3D Books
Related Subjects: VRML 3DS DXF AC3D ASE
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Used price: $47.91

Not quite what I had expectedReview Date: 2008-02-22
Worthless - DO NOT BUYReview Date: 2007-06-19
Horrible book. Confusing and incomplete examples. Poor English.Review Date: 2007-03-10
Java3D is pretty simple, as shown hereReview Date: 2006-10-15
The book attempts two things. One is a teaching of 3d graphics. Involving the extensive maths, which is mostly matrix algebra. The other is how to accomplish this in Java, using Java3D and JOGL. The first is done fairly well. A good introduction to the most common graphics ideas, like hidden surface removal and transparency. It is unclear, though, how well the second task is done. Java3D seems simple enough. The coverage of JOGL does at least give you an understanding of common OpenGL routines that you'll probably need.
Not what I was expectingReview Date: 2006-08-20

Used price: $1.91

Another terrible book from the PEN of Shamms MortierReview Date: 2006-12-26
This book is just a copy-and-paste of various manuals that comes with software. Its badly written, impossible to follow and the examples of the author's work is below bad - Its embarrasing to look at.
Save your money and look for a real book instead.
???Review Date: 2001-12-01
Save your money...Review Date: 2000-09-19
I gave his book 1 star merely because I could not give it anything less.
Great for beginners!Review Date: 2000-06-25
great bookReview Date: 2000-06-10

Used price: $0.82

3D Studio Max Plug-Ins GuideReview Date: 2000-01-30
Don't waste your moneyReview Date: 1999-02-11
Don't waste your money!Review Date: 1998-10-29
3D Studio Max Plug-Ins GuideReview Date: 2000-01-30
copy catReview Date: 1998-07-29

Used price: $7.98

Book Falls Short of Being 'Complete'Review Date: 2007-12-20
Far from complete....Review Date: 2007-05-26
Basic 3D character design bookReview Date: 2007-02-21
[...]
Not unless you've never seen MAx beforeReview Date: 2006-09-06
Very badly written bookReview Date: 2006-07-03

Used price: $0.15

I love it!Review Date: 1999-12-17
Pure GarbageReview Date: 2002-01-19
Shamms idea of teaching is to point out the onscreen buttons, and make the reader crank the parameters to their maximum settings to see what they do. Rarely does he explain the underlying concepts of the program or show the reader how to combine concepts to make something useful. Not to mention that his 'art' is of extremely poor taste and quality. This book is BAD. I have a couple working theories as how a book of this low quality was written. First of, Shamms Moritier must have left it to the last minute, the weekend before it was due. I also believe that his monitor must have broken down this weekend, or maybe he doesn't have a monitor, either way he sat down to write this book without the convience of a visual representation of the text. After typing up as much stuff that he could think of off the top of his head, he emailed this text off to the publisher.
This is the only explanation that covers all the facts, unless Shamms Mortier is a con-artist.
Very disappointed.Review Date: 1998-04-12
If you're an ABSOLUTE beginner this book MIGHT be for you.Review Date: 1999-04-02
Fuzzy concept and mediocre editingReview Date: 1999-01-20
As with other Ventana (the publisher) books I own, there are irritating typos and incorrect cross-references that suggest sloppy proofreading and prepress checking. It's a shame, because it reflects badly on the author, who probably had little to do with the foul-ups. The technical content seems to be accurate -- I found no obvious errors.
Mortier seems to know his stuff, and his writing style is pleasant and easy to follow. It seems his publisher let him down. What this book needed was direction. A more specific topic and good editing would have made this book a good one.
Final recommendation: if you can get this book at a discount, consider it. Try to spend a few minutes looking the book over before you buy it.
Used price: $0.25

Not for the hard of...thinking...Review Date: 2001-02-24
I bought this book with the understanding that the book (and code) are over 5 years old, and anyone with any knowledge of computers will know that operating systems have evolved a great deal, but the underlying worth will remain for the forseeable future.
Having read texts on OpenGL and done quite a bit of coding with OpenGL I wanted to learn about writing my own 3D library to gain a deeper understanding of what is going on. "Getting under the hood" as some people like to say!
The combination of the text and the source code has allowed me to gain a good understanding and I am now starting to apply the lessons learned from it to my own programs.
Buying this book will depend on what you are looking to learn. If you just want to write little 3D demos go out and buy The Red Book or the OpenGL Superbible. If you want all aspects of computer graphics get Computer Graphics: Principals and Practice by Foley and Van Dam (which is over 10 years old!! oh no!). This book covers some aspects that these other texts touch on, but is more a guide on how to apply techniques to real applications using some simple (and not so simple) tricks.
I have not finished reading the book yet, but have learned a lot about applying 3D graphics, rather than the theory behind it (which I already had a firm grounding of). The theory covered is backed up with sample implementations in the source code which make understanding much easier.
This book is not for the hard of thinking! Converting code from 16-bit to 32-bit and compiling it properly is not too difficult, and would provide an interesting and educational challenge to anyone who has an interest in it.
There is no attempt made to demonstrate building a highly complex 3D library anything like OpenGL, but what is provided is an easily extended library that has some nice features.
I would like to thank the Author, Philip Taylor, for his help with source code, and his very prompt response to the questions I have asked him (which I'm sure seem trivial, but they have genuinely helped me out). Thank you.
If you are considering buying this book, first ask yourself what you are wanting to learn, then decide.
The code does not compileReview Date: 1999-05-03
A well written book on Raytracing with worthless code.Review Date: 1997-10-03
Worst Graphic Book Ever WrittenReview Date: 1999-11-09

