animation facilities with ActionScript increases your creative horizons considerably. This chapter shows graphic effects created at both authoring time and runtime. Masking, which underlies many of the graphics tricks and techniques, is also discussed.
Chapter 4, Animation
The hacks in this chapter offer content creation shortcuts for manually drawn animation, plus ways to optimize animation created under ActionScript control.
Chapter 5, 3D and Physics
Flash Player is somewhat underpowered in terms of computational and animation speed. Therefore, processor-intensive applications, such as 3D, are problematic in Flash. Flash doesn't include any native 3D ActionScript commands or 3D hardware support, unlike Macromedia Director which supports the Shockwave 3D format. This chapter provides a number of hacks that bypass Flash's performance limitations to add physics simulations and 3D effects to your repertoire.
Chapter 6, Text
This chapter covers ways to store, display, and manipulate text, as well as create animated text effects.
Chapter 7, Sound
Without sound, your carefully crafted content will feel flat and uninspired. The main thrust of this chapter is to show hacks that allow you to create sounds for Flash without having to go to a usually very costly off-the-shelf sound source CD-ROM and without having to nurture any music talent. This chapter also looks at a number of issues that can stop Flash sound from working as advertised and which have put off many Flash sound experimenters in the past. A secondary aim is to present a few sound-related hacks that are not normally attempted. These techniques are hacks because they are sound applications that are not mainstream, such as Flash-based spoken word input and output.
Chapter 8, User Interface Elements
This chapter covers hacks related to user interface issues, such as buttons, scrollbars, and mouse input. However, this book is not about interface design but about stretching Flash in ways Macromedia might not have foreseen or intended. Therefore, the hacks in this chapter cover several nonobvious uses of UI elements within Flash. Some of them overcome apparent limitations in the UI facilities provided by Flash. But the first hack shows that UIs are not just for the end user, sometimes they can make development easier, too.
Chapter 9, Performance and Optimization
This chapter includes hacks to keep your filesizes small and your applications speedy. Flash's animation engine isn't the fastest one around because the Flash Player is optimized for a small download size, not for performance. Also, it is designed with web use in mind; therefore, it is optimized for small, low-bandwidth files rather than large, complex animation. In order to maintain its small footprint and ensure maximum compatibility, the Flash Player does not support hardware acceleration. Therefore, performance issues are often paramount for the Flash designer.
Chapter 10, ActionScript
Although almost every hack in the book includes some ActionScript, this chapter covers ways to get the most out of ActionScript, including undocumented features. ActionScript adds true power to Flash. Without ActionScript, Flash can create only linear animation. With a little ActionScript, you can create basic navigation via clickable buttons and hotspots. Learning more advanced ActionScript techniques gives you access to features such as creating a local shared object also known as a "Flash cookie". Without ActionScript, you cannot create Flash sites that communicate with the browser, exchange data with server-side applications, or download MP3 files.
Chapter 11, Browser Integration
This chapter looks at ways of maximizing browser compatibility so you can maximize the audience and enhance their enjoyment of your content. Ironically, part of the world's love-hate relationship with Flash is based on misconceptions. Many web developers and users don't realize the extent to which Flash works with browsers. In this chapter, we'll see how to integrate Flash with standard browser conventions, such as the Back button, which is highlighted in Hack #94, and search engines like Google.
Chapter 12, Security
This chapter provides a few ways to protect your content and designs, despite the vulnerability of the SWF format.
There are 100 total hacks, with an accompanying thermometer. The "temperature" indicates novice, intermediate, or expert hack.
Something here for everyone from beginner to veteran.Review Date: 2006-06-29
Author: Sham Bhangal
Publisher: O"Reilly
ISBN: 0-596-00645-4
Pages: 452 pages
Reviewer: Philip High
Rating: 5 out of 5 stars
When I encountered the first versions of Flash my impression was of an unnecessarily complex animation program with an obscure interface and REALLY WEIRD drawing tools. I've wanted to say that in public for years and now that I've gotten it off my chest I feel much better, thank you.
Yet, Macromedia must have been onto something, since the program has obviously matured into an indispensable tool for creators of dynamic, interactive, multimedia content for the web and beyond. But, as you might expect, the complexity has only multiplied. This book dives right into the issue by forgoing lengthy tutorials and focusing directly on getting results and solving specific problems - 100 of them to be exact. Once inside it is caution-to-the-wind since the only guide lines are "what if" and "whatever works." That's why they're called hacks, after all. It's an approach that works for me, since I'm really just an overgrown novice that has used the program for several years but infrequently. When I do use it I just want to get the job done and don't have the luxury (or patience, maybe?) to search the documentation, learn a comprehensive set of new skills, then figure out how they apply to my current need. And I don't think I'm alone here.
