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Truly epicReview Date: 2006-04-25
Ignore the "Ugly Art" Comments.Review Date: 2006-04-24
Also keep in mind that this comic was made several years ago, meaning there's a generational gap in artistic trends. The art style is raw, skillful, and radiates the epic tone of this series. I hope to see the rest come out here in the US. The story is great and not a single volume falls flat, not even up to volume 27.
If you want a story that hits you deep in the heart, BASARA is for you. There is deep social, romantic, political, and even spiritual commentary and meaning in this comic. It is a masterpiece and truly exceeds the medium it is written in.
Engaging seriesReview Date: 2005-04-09
Sasara: a heroine other manga authors could learn something fromReview Date: 2007-08-28
Maybe you need more convincing than that. i mean it is atleast 26 volumes. and there are so many options these days it's hard to know what to buy, i've made mistakes lately too based on the exuberant exclamations of reviewers on this site. but i can honestly tell you who will love this book and who wont.
If you;re an older audience you will appreciate this manga.
If you like fantasy adventure you wil like this manga.
If you like complicated romances you will like this manga.
If you like strong, intelligent female leads who fight their own battles you will like this manga.
If you don't mind older works you will certainly not mind this one.
If you like manga that pulls you in, grabs your heart and never lets go...you will like this manga.
One of the most popular manga's of 90s and for a reason.
I HIGHLY RECCOMEND THIS BOOK.
Not your typical shoujo heroineReview Date: 2004-09-16
When Tatara is killed and Byakko village decimated by the forces of the Red King, Sarasa takes up Tatara's name and guise to exact revenge. This volume chronicles her attempt to reclaim the sword of Byakko, which had belonged to Tatara and which her female hand was previously never allowed to "defile", as well as a couple more attempts to strike at the Red King's forces.
The supporting cast, particularly Ageha and Shuri, is interesting, and the secrets concerning their histories are doled out very sparingly. The art is sometimes a little odd (I find the blurry eyes rather distracting), but I completely adore how Tamura-sensei draws little kids. This series (and the anime if you can find it) is highly recommended.

Used price: $6.75

Thank you, Ryan NorthReview Date: 2007-01-03
This I guarantee to you, dear friend!
It is what it isReview Date: 2007-09-12
I knew i would before i bought it. Chances are other reviews say this already.
But check out www.qwantz.com. This book has the first comic through to somewhere in 2005.
Pretty straight forward.
All the comics are in black and white in this book. Which let me tell you is actually disappointing because the dinosaur expressions suffer.
ExcellentReview Date: 2006-08-08
"Picture watching the same movie again and again, where the dialogue is changed so completely, and with so much skill that you forget that you've seen these images before. Now picture that every day for two years. That's Dinosaur Comics."
This is that, in book form. Awesome.
Today is a good day I think for laughing.Review Date: 2007-02-21
Must own for Dinosaur Comic fansReview Date: 2007-04-03
Also, you know who HASN'T purchased this book? Child molestors and shoplifters. You're not a child molestor and/or shoplifter, are you?
-Matt
P.S. See if you can spot the two logical fallacies in this review! If you spotted at least 50% of them, you are eligible to purchase this book immediately!

