3D Books
Related Subjects: VRML 3DS DXF AC3D ASE
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Used price: $9.00

A really good book to ownReview Date: 2008-04-14
A great source for the aspiring film maker.Review Date: 2008-04-02
Essential textbook for animators!Review Date: 2008-04-02
A must have!Review Date: 2008-03-30
Super for use in the classroom and personal projects. The thing I like most is that the chapters give a nice basic overview then go into great detail for those that want a lot more.
-Michael

Used price: $6.00

I'm lovin it!Review Date: 2007-01-24
A work of art! Opens all new possibilities to script buildersReview Date: 2005-09-12
It is clearly written and reads more smoothly than most programming books. While it does assume a basic literacy with ActionScript, it does not leave you flailing with complex 3D concepts. You may have to pull out your definitions of sine and cosine, but beyond that, it is pretty light lifting.
The genious of the book is that it violates commmon assumptions, and this results in simple, elegant techniques that are also powerful for a wide range of problems. The common assumption is that Flash doesn't do 3D. Don't believe it anymore. If you are willing to use some basic limitations to your application (such as keeping your polygon count down), you can have some smoothly flowing, useful 3D applications with relatively little effort. And unless I'm mistaken, those applications will run equally well on a browser running on a Mac, Windows or Linux.
The solutions are simple and eclectic. The authors have created a variety of 3D engines - each optimized for a given purpose. The engines are simple enough that (in theory) you can take the source and enhance it to your needs. Each technique is backed up by source code that you can download from the publisher's web site. But don't shortchange yourself with only the sample code - the explanations in the text are worth the cost of the paper book.
Here are my favorite techniques:
* ch 8 (P 195) - Drawing API and Math for 3D - here they explain and provide a working polygon 3D engine. The demos work smoothly (at least 20-30 frames per second) on my cheap Dell laptop. The demos include a oragami bird and a rocket ship with at least 10-20 polgons each. It doesn't support bitmapped textures, but it does offer fill color and shading support.
* ch 9 - 3D Slice Engine - this is the more clever, powerful and non-obvious technique of the book. Check out "dad.swf" in the binary samples from the web site to get an idea of the power of this approach - the author has made a 3D talking head of his father from a photograph! The idea here is that if you can view your 3D world as a topographical map, then you can model it with a set of parallel planes, where each plane represents a certain cut through the entire 3D model. This approach, though not immediately intuitive, is extremely powerful in Flash because it plays on the strenghths of Flash. Each plane is represented by two "movieclip" objects, with one embedded in the other. The first one handles scaling, and the second handles rotation, within the scaled clip. The hidden surface problem is finessed because the planes are parallel - so you only reverse the rendering order once every 180 degrees of change in viewer angle. This enables you to handle full bitmap detail of your scenes, and the result is pretty dazzling! The basic rendering engine requires only about 50 lines of ActionScript!
* Ch 6 - Parallax Scrolling - This name is misleading - it really goes beyond a scrolling 2D game model. In the Wyvern's Claw" example, it explores the idea of building a 3D world like a movie set - with a set of strategically placed flat surfaces (like the fronts of buildings in the studio sets). Each surface is a movieclip, and your script manages the proper scaling and shading as the viewer moves through. The demo then shows an animated walk-through of a small town rendering in such a way. This seems very cool for a potential game.
I'm already using the Chapter 9 slice engine for a work-related project - multidimensional data browsing. So for me, the book was not only stimulating to read but valuable!
Trigonometry background required in some chaptersReview Date: 2005-02-23
Chapter 1 Introduction to Flash 3D
Chapter 2 Light and Shadow
Chapter 3 Scaling for 3D
Chapter 4 Isometric 3D
Chapter 5 Focus and Depth of Field
Chapter 6 Parallax Scrolling
Chapter 7 Text Effects in 3D Space
Chapter 8 Drawing API and Math for 3D
Chapter 9 3D Slice Engine
Chapter 10 Departure Lounge: Moving beyond Flash 3D
Chapters 1, 2, 3, 4, 6 and 10 don't require a trigonometry
background. One of Chapter 6 topics uses XML though.
The best chapters for me were 1, 2, 3, 4 and 6.
I gave the book 5 stars because it has something for everyone.
Some people use Flash to create digital art while others use it
for practical purposes. This book delivers to both people.
Unfortunately, I belong to the latter kind and some of the topics
aren't for me.
I also think that some chapters are impractical unless you're
really a math geek. For example, I think Chapter 8 - Drawing
API and Math for 3D -- is unnecessary because you can import
Swift 3D files.
Some of the authors also show you Actionscript without really
explaining what it does (I think they assume you do know trig).
I work for a software engineering firm (not as an engineer
though) but I do know that it's bad practice to embed magic
numbers -- literals that don't have apparent meaning -- in
any code. It's better to put them in constants.
One of the authors (the Chapter 4 author I think) said to get
a good book on trigo. I don't think I will because there are
plenty of free trigo tutorials on the web. I agree though that
to get the most out of Flash and this book, learning trigo is a
must.
Good gollyReview Date: 2003-12-02
I think I am, but this book showed me how much more there was to know!


