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Graphics Books sorted by Average customer review: high to low .

Graphics
Galaxy Express 999, Vol. 3
Published in Paperback by VIZ Media LLC (2000-07-30)
Author:
List price: $17.95
New price: $11.12
Used price: $7.42

Average review score:

Matsumoto continues to work on his masterpiece....
Helpful Votes: 2 out of 5 total.
Review Date: 2003-05-16
I love Matsumoto's work. Maetel is one of my all-time favorite characters, as is her friend (and in the movie "Maetel Legend", her sister) Emeraldas. Harlock is...interesting, but kinda cool. Tetsuro, well...he's okay.

The plots are incredible! They really make you think (and I'm not just talking about the blurbs at the end of each segment!). There are very few manga that can do that.

I reccomend this series to any and every anime/manga fan!

Galaxy Express: The Greatest Manga Ever!!
Helpful Votes: 3 out of 6 total.
Review Date: 2001-02-15
In the distant fututre, ayoung boy named Tetsuro steals a boarding pass to a train called the Three-Nine. After emabarking, he meets a woman named Maetel, who bares a striking resembelance to his deceased mother. A grand journey begins that will take Tetsuro to the edge of the universe and back. He will meet many friends and enemies in his journey of wonder.

Buy this book!
Helpful Votes: 3 out of 4 total.
Review Date: 2000-10-30
Despite the artwork which will turn off fans of superhero-style comic books, Galaxy Express has a style unto its own that needs to be appreciated by a more mature reader. The story is excellent, the social commentary is superb, my only problem is the SLOW release schedule. This book easily ranks equally alongside the other great (translated) mangas of our times, including Nausicaa, Lone Wolf and Cub, Dominion, and Adolf... Buy this book!

DAMN it's good!
Helpful Votes: 3 out of 3 total.
Review Date: 2000-06-16
Here's a summery of the 18 volumes, NO spoilers^_~

"You think Tetsuro Hoshino has seen the last of the Gallaxy Express? Starting where the 2 part movie left off, Maetel sets Tetsuro back on the path to Manhood (NOTE, he is VERY young) & the trail of goals, making new friends & discovering the ones he'd thought gone, learning the harsh lessons of reality in the endless sea of stars. Mysteries come to light, only to be darkened by a new challenge or question or an old memory, & the entire gallaxy asks only of Tetsuro to survive & NEVER to forget.

Leiji Matsumoto, the creator, is second in popularity only to Hayao Miyazaki (Kiki, Totoro, Laputa, Lupin), & has one many awards for his interconnecting series.

This is one the whole family should watch because it's sincere, complex, inovative, provocative, dramatic, & contemplative above everything else. It's a helluva good story/plot that makes you think about the facts of life & its challenges. It has nothing corny or cliche, a literary masterpiece(despite the craappy artwork). It teaches about achieving goals, following hopes & dreams & beliefs, finding ones purpose in life, & keeping promises.

Personally, I wouldn't trade MY collection if you offered me 3 times what the whole set is worth^o^

His writings are like.......Pringles. "Once you pop, you can't stop."

This is good, but I feel as though I am missing something...
Helpful Votes: 6 out of 9 total.
Review Date: 2003-04-15
I have liked GE 999 ever since I started readng it in Animerica magazine. So, I got this book, but discovered that this is actually the *sequel* to the *first* adventure of Maetel and Tetsuro. I got this information from the biographies of the characters and the clues in the story. As a result of not havign read the first series, I am a tad bit lost. Can someone tell me WHY they chose to publish the sequel in English before they translated the first series? It doesn't make any sense!

Anyway, the characters are fun and I enjoy their adventures. But the blurb at the end of every chapter is too deep and confusing for me to understand.

I like this, and I will look up the first series--right after I find out who started this translating mess in the first place.

Graphics
Gamerz Heaven, Volume 1
Published in Paperback by ADV Manga (2004-11-23)
Author: Maki Murakami
List price: $9.99
New price: $1.20
Used price: $0.01

Average review score:

Better than Gravitation!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-22
Gamerz Heaven was the most awesome Manga I ever read! The characters were interesting and as passionate as Gravitation. This series seemed a little more in depth and a little better written. I also loved the intensity of the story and the mysteries within it! I wish ADV would continue to publish this series. Maybe TOKYO POP will take up the publishing of this book if enough people give them a reason to. Tokyo Pop listens to their consumers and will with enough persuading publish the manga you want! :)

A great manga!
Helpful Votes: 0 out of 1 total.
Review Date: 2005-09-23
While it isn't Maki Murakami's usual genre, it's just as good as Gravitation. It isn't yaoi, but like Gravitation had it's remixes, Gamerz Heaven has it's Doujinshi by Maki that is yaoi. :p So if you don't like yaoi, the manga is great for you, but if you like yaoi there are doujinshis at JPQueen under Maki's name.

