Graphics Books


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Graphics Books sorted by Average customer review: high to low .

Graphics
Maya 6 Killer Tips
Published in Paperback by New Riders Press (2004-09-03)
Authors: Eric Hanson, Kenneth Ibrahim, and Alex Nijmeh
List price: $29.99
New price: $13.50
Used price: $5.96

Average review score:

A must have for Maya users!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-05-15
I have 20 books about Maya and this one is a must have for Maya users. I started using Maya since version 3 and haven't seen any book with so many useful tips all at once! You are going to find things here that you would never imagine Maya would do it! You won't regret buying it!

Good practical info, a great addition to my Maya library
Helpful Votes: 1 out of 1 total.
Review Date: 2006-11-03
There's so much to Maya that the doorstop books are jammed full of how-to-do-everything (which is certainly important!). But when it comes to just handy tips for working, this book is a great find. Now that I know everything I CAN do with Maya, here's some advice about what I SHOULD be doing to make my work experience as efficient as possible.

Exactly what it claims to be...
Helpful Votes: 1 out of 1 total.
Review Date: 2006-08-21
Engaging and enlightening tips and tricks. Each shorter than a page, always with a corresponding screenshot, or photo. Nice resource to keep around your desk.

maya 6 killer tips
Helpful Votes: 1 out of 1 total.
Review Date: 2005-09-29
This book was a recomended text for an advanced animaiton class. As other reviewers have mentioned, it is not for the novice. However, if you have a few tutorals under your belt, there will be something in here for you, and the more you know, the more you'll get out of it. I found it to be well worth the cost.

I HATE "TIP" BOOKS...
Helpful Votes: 3 out of 3 total.
Review Date: 2005-07-12
...but I absolutely LOVE this one. It is everything it says it is. I'm an intermediate user of Maya 5 and found every page had a meaty, time-saving killer tip. It does not waste time with step-by-step instruction, but rather describes the process to achieve a certain effect or technique. If you don't know the Maya interface, this book is not for you. But if you have exhausted all the obvious functions, this book will turn the leftovers in your fridge into a gourmet meal. "Killer Tips" is intended for version 6, but as a version 5 user, in a few pages it was already worth the purchase. Humor is a little corny at times, but this book earns the right to dress whatever way it wants. Can't wait for more from Hanson...Keep 'em coming!!!

Graphics
Mind Over Matter -- The Images of Pink Floyd
Published in Paperback by Sanctuary Publishing, Ltd. (1998-06-01)
Author:
List price: $45.00
New price: $290.87
Used price: $70.00

Average review score:

Magnífico!!!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-28
Definitivamente es la mejor adquisición Floydiana que uno puede hacer de todos los lanzamientos del último año.
Thorgerson es dueño de una imaginación y talento asombrosos. En este libro que posee prácticamente todo su trabajo relacionado a Pink Floyd hay muchas pruebas de ello.
Vale la pena totalmente, junto al Libro de Nick Mason son un complemento perfecto para entender la magia que ronda a Pink Floyd en sus dos ámbitos principales: música y artes visuales.

The best!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-12-31
If you like Pink Floyd, art, design or album cover, this is the best book I ever read.

Buy NOW!! =)

Very good, but not a true graphic artists compilation
Helpful Votes: 11 out of 11 total.
Review Date: 2000-09-24
As a music fan, there are two things you want to add to your experience, a songlist compilation and a biography. Anything more is really too much, but in the case of groundbreaking album cover art, and knowing Pink Floyd's history of employing visual effects in their shows, a book like this is necessary, especially since albums are gone now, and the tiny graphics you get on a CD jewel case don't compare with the stuff promoters used to jam into album jackets. This book is a trip into Storm Thurgeson's head, not necessarily Floyd's. The difference is not much since Storm was a boyhood chum, and listened so well to his employer's ideas, instead of pushing his own. That's one reason the band was so successful musically as well, was Hypnosis' reliance on the members' themes. This book is not a graphic artist's design book, though I wish it were, but it would be tons bigger. It covers 30 years (and not even all the Floyd's covers (for instance, The Wall)). But you will appreciate the fact that Storm operated more under impluse as a designer than by today's modern design houses which try to render graphics in a production line style...can't be done. The author's bylines give us insight if not in technical process, then in the intellect process, and it's good fun knowing this guy was a friend to the Floyd for a LONG time, even having to uncomfortably stand in the middle of relationships for the 'Is There Anybody Out There?' live Wall issue. All in all, I'd give 5 stars for the artwork and presentation, but lose half of one for lack of technical explanation. Enjoy!

