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Used price: $36.43

A good option to buyReview Date: 2007-09-02
Makes backup & recovery ezeeeReview Date: 2007-08-14
Must have backup/recovery bookReview Date: 2007-06-18
A very good book on RMANReview Date: 2007-05-06
And very much impressed with the technical details and examples given in the book... Same way, the book on 10g also excels in technical depth and details...
Worth it's weight in Gold!Review Date: 2007-06-30
What Robert and Matthew do is break it down piece by piece. There is a great intro and they build on that in subsequent chapters. If you want to link RMAN directly with your backup software (i.e. Veritas, EMC, Legato, etc..) then the authors show you how. I used the Veritas piece to link RMAN in and it worked flawlessly. They go over the latest features including block changing files (for faster incremental backups), merging level 1 and level 0 backups (for faster recoveries without the overhead of backing up the whole database), and even cover what the flash recovery area is and how to use it. There is so much great material packed in this book. Yeah, you can try and read Oracle's docs, but rather than just show you how to do it, the authors also teach you why to do it.
You can read this book chronologically or use it as a reference. The authors writing style make this book a great joy to read. They also include a lot of great examples in case you like to learn by seeing.
I would highly recommend this book if you are an Oracle DBA, whether you use RMAN or not. Afterall, RMAN is what you should be using :).

Used price: $39.95

Not advanced, but good and vastReview Date: 2001-04-18
The programming itself is rather basic, and very straightforward. In many places an advanced programmer would have avoided a global variable, unified code through the use of higher-order functions, had functions communicate through a shared local environment, created a lazy list, you name it.
The author avoids most of these more advanced approaches in order to present the ideas behind the approaches without being sidetracked into programming technique issues, and that is the correct choice for this book. Even as it is, there is already the duplicity of teaching Common Lisp and teaching AI programming.
That being said, the code in general is not bad at all, even though I wouldn't want my students to learn CL programming from it. The author has simply bent down to the level of, a good C programmer, and worked from there. His main intention being to teach AI programming approaches, he has spent much less time to raise the programming level of his audience.
Knowing the author's level of Lisp programming, I can't wait to see a book by his hand on how to use abstraction as an organising principle in programming.
Excellent study of both AI and Common LispReview Date: 1998-06-02
An Excellent Reference on WHY to write good LispReview Date: 2001-06-21
a) A historical study of Artificial Intelligence, with USABLE examples of code, or
b) A book presenting techniques for programming in Common Lisp.
As a reference about Common Lisp, it is certainly lacking, but this is no great problem when both the Common Lisp HyperSpec and Steele's book are readily available in electronic form. It provides something more important: SIGNIFICANT examples, and significant discussions on WHY you would use various Lisp idioms, and, fairly often, discussions on HOW pieces of Common Lisp are likely to be implemented. Its discussion of an implementation of the LOOP macro, for instance, provides a very different point of view than the "references" to LOOP. (Contrast too with Graham's books, which largely deprecate the use of LOOP.)
From an AI perspective, it is also very good, providing WORKING SAMPLES for a whole lot of the historically significant AI problems, including Search, PLANNER, symbolic computation, and the likes.
It would be interesting to see parallel works from the following sorts of perspectives:
- The same sorts of AI problems solved using functional languages (e.g. - ML, Haskell), to allow contrasting the use of those more modern languages. Being more "purely functional" has merits; such languages commonly lack macros, which is something of a disadvantage.
- The use of CL to grapple with some other sorts of applications, notably random access to data [e.g. - databases] and rendition of output in HTML/SGML/XML [e.g. - web server].
Norvig's Corollary to Greenspun's Tenth Law of ProgrammingReview Date: 2005-04-23
William Zinsser said, "The essence of writing is rewriting" and the same can be said for writing computer programs. Norvig's book presents this process--how the limitations of a program are overcome by revision and rewriting. What sets Norvig apart as a writer is that, amazingly enough, he can write about debugging (the most dreaded part of computer programming) and make it a fascinating read!
Lisp has been getting a higher profile lately because of essayists like Paul Graham and Philip Greenspun; in particular, Greenspun's Tenth Rule of Programming which states: "Any sufficiently complicated C or Fortran program contains an ad hoc, informally-specified, bug-ridden, slow implementation of half of Common Lisp." So, should this book be read as an exhortation to return to Lisp as the preferred programming language?
Paradoxically, I think not. One third of the way through the book, Norvig shows us how to implement Prolog in Lisp. From then on out, most of the AI techniques he presents either directly use Prolog instead of Lisp (such as his excellent discussion of natural language processing using Prolog) or use Prolog as a base to build on (such as his discussions on knowledge representation).
From this we can abstract what I'd like to call Norvig's Corollary to Greenspun's Tenth Law of Programming: "Any sufficiently complicated LISP program is going to contain a slow implementation of half of Prolog". I'm leaving out the "ad hoc", "bug-ridden" part of Greenspuns's law, because Norvig's programs are neither. But it is quite remarkable the degree to which, once having absorbed Prolog, Norvig uses Prolog as the basis for further development, rather than Lisp.
Is this a book about Prolog then? Again, no. What is the take-away message? It is this: as our world becomes more and more complex, and as the problems which programmers are facing become more and more complex, we have to program at a higher and higher level.
Norvig does not stop at just embedding Prolog in Lisp. He also shows us how to embed scheme as well. Excellent discussion on the mysterious call/cc function and on continuations.
In a capsule review, it is impossible to really give an overview of a 1,000 page book like this one. But the scope and heft of the volume really needs to be commented on: the programs presented in this book are like basis vectors, the totality of which nearly span the space of programming itself. In no way should this be considered "just an AI book" or "just a LISP book". This book transcends language, time, and subject matter. It is a programmer's book for the ages.
One of the BestReview Date: 2006-04-12

