Desktop Publishing Books
Related Subjects: Greeting Cards Software
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Used price: $2.25

What a great serviceReview Date: 2008-07-05
Love the follow upReview Date: 2007-12-19
Robin Williams Design Workshop (2nd Edition)Review Date: 2007-09-26
Design workshop book reviewReview Date: 2007-09-19
Only for beginnersReview Date: 2007-11-03

Used price: $20.99

Essential TutorialReview Date: 2008-07-26
Everything you need to know aboutg CS3 -- and more.Review Date: 2008-07-23
detailed & comprehensiveReview Date: 2008-05-06
CS3 one-on-one, A-one!!!Review Date: 2008-06-23
Jump right inReview Date: 2008-05-05
There are a few things in this book that even an experienced Photoshop user may not have known, but only a very few. Most of the book is for people like me who need to start from the ground up.
Deke is a great technical writer--his instructions are easy to follow, there's lots of information packed into each lesson, and he still manages to be entertaining. If I had any complaints about the book, it would be these two things: 1. I enjoyed the lessons so much, I want to know more--500 pages is a good start, but let's have some more (even if it is less useful)! 2. This book came from earlier versions of Photoshop and as such, every now and then there will be a screen shot or a picture of a button or something that looks slightly different than what shows up on my screen. Not a big deal, but it threw me off for a few seconds. Despite these 2 things, I still rate the book 5 stars for a beginner audience, like I used to be.

Used price: $8.74

Excellent BookReview Date: 2008-01-14
Many 'how-to' books and websites tend to exclude important comments such as "...ignore the fact that your image is covered with the selected texture." Comments like these are very reassuring and can make the difference in keeping some readers tuned in.
I'm still learning from this book, and plan on purchasing the new edition sometime soon!
A must have book!Review Date: 2007-02-25
Katrin Eismann is a great teacherReview Date: 2006-04-28
I definately recommend this book for any photoshopper who is serious about making the most out of his/her software.
Welcome update for a classic guidebookReview Date: 2005-12-31
Photoshop Restoration and RetouchingReview Date: 2006-08-31

Used price: $9.00

No source code. This makes this book absolutely meaningless.Review Date: 2007-12-19
how to live without itReview Date: 2007-01-24
I find it really useful and elegant and complete
High level presentation of rendering techniquesReview Date: 2006-01-01
Everything I was looking forReview Date: 2006-03-25
Decent survey/reference bookReview Date: 2005-12-13
That being said, the book in conjunction with the book's online resources site is pretty much a stand alone reference on the state of the art in rendering techniques today.

Used price: $8.18

Hard to find --- but worth it!Review Date: 2007-12-03
DisappointingReview Date: 2004-03-29
Quite disappointingReview Date: 2004-06-03
Not what I expectedReview Date: 2004-01-10
Certainly, the book is interesting reading material, and I'm sure that the book is useful to many others, but it appears to be geared towards those who know how to animate well and who also know how to use Flash well, but who don't know how to integrate the two. If you fit that description, you'll probably like this book.
The foundations for Flash animation...Review Date: 2004-11-18
To a person just starting out in animation, the immense learning curve involved may not make itself readily apparent. Not only should animators know how to draw (on paper or on a computer) but they should also know some basic animation principles. On outlining these principles, this book does a pretty good, but not indepth, job. When discussing the use of Flash, it's even more sketchy. There's a reason for this. In the introduction the author states: "This book is intended to teach you about animation first and Flash second." So the focus on animation theory shouldn't come as too much of a surprise.
So no, this book won't teach anyone everything they need to make incredible Flash animation. No one book can do that. However, it will give wannabe animators a great basic foundation for continuing on with Flash animation. Consequently, the book's title seems a little vague and could mislead people who don't skim the introduction before buying it. Those who buy the book thinking that THIS IS ALL I NEED!!! will likely end up disappointed.
Still, the book covers a lot of ground. Lots of juicy stuff gets introduced here for newcomers. The most important of which include: some basic animation history up to the time of Flash; Stretch and Squash; basic character design; flexibility and follow-through; staging; exaggeration; arcs; walk and run cycles; dialogue. Also, regardless of the author's "Flash second" claim a lot of Flash topics get discussed: timeline; drawing; tweening; frame rates; symbols; Onion skinning; tips on special effects (fire, water, lightning, glass); file size issues; sound. The final chapter on preparing Flash for broadcast is probably a bit dated by now, but again it includes some useful information.
Also, the book attempts to be version-independent. Flash 5 is mentioned in chapter 10, but apart from that no references to versions appear. This fits with the overall goal of the book: to give a bird's eye view of what it means to use Flash for making animation.
The interviews that scatter the book don't elucidate much. They really only give a cursory view of working in animation. Unfortunately, the audio interview with Iwao Takamoto (on the CD) contains a lot of noise. Parts of it are unlistenable.
In the end, "The Flash Animator" would satisfy a beginner who wants to learn about the various principles underlying animation. Knowing these principles will improve anyone's animation abilities. Readers who have animated in Flash and have already read books on animation may pick up some tips or new ways to go about accomplishing an effect, but no new startling revelations will bop the cortex.