Perfect Companionship For Listening to Floyd
Helpful Votes: 12 out of 12 total.
Review Date: 2005-02-24
Storm Thorgerson is the artist who designed the bulk of Pink Floyd's artwork, and "Mind Over Matter" is a combination of memoir, scrapbook, and gallery. With the possible exception of Led Zeppelin, no British rock band of the 1970s paid closer attention than Pink Floyd to the potent magic a well-designed album cover could lend to music the album contained. Much like Zeppelin, it's almost impossible to think of Pink Floyd's music without imagining the incredible visuals on their album covers. In essence, Thorgerson is almost an adjunct member of the band.

Graphic artists will appreciate this collection because Thorgerson's almost Magritte-like graphic style is also perfectly and endlessly adaptable to the commercial marketing. Casual Floyd fans will get a kick out seeing so many classic Floyd images reproduced at much larger than CD size. More serious Floyd fans will savor Thorgerson's behind-the-scenes insights regarding the band. (I was surprised to learn that Thorgerson leans more towards Gilmour than Waters). Throughout,the author discusses his designs in a very straightforward, conversational, non-pretentious way. As a bonus, he also includes graphics from Floyd tour books, posters, and DVD clamcases.

Given that so little video footage exists of Floyd, this oversized hardcover collection provides the perfect collection of visuals to leaf through while you're listening to "Dark Side of the Moon" for the umpteenth time.

A "Beautiful" Mind
Helpful Votes: 5 out of 5 total.
Review Date: 2002-03-25
I absolutely knew I had to purchase "this" book the second I saw the book cover. Storm Thorgerson is utterly amazing, eyecatching & perhaps a bit eccentric (aren't most true artists?) I loved reading about his ideas/how he came up with them & how he laid them out in the end, and after reading this book, I now want to check out other material on him as well. Pink Floyd is indeed legendary as are the works of Storm Thorgerson. A Fantastic view of Unimaginable Talent. Check it out.

Graphics
Photoshop Studio with Bert Monroy (Voices (New Riders))
Published in Paperback by New Riders Press (2002-07-12)
Author: Bert Monroy
List price: $45.00
Used price: $28.98
Collectible price: $99.99

Average review score:

Amazing Book - Inspiring Author
Helpful Votes: 0 out of 0 total.
Review Date: 2007-03-19
Till I saw this book and Bert Monroys website my imagination and creativity for minimally very finite. Its amazing how he shows what can be done using image editors like photoshop. Its just blows you away. My wife thought the pictures in his books are photographs and when I told her bert monroy created them in photoshop, there was no sound from her. She was quite amazed. This book is well recommended. Authors like Bert Monroy truly amazes with their talent and give us additional thoughts and inspiration on how to improve our work.

The book is beautiful, very informative.
Helpful Votes: 2 out of 2 total.
Review Date: 2004-03-13
I found this book very useful, very well illustrated, as Bert Monroy describes his technics. He teaches methods that opened my mind to the power that Photoshop CS has. While he covers many aspects of the program he dos not indulge in the usual rehash of every photoshop feature, focusing on specific projects. His reputation for a graphics artist and teacher are well deserved. Wonderful examples, just enough detail to convey the point without beating you over the head. Included color photos are well laid out, his teaching method couldn't be better. The tone will particular instruct the novice or intermeadiate user, but everyone will find something of use here. If you are looking for blow by blow 'how to' for every feature, look at Photoshop CS Sudio Techniques, or the Adobe Class Room in a Book. I only wish this book had more samples, examples. If you can't buy it, hope your local libray has or will. Do this for its artistic voice.

Very Good
Helpful Votes: 3 out of 3 total.
Review Date: 2003-06-19
This book will get your imagination going. Some great tips.

The only reason I don't give it 5 stars is that there could have been more content.

Amazing Work from an amazing artist
Helpful Votes: 4 out of 4 total.
Review Date: 2003-06-24
Bert Monroy is probably one of the most talented Photoshop users there is. If you've ever seen him on TechTV, you've seen how effortlessly he uses PS.

This book is full of amazing artwork Bert has done with Photoshop, along with a lot of tips and techniques from the master himself. You'll have a hard time believe that this book isn't just a collection of photos. Bert style is so photo-realistic it's jaw-dropping.

Definitely a must-have book for any PS enthusiast. Even if you don't plan to use PS for Photoreal artwork, there are techniques here that are applicable to other uses for PS but the book itself is worth the price just for the awe factor of Monroy's work.

Paint in Photoshop!
Helpful Votes: 6 out of 6 total.
Review Date: 2003-07-27
Bert is a great artist and teacher. I took a class from him, and learned so much, but couldn't absorb it all at once. This book allows you to learn his techniques at your own pace, and will give you the confidence to start creating images from scratch in Photoshop, or add painting techniques to your image manipulation. Highly recommended for intermediate to advanced Photoshop users and all artists.