Go get one.
Helpful Votes: 0 out of 0 total.
Review Date: 2005-08-31
Gamerz Heaven sort of attracted my attention earlier in the year, but I was short on money, so I didn't buy it. Go buy it. Now. This is a really good story that's not as popular as it should be. The story's neat, the art's nice, and it's engrossing.

Note: As everyone else says, this isn't what I'd classify as yaoi manga. The affection between Nata and Kaito isn't really what's considered yaoi... In fact, I sort of consider it a big brother, little brother thing. However, Amazon'll give me yaoi manga reccomendations for a while after viewing this though...

Gamerz
Helpful Votes: 1 out of 1 total.
Review Date: 2005-10-20
Gamerz Heaven truly is a creation of Maki Murakami, the creator of Gravitation. It takes on the art style of the last few manga's of Gravitation, and alot of the Gamerz Heaven characters look like those of Gravitation. (Such as Rage who looks like Yuki) The storyline is exciting, which feature the main character getting sucked into the world of his video game and being forced to save Nata, a character with the power to transport individuals from the game to the realworld. Only problem, if something gets destroyed in this world the real world is affected, and if he dies, he truly does die.
The character designs are nice, as I said, they look like the characters from Gravitation toward the end of the manga series. In any case the characters are really beautiful, especially the child Nata and Lost Soul, who become the cutest things in the book.
The humor is still there, with random drawings of over-the-top scenes. And, for non-yaoi fans out there, its a perfect manga.

Rating: A+

Not a typical Manga review
Helpful Votes: 5 out of 7 total.
Review Date: 2006-03-17
I'm reviewing this manga book on the basis of its appropriateness for use in a classroom. Being a middle school teacher, I find it hard to interest my students in reading. However, many of my students are interested in manga. I purchased this book since many of my students are also very interested in video games. The premise of Gamerz Heaven is that a young high schooler named Kaito receives a beta version of a game called Gamerz Heaven. The game sucks Kaito in on a mission to save the Navigator, a young boy, from monsters in the video game world. However, the video game world has repercussions in reality-if you die in the video game, you disappear from the real world, etc. The story is moderately interesting. Being a fan of video games, I like the stereotypicalness of Kaito as a high schooler who lives for his video games. This book is rated age 13+, which is appropriate for violence and some mild language/name calling. Since I teach younger students, I just went through the book and whited out the offending language and replaced it with non-offensive language (yes, I know, that's censorship, but you try telling that to concerned parents!). I'm not a great judge of artwork, but Gamerz Heaven is drawn well and the story is intruiging enough for me to consider buying volume two. For parents of younger children, though, I would highly recommend reading it first before allowing a child younger than 13 read it. For parents of video-gaming children, this could be a way to interest your child in reading rather than gaming 24/7. If you do plan on using this in a classroom, just make sure that you have a good book check out system so that it does not disappear.

Graphics
Genetic Programming : An Introduction : On the Automatic Evolution of Computer Programs and Its Applications (The Morgan Kaufmann Series in Artificial Intelligence)
Published in Hardcover by Morgan Kaufmann Publishers (1997-11-30)
Authors: Wolfgang Banzhaf, Peter Nordin, Robert E. Keller, and Frank D. Francone
List price: $92.95
New price: $71.95
Used price: $59.14

Average review score:

Fantastic introduction
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-16
It's rare to find an advanced computer science textbook that's both so engaging and so informative. I've only read the first seven chapters so far, but when I sat down to write my first genetic algorithm (for real research use), the book had already prepared me well.

It's hard to imagine a better introductory textbook for this topic.

A great introduction!
Helpful Votes: 13 out of 14 total.
Review Date: 2000-11-19
This book is a great introduction to genetic programming and should be a model for textbook authors in other fields. Knowing little about genetic programming to begin with, this book guides the reader through the various topics and problems associated with genetic programming in a very logical and understandable way. Highly recommended! I wish more technical books were like this!

terrific textbook
Helpful Votes: 5 out of 6 total.
Review Date: 2003-04-17
I skimmed the Koza books (GP: I & II) and this one at the store. Using the layout, chapter names, and the introductory chapters as my guide, I decided to buy this book to introduce me to the current state of the art in GP. The strengths of this book are its textbook format and the informal exercises that are presented for the reader at the end of every chapter. There is also a great deal of compilation from other relevant gp works presented in a localized, intra-chapter basis. The book is thus highly digestable to a newcomer, and is a far less time-consuming way to learn about GP than through the "expert" papers on the web. Having now almost finished the book, I feel that I am ready and able to author and apply GP techniques in a wide variety of applications and languages, having spent less than 20 hours in study time. A terrific achievement by Banzhaf and company, highly recommended.