Although the book, like Flash itself, is not for the unmotivated, there really is something here for everyone from beginner to veteran. If you are tempted by the promise of shiny new tricks and sweet insider workarounds then you can eagerly and easily search these pages for tasty snacks to digest now and save the heavier helpings for later. The preface offers a useful starting point with a concise overview and clear explanations of the conventions used to organize and demonstrate the text.
The book covers a wide range of topics. Twelve chapters are each devoted to specific issues such as Visual Effects, Drawing and Masking, 3D and Physics, Sound, ActionScript, etc., and each contains several related tips. The individual "hacks", although usable by themselves, often relate to material in other examples, and are clearly and conveniently cross-referenced in the text. Many of the longer examples can be downloaded from the books web page [...]
And, as promised, the tips are pretty nifty. Some are showy, like #33 - Particle Effects. And some are sneaky, like #20 - Use Complex Shapes as Masks (by using a hairline split, invisible to the eye but recognized by the processor, to open enclosed areas.) But even the coolest tricks would be useless if you couldn't understand the instructions. Fortunately that isn't an issue here. The text is easy to read and well organized with clear examples and illustrations. I especially appreciated the tons of URLs to websites with further examples of great Flash work. Another nice feature is how other programs such as Photoshop, Fireworks, and Poser can be used in conjunction with Flash.
This title is one of a series of "Hacks" books by O'Reilly, a list of which can be found [...] Billed as "a community for developers and power users of all stripes" I went there anyway and felt only slightly over my head. But it looks like the real deal for the power hungry. I `m a long-time fan of the seriously usable content and simple direct presentation style of O"Reilly technical reference manuals. This book ventures into more creative realms than their usual titles but stays true to form.
Flash Hacks - 100 Industrial-Strenght Tips & Tools Book ReviewReview Date: 2006-06-24
Author: Sham Bhangal
Publisher: O"Reilly
ISBN: 0-596-00645-4
Pages: 452 pages
Reviewer: Philip High
Rating: 5 out of 5 stars
When I encountered the first versions of Flash my impression was of an unnecessarily complex animation program with an obscure interface and REALLY WEIRD drawing tools. I've wanted to say that in public for years and now that I've gotten it off my chest I feel much better, thank you.
Yet, Macromedia must have been onto something, since the program has obviously matured into an indispensable tool for creators of dynamic, interactive, multimedia content for the web and beyond. But, as you might expect, the complexity has only multiplied. This book dives right into the issue by forgoing lengthy tutorials and focusing directly on getting results and solving specific problems - 100 of them to be exact. Once inside it is caution-to-the-wind since the only guide lines are "what if" and "whatever works." That's why they're called hacks, after all. It's an approach that works for me, since I'm really just an overgrown novice that has used the program for several years but infrequently. When I do use it I just want to get the job done and don't have the luxury (or patience, maybe?) to search the documentation, learn a comprehensive set of new skills, then figure out how they apply to my current need. And I don't think I'm alone here.
Although the book, like Flash itself, is not for the unmotivated, there really is something here for everyone from beginner to veteran. If you are tempted by the promise of shiny new tricks and sweet insider workarounds then you can eagerly and easily search these pages for tasty snacks to digest now and save the heavier helpings for later. The preface offers a useful starting point with a concise overview and clear explanations of the conventions used to organize and demonstrate the text.
The book covers a wide range of topics. Twelve chapters are each devoted to specific issues such as Visual Effects, Drawing and Masking, 3D and Physics, Sound, ActionScript, etc., and each contains several related tips. The individual "hacks", although usable by themselves, often relate to material in other examples, and are clearly and conveniently cross-referenced in the text. Many of the longer examples can be downloaded from the books web page http://examples.oreilly.com/flashhks.
And, as promised, the tips are pretty nifty. Some are showy, like #33 - Particle Effects. And some are sneaky, like #20 - Use Complex Shapes as Masks (by using a hairline split, invisible to the eye but recognized by the processor, to open enclosed areas.) But even the coolest tricks would be useless if you couldn't understand the instructions. Fortunately that isn't an issue here. The text is easy to read and well organized with clear examples and illustrations. I especially appreciated the tons of URLs to websites with further examples of great Flash work. Another nice feature is how other programs such as Photoshop, Fireworks, and Poser can be used in conjunction with Flash.
This title is one of a series of "Hacks" books by O'Reilly, a list of which can be found at http://hacks.oreilly.com. Billed as "a community for developers and power users of all stripes" I went there anyway and felt only slightly over my head. But it looks like the real deal for the power hungry. I `m a long-time fan of the seriously usable content and simple direct presentation style of O"Reilly technical reference manuals. This book ventures into more creative realms than their usual titles but stays true to form.