Graphics
Programming Flash Communication Server
Published in Paperback by O'Reilly Media, Inc. (2005-03-01)
Authors: Brian Lesser, Giacomo Guilizzoni, Robert Reinhardt, Joey Lott, and Justin Watkins
List price: $49.95
New price: $25.09
Used price: $13.74

Average review score:

Good Job
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-02
If you want to understand programming the Flash Communication Server and it's capabilities this is a good place to start.

Still good for Flash Media Server 2
Helpful Votes: 0 out of 0 total.
Review Date: 2007-04-11
Although I'm using Flash Media Server 2, this book is still highly relevant as not much has changed. The core objects and language is the same so I would not hesitate to recommend it for anyone looking to use FMS.

Only good resource I've found on this subject
Helpful Votes: 0 out of 1 total.
Review Date: 2006-11-09
This book is all about the design of applications using Macromedia's Flash Communication Server MX. FCS MX enables the building of media-rich web applications by taking care of the basic tasks required in the networking of the applications. Thus, you can focus on the application itself rather than worrying about low-level communication details.

Since this book is concerned with situations where multiple Flash applications will be executing on the same server simultaneously, there is going to be considerable effort involved in coordinating events, which is addressed by this book. You should already have FCS installed and running on your server and you should also have Flash MX available on the client. The following is description of the book by chapter:

Chapter 1, Introducing the Flash Communication Server - Acts as an introduction to FCS and an overview of the whole book.

Chapter 2, Communication Components - How the FlashCom communication components encapsulate commonly needed features such as chat, video recording and playback, bandwidth control,and user configuration. These components implement many basic building blocks for your application.

Chapter 3, Managing Connections - This chapter covers connections in more depth past the SimpleConnect component, including how to write custom code to handle various changes in the connection status as well as different errors.

Chapter 4, Applications, Instances, and Server-Side ActionScript - This chapter describes how to write Server-Side ActionScript and work with the objects that control application instances and the Flash movies that connect to them.

Chapter 5, Managing Streams - Offers a somewhat oversimplified but complete example that shows the basic steps in publishing one live stream and subscribing to a second.

Chapter 6, Camera and Microphone - This chapter explains how to use both the Microphone and Camera classes to record live streams. These classes are at the heart of most communication applications involving multimedia.

Chapter 7, Media Preparation and Delivery - This chapter covers many details for compressing and streaming audio and video.

Chapter 8, Shared Objects - This chapter starts an entirely new subject - shared objects, which provide a mechanism for the transmission of data between client and server.

Chapter 9, Remote Methods - This chapter also shows how to broadcast method calls to every movie and application instance connected to a shared object or stream, or send them to and from individual movies using RMI.

Chapter 10, Server Management API - Discusses the Server Management API and its applications, including monitoring a FlashCom Server, gathering statistics on application instances, and managing the log streams.

Chapter 11, Flash Remoting - Demonstrates how Flash Remoting can be used to add data connectivity to FlashCom applications. Flash Remoting can access web services, server-side scripts, CGI applications, XML files, or the local filesystem with the help of an application server such as ColdFusion.

Chapter 12, ColdFusion MX and FlashCom - Teaches some specifics involved in using Flash Remoting with ColdFusion MX and FlashCom. There are some practical working examples shown that demonstrate how you can leverage the benefits of Flash Remoting in conjunction with FlashCom.

Chapter 13, Building Communication Components - This is the first step in building complete applications, and is demonstrated through an extensive example.

Chapter 14, Understanding the Macromedia Component Framework - How to modify an existing component and how to create a new one. Also discusses server-side framework code and its core features and data structures.

Chapter 15, Application Design Patterns and Best Practices - Describes some of the best practices available to application developers. This chapter provides some useful design options, patterns, and best practices that will help you build better applications.

Chapter 16, Building Scalable Applications - Deals with building multi-instance and multiserver applications that don't bog down as the number of client connections increases.

Chapter 17, Network Performance, Latency, Concurrency - Traditional network design issues affect FCS also.

Chapter 18, Securing Applications - Specifically this chapter examines the three A's of security - Authentication, Authorization, and Accounting.

This is a great reference.
Helpful Votes: 0 out of 0 total.
Review Date: 2006-03-16
Excellent book, stuffed of examples very well explained, easy to read and to understand, essential for who desires initiate or even though to profound itself studies on FlashCom.
Obligator reference in projects involving FlashCom, either for fast consultations and advanced tasks.
Excellent approach of subjects as Design patterns and security, yonder a perfect demonstration about audio, video and much more.

A necessity for the bookshelf...
Helpful Votes: 0 out of 0 total.
Review Date: 2006-03-02
If you're a developer looking into real-time server communication using Adobe Flash, this book is a must-have. It guides you thru various levels of application development in an easy to understand format, and provides well documented pieces of code to assist you in the learning process of putting together your project:

Topics covered include:

- learning about components and how to use them
- establishing and managing client connections
- publishing live and recorded streams
- local communication with clients
- remote communication with outside applications

The book also shows how to build and integrate your own custom components, and how to scale your application using the components that you've created. Other highlights include information on how to use shared objects and server management API, as well as ways to improve both design and performance.