Used price: $24.17

A Black Art No More....Review Date: 2006-01-02
I have a Bachelor's degree in Computer Science. I'm also a professional software engineer in the video game industry.
In my education, I had a few classes on electronics/digital circuits and I loved it. I started doing my own circuits outside of class and buying digital ICs to add to my toolkit. Over the years, I'd lost touch with that side of myself and the joy that it gave me. Then I found this book, "The Black Art of Video Game Console Design".
This book is basically an abridged EE (Electrical Engineering) degree with a focus on video game consoles! And the kicker is that you're being instructed by one of the most "readable" authors around. By "readable", I mean that the author has a way of teaching you things as if it was your friend, sitting next to you, turning complicated subjects into an easy-to-understand, entertaining, data stream. The information is clear and the tone is upbeat and occasionally humourous.
As I read through the book, I was hitting everything that I learned in months and months in the classroom, but without all the fuss and only the relevant information. Resistors, capacitors, diodes, truth tables, timing diagrams, etc, it's all there. Then, the author jumped into complicated areas such as joysticks, sound, microprocessors, assembly language, the NTSC (standard TV) video signal (just to name a few). Finally, there we were at the pinnacle of the mountain, the culmination of all our learning, and here's where the real "Black Art" of the book kicks in, the full process of designing a video game console.
In today's hardware driven world, this book should be on every game programmer's shelf, whether they're a hobbyist or a seasoned veteran.
A monumental work, but beware!Review Date: 2006-01-24
Perhaps it's his sheer enthusiasm that makes him seem to sometimes write too quickly. A few minutes spent with The Black Art Of Video Game Console Design brings this tendency to light: I don't know how long it took to write this book, but I imagine the author was under some pressure to get it finished before some kind of deadline, because there are the typical signs of a book that didn't get properly edited. There are occasional typos and punctuation glitches, but more worrisome is the potential for factual errors. For example, an early and very glaring inaccuracy is the claim on page 66 that most electronics solder is 60% tin and 40% flux. In reality, typical solder is 60% tin and 40% *LEAD*, not flux; the flux burns and evaporates away from the solder once the solder has been melted. Yeah, it's a small detail, but any technical editor should have caught that one a mile away.
On a larger scale, however, LaMothe's enthusiasm propels the book forward at a speed not typically seen in how-to books. Comprising almost a thousand pages, this is already a pretty massive book, but the amount of material LaMothe crams into that space is remarkable. The first few chapters are something you have to see to believe, each chapter condensing basically an entire college electronics class' worth of material into around 50 pages. While this means that, in a sense, the book is a good value because it provides a lot of material, this compression obviously comes at a price: Some concepts were just not meant to be explained in a single paragraph, and the book falters multiple times trying to explain something as quickly as possible when the concept would really have benefited from some elaboration.
The result is a book that often makes me wonder what audience would most benefit from it. The first few chapters are all about electronics, and are written on a level that would benefit someone with literally no background in electronics at all. However, the focus of the book is on console design, not EE, and there are better books out there for the person who just wants to learn electronics. This, combined with the fact that you really can't (and probably shouldn't try) to learn the entire field of electronics in one night, leads me to believe that anyone approaching this book should probably have some thorough grounding in electronics technology before you actually start reading the book. Once you get past the first half and into the really game-focused material, the book comes into its own, but a majority of the material here would be better read elsewhere.
So ultimately, this is a book with a HUGE amount of material that you can learn a lot from, and if you really want to buy just one book, it's hard to find a better value than this. But if you want a truly broad-based education in electronics, you'll need to do some heavy supplementing with other books before you can get the most benefit out of this one.
Always a step ahead...Review Date: 2006-01-10
I'm in school for Electronics and I am shocked at how much information is packed into a single chapter. I think I learned more reading half of this book than in a year of schooling (as far as practical matters go). I have much to say but I should ramble no more... just buy it man! You won't be disapointed.
Stuff that mattersReview Date: 2005-12-30
This book gives a unique glimpse to the stuff needed to build your own game machine, the decissions you need to made, why to take certain paths in your designs and so on... even it gives you a very good primer on electronics and semiconductors.
Given the great number of Atari homebrewers out there, this book arrives just in time to create a whole new scene... a scene in which not only you will make your own games.. but the very machine they run on!
Definitely, a must have.
The Keys to the Kingdom Review Date: 2005-12-30
I wanted to return to my roots and be able to do what the WOZ did with the Apple 1. After surfing the net I came across this book and the XGameStation. With it I have learnt the basic electronics needed to produce a gaming system. I have in fact built my very own video game console and am now programming PacMan for it.
This was all made possible by the information in this book. If the book didn't have it, it told me what to look up with regards to other IC's timings speed etc. Thus providing the Keys for me to unlock those doors that remained hidden until now.
Simply put this book is truly the 'Keys to the Kingdom' of video Game Console Design. I can say that because I have made my own Game Console and I know it to be true.I completely taught myself and I am not an EE student but just a hacker/hobbiest. I highly recomend this book for any beginner or EE student/hacker interested in designing their own Video Game Console.
If your new to electronics Andre' gives you crystal clear basic teaching for you in this book so don't be afraid and have some fun.
Mike