Used price: $0.01

Promotes other software productsReview Date: 2002-07-09
The manual could do a much better job covering the basics.
The novice iMovie and iDVD user is faced with understanding where one product leaves off and the other begins. To an experienced user, this may be obvious, but for me, at least, it took a long time to figure out that something as simple as chapter buttons are are not available through either product. (The iMac help desk expalined this to me).
If you're a sophisticated user, I suppose this book has some cool ideas. As a novice, I'm very disappointed.
Chris Seibold MyMac.com Book ReviewReview Date: 2002-10-24
Does that mean you're stuck? Have you reached the absolute limits of iMovie? Are you forever wondering in a morass of lifeless titling and yearnings for a few special effects? Heck no, if you're willing to mess around with a couple other programs for a bit. Of course saying you're not stuck and showing you how to unstick yourself are two different things. So, you'll have to trust me, you're not stuck. That tidbit should be worth a nickel. To actually get unstuck you'll have to pony up $40.00 for iMovie 2 Solutions . With this handy offering by Erica Sadun you'll be pleasantly surprised at just how much you can get out of iMovie if don't mind mixing in a few other apps.
iMovie 2 Solutions is not really so much about iMovie, it's more about extending iMovie with the careful use of a few programs. That is not to say iMovie 2 Solutions doesn't have iMovie specific info, it does in spades (want to change the default "My Great Movie Title"? See page 4). Most of the iMovie specific tips are redundant or of little value. The value lies in combining iMovie with programs such as QuicktimePro, Adobe Photoshop Elements (nee Photoshop LE, I suspect if you have a copy of Photoshop LE most of the tricks will still work) and a few other assorted programs. It might seem strange to buy a book ostensibly about iMovie that focuses so heavily on other programs. Trust me again when I say it's money well spent as long as you realize iMovie 2 Solutions is in no way an iMovie tutorial or reference but indispensable if you want to trick out your movies to the maximum level of Jurassic Parkness..
By now the interested reader will begin wondering: "Just what kind of stuff will this book show me how to do?" I can't list all the tricks iMovie 2 Solutions covers (that's a lie, I could actually list all the tricks, but this is a review not an index) but I can point out a few that seemed particularly cool to me. Ones I particularly include: the "Big Titles" trick, See through Big Title trick, Movie in Movie trick and customized QuickTime skin playback tip. and, my uber fave, use iMovie to work on a silver screen sized movie instead of the default TV sized screen (a tip worth $999 clams for those who posses nice cameras but not Final Cut Pro). The aforementioned tips just scratch the surface of iMovie 2 Solutions there is plenty more movie making goodness contained within the wraparound softcover.
So we have established the book contains useful tips and/or tricks. Hence it's time to get down to style and presentation. After all, the world's most clever tip isn't worth much if it is presented in an obscure incomprehensible format. This is not a problem with iMovie 2 Solutions. The tips are presented in easy to follow steps illustrated with small thumbnail sized photos. The average number of steps seems to be about ten but range up to a still manageable twenty actions to get the desired effect. The writing is fairly comprehensible providing you know a bit about iMovie a little about Photoshop and a smidgen of QuicktimePro. If you don't know much about those programs I strongly suggest you read the book from the very beginning, it makes the going much easier.
iMovie 2 Solutions also comes with a super nifty CD that contains every program the author asks you to use to augment iMovie and a visual tutorial of each chapter. If you're on a 56k connection the 40-dollar price tag is worth the disc alone. If you're a Mac user from way back the disc is reminiscent of the floppies that came with the earliest Mac Bibles. By that I mean the disc is chock full of nifty utilities and such. You can have plenty of fun with the stuff on the disc without bothering to read the book.
Summation time: This book shows you plenty of stuff you never thought you could with iMovie at a reasonable price and gives you the tools to follow through.
MacMice Rating: 5 out of 5 *Power iMovie Users MacMice Rating: 3.5 out of 5 *Average iMovie Users
Great Book!Review Date: 2002-07-18
Don't expect an iMovie how toReview Date: 2003-02-23
Step beyond the beginner's guidesReview Date: 2002-08-24