Graphics
Real World Bryce 2 (Real World)
Published in Paperback by Addison Wesley Longman (1997-08)
Author: Susan A. Kitchens
List price: $49.95
New price: $5.00
Used price: $0.64

Average review score:

Kitchens Cooks
Helpful Votes: 0 out of 1 total.
Review Date: 2002-08-23
I have purchased every book written by Susan Kitchens. I need the information, I need the insights and I appreciate the amount of work she puts into every title. If you use Bryce - any version - you need her books.

Get it now!
Helpful Votes: 0 out of 0 total.
Review Date: 2001-08-04
Even if you've upgraded to Bryce 5, Real World Bryce 2 can be the Brycer's best friend. Many of the techniques are still applicable! In fact, some of the "problems" noted in the text with the windows version of Bryce 2 no longer apply, they've worked since Bryce 3D!

Susan is an excellent author and graphics artist. This woman is the Salvador Dali of the computer graphics world! Her books are indispensible!

Great examples, awesome artwork
Helpful Votes: 0 out of 1 total.
Review Date: 2000-05-02
If you've ever wanted to really understand Bryce and how it works, this is the book for you. It really helped me streamline the process of making cool worlds in Bryce. The color examples & awesome artwork are a nice bonus.

Every feature in covered in great detail, far beyond the scope of the original Bryce manual. The author presents advanced features, showing how to make undersea worlds, rivers, & waterfalls using Bryce & Photoshop.

She devotes over 100 pages to working with texture. Other chapters cover working with other software, rendering and realistic nature imagery. There is even a chapter on making alien world scenes.

The CD also has some great examples including rendering tests & tutorial Bryce files to play with. There are also 100's of spectacular images of different worlds created by over 80 different artists.

The book you need to really understand Bryce
Helpful Votes: 0 out of 1 total.
Review Date: 1999-04-08
If you've ever wanted to really understand Bryce and how it works, this is the book for you. It really helped me streamline the process of making cool worlds in Bryce. The color examples & awesome artwork are a nice bonus. Every feature in covered in great detail, far beyond the scope of the original Bryce manual. The author presents advanced features, showing how to make undersea worlds, rivers, & waterfalls using Bryce & Photoshop. She then devotes over 100 pages to working with texture. Other chapters cover working with other software, rendering and realistic nature imagery. There is even a chapter on making alien world scenes. The CD also has some great examples including rendering tests & tutorial Bryce files to play with. There are also 100's of spectacular images of different worlds created by over 80 different artists.

Indespensible to learning Bryce, but could be improved upon.
Helpful Votes: 9 out of 9 total.
Review Date: 1999-07-11
We purchased this book out of desperation, as we had a project demanding instant "alien" backgrounds. As the program's documentation was so incomplete and erroneous as to be virtually worthless, we eagerly ordered Ms. Kitchens' book after reading rave reviews. And, it is almost everything expected. While Bryce can be "played" with to achieve spectacular results with no documentation at all, this book has allowed us to use the program in depth, which is required by our commercial graphics demands. Unfortunately, it is not perfect, and these flaws make me wish Ms. Kitchens would find a better publisher for her work. First of all, the promised CD for the Windows platform is not included, but must be ordered by means of an included postcard, with a promised "3-4 week delivery time". We feel this is deceptive, and only refrained from returning the book due to our pressing needs. Secondly, after getting through a somewhat fuzzy-headed and arrogant foreward, we found that the (numerous) excellent illustrations were poorly placed in reference to the text, resulting in constant page turning. For a technical manual, it is incumbent on the publisher to better coordinate the placement of text and illustrations. I'd say this publisher needs to show the same concern and dedication in their efforts as Susan Kitchens has shown in hers.

Graphics
Romance of the Three Kingdoms : The Oath of Fraternity in the Peach Garden (Vol. 1)
Published in Paperback by Asiapac Books (1995-10)
Authors: Wu Jingyu (Translator) and Zhang Qirong (Adapted by)
List price:
New price: $28.70
Used price: $12.95

Average review score:

A MUST READ EPIC FOR ALL 6 STARS
Helpful Votes: 0 out of 0 total.
Review Date: 2007-06-25
I can't count how many times I have read this book. I have three versions and the e-book. I have one copy in the washroom I read a little of it everyday. A must have Epic.

