Applied Languages Books
Related Subjects:
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250

Used price: $5.97

Doesn't live up to the title...Review Date: 2003-01-02
Where's the beef?Review Date: 2002-03-30
Basically, this book spends a lot of time describing to you in generalities the basic principles, without actually giving any compelling examples. In many cases, he teases you by talking about what *could* be done with the types of techniques he is describing, and you're like, "all right, now we're getting interesting." But then he never actually gets around to the meat of the matter. He talked a lot about fractals in general, but never any good examples of how to actually make fractals. Or in the chapter "probabilitity as a compression technique" (which is only 5 pages long, btw) he discussed RLE encoding, which is an excellent trivial example. The only problem is, that's where he stopped - I can't believe he didn't discuss ADPCM encoding, for example.
It's not that this is a beginner, book, either. There really just isn't that much material at any level. I'm still trying to figure out where all the pages went. Basically, a disappointment. Lots of fluff. Not much math, which is what the title would lead you to believe this book is all about.
DisappointingReview Date: 2002-03-04
Random number generation is an evident first step, but you better read some good book about it (there are plenty). The methods outlined here are just not good enough.
Every chapter tries to develop a theory and then explain it with an example. The theory is usually a long explanation of a simple idea, without adding any interesting information to it. Then the examples are often too simple or don't have anything to do with the subject.
There are many pages devoted to fractals, and very little information in them. The same thing happens with random name generation, music generation, fractal terrains... These are all really cool subjects, but go learn about them somewhere else.
The chapters are totally disconnected, and the purpose of the book is not clear. If it's a book about techniques for making games with automatically generated worlds, the book should focus on how to develop such a thing, using the development of the program as a guideline for connecting the parts. If the book is about math, it's just the worst math book I have read (and I have read quite a few).
The author should learn how to write and should also organize his ideas better. Using a Mandelbrot image to modify probabilities of pairs of letters is just nonsense. The ghosts in Pac-Man are not good examples of self-similar behaviour, and have nothing to do with fractals. And there are many more examples of "thinkos" in this book.
Spend your money in a better book.
Good for the right peopleReview Date: 2002-01-08
Other audiences will not really like the book. Mathematicians wanting to know more about gaming or graphic techniques will find the math lacking. There is not enough action to keep game players from yawning. There is no cut and paste code for second rate programmers to plagerize. Only a narrow audience will really find the book of interest.
I am really happy to see this book on the shelves. Game programming is a multi-billion dollar industry. Many of the people got their start in the business through graphic arts, or simply banging on computers without much training. This book shows how programmers need to evolve from just plain code monkeys to true thinkers.
It was interesting to see what subjects the author found to be important. He concentrated a great deal on random number generation, seeding, plot development, basic oop and finally he touched on fractals. Unfortunately, the mathematics in the book was pretty much obvious stuff. The book would not serve well as a reference, nor as a text book.
If you are in the game programming business, I would recommend this book. Others will not receive much value from it.
Big, big dissapointmentReview Date: 2002-08-09
The text is full of off-hand references to the classic computer game "Elite" as an example of an infinite game universe, but awfully short on specifics. A few hours of web research into gaming sites would have filled in the blanks. Even more shocking is the omission of "Starflight"---a groundbreaking computer role-playing game that used a good number of techniques in this book (i.e. fractal terrain generation) to support hundreds of detailed, explorable planets and star systems, each with its own atmospheric conditions, mineral deposits, ancient ruins, and mysterious life-forms. All that crammed onto a 720K disk---surely of great interest to this book's audience. Why is there no coverage of this classic?
Likewise, I can't understand why the author provides an illustrated reference to "R-Type" --- the most predictable shoot-em-up game ever --- while not mentioning the massive, still-unequaled world-simulation that was "Ultima VII - The Black Gate."
What exposition remains is obscured by the awful writing style and distinct lack of mathematical rigor.
What should you read instead? I recommend "The Computational Beauty of Nature" for the math side, "The Official Book of Ultima" for the design philosophy; you can read up online about the relationship of object-oriented systems to simulations. For people who are thinking about game design, read up on Interactive Fiction and some of the old papers applying discrete maths to storyline, plot, character, environment. I've been planning for years to write a book on these types of games someday---perhaps it'll be sold on Amazon? :-)


Nice, easy to understand book on Evolutionary Algorithms with lots of practical examples using JavaReview Date: 2007-06-04
I believe that this book is very suitable as a course material for students (like me) who are new to the areas of Evolutinary Algorithms. In addition, it provides a large survey of references and websites where evolutionary code is available.
Published by Springer?Review Date: 2003-08-19
Different opinionReview Date: 2005-05-07
Don't be fooled by the pompous title !Review Date: 2004-05-23
I've read/browsed at least 10 books on GA/EC. This is definitely the worst one. I recommend Eiben & Smith's "Introduction to Evolutionary Computing" and Michalewicz & Fogel's "How to Solve It: Modern Heuristics" to everyone interested in GA/EC.
Not what you would expectReview Date: 2003-06-08
more of a an extended paper, something like a thesis with no practical value ( and hence no value at all). It won't teach you neither GA algorithms nor how to use Java to code them. The Java
word was put in to fool buyers exploiting the Java marketing wave. The only java GA algorithm presented in this book is in appendix B.... can it get worse than this?