Used price: $64.99

A Graphics Must HaveReview Date: 2004-11-03
advanced features like photon mapping, volume scattering, path tracing,
etc. The scope of the material it covers is stunning. It starts from the
basics of topics like 3D geometry and ray/object intersections and then
builds up to explain reflection models, advanced texturing techniques, and
then light transport algorithms.
It has excellent discussions of the theory and underlying math of physical
rendering blended (rather well) with very very useful practical
implementations of the theory. The leap from theory to implementation is
often difficult to do, and to do well or efficiently even more difficult.
(The ray acceleration code alone is worth it's weight in gold.) This is an
indispensable book for anyone who wants to write their own ray tracer or
learn more about the latest techniques used in photorealistic rendering.
Simply the best on modern rendering algorithms and codeReview Date: 2005-11-23
CHAPTER 01. INTRODUCTION
This chapter talks briefly about all kinds of topics related to ray tracing. It also talks about how to understand the code in the book and the book website.
CHAPTER 02. GEOMETRY AND TRANSFORMATIONS
This chapter is pretty basic computer graphics stuff. It talks about coordinate systems, vectors, arithmetic, scaling, dot and cross products,etc. Applying transformations via matrices is also discussed as well as the representation of points, vectors, normals, rays, and bounding boxes.
CHAPTER 03. SHAPES
More basic computer graphics continues with discussions on spheres, differential geometry, cylinders, and disks, paraboloids, triangles and meshes, and the representation and bounding of all of these shapes.
CHAPTER 04. PRIMITIVES AND INTERSECTION ACCELERATION
This chapter is about accelerating the speed of your graphics through grid acceleration, tree construction and representation, and object instantiation.
CHAPTER 05. COLOR AND RADIOMETRY
XYZ color system is discussed along with radiometric integrals including integrals over projected solid angles, integrals over spherical coordinates, and integrals over area. Beginning in this chapter the math becomes more advanced.
CHAPTER 06. CAMERA MODELS
Projective camera models are discussed along with orthographic, perspective, and environment camera models. This information will already be familiar to students of computer vision.
CHAPTER 07. SAMPLING AND RECONSTRUCTION
Frequency domain techniques are discussed starting with the Fourier transform and ideal sampling and reconstruction. Also, antialiasing techniques are explained.
CHAPTER 08. FILM AND THE IMAGING PIPELINE
This chapter talks about topics such as luminance, photometry, bloom, and imaging pipeline stages.
CHAPTER 09. REFLECTION MODELS
The various reflection models are discussed including specular, Fresnel, Lambertian, Oren-Nayer disfuse reflection, and the Lafortune model.
CHAPTER 10. MATERIALS
Matte, plastic, bump mapping, and other material effects are explained very well.
CHAPTER 11. TEXTURE
We return to frequency models some in this chapter. The texture sampling rate, filtering functions, and mapping in spherical, cylindrical, and planar form are explained. Procedural textures are also discussed including the famous Perlin noise, marble, and windy waves.
CHAPTER 12. VOLUME SCATTERING
This chapter is considered more advanced material, and discusses volume scattering processes, absorption, emission, in and out scattering, phase functions, exponential density, and volume aggregates.
CHAPTER 13. LIGHT SOURCES
All kinds of light sources are described including point lights, spotlights, texture projection lights, distant lights, area lights, and infinite area lights.
CHAPTERS 14 and 15 both discuss Monte Carlo integration techniques including improving efficiency.
CHAPTERS 16 and 17 are about light transport. The first chapter is about surface reflection and the second is about volume rendering.
CHAPTER 18. SUMMARY AND CONCLUSION includes a design retrospective, a discussion of abstraction versus reality, and design alternatives including triangles only and streaming computation.
APPENDIXES- These include sections on utilities, scene description interface, input file formats, an index of code fragments, an index of classes and their members, and finally an index of identifiers.
indispensibleReview Date: 2007-05-12
It's strong point is a complete running GI engine. However the literate programming style used in the book meant a lot of time I cannot read a subject by itself. The use of abstract interfaces sort of force you to use the class browser to follow the logic. You pretty much have to read it from the beginning. The quality of the code contained goes beyond the usual standard of code published as examples. It contains a rather sophiscated random number generator. Its treatment of LDS plus sampling and recontruction in general is excellent. It is the only source that shows how to implement Li's algorithm to generate random rays to sample a sphere. Same goes for Malley's. Shirley and Chui's concentric sampling method is hidden in the appendix of a old Siggraph paper.
The book also has code to sample and model most of the common light sources. Which is surprisingly non-trivial.