Good as an overall, not for the details
Helpful Votes: 8 out of 9 total.
Review Date: 2003-05-11
This book is good for getting a general view of genetic programming. Nevertheless, I think it neglects many details. For example, it is very hard to from the book how a simple selection strategy (tournament selection) works in practice.

I do not think this book is useful for someone intending to code a genetic programming algorithm.

Excellent, comprehensive and easy to read.
Helpful Votes: 9 out of 10 total.
Review Date: 2002-01-29
We all know that kind of books where the author likes to show how much he knows making things intentionally complex....well...this is the opposite side of the spectrum.
The book is very complete and detailed yet easy to read, even after a day of work.
The first part of the book contains introductory information on background areas like probability, biology and computer science as a general discipline.
Getting into the topic, it clarifies some of the differences between evolutionary systems and genetic algorithms and shows how all this contributes to the theory of genetic programming and the evolution of computer programs.
It explains how things are done with different types of individuals (tree, linear, graph, etc) and gives valuable insight about the implementation process.
Although you may need other sources for formal treatment of some topics, this book is a very good acquisition.

Graphics
Genshiken: The Society for the Study of Modern Visual Culture, Volume 1
Published in Paperback by Del Rey (2005-04-26)
Author: Kio Shimoku
List price: $10.95
New price: $5.35
Used price: $2.50

Average review score:

1st impressions are decieving...
Helpful Votes: 0 out of 0 total.
Review Date: 2008-06-24
When I first saw the cover of Genshiken, I didn't know what to expect. I assumed that it would be another male-oriented manga where the main male character would fall for a girl who fit neatly into one of the manga stereotypes while everything revolves around fanservice & typical cliches. Boy was I wrong!

Genshiken surrounds a whole cast of characters, most specifically that of Sasuke, a freshman in a local college. He decides that he's finally going to join a group devoted to anime, manga, or both. He almost loses his nerve until he discovers Genshiken and becomes immersed in everything otaku. Along for the ride are a lovable cast of characters that are all distinct and never cliche. Everyone has a set personality that the reader can relate to, and the storylines are actually true to life. There's no magic moves, no love triangles (not really, anyway), and no transforming... even though the characters would probably love it if it actually happened. For the most part everyone's a realtively well adjusted person.

Would I recommend this series? Yes, but some may not get all of the jokes. Luckily Del Ray is faithful about putting explanations in the back of the manga. Fledglings will need them, but die-hard otaku probably won't. ^.^'

Good, good stuff
Helpful Votes: 4 out of 4 total.
Review Date: 2006-11-13
There are no flying robots, fiery dragons, or space aliens in this one, rather Genshiken is about a select group of boring people with boring stories to tell. So why five stars? It is only that these boring stories are brought to us in the most kind and personable way, like a meal of white bread, served on a silver platter by the quirkiest waitress you ever did see. In the end, it was a fabulous dinner. Genshiken uses slight humor, slight romance, and a lot of good art. Highly recommended!

New Favorite
Helpful Votes: 4 out of 4 total.
Review Date: 2006-01-24
This is the funniest thing I think I've ever read!
There's no cheesy sci-fi/fantasy stuff or day dreaming girls trying to get married. The situations are realistic, which makes them even funnier. If you've every dated a super dorky guy or find that you're spending your free time watching anime (almost exclusively), you'll really enjoy this manga.

Just Plain Funny
Helpful Votes: 6 out of 6 total.
Review Date: 2005-12-31
I seriously don't understand why more of you haven't read this book. It features one of the best and most memorable cast of characters in a manga that I have ever read. If you yourself are an otaku, this manga has at least one character you will find yourself saying,"Hey! Thats me!"

We start with a student, Kanji Sasahara, who is a shy young otaku, off at college. While searching through potential clubs to join, he finds the Society for the Study of Modern Visual Culture, aka, Genshiken. It takes some prodding from a member of the club, but he eventually joins this club after feeling a sort of bond with the other members.

Through out this manga, we are introduced to several different characters, Tanaka, a cosplayer. Madarame, a military sort of otaku, Kousaka, definately doesn't fit the traditional "look," of an otaku, but his interests are in the right place. Finally, his girlfriend, Saki, who absolutely hates his okatu-ism, but you see her becoming more and more sympathetic towards it as time goes by.

All in all, I would have to say this is one of the best purchases I have made, and I eagerly antcipate the fourth volume.

Genshiken is a little piece of everything.
Helpful Votes: 9 out of 12 total.
Review Date: 2006-01-01
Kanji Sasahara decides to join Genshiken, which is a club that deals with anima, manga, cosplay and video games. It happens to be his long standing dream to join a otaku club.
Saki Kasukabe's long standing dream is to get her boyfriend to act normal. But he joins the same club also.
Saki now has to chase Makoto around, from various activities to comic conventions, from video gaming to collecting figures.
I have volumes one to three and plan to collect any more that come out. There is tons of humor, but also lots of serious themes about art, relationships, S&M, porn, and what a otaku really is. Very much only for adults. Frankly, Age 16 seems too low a rating to me. Bonus material in each book.

