XSL-FO Books
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Used price: $38.63

Can they fit all of that onto a CD?Review Date: 2003-07-11
My goodness, this one is a whammy!!Review Date: 2003-04-28
Developing a hernia by carrying the hard copy editions of these around is not my idea of a good time, so having the CD takes the cake. Of course, you'll need a laptop to actually be able to make use of the CD, and that'll leech battery power if you don't have a socket handy, so it's a toss-up either way. Still, the CD edition is searchable, so that you don't have to wiggle through the index of 7 books just to find that reference you needed.
All in all, a great deal!

Used price: $10.00

Curse you, Charles River Media!!!Review Date: 2007-06-20
Despite all that, Illustrating with Macromedia Flash Professional 8 is a must-have book for anyone using Flash. Firebaugh's use of Flash as an illustration tool is mind blowing, using simple vector tools to create photo-realistic images.
The problems of being published by CRM are evident though. The black & white pictures make it hard to judge what's going on and there are a few confusing typos and mis-wordings. (he often says "delete" when he really means "cut") You end up stuck having to have the FLA files right in front of you while you read. It's a good way to learn, but rather inconvenient.
I don't want to come off as down on this book just because I don't like the publisher. There's tons of great learning in this book. The source files are set up so you can poke through each step and see how things are put together. Also there are exercises at the end of each chapter to practice what you've learned.
All in all, Illustrating with Macromedia Flash Professional 8 puts you on the path the to do things with Flash you never thought were possible.
Second Edition to Use Flash 8 FeaturesReview Date: 2006-04-29
This is the second edition of this book, with the new edition focusing on more advanced illustrating projects, covering the new features built into Flash Professional 8, and covering points discovered since the first edition appeared.
The format of the book is basically a tutorial. It starts with simple line art, like you might use to illustrate assembly instructions for a bookcase. From there it goes on to more complex items eventually getting up to what the author calls 'photorealistic.' The images are close to photo quality. As some of these illustrations are quite complex, they are included on a CD supplied with the book.
Using Flash as the way to generate illustrations increases the utility of the program, their data storage formats are smaller than those of many other programs, and of course animation is available.

Used price: $21.48

Must buy for Flash game developers! Maybe...Review Date: 2008-03-28
Learned a lot...and had fun while doing soReview Date: 2007-12-10
To respond to the negative reviews: 1. Want to see classes and OOP...that would be an issue if this book claimed to be an AS3 book, but considering it is AS2, when OOP and classes weren't as en vogue, I don't think that is a valid complaint. 99% of Flash CS2 books hardly mentioned classes and didnt code that way. 2. Bad habits/naming conventions...I didn't think so but I think that is a preference and if you don't like his "style" no one is forcing you to continue coding that way after you finish the book. Every author has their own style, and I didn't think his coding broke any conventions. 3. Nothing you can't learn yourself...just not true. I've found a lot of great stuff online, but it was a big help and hugely time-saving to have this wealth of info in one place AND with great instruction...and a bonus general ActionScript chapter that is better than many Flash books out there!
Good for the intermediate Flash programmerReview Date: 2007-07-30
Great BookReview Date: 2007-06-11
It's the right book for those that already know something about flash and actionscript (doesn't need to be an expert), and want to learn to develop some games in flash, and perhaps aplly those technics on other apllications.
The book is great fun!!!
very limited discussion of incorporating physicsReview Date: 2007-05-28
Though to be fair, the book is about learning Flash and its effects. Other chapters offer code fragments. Of necessity, these are all elementary, from a programming complexity standpoint. But they help explain how to apply Flash.
The most intricate part of the book seems to be when you model a 3d world. Nice rendering examples. Doesn't go very deeply here. Flash almost certainly has more advanced functionality.

