Applications Books
Related Subjects: XUL
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Used price: $45.97

Orange BookReview Date: 2007-03-09
do your own shading?!Review Date: 2006-02-08
In contrast, you have the approach in this definitive book on OpenGL Shading Language. This lets you implement in your code, shading routines of your own devising. To be sure, given the same shading method, one done in this language, and one in the hardware, then the latter will have better performance. But it turns out that today's computers are fast enough, and have enough RAM, that the difference in response might not be appreciable.
The book describes an extensive set of built-in convenience functions that come with the language. And the language's API is explained in detail. The author rightly recommends that you come at it with some experience in the standard OpenGL.
Since the language is still quite new, you are more or less on your own, when looking at development tools. This dearth is expected to be remedied in a few years. But right now, you'll have to rely on your wits. Along with a chapter that gives general principles of how you should develop your own shader. What may be even more use, however, is the second half of the book. Devoted to case studies of many shaders. Understanding these may be more beneficial than any IDE.
Oh, as you might expect from a graphics book, there is a lovely set of colour plates in the middle of the book, showing what custom shaders can do. Treat it as inspiration if you wish.
Excellent guide to OpenGL Shading LanguageReview Date: 2006-02-17
The book begins with a review of OpenGL basics, followed by an introduction to shaders and how they fit into the pipeline. It then covers the language itself, including data types, operators, interaction with the OpenGL state machine and fixed function pipeline, built-in functions, and more. It also introduces and explains the OpenGL APIs needed to use shaders.
The last half of the book focuses on shader development, including general process and workflow, and coverage of many specific techniques, such as procedural textures and GPU-based animation. It even includes a section on implementing the fixed function pipeline using shaders. The book ends with a handy comparison of OpenGL Shading Language with other shading languages, such as Cg, HLSL, and Renderman and a couple of appendices providing a language grammar and API reference.
I particularly liked chapters 6 through 8, which take you from a simple shading example -"brick"- through the specific steps of shader development that you would need to master regardless of the API you are using. Also the chapters on procedural textures and noise and the accompanying code examples helped clear up some matters that were murky when I read "Texturing & Modeling: A Procedural Approach" by Ebert et al. In summary, I highly recommend this book to anyone interested in implementing software shading, both from the standpoint of OpenGL and from the standpoint of the design process itself. I notice that Amazon does not show the table of contents for the second edition, so I do that here:
Chapter 1. REVIEW OF OPENGL BASICS
OpenGL History; OpenGL Evolution; Execution Mode; The Frame Buffer; State; Processing Pipeline; Drawing Geometry; Drawing Images; Coordinate Transforms; Texturing;
Chapter 2. BASICS
Introduction to the OpenGL Shading Language; Why Write Shaders?; OpenGL Programmable Processors; Language Overview; System Overview; Key Benefits;
Chapter 3. LANGUAGE DEFINITION
Example Shader Pair; Data Types; Initializers and Constructors; Type Conversions; Qualifiers and Interface to a Shader; Flow Control; Operations; Preprocessor; Preprocessor Expressions; Error Handling;
Chapter 4. THE OPENGL PROGRAMMABLE PIPELINE
The Vertex Processor; The Fragment Processor; Built-in Uniform Variables; Built-in Constants; Interaction with OpenGL Fixed Functionality;
Chapter 5. BUILT-IN FUNCTIONS
Angle and Trigonometry Functions; Exponential Functions; Common Functions; Geometric Functions; Matrix Functions; Vector Relational Functions; Texture Access Functions; Fragment Processing Functions; Noise Functions;
Chapter 6. SIMPLE SHADING EXAMPLE
Brick Shader Overview; Vertex Shader; Fragment Shader; Observations;
Chapter 7 OPENGL SHADING LANGUAGE API
Obtaining Version Information; Creating Shader Objects; Compiling Shader Objects; Linking and Using Shaders; Cleaning Up; Query Functions; Specifying Vertex Attributes; Specifying Uniform Variables; Samplers; Multiple Render Targets; Development Aids; Implementation-Dependent API Values; Application Code for Brick Shaders;
Chapter 8. SHADER DEVELOPMENT
General Principles; Performance Considerations; Shader Debugging; Shader Development Tools; Scene Graphs;
Chapter 9. EMULATING OPENGL FIXED FUNCTIONALITY
Transformation; Light Sources; Material Properties and Lighting; Two-Sided Lighting; No Lighting; Fog; Texture Coordinate Generation; User Clipping; Texture Application;
Chapter 10. STORED TEXTURE SHADERS
Access to Texture Maps from a Shader; Simple Texturing Example; Multitexturing Example; Cube Mapping Example; Another Environment Mapping Example; Glyph Bombing;
Chapter 11. PROCEDURAL TEXTURE SHADERS
Regular Patterns; Toy Ball; Lattice; Bump Mapping;
Chapter 12. LIGHTING
Hemisphere Lighting; Image-Based Lighting; Lighting with Spherical Harmonics; The *erLight Shader;
Chapter 13. SHADOWS
Ambient Occlusion; Shadow Maps; Deferred Shading for Volume Shadows;
Chapter 14. SURFACE CHARACTERISTICS
Refraction; Diffraction; BRDF Models; Polynomial Texture Mapping with BRDF Data;
Chapter 15. NOISE
Noise Defined; Noise Textures; Trade-offs; A Simple Noise Shader; Turbulence; Granite; Wood;
Chapter 16. ANIMATION
On/Off; Threshold; Translation; Morphing; Other Blending Effects; Vertex Noise; Particle Systems; Wobble;
Chapter 17. ANTIALIASING PROCEDURAL TEXTURES
Sources of Aliasing; Avoiding Aliasing; Increasing Resolution; Antialiased Stripe Example; Frequency Clamping;
Chapter 18. NON-PHOTOREALISTIC SHADERS
Hatching Example; Technical Illustration Example; Mandelbrot Example;
Chapter 19. SHADERS FOR IMAGING
Geometric Image Transforms; Mathematical Mappings; Lookup Table Operations; Color Space Conversions; Image Interpolation and Extrapolation; Blend Modes;
Chapter 20. REALWORLDZ
Features; RealWorldz Internals; Implementation; Atmospheric Effects; Ocean; Clouds;
Chapter 21. LANGUAGE COMPARISON
Chronology of Shading Languages; RenderMan; OpenGL Shader (ISL); HLSL; Cg;
Appendix A. Language Grammar
Appendix B. API Function Reference
A little chunky, but a good necessary workReview Date: 2006-03-09
I would have liked full color throughout, but I accept that it would have been cost prohibitive on a book of this heft. Speaking of heft, yeah, this is a doorstop of a book. I think some of the text could have been edited down and the formatting tightened up to reduce bulk.
Joins the OpenGL canonReview Date: 2005-04-12
The book begins with a review of OpenGL basics, followed by an introduction to shaders and how they fit into the pipeline. It then covers the language itself, including data types, operators, interaction with the OpenGL state machine and fixed function pipeline, built-in functions, and more. It also introduces and explains the OpenGL APIs needed to use shaders.
The last half of the book focuses on shader development, including general process and workflow, and coverage of many specific techniques, such as procedural textures and GPU-based animation. It even includes a section on implementing the fixed function pipeline using shaders.
The book ends with a handy comparison of GLSL with other shading languages, such as Cg and HLSL, and a couple of appendices providing a language grammar and API reference.
If you're doing shader development with OpenGL, you'll definitely want this book on your desk. My only complaint about it is that it was written before GLSL was officially promoted to the core. When that happened, a number of important things were changed that aren't reflected in the book. However, determining the differences isn't difficult, so don't let that deter you from picking this up.