Used price: $34.00

Overall useful reference!Review Date: 2008-07-09
Relatively nice bookReview Date: 1999-03-18
Can there be a 0 star rating?Review Date: 1998-12-11
There are no meaningful comments in the code nor any clue in the text.
A complete waste of time and money.
Errors in code listings and no comments to help correct themReview Date: 1999-05-06
Mathematical Algorithms in Visual BasicReview Date: 2000-01-19

Used price: $34.94

Follow up review to earlier reviewReview Date: 2007-10-20
My main point is about what a cognitive approach to SLA should be. I don't think or expect it to be so behaviouristic. Nor do I expect a book marketed as drawing on psycholinguistics to be so lacking in citations of research from psycholinguistics.
As it is, this book is more a recapitulation of a lot of SLA research about tasks, much of it from Skehan himself. The title and the blurb are misleading. As for its applicability, that is, like so many things, what sort of 'stone soup' the ELT practitioner wishes to make. I highly doubt if Skehan teaches a SL or FL.
The Robinson book which Amazon pairs this with for selling is a far superior collection of research and analysis, by the way. I will try to get around to reviewing it.
An alternate opinionReview Date: 2002-04-01
In the end, I would probably give this book a 4-star rating since some of Skehan's ideas on how to implement task-based learning are not supported by current SLA research. However, since the other reviewer unfairly rated this book (in my opinion), I'm trying to "even the score" so to speak. Just because Mr. Januzzi's expectations for this book differed from the actual content, it does not mean the content itself is not worthwhile and informative.
Not Cognitive EnoughReview Date: 2001-02-07
If you teach a foreign language and want a book that reviews the the SLA research around the all-important concept of the 'task', this is a worthwhile read--though don't expect much that is directly applicable to teaching. (Unsurprisingly, a lot of the research cited comes from Skehan himself, so if you've read his papers, you don't need the book.)
Outside of that, it's a waste of time. It also fluctuates stylistically from very well written to turgid and nearly unreadable.

Used price: $5.21

OK for pronunciation exercises but there are errors.Review Date: 2008-11-16
I wish I'd gotten something elseReview Date: 2000-06-11
ESL Teacher's Book of Instant Word GamesReview Date: 2005-02-14
The book is a good supplement to review material that you have already explained in class. I get a lot of use out of it.
Used price: $17.85

Not that goodReview Date: 2008-10-06
maybe too abstract for some readersReview Date: 2008-09-14
But for students lacking a strong theoretical background in maths, getting to hands on manipulations and getting a strong intuitive understanding of the codes can be difficult. Each chapter does have an extended exercise set. Which is good. But the exercises themselves are also quite abstract.
Well, it's a math book alright...Review Date: 2008-02-10
I don't know if there's a better one as my professor professed out of this one rather extensively.
Luckily I had a good professor, so the book wasn't as bad compared to if I had just read this book by itself (and I'm a math major, I can read a math book in a week and understand it!).
It has a relatively "condensed" writing style, even for a math book. There is little discussion as to why I should care about why a code should be treated as a linear subspace of (Z/2Z)^n. There is, come to think of it, little discussion *period*.
I wouldn't recommend buying it unless you had to for a course.

Used price: $2.27

good bookReview Date: 2002-08-08
save your moneyReview Date: 2002-02-24
The Matlab 5 HandbookReview Date: 2000-06-26