Graphics
Girl Genius Volume 2: Agatha Heterodyne & The Airship City (Girl Genius)
Published in Hardcover by Studio Foglio (2004-11-15)
Authors: Phil Foglio, Kaja Foglio, and Mark McNabb
List price: $32.95

Average review score:

graphics
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-18
Girl Genius Volume 1: Agatha Heterodyne & The Beetleburg Clank (Girl Genius)Girl Genius Volume 2: Agatha Heterodyne & The Airship City (Girl Genius)
I found the first two in this series to be well drawn and have a very good story. I will be sending this very good juvenile fiction to my daughter.

The fun continues in volume 2
Helpful Votes: 0 out of 0 total.
Review Date: 2007-08-30
Great fun, as are all of the Heterodyne books - I especially appreciate the "overdrawn poking-fun-at-Gothic" artwork throughout, and the "biographies" of the contributors. On a side note, thanks to these, one of my friends is actually trying to build a dirigible... oh well!

One slight problem with several of the Girl Genius volumes - the binding is very weak, and I've actually had to get Amazon to replace this one, as it fell apart when I opened it. Luckily, Amazon is simple and easy, and this one isn't their fault - the publisher is being scrooge-ish with their glue. Examine carefully when they arrive, and don't hesitate to send them back for replacements. This series is too good, and too compulsively readable to miss! (or to suffer with bad copies... )

Mad Science was never so fun...
Helpful Votes: 0 out of 0 total.
Review Date: 2007-08-13
Return to the world of adventure, romance, airships, mad scientists and power hungry Nobles. Agatha Clay, now on the giant airship Castle Wulfenbach, wishes she could leave. Pretending to be the lover of a soldier while surrounded by monsters, angry constructs and talking cats is not her idea of fun.
But getting away isn't as easy as it might look when traveling thousands of feet about the ground while hostage to one of the most powerful men in Europe!

Great stuff
Helpful Votes: 0 out of 0 total.
Review Date: 2007-05-16
Phil and Kaja Foglio are marvelous. Girl Genius has an engaging, complex plot line; intriguing premise; characters full of personality; and great art - detailed, beautiful, very expressive, and always keep an eye out for what's going on in the background. There is lots of humor in the Foglios' work, with the text and art working together perfectly. The only downside is waiting for the next volume to be published!

Another excellent book that deepens the field
Helpful Votes: 1 out of 1 total.
Review Date: 2006-10-26
This second collection is just as good as the first one (while there are certain aspects that are better, the "raw fun" of the first one is a little more controlled here). There is little I can say to praise it enough that has not been covered in the other reviews or in the description, but I do want to point out something that makes me love this series.

While Girl Genius starts out as sort of a silly story with an odd cast, it quickly exposes one of its themes: the nature of legend versus truth. In this second volume, we begin to see more and more of the legends that build up the world. In contrast, we get more and more hints that legends do not always tell the story as it truly happens. This juxtaposition between belief and reality plays an important part in the storytelling method. False thing become increasingly chipped away at, enabling a story that seemingly is given away at the start a chance to actually grow and mature. Though we are told in Volume 1 what will end up happening, we quicly learn that there is a big divide in the legends and the reality which brings them about.

You end up becoming entranced, nervous, even though you know "the outcome".

Great fun, this series.

Graphics
Handbook of Image and Video Processing (Communications, Networking and Multimedia)
Published in Hardcover by Academic Press (2005-06)
Author: Alan C. Bovik
List price: $142.00
New price: $139.99
Used price: $120.00

Average review score:

Excellent journal-quality round-up
Helpful Votes: 11 out of 12 total.
Review Date: 2000-09-23
This is a very nice reference work for image processing professionals. It is a collection of articles by various experts in aspects of image processing, reporting on the state-of-the-art in their particular domains. The coverage is broad and deep. However, it is not for everyone. The writing style is that of a refereed journal. If you are not comfortable with that style of exposition, or if you are simply trying to find a snippet of code to implement a particular algorithm, this is not the book for you. At the other extreme, do not expect to find new and startling insights into the field that you did your dissertation on. However, if you want to understand the current state of the art of a colleague's field, or if you need to expand your expertise into a new area of image processing, this is a very good place to start.

Image Processing for the mathematically inclined
Helpful Votes: 19 out of 20 total.
Review Date: 2001-05-12
This is an encyclopedia of image processing topics. It contains some introductory material to help people understand what images are and how to process them. The majority of the text, however, is for experienced people wanting to look up topics.