Used price: $15.64

Apparently, too large a topic for one book.Review Date: 2003-01-08
Show me XSL-FO, not XSLTReview Date: 2002-11-25
Rather than focusing on "literal" XSL-FO, the author gives fragments of XSLT stylesheets that produce the XSL-FO. This means that the path to understanding the XSL-FO in the examples goes through XSLT.
While I understand the author's point in choosing this presentation (that no one will "really" be coding XSL-FO by hand, but will instead be writing XSLT stylesheets to generate XSL-FO from other XML input), I don't agree that it's the best way to explain the material.
I would have preferred to see actual, "complete" fragments of XSL-FO (both with and without larger context). I can draw my own conclusions about structuring the XSLT that I need. What I'm really keen to see is how the XSL-FO itself works, otherwise I've got no clue -what- to generate.
Not a book for the faint of heartReview Date: 2003-01-15
Competent, but far from extraordinaryReview Date: 2006-01-05
However, the author does not seem to be very good at explaining these crucial concepts for an audience that has no or little familiarity with the subject matter. One can pick them up, but the author does not make it easy. In order to delineate the book into chapters, the author will make a mention of some crucial fact, but not go into detail on it until much later in the book. The material is complex enough, and the author's method of demarcation does not help the matter.
Also, as mentioned by others, this book does often use XSLT transform examples to "explain" XSL-FO concepts. While any significant use of XSL-FO will certainly use XSLT transforms to convert from some other XML format into the XSL-FO, it is not appropriate to offer examples of XSL-FO that are written as an XSLT transform. Having a chapter or two in techniques for writing XSLT transforms for XSL-FO would have been more appropriate than providing examples of XSL-FO concepts using XSLTs.
That being said, this book does cover some fairly difficult material. XSL-FO is very complex, particularly when it comes to positioning things. The information is all there, and it is all good. It is simply a matter of explaining that information in a way that one can read the book in a linear fashion and understand. To gain the full measures of XSL-FO, you will need to re-read the book, or at least the sections on position of elements.
not for beginnersReview Date: 2002-11-03

Used price: $21.00

So many words saying so littleReview Date: 2007-07-02
Painful experienceReview Date: 2006-11-03
When originally learning XSL-FO, I bought this book because there were not too many options on the market and still aren't many. I felt like it made the learning process way more difficult than was necessary. I read two or three technical books per month and can usually absorb them pretty quick. This book does such a poor job of explaining concepts I struggled for a long time. I am really good with HTML, XML, XPATH and XSLT. I also have a pretty good grasp of print layout concepts and terminology. So I believe my struggle was by no means a technical or conceptual struggle. It was simply a problem of deciphering the author's language and presentation style.
As a reference, this book is even worse! It is just a bulleted list of tags and properties. Most are not defined. Two sentences and simple example of each would have made it useful, but that does not exist.
The one thing that could have saved this book would have been the index. But unfortunately, it's pretty bad also. You can't look up things by concept. You have to know what tag or property you are looking for. That's not of much use. For example, you will not find concepts such as bold, italic, underline or capitalization in the index. So if you don't know what tag or property controls those things you're out of luck. And since the author did such a bad job of teaching you're totally SOL.
I have learned XSL-FO through my own trial and error. I've done a lot of XSL-FO work and feel I have a decent understanding of the subject. Looking back on this book one last time, I can say this is one of the worst technical books I've ever bought.
Not a learning toolReview Date: 2005-08-11
Definitive - Yes, Effective - NoReview Date: 2005-04-12
It's a bulleting of objects with minimal examples and sometimes difficult to understand explanations. I'm giving it two stars only because it serves as a useful quick formatting object reference to me at this point.
Avoid this book if you're new to XSL-FO. Otherwise, if you're looking for a reference guide, this might fit what you need.
How did this book get published?Review Date: 2004-11-20


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My only gripes about the series are that only one of the books encompasses the general ideas of XML. Each book, other than nutshell, has its own detail-oriented way of discussing the topic at hand. You must really read each one (read skim) to really get exactly what you are looking for. Maybe I was looking for more reference type material, but the collection is still awesome.