Used price: $42.27

Good peoplesoft bookReview Date: 2007-03-29
Great Book for quick startReview Date: 2003-04-10
Excellent documentation for PeopleSoft HRMSReview Date: 2005-09-23
Great Reference BookReview Date: 2002-02-18
I strongly recommend this book for Begenners and is useful as a reference book for any one.
A treasure for technical and functional usersReview Date: 2002-07-27
In addition to the thorough coverage of the data architecture, the book also provides an excellent compendium of information and tips for using SQR to its fullest potential. Although my main interest is in the tables, I considered material on SQR to be a bonus and learned a great deal from this section.
If you are working with PeopleSoft on either the technical or functional side this book will probably be your most used reference. The author deserves the highest accolades for clear writing, technical knowledge and the ability to distill the essentials into one of the best references and tutorials I've read in a long time.

Used price: $29.50

Photoshop CS3 for Forensics ProfessionalsReview Date: 2008-02-29
Any one who is interested in this profession, law enforcement and private, must have this book. Even if you already are an FVA professional, this book is an excellant reference source.
Best Photoshop Book Ever!Review Date: 2008-04-18
Should be on the shelf of every forensic imaging professional!Review Date: 2008-03-06
Part 2, "The Digital Darkroom", and Part 3, "Image Analysis and Enhancement", are detailed instructions regarding Photoshop's settings, filters, and the multitude of related processes to achieve optimum imaging results. Included with the book is a CD-ROM contianing sample images to work with when going through the tutorials, as well as some free scripts and trial plugin's.
I've been using Photoshop for several years now in my Forensic Video workflow, as well as personally for Graphic and Web design projects. This book has already proven to be the single most valuable reference for me pertaining to the use of Photoshop in either setting. It's also probably the smartest investment I've made in quite some time.
Well doneReview Date: 2007-09-29
This book both improved my workflow and my abilities to enhance images. The pratical exercises hit home the finer points.
I would compare this book to a "Forensic Photoshop" course costing much more, well done!
Great job GeorgeReview Date: 2007-10-17
Great job George!
Cheers,
Jim Hoerricks
[...]

Used price: $4.39

Excellent bookReview Date: 2005-06-29
The book can be read from start to finish or just dip in to where the specific information is. The book is written so both ways work.The clear instructions enable even a novice to be proud - even amazed at what they can do.
Two days after reading this book I put a mini movie on the internet! If I can, you can!
Now, Studio 9 Plus is coveredReview Date: 2005-04-04
I agree with the other reviewer's comments and no point in repeating them here, except to say that for me the best parts about the author's presentations are the illustrative examples.
Great Book for After you Get The Software Loaded.Review Date: 2005-03-26
But as for the book, this is one of the Visual Quickstart Guides. They're great. They use a format of having two columns on each page with the outside column being text and the inside being pictures. Each page is devoted to some small task and handles that task completely. You can start at the front of the book and go all the way through and you'll get a pretty good tutorial on the software. Or you can use the index to skip around and quickly get to the particular detail you are looking for.
Jan Ozer is an excellent writer. He starts out with the statement "you have the manual for the software" and then goes on from there. This is not a manual of how to, this is a what and why kind of book that explains what it is that you are trying to do and then goes on to tell you how to do it. The manual tells you how to do a J-Cut and an L-Cut. This book tells you what they are.
The author sails to new horizons with Pinnacle Studio 9 Visual Quickstart Guide!Review Date: 2005-06-30
If you're looking for a tutorial that can whiz you through the subject matter with ease and accuracy this is it! No matter where you wish to refer back to, you can do it without reading the whole chapter (as with other tutorials). Quickstart is the name however I feel it should be named Quick referrence.
Best investment I've made in a while. I'm making movies that are in awe at my office. I've been told they have been made professionally.
A "Must" for Studio 9Review Date: 2004-10-29

Used price: $19.21

Very thoroughReview Date: 2007-07-07
Outstanding resource for making the transition to SQL ServerReview Date: 2002-07-08
All these and many more perplexing issues are clearly explained here. For quickest results, read Appendices B and C, then the first 7 chapters before trying to convert your first Access database to SQL Server.
An invaluable guide to Access ProjectsReview Date: 2002-05-10
A professional "getting started" bookReview Date: 2001-11-01
Full of typosReview Date: 2001-04-25