Used price: $5.56

Where to find the missing filesReview Date: 2001-09-05
ftp://ftp.sybex.com/2561/
The Author
A Wonderflul Book! Very Well Written! Excellent InformationReview Date: 2001-08-07
A Wonderflul Book! Very Well Written! Excellent InformationReview Date: 2001-08-07
Luminous Writing, a Model of ClarityReview Date: 2001-05-01
Missing file problem is a bigger issue than I thought...Review Date: 2001-04-02
As the author of this book, I understand and share the frustration of missing files. Those that purchase the book can contact me directly and I will immeadiately forward a CD with any missing files to them, at no extra charge. (My contact info is in the book.)
I followed his instructions and contacted him with my mailing address and got this reply:
Darren,
Thanks for purchasing the book. If you send me your snail mail address I will have a new CD forwarded to you.
Regards,
Chris Murray
Well two weeks had gone by and there was no sign of the missing files. I sent a follow up message, and another one and another one and another one. Five in fact. Each time the author told me how busy he was and that he would get to it soon. That was six months ago and he never did send the files. I like the book a lot but even after pleading with him repeatedly for months on end, he wouldn't live up to the promise of providing the files. Many of the projects in the book can't be completed without the files so put that into consideration when purchasing. Good luck friends...
d


greatReview Date: 2003-03-28
Get ItReview Date: 2003-02-28
NB - I'd drop it a half-point as the CD is pretty useless. But that would be unfair - think of the CD as a candy accompanyment. The book is worth its weight alone.
BSReview Date: 2002-11-25
Basically, many of the images seem like they were pulled off the web and are therefore BAD (duh.) The text is poorly formatted and written. The designers mumble to an excrutiating level (like a bad high school essay.) Oh and the cd that accompanies it, why is it sooooooo useless?
I need to go find maalox.
A must have !Review Date: 2002-11-11
Overall good book for advancing techniques.Review Date: 2002-12-04

