Graphics Books
Related Subjects: Pixmap Vector 2D 3D
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Used price: $7.42

Matsumoto continues to work on his masterpiece....Review Date: 2003-05-16
Galaxy Express: The Greatest Manga Ever!!Review Date: 2001-02-15
Buy this book!Review Date: 2000-10-30
DAMN it's good!Review Date: 2000-06-16
"You think Tetsuro Hoshino has seen the last of the Gallaxy Express? Starting where the 2 part movie left off, Maetel sets Tetsuro back on the path to Manhood (NOTE, he is VERY young) & the trail of goals, making new friends & discovering the ones he'd thought gone, learning the harsh lessons of reality in the endless sea of stars. Mysteries come to light, only to be darkened by a new challenge or question or an old memory, & the entire gallaxy asks only of Tetsuro to survive & NEVER to forget.
Leiji Matsumoto, the creator, is second in popularity only to Hayao Miyazaki (Kiki, Totoro, Laputa, Lupin), & has one many awards for his interconnecting series.
This is one the whole family should watch because it's sincere, complex, inovative, provocative, dramatic, & contemplative above everything else. It's a helluva good story/plot that makes you think about the facts of life & its challenges. It has nothing corny or cliche, a literary masterpiece(despite the craappy artwork). It teaches about achieving goals, following hopes & dreams & beliefs, finding ones purpose in life, & keeping promises.
Personally, I wouldn't trade MY collection if you offered me 3 times what the whole set is worth^o^
His writings are like.......Pringles. "Once you pop, you can't stop."
This is good, but I feel as though I am missing something...Review Date: 2003-04-15
Anyway, the characters are fun and I enjoy their adventures. But the blurb at the end of every chapter is too deep and confusing for me to understand.
I like this, and I will look up the first series--right after I find out who started this translating mess in the first place.

Used price: $0.01

Better than Gravitation!Review Date: 2008-01-22
A great manga!Review Date: 2005-09-23
Go get one.Review Date: 2005-08-31
Note: As everyone else says, this isn't what I'd classify as yaoi manga. The affection between Nata and Kaito isn't really what's considered yaoi... In fact, I sort of consider it a big brother, little brother thing. However, Amazon'll give me yaoi manga reccomendations for a while after viewing this though...
GamerzReview Date: 2005-10-20
The character designs are nice, as I said, they look like the characters from Gravitation toward the end of the manga series. In any case the characters are really beautiful, especially the child Nata and Lost Soul, who become the cutest things in the book.
The humor is still there, with random drawings of over-the-top scenes. And, for non-yaoi fans out there, its a perfect manga.
Rating: A+
Not a typical Manga reviewReview Date: 2006-03-17

Used price: $59.14

Fantastic introductionReview Date: 2008-02-16
It's hard to imagine a better introductory textbook for this topic.
A great introduction!Review Date: 2000-11-19
terrific textbookReview Date: 2003-04-17
Good as an overall, not for the detailsReview Date: 2003-05-11
I do not think this book is useful for someone intending to code a genetic programming algorithm.
Excellent, comprehensive and easy to read.Review Date: 2002-01-29
The book is very complete and detailed yet easy to read, even after a day of work.
The first part of the book contains introductory information on background areas like probability, biology and computer science as a general discipline.
Getting into the topic, it clarifies some of the differences between evolutionary systems and genetic algorithms and shows how all this contributes to the theory of genetic programming and the evolution of computer programs.
It explains how things are done with different types of individuals (tree, linear, graph, etc) and gives valuable insight about the implementation process.
Although you may need other sources for formal treatment of some topics, this book is a very good acquisition.