Used price: $31.88

Must reading for everyone involved in the software development processReview Date: 2007-11-12
Part one starts with the fundamental concepts of how business decisions are made. Cash flow diagrams are used to illustrate how the flow of money relative to your organization can be visually modeled. Entire chapters are devoted to the various ways interest can be computed, the formulas used to compare the net worth of two different proposals and how to develop mutually exclusive alternatives. A large number of formulas are used, so if you are unfamiliar with the mathematics of finance, you will probably have a difficult time understanding them.
Parts two and three deal with how to make decisions in for-profit companies. Decision analysis, economic life, replacement decisions, salvage value, factoring in inflation/deflation, depreciation, cost accounting, and the impact of income taxes on business decisions are all examined using formulas, charts and diagrams. At times it gets very technical. To give you some idea, here are the titles of some sections:
*) Calculating after-tax cash-flow streams.
*) Inflation and after-tax cash-flow streams.
*) Gain or loss when selling or scrapping depreciable assets.
*) Comparing financing methods in after-tax cash-flow terms.
Part four deals with making decisions in government and nonprofit organizations. This is a very short section, less than twenty pages in length. Since these organizations generally cannot lose money either, the main focus is on the different ways government and nonprofit organizations finance their expenditures. Part five covers present economy, how to do break-even and optimization analysis. The primary focus is on how to perform various types of break-even analysis.
Part six examines estimation, risk and uncertainty. How to recognize and model the level of uncertainty and how to make decisions in situations with a great deal of uncertainty. This requires some knowledge of the fundamentals of probability and expectation. The last section covers the situation where there is more decision criteria than just the basic cost. This of course can be rather difficult, as it can enter the area of personal opinions. It is often due to the ordinal form of the data, where the range of assignments can be something like, {very poor, poor, average, good, very good}. While all can agree that poor comes before average, what one person will consider average, another would categorize as good. Fortunately, it is fairly easy to assign numeric values to the categories for standard numerical analysis of the data.
This is probably the hardest "computer" book I have ever read. I know a reasonable amount of financial mathematics, but it was still difficult to wade through all the equations, charts and diagrams. Despite this difficulty that you will most likely also face, I strongly encourage all managers to thoroughly study the contents. There is a set of self-study questions at the end of each section and solutions to most of them are included in an appendix. The software development industry has a (largely deserved) reputation for lax financial planning and the person who reads and comprehends the material in this book will have an enormous competitive advantage in the battle for jobs, revenue and profits.
Published in Journal of Object Technology reprinted with permission
Excellent Coverage of One of The Most Important (Yet Often Forgotten) Topic in Software EngineeringReview Date: 2007-09-15
Economics with a Software SpinReview Date: 2005-03-01
I also like his book. Now, I will admit that this is no thriller where you are excited to turn the next page (though I did get a little worked up on Analytical Hierarchical Process). It is designed to be an entry level economics text for the world of software engineering. The world of computer science and software engineering needed a book like this and didn't have one. So, Steve brewed this one up.
Part one (chapters 1-9) contain the basic economic theory you would find in most basic economic books. The topics are based around making decisions to make the most money (for profit companies) or to deliver the most benefit (non-profit). The text in these sections tends to get acronym heavy and Steve had to use the equation editor to type all the fancy mathematical formulas needed for things like interest for equal-payment-series capitol recovery. If you have had a basic economics course in college you can probably skip the first part without any pain. If you haven't or had forgotten (like me), then reading them is warranted. I found Steve's prose on this very dry subject to be reasonable.
Parts two through five carry on in the same way (chapters 10 - 20). Part two in decision making in for-profit companies and part three is advanced decision making in for-profit companies. Again, if you have concepts like Minimum Attractive Rate of Return, Cash-Flow Streams, Planning Horizons, Sunk Cost & Salvage, Inflation & Purchasing Power, Depreciation, Modified Accelerated Cost Recovery System, etc. then you can skip these sections. Same sort of story for part four, decisions in non-profit companies and part five, present economy.
BUT WAIT, there is part six! Estimation, risk, and uncertainty. Now here is a section that everybody should read, at least a couple of times. In my work and consulting, I find I am recommending to my clients that they read this section carefully. People building software seems to really miss these economic concepts. Steve does a very good job here in explaining how estimation, risk, and uncertainty work together (often against) on a work effort. He then provides several decision making strategies that work within the reality of uncertainty.