A Fabulous Read
Helpful Votes: 20 out of 21 total.
Review Date: 2002-10-11
I think that all Westerners should be exposed to this classic of the East. Without a doubt, "Romance of the Three Kingdoms" is one of the very best works of literary art that the human mind had ever produced.
A short synopsis is in order. The novel centers around a rather short, turbulent time in ancient China, following the collapse of the Han Dynasty and predating the rise of the Jin dynasty, the period known as the "Three Kingdoms". In order to rise up against the now-corrupt Han dynasty, the mystic Zhang Jiao began what is known as the "Yellow Turban rebellion". In response to this menace, heroes of China gathered in order to put down this threat. Among these heroes are the virtuous Liu Bei, the loyal and familial Sun Jian, and the cruel and wily (but talented) Cao Cao. After the Yellow Turban rebellion is put down, it is realized that the Han dynasty has grown horribly weak and corrupt, and the heroes leave for home with their own ambitions of ruling China. Liu Bei wishes for the old days (he is a distant relative of the Han line), Cao Cao wishes for personal glory and honor, and Sun Jian wishes to rule China in order to leave it to his sons. Many other players enter the drama (hundreds in fact!), but the story really revolves around these three and their spheres of influence.
The author, Luo Guan Zhong, wrote a book that is at once of strategy, history, psychology, warfare. Although battles are always present, even those readers not interested in warfare can find a great deal in this book. Inevitably, the reader will find himself siding with one of the great Kingdoms of Wei, Wu or Shu, and yet will still feel compelled to feel compassion, elation and sorrow for the others, as their fortunes rise and fall with the changing fates. Each time I read the book (six and counting!), I pull for Liu Bei, who brings himself from commoner status to the highest positions in the land despite his tragic flaw of being TOO virtuous! And yet, I cannot deny enjoying reading about Cao Cao, as he gains support and popularity until the battle of Chi Bi, at which point he falls and must rise again. Also, the ending is fabulous, and unexpected.
However, I must warn the first time reader of the complete deluge of names with which he will be accosted. To further complicate matters, different publishers of the book spell the names in different ways (e.g. Cao Cao=T'sao T'sao, Chuko Lee-ong=Zhuge Liang). I was aided in this struggle by the fact that I had played a game with these characters, so that I was familiar with some of them. The author revels in his knowledge of history, and expects the same of his readers, but the reader may feel completely overwhelmed. Just keep in mind the three main characters, and try to remember who follows whom, and you should do fine (however, it is frustrating when the character Xun Yu introduces the character Xun You, etc.).
"Empires wax and wane, states cleave asunder and coalesce". The first statement in the book is as true today as it was 2000 years ago. If you are a reader who prides himself on his knowledge of the classics, I can honestly say that your mental library is incomplete until you read this book. So, what are you waiting for?

romance of three kingdoms
Helpful Votes: 5 out of 17 total.
Review Date: 2000-05-09
humanity is everything in this book and only thing we have.

Read to believe there is such a great book ever written
Helpful Votes: 6 out of 9 total.
Review Date: 2000-12-31
I can't finish all my compliment for this book in this short review. You are not gonna believe it is such a splendid book until you read it yourself. This book is a saga with so much wisdom and humanity. It is as good as ancient Greek epic (with all repect to Greek) if not better. The wisdom in it is uncommonly plentiful. Trojan horse looks children's game after you finished the book. Romance of three kingdoms is a part of Chinese lives and now becoming popular in the world. Many Japanese companies make this book as a must-read for management staff. Read this book and I garantee that your time will be delightfully spent.

Essential Chinese Classic Also Loved By Japanese
Helpful Votes: 8 out of 13 total.
Review Date: 2001-08-18
Romance of Three Kingdoms is not just the novelized version of the history record "Three Kingdoms". It overtook the heart of both Chinese and Japanese. In Japan even younger generation who rarely read literature enjoy the story in the form of either comic books or in popular PC games. In China many of the Chinese Opera comes from the part of this story.

The story is based on the history of ancient China around late 2nd century to late 3rd century when the Chinese continent was divided by three strong kingdoms,Shu(Gui in Japanese),Wu(GO in Japanese) and Wei(SHOKU in Japanese).

I am familiar with the version of Eiji Yoshikawa, the author of Musashi, focusing more on the story of Liu Pei(Wei emperor),Kuan Yu, Chang Fei, and Chuko Kunming. Liu Pei, an heir of Han Dynasty ruling clan, is a humane leader supported by Kuan Yu, deft both in brain and might maybe eastern version of Knight, Chang Fei,short tempered but really strong warrior, and Chuko Kunming the master of strategy.

Rivaling Lie Pei is another giant Tsao Tsao outstanding ruler who nearly took hold of the whole Chinese continent but blocked by the allied forces of Wu and Wei in 208. Tsao Tsao is a bit demonized in this story but he is in fact one of the greatest rulers China ever had comparable to Napoleon. While Lie Pei who has little power gradually gains by charming a lot of talented people by his couteousness yet with propaganda tactics to demonize Tsao Tsao, Tsao Tsao took advantage of courting the Emperor and with the finest staff collected from the whole continent. Tsao Tsao's Shu finally unites the whole China after his death in 265, with the surrender of Wei but Lie Pei, Kuan Yu and Kunming are still loved and idealized by Chinese public. Wu survives by taking either rivaling sides and with excellent domestic and foreign affairs strategy.