I highly recommend this book but it does require a certain level of commitment to get the most out of this book. The chapters on sampling, ray differential, texture filtering, light transport I consider must reads for all graphics programmer even though you might not be working on ray tracing.
Excellent resource - thorough and well-writtenReview Date: 2006-08-08
It's written in the context of their particular implementation of a working raytracer, using the fweb programming/documentation system, where basically the program source and the documentation are written as one document. I've always thought this was academic nonsense as far as writing real code in a production environment, but it turns out to be an EXCELLENT way to write a book or code intended for a learning environment.
This strikes the perfect balance between explaining the theory thoroughly and showing how the ideas can be implemented in a real, functional raytracer. They avoid the trap of many other book that focus on a particular implemention, by not getting too bogged down into pecularities of their system.
The source code itself also stands out as a strong point. There are so many books out there with poorly written and unorganized code that you'd never want to read, much less try to work in. The code is well organized, and the coding style easy to read. It's one of the few books I own that contain source code where I actually read the source code and it added something to my experience. I wish everybody who wrote about programming was actually a decent programmer and not just a mathemiticion.
This book has academic rigor and but also well-written explanations. I'm still learning a lot from it. I expect to refer to it frequently over the next years as we (in the video game industry) take more concepts from raytracers and apply them to real-time graphics, as the processors get more and more powerful.
You probably should not be an absolute newbie when it comes to basic 3D math and things like vectors and basic graphics concepts before buying this book. The authors use some calculus, too, if that scares you off.
Six stars out of fiveReview Date: 2004-11-16
It is not a survey-type book, instead of trying to describe every possible method out there, the authors have concentrated on a few selected techniques, that are not only good (modern, fast, easy to implement, etc.), but also have some pedagogical merits and can serve as a gentle introduction to the world of ray tracing and digital image synthesis. Despite focusing on selected areas, the authors managed to squeeze here in an amazing amount of material. Among other topics, this book covers: subdivision surfaces, ray-primitive intersection acceleration techniques (3D DDA and kd-tree), color and radiometry, anti-aliasing, tone mapping, physically based reflection models, texture mapping (including texture anti-aliasing using ray differentials), area lights and HDR Image Based Lighting, volume scattering and much more.
A large part of the book has been devoted to the light transport and Monte Carlo techniques. One can find there an introduction to the theory of Monte Carlo estimation (including selected methods for reducing variance and computation time, like Russian roulette, multiple importance sampling or stratified sampling) and explanation of important light transport equations (rendering and transfer equations).
Finally the authors have described (and implemented) several solutions for the rendering equation: Whitted-style recursive ray tracing, direct illumination estimation, path tracing, irradiance caching and photon mapping.
However, it is not only the vastness of the material covered in this book, that causes this volume should be praised so highly. Perhaps, the style, in which this book has been written, is even more impressive. For each of the topics, the authors start with what is usually known as "dry math and theory", and then show how it is supposed to work as an algorithm (including its dirty details) and finally they explain how to turn this algorithm into C++ code. Each of those transitions concentrates on a small portion of the problem, so it is still easy to understand. Anyone, who had to turn a SIGGRAPH paper into something that works, will immediately recognize what kind of gem this book is - it actually shows how to do it!
This brilliant blend of theory and practice is one of its brightest spots, for learning the theory and math formulas is one thing, but writing a working, robust implementation is completely another.
Those, who prefer studying sources, will get source code of a very good, physically based, extensible ray tracer (called pbrt) with the best documentation one could ever imagine. Documentation that gives the rationale for almost every line of code. It shows not only how they did it, but also why they did it that way.
It is not the only book, that one will ever need - computer graphics is a vast topic - too big to be covered in a single volume, even as huge as this one. However, it is certainly one of the books that everyone interested in photorealistic rendering should buy. The price of this book is really low, if you think about it as of an excellent, first-rate computer graphics course.
Aimed at students, researchers and people interested in computer graphics algorithms, it is an indispensable book for anyone willing to write his own photorealistic (not necessarily physically based!) ray tracer and learn more about computer image synthesis.