Used price: $5.77

useful theory is also valuable - more than just product infoReview Date: 2002-03-09
Extremely valuable book -- that does what it promisesReview Date: 2002-03-09
As far as being "only Enterprise related" (an accusation made by previous reviews), that may be true, but it doesn't warrant a one-star review. The title is misleading, but the cover gives a good idea of what to expect.
It clearly states on the back cover "Nortel Networks: The Complete Reference offers detailed information on key networking technologies supported by Nortel products, including frame switching, switched token ring, Layer 3 switching, and ATM... ...a complete overview of all Nortel Enterprise devices; master frame switching, gigabit ethernet, VLANs, and MultiLink Trunking (MLT)..."
Old Bay Networks Products ReferenceReview Date: 2002-02-20
Runs the gamut from local Ethernet to Layer 3 switchingReview Date: 2002-06-07
Calling it "complete" is a bit pretentiousReview Date: 2001-08-09
I too work for Nortel Networks, but not in the Enterprise Networks line of business (LOB). The biggest problem I have with this book is its title; it is exceedingly deceptive.
If you work in any LOB other than Enterprise, don't expect a peep about the Nortel products you are familiar with. No mention whatsoever of Meridian, DMS, Passport, Shasta, Service Builder, OPtera, Preside, etc. Nothing but former Bay Networks products; hardly "complete". The only mention of this fact is in the small print on the back cover that states that it is a complete guide to Nortel's Enterprise products. I wonder why that didn't make it to the front cover?
This is a book obviously written by a former long-time Bay (now Nortel) employee capitalizing on knowledge of thier former boxes and ignoring the rest. If all you are interested in is configuring a Baystack, Accellar, or Centillion router or switch, or getting your NN Certification, you'll love this book. If you are interested in any other Nortel product at all, don't buy it. It simply doesn't apply in any way to the other 75% of what Nortel does, in spite of its title.
Next, I must say that the chapter explaining ATM is horrendous. The only way you will understand what the author says about ATM is if you already understand ATM, in which case you don't need to read it anyway. This should have been greatly expanded or removed altogether.
Also, there is an entire section on ATM on Nortel products. Again, only former Bay products that support ATM are covered- no mention of Nortel's Passport or OPtera products, even though they are key ATM core network nodes.

Used price: $13.39

Photoshop CS2 Essential SkillsReview Date: 2007-11-29
the date of the book arrivalReview Date: 2007-08-31
Review CS2 essential SkillsReview Date: 2007-05-13
Essential Skills A Good ReadReview Date: 2007-01-10
spotty instructional qualityReview Date: 2007-04-22

Used price: $0.01
Collectible price: $30.00

Reason enough to use Photoshop - for the advanced, though!Review Date: 2000-02-11
Detailed descriptions of all functions, menu by menu (tutorials kill me), is what I need next to my keyboard when a deadline is making me sweat - and this book provides it all! Not for beginners, but then neither is Photoshop (and if you're sensible get Paint Shop Pro to learn imaging, then switch). Like other books in the Nutshell series, this is comprehensive, to the point and ONLY! a few hundred pages (not 1301) - a real desktop reference. I'll keep you posted if I DON'T find something in it ;-) Highly recommended for users familiar with Photoshop or other professional packages who know already what they are looking for and want to know where to find it - fast! If O'Reilly do a Nutshell on PhotoPaint I might switch back...
Great as a reference even though out-of-dateReview Date: 2005-08-23
Excellent Reference but no TutorialReview Date: 2000-12-27
This text is an excellent reference manual. It is very well written. The language is precise and to the point. Each chapter has a brief introduction of the covered feature set and some special notes. In most cases the authors provide a list of common errors on a per chapter or even on a per command basis. Very helpful.
I was not completely happy with the last part of the book that covers common techniques. Although the selection of techniques is rather useful, it is quite hard to follow them step by step. Too little information, cross-references and explanations are given here.
Overall the book serves it's purpose of a reference manual very well.
The best photoshop book to dateReview Date: 2000-02-18
Reason enough to use Photoshop - for the advanced, though!Review Date: 2000-02-18
Detailed descriptions of all functions, menu by menu (tutorials kill me), is what I need next to my keyboard when a deadline is making me sweat - and this book provides it all! Not for beginners, but then neither is Photoshop (and if you're sensible get Paint Shop Pro to learn imaging, then switch). Like other books in the Nutshell series, this is comprehensive, to the point and ONLY! a few hundred pages (not 1301) - a real desktop reference. I'll keep you posted if I DON'T find something in it ;-)
Highly recommended for users familiar with Photoshop or other professional packages who know already what they are looking for and want to know where to find it - fast! If O'Reilly do a Nutshell on PhotoPaint I might switch back...
Related Subjects: Greeting Cards Software
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