Used price: $4.74

WORTHLESS!!!!Review Date: 2004-03-23
No use for any 3d work. FORGET ITReview Date: 2003-07-02
All of the poly meshes supplied are (poorly) auto-reduced versions of the original geometry that the images in the book were rendered with. At best, the supplied meshes can only contain 5% of the orignal geometry. You will find highter resolution models on a games console than on this CD. There are one or two "high res" models included on the CDROM, but they're not worth bothering about.
As an example of how weak this is, take the aircraft model that has a 350k two tone tif texture (could have been 4k) which was actually bigger then the 300k .3DS file. Many of the textures themselves are pooly produced, badly sized or badly anti-aliased, so if you're thinking it's worth the money just for the textures, then think again.
If you like pretty pictures, then get it. If you want 3D models then simply don't bother with this.
Nice models for the priceReview Date: 2003-06-29
I was looking for WWII era models myself, and there were quite a few actually, but there is a nice wide selection of models in this package. Everything from ancient warships to the Bismarck to a 1940 USA Harley Davidson. There are aircraft, animals, architecture, cars, civil and military ships, motorcycles, etc...
There is a little bit of everything, and almost every model is excellent. The Tiger tank was a thing of beauty when I imported it into my game engine.
It's definitely worth the asking price if you want some high quality .3ds format models.
Worse than uselessReview Date: 2003-07-15
1. Of the 500 models, only 20 to 30 are any good -- 20 or 30 out of 500! The vast majority, as another reviewer has noted, are of VERY low resolution. A high-resolution model can be reduced for game development -- but the reverse cannot be done.
The images are very deceptive -- clearly made from hi-res models.
2. Whoever developed the CDs should be drawn and quartered. Many path names are wrong. So you will spend a lot of time browsing to reestablish the paths to image maps.
3. Worst of all, many of these are FREE on line. Check the back cover for the URL of the company that actually made the models (deespona.com). There, you will find many free models -- in original Max format (not 3ds, as on these CDs) and with path names intact, etc.
This book is so bad, I'm considering filing a consumer complaint (since once you've opened the CDs, you can no longer return the book).

A shortcut to success!Review Date: 2002-12-30
In this holiday season, I picked this book and I think I found a shortcut to the place where I can get an up-to-date overview for the numerous graphics tools. This book provides a concise description to computer graphics principles, which help readers to better understand the graphics tool. More valuable to me, this book summarizes 266 graphics software tools by application category. Now I am sure I got a better view for the graphics tools in the current world and I know where I can find them. This book will be an excellent reference book on my desk.
Terrible AuthorReview Date: 2007-04-11
Does not succeed on any levelReview Date: 2005-11-20
PART 1- A Shortcut to Computer Graphics Principles
Objects and Models
Transformation and Viewing
Color and Lighting
Blending and Texture Mapping
Advanced Topics
Part 2- Computer Graphics Software Tools
Low-Level Graphics Libraries
Visualization
Modeling and Rendering
Animation and Simulation
Virtual Reality
Web3D Tools and Networked Environment
3-D File Formats
APPENDIX: List & description of Graphics Software Tools
As you can see from the listing of the table of contents above, only the first five chapters comprising part one of the book has anything to do with graphics programming techniques, and it is so brief and disjointed as to be useless. Part two is about software tools for a variety of subjects, and this is the part that has really become outdated, as I mentioned before. In particular, the chapter on 3D file formats is particularly useless, as it does not give you enough information about any particular 3D file format to be helpful at all. Also, the stuff on virtual reality and Web3D is just plain incomprehensible to a novice and of no use to anyone who already knows something about these subjects. In short, avoid this book because it succeeds at nothing.
Took The Class Taught By Chen- Book & Author Both TerribleReview Date: 2003-12-12


Great CDs for new usersReview Date: 1999-10-08
Did some kid burn this these CDs from his bedroom?Review Date: 1999-09-10
Don't BotherReview Date: 1999-10-19

Used price: $0.01

Food FrightReview Date: 2006-12-11
-Derek Kelly
Mrs. Nelsen
English 9A
Misinformed, harmful messages about school food programsReview Date: 1998-11-26
These are indeed harmful, disturbing messages in a country where 60% of enrolled students choose to participate in the USDA National School Lunch Program. The president of ASFSA, Martha Hill, notes in her letter sent to the CEO of Golden Books (Richard Snyder) that school food service professionals are friendly, caring people who are truly concerned about children. In our Tucson District, managers not only serve nutritious, tasty food, but also are charged with Nutrition Education of all the students. This program is not only extremely important, but also very popular with students, teachers, and administrators. School meals are healthier than ever, and healthy, nourished children, we all know, learn better.
Related Subjects: VRML 3DS DXF AC3D ASE
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I was also disappointed that all of the code in the book is subclassed off of any previous code. This is OK in the first couple of examples, but, when one goes further through the text, it becomes difficult to determine just what methods they are calling in their code, and where they come from.
So, in short, the book should not be used as one's sole introduction to the fundamentals of graphics programming, but it might serve as a good counterpart to learn some Java-specific implementations.