Graphics Books
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Used price: $41.75

Superhero Hype, if you ask me...Review Date: 2008-06-05
Gorgeous and powerfulReview Date: 2007-12-16
A ground-breaking must-read for any fan of DC comics characters!
Outstanding story, story, and highly recommendedReview Date: 2007-08-15
Absolute Kingdom COmeReview Date: 2007-01-15
Absolute Kingdom ComeReview Date: 2007-01-09

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Resistance art that is truly amazing!Review Date: 2008-01-21
The Heroism of SolidarityReview Date: 2007-05-12
great story in comicReview Date: 2006-10-13
Surprisingly powerfulReview Date: 2006-06-17
Life is hard, but you can somebody if you don't give up.Review Date: 2000-12-24

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Another Great Book By KishiroReview Date: 2006-07-14
love... wonderfulReview Date: 2002-09-25
FOR LOVEReview Date: 2004-09-12
This manga was fantastic. While I compared Battle Angel Alita to Ghost in the Shell in my review of the first volume, there really isn't a comparison. Alita operates in a more savage world, where laws don't function unless bounty hunters enforce them. It is a place where your fellow man will let you die on the street without lifting a finger. It's such a horrible world that Alita's love stands out in even starker contrast to the evil that surrounds her. Yes, there are scenes of "ultra-violence" but what makes that different from our world? The thing I like about Alita is that there are horrible scenes of graphic violence but there are also scenes of philosophic thought and tenderness. Just like real life. Horrible beauty.
The perfect follow-up to a perfect start in a series!Review Date: 2001-10-18
After her victory over the all-powerful "King of the Maggots" in the first manga volume, Alita now faces her toughest challenge yet: love. Yes, love. While that phrase usually sounds cliched, it applies perfectly in this second manga volume. Alita has it tough to begin with, but when things start to spiral down even further, she must make a choice that could end up destroying her.
Like before, the artwork is beautiful and very detailed. And, like before, "Tears of an Angel" is riddled with violence and blood and gore that sticks it in the section of mature readers who have very strong stomahchs. The story is a superb, miniature masterpiece, and it undoubtedly adds to the internal conflict of Alita trying to find her identity.
This second volume is also featured in the "Gunnm" two episode OVA anime series ("Gunnm" is the original name of the "Battle Angel Alita" series.) Like before, I advise you to read the manga before watching the series, as comparisons will most likely decrease the enjoyment of the manga. But with that said, enjoy "Tears of an Angel". Along with the first volume, the second volume is a superb triumph.
"Tomorrow is useless to a dead man"Review Date: 2003-01-16
Hugo and Alita seem made for each other, despite the gulf of artificiality that separates them. But Hugo, despite being a complete human is willing to steal the spines out of their original possessors if it brings him closer to the day he can go to Tiphares. This gruesome sideline, and the ghouls he works for gradually eat away at his own humanity until it is clear that he and Alita are really going in opposite directions. Alita will discover her spirit as Hugo gradually loses his soul.
In the meantime, we get a close introduction to the grim nature of life below the city in the sky. Hunter Killers take heads for bounty, people feed on scraps while anything good is sent to Tiphares, and black market ops farm the neighbors for profit. For such as Hugo and Alita there is really no escape, only a dark struggle that can only lead to insanity and death if the dreamer refuses to waken.
Balancing what is almost a post-apocalyptic vision, is Yukito Kishiro's wonderful artwork. He has the same eye for detail that made 'Ghost in the Shell' such a compelling spectacle. The cover art made me wish, for the second time that this series had made it as a feature film or OAV series. If you have been feeling drawn deeper into the world of manga, Alita is a great introduction to Japanese science fiction.