Part seven completes the teaching part with working with multiple-attribute decisions with a good discussion on number theory and how to rationally make comparisons. This is another section that I find most people don't understand too well and highly recommend that everybody reads this part.
There is a part eight but it is a summary and conclusion.
So, my bottom line is that some parts of the book are a must read. So parts are a could read. If you don't mind skimming the parts that you know or are not applicable for the current situation, this book should work out fine. It is also one of those books that you will actually pull off the shelf next time you are asked to lead the selection of a new Commercial Off The Self (COTS) system, choose between two competing project ideas, or just want to make a better personal finance decision.
An Excellent ResourceReview Date: 2004-11-29
About nine months before this book was published I was researching the return on investment of software projects. While doing my research, I was introduced to Steve Tockey who asked if I might be interested in reviewing his book.
My background:
For almost 10 years I've worked in the software and consulting industry. Currently, I work at one of the leading CRM software companies worldwide where I spent three years advising customers on how they can get the most out of their investment in our software. At the time of my research, it was imperative that our division understood how software investments are impacted by certain business decisions and related financial considerations. Today, I am responsible for planning, implementing, and measuring the outcomes of investments and projects within our marketing organization.
Comments on the book:
This book does an excellent job covering the financial aspects of investing in software systems (or really any investment) as well as covering decision-making and risk management techniques. If your career path includes the development of any business case for software systems, this book explains many of the concepts you will have to use. While the introductory portions of the book explain how financial principles generally apply to software, the book goes far beyond an introduction - honestly, it's depth in content will give it a home on my bookshelf as a trusted reference for years to come. Besides clear explanations and good fundamental examples, the accompanying self-study questions, website, and tools will help readers truly understand and use what is being taught.
If you are familiar with Steve McConnell's books on software, you will not be disappointed with this one (as Steve Tockey works at Construx Software).
The Latest on Software EconomicsReview Date: 2004-12-03
University engineering programs often have a course such as Fundamentals of Engineering Economy. What Steve Tockey has done with his book is to apply these general engineering economics topics specifically to the field of Software Engineering and set a standard for the subfield of Software Engineering Economics. His is not the first such book (see, e. g., Barry Boehm, Software Engineering Economics, Prentice Hall, 1981 or Leon Levy, Taming the Tiger - Software Engineering and Software Economics, Springer-Verlag, 1987) but it is the most thorough and up-to-date one that I know. It is an excellent book on a very important subject. Every professional software engineer, whether CTO, group manager or programmer in the trenches, will benefit considerably from reading this book.
Return on Software is divided into several major parts: general concepts of business decision-making, interest and the value of money, and cash flow streams; business decision-making at for-profit companies; decision-making at government and not-for-profit organizations; estimation, risk and uncertainty; and decision-making based on criteria other than money such as reliability, quality, speed, and other important features (strict economists might argue that all of these other criteria could be equivalenced to money considerations but I think considering these other criteria on their own seems more natural to me).
Judging from the topics listed above, Steve believes business decision-making to be the key ingredient of successful software engineering. I could not agree more. The crucial chapter in the book is #4: The Business Decision-Making Process. The key topics in this chapter include understanding the real problem, defining the selection criteria, identifying all reasonable technically feasible solutions, evaluating those proposals, selecting the preferred proposal, and monitoring its performance. The remainder of the book is an elucidation of those topics.
Each chapter closes with a summary and a set of self-study questions supporting the book to being used as a textbook. My university will offer a course around "Return on Software" in the spring quarter for our Master of Software Engineering students and I expect the course to be offered regularly. The last time I checked, Steve's company was not offering a short course on his book's topic but it would not surprise me to see one soon.
To prove that I am not from the publisher's marketing department, I would like to suggest that the next edition include at least two more topics: buy-or-build decision-making and outsourcing (whether offshore or not).