Used price: $0.69

One of the most philosophically complete books about AS.Review Date: 2006-05-25
Great book!Review Date: 2004-06-22
It's a must have for beginners I think.
With all due respect...Review Date: 2006-03-22
the book lacks something, oh say form?Review Date: 2004-12-29
NEGATIVES:
I dunno about you people who gave this book a big 5 star "yipee", it just ain't the same for me. I'm a Comsci grad and i've been using flash since version 5. Yeah, i've mastered the basic animation tools like tweening and some basic AS along the way. but it makes me cry whenever i read the book and think that i spent $27 for something that i've already learned. Yes, the book tackles programming basics and the like w/c is very good for the novice flash user who didn't take up a 4 year computer science course w/c is being accustomed to the "foundations" of programming. but it all boils down to LEARNING ACTIONSCRIPT. yeah the book teaches AS but you only get to touch AS after reading 18 chapters of foundation AS. sure there are code snippets for the user to try out...only to find out how the heck are they supposed to implement the code?! an example would be the debugging chapter w/c started to infuriate my learning curve and tested my very looooong patience. the code required me to associate the dynamic string to a variable. how the heck am i supposed to associate the string to var when kerman didn't even show me what a var looks like and where i can find it!!!! HE ONLY TELLS IT 3 CHAPTERS AFTER! if i didn't scour the book for much needed answers to the book, i would've burned the book to motion tweening oblivion.
which draws me to points when buying a book:
- always search for negative reviews before buying a book. negative reviews contain 100% more truth than those 5 star reviews.
- if you're new to some application, find a book w/c suits your learning style, unfortunately for me...i needed more diagrams rather than lengthy text for me to understand what kerman was talkin' bouts.
- always look for a book w/c poses samples and exercises at the end of the chapter. heck, i just wanted to learn the AS syntax, but kerman decides to teach theories on AS and not the actual exercise.
- never buy a book w/c CONSTANTLY REFERS TO OTHER CHAPTERS. trust me, if you need to learn it, it should be taught NOW.
- this book is not for people who wanna read long chapters and try snippets of unclear code to understand what the author's talkin' bout then go back to readin' sum more boring chapters.
in closing, i am giving this book 1 star to alert potential buyers of this book that o'reilly books are the best. even though i haven't read one.
POSITIVE:
there are some cool sample w/c you won't understand, although its still cool though, like the instant replay thingy.
Pathetic, verbose, almost completely useless.Review Date: 2004-07-04
The author constantly refers to unintroduced topics and assumes reader knowledge for topics that are not even addressed till later in the book. For example, we have to get to chapter 10 before we actually set text in a text variable. This is advanced?
The method of explaining is very confusing, very boring and very vague. I am up to chapter 12 now and I still cannot make head or tail of where the text is headed.
Save you money. Don't buy this book.
I will return it...