BooksReview Date: 2008-03-27
Garfield's Magic EyeReview Date: 2007-01-12
I really think that this book is awesome!!!!Review Date: 1997-11-28
GREAT BOOK!Review Date: 2000-04-28

Used price: $6.10

Lighting skills from the Master!Review Date: 2004-03-18
Nicholas has a talent for explaining complex techniques in an easy to understand way. This is a must own for any LightWave user, or anyone wanting to know more about lighting in general. Not only has my LightWave lighting improved, but my digital photo's have gotten better as well. Thanx for the great book!
Great BookReview Date: 2004-07-13
Best Lightwave Lighting Book AroundReview Date: 2004-07-14
-nuff said.
Beyond just another Lightwave bookReview Date: 2004-04-01

Used price: $0.38

A Computer Way of ThinkingReview Date: 2004-06-09
Already having about a 3-ft pile of computer books, I still found it most valuable about a year and a half ago to borrow and read this one by maranGraphics. For anyone needing to do much work using programs in Microsoft Office 97, I recommend reading this book cover-to-cover. It's a quick reference for sophisticates, and it is a powerful enabler for novices, whether they have used this software for just 1 month or have used it unskillfully for 10 years. Especially valuable is the option of reading the entire book without ever turning on the computer, since nearly every discussed screen, dialog box and drop-down menu is printed in the book. I found this abundant use of printed screens to be a more accurate representation of the actual computer experience. Not having to fumble between the book, the pen and the computer is great, especially for studying on bus or train.
WHY READ THE WHOLE BOOK?
1) It's doable.
2) The reduced frustration in learning afforded by this format nets one more learning per hour.
3) One can better understand each of the MS Office components by reading about all of them.
4) One can develop more of a "computer way of thinking."
5) It leads to a better intuition about how the software probably works.
6) It enables one to choose more efficient methods and programs for one's tasks.
7) The resulting increased familiarity converts the book into a more rapid reference.
8) It helps to prepare one for the reading of material with higher information density.
SUGGESTED STUDY METHOD AND ATTITUDE:
1) Fine print & icons: to make the most of the learning task at hand you will need to be able to read all of the fine print and make out the designs in all of the icons in the pictured program screens. Drug store reading glasses might be helpful. The pictures of computer screens display some very fine print which should not be skipped over.
2) Thorough reading: recognizing that no thick computer book covers all topics or all of every topic, and trusting that the writers have chosen to depict the most useful material, read and strive to understand every detail of the text and the screens - this will enhance understanding and memory.
3) Repetition in the text: welcome it as a memory enhancer.
4) Taking notes: write book notes, or possibly write your own rapid-access help document comprised entirely of one-liner command selection sequences. Example: Scroll bar, horizontal: Tools > Options > View > Horizontal Scroll Bar
5) Workshops: if, for example, you are going to attend an Excel or Access workshop, don't go in there ignorant. Be sure to master the related material in this book first - you will be able to keep up with the workshop pace, you will learn more, and you will experience less embarrassment.
6) Efficiency and attitude: understanding that optimal use of the programs will save hundreds of hours of work, one can more readily accept that a few tens of hours will be needed to master the material. That's not much time considering that thousands of careers have already been expended over decades to develop the software to its present powerful level.
THEORETICAL VS. PRACTICAL:
This book is about gaining a practical understanding and proficiency in the use of the software. Anyone who is disdainful of this concept (but favors a more theoretical understanding) needs to be reminded that he/she probably understands nothing at all about how his or her automobile works - including its computer - but nevertheless judges the simple memorization of the operation of all of the controls as appropriate knowledge.
COULD THE BOOK BE IMPROVED?