Used price: $1.26

Great book!Review Date: 2004-09-22
Comprehensive guide to features, but little elseReview Date: 2004-10-15
It's a very comprehensive overview of the features of the program, but apart from a few small features I'd overlooked there was very little that I hadn't managed to already learn from the included help files (which are pretty good) or previous experience with Sequencers and using MIDI.
In particular I was interested in more information on how best to arrange and mix songs, in particular using aux-buses, but I found that less time was spent on this topic than on explaining the different effects (in more detail than I thought necessary).
Perhaps I'm being a little harsh, and perhaps I'm looking for a different kind of book. I work with computers for a living, so I'm used to finding my way around new software - I guess if you aren't then this is probably a good tour of what the software can do.
Everything you ever wanted to know about Cakewalk's Sonar!Review Date: 2003-05-25
A must for any Sonar user!Review Date: 2003-06-03
Good for Cakewalk Home Studio 2004 Users as well!Review Date: 2003-10-29
I did a comparison of it to my recently acquired 2004 XL upgrade and other than the synchronization function, a couple of UI changes (Snap to Grid button changed locations), and a few effects that Home Studio XL doesn't give you, everything works identical to the Sonar 2 version in the book.
I haven't read the Cakewalk Power Book, but I did notice it looked thinner on the shelves than Sonar 2, and chose to buy Sonar 2 because I thought it was more comprehensive. I've been very happy about the purchase and what I've learned about Home Recording.