Used price: $2.50

1st impressions are decieving...Review Date: 2008-06-24
Genshiken surrounds a whole cast of characters, most specifically that of Sasuke, a freshman in a local college. He decides that he's finally going to join a group devoted to anime, manga, or both. He almost loses his nerve until he discovers Genshiken and becomes immersed in everything otaku. Along for the ride are a lovable cast of characters that are all distinct and never cliche. Everyone has a set personality that the reader can relate to, and the storylines are actually true to life. There's no magic moves, no love triangles (not really, anyway), and no transforming... even though the characters would probably love it if it actually happened. For the most part everyone's a realtively well adjusted person.
Would I recommend this series? Yes, but some may not get all of the jokes. Luckily Del Ray is faithful about putting explanations in the back of the manga. Fledglings will need them, but die-hard otaku probably won't. ^.^'
Good, good stuffReview Date: 2006-11-13
New FavoriteReview Date: 2006-01-24
There's no cheesy sci-fi/fantasy stuff or day dreaming girls trying to get married. The situations are realistic, which makes them even funnier. If you've every dated a super dorky guy or find that you're spending your free time watching anime (almost exclusively), you'll really enjoy this manga.
Just Plain FunnyReview Date: 2005-12-31
We start with a student, Kanji Sasahara, who is a shy young otaku, off at college. While searching through potential clubs to join, he finds the Society for the Study of Modern Visual Culture, aka, Genshiken. It takes some prodding from a member of the club, but he eventually joins this club after feeling a sort of bond with the other members.
Through out this manga, we are introduced to several different characters, Tanaka, a cosplayer. Madarame, a military sort of otaku, Kousaka, definately doesn't fit the traditional "look," of an otaku, but his interests are in the right place. Finally, his girlfriend, Saki, who absolutely hates his okatu-ism, but you see her becoming more and more sympathetic towards it as time goes by.
All in all, I would have to say this is one of the best purchases I have made, and I eagerly antcipate the fourth volume.
Genshiken is a little piece of everything.Review Date: 2006-01-01
Saki Kasukabe's long standing dream is to get her boyfriend to act normal. But he joins the same club also.
Saki now has to chase Makoto around, from various activities to comic conventions, from video gaming to collecting figures.
I have volumes one to three and plan to collect any more that come out. There is tons of humor, but also lots of serious themes about art, relationships, S&M, porn, and what a otaku really is. Very much only for adults. Frankly, Age 16 seems too low a rating to me. Bonus material in each book.


graphicsReview Date: 2008-01-18
I found the first two in this series to be well drawn and have a very good story. I will be sending this very good juvenile fiction to my daughter.
The fun continues in volume 2Review Date: 2007-08-30
One slight problem with several of the Girl Genius volumes - the binding is very weak, and I've actually had to get Amazon to replace this one, as it fell apart when I opened it. Luckily, Amazon is simple and easy, and this one isn't their fault - the publisher is being scrooge-ish with their glue. Examine carefully when they arrive, and don't hesitate to send them back for replacements. This series is too good, and too compulsively readable to miss! (or to suffer with bad copies... )
Mad Science was never so fun...Review Date: 2007-08-13
But getting away isn't as easy as it might look when traveling thousands of feet about the ground while hostage to one of the most powerful men in Europe!
Great stuffReview Date: 2007-05-16
Another excellent book that deepens the fieldReview Date: 2006-10-26
While Girl Genius starts out as sort of a silly story with an odd cast, it quickly exposes one of its themes: the nature of legend versus truth. In this second volume, we begin to see more and more of the legends that build up the world. In contrast, we get more and more hints that legends do not always tell the story as it truly happens. This juxtaposition between belief and reality plays an important part in the storytelling method. False thing become increasingly chipped away at, enabling a story that seemingly is given away at the start a chance to actually grow and mature. Though we are told in Volume 1 what will end up happening, we quicly learn that there is a big divide in the legends and the reality which brings them about.
You end up becoming entranced, nervous, even though you know "the outcome".
Great fun, this series.