On first reading you will be enjoying the way the characters outsmart the other camps. On second reading you will be struck by the humanity upon which the story is based. It is much more than a legend. It will surely get you closer to the mind of either Chinese and Japanese. But be careful. The way character name is pronounced differ between Chinese and Japanese. Such as Tsao Tsao is pronounced in Japanese as SOSO.

Graphics
The Simpsons Handbook: Secret Tips from the Pros (Simpsons (Harper))
Published in Hardcover by Harper Paperbacks (2007-06-01)
Author:
List price: $39.95
New price: $21.77
Used price: $15.99

Average review score:

Great for Simpsons fans/amateur cartoonists
Helpful Votes: 0 out of 0 total.
Review Date: 2008-05-04
I got this as a gift. It has great coverage of a whole lot of the popular characters. Also has step by step drawings for many of the favorites. If you know someone who is into drawing, and enjoys the Simpsons, it is highly recommended.

Good buy
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-22
My husband and I grew up watching the Simpsons, so when this book came out my husband was very interested in it. I got it for Christmas for him. He was very happy to see how many characters they show you how to draw, and how detailed the pictures are.
This is very good buy for a Simpsons fan, or someone interested in learning to draw.

First Class Instructional Guide
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-19
Very well written and illustrated, Very easy to follow the instructions and get first class results. I bought it as a gift for my eight year old nephew and now he's ready to start illustrating for the TV show ... well not quite But he's enjoying it. Five Star Product

If you love to draw
Helpful Votes: 0 out of 0 total.
Review Date: 2007-12-23
Great book. So much fun for the weekend drawer. Could have more information/fun facts. But still, great book.

Excellent item!!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-12-13
This is a really good book! If you love the art of The Simpsons, ever wondered how they are made? This book is for you. It is that very well made that it even seems easy to draw them!

Graphics
Spider-Man The Icon: The Life and Times of a Pop Culture Phenomenon (Spiderman)
Published in Hardcover by Titan Books (2007-10-23)
Author: Steve Saffel
List price: $49.95
New price: $26.59
Used price: $19.36

Average review score:

Amazing
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-27
I have been a Spider-man Collector for 32 years and this is by far one of the best books you can buy. This collection is very informative and has great pictures by all the best artists.

Buy this book now.

Excellent, entertaining history of Spider-Man
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-06
This is an excellent, entertaining history of Spider-Man. Saffel has done a terrific job of chronicling the long and strange history of one of the most popular fictional characters in the world.

There are lots of interesting tidbits that will surprise even the most dedicated of fans. Entertaining details and gorgeous photography are the clear highlights of this massive package.

The coverage of how Spider-Man made it to the screen is particularly interesting.

Plus the evolution of the character is great, even if it just touches on some key milestones.

Three minor complaints:
1. The book tries to cover too much ground. That is, there's so much to report that the author must sometimes merely gloss over interesting historical details. Perhaps if the focus was mainly on comics and media and toys, it would have been more effective.

2. This book would have been the perfect place to offer some historical perspective on key story lines. The author spends some time on current history (Civil War) and some recent history (Clone Wars, Black Costume, Wedding), but very little on other history. It would have been very interesting to know more about certain story arcs from the 70s and early 80s.

3. Listing of facts. Sometimes the author seems to be simply listing information, like names of episodes or other stuff that doesnt really progress your knowledge of the character's history. It's almost as if the author is filling space to round out a chapter or section.

Again, these are minor complaints, and I still give this 4 of 5 stars.

This should be Book 1 in an ongoing series of books like this. Well worth the price.

A Must for any Spider-Man Fan!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-11-30
This is an amazing book, filled with all kinds of fascinating information about everyone's favorite wall-crawling hero! Steve Saffel has done an incredible job, drawing together historic items, wonderful photos of toys, games and other items that feature the iconic Spider-Man. This book is both a fascinating history of Spidey and a warm nostalgic trip through the "life" of a character that has achieved mythical status through comics, books, TV shows (animated and live action) and now a terrific movie trilogy. Highly recommended!!!

This is the Spider-man Book I wanted to write!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-11-29
I'm one of those guys who started reading Spider-Man back in 1962 with his first appearance in Amazing Fantasy #15. I've kept up with Spidey's adventures all these years through all sorts of titles, and episodes. I even worked for Marvel as a freelancer during the `80s & `90s (a little bit of that time for author Steve Saffel while he was an editor over there), so it is entirely possible that I'm a tad biased when it comes to this subject.