Used price: $7.99
Collectible price: $65.00

Speaks with authorityReview Date: 2001-06-13
The only thing I really took issue with was Murphy's habit of trying to predict the size and extent of price moves, rather than sticking with more general observations regarding momentum and overall movement.
Looking for something to happen before there is evidence of its arrival is a dangerous game for technical players, methinks. To devotees of the approach, a friendly warning -- be careful not to become a fundamentechnicalyst. Meaning, always keep in mind that effective technical analysis highlights probability rather than makes predictions.
Since I just made up the word for this review, I'll now throw in the definition: A "fundamentechnicalyst" is one who makes predictions, just like the run of the mill fundamental analyst does... except the fundamentechnicalyst is making predictions based on technicals -- chart patterns and various indicators, rather than supply and demand, weather, politics, etcetera.
In giving advance notice of how the movie is going to end, the approaches have similarity in their folly. The answer (in my opinion) is to not say, "aha! because of pattern ABC, result XYZ must now occur...."
Instead, `tis better to say, "aha! because of pattern ABC, there is a favorable probability that XYZ could occur. But I recognize this is an odds game which means 1) it is normal, reasonable and expected for me to be wrong a portion of the time (the odds say so), and B) I must have a risk point, just in case this is "one of those occurrences" where the outcome falls against me.
The difference in the thought process is subtle but critical. A hard prediction locks you in, creates a psychological commitment, brings your ego into the game, and threatens to screw up your mindset in general. Whereas if you recognize trading is essentially nothing but an odds game, then flexibility and peace of mind have a better shot of remaining intact.
One of the hidden gems of this book was an excellent outline of why the contrarian method works. I don't want to give away Murphy's goods here, so I will just say that he points out a few very interesting reasons why it is natural for the majority to be wrong at turning points, and it is not simply because the masses lack trading ability or intelligence (though that is a factor, of course; the lumbering beast called Crowd is known for strong back and weak mind.)
To sum up, buy this book if you are new to technicals, if you want to brush up on your knowledge, or if you just want a handy reference. But be wary of the prediction trap. Keep your understanding of probability and odds intact.
ask a questionReview Date: 2005-08-05
future marketing
ng is growing fastly in my country .But here, so little book introduct about it.
can i buy this book,through Amazon?
Now ,i am in china!
A Clear and Essential GuideReview Date: 2000-08-15
Text Book style - very effective analysisReview Date: 2000-10-18
Classic!Review Date: 2005-12-15

Used price: $29.57

GPS uses General RelativityReview Date: 2006-05-18
In the last 15 years, GPS has moved from an expensive and specialised application to a mass consumer market. There are numerous books on GPS; mostly directly at that mass readership. These typically concern how to use a device with a GPS receiver.
By contrast, this book is meant for the engineer who has to design such a device. It is a compendium of technical papers covering many aspects you are likely to need. And undoubtedly some you won't, which should be reassuring. Because it means that you do not have to read all of this book for it to be useful.
The sensitivity of the GPS satellites and the resultant GPS ground resolution is amazing, as can be appreciated from some of the papers in the book. Due mostly to the stability of the satellites' orbits and their onboard atomic clocks. Chapter 7 describes how GPS requires corrections due to Einstein's Theory of General Relativity! Not just Special Relativity. As a physicist, I found this fascinating. GPS is perhaps the first field where General Relativity is used, not to be tested, but as providing a necessary quantitative model for getting correct results. Akin to how Newton's Equations have been used for 300 years in ballistics. Granted, most readers will be engineers, who might find GR a trifle exotic.
The book also has good coverage of the Russian GLONASS system. Perhaps for those who also want to use this for redundancy. Or to combine the signals from this with GPS for enhanced resolution.
Clearly the Best General Reference on GPSReview Date: 2002-01-31
Second edition in December 2005Review Date: 2005-10-18
Great Book for Developing GPS Tracking SystemsReview Date: 2003-12-29
An interesting article entitled "Tracking a Vehicle With GPS" can be read at www.closerworlds.com
A lot of mobile solutions are soon to hit the market such as mobile phones using GSM or GPRS to track a person. This book will help to understand how it all fits together. It would have been nice if the book could have touched on how older communication systems like VHF radios can transmit GPS data. For that you'll have to visit www.closerworlds.com or some other website with such resources.
Great Technical ReferenceReview Date: 2005-08-11

Used price: $12.08

Great book, regardless of your programming languageReview Date: 2007-04-13
The Best VB 6 Graphics Programming BookReview Date: 2005-01-09
I only wish their was a 3rd edition for VB.NET.
Extremely good bookReview Date: 2001-07-12
Outstanding book!Review Date: 2001-06-30
Highly recomendable.
Excelent Reference on Graphics WorkReview Date: 2002-04-08
Related Subjects: XUL
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