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Absolute Beginner's Guide to iPod and iTunes (2nd Edition) (Absolute Beginner's Guide)
Published in Paperback by Que (2005-09-25)
List price: $21.99
New price: $5.97
Used price: $0.32
Used price: $0.32
Average review score: 

I'm so embarrassed...
Helpful Votes: 0 out of 0 total.
Review Date: 2008-07-18
Review Date: 2008-07-18
Beginner's Guide to Ipod
Helpful Votes: 3 out of 4 total.
Review Date: 2008-01-27
Review Date: 2008-01-27
I knew absolutely nothing about iTunes or iPods..... This book is excellent - it's helped me sort everything out. It's clear, written in as simple language as you get with anything to do with computers and what I really love is that my screen actually matches the illustrations in the book. I'd recommend it to anyone starting out.
ipod
Helpful Votes: 3 out of 4 total.
Review Date: 2007-11-13
Review Date: 2007-11-13
Everything you need to know and more. This should be include with the purchase of an IPOD
Thorough, and good index to boot
Helpful Votes: 6 out of 6 total.
Review Date: 2008-01-02
Review Date: 2008-01-02
The iPod is an intuitive device and most folks need only play with it to use most functions. The same thing is true for iTunes. It's when you have gone beyond the obvious and hit a snag or an annoyance that you find whether a reference is useful or not. This books does well at anticipating "second level" issues and provides good guidance. A good example is"compilations" which affects how you browse and hot music is organized. Through the index, I zeroed right in on how this works and setting it to my preference. I would recommend you start with this book whether an absolute beginner or just in need of a reference.
Great for old guys
Helpful Votes: 6 out of 7 total.
Review Date: 2007-12-17
Review Date: 2007-12-17
I am new to the ipod experience. All the kids have had them for sometime. I was confused on all the little details which now seem simple due to this easy to read and understand book. Recommend it to all.

Adobe InDesign CS/CS2 Breakthroughs
Published in Paperback by Peachpit Press (2005-06-13)
List price: $24.99
New price: $9.20
Used price: $3.85
Used price: $3.85
Average review score: 

Fantastic!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-27
Review Date: 2008-01-27
I am an InDesign instructor, and this book has helped my workshop participants tremendously. Folks who've been using Quark and PageMaker will also find this book a great time-saver. Will it be updated for CS3 soon? Evenso, it is a great reference book -- my copy is dog-eared (a sign of a useful resource). Bravo!
Ideal for Self-Taught Typographers
Helpful Votes: 1 out of 1 total.
Review Date: 2007-01-19
Review Date: 2007-01-19
Living in South Africa, there are not many opportunities to attend InDesign Forums. I am a self-taught typographer, so I found this "Breakthroughs" book most useful and easy to turn to in solving a number of problems.
Fantastic tool for everyday InDesign users
Helpful Votes: 1 out of 1 total.
Review Date: 2006-11-18
Review Date: 2006-11-18
I am not a super nerd and do not usually buy books on computer program. But I use InDesign every day at work and home and love it. I was just looking for and inexpensive, quick-read to learn some neat new tricks and this book is exactly what I was looking for. I immediately sat on my couch and started reading. I've already used tips from the book and I've only owned it for a few weeks. Not only does it answer your specific questions about frustrating InDesign issues (yes, other people have the same ones as you!) but it gives you tips and ideas that you didn't know were possible and wouldn't have known to ask about. I have already called current and former co-workers to tell them about the simple solutions I have found in this book...it is really great.
Excellent!
Helpful Votes: 1 out of 3 total.
Review Date: 2006-02-20
Review Date: 2006-02-20
A direct to the point explanation book we'll not ever missed. A must have for beginners and advance users.
Great book
Helpful Votes: 2 out of 3 total.
Review Date: 2006-02-22
Review Date: 2006-02-22
I use InDesign every day. And still I found so many usefull tips in this book. It is not for a beginner, but definitely the book for every professional. Highly recommend the book.

Advanced Lingo for Games
Published in Paperback by Hayden (2000-03-07)
List price: $45.00
Used price: $1.85
Average review score: 

Great games.... ;)
Helpful Votes: 1 out of 1 total.
Review Date: 2005-06-13
Review Date: 2005-06-13
I've been developping applications and amateur games for a few years using C++... I bought this book along with the Director Bible... And guess what? I made a shoot'em up game in a couple of days - with the help of my brother (graphic designer - thanks for your beautiful sprites, dud! ;) )... Director + Lingo are the best way for quick games... and this book just show me how!!!
Thanks!
Thanks!
An amazing springboard!
Helpful Votes: 2 out of 2 total.
Review Date: 2004-10-08
Review Date: 2004-10-08
Gary has done the Lingo community an amazing service. With code and logic examples that illustrate nearly every variety of game you can create to be played on a computer, this book is an incredible resource.
The examples in this book made it possible to deliver a game-rich CD project with an incredibly tight timeline.
Thanks Gary!
The examples in this book made it possible to deliver a game-rich CD project with an incredibly tight timeline.
Thanks Gary!
Excellent book
Helpful Votes: 2 out of 2 total.
Review Date: 2003-05-20
Review Date: 2003-05-20
I have a programming background and am learning Director to make professional CD products. Gary has taught me how to do this with his Using Director 8.5 book and this Advanced Lingo for Games book. He writes very well, doesn't treat you like an idiot, and is very practical. Well done Gary and I recommend this book to all people who really want to make interactive games using Director.
A 'must have' book for Lingo Programmers.
Helpful Votes: 2 out of 2 total.
Review Date: 2001-11-28
Review Date: 2001-11-28
I am a Lingo programmer for 4 years and this book helped me advance to the next level in Lingo Programming. Using this book helped me to understand writing my own 'behaviors' and took my understanding of 'lists' to a higher level. I owe alot of my success to this book.
Rich
Multimedia Programmer
Motorola
Gary is a Lingo GOD!
Helpful Votes: 4 out of 4 total.
Review Date: 2002-06-09
Review Date: 2002-06-09
I've been writing Lingo for some time now, and I probably own upwards of 15 books on the subject. Of all of those books, the two that I find the most helpful every step of the way are undoubtedly Gary's most recent 2 books (this one and "Director 8.5 Special Edition"). Lots of Lingo authors know Director inside and out, but what sets Gary's books on the subject apart is his colorful writing style and an uncanny ability to break down ultra-complex scripts into palatable bite-sized chunks that even a newbie will understand. Highly recommended!