Used price: $3.95

Readable, informative, and well organizedReview Date: 2000-05-01
Guide for the Newbie, Reference for the ProReview Date: 2001-03-14
This book may be too complicated for somebody unfamiliar with C programming. But, if you know the language, it provides all the basics to successfully create software on a POSIX system. The first half of the book elaborates on how to do things in POSIX. Lewine does not assume that the reader knows anything about UNIX. Plenty of example code clarifies the the theory. All the examples are heavily annotated. One cannot *not* learn the POSIX programming paradigm from this book.
For real-time programming, information about POSIX.4 was needed, and I gleaned this from Gallmeister's PROGRAMMING FOR THE REAL WORLD: POSIX.4, also an O'Reilly book. Once through these books, code began to flow from my keyboard. The QNX library manuals made far more sense.
As an "expert" (I've been doing this for about 5 years), I still refer to the back of Lewine's book. The last half is a reference to the POSIX library functions. Although I haven't done much programming under LINUX, I presume this would be a useful reference for that O/S. The latter half of the book documents the function calls at least as well as any manual for a C programming library that I've ever seen. I've gotten to the point where this book mostly sits on my shelf--but it's comforting to know that when I can't remember the arguments for sigprocmask(), I can take it down and find the answer quickly.
Best Way to Write Portable ProgramsReview Date: 2002-02-01
Write once, compile everywhere. Yes, compile, because a compiled
program runs 80 times as fast as an interpreted program. Now comes
the gotcha: different compilers come with different libraries.
C source written for HP-UX might look different from C source written
for Solaris, which might look different from C source written for AIX
or Linux. What features of the language should we use? What library
calls should we use? Answer: Use ANSI C with IEEE 1003.1 POSIX
standard library calls. This gives you the most bang for your buck,
because nearly all C compilers support these standards. Write your
code on one platform, compile it on the other platforms. If you
conform to the POSIX standard, you will minimize your porting
headaches. Follow this book and you'll conform to the standard.
Readable, informative, and well organizedReview Date: 2000-05-01
Guide for the Newbie, Reference for the ProReview Date: 2001-03-13
This book may be too complicated for somebody unfamiliar with C programming. But, if you know the language, it provides all the basics to successfully create software on a POSIX system. The first half of the book elaborates on how to do things in POSIX. Lewine does not assume that the reader knows anything about UNIX. Plenty of example code clarifies the the theory. All the examples are heavily annotated. One cannot *not* learn the POSIX programming paradigm from this book.
For real-time programming, information about POSIX.4 was needed, and I gleaned this from Gallmeister's PROGRAMMING FOR THE REAL WORLD POSIX.4, also an O'Reilly book. Once through these books, code began to flow from my keyboard. The QNX library manuals made far more sense.
As an "expert" (I've been doing this for about 5 years), I still refer to the back of Lewine's book. The last half is a reference to the POSIX library functions. Although I haven't done much programming under LINUX, I presume this would be a useful reference for that O/S. The latter half of the book documents the function calls at least as well as any manual for a C programming library that I've ever seen. I've gotten to the point where this book mostly sits on my shelf--but it's comforting to know that when I can't remember the arguments for sigprocmask(), I can take it down and find the answer quickly.