While I believe that this book is probably the best for teaching via graphics, I would still call for inclusion of larger pictures at least of featured icons, sometimes with text explanations of their designs. This would make them easier to memorize.
Bill Norwood
I Can't Believe I Read the Whole ThingReview Date: 2004-03-09
Already having about three feet of thick computer software books, I still found it most valuable about a year ago to borrow and read this one by maranGraphics. For anyone needing to do much work using programs in Microsoft Office 97, I recommend reading this book cover-to-cover. It's a quick reference for sophisticates, and it is a powerful enabler for novices, whether they have used this software for just 1 month or have used it unskillfully for 10 years. Especially valuable is the option of reading the entire book without ever turning on the computer, since nearly every discussed screen, dialog box and drop-down menu is printed in the book. I found this abundant use of printed screens to be a more accurate representation of the actual computer experience than the representations in other books. Not having to fumble between the book, the pen and the computer is great, especially for studying on bus or train.
WHY READ THE WHOLE BOOK?
1) It's doable.
2) The reduced frustration in learning afforded by this format nets one more learning per hour.
3) One can better understand each of the MS Office components by reading about all of them.
4) One can develop more of a "computer way of thinking."
5) It leads to a better intuition about how the software probably works.
6) It enables one to choose more efficient methods and programs for one's tasks.
7) The resulting increased familiarity converts the book into a more rapid reference.
8) It helps to prepare one for the reading of material with higher information density.
SUGGESTED STUDY METHOD AND ATTITUDE:
1) Fine print & icons: for the learning task at hand you will need to be able to read all of the fine print and make out the designs in all of the icons in the pictured program screens. If needed, experiment with (drug store, thrift store or prescribed) eyeglasses which will allow you to read at a distance of about 12 inches, for greater magnification.
2) Thorough reading: recognizing that no thick computer book covers all topics or all of every topic, and trusting that the writers have chosen to depict the most useful material, read and strive to understand every detail of the text and the screens - this will enhance understanding and memory.
3) Repetition in the text: welcome it as a memory enhancer.
4) Taking notes: write book notes, or possibly write your own rapid-access help document comprised entirely of one-liner command selection sequences. Example: Scroll bar, horizontal: Tools > Options > View > Horizontal Scroll Bar
5) Workshops: if, for example, you are going to attend an Excel or Access workshop, don't go in there ignorant. Be sure to master the related material in this book first - you will be better able to keep up with the workshop pace, you will learn more, and you will experience less embarrassment.
6) Efficiency and attitude: understanding that optimal use of the programs will save hundreds of hours of work, one can more readily accept that a few tens of hours will be needed to master the material. That's not much time considering that thousands of careers have already been expended over decades to develop the software to its present powerful level.
THEORETICAL VS. PRACTICAL:
This book is about gaining a practical understanding and proficiency in the use of the software. Anyone who is disdainful of this concept (but favors a more theoretical understanding) needs to be reminded that he/she probably understands nothing at all about how his or her automobile works - including its computer - but nevertheless judges the memorization of the operation of all of the controls as an appropriate knowledge level.
COULD THE BOOK BE IMPROVED?
While the book is probably the best for teaching via graphics, I would still call for inclusion of larger pictures at least of featured icons, sometimes with text explanations of their designs. This would make them easier to memorize.
This was my first review of a computer book (quite different from reviewing Glasser's Choice Theory, Fumento's book about AIDS or Levenstein's book about cancer). I hope it will be helpful for you.
Thanks for reading.
Sincerely,
Bill Norwood, Greenbelt MD
Great aide!Review Date: 1998-11-09
The Greatest.Review Date: 1998-10-31