Amazing Fantasy Omnibus
Published in Hardcover by Marvel Comics (2007-09-19)
List price: $75.00
New price: $46.49
Used price: $68.64
Used price: $68.64
Average review score: 

Ditko, Kirby, Lee, and Tim Boo Ba? I'm there
Helpful Votes: 0 out of 0 total.
Review Date: 2008-06-09
Review Date: 2008-06-09
Like Ditko? Like Kirby? Like crazy monsters in twilight zone style stories? Well, even if you dont, buy this amazing collection of Amazing Adult Fantasy if only for the art. The Kirby and Ditko work of the pre marvel hero days is definately worth the money. Just having the entire collection of the series in one volume is great by itself. But add the incredible Ditko and Kirby art along with some fun stories by Stan Lee and youve got something special worth the price. Is it Ditko and Kirbys best? No. But these two masters of the art of visual storytelling, whether at their peak or not is still better than most of the derivitive artistic styles seen today. It captures the fun of comic books, which are what comics are supposed to be. The Ditko tales are something special and if you're a fan of his work, or of Kirbys for that matter, then pick up this amazing collection. Its worth the price.
A nostalgic piece of comic book history!!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-23
Review Date: 2008-04-23
My guess is that everyone who buys this book or is interested in buying it, grew up during the "Golden Age'' of comics, circa the 1960s and 1970s. If so, then you're like me and you'd view this collection of comics with a completely biased eye and you'd give it 5 stars as I have (and as have the 9 other reviewers before me). But if I am totally honest and try to read the stories contained therein in a wholly unbiased fashion, I would have to tell you that while the artwork by Kirby, Ayers and mainly Ditko is a joy to behold, many stories are quite frankly, weak. All were written by Stan Lee and in many cases u can tell they were obviously rushed out to meet looming deadlines. It's also obvious that one person wrote them all because although the monsters or aliens might change appearance or names, the underlying storylines are all too similar. Ditto for the supposed surprise endings, which after a while, become predictable. But hey, as I said at the start, none of this should detract from your purchase decision. I honestly don't think people are going to buy this book to discover cutting edge, 21st-century comic book fare - you could get that from hundreds of other titles - you buy this book because these were the pioneers for countless genres to follow. You buy it because this was how it all started.
Ditko and Kirby's monsterous years
Helpful Votes: 0 out of 0 total.
Review Date: 2007-12-02
Review Date: 2007-12-02
A visual feast for fans of King Kirby and Sturdy Steve Ditko. Never in my wildest dreams (or forty years of collecting comics) would I have thought this material would be collected and reprinted.
A Marvel Monster Lover's Dream Come True!
Helpful Votes: 1 out of 1 total.
Review Date: 2007-12-03
Review Date: 2007-12-03
This tome is absolutely perfect! The writing by Stan Lee and the art by Steve Ditko and Jack Kirby are prime indicators that the Marvel Age Of Comics is about to begin! The production on this MASSIVE collection is top notch! The oversize format showcases Ditko's brilliant yet subtle illustrations, while Kirby's bombastic and kinetic storytelling explodes off of every page! The rich, vibrant colors originally used in these tales get a whole new life in this format! Every page is the comic book equivalent of watching a 52" plasma HDTV! Stan Lee's tales of the unknown, suspense, twists and valuable lessons learned do author O. Henry proud. You can almost see Stan gaining steam as a storyteller on this series!
Bottom line...Amazing Adult Fantasy Omnibus was worth every penny I spent on it.
'Nuff Said!
Bottom line...Amazing Adult Fantasy Omnibus was worth every penny I spent on it.
'Nuff Said!
The book that gave birth to Spider-Man...
Helpful Votes: 2 out of 2 total.
Review Date: 2008-01-24
Review Date: 2008-01-24
This is a nice historical collection, gathering the full run of Marvel Comics' tumultuous and short-lived "Amazing Fantasy" title. It was one of the last "monster" books Marvel published before the revival of their superhero franchise, and indeed, the last issue featured the birth of Spider-Man, who is arguably the most famous of all Marvel characters. The individual original issues are hard to find and terribly expensive, so this hardbound omnibus is a real blessing for fans who just want to read the old stuff, and not pay a gazillion dollars or have to worry about preserving the fragile old artifacts.
The scripts were mostly by (or credited to) Stan Lee, and illustrators Jack Kirby and Steve Ditko were his main collaborators. A couple of leftovers from the 1950s genre books were also on board, notably Paul Reinman, but the real sizzle is with Ditko and Kirby, who were developing a truly new, explosively expressive style that burst away from the stale, cramped design work of the Atlas era.
The stories, generally speaking, are pretty flat and formulaic: the six-pages-and-a-zinger-ending format did not, in all honesty, leave a lot of room for brilliance. Nonetheless, something was bubbling up under the surface of the moribund genre... There were plenty of hints of things to come: professors named Storm, rocky-skinned monsters, a skinny kid with big, round glasses who discovers he has superpowers, and of course, the proto-Dr. Strange, Dr. Droom, one of the few recurrent characters of the era. In one of the most fascinating later stories, the Ditko-penned teenage hero looks a LOT like Peter Parker, but what's even more amazing is the script, about how the boy is a mutant, and how he must hide his powers due to the prejudice of normal humans -- the entire "X-Men" mythology was laid out in '62: it really should be anthologized along with the early X-books from now on.
The book really hit its stride in the last half-dozen issues, when Steve Ditko basically took over and was given full reign on the creative end. The book developed a strong signature style, and Ditko came into his own. Some of the best surprises come with the famous Spidey issue: the one-page editorial about how they planned to change the look and format of the book (and, boy, did they! they canceled it and started up "The Amazing Spider-Man" instead) and also the fact that the book *still* had back-up features full of aliens and things that go bump in the night.
This is a fascinating look back at the history of Marvel Comics. Probably best appreciated for the dynamic, colorful artwork (which looks fabulous in the glossy archival format) but also good, goofy fun in its own right. Face Forward, True Believers! (Joe Sixpack, Slipcue)
The scripts were mostly by (or credited to) Stan Lee, and illustrators Jack Kirby and Steve Ditko were his main collaborators. A couple of leftovers from the 1950s genre books were also on board, notably Paul Reinman, but the real sizzle is with Ditko and Kirby, who were developing a truly new, explosively expressive style that burst away from the stale, cramped design work of the Atlas era.
The stories, generally speaking, are pretty flat and formulaic: the six-pages-and-a-zinger-ending format did not, in all honesty, leave a lot of room for brilliance. Nonetheless, something was bubbling up under the surface of the moribund genre... There were plenty of hints of things to come: professors named Storm, rocky-skinned monsters, a skinny kid with big, round glasses who discovers he has superpowers, and of course, the proto-Dr. Strange, Dr. Droom, one of the few recurrent characters of the era. In one of the most fascinating later stories, the Ditko-penned teenage hero looks a LOT like Peter Parker, but what's even more amazing is the script, about how the boy is a mutant, and how he must hide his powers due to the prejudice of normal humans -- the entire "X-Men" mythology was laid out in '62: it really should be anthologized along with the early X-books from now on.
The book really hit its stride in the last half-dozen issues, when Steve Ditko basically took over and was given full reign on the creative end. The book developed a strong signature style, and Ditko came into his own. Some of the best surprises come with the famous Spidey issue: the one-page editorial about how they planned to change the look and format of the book (and, boy, did they! they canceled it and started up "The Amazing Spider-Man" instead) and also the fact that the book *still* had back-up features full of aliens and things that go bump in the night.
This is a fascinating look back at the history of Marvel Comics. Probably best appreciated for the dynamic, colorful artwork (which looks fabulous in the glossy archival format) but also good, goofy fun in its own right. Face Forward, True Believers! (Joe Sixpack, Slipcue)