I believe that one of the reasons that I became a professional writer was because of my love for this character. When I spotted this book at a local bookstore, I knew I had to have it. Having Steve's name on the cover clinched it for me.

Now as I read the book, rediscovering all of the things that made me a Marvel Zombie, and Spidey fan as a teen came flooding back. This is a terrific book, and if I, who not only knew much -- if not all -- of this stuff already still finds it fascinating, think how engrossing it will be to someone who doesn't have my history with the character. Going through the book I see snippets of conversations I had with Steve about the history of both Marvel and Spider-Man, as see that he has taken the care necessary for dealing with a subject that is near and dear to the author's heart.

Yes, this is a great coffee table book that is a great research tool as well as a wonderful trip down memory lane for any fan of May Parker's beloved nephew. All of which brings up an interesting point.

As much of the early accolades for Spidey (as reported in the book) revolved around the degree of realism that Stan Lee, Steve Ditko, and John Romita, Sr. put into the series (Spidey lived in New York, not "Metropolis" or "Gotham City," He suffered from real-world problems (school bullies, an ailing aunt, death of close friends), and that he was allowed to grow up and age (Peter went from a 15-year-old High School student to a young adult attending and then graduating college).

Thus, given this early ground-breaking work by Lee and those that followed, one has to wonder why the current editorial management team has decreed that Spidey's clock be reset to an earlier time via a magical "solution" (to a problem that wasn't there)? Ah well, perhaps Steve will be able to explain that in his follow-up tome.

More like Spider-Man: The Brand
Helpful Votes: 1 out of 1 total.
Review Date: 2008-04-07
This book appears to have been inspired by the superior "Batman Collected" by Chip Kidd. Far from an analysis of Spider-Man as a character, or the various Spider-Man comics as works of fiction, this volume concentrates on Spider-Man as a pop culture phenomenon and commercial exercise. As such, equal emphasis is placed on TV and film adaptations and in particular ancillary merchandise as on the comics themselves.
The book is lavishly illustrated with quality reproductions of a wide range of comicbook covers and interior pages as well as screen grabs from animation and movies and photographs of various (often amusingly incongruous or shoddily made) Spider-Man products from across the decades.
Sadly the book is let down by the text. Contrary to the reviews above, the author does assume familiarity with Spidey as well as with Marvel Comics in general. For example, in his opening chapter he offers no definite summary of the character's fictional origin, making it neither explicit that Peter Parker was bitten by a radioactive spider nor that he later neglects to halt a criminal who goes on to murder his uncle. Other characters, titles and story-lines are tossed into the prose casually ("...Cap's shooting...") with no supporting explanation.
Worse, the author was on Marvel's pay roll in the past and as such certain passages come across as trade puff. Saffel is unwilling to engage critically with his subject. To cite a few examples: we are given no account of the well-known creative differences between Stan Lee and Steve Ditko, nor is the contention that Jack Kirby designed the costume addressed ; the recent "One More Day" reboot is described, correctly, as "controversial", but there's no description of why; "Spider-Man 3" was the most critically derided of Sam Raimi's movies (62% "fresh" at rottentomatoes.com compared with 90% and 93% for the previous instalments) but is nevertheless painted as the most successful.
This book therefore has the same frustrating lack of depth as the various DK "Ultimate Guides" to comic book characters whose authors also fail to make any attempt at critique, or even be encyclopaedic in their approach. The definitive Spider-Man book is yet to be written. One longs for something in the style of Les Daniels' "Complete Histories" of Superman, Batman and Wonder Woman.

Graphics
Spider-Man: Kraven's Last Hunt
Published in Paperback by Marvel Comics (2008-09-10)
Author: J. M. DeMatteis
List price: $14.99
New price: $10.19

Average review score:

One of Spideys best
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-03
This may very well be the best spidey story ever told, and that is very strange considering how low on the pole Kraven ranks among Spideys villains. However, Kraven becomes an empathetic character in this story, and watching his dissent into madness from panel to panel is a work of art. The story has a few moments that spidey fans will remember forever, and that's pretty impressive considering the characters history. Every Spiderman fan needs to have this in their collection, Nuff said.

great for my collection
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-13
the only thing to dissapoint me about this book was the 'hype'-if i can call it that.nearly all 5 stars (reviews here) means a damn good book,and i felt like maybe it was a bit less than amazing.that said i will read it again and never let it go.awesome cover art but inside it is still a 20 year old story (give or take)

FANTASTIC!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-08-02
Great read here! If you like Spider-Man, comics, or just a good read, make sure to pick up this story. It's got action, drama, emotion...so many things on so many levels. The dialog flows, the art is beautiful, and the story has real meaning to it. Be cautioned: The story is dark. The web-spinner lacks his usual wit and humor. He doesn't have time for it...he's fighting for his life! Hardboiled, gritty, and just plain good. Highly recommended.