This book is big. It is about 8"x11" by 900 pages. It contains material from 100 different professionals on 50 different topics.

The style is academic. The editor is the editor of the IEEE Transactions on Image Processing. The page style is similar to what you would see in an IEEE Transaction.

There is plenty of math. The text explains the mathematics, but not to the depth I would like to see.

The authors illustrate the techniques with many images. If there are no "before and after" images in an image processing book, reject it. Well, this book has plenty of images. That is a strong point.

A week point is there is no source code illustrating the techniques and algorithms. I find this a major weakness, but one that is not unique to this book.

The authors leave much to the reader. This is not a read from cover to cover book. The reader must go slow, take notes, study, and read again to understand the material.

All in all, this is a good source of knowledge on image processing. If you work with images and write software to process images, you should have this book on your desk.

Spectacular Book on Image processing
Helpful Votes: 3 out of 3 total.
Review Date: 2006-10-03
This is the book to have on the subject! It covers almost any aspect that you can think of in image/video processing. This is a MATH intensive book and it will not tell you how to directly implement any of its concepts in code. The author assumes that the reader will be able to do this on there own. Topics are very well explained, but sometimes I needed to reread a topic 3 or 4 times and go over the math a couple times to fully understand. Great book to have as an encyclopedia like resource on the shelf.

Outstanding Book !
Helpful Votes: 7 out of 8 total.
Review Date: 2002-10-15
This book is just GREAT.
It covers almost every single ascpect of image and video processing. Everything is in deep and very good explained. A lot of before-and-after example pictures (important ones in color) are provided too. But beware. You need a fairly good understanding of math to read the book. It is not intended to explain how to use Photoshop, but rather how to write your own ;-)
This book is not a read-along book. Sometimes you have to read a section 2 or 3 times to understand it.
I think sometimes a good Snippet of C-Code would help to understand, but this is acceptable.
Again: A outstanding book, which fully covers all my needs.
The price of 100 us$ is ok, because it's a lot of a book...

Great reference for methods of image and video processing
Helpful Votes: 8 out of 8 total.
Review Date: 2006-02-02
There is a 2nd edition of this book that was published in July 2005, so all reviews earlier than that are referring to the first edition. Regardless, the second edition of this book is just as good as the first. There are many texts that do a good job of covering image processing, but few do such a good job of covering all of the aspects of video processing - motion detection and estimation, video enhancement and restoration, and video segmentation. There is an entire section on video compression which discusses the H.261 standard, wavelets and video compression, object-based video coding, and the various MPEG standards. There are also articles on video indexing and retrieval and a unified framework for video browsing and retrieval.
In the area of image processing, there is much good information here, but the basics are better explained in "Digital Image Processing" by Gonzales and Woods. Once you master that book, this makes a good secondary reference on image processing. Although this book does go over some image processing basics, it is better at explaining more advanced concepts such as multiframe image restoration, wavelet denoising, 3D shape reconstruction from multiple views, and statistical methods for image segmentation. There are many bad books out there that are collections of articles, but don't let that scare you off. This really is a collection of very good articles published together in a coherent fashion.
There are plenty of equations, example images, and instructive figures in the articles to help explain each concept. Highly recommended.

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How to Be a Successful Cartoonist
Published in Hardcover by North Light Books (1996-01)
Author: Randy Glasbergen
List price: $19.99
New price: $38.98
Used price: $4.20

Average review score:

Never left my side
Helpful Votes: 0 out of 0 total.
Review Date: 2006-01-02
This book reveals many answers to the questions even I asked when I started my career in cartooning. The interviews and thoughts, efforts put in to this book is one reason why even after 16 years as a cartoonist I still enjoy being able to read through this book and get something out of it every time. This isn't just for those starting out, it's also a reminder for those in the industry.

Get this book!!!!!
Helpful Votes: 0 out of 2 total.
Review Date: 2005-02-27
I can't recommend this book highly enough! If you are serious about getting into the cartoon business, this book will tell you how!

Good book
Helpful Votes: 0 out of 5 total.
Review Date: 2003-11-28
A very good book to develop ourselves as a cartoonists

Take it from a cartoonist...
Helpful Votes: 2 out of 6 total.
Review Date: 2003-04-30
Great stuff! Required reading for any serious cartoonist! I got more out of this book than most of my other cartooning books combined! A must read!

I Love This Book!!!
Helpful Votes: 3 out of 3 total.
Review Date: 2004-02-26
This book has so much to offer the budding cartoonist! Covering such things as: getting started, tools and techniques of the pros, developing great style and characters, creating funny cartoon ideas. turning your cartoons into cash, as well as resources and extra stuff, this book answers all the questions as well as shows you various styles of cartooning by many "strippers" from today and yesterday. I highly recommend this!!!