Amazing Spider-Man Omnibus, Vol. 1
Published in Hardcover by Marvel Comics (2007-05-23)
List price: $99.99
New price: $57.65
Used price: $57.64
Used price: $57.64
Average review score: 

Simply the best!!!!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-26
Review Date: 2008-02-26
This is MOST DEFINATLY a MUST-HAVE item. One of the most beautiful books I have seen! Perfection is the one word that sums up this purchase! And wotta deal!! What are U waiting for??????? Order this NOW!!!!!!!!!!!!!!!!!!!!!!
Yessss
Helpful Votes: 1 out of 1 total.
Review Date: 2008-04-24
Review Date: 2008-04-24
The quality of this fist stories are still the best. There is drama and humor, there is action and quit moments. The revolutionary visions of Steve Ditko shine in this oversized pages. I review the second printing and the binding is different to the older Omnibus editions. The binding is better because now it is possible to wide open the pages.
Spiderman fans get this book
Helpful Votes: 1 out of 1 total.
Review Date: 2007-08-14
Review Date: 2007-08-14
Marvel did a good job on creating this book. If you are a spiderman fan get this book, you will not be disappointed.
Bowed Lower Legs
Helpful Votes: 2 out of 7 total.
Review Date: 2007-09-10
Review Date: 2007-09-10
Steve Ditko's art work was an acqired taste for me. His old people all looked Asian, his girl's were too thin, and his adversarial figures had
bowed lower legs. That said, he was more adventurous than King Kirby, es-pecially when he tackled Dr. Strange. Ditko was perfect for that strip,
but his breakthrough was the early Spider-Man, and for that, I will always be grateful. Get this one, if you're young. Compare it to the
masturbatory, nihilistic issues of today, and come to your own conclusions, if you can.
bowed lower legs. That said, he was more adventurous than King Kirby, es-pecially when he tackled Dr. Strange. Ditko was perfect for that strip,
but his breakthrough was the early Spider-Man, and for that, I will always be grateful. Get this one, if you're young. Compare it to the
masturbatory, nihilistic issues of today, and come to your own conclusions, if you can.
AMAZING! SPECTACULAR! SENSATIONAL!
Helpful Votes: 2 out of 2 total.
Review Date: 2007-08-28
Review Date: 2007-08-28
Simply put... If I was stranded on a desert island and I could have only one book... this would be it. Quite possibly the greatest run in comics history. These are not only the best Spider-Man stories ever, they're some of the best comic stories... PERIOD. Stan Lee's writing is fun and upbeat with a great sense of comic timing and adventure. Steve Ditko's pencils are tight and bursting with kinetic energy. (Definitely the best work of his career). Even though I have all of the original issues, as well as the Marvel Masterworks collections of these stories, I still bought this book. It is loaded with extra goodies, like all of the letters columns and some early guest appearances of Spider-Man in other comics, such as, his first team-up with the Human Torch in Strange Tales Annual #2. However, it's the attention to detail that really makes this collection shine. The publishers even went to the trouble of exactly matching the colors to the original comics (i.e. in the first few issues the blue in Spider-Man's costume looks purple, just like it did in the original printings). It may sound cliche, but the bottom line is, if you are a Spider-Man fan or just a comics fan in general, this book is a MUST HAVE!