Used price: $22.99

WOW!Review Date: 2008-02-18
Very good source of ideasReview Date: 2007-12-18
best reference book for IllustratorReview Date: 2007-10-12
Some techniques were way beyond me, but time will pass and I'll pick up the book again and focus on a new technique and "get it."
The one thing that really really bugs me, and I hope it has been "fixed" in the CS3 version, is that the one thing I want and need to learn will invariably be the one item that does not have an example on the CD!!
Another great book that reveals the unique way professionals use Illustrator is Toni Tolan's book, Best Practice, the Pros on Adobe Illustrator. I mentioned this here because it is impossible to find this book on Amazon just by typing the topic, "adobe illustrator" on the Amazon search engine.
Not so great for beginnersReview Date: 2007-10-11
As a newcomer, I expected a clear, clever, step-by-step tutorial. But it's more like a bunch of TIPS...as written in the (sub)title. It was not written by a single person and the global structure is not so harmonious.
But, If you have another tutorial/book to learn Illustrator, this book might be an useful "case study" book.
Why I didnt like it so much :
For each topic, you first have a few explanations, without screenshots (which makes explanations sort of vague) and then you have a big "excercise/case study" part where an artist shows some work and gives you a few hints to reproduce it (here, you must use the CD sold with the book, because the hints are too scarse to allow you to really reproduce it).
I didnt feel at ease with the way topics were splitted between "basics" and "advanced" sections, inducing redundant parts, and making the first "basics" part boring and the 2d hard to study.
Inside each section, I didnt find the order of the topics pedagogical. There's an explanation about this point, and then that point and no relationship between each point.
For people who are already using Illustrator, there might too much unuseful explanations on basics (like: what is a mouse? a cursor...etc). And since informations on a same kind of features are splitted around, it might be not so easy to use as a "Help" or "Dictionary" book.
The only Illustrator book I'm willing to buyReview Date: 2007-08-14

Used price: $8.98
Collectible price: $59.99

The Design of Sites: Patterns, Principles, and Processes for Crafting a Customer-Centered Web Experience Review Date: 2008-07-06
Required reading and referencing Review Date: 2008-03-12
It is too much to read it one go but if you take a problem to it and read again you can get more incite and solutions out.
Greate collection of PatternsReview Date: 2006-11-05
Follow this patterns guidelines and you will have an useful and usable website.
It's a "must" in any web designer's bookshelf.
Very handy reference book and checklistReview Date: 2005-10-04
ReviewReview Date: 2005-10-23

Used price: $14.45

Excellent primerReview Date: 2008-07-24
Excellent beginning resourceReview Date: 2008-07-19
Excellent comprehensive book on web design with CSSReview Date: 2008-06-21
The book is easy to read and follow, and includes a companion website which has downloadable code examples with which you can practice.
I purchased this book with the intention of using it as an easy CSS reference, but ended up learning some excellent HTML skills, as well.
This is, by far, the most useful and easy-to-read book on web design that I have seen / purchased so far.
Great bookReview Date: 2008-06-20
Robust start to (X)HTML/CSSReview Date: 2008-06-25
I disagree with the previous reviewer BB, who said the book was not for beginners and rated it with one star. He mentions Jennifer N. Robbins uses vocabulary she hasn't defined before. Well, if he's talking about terms like web browser, web server, or link, I might agree with him/her, but hey, those words are common vocabulary words for any Internet user. Perhaps if he had pointed out specific words, I might have said a bit more on his review.
Let me convince you: I'm not a native English speaker and I got the information perfectly well.
It is a shame this book has fallen into 4.5 stars just because of one 1 star rating review informing about problematic issues with no sort of justification or examples proving what the reviewer is complaining about.
In any case, we have to respect his/her opinion, though I didn't take his comments or rating into account when deciding whether to buy the book or not; the book turned out just fine, as I had expected based on the other reviews.
Jennifer Robins has done a great job introducing the reader to virtually all html elements (I guess all, but a professional might notice a few of them are missing).
The contents are colourful as hell, well organised, and they follow a static format scheme that allows for easy readability; the author uses sidebars every now and then to point out key information; the book shows she has a clear mind on how to get a beginner to digest the information presented.
I think the technique she used to introduce us to the different aspects of html/css is just the more appropiate for a starter book. She goes over every aspect, then she writes a sample code about that specific one, and then she shows the resulting page. Once again, she'll colour-code the html code, and then either encase the result in a box, or take a screenshot.
Where I want to get to here is, you aren't going to find a ten pages long html code combining every single element she's gone over and beating the crap out of everyone who tries to read it and point out each section in the resulting html page.
That being said, and bearing in mind the other reviews, I guess nothing else can be said about this great piece of work.