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Bill Peet ShinesReview Date: 2007-10-09
I can see myself in Pete sometimes. He never gave up and kept dreaming and kept his spirit alive. He has an easy flow to his writing that makes you feel relaxed and know that you're in for one heck of a good story. I loved his book for the truth that it told, and for the wonder that makes up Bill Pete. Keep dreaming, if you strive, you can reach the stars and soar beyond.
Wonderful look into an amazing artist's lifeReview Date: 2007-05-08
Bill Peet autobiographyReview Date: 2005-09-21
Bill Peet AutobiographyReview Date: 2005-02-04
Bill Peet was born in Indianapolis, Indiana, he started drawing when he was around 6 or 7. He dreamed of being a author one day. When he got into college he was in different art classes, during going to college he entered painting compititions and one most of them for extra money.
When he was asked work at Disney Annex he gladly accepted, this was around the mid 30s. After working there for a few years he was asked to work on Pinnochio. During his time at Disney he had many arguments with walt himself. He drew Dumbo, and drew the rats and the cat in Cinderella.
After he quit working for disney, Bill realized that he was a good writer too.His first book was Huberts Hair Raising Adventure, which I own along with acouple more of his books, my favorite is The Wingdingdile.
Bill Peet a tall thin man that had a dream, and made it come true wrote about 30 to 50 books, retired win 1989 after he wrote this book.This book is excellent and it will make you want to keep on reading.
While not aimed at someone my age...Review Date: 2006-04-13
Peet is a self-professed reluctant student, especially of English classes, but he is nonetheless quite the good writer. Peet's illustrations add a lot to the pace and feel of the book and are a joy in their own right. His stories of life in Indianapolis before World War II will be interesting to any native Hoosier (as am I).
However, the most interesting part details his jobs at Walt Disney studios. His descriptions of how they made movies in the old days as well as the insider's look at Walt Disney himself are fascinating. Peet worked on several Disney movies, including Pinnochio, Fantasia, Cinderella (he created the lovable mice) and the original 101 Dalmations.
Peet brushes over his life after he left Disney a little too quickly. I would have liked to have read his descriptions of life in the publishing world as well. Also lacking is much history of his family life.
That being said, it was still fascinating, entertaining and totally worth the reader's time.
I give this one a grade of A-

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AMAZINGReview Date: 2008-04-05
Great buy. Thanks. :D
I Can Draw Cartoons!Review Date: 2007-10-28
Great buy!Review Date: 2007-05-19
Very goodReview Date: 2007-04-26
I'd say this is the single best book I've seen to get started on cartooning. Even if you want to draw some other, very different style (like, some kind of dark Batman comic or something), if you have little or no cartooning experience, this book will be helpful.
A Great BookReview Date: 2007-04-15

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Haunting and wonderfulReview Date: 2006-12-03
Una buena novelaReview Date: 2006-11-05
Poniéndome en plan exigente, me hubiera gustado un poco mas de claridad en el ritmo de la historia, pero aún con eso, es un libro que cualquier amante de la novela debe leer.
InteresanteReview Date: 2005-11-28
Este libro me parecio interesante pero no lo suficientemente bueno para darle 5 estrellas. Tuve un problema con el "ritmo" de libro en especial al principio (digamos a "grosso modo" la primera mitad), ya que me parecio dificil de leer. El autor no parecia tener la fluidez suficiente para llevar la historia, rica en personajes altos en color. En la segunda mitad, cuando se desencadenan las acciones que guiaran al lector al final del libro, se nota una fluidez en la pluma que le da al libro un impulso definitivo. En suma, me parece un buen libro, un poco desigual para ser sincera, con un cierto abuso de adjetivos y una puntuacion un poco marcada que me irritaron en un cierto momento: los que lean el libro quizas comprenderan lo que digo. No merece un 3 en la clasificacion, mas no merece un 5. Puede ser que el prologo, en el que se habla de la admiracion del autor por Garcia Marquez y su amistad con el escritor colombiano hizo crecer una expectativa que no fue completamente satisfecha y esto es quizas, tambien, un error personal.
Increible!Review Date: 2004-12-18
El humor negro del realismo mágicoReview Date: 2001-10-11
La novela es simplemente genial.