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How to Make Webcomics
Published in Paperback by Image Comics (2008-01-31)
Authors: Scott Kurtz, Kris Straub, Dave Kellett, and Brad Guigar
List price: $12.99
New price: $10.39
Used price: $17.37

Average review score:

The Sad State of Amazon
Helpful Votes: 0 out of 1 total.
Review Date: 2008-07-14
While the book is great and Amazon itself did a great job of shipping and giving me a good quality undamaged book. It took me almost a month dealing with Amazon's partners who offered the book much cheaper and claiming to have it in stock before I was able to cancel and order with Amazon directly. Days and weeks after submitting the orders both sellers all of a sudden claimed that the item is out of stock but they would be getting it in. Why are they allowed to offer it as available when it is not? This to me is false advertising and a bait and switch scheme that Amazon needs to look into. After dealing with these partners I ordered from Amazon directly and they were quick and efficient.

- Kevin Johnson

Best book on webcomics
Helpful Votes: 0 out of 1 total.
Review Date: 2008-07-10
I've read a number of books about webcomics and this is by far the most complete. I recommend to anyone who wants to publish their comic online.

Love the book!
Helpful Votes: 1 out of 1 total.
Review Date: 2008-06-10
Scott, Brad, Kris and Dave draw upon everyday household items you might have laying around to create a time machine or a flying car. For good measure they also pass on the secret to eternal youth and the location of the lost Ark.

Well, they might as well have.

Starting from the idea that the reader can already draw enough to make a comic (there is no "How to draw a..." section), they mold the reader into a writer, agent, techie and business person. They pass on all of their secrets in a full confession sharefest that reads like a conversation between the authors (similar to the discussions on their "Webcomics Weekly" Podcast).

The book is full of humor and brilliant ideas. The art comes from each contributor's comics and really adds to the points of the book.

You should buy two books as one will likely fall apart from constant use and you will need the second to give to your children someday. I bought four extra copies and hidden them at the corners of the world, and in my will I have clues to find each copy in an elaborate race to determine who I will leave my entire fortune to.

Essential Reading
Helpful Votes: 1 out of 1 total.
Review Date: 2008-05-29
As someone who's been creating a webcomic for many years (Pewfell), I found this book to be very well put together, helpful and inspirational. I would definitely cite it as being essential reading for anyone hoping to monetize their own webcomic. Though much of it was stuff I already knew, I still found very many useful insights from these four guys who've actually walked the walk. All the information is put together in a fun, lighthearted, easy-to-read and well-thought-out way with lots of practical examples, great illustrations and comic strips. Great work & thanks for sharing, guys!

Excellent, though very americanized
Helpful Votes: 3 out of 3 total.
Review Date: 2008-05-27
Not many books manage to give a decent introduction to combining being an artist and a businessman. Guigar, Kellett, Kurtz and Straub do this excellently. I bought this book because I'm writing a Master's thesis on webcomics -- and "How to make webcomics" will definitely be quoted heavily in it -- but reading this book also gave me a renewed interest in making my *own* webcomic.

The best authors for books on how to make webcomics are definitely webcomics creators who love what they do. Guigar, Kellett, Kurtz and Straub show an enthusiasm in this book that rubs off, and in a wonderful mix of creative chapters (writing, creating your characters), practical chapters (scanning your comic, making a website) and business-related chapters (making an income out of your webcomic), it becomes very clear that the authors love what they do, and that anyone who loves webcomics may one day compete with them on the webcomics arena. You learn that you have to love webcomics to make one, as they won't give you much income the first couple of years, but you also learn to not feel guilty for monetizing on your work. This is the perfect combination of a "how-to-be-creative"-book and "how-to-sell-your-art"-book.

If there is one thing I hope will change in the second edition, I wish for a more global perspective. The book is great, but many of the points stated in it aren't really that useful for non-Americans. For instance, when I make a webcomic in Norwegian, I will probably never get ten thousand readers. I could write it in English, but that would create problems with a store, since I'm still physically based in Norway and won't be able to send books and T-shirts to USA or UK without charging a lot for sending them -- probably more than my readers want to pay. And if I need to use print-on-demand, there aren't really anyone over here that can offer that, ... and so on, and so on. I hope that a future "How to make webcomics" will be able to have a chapter answering some of the additional questions that rise when creating a webcomic outside the US.

But that is nitpicking, really. This is the epitome of a five-star book.