The Art of Noir: THE POSTERS & GRAPHICS FROM THE CLASSICAL ERA OF FILM NOIR
Published in Paperback by Overlook TP (2004-12-28)
List price: $35.00
New price: $19.99
Used price: $15.99
Used price: $15.99
Average review score: 

Great Noir Shots
Helpful Votes: 0 out of 0 total.
Review Date: 2007-09-06
Review Date: 2007-09-06
The book has an excellent selection of art from the Noir period. I love every single page better than the last!
Stunning Showcase of the Poster Art of Classic Film Noir.
Helpful Votes: 0 out of 0 total.
Review Date: 2006-11-14
Review Date: 2006-11-14
"The Art of Noir" is a big, beautiful book of 338 posters and lobby cards for crime films 1940-1960, plus a handful of later films. All the film noir greats are here, from A-list films to Poverty Row, though not every film represented is strictly "noir". "The Art of Noir" is 14 1/4" x 10 1/8" -too big even for oversized book shelves- but the results are stunning: Hundreds of full-page posters in bold, eye-popping color, along with a handful of 2-page spreads and some 2-to-a-page layouts. I could not overstate how great these posters look, and author Eddie Muller has made them more fascinating with informative captions and short essays. Each poster is captioned with the film's title, year, and studio, the size of the original poster, a brief analysis of the poster's style, and a little about the film.
The posters are divided into six chapters, each with an introduction by Muller. Chapter 1 introduces us to the distinctive styles of different Hollywood studios. Chapter 2 takes us on a tour of film noir poster art around the world, with examples and explanations of how artists abroad altered or redesigned the posters for their markets. Chapter 3 focuses on thematic and iconographic elements in the posters. The icons are guns, racy women, and automobiles. The themes include bad cops, private eyes, and femmes fatales, among others. Chapter 4 showcases posters that feature the prominent stars of film noir, 9 actors and 9 actresses, with an introductory essay for each. The art of Chapter 6 is organized by writer -not only the famed Hammett, Chandler, and Cain, but also prominent noir screenwriters. Chapter 6 features the films of prominent noir directors and cinematographer John Alton.
American and international posters are featured throughout the book. I had not seen foreign film noir posters before, and scrutinizing the posters and comparing the styles turned out to be a source of nearly endless fascination. Foreign artists departed from the bold color and lurid poses of American posters but created art from their own culture's perspective that is no less striking. "The Art of Noir" will absorb fans of film noir or poster art for hours. I am reviewing the hardback edition of the book, so I cannot comment on the reproduction quality in the paperback edition. But the color and sharpness in the hardback are excellent, on slick, white paper. This is Eddie Muller's best book yet.
The posters are divided into six chapters, each with an introduction by Muller. Chapter 1 introduces us to the distinctive styles of different Hollywood studios. Chapter 2 takes us on a tour of film noir poster art around the world, with examples and explanations of how artists abroad altered or redesigned the posters for their markets. Chapter 3 focuses on thematic and iconographic elements in the posters. The icons are guns, racy women, and automobiles. The themes include bad cops, private eyes, and femmes fatales, among others. Chapter 4 showcases posters that feature the prominent stars of film noir, 9 actors and 9 actresses, with an introductory essay for each. The art of Chapter 6 is organized by writer -not only the famed Hammett, Chandler, and Cain, but also prominent noir screenwriters. Chapter 6 features the films of prominent noir directors and cinematographer John Alton.
American and international posters are featured throughout the book. I had not seen foreign film noir posters before, and scrutinizing the posters and comparing the styles turned out to be a source of nearly endless fascination. Foreign artists departed from the bold color and lurid poses of American posters but created art from their own culture's perspective that is no less striking. "The Art of Noir" will absorb fans of film noir or poster art for hours. I am reviewing the hardback edition of the book, so I cannot comment on the reproduction quality in the paperback edition. But the color and sharpness in the hardback are excellent, on slick, white paper. This is Eddie Muller's best book yet.
An absolutely priceless book
Helpful Votes: 1 out of 1 total.
Review Date: 2003-01-30
Review Date: 2003-01-30
This book is a must for all film lovers. It contains the most complete collection of film noir posters anywhere. And since the book is "cofee-table" size, the posters are big enough that you can appreciate even the smallest details. The text is also very interesting, giving a short but insightful review of each film. Get this book now!!!!
A Gem of the Field
Helpful Votes: 4 out of 5 total.
Review Date: 2003-10-09
Review Date: 2003-10-09
Film noir is a fascinating field with a deserved faithful and ever widening audience. Eddie Muller scored impressively with "Dark City Dames," a study of the women of film noir with intimate portraits of such notables as Jane Greer, Marie Windsor and Ann Savage.
Muller returns to a familiar theme here and achieves mightily in two respects, with glossy pictures which practically jump off the page at you, giving one a feel for time and place, as well as being a part of the scene, along with a text providing valuable information on the memorable films being showcased.
San Franciscan Muller is one of the genuine authorities of the genre. He has a real feel for the world of darkness beset by flashing neon lights, smoke-filled bars, detectives in trench coats, and dangerous women.
The 'Noirhead''s coffee-table essential
Helpful Votes: 4 out of 4 total.
Review Date: 2003-04-16
Review Date: 2003-04-16
A feast for the eyes! Gorgeous NOIR poster repros and interesting factoids highlight this weighty tome. Fans will swoon, and the casual viewer will have his/her interest tweaked. As a NOIR poster/lobby card collector, this book is an essential library addition, because I need to occasionally check out pictures of posters I'll sadly never be able to afford(!)