Used price: $22.24

It was an excellent book but it is getting a little bit oldReview Date: 2007-06-10
The second part covers low level graphics programming in assembly. The type of graphics programming that people were doing before Windows and DirectX.
Because assembly programming is not very popular anymore, for most people, it is not a good book to get but if assembly optimization is your thing, then you should consider this one as even if there are more recent books on x86 assembly programming, this one is the best that I have seen to lay out the basic concepts such as branch prediction, register contention, how to shuffle assembly instructions to optimize the processor pipelines usage and how to optimize the flag register usage. Armed with this knowledge in the back of your head, even when you write C or C++, you will be able to subtly change the way you formulate if/else blocks and for/while loops that will enhance your program performance without affecting the code readability.
This is my Bible.Review Date: 2004-04-06
My curiosity was caught by the chapters about pure asm optimizing at old (anymore) PC architectures, from the 8088 to the 286/386, 486 and the Pentium. I was really searching for something like that around, it was my child dream optimizing asm code and counting every cycle, but it seems that it's complex on the PC and I could hardly find some docs about it. It's really what I need because Michael Abrash seems to be a performance freak and knows what I ask for :)
And then, you get a lot of chapters in advance, about interesting VGA/Mode-X tricks that I never managed to try (regurarly used by older DOS democoders), plus some chapters about the 3d techniques and optimizations behind Quake, plus a lot of additional stuff.
It's everything I need, getting deep inside the philosophy of optimizing, X86 architectures from 8088 to the Pentium, explaining a lot of hardware VGA tricks, 3D algorithms and optimizations.
Perhaps this book is not as usefull for some programmers, since most people have moved already in C++ and DirectX/OpenGL, but definitelly it's a must if you think optimizing of older PCs in assembly as a sport. It was a child dream of mine, perhaps PCs got so old before I started coding, but I think I will still manage to read some more chapters and try something on my old boxes.
I also like Michael's humoristic stories and way of writting a lot!
accessible book -- out of print but not rareReview Date: 2003-12-14
The book is out of print, but it is by no means rare. Keep an eye on online auctions and on this site. I bought mine here at amazon in "like new" condition, with the CD-ROM, for much less than the original price of the book. Be patient and keep checking. They're out there.
Hard-Core advice from the guy who optimized Quake!Review Date: 2000-04-09
If only I had this book at hand back then! While today's PCs have grown well beyond VGA, and are largely well catered for via the likes of DirectX etc., this book still presents the base set of knowledge (from 8086 -> Pentium, from VGA -> Acellerated cards) that any programmer involved in the development of graphics oriented software should have.
Combined with Michael's treatment of fast 3d scenery management, texture mapping and lighting models, this book really does become a bible.
But this is not all...
It's not been all that many years since every time Borland released a new compiler that MS would follow (or vice-versa). Dr. Dobbs would then review the two packages and present accurate results as to which compiler generated the fastest or smallest code. How times change!
The relevance to this book is that the first 20 chapters should be read by EVERY hard-core developer: Why are compilers never going to generate code as optimally as a good developer can write assembler? Want to know why your code is not executing at least one instruction every clock cycle? Ever wondered how to time your code effectively? So just how would you optimize a particularly efficient string searching algorithm into a neat 7 instruction operation?
It's all here - one of the most readable exposes onto the nasty features of the 80x8x processor families (why oh why didn't IBM wait for the 680x0?) and how to overcome these problems.
Required ReadingReview Date: 2000-08-09
Abrash teaches you how to think like a performance programmer in a way that no one else does. Even the best (and much more current) books on performance programming like Rick Booth's excellent "Inner Loops" can't approach Abrash' skill at imparting the mindset of how one approaches code optimization. No wonder Abrash' earlier books (which are bundled into this one) have names beginning "The Zen of..." Michael Abrash preaches a discipline of constant awareness of the bus, the cache, and the pipeline in a clear and useful fashion. And of course, Test, test, test! Even if you are not a graphics programmer, you will have much to learn about writing tight code and good algorithms from the graphics examples.
Even though the book contains over 1000 pages, the real jewel may be the CD-ROM, which contains the complete text of the long out-of-print classic "Zen of Assembler". It is hard to express how influential a book on 8088(!) programming can be. That book begins by deconstructing a published article on speeding up a program by repeatedly applying optimizations that reduce the cycle count, eventually the cycle count was halved. Despite this, the "optimized" program ran slower than the original, and Abrash clearly explains why.
The chapter on Terje Matheson's wc program tought me more about assembler than any program I have ever looked at. (You can test your skill by rewriting wc to run well on the Pentium II and above. The Pentium code in the book runs into a devastating partial register stall on the newer processors. Then compare your solution to Matheson's latest, which can be found on the internet).
The bottom line is that if you are looking for a cookbook, stay away from this. The shelf-life of performance code samples is too short. On the other hand, if you are interested in really becoming a master of performance programming and are willing to work hard, this book will improve your skills more than you believed possible.
Related Subjects: Greeting Cards Software
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