Used price: $120.00

Excellent journal-quality round-upReview Date: 2000-09-23
Image Processing for the mathematically inclinedReview Date: 2001-05-12
This book is big. It is about 8"x11" by 900 pages. It contains material from 100 different professionals on 50 different topics.
The style is academic. The editor is the editor of the IEEE Transactions on Image Processing. The page style is similar to what you would see in an IEEE Transaction.
There is plenty of math. The text explains the mathematics, but not to the depth I would like to see.
The authors illustrate the techniques with many images. If there are no "before and after" images in an image processing book, reject it. Well, this book has plenty of images. That is a strong point.
A week point is there is no source code illustrating the techniques and algorithms. I find this a major weakness, but one that is not unique to this book.
The authors leave much to the reader. This is not a read from cover to cover book. The reader must go slow, take notes, study, and read again to understand the material.
All in all, this is a good source of knowledge on image processing. If you work with images and write software to process images, you should have this book on your desk.
Spectacular Book on Image processingReview Date: 2006-10-03
Outstanding Book !Review Date: 2002-10-15
It covers almost every single ascpect of image and video processing. Everything is in deep and very good explained. A lot of before-and-after example pictures (important ones in color) are provided too. But beware. You need a fairly good understanding of math to read the book. It is not intended to explain how to use Photoshop, but rather how to write your own ;-)
This book is not a read-along book. Sometimes you have to read a section 2 or 3 times to understand it.
I think sometimes a good Snippet of C-Code would help to understand, but this is acceptable.
Again: A outstanding book, which fully covers all my needs.
The price of 100 us$ is ok, because it's a lot of a book...
Great reference for methods of image and video processingReview Date: 2006-02-02
In the area of image processing, there is much good information here, but the basics are better explained in "Digital Image Processing" by Gonzales and Woods. Once you master that book, this makes a good secondary reference on image processing. Although this book does go over some image processing basics, it is better at explaining more advanced concepts such as multiframe image restoration, wavelet denoising, 3D shape reconstruction from multiple views, and statistical methods for image segmentation. There are many bad books out there that are collections of articles, but don't let that scare you off. This really is a collection of very good articles published together in a coherent fashion.
There are plenty of equations, example images, and instructive figures in the articles to help explain each concept. Highly recommended.

Used price: $4.20

Never left my sideReview Date: 2006-01-02
Get this book!!!!!Review Date: 2005-02-27
Good bookReview Date: 2003-11-28
Take it from a cartoonist...Review Date: 2003-04-30
I Love This Book!!!Review Date: 2004-02-26

Used price: $17.37

The Sad State of AmazonReview Date: 2008-07-14
- Kevin Johnson
Best book on webcomicsReview Date: 2008-07-10
Love the book!Review Date: 2008-06-10
Well, they might as well have.
Starting from the idea that the reader can already draw enough to make a comic (there is no "How to draw a..." section), they mold the reader into a writer, agent, techie and business person. They pass on all of their secrets in a full confession sharefest that reads like a conversation between the authors (similar to the discussions on their "Webcomics Weekly" Podcast).
The book is full of humor and brilliant ideas. The art comes from each contributor's comics and really adds to the points of the book.
You should buy two books as one will likely fall apart from constant use and you will need the second to give to your children someday. I bought four extra copies and hidden them at the corners of the world, and in my will I have clues to find each copy in an elaborate race to determine who I will leave my entire fortune to.
Essential ReadingReview Date: 2008-05-29
Excellent, though very americanizedReview Date: 2008-05-27
The best authors for books on how to make webcomics are definitely webcomics creators who love what they do. Guigar, Kellett, Kurtz and Straub show an enthusiasm in this book that rubs off, and in a wonderful mix of creative chapters (writing, creating your characters), practical chapters (scanning your comic, making a website) and business-related chapters (making an income out of your webcomic), it becomes very clear that the authors love what they do, and that anyone who loves webcomics may one day compete with them on the webcomics arena. You learn that you have to love webcomics to make one, as they won't give you much income the first couple of years, but you also learn to not feel guilty for monetizing on your work. This is the perfect combination of a "how-to-be-creative"-book and "how-to-sell-your-art"-book.
If there is one thing I hope will change in the second edition, I wish for a more global perspective. The book is great, but many of the points stated in it aren't really that useful for non-Americans. For instance, when I make a webcomic in Norwegian, I will probably never get ten thousand readers. I could write it in English, but that would create problems with a store, since I'm still physically based in Norway and won't be able to send books and T-shirts to USA or UK without charging a lot for sending them -- probably more than my readers want to pay. And if I need to use print-on-demand, there aren't really anyone over here that can offer that, ... and so on, and so on. I hope that a future "How to make webcomics" will be able to have a chapter answering some of the additional questions that rise when creating a webcomic outside the US.
But that is nitpicking, really. This is the epitome of a five-star book.