AutoCAD 2008 and AutoCAD LT 2008 Bible
Published in Paperback by Wiley (2007-07-02)
List price: $49.99
New price: $26.15
Used price: $25.99
Used price: $25.99
Average review score: 

AutoCad 2009 Bible
Helpful Votes: 0 out of 2 total.
Review Date: 2008-06-22
Review Date: 2008-06-22
If you want to receive a doctorate degree and you have the time, this is a great resource book to have as a reference. It is very detailed with examples learning the ropes with 2/3D AutoCad. The font could be larger for easier reading but that would significantly increase the number of pages.
Great Book
Helpful Votes: 2 out of 2 total.
Review Date: 2008-06-28
Review Date: 2008-06-28
great reference book for the beginner or the one who usually use AutoCAD for living. This is a must have book because you could get almost every command /answer in it!
Another Great AutoCAD Bible
Helpful Votes: 2 out of 4 total.
Review Date: 2008-03-16
Review Date: 2008-03-16
This is the third version of this book I've gotten and none have ever let me down!
The tool you need to learn a complex piece of software
Helpful Votes: 3 out of 5 total.
Review Date: 2008-03-29
Review Date: 2008-03-29
My professional occupation have been in construction as a bricklayer, but now I need to re-educate me on the cause of health. Aiming to be an cad-operater I want to learn Autocad as well as possible. I enrolled in school, but found the books there a little short on the subject. So I got this book from Amazon in hope of pick up a little faster, and I sure did.
This book has all you need to know about Autocad, with the latest tools laid out in nice detail. I recomend it from my whole heart.
This book has all you need to know about Autocad, with the latest tools laid out in nice detail. I recomend it from my whole heart.
Great Reference as Well as Tutorial
Helpful Votes: 3 out of 4 total.
Review Date: 2008-03-11
Review Date: 2008-03-11
I'm an experienced CAD user and use it Often. It is a great reference bood I keep close for immediate use. It is easily to follow and look up many different subjects. I am also using too train a new CAD employee. Work great for both.!!

Babymouse #1: Queen of the World! (Babymouse)
Published in Paperback by Random House Books for Young Readers (2005-12-27)
List price: $5.95
New price: $1.00
Used price: $0.01
Used price: $0.01
Average review score: 

Babymouse Makes Reading Fun
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-28
Review Date: 2008-02-28
I have an eight and a six year old. Both of my daughters loved this book, they laughed a lot, there is plenty of humor. Now they want me to get the rest of the collection. Great book.
Can't keep these on the shelves
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-09
Review Date: 2008-02-09
I'm a brand new Media Specialist at an Elemenary School and Babymouse flies off the shelves as soon as I put the books back. I read this one (and Babymouse Rockstar) the other day and feel in love with the character and the artwork. I agree that this has a very nice crossover appeal and it seems that Babymouse is a very approchable character for this age group.
Highly recommended. I am rooting for Babymouse and look forward to more of her adventures.
Highly recommended. I am rooting for Babymouse and look forward to more of her adventures.
Great graphic novel
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-20
Review Date: 2008-01-20
My daughter loves graphic novels and Babymouse is her favorite. The reading material is challenging enough for her, but still interesting. Great for kids who love to read, but want to read something entertaining also.
My Third Grader Loved It!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-06-10
Review Date: 2007-06-10
I wanted to look into this book because I hadn't really seen any of the graphic novels. My daughter is already an avid reader, so I didn't know if she "needed" a book like this. When I showed it to her, she thought it looked really funny. As anticipated, it didn't take her long to read it, but she said, "I want to read it again. I want to read it again right NOW!"
If your child is a reluctant reader, this comic book formatted novel might help her get inspired, and if she already reads everything in sight, like my daughter, she will probably love yet another way to process text on a page.
If your child is a reluctant reader, this comic book formatted novel might help her get inspired, and if she already reads everything in sight, like my daughter, she will probably love yet another way to process text on a page.
We love Babymouse!
Helpful Votes: 1 out of 1 total.
Review Date: 2007-11-02
Review Date: 2007-11-02
My eight-year-old daughter was a very reluctant reader who was having trouble with even the most basic words. We have a lot of books around the house and take several trips a week to the library. Babymouse was the first book to get her excited about reading. She read the first book to me, haltingly. She begged for the second. When we got it, I had to make dinner and she wanted to start right away, so she read it on her own, asking me loads of questions. She has now read all seven published Babymouse books and hardly needs any help anymore.
We love that Babymouse got her excited about reading. But we also love the books. Her 10-year-old sister and I wait hungrily to get our chances to read them. I love Babymouse's imagination and her love of books.
We love that Babymouse got her excited about reading. But we also love the books. Her 10-year-old sister and I wait hungrily to get our chances to read them. I love Babymouse's imagination and her love of books.
Big Eyes, Small Mouth (BESM: Revised 2nd Edition)
Published in Paperback by Guardians of Order (2002-04-01)
List price: $24.95
New price: $64.95
Used price: $37.22
Used price: $37.22
Average review score: 