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Where's "...for dummies" in the title?Review Date: 2008-06-05
I only have 4.5 years experience as a programmer, of those only 1.5 were spent on C++ and I have no experience whatsoever in game programming;
the new stuff I learned from this book could be printed on a letter page or less.
This is just generic, and rather primitive, data structures and algorithms book, that applies them to making a small game instead of usual example search/whatever programs. Sometimes it feels like a data structure was used merely as an example that fit in that place in grand example-place matching, and not as the most useful or efficient one...
One could probably turn it into "Data Structures for Database Server Programmers", "Data Structures For Embedded Device Programmers", or "Data Structures For Solving World Hunger" with copy/paste and minor grammatic corrections ;)
I loved this book like a cookie dough sundae.Review Date: 2005-06-07
I don't normally get all googly-moogly over programming books. In fact, I just took a quick look back at my reading log since 1999, and a select few have gotten four stars, but nothing above that. But I picked up Penton's nine-hundred-page tome on Thursday and I finished it on Sunday. Nine hundred pages in four days. I've only been keeping track of page counts over the past year, but the books I've read that have come closest, page-wise, have been Robin Hobb's lovely novels, three of which I read earlier this year hovered around eight hundred pages. I read the shortest of them in eight days. And I love Robin Hobb.
Data Structures for Game Programmers is a wonderful book in no small part because Ron Penton was still an undergrad while writing it. Which is, of course, also the book's main problem, because someone like me who last saw ivy-covered halls well over a decade ago is likely to be sick with envy that some little greenhorn has already found his way into the world of professional computer-book publishing (and by "professional" here I don't mean "published by recognizable press," I mean "the kid's already published three books in three years, and they're ALL monstrous tomes, when does he have time to program?"). But let's face it, you expect something different when you read a book by a young writer, be it the hot new novelist or the new kid on the programming block. And Penton delivers it; Data Structures for Game Programmers is, if you're a programmer, the most readable computer book you've ever come across. Penton seems to have a healthy disrespect for textbooks, which he alludes to a few times in the course of the book, and it shows in his writing; he wants to write something that will teach you more than a textbook by being more accessible. And in this goal, he succeeds. Brilliantly. I learned more about C templates from reading this book than I have in any other three books devoted to nothing but templates, and here they're just referred to a few times in passing. How is this possible? Because Penton explains things in language far easier to understand than that of most programming books; simply put, he hasn't yet been so overwhelmed by jargon that he can't see when he's written something the layperson might not be able to understand, which is a common ailment among programming authors.
Also, there's been some minor grumbling from some critics about the book's insistence on reinventing the wheel. Of course it does. That's how you learn to program-- you bang away at it, doing something that's already been done, until you figure out why it's done that way. There may be five or six people on the planet who can read it in a textbook and immediately figure out why it's the case (and, one assumes, they are the same people as those critics), but the rest of us are much happier seeing it this way.
If any computer book publishers happen to be reading this, you, especially, should be reading Data Structures for Game Programmers. See what it's like. Try to get the rest of your authors to emulate it. You'll have much happier customers that way.
This is one of the handful of books I've read since getting a library card again (a total, in fact, of four since 2003) that, after returning it to the library, went back on my Amazon wish list, because I want a copy for myself.
A clean approach to Data StructuresReview Date: 2005-01-17
Many many thanks to Ron Penton for his help! Ron Penton really knows how to write a book! His way of writing shows that he knows the subject perfectly and presents it in a way that anyone understands what he is talking about. No matter how hard the topic is! By the way, Ron Penton has a great sense of humour!
If I could I would give one more star for the GREAT job he did with the CD. Although I intended initially to learn Data Structures, I also learned SDL. Perfect combination for someone who wants to start writing games!
I would recommend this book to a non-beginnerReview Date: 2004-09-16
Bottom line is this, you can find the information presented in DS4GP in any other good book on data structures but what sets this book apart is the presentation, organization, practical content and the writing style of the author.
It's definetly not for beginners or for a person looking for a very detailed book on data structures that covers AVL trees and red-black trees. But for the other 99% its a must buy.
Does what it saysReview Date: 2003-10-02
the author doesn't go hugely in to depth in some areas but that's pretty much what i wanted since i am already familiar with how to use most of the stuff. very good book and i'd highly recommend it. hope this author continues with more books!

Used price: $15.00

Great so farReview Date: 2007-10-31
Lazy boys hacksReview Date: 2007-09-13
Very informative, very well written.Review Date: 2007-02-18
Many good tib-bits and pointers.Review Date: 2006-02-25
kind of "nuts-and-bolts" pointers that I like. You
don't have to read it cover to cover (I didn't) but
can pick it up and go to the points that interest you
or where you are currently in need of help. It refers
to various "commerical products" that the author has
used to get the job done. I found this helpful. With so
many competing products to chose from it's nice to
hear, "If you get product X you'll be able to do Z,"
rather than buying and hoping (or not buying and
wondering). Kuddos to the author.
Must have for amateur/semi-professionalsReview Date: 2006-02-23
Who would have thought of parchment paper and clothes pins to diffuse light and create a softer, more natural light over the subject? That's just one of the great tips I've already started using.
I've bought several digital video books while trying to learn this medium, and this has been by far the most useful.