Graphics
The Image Processing Handbook, Fifth Edition (Image Processing Handbook)
Published in Hardcover by CRC (2006-12-19)
Author: John C. Russ
List price: $159.95
New price: $137.97
Used price: $108.15

Average review score:

A seminal and essential addition
Helpful Votes: 0 out of 0 total.
Review Date: 2007-05-08
Image processing is used to improve the visual appearance and transmission of images to a the human eye. It also concerns the preparation of images with respect to measuring an image's features and structures. Now in a newly updated and significantly expanded fifth edition, "The Image Processing Handbook" by academician John C. Russ (Materials Science and Engineering Department, North Carolina State University, Raleigh, North Carolina) "The Image Processing Handbook" features an informative chapter explaining which visual cues elicit a response from the viewer; descriptions of the latest hardware and software for image acquisition and printing including digital cameras; multichannel images and an analysis of their principle components; the issues of deconvolution, extended dynamic range images, and image enlargement and interpolation, and so much more. Enhanced with more than 2000 illustrations, and with the availability of a companion CD-ROM, "The Image Processing Handbook" is a seminal and essential addition to professional and academic library Computer Science and Electrical Engineering reference collections.

Suitable as Text or Reference
Helpful Votes: 0 out of 0 total.
Review Date: 2007-03-08
This, the fifth edition of this industry standard reference book on image processing has been significantly expanded. There are some 600 new and revised images. A major feature of the new edition is to describe the new advances that have come about in hardware for image capture and printing. This includes both new versions of traditional equipment and new emerging technologies. The text has been expanded in areas like deconvolution, extended-dynamic-range images and multichannel imaging including principal-components analysis.

In general this book does not cover the background mathematics that enables image processing. Those are left to specialty books on the subject. Instead this book is intended to be used in conjunction with hands-on equipment where the reader is encouraged to experiment with different methods to determine what is needed for the particular job.

While suitable for use as a text, this book is really a handbook for technical users. The book is more oriented to what the various tools availavle to help actually do.

great book focusing on concepts rather than math
Helpful Votes: 1 out of 2 total.
Review Date: 2007-08-16
I am a biologist with a little background in math. Using this book and matlab I could quickly implement basic feature recognition tools to analyze microscope images. The book focuses on concepts and explains them in intuitive language rather than in mathematical terms. Overall, it worked perfectly for me, but could be over-simplying for people with technical background.

New 5th edition continues its tradition as a valuable tool
Helpful Votes: 2 out of 2 total.
Review Date: 2007-03-09
John Russ' book on image processing was never intended to be a textbook on how to understand and write your own image processing algorithms, as you might believe by looking through the table of contents. It does cover just about everything you would see in such a textbook, but from a user's standpoint of these operations, not as an author of image processing code who needs to understand the algorithms behind these operations. Instead, Russ explains all of the operations, their value in various applications, and provides many illustrations showing before and after pictures of what each operation does. There are no algorithms, pseudocode, or mathematics in this book.

The jewel in the crown of this book is the companion CD. It contains over 200 Photoshop plug-ins for performing the operations mentioned in this book. These plug-ins work on 8-bit grayscale and 24 bit RGB images and are divided into the categories of image adjustment, color manipulation, image math, boolean operations, Fourier processing, morphological operations, neighborhood processing, distance-map operations, thresholding, feature measurement, calibration, stereology, and surface rendering. The bad news is that you have to obtain the CD separately. If you need to understand the detailed mathematics behind such operations, you might consult Digital Image Processing by Gonzalez and Woods, and then come back to this book for the tools to accomplish the operations explained in that book. The updates to this fifth edition include an additional chapter on human vision and how it ties into image processing. Also, the author has updated his sections on image acquisition hardware and software to describe the latest tools available. Finally, the topic of tomographic imaging has been expanded and given its own chapter and the chapter on 3-D image acquisition has been deleted.

This is an excellent book on image processing from a systems engineering and user standpoint. You will be disappointed if you expect to learn the algorithms behind the techniques demonstrated in this book.

Nearly perfect
Helpful Votes: 4 out of 4 total.
Review Date: 2006-07-27
As others have stated, this book comes as close as you'll ever get to a single-source reference on image processing. But if I were ever going to shoot anything down in it, I'd say that a little more mathematical background on some topics (and maybe pseudocoded examples) would help. For example, in the satellite geometric correction section, only a very high level view is given yet this is a challenging topic that could use more depth. Geometric transformations in general could use more depth, e.g. camera calibrations or image warping/morphing/mapping to other projections for example. Another example would be the need for a little more depth on how to make slow algorithms fast ...like convolution multiplications for example. Sure, you could write out the multiplies and spot commonalities, then re-use results that appear in more than one subsequent equation and what not, but some exploration of matrix math and how to make it efficient would be nice. But again ...I'm picking at small things here, and if John's book covered everything that I'd like it to, then it would become 2 books, not one ...hey! Now THERE's an idea! A 2+ book set by John Russ that covers a broader range of topics and does so in greater depth! That's something that I'd pay for (and much better to read than Ballard & Brown)

Graphics
iMovie HD & iDVD 5: The Missing Manual
Published in Paperback by Pogue Press (2005-04-21)
Author: David Pogue
List price: $29.95
New price: $3.00
Used price: $1.50

Average review score:

Great reference for making those fancy DVDs
Helpful Votes: 2 out of 2 total.
Review Date: 2006-05-13
After several trips to car shows with my husband, I had lots of beautiful photos sitting in iPhoto ready to print. I thought a DVD would be more useful and enjoyable for him, and tried to make a DVD project - NOT! Having already used The Missing Manual books, I promptly went out and bought this one. Great choice, as it filled in the blanks and gave me lots of ideas also. I am a photographer, not a tech person, and am pretty clueless when it comes to creating projects on the computer.