Used price: $7.47
Collectible price: $30.00

Manga CollectorReview Date: 2000-06-02
The Burden of ForeverReview Date: 2002-10-15
In the first episode ('The Fanatic'), Rin sees Magatsu Taito, one of the assassins, having her dead father's sword sharpened. When she voices her outrage, she catapults Manji into another fight sequence, this time to recover the weapon. Manji's method of regaining the sword is painful (to say the least), and young Rin begins to understand that her desire for vengeance has a price.
Manji's immortality depends on a type of bloodworm that cares for its host by healing all wounds. Manji has yet to deal with the long-term effects of gift, and is not completely prepared when he meets Erika Shizuma, another Itto-Ryu at a way station inn. Shizuma tries to involve Manji in a plot to overthrow the leader of the Itto-Ryu. Properly suspicious, Manji refuses, and in the following scuffle discovers that Shizuma is also infected with the worms.
The conflict between Manji and Shizuma become an inquest into the realities of immortal life. He is a mirror that forces Manji to look at own commitments. In addition, he provides a somewhat different insight into the Itto-Ryu than we have had so far. If their tactics are grim, their motives are not completely selfish. They are a natural reaction to the excessive complexities of the sword school system and the excesses of the samurai class, which is more about show and politics than it is about the disciplines of fighting.
In this second volume of the series, we are not so much asked to resolve the questions as to take note of them. As this series builds, the violence of the quest will play in counterpoint to these musings about meaning. Gradually the inner dialog will play a more and more vital part.
The best manga translation on the stands.Review Date: 2000-08-15
"Blade of the Immortal" starts off as a fairly typical samurai revenge story, with some unusual horror movie twists. We meet Manji, a guilt-ridden outlaw and expert swordsman, who is cursed with an odd form of immortality. No matter how grievously he is injured, he cannot die. Manji makes a deal with a magical buddhist nun. He will gain the release of death, if he slays 1000 evil men. Soon we meet Rin, a young girl, the daughter of a swordsmanship teacher who witnessed the horrific murder of her parents at the hands of the Itto-Ryu, a renegade sword school. Tortured by nightmares, she seeks revenge, but realizing she has no hope of surviving a direct confrontation with even one Itto-Ryu swordsman, she convinces Manji to serve as her bodyguard and stand in. Taking up Rin's quest seems a perfect confluence of both of their desires: her need to put her parents memory to rest, his to earn his redemption.
The stories take you through dramatic encounters with various members of the sword school. All are dangerous swordsmen with unique styles of combat. Some are quite literally monsters. Each has a unique story, an unique reason for having become a renegade, and this becomes the source of much thought provoking drama before, during and after the battles. All are memorable characters, in particular Shimuzu (Book Two: "Cry of the Worm"), a fellow immortal and Maki, a swordswoman forced into prostitution who fights like the wind (Book 3: "Dreamsong").
Harioki Samura has great timing, the panel layouts make the fight scenes breathtaking and exciting. Also wonderful is the developing relationship between Manji and Rin, a kind of older brother, little sister dynamic that lends the book much humor and necessary warmth (given the bloodiness of the battles).
Beginning with "Rins Bane" (Book 4) Rin's internal debate about the morality and human costs of her quest, takes center stage, and make this one of the deepest and most interesting books to cross the Pacific in years. There's still plenty of action, and the relationship between Rin and Manji continues to deepen, but it's the debates about the sanity of the bushido code, about memory, about filial duty, and hints of political intrigue to come, that make this book an thought provoking and engrossing read.
If you have any taste for the high drama and action, as well as the deeper issues running through comic books like "the Authority", you have to give "Blade" a try. This is the best dramatic manga translation I've read, and it compares favorably with "Lone Wolf & Cub" and "Neon Genesis Evangelion". I really don't think you will be disappointed.
AMAZINGReview Date: 2002-03-07
WARNING Blade of the Immortal is about a guy that is....umm....immortal. That means he won't die. That means the bad guys are gonna do all in their power to kill him, slash him, decapitate him, stab him and so forth. VERY GORY is what I'm getting at.
The story is basically about Manji who had these worms put in him that make you immortal. They won't go away until he atones for his sins of killing 100 of the good guys (self defense I swear) by killing a thousand bad guys. He meets Rin who needs his help to avenge her parents who were murdered right before her eyes.
The thing that really holds this series together are the characters. Even the ones that are supposedly evil u find are not really evil but human. You almost don't want them to fight and get killed by the main guy, but then again u do because they are responsible for something horrible. You also feel immediately at home with nearly every other character introduced even after only a couple of pages.
This book Volume two, Cry of the Worm is my personal favorite. It was at my public library and the first I ever read of this great series. Rin finds a sword that once belonged to her father being owned by some (really cool, kinda looks like Vagita from DBZ only more realistic looking) samurai and she'll do anything to get it back. Later on they meet up with another immortal guy who wants Manji dead and being immortal himself he knows just the thing to do Manji in.
A great storyReview Date: 2002-02-02