Used price: $7.15

POSIX is IEEE/ISO/IEC standards.Review Date: 2008-03-19
But now ISO have another oerating sysm standard, OSEK OS.
OSEK OS is more slight, simple and real time oriented.
Why Posix is not so portable and not so Open.
NIST made a POSIX Test Suite based on old POSIX standard.
But where is POSIX Test Suite based on new POSIX standard.
This book was based on old POSIX.
So, you can understand this with NIST posix test suite.
Intro & Reference to Real-Time POSIX S/W DevelopmentReview Date: 2001-03-13
Chapter one provides an overview of the problems this book addresses. The second chapter examines POSIX, POSIX options, and POSIX namespaces. Chapters 3 - 6 define real-time problems and POSIX.4 solutions. Chapter 7 considers the issues of real-time performance.
Gallmeister provides many example code fragments to illustrate his points. He would have done better to have annotated his examples, instead of writing a number of descriptive paragraphs after each fragment. A particularly useful feature is his discussion of "current UNIX practice."
Overall, this book provides a reasonable introduction to the concepts of real-time programming, and a number of "recipe" examples for the POSIX environment. Recommended if you'd like to develop real-time skills or need a reference work on the subject. I found it useful learning to develop QNX software, even though QNX implements a number of "optional" features differently.
Perfectly writtenReview Date: 2002-08-09
Unlike one reviwer mentioned below - I dont think he has read any part of the book - this is not an "reasonable introduction" at all. This is an in depth handling of the topic.
The BestReview Date: 2003-01-15
This book was written just before the POSIX4a standard was completed, so no PThreads are covered.
As long as you're not expecting PThreads coverage, you won't be disappointed. Most of the topics you need to know about mutli-threaded programming (besides PThreads) are here.
Excellent guide to real-time POSIXReview Date: 2002-02-04
All explanations in the first part are very clear and complete. Writing style resembles the best programming books (like those from K&R or R.Stevens). At the same time everything is given in a distilled manner without unnecessary water, so that you might handle the stuff surprisingly fast.
The second part is less valuable since all this material can be found in UNIX man. But if to see it as just a free bonus for the 1st part it is not bad at all. In any case having printed manuals is quite useful.
Sample code in the appendix is also interesting to look at.
Actually I didn't notice any considerable drawbacks in the book and recommend it to everyone interested in the subject.
The prerequisites are minimal. You should know C and be familiar with the basic UNIX/POSIX API (like working with files, etc.). The next reading is obvious - some book on POSIX threads (I'd recommend one by Mr. Butenhof).

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Great book for any web or IT project managerReview Date: 2008-08-21
Any project one can undertake is not necessarily going to be like all the othersReview Date: 2008-07-12
short, but to the pointReview Date: 2008-05-30
This is a short book, but it's packed with useful information about project management. It neatly avoids getting bogged down with PM jargon, instead cutting to the core concepts. It's not designed to get you through a project management qualification (though it might help!), but will certainly help you to become more efficient at managing projects, which at the end of the day is what *really* matters. Aimed at people who want to get projects done, even if they're not officially 'project managers' within their organisation.
The book is broken into five sections - what project management is (and just as importantly, what it isn't), getting started with projects (covering the who, what, where, why and when of project initiation), getting the project done (tools, best practice, project control), the essentials of good project communication, and finally following through - closing off the project.
Rounded off with appendices covering essential project tools, templates, and links to useful software apps, this is a great book for people starting out in project management. And whilst not strictly aimed at experienced project managers, I'm sure that everyone will find something useful to take away.
Great stuff.
VERY VERY HIGHLY RECOMMENDED!!Review Date: 2008-05-30
Williams, begins by explaining why Project Management is a difficult thing to do effectively. Then, the author explains why leading teams, managing schedules and implementing ideas, takes a lot of focus and hard work. Next, she gives advice on work styles and issue tracking. The author also discusses why stand-up meetings are very difficult to prepare for. She continues by showing you why closing on handling is a total disconnect. Finally, the author discusses how to measure operational success, ongoing support and maintenance.
This most excellent book aims to lay out defined steps to get projects done right and on time. But, more importantly, the author designed this book for people who are working on larger projects by themselves.
Wonderful Project Managment GuideReview Date: 2008-05-15
This book is no different.
Project Management is a difficult thing to do and do effectively. Managing schedules, leading teams, getting ideas to fruition all takes a lot of hard work and focus. To be a good project manager you have to wear all sort of different hats and it's a daunting task. Like salespeople, if you are a great project manager you can have a lot of success and a lot of times it's the kind of skills that can't be taught, but are ingrained inside you.
But you can make those skills stronger no matter what level project manager you are.
From Gantt charts to tables to delegation, estimates, and becoming an amateur psychologist working with your team, this book is one of the best inros to becoming an effective project manager. You will learn all the necessary skills to be successful and have fun while learning.
If you are an experienced PM you owe it to yourself to read this quick book and if you are newbie this should be required reading. Great content and ideas + a great design make for an outstanding effort and book!!
***** HIGHLY RECOMMENDED