Used price: $108.15

A seminal and essential additionReview Date: 2007-05-08
Suitable as Text or ReferenceReview Date: 2007-03-08
In general this book does not cover the background mathematics that enables image processing. Those are left to specialty books on the subject. Instead this book is intended to be used in conjunction with hands-on equipment where the reader is encouraged to experiment with different methods to determine what is needed for the particular job.
While suitable for use as a text, this book is really a handbook for technical users. The book is more oriented to what the various tools availavle to help actually do.
great book focusing on concepts rather than mathReview Date: 2007-08-16
New 5th edition continues its tradition as a valuable toolReview Date: 2007-03-09
The jewel in the crown of this book is the companion CD. It contains over 200 Photoshop plug-ins for performing the operations mentioned in this book. These plug-ins work on 8-bit grayscale and 24 bit RGB images and are divided into the categories of image adjustment, color manipulation, image math, boolean operations, Fourier processing, morphological operations, neighborhood processing, distance-map operations, thresholding, feature measurement, calibration, stereology, and surface rendering. The bad news is that you have to obtain the CD separately. If you need to understand the detailed mathematics behind such operations, you might consult Digital Image Processing by Gonzalez and Woods, and then come back to this book for the tools to accomplish the operations explained in that book. The updates to this fifth edition include an additional chapter on human vision and how it ties into image processing. Also, the author has updated his sections on image acquisition hardware and software to describe the latest tools available. Finally, the topic of tomographic imaging has been expanded and given its own chapter and the chapter on 3-D image acquisition has been deleted.
This is an excellent book on image processing from a systems engineering and user standpoint. You will be disappointed if you expect to learn the algorithms behind the techniques demonstrated in this book.
Nearly perfectReview Date: 2006-07-27

Used price: $1.50

Great reference for making those fancy DVDsReview Date: 2006-05-13
This series suits me perfectly and the book is highly recommended - with the aid of the book I sat down and promptly made a beautiful DVD, with lots of lovely effects, great music, and best of all it was easy. My husband was very happy with his DVD and watches it often.
The manual is clear, concise, easy to read and enjoyable. Unlike so many texts, it is not dry or overly technical. Anyone can make a great DVD easily with this reference. Next project - a video. Ready.....
IMovieHD&iDVD 5: The missing manual.Review Date: 2005-09-17
Definitive guide to working with video on the MacReview Date: 2006-03-07
What is particularly good about this book is that the author doesn't assume you are a professional video author, and he spends part one of the book helping you learn how to shoot videos and shares tricks that will make you good at it. Part 2 is dedicated to iMovie, and shares not just how to use the application, but the little extras that will make your video special - transitions, effects, titles, captions, and even how to work with sound in your movie. Part 3, on finding your audience, was another unexpected treat. There the author shows you how to move between iMovie and Quicktime, and how to post your movie to your phone and to the web. Part 4 of the book is on iDVD. I particularly liked the chapter on iDVD secrets, where the author shows how you can use AppleScript to customize iDVD itself.
It's hard to believe that a year ago I didn't even know how to use a Mac, and now I am quite the fan, especially when it comes to multimedia applications. I notice Amazon does not show the table of contents, so I do that here:
Part 1: CAPTURING DV FOOTAGE
1. The DV Camcorder
2. Turning Home Video into Pro Video
3. Special Event Filming
Part 2: EDITING IN IMOVIE
4. Camcorder Meets Mac
5. Building the Movie
6. Transitions and Effects
7. Titles, Captions, and Credits
8. Narration, Music, and Sound
9. Still Pictures and QuickTime Movies
10. Professional Editing Techniques
Part 3: FINDING YOUR AUDIENCE
11. Back to the Camcorder
12. From iMovie to QuickTime
13. Movies on the Web - And on the Phone
14. QuickTime Player
Part 4: iDVD5
15. From iMovie to iDVD
16. iDVD Projects by Hand
17. Designing iDVD Themes
18. iDVD Secrets
Part 5: Appendixes
A. iMovie HD: Menu by Menu
B. Troubleshooting
C. Master Keyboard Shortcut List
Just Buy It!Review Date: 2005-12-23
When I first received this rather intimidating 450+ page book I thought I would use it mainly for reference. Well, that was before I started reading it. Now I find it hard put down. It is very well written and arranged by areas of interest.
This book is great for everyone, from beginner to expert. It will undoubtedly prove to be a very valuable reference book in the future, but for now it's a great read.
Definitive reference bookReview Date: 2005-10-06
Related Subjects: Pixmap Vector 2D 3D
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The plots are incredible! They really make you think (and I'm not just talking about the blurbs at the end of each segment!). There are very few manga that can do that.
I reccomend this series to any and every anime/manga fan!