Used price: $21.48

good for allReview Date: 2008-03-11
with simple exercises it teach about a character, from modeling to animation.
Cool book. Review Date: 2007-04-22
A top pick, especially for college-level art and computer libraries strong in Maya references.Review Date: 2007-02-04
Diane C. Donovan
California Bookwatch
For the Beginning to Intermediate UserReview Date: 2006-11-16
This book has an interesting combination between a theoretical/reference book and a tutorial book. Each chapter starts with a theory or reference section that gives the basic concepts for that chapter. This is followed by a detailed tutorial or two. For instance Chapter 2 is entitled 'Fundamentals of Computer Animation.' The theory section goes into the physics of how things move. This is important because people have an instinctive understanding of movement. The first tutorial then is on making a light and then a heavy ball bounce on the screen. Then the second tutorial makes the ball squash as it hits and then stretch as it bounces back into shape.
At the end of the book you won't be quite up to Pixar standards, but you'll be well on your way.
The CD-ROM supplied with the book contain project files including all of the figures from the book, organized into folders by chapter, all of the movies, organized by chapter and contained in folders called movies, and all of the Maya working files.

Used price: $0.78

Microsoft Word 2000 SimplifiedReview Date: 2000-04-01
Word 2000 SimplifiedReview Date: 2001-04-15
This book is extremely organized. The pictures and step-by-step instructions are easy to follow.
I highly recomment this book to anyone who is not a computer wizard. It will make you look like one.
Book is OversimplifiedReview Date: 2003-11-26
Very Helpful! Word 2000SimplifiedReview Date: 2001-04-15

Used price: $0.01
Collectible price: $10.00

A Very Good BookReview Date: 1999-09-06
It was a very weird and scary book.Review Date: 1999-11-10
Good book.Review Date: 1998-01-28
Good!Review Date: 2005-03-05

Used price: $0.01

Excel ComfortReview Date: 2002-05-30
We were not allowed to keep the books because they were needed for future students. However, I was completely sold on Office 97 Simplified during the class and knew I wanted a book of my own. I came back to work and told my boss about it and he is allowing me to purchase two for our office. So many computer books are so complicated the average person cannot follow them but Office 97 Simplified uses a step-by-step, no nonsense wording with pictures that even a young child could benefit from it. I salute the writers and publishers for creating a book that almost anyone can understand. Thank you!
Very pleasurable way of learning Office 97Review Date: 1999-04-28
Great Quick ReferenceReview Date: 2000-04-01
I wanted a quick reference guide as well as a pictorial tutorial (the pictures helped me overcome my initial computer-phobia).
YEARS later, this book continues to help my colleagues who now come to me for my "expertise." I merely whip out my book and show them, step by step.
My book now shares space with my dictionary and thesaurus as my go-to resource. Since then, I also bought other Simplified Books on the Internet, Web Development, Powerpoint, Word, Excel, Windows 95 and 98. What a great series! Can't think of a better library of computer basics.
Thanks for making it seem so easy, and so much fun!
Excellent book for beginners or reference for experienced!Review Date: 1999-10-20

Used price: $0.01
Collectible price: $22.22

A very good written, and usefull guide.Review Date: 1998-10-31
An Extra Helpful Strategy Guide!Review Date: 1998-06-19
VERY well done guideReview Date: 2000-03-18
Quality of Game BookReview Date: 1999-08-09
Related Subjects: VRML 3DS DXF AC3D ASE
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