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An interesting story line, but no action.Review Date: 2004-01-25
This isn't a great place to start for your first volume. It mostly just develops story, but the story is important. Start somewhere else though. Get DREAMSONG if you can't fight a good seller for BLOOD OF A THOUSAND.
Those who already own the previous volumes of BOTI could skip this book and the next possibly. It develops Rin some, but I skipped it for a while and was fine.
How do you say "sweet!"Review Date: 2001-03-08
a must-getReview Date: 2001-03-19
Beautiful art with an intellectual twistReview Date: 2001-07-25
Review of Volume 1Review Date: 2002-10-12
In "Rin's Bane," the young swordswoman, smarting from an argument with Manji over her fighting skills heads off into the woods to wash her hair. There she finds herself face to face with Kagehisa Anotsu, the leader of the Itto-Ryu swordsmen. Anotsu brushes aside her skills, and she is forced to face some very unpleasant truths about her beliefs. The lessons of this encounter haunt Rin in the next story, "On Silent Wings." Manji and Rin are at a local fair when the immortal swordsman suddenly finds that a local mask maker is another Itto-Ryu. In a parallel encounter, Rin risks her own life to prevent a haughty samurai from killing a young child. Manji barely avoids a public battle, and Rin is shocked to recognize the artist as the killer who defiled her mother.
As events proceed inexorably towards the second volume's part of the story, we sense the internal tensions in Rin and her swordsman as they confront the possible outcomes of their actions. Hiroaki Samura's tale again touches on complex moral issues rather than simply dishing out a violent samurai melodrama. The grim horror that counterpoints the lighter exchanges between Samura's main encounters provides the basis for much thought and consideration. One of the surprises in this series has been the quality of the translation, which manages to carry through the whole range of the dialog. Yet Japanese is preserved where it is part if the detailed and carefully composed artwork. This extremely high level of artistic integrity grows on the reader. "Blade of the Immortal" is much more a genuine graphic novel than it is a simple manga.