Used price: $7.13

Too few fans?Review Date: 2008-05-16
Comparison between this and another bookReview Date: 2008-05-03
Windows Presentation Foundation Unleashed (WPF) (Unleashed) by Adam Nathan
and
Pro WPF: Windows Presentation Foundation in .NET 3.0 by Matthew MacDonald
I have been using both of these books for learning WPF. What I like about "WPF Unleashed" is the quality of the pages with the color printing. I believe this higher quality is a great step in the right direction and I know a lot of developers appreciate good quality printing such as this. But as good as the printing is I still find myself spending more time in the "Pro WPF" book.
I think it has to do with the flow of the book and how the information is presented to the reader. I'll do my best to explain my experience. In the "Unleashed" book I found myself reading a bit of knowledge, looking at the example, try to work with it in Visual Studio and struggling. Then going back over the knowledge, going to the internet, find out some more, work with it in Visual Studio, back to the book and in some cases giving up because I couldn't achieve some result.
In the "Pro WPF" book though I didn't have this happen nearly as much. In the Pro book it had a really nice flow to it where he would present some basic information, give and example, present some information, give an example. So here I found myself reading some knowledge, do it in Visual Studio like his example, read some knowledge, do it in Visual Studio. I didn't have to reread nearly as much and the knowledge seemed to build upon itself nicely; taking you from simple to more complex. He was really good at NOT introducing newer topics (WPF class/methods) that he hadn't already covered.
The books work well together though and that's how I used them. I use the "Pro WPF" as my main and the "Unleashed" book for more examples.
The "Pro WPF" book has also been updated since publishing and split into two books for C# and VB.NET in .NET 3.5:
Pro WPF in C# 2008: Windows Presentation Foundation with .NET 3.5, Second Edition (Books for Professionals by Professionals)
Pro WPF with VB 2008: Windows Presentation Foundation with .NET 3.5 (Pro)
I haven't read these books yet so I cannot comment on them. I just wanted to include them as a note to the reader.
I highly recommend this book for WPF developers or designers Review Date: 2007-07-06
But I saw Pro WPF: Windows Presentation Foundation in .NET 3.0 on Amazon and decided to investigate the possibility that I need to have it. After reviewing the TOC I still wasn't sure. But after downloading the code from Apress I was sold. I have been a fan of Matthew MacDonald for some time. He has definitely worked his magic on this title.
Some of the highlights I like:
His in-depth coverage of printing.
His Custom Elements chapter.
His approach with 3-D drawings makes extensive use of the 3DTools from CodePlex.
The chapter on using ClickOnce with WPF.
Everything is gone into in depth. This is not a brush over the topic book.
The usability of the code makes the book all that much more valuable.
He also has a great site named ProseTech that has a companion site for the book. It contains all the links found in the book
For extreme coverage of Expression Blend you will have to by a book specifically on Blend. Too bad no good ones exist yet. One I have seen that is out has bad reviews. None of the books I have listed above cover Blend in-depth at all. The Wrox book has 2 high level chapters on it, but I have been playing with Blend 2 a lot and find myself in the XAML most of the time because I don't know how to get to what I want to do in Blend. On that note, this book is excellent for showing you how to work XAML to the maximum.
This book also does not cover Silverlight. It is a book about Windows Applications, not Browser Applications.
I highly recommend this book as addition to any developer's or designer's (those who need to know XAML) library. It was definitely worth buying.
Great book to learn about WPFReview Date: 2008-01-14
This book introduces the developer to the WPF (Windows Presentation Foundation), which is a new graphical display system for Windows. This book is well written from beginning to end, and takes the developer through the process of learning how to utilize the capabilities of WPF. The author provides references to outside sources throughout the book. These either provide a more in depth look at the current topic, or point to a tool that would be useful. The author introduces WPF in a manner that lets developers of any level understand what WPF is and the benefits of using WPF. Then chapter by chapter he provides instructions and examples that take the developer through the learning process about WPF.
System Requirements;
* To run WPF applications, you must be running Windows Vista or Windows XP with Service Pack 2.
* To create WPF application, you must have either Visual Studio 2005 with .NET 3.0 and the WPF extension, or Visual Studio 2008.
The early part of the book is about the basics in and about WPF. The author gives basic, but understandable examples that lead the developer in a growing understanding of WPF. Once the developer has the basics of WPF down, the author begins to build on this base.
One of the basics covered is the creation of the Application object. This is the foundation for all the code throughout the book. Another basic operation covered is the layout of the forms. WPF provides the ability for Windows forms to dynamically grow and resize based on data and language, similar to Web Forms. It takes more work to set up a form, but it will give the user a much better experience in using it.
Now that the developer has the basics, the author moves along the path for using them. The developer is introduced to the WPF controls and how to develop with them. There are a number of features added to familiar controls. Some examples include: Tooltips can now contain both images and text. Multi-line text boxes can grow dynamically and text does not have to always break where it fits the textbox edge. You can add a dynamic spell check to textboxes.
There is a chapter on building control templates or modifying existing controls. This feature appears to be more powerful, and quicker than the old method of building a new specialized control from scratch.
The following topics are part of what is covered as the book continues. Data Binding to a database, Printing, Animation, Sound and Video and 3-D drawing.
The author wraps the book up with a short tutorial on using the ClickOnce Deployment. If the developer has already learned to use the ClickOnce Deployment, this chapter can be skipped. However, it is a useful conclusion to the book if the developer has not yet used the ClickOnce Deployement.
The book is pretty detailed. This review only touches on a few of the highlights from the book that specifically caught the reviewer's eye. It is worth adding to any developers library if they are looking to do new development for Windows Vista or Windows XP SP2.
Clear and Comprehensive Coverage of WPFReview Date: 2008-01-20
Without detracting from the other books that I admire, I think if one book does come closest to being a one-stop source then possibly it is this one. Coverage of topics is comprehensive, detailed and accurate. At just under 1000 pages it's definitely a heavyweight, although you're unlikely to want to be parted from it long enough to use it as a doorstop.
The author's writing style is clear and friendly without being patronising. If I have a gripe about the book, it's the same complaint I've been making since the middle of 2007 - this is yet another WPF book that only has code behind samples in C#. However I understand that there will be a VB2008 version out early in 2008.
Of the books I have on WPF, I turn to this one early in most researches. I consider this book to be a good investment. I have several of Matthew MacDonald's earlier books, which I have always found relevant, well-written and useful; this book is in the same mould.

