3D Books
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Used price: $4.00

Can you change your life?Review Date: 2008-05-12
Back When We Were GrownupsReview Date: 2008-05-08
Refreshingly "normal"Review Date: 2008-05-02
Some people love Anne Tyler because she writes about the normalcy of everyday life, and other excoriate her for the same reason. None of the characters have a history of violence, or abuse, or addictions--they struggle with same mundane things I struggle with day in and day out. In a less capable writer's hands this could be boring, but Tyler has the unrivaled ability to bring out the beauty and richness of the mundane.
"Grownups" is not a perfect novel, of course. My biggest peeve was the nicknames of the daughters. Min Foo? Biddy? NoNo? That was almost enough to make me stop reading after the first chapter. Too saccharine and precious. And Tyler doesn't even do readers the favor of explaining why they have these ridiculous nicknames! It also took me a little while to get into the book; I didn't start to love it or feel a kinship with Rebecca until she started searching for the life she'd