Used price: $17.99

Be forewarnedReview Date: 2005-12-16
However, I hope that the editors involved with the publication of this text from Academic Press have all gone back to work at something that does not require eyesight and an ability to read simple words. Others have mentioned the ubiquitous errors. I have never encountered a published final text that is more rife with errors. I've used Mathematica to actually calculate the number of errors in the text (couldn't do it in my head), and the answer is 1.34252x10^14. There are few pages that do not contain at least one error, some, numerous. For example, on page 83 the output of has 6.43041<10^8, instead of 6.43041x10^8. Again, hardly impenetrable but evidence of extraodinary sloppiness. On page 81, we see Statistics'DataManipulation' which should read Statistics`DataManipulation`. On and on.
The most infuriating thing is that NONE of the text files on the data disk match precisely what is described in the text. Files are referred to by name and they do not exist. Or the data exists in an altered form in some other file. You have to spend your time doing with the editors should have ensured, and that is correctly matching the data with the text.
In short, the book should be taken off the market and either edited or consigned to the flames.
This is a good book.Review Date: 2001-10-25
Statistics with MathematicaReview Date: 2001-01-01
A word of advice: Before you buy this book, decide whether you have some compelling reason to perform statistical analyses and make graphs using Mathematica, as opposed to, say, Excel.
I found the large number of typos, oversights, and the poor integration of the accompanying CD quite annoying. To the reader familiar with Mathematica, many of the typos are glaring and easy to correct. Other typos, such as incorrect page numbers listed in the index, are more problematic.
Knowledge of Mathematica will also see you through most of the oversights. For example, if you already understand why you must first load a Mathematica Standard Add-on Package before attempting to use one of its functions, you will not need such a reminder in SwM. A reminder is given, but many pages too late.
SwM's preface promises that all Mathematica input is included on the accompanying CD. That is simply not so--some files referred to in the text are not on the CD. However, if you don't mind typing a few missing files, you can make them yourself. The CD, oddly titled "UNTITLED_CD", contains two folders and a total of 60 files. Most files are cryptically named and are not referenced in the text nor vice versa. That's where the fun begins. The SwM text will refer you to an author-defined procedure, tell you to locate it on the CD, but fail to mention the name of the requisite CD file.
A redeeming feature of SwM is the collection of ready-to-use author-defined procedures available to the reader. Some are simple and obvious, while others, such the "Box and Whisker" plotters, would require some effort to write from scratch. The authors' procedures help both by extending the use of Mathematica's add-ons and by illustrating how one might write or modify such procedures.
SwM includes a chapter on data manipulation that illustrates how to transfer data from a text file to Mathematica list variables where the data can be worked upon. SwM, however, does not address how to transfer data from Excel or other commonly used data base applications.
SwM covers a wide gamut of statistical tools including descriptive statistics, univariate and multivariate methods, data smoothing and time series, probability and probability distributions, simulation, inferential procedures, analysis of variance, and regression and correlation, as well as the graphic representation of data and its attributes.
As far as I know, SwM is the only book of its kind that is devoted to statistical analysis via Mathematica. While sloppy editing does leave SwM frustrating to use, the reader could reorganize and index the CD's Notebook files and eventually find SwM to be a favorite reference.

Used price: $26.00

A good bookReview Date: 2000-05-28
IncoherentReview Date: 2001-11-20
This
work is incoherent and reflects the incoherence of the design of the MathLie Mathematica Package. The text is neither an
adequate introduction to the package nor a suitable reference. Descriptions of functions are locally incomplete and globally
scattered throughout the book. Only after considerable searching does one find that, in fact, there is little functionality
for the solution of any but the most trivial systems.
As a tool to learn applications of Lie Groups to Differential Equations,
this text is useful only insofar as it represents the thinnest introduction to the material, suitable neither for the expert
nor the novice.
As a tool to expand the capabilities of Mathematica, it is a pointless exercise in using essentially undocumented
encrypted code with no evident organizational principle. One may well do better to seek help from a divining rod.
Cannot RecommendReview Date: 2004-06-10
Now for my opinion.
I am doing research in nonlinear PDEs. What I need is a good Mathematica package to take me through the tedious calculations. Unfortunately, MathLie package included with the book does not meet my needs. I have often encounterd very cryptic error messages produced by the package internal functions. I could not find the root causes of those errors, because these functions are not accessible. This makes the results of the calculations suspect. In some cases they do not agree with published results. Dr. Clarkson in his above-mentioned review reports similar experience.
Most importantly, the book really does not help to interpret the output produced by the package. The online help is very inadequate.
I cannot recommend this book as either a textbook (too cryptic) or a research reference/tool (results are suspect).
In summary, I agree with Dr. Clarkson that "this book should have never been published". I only wish I saw his review before making a mistake of purchasing it.
Instead of this book I recommend "Introduction to Symmetry Analysis" by B. Cantwell, which is much more readable and provides a Mathematica package.


PleasedReview Date: 2008-02-13
Supplemental TextReview Date: 2007-05-25
It is quite bright and colorful inside, and not what I expected. It is easy to read and demonstrates how to get started using MATLAB.
Related Subjects:
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250
I got the book before reviews were up on this site, unfortunately... Listen to these reviewers!
The book provides a lot of interesting discussion and pontification without a lot of specifics or advanced concepts. The techniques described are nowhere near cutting-edge. It honestly reminds me of listening to one of my CS professors rambling after a long day.
The upside is that it contains a lot of interesting ideas and could be a good introductory text for programmers not already experienced in advanced algorithms, real-world game design, or higher mathematics. Unfortunately, that's a small audience, I suspect.