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Wordy, but worth the read!Review Date: 1998-12-02
My only complaint is that some of the sections are too wordy and redundant.
Essential for Web AdministratorReview Date: 1999-08-20
A MUST OWN BOOK!Review Date: 1998-12-08
Required readingReview Date: 1999-10-27
Best Source of Info AvailableReview Date: 1999-09-03

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Great for the CCNP Remote Access Exam and as a referenceReview Date: 2002-11-27
I had first picked up the Cisco Press Book: Building Cisco Remote Access Networks edited by Catherine Paquet. I have endured some boring, painful reading in my time ( I've got a Civil Engineering degree to prove it) but this came close to being the all time worst (ok, groundwater modeling was worse). I was so delighted to read Mr. Burton's material after that and would recommend, at a minimum you pick this book up in addition to the Cisco Press. At least you can get some great working sample configurations out of the book which I consider lacking in the Cisco Press title.
The errors and spelling mistakes were minor. This book is well worth the money. Oh, I passed the Remote Access Exam also.
- Ed Horley, CCNP, CCDA
Great Technical BookReview Date: 2002-06-05
OutstandingReview Date: 2001-09-23
This book, unlike Cisco Press books, is very coherent, very clear and goes to the right level of depth to give you proper understanding of the material. What is more important it will give you understanding of how to apply the information on the job.
One tip however, all remote access books I looked at miss one important piece - they do not explain the complete set of interrelationships between serial interfaces, asynchronous interfaces, lines, controllers, vtys, ttys, etc. Therefore you need to read the introduction section from "Cisco IOS 12.0 Dial Solutions". It is a horrible read and you will have to fight through it. Read it five times, if you have to. But, it will give you the mental map and the foundation needed to understand any book on this topic.
Remote Access for Cisco Networks - Bill BurtonReview Date: 2000-06-08
He notes in the Introduction, that the book is intended more as a practical reference to use in real-life than as an exhaustive BCRAN test preparation guide, which I think is a pretty accurate assessment. I've read some parts in depth, and skimmed most of the rest of the book. I expect it to be a useful and accessible guide in configuring all flavors of remote access. I bought the book because of my classroom experience, and was not disappointed.
WOW!!! much better then the course materialReview Date: 2000-08-31