This series suits me perfectly and the book is highly recommended - with the aid of the book I sat down and promptly made a beautiful DVD, with lots of lovely effects, great music, and best of all it was easy. My husband was very happy with his DVD and watches it often.

The manual is clear, concise, easy to read and enjoyable. Unlike so many texts, it is not dry or overly technical. Anyone can make a great DVD easily with this reference. Next project - a video. Ready.....

IMovieHD&iDVD 5: The missing manual.
Helpful Votes: 5 out of 7 total.
Review Date: 2005-09-17
This is the book you really want if you use iMovie at all!

Definitive guide to working with video on the Mac
Helpful Votes: 8 out of 8 total.
Review Date: 2006-03-07
I had recently started using a Mac at work, and suddenly I was put in a position to work with video on the Mac. Mr. Pogue's other books had been very helpful to me as I began to learn my way around the Mac, so I thought I would pick up this one to help me with my video work. I was very glad that I did. You see, iMovie HD has tools that help your movie look professional, but the iMovie HD help files are very tedious to go through. There is a great deal of referencing, cross-referencing, and nothing is smoothly laid out. This book is another story, as it is very well laid out with clear instructions and illustrations. It is very long, but since these applications are powerful, it would be expected that any clear explanation of them is going to require some space.
What is particularly good about this book is that the author doesn't assume you are a professional video author, and he spends part one of the book helping you learn how to shoot videos and shares tricks that will make you good at it. Part 2 is dedicated to iMovie, and shares not just how to use the application, but the little extras that will make your video special - transitions, effects, titles, captions, and even how to work with sound in your movie. Part 3, on finding your audience, was another unexpected treat. There the author shows you how to move between iMovie and Quicktime, and how to post your movie to your phone and to the web. Part 4 of the book is on iDVD. I particularly liked the chapter on iDVD secrets, where the author shows how you can use AppleScript to customize iDVD itself.
It's hard to believe that a year ago I didn't even know how to use a Mac, and now I am quite the fan, especially when it comes to multimedia applications. I notice Amazon does not show the table of contents, so I do that here:
Part 1: CAPTURING DV FOOTAGE
1. The DV Camcorder
2. Turning Home Video into Pro Video
3. Special Event Filming
Part 2: EDITING IN IMOVIE
4. Camcorder Meets Mac
5. Building the Movie
6. Transitions and Effects
7. Titles, Captions, and Credits
8. Narration, Music, and Sound
9. Still Pictures and QuickTime Movies
10. Professional Editing Techniques
Part 3: FINDING YOUR AUDIENCE
11. Back to the Camcorder
12. From iMovie to QuickTime
13. Movies on the Web - And on the Phone
14. QuickTime Player
Part 4: iDVD5
15. From iMovie to iDVD
16. iDVD Projects by Hand
17. Designing iDVD Themes
18. iDVD Secrets
Part 5: Appendixes
A. iMovie HD: Menu by Menu
B. Troubleshooting
C. Master Keyboard Shortcut List

Just Buy It!
Helpful Votes: 8 out of 8 total.
Review Date: 2005-12-23
Very informative AND entertaining! If you feel you are even the least bit interested in breaking into digital film making this book is fantastic. I have been using iMovie for several years now and have a camcorder. However, I thought this book might help me kick things up a notch. It certainly will. I have only gotten through the first fifty pages, but I've already learned enough justify this purchase.

When I first received this rather intimidating 450+ page book I thought I would use it mainly for reference. Well, that was before I started reading it. Now I find it hard put down. It is very well written and arranged by areas of interest.

This book is great for everyone, from beginner to expert. It will undoubtedly prove to be a very valuable reference book in the future, but for now it's a great read.

Definitive reference book
Helpful Votes: 9 out of 9 total.
Review Date: 2005-10-06
If you're a heavy user of iMovieHD and iDVD, this book is a must. Most questions that users have about both software can be found in this manual (though he doesn't read like a boring manual). Pogue not only provides all the how-tos for learning the software, he also helps you troubleshoot problems that will crop in movie and DVD productions. There's hardly no aspect of either software that I didn't find covered in this book.


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