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Beyond the BasicsReview Date: 2007-10-28
This would make a great gift!
Maybe not Everything, but Plenty Nevertheless! Review Date: 2008-06-01
First, it would be difficult to find someone who would be able to take what was in my mind and transfer it to a cartoon
Second, it became painfully clear it would be expensive (even with a student artist). I wanted around twenty five cartoons drawn.
Third, some individuals wanted to discuss contracts and usage.
My best option was to learn how to draw cartoons myself. I figured it would be less expensive (only the cost of books and art supplies), and frustrating and I would get exactly what was in my brain. It would take some time to become proficient, but it sounded like a fun project. I was fortunately right.
Everything You Ever Wanted to Know About Cartooning but Were Afraid to Ask by Christopher Hart and a couple other books helped me learn how to draw cartoons good enough to put in my latest book.
Christopher Hart has done several books on drawing comics. He provides excellent common sense content, and teaches the skill very well though his words and cartoons.
Some the sections that I found especially helpful were: Expressions, How to Draw Hands, The Art of Character Design, Body Types, Principles of Layout, Layouts from a Distance, The Special Effects Lab, Explosions and more.
After finishing my sketches, I used Adobe Elements software to polish up the work. I was very pleased with the final cartoons that went into my book..and there have been many positive comments about them from people who have the book!
Overall, this is a great resource for learning to draw cartoons!
The Re-Discovery of Common Sense: A Guide to: The Lost Art of Critical Thinking
Drawing on the Funny Side of the Brain : How to Come Up With Jokes for Cartoons and Comic Strips
The Cartoonist's Workbook Drawing, Writing Gags, Selling
high qualityReview Date: 2006-11-09
ExcellentReview Date: 2007-05-19
Drawing on InspirationReview Date: 2006-05-31

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Much better than Vol. 5Review Date: 2007-12-20
War of the worldsReview Date: 2008-06-17
The other two monthlies reproduced here each tell one-issue stories of their own. In the first, Jack (of the Beanstalk, of the giant-killing and of many other stories) sets out to find his fortune, as he's done so very successfully so many times before. And he does - up until he incurs the wrath of a woman scorned, and doscovers just how much wrath can be packed in even a small woman. The other story looks inside the new administration. It's not nearly so solid as they'd like people to think, and a side-trip of an adventure gets under way. By its nature, it's best told in small glimpses at long intervals, so I'm looking forward to more of it.
This collection represents something a turning point in the Fables' tale. For one thing, we learn far more about the scope and power of The Adversary, with hints that the war is about to heat up. For another, it makes less mention of the Fables' fabulous lives. Partly for that reason, this might be the first in this series of collections that I wouldn't recommend to a newcomer. It certainly lives up to the standards of the earlier stories, but really works best for someone who already knows something about the characters and the premise of the story. It's very enjoyable, make no mistake, but easier to enjoy if you've been reading the series in order so far.
-- wiredweird
Demented fairy tales, but in a good wayReview Date: 2007-06-11
one of the best so farReview Date: 2008-02-13
.....the Valley of the Shadow of DeathReview Date: 2007-03-14
Don't even read anymore of this review! :-)
In a way, this graphic novel is about what happened to the things 'stolen' from Fabletown after the Adversary's attack and Prince Charming's election as Mayor.
The first part deals with Jack Horner and what he did with the contents of the late Bluebeard's missing treasure room. Up until now he has been portrayed as the pathetic hustler with one flawed get-rich scheme after another. Jack is the kind of guy that got your sister pregnant and then skipped town. He's the guy that's always borrowing money with no intention of paying it back. This is the loser your girlfirned dumped you for.....
Well this is one of his good ideas. Old Jack is a huge success. Even though he's set back at the end, he's still set up for his own personal series that I've reviewed elsewhere.
As satifying as the Jack tale is, it can't compare with Boy Blue's saga. He's left Fabletown stealing the Witching Cloak, the Volpal Blade and his best friends Pinocchio's body. He's returning to the Homelands to 1) Find Gepetto and see if he can fix Pinocchio 2) Reunite with his lost love - Red Riding Hood.
This is where Willingham and company's genius shines. Our nerdy trumpet-playing office clerk is really a man of cunning, brilliance, conspicuous gallantry and intrepidity. It's like Peter Parker and Spiderman. His primary motives are loyalty and love to the people closest to him. For this he risks his life in returning to the Adversary's empire, the Valley of the Shadow of Death referred to in the title. The journey is perilous and skillfully plotted with surprises and revelations along the way.
If I'm ever in jam, I'd want Boy Blue to come to my rescue.
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I'm by no means a "comic book" guy. Everyone I know puts this book in the league of extraordinary comics (such as Watchmen, Dark Night Returns) but I cannot figure out why.
The story is rushed and sporadic (see: the building/filling of the prison). The reproduction of the artwork is spotty (as many have pointed out). The overall length is depressingly short. The comic doesn't take its time and develop; it makes a mad dash for the finish line, ignoring its initial themes in favor of a quick, predictable ending.