Used price: $7.15

Bone ... a hit with my 9 year old!Review Date: 2008-06-09
Good seriesReview Date: 2008-03-31
Note - this edition is colored and is really beautiful. Can't imaging it in any other quality.
The adventure continues...Review Date: 2007-08-08
Bone Volume 2Review Date: 2007-08-04
Cow Race?Review Date: 2006-11-11

Used price: $0.67

This book is a must have!Review Date: 2007-11-02
Don't take them on their word. Get a contract signed!Review Date: 2007-07-19
Buy it, you won't be sorry.Review Date: 2002-10-29
Must have for freelance designers!Review Date: 2004-07-31
It's a $29.95 Lawyer!!Review Date: 2004-02-19
We have had many comments from our clients that over all the creative teams they'd worked with over the years, our design firm had surpassed them all in business professionalism. If you are serious about running a firm, or just want to protect yourself, you really can't go wrong with this book! Such a small investment for such a large return!

Used price: $11.50

Hot Head for PrezReview Date: 2007-04-17
Read itReview Date: 2006-07-25
I would probably explode out of tension and frustration if it weren't for her and my own cat.
Hours of Fun!Review Date: 2005-06-13
Hothead is the ultimate revenge fantasy for any oppressed female. DiMassa's art is distinctive and entertaining.
I can only imagine what HH would think of the current state of this country...
A bit patchy at times, but still wonderful...Review Date: 2004-11-06
While the work is clearly tongue-in-cheek and based on exagerrated fantasy, the truth resonates, and DiMassa has a wonderful way of saying and doing exactly what all women have wished they could do. The characters are wonderful, particular Chicken, Hothead's lovely yoga-esque cat and her blind but centred friend Rox. It is definitely not as violent as I had imagined and much more plot driven, which is good.
The Complete work chronicles an entire comic, and while the work at the beginning is quite basic, the middle section is an absolute joy to read. However, the final section is somewhat patchy and difficult to follow, as Hothead slips into depression and seeming hallucination. The art progressively becomes more refined, and was very funny at times.
Overall, the entire piece was better than I expected, let down only by the confusion shrouding the final sections of the work. Nevertheless, a favourite comic collection of mine, to be read when I am feeling particularly inflamed by societal inequalities.
NO GUILT!Review Date: 2002-04-28
Anybody who's ever experienced the unfairness of the world and wished they could take revenge will love this book. It's simply the most fun book to read you'll find, but at the same time there are real insights here, things that will make you stop and think, things that will make you see the life a little differently, if only for a few minutes. And plenty that will make you jump up and yell, "YES!!" But it really can't be described in a review. You just have to experience the awesome power of Hothead for yourself.