Very good condition
Helpful Votes: 0 out of 3 total.
Review Date: 2007-06-09
Review Date: 2007-06-09
It was in very good condition, came in a quick amount of time and Was very cheap about half off the retail price, while in the same condition you would find it, in any book store. I was very pleased with the order and if the seller has anything else in future, I would buy from him and suggest to others to buy from this seller.
Besm : The Third and Sadly Final Edition
Helpful Votes: 1 out of 2 total.
Review Date: 2007-03-26
Review Date: 2007-03-26
BESM (Besm): How do I put this? This book is anything every GM, DM, Storyteller, or player could hope for. This book makes any storyline possible, any ability ever imagined can be done, this book is as limitless as the genre its about. Keep in mind this comes at a minor price. This is really not a beginners book into role-playing. Although it does give you a grasp of role playing if you are not used to complicated rolling procedures it shouldnt be used as a game book. If that is the case, it still makes a great resource book for comming up with stories. If you wish to put the time into it to make it your primary book it can be most worth it.
Anime Rpgs for all
Helpful Votes: 1 out of 6 total.
Review Date: 2002-06-02
Review Date: 2002-06-02
I liked the book it makes it easy to create a rpg based of any kinda anime. The ruels are easy and simple. I've even started applying the weapon flaw rules to my D20 games
The best edition of a fantastic system
Helpful Votes: 18 out of 19 total.
Review Date: 2007-01-31
Review Date: 2007-01-31
Big Eyes Small Mouth has gotten even better.
For those who enjoyed the tweaks made to the 2nd edition, these words may be hard to believe, but trust me, it's true. With the newest edition of their anime-inspired role-playing game system, Mark C. MacKinnon and David Pulver have created what is at once both an incredibly streamlined, simple, and fun game, and also a deeply complex, customizable, and rich gaming experience.
First, the TriStat system, what the original BESM was built on (using the three stats of Body, Mind, and Soul to build a character and make rolls) has been changed to a roll-high rather than roll-low system. Instead of trying to roll under a number, you're now trying roll above it, making the game more intuitive and accessable for afficionados of other games like D&D and GURPS. Most everything else will be similar however. You still get a set number of points with which to buy your stats, collect Attributes and Skills (which have now been more integrated, nixing the need to load up on 6 levels of Highly Skilled in order to have a competent character), and get bonus points with Defects.
The changes made to these standbys are mostly "more of everything." You start out with more points than ever before, so most things cost more. However, you also have a broader spectrum of powerful attributes from which to choose, with effects that you can either customize (creating anything from a powerful magic artifact to a highly-evolved AI in your spy gear) or can leave completely alone if you don't want to fuss with the rules. Constant notes (titled "Keep it Simple") are made throughout the book of ways to streamline the experience to make it less complicated, even allowing for near-diceless playing (by "taking 6" instead of actually rolling).
Combat has been expanded as well, with more Armour options (including expanded Shield mechanics for defense), more information on performing wild stunts (in or out of vehicles), and several tactical options like going all defensive (to gain a bonus by not attacking) or holding your action until triggered by your enemy (allowing you break their stride during an attack). Many elements that used to be seperated are now combined to allow for less confusion (Kensei and Gun Bunny are now all "Combat Techniques," so you Munchkins don't have to spend twice the points to be able to wield both two swords AND two guns), and features like "Targeted" abilities allow you to gain bonuses when facing certain foes with certain weapons.
Magic has also recived an overhaul, with powers being divided into Dynamic Powers or bought individually as abilites (Flight, Mind Control, etc.), or even created using customizable attributes with enhancements, defects, and even some spell and spellcaster templates (Want a targeted beam of holy destruction to smite your enemies? You got it, and if you don't like the example in the book, make up your own).
Additionally, there are more options than ever for items, character classes and races (more than 40 templates are provided for classes and races in 3rd Edition like Half-Orcs, cat-girl Nekojin, Mercenaries, Students, and Demon Hunters), and, most importantly, setting.
Skills now have even more genre options (new examples include Historical: Steampunk, Modern Day: Superhero, and Historical: Ancient Greece/Rome) leading to even more options for customizing the setting of your game. In addition, BESM now has an official setting - the Anime Multiverse, seven interconnected worlds linked by the Cosmic Web and joined by World Gates. Earth is joined by the demon world Bazaroth, the high-fantasy Ikaris, the space-operatic Cathedral, and several others. You could start as a highschool studen on earth and end up as a space pirate rebelling against the Galatic Trade Authority in the Interstellar Diaspora.
Game Masters and players can either absorb all of this information for vast and almost-endlessly complex world-hopping adventures using loosely-canonized plot elements, or can just roll up a few basic characters for a simple game, or literally anything in-between. With BESM 3e, the creators have literally placed all of the power to create as complex or as simple a game in your hands, all using the same intuitive and easy-to learn mechanics and loveable style that made BESM a hit years ago.
So what are you waiting for? There's whole worlds out there to discover.
For those who enjoyed the tweaks made to the 2nd edition, these words may be hard to believe, but trust me, it's true. With the newest edition of their anime-inspired role-playing game system, Mark C. MacKinnon and David Pulver have created what is at once both an incredibly streamlined, simple, and fun game, and also a deeply complex, customizable, and rich gaming experience.
First, the TriStat system, what the original BESM was built on (using the three stats of Body, Mind, and Soul to build a character and make rolls) has been changed to a roll-high rather than roll-low system. Instead of trying to roll under a number, you're now trying roll above it, making the game more intuitive and accessable for afficionados of other games like D&D and GURPS. Most everything else will be similar however. You still get a set number of points with which to buy your stats, collect Attributes and Skills (which have now been more integrated, nixing the need to load up on 6 levels of Highly Skilled in order to have a competent character), and get bonus points with Defects.
The changes made to these standbys are mostly "more of everything." You start out with more points than ever before, so most things cost more. However, you also have a broader spectrum of powerful attributes from which to choose, with effects that you can either customize (creating anything from a powerful magic artifact to a highly-evolved AI in your spy gear) or can leave completely alone if you don't want to fuss with the rules. Constant notes (titled "Keep it Simple") are made throughout the book of ways to streamline the experience to make it less complicated, even allowing for near-diceless playing (by "taking 6" instead of actually rolling).
Combat has been expanded as well, with more Armour options (including expanded Shield mechanics for defense), more information on performing wild stunts (in or out of vehicles), and several tactical options like going all defensive (to gain a bonus by not attacking) or holding your action until triggered by your enemy (allowing you break their stride during an attack). Many elements that used to be seperated are now combined to allow for less confusion (Kensei and Gun Bunny are now all "Combat Techniques," so you Munchkins don't have to spend twice the points to be able to wield both two swords AND two guns), and features like "Targeted" abilities allow you to gain bonuses when facing certain foes with certain weapons.
Magic has also recived an overhaul, with powers being divided into Dynamic Powers or bought individually as abilites (Flight, Mind Control, etc.), or even created using customizable attributes with enhancements, defects, and even some spell and spellcaster templates (Want a targeted beam of holy destruction to smite your enemies? You got it, and if you don't like the example in the book, make up your own).
Additionally, there are more options than ever for items, character classes and races (more than 40 templates are provided for classes and races in 3rd Edition like Half-Orcs, cat-girl Nekojin, Mercenaries, Students, and Demon Hunters), and, most importantly, setting.
Skills now have even more genre options (new examples include Historical: Steampunk, Modern Day: Superhero, and Historical: Ancient Greece/Rome) leading to even more options for customizing the setting of your game. In addition, BESM now has an official setting - the Anime Multiverse, seven interconnected worlds linked by the Cosmic Web and joined by World Gates. Earth is joined by the demon world Bazaroth, the high-fantasy Ikaris, the space-operatic Cathedral, and several others. You could start as a highschool studen on earth and end up as a space pirate rebelling against the Galatic Trade Authority in the Interstellar Diaspora.
Game Masters and players can either absorb all of this information for vast and almost-endlessly complex world-hopping adventures using loosely-canonized plot elements, or can just roll up a few basic characters for a simple game, or literally anything in-between. With BESM 3e, the creators have literally placed all of the power to create as complex or as simple a game in your hands, all using the same intuitive and easy-to learn mechanics and loveable style that made BESM a hit years ago.
So what are you waiting for? There's whole worlds out there to discover.
Positively Love it!
Helpful Votes: 6 out of 7 total.
Review Date: 2002-12-17
Review Date: 2002-12-17
What can I say Big Eyes, Small mouth was like a gift from the gods. I was over at my brothers place for a weekend and he told me about this game. At that moment I made it my quest to get this book. You see I am a huge Otaku (Anime Fan). Well a roleplaying game that you get to roleplay an anime character well how could I not want to get it. I am also a very big person in RPGs as well I have been role playing for 12 years. Played Vampire, D&D 2ed & 3rd, Kindred of the east, Chtulhu, and others not going to name them all. But this RPG I now love more then all the others. The types of Genres and settings are limitless and the only limit you have is your own imagination. You can play anything from Big giant Mecha battles like you see in Robotech, Macross, and VOLTRON!! All the way to your supernatural horrors to even your fantasy worlds like D&D you could even have a game like Vampire. The Characters aren't limited to Races or classes like most games are. Its a very wonderful game. I recommend anyone who is creative and who loves anime to purchase this book. I even have people who hate anime interested in this game and they enjoy playing it. So buy a copy of this book you won't be disappointed.
Cardcaptor Sakura Master Of The Clow (Cardcaptor Sakura: Master of the Clow)
Published in School & Library Binding by Topeka Bindery (2002-08)
List price: $20.90
New price: $20.90
Average review score: 