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A book for programmersReview Date: 2005-11-08
This book is an excellent contribution to the third category. It explains how certain ways of programming in C and C++ make programs vulnerable to security attacks. There are many code examples throughout the book illustrating the issues.
Although everything is explained in great detail, the treatment is not superficial. (No background in computer security is required, but the reader should be at least a journeyman C or C++ programmer.) Some of the security holes will surprise readers familiar with the basics of computer security. My favorite example: Many programmers know that the gets() function once was involved with compromising 10% of the computers on the Internet in a single day, but did you know that printf can also be a security flaw in some cases? The statement:
printf(s);
can allow an attacker to run any code of his choosing if s is a string provided by the attacker. Even more surprising is the printf attack has been used successfully on popular programs.
This book should be read by any programmer who does I/O across a network, or who writes applications that provide a captive environment for their users (data entry stations, information kiosks), or who writes programs to manipulate sensitive data. Even programmers merely curious about security issues will find this book a readable treatment. I guess the Black Hats can read the book to get more ideas for future attacks.
I can personally vouch for Seacord's expertise. He is a security analyst as the Computer Emergency Response Team/Coordination Center, and I've worked with him on the ANSI/ISO C Programming Language Standards Committee. I've found his information on computer security both educational and valuable.
[...]
Great Book!Review Date: 2006-06-23
I highly recommend this book for any serious developer.
The best how-to security bookReview Date: 2007-07-05
It is also very well organized and well written. Seacord reveals how the bad guys take
advantage of bugs in programs to break into a system or damage it. It is the most
complete list of exploitable bug types that I am aware of.
Many examples are given, naming software that have been exploited by bad guys. Some
may protest that this provides the bad guys with a list of easy targets. All of the
vulnerable software has been updated to fix the bug, and the improved version has been
available for a long time.
Everyone that writes software intended to be used by someone else should read this book.
Every organization that writes software should have a copy.
Most of the security flaws are buffer overflows. Secord shows how, from the simple use of
gets() through mistakes triggered by subtle differences in the rules for signed and unsigned
integers of various sizes. There are other ways, and some are quite subtle, but still
preventable. The bad guys are not Jay Leno's "Dumb crooks."
The primary way to frustrate the bad guys is to not have any of the bugs they exploit.
Seacord admits zero bugs is an elusive goal and recommends defense in depth by the use of
various freeware or commercial packages intended to trap or prevent certain errors.
He lists and describes many, with their strengths and weaknesses.
Read this book and make your code better. Read it again, next year.
The following are my opinions, based on over 40 years writing software, but I doubt
Seacord would disagree. Every security bug is also a bug that can cause a crash or a
wrong output from a program. The major cause of fewer bugs is the attitude of the
programmer. Managers can affect the attitude of the programmers by their choice of
questions. Do not ask "Is it done yet?" Instead try approaches like: "Tell me about how
you validated the inputs and how you identified all the inputs." "Who reviewed your test
cases?" "How did you decide you had tested enough?" The fewer bugs of any kind in your
product, the less likely the bad guys are going to target it, other things being equal.
Excellent resource!Review Date: 2006-11-22
This book is fairly unique in that it is accessible and well-written, yet, at the same time, unabashedly technical. It's quite simply a very good book, and it should prove valuable to readers new to software security, as well as experienced security consultants and vulnerability researchers.
I know the problem domain intimately, and was quite impressed at the level of thoroughness and the technical depth of the coverage. This book isn't merely a well-written exploration of known insecure programming idioms and attack techniques; there's actually a considerable amount of original research and material that you won't find elsewhere. Specifically, the coverage of integer issues goes above and beyond what has been previously written, and it's incredibly topical given the current trends in vulnerability research. Seacord's mastery of the C language and his ability to distill the practical rules of thumb out of the somewhat fragmented C standards really results in an excellent resource.
disturbing issuesReview Date: 2005-10-22
The text explains that much of these trace back to some bad usages. Strings are defined to be null terminated. And bounds checking is often not done. While this is often true of code that the programmer writes, it is also true of various common C library functions, like those mentioned above. In fact, Seacord goes so far as to emphatically assert that gets() should never be used in your code. Instead, he suggests fgets() or gets_s().
Seacord also covers other topics, like dynamic memory management, which might have vulnerable heaps. Various 3rd party analysis tools are suggested, to find these errors.
Overall, the book can be quite disturbing, if you are maintaining a large body of C or C++ code. Might make you want to delve in and replace those gets(), at the very least.
While the text doesn't mention this, it turns out that recent languages like Java and C# have far more robust string handling abilities. They were written after the above flaws in C and C++ become apparent.
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