The best Spidey Story Ever
Helpful Votes: 0 out of 0 total.
Review Date: 2007-07-12
This story is an absolute masterpiece, the art is superb and the story, well its just fantastic. It gives the reader a very interresting villain, whom you might be temped to cheer for. This story is about honour, revenge and having a second chance (spidey after getting out of the grave changes).

Extremely recommended to EVERYONE

Great Spider-Man Story
Helpful Votes: 1 out of 1 total.
Review Date: 2007-09-09
This was a very entertaining read. The story was very good and the art was even better. It does a great job of putting you into the mind of Kraven. You really get both sides of the story which really makes you have to pick either Spidey's or Kraven's side. Great read.

Graphics
Swords & Circuitry: A Designer's Guide to Computer Role-Playing Games (Game Development)
Published in Paperback by Course Technology PTR (2002-07-01)
Authors: Neal Hallford and Jana Hallford
List price: $34.99
New price: $10.50
Used price: $5.50

Average review score:

Great Book, but Out-of-Date
Helpful Votes: 0 out of 0 total.
Review Date: 2008-06-20
This book was written when Dungeon Siege I and Neverwinter Nights I were in development, and thus lacks any information regarding their sequels, Baldur's Gate II, Diablo II, Titan Quest, Morrowind, and ultimately Oblivion. It briefly discusses UO and mentions both Asheron's Call and Everquest, the early mainstream MMOs. Don't expect anything regarding WoW, DAoC, EQ2, DDO, AO or Lord of the Rings Online. That's a lot of material that just didn't exist when this was published.

However, for what it contains, it's VERY good. It has a great introduction on the early development of RPGs. You'll find good information on the influence of Dungeons and Dragons and Lord of the Rings on CRPGs. The interviews at the end are excellent reading as well.

The book sets out to guide new RPG designers through the do's and don'ts of CRPG development, and give them a good background on why things are the way they are. It lays out what you need in your proposal and design document, with plenty of examples. It really does an excellent job in all of this. If you're looking for code, look elsewhere. You won't find ANY in this book. It's intended for designers, not programmers.

If you can grab it for under ten bucks like I did, go for it. Everything inside the book is still useful and the guiding principles are accurate even with all that's happened since it was published. I just wish there was a second volume that included all of the new stuff.

Fun, Useful, and Interesting
Helpful Votes: 0 out of 0 total.
Review Date: 2007-06-14
This book wasn't at all what I thought it would be, but I loved it. I finished it within a day.

Don't buy this book if you are expecting someone to tell you the steps involved in making an RPG. There are many better books for that. S&C doesn't tell you how to make a game. It tells you how to THINK when making a game. It also goes quite in-depth about what it's like to be in the role of a game designer.

So the two scenarios in which this book would be most useful are:

1. You have a game already designed in your head and just want to make it more fun or more professional.

2. You are considering whether you want to become a game designer as a career.

If you fit one of these two, buy this book right away. If not, it might still be worth a look. It's interesting, well-written, and you may just learn a thing or two.

Well Written
Helpful Votes: 0 out of 0 total.
Review Date: 2007-05-26
First and foremost I have to say this book is very well written and easy to read. The only real mistakes I noticed were with release dates on some of the games in a timeline.

The concepts covered in this book will help not only individuals trying their hand at designing RPGs, but other games as well. The information is also presented in an interesting and entertaining way to keep the reader doing just that, reading.

Having recently entered the video game industry, I would recommend this book to anyone seeking to get a start in the industy or anyone just curious about game design in general.

Good intro to game design.
Helpful Votes: 13 out of 16 total.
Review Date: 2005-02-16
Neal and Jana Hallford, Swords and Circuitry (Prima, 2001)

A word to prospective buyers: Swords and Circuitry is not a book about coding games. If that's what you're looking for, Prima has a number of other titles you can go to. This one's about designing games, and there's nary a line of code to be found.

Okay, now that that's out of the way, this book does have a lot to offer both for those who plan to specialize in game design and those who are running (or trying to run) one-man shops. The Hallfords offer a good deal of advice regarding the whole process of game design, from defining what it is (and having others interviewed by Neal Hallford do so as well) to details of design documents, proposals, etc. The benefits for the aspiring game designer are obvious; to the one-man shop, reading this may help clarify some things that will help when programming time comes, or shed a different light on things that may not have been thought of in quite that way. Definitely worth checking out, but know what you're getting. *** ½

The Best RPG design book yet
Helpful Votes: 2 out of 2 total.
Review Date: 2006-12-12
This book provides a clear outlook of how to design an RPG though I wish there was a reference book to go with it. It even could be used as a text book for a class. It does everything it says. Includes other designers perspectives to broaden your perspective on design including designers from Might & Magic, Neverwinter, Star-Trek, and a few others.


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