Sakura's Back!!!!!!!!!!!!!!!!
Helpful Votes: 0 out of 0 total.
Review Date: 2006-10-11
Review Date: 2006-10-11
Sakura, the Clow Card girl, is back! She's not capturing the Clow Cards again... She's got to find out who else is making mysterious situations! Her magic is weaker than somebody else's. Who is this person and why is he(or she) doing this? Sakura's gotta find out, and get stronger than this person. One day, she defeats the magic with the firey card, but the card changed. Then, she figures out she makes this card and names it a Sakura Card. Now, she's got to change all of the cards too! Double trouble! Can she do it when she has to go to school and with her sixth sense brother lurking around?
Just when you thought the fun was over....
Helpful Votes: 0 out of 0 total.
Review Date: 2006-08-30
Review Date: 2006-08-30
Sakura and her friends are back in the first book of the follow-up series to Cardcaptor Sakura. Sakura has passed the trial by Yue the Judge and rightfully become Master of the Clow Cards. But when a new force shows itself, Sakura's magic isn't strong enough to defeat it. Can she somehow find a strength in herself to overcome?
I was so happy to find this book and to revisit my favorite Cardcaptor characters once again. Full of the same wonderful story, art, and characters as the first series, this book is sure to please any manga-lover. Find out what happens next!
I was so happy to find this book and to revisit my favorite Cardcaptor characters once again. Full of the same wonderful story, art, and characters as the first series, this book is sure to please any manga-lover. Find out what happens next!
A NEW MAGIC IN TOWN
Helpful Votes: 1 out of 2 total.
Review Date: 2006-06-11
Review Date: 2006-06-11
Master of the Clow is the sequel to the original 6-part Cardcaptor Sakura manga. Sakura has collected all of the cards and has even beaten and subjugated the other guardian, Yue, to prove that she was worthy of being the "Master of the Clow". Perhaps, after that, Sakura believed that she would be able to go back to a normal life. But in a vision in the last volume of the first series, Clow Reed, who is believed to be dead, appeared to her and told her that he "might cause her some trouble". Now, what this means is anyone's guess. But soon after some unnatural occurences begin to happen and Sakura steps in to stop them, she finds her card magic is useless! Sakura is going to have to step it up a notch to face this new threat. And do two mysterious transfer students have a hand in this magical test?
I don't know if I'm going to like this second series. I enjoyed Cardcaptor Sakura a lot and got in her corner as Sakura had to overcome trial after trial to prove her power of spirit. But I think it's a little cruel to have to start all over again from scratch. To me, it's already been done. The formula of discovering new powers to lick new enemies just doesn't sound promising the second time around. Don't get me wrong, this book wasn't bad, it just seemed to be a repeat of something I've already read. I'll go one more volume to see if it has any surprises.
I don't know if I'm going to like this second series. I enjoyed Cardcaptor Sakura a lot and got in her corner as Sakura had to overcome trial after trial to prove her power of spirit. But I think it's a little cruel to have to start all over again from scratch. To me, it's already been done. The formula of discovering new powers to lick new enemies just doesn't sound promising the second time around. Don't get me wrong, this book wasn't bad, it just seemed to be a repeat of something I've already read. I'll go one more volume to see if it has any surprises.
Just when you thought it was all over...
Helpful Votes: 4 out of 7 total.
Review Date: 2004-12-02
Review Date: 2004-12-02
SF : THIS REVIEW IS RATED SPOILER-FREE
After watching the CCS anime up to the part when she faces Yue in the final test, I was agast (sp??) that my beloved Sakura had ended. But, much to my glee, I discovered a WHOLE NEW ARC OF CCS!!! Bigger, bolder and far, far better than the first arc, sakura faces a whole new posse of villains (or ARE they?) out to get her, the plot becomes even thicker than before, and relationships begin to develop. This is the bigger cliffhanger EVER -- the plot out-does LOTR, Harry Potter, Sailor Moon...in fact, ANY OTHER BOOK I'VE EVER READ!!! it is simply incredible. I am told the next books are even better. Don't know how that one works..............
After watching the CCS anime up to the part when she faces Yue in the final test, I was agast (sp??) that my beloved Sakura had ended. But, much to my glee, I discovered a WHOLE NEW ARC OF CCS!!! Bigger, bolder and far, far better than the first arc, sakura faces a whole new posse of villains (or ARE they?) out to get her, the plot becomes even thicker than before, and relationships begin to develop. This is the bigger cliffhanger EVER -- the plot out-does LOTR, Harry Potter, Sailor Moon...in fact, ANY OTHER BOOK I'VE EVER READ!!! it is simply incredible. I am told the next books are even better. Don't know how that one works..............
Yay! Yue is sooooooo cute!
Helpful Votes: 6 out of 7 total.
Review Date: 2004-10-23
Review Date: 2004-10-23
Hiya! I'm an otaku-girl living in the U.K, where it's DAMN difficult to get manga! I wish I lived in the U.S,waaah! But anyway, I get all my essentials imported, so it's not too bad! Enough about me, let's talk about Cardcaptor Sakura! I didn't actually buy the manga, I reserved it from the library! Infact as I'm writing this, it's only been the second day since then! I LOVED it! I recommend it to everyone who loves art from CLAMP, and the previous series of Cardcaptor Sakura! The art is just BEAUTIFUL, the story is great and you'll just want to read it all over again once you've finished! Here are some of my favourite scenes:
1. When Li blushes when Sakura says she can't wait for the day he'll come back to visit from HongKong.
2.When Eriol and Li have an encounter over him holding Sakura's hand.
3. The way Li blushes when he sees Sakura.
4. The teddy-bear scene.
5. Rika giving the bear to Mr. Terada.
6. Li thinking of giving a bear to Sakura."Return your love......"
Well that's all, hope I didn't spoil too much! By all means buy this book, 'kay!
1. When Li blushes when Sakura says she can't wait for the day he'll come back to visit from HongKong.
2.When Eriol and Li have an encounter over him holding Sakura's hand.
3. The way Li blushes when he sees Sakura.
4. The teddy-bear scene.
5. Rika giving the bear to Mr. Terada.
6. Li thinking of giving a bear to Sakura."Return your love......"
Well that's all, hope I didn't spoil too much! By all means buy this book, 'kay!
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But I'll never have to admit that again. This book is great for those of us who are "absolute beginners". I think it may even prove helpful to people who have a good understanding of the function of iPods but get really messed up in the organization of their iTunes libraries.
The book is broken down into three sections; iPods, iTunes, and iTunes store. The author covers each section thoroughly and yet keeps it light and entertaining.
The book has really helped to get me started with a good basic, maybe even advanced?, understanding of all things iPod.