Used price: $1.00

PowerPoint KingReview Date: 2006-03-11
If you do PowerPoint presentations regularly, you'll also find that the CD will be a big help. I've already saved a lot of time just with the gradient palette enclosed on the CD. Unlike other books with CDs, this has material that you can really benefit from right away.
What I Wish EVERY Presenter Knew!Review Date: 2006-05-19
And this isn't a basic PowerPoint book. Bajaj assumes that you know your way around the software, and that you've got a basic understanding of computers. You won't find any tips on formatting text here (try the other PowerPoint book I reviewed for the basics). What you will find are plenty of tips for spicing up your presentations.
One of the things I notice most often in PowerPoint presentations is that the people designing them have no concept of what color combinations look good. Bajaj discusses contrasting colors, and how to use color combinations to make text stand out and be easier to read. Color plates located in the center of the book help to emphasize his point. If more people would pay attention to this simple tip, PowerPoint presentations would be far less painful to view.
Bajaj then gives tips on enhancing presentations with the use of various forms of media -- video, audio, charts and diagrams, and animations including Flash -- in PowerPoint. He cautions the designer that overuse can be a bad thing, but shows how to make the best use of each of these features to create impressive PowerPoint slide shows.
Probably the most valuable part of the book is the CD-ROM that comes with it. Bajaj has included several programs that are designed to enhance PowerPoint, and are referred to in the book. My favorite so far has been SmartDraw 7, which I've used to create tables and charts that PowerPoint's included application couldn't do. You will also find all the examples that Bajaj uses in the book, including backgrounds, slide templates, and Flash animation samples. I've only just started to scratch the surface of what's on this CD, but PowerPoint power-users will find these resources invaluable.
There are a lot of people who need Cutting Edge PowerPoint for Dummies - we all know one or two. Unfortunately, some of them won't buy it for themselves. Be a good friend and buy it for them. They will thank you, and the people who have to sit through their presentations will really thank you.
Excellent book, even if you are not a "dummy"Review Date: 2006-03-28
Do yourself a favor and forget the "dummy" in the title. This book offers great insight into some of the not-so-obvious workarounds that can be used to get the most out of your presentations. So, it's not only helpful to people who are newer to PowerPoint, but also includes lots of goodies for the advanced PowerPoint user. I learned lots of ways to fine tune stuff that I've had to take outside of the program before to get the result I wanted. Geetesh shows lots of alternative ways to get the job done within the program.
And, the texture files and other great stuff included on the CD are fantastic. The CD, itself, is worth the cost of the book.
If you want to see a sample of the AutoShapes chapter, the full chapter is here at my website:
http://personal-computer-tutor.com/geetesh/cepptfull01.html
I believe you will agree with me and follow-up on this sample tutorial by buying the full book ... and I doubt you will be disapppointed. This is a much-needed guide into some of PowerPoint's secrets.
Linda Johnson
Linda's Computer Stop
A Great InvestmentReview Date: 2007-02-04
Whenever I start a new presentation, I scan it for ideas on how to keep my presentations fresh. I particularly like the color plates in the middle of the book for guiding my color related design decisions, and the host of other design related tips.
Also, whenever I run into a technical problem that I can't easily resolve myself, I check the book and the answer is usually there.
Get the book, you won't be disappointed.
The PowerPoint NovelReview Date: 2006-06-15


Good buy for the priceReview Date: 2007-08-08
The Darkness Is Spreading Review Date: 2007-07-19
Worth the money!!!Review Date: 2007-07-03
The Darkness Compendium Edition Review Date: 2007-06-27
HugeReview Date: 2007-05-23
It's hard to comment on this publication without referring to its size. It is huge. While this is a good thing, it is not without its drawbacks. The compendium cannot be read as I would a standard graphic novel in that a degree of discipline is needed. I found myself racing through it missing the artwork and the natural pace a comic has by nature of its original monthly format. While the standard comic can be frustratingly short, nine or ten bound together is a great afternoon's read, taking time to savour each panel. Over 1200 pages is a bit indigestable and I would have perhaps preffered to buy a series of smaller collections to make up the whole. Text close to the spine is difficult to get to without risking the spine and it's not something that would be easily shared with a friend, being a bit unweildy to lend out or have someone help themselves to over a coffee (unless they are a comic enthusiast).
Having said all of this there is still something nice about it being ridiculously huge.
While I am particularly "non-religious", I do find myself questioning the content at times (as enjoyable as it might be). There is a point or two where I was struck than a line was being pushed, such as the offhand killing of an inocent person because its all our hero could come up with on short notice to save himself or the ham-fisted religious references in the Magdelina editions. This is obviously a discomfort I have with the genre itself. Violent dark action/humour would perhaps be less enjoyable if it didn't push the boundry of moral offensiveness. Potential purchasers should know that this one does so more than most and is certainly not for kids.
I am however splitting hairs on what is an excellent collection; the artwork is fantastic, and the humour dark. In my opinion it is the best of the genre.
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Basara is that special. It is an epic story with believeable characters that you really become attached to. It moves quickly, but not so fast that it sacrafices the details and moments that flesh out the feeling of a scene. With a healthy mix of action, intrigue, and romance, one is easily caught up what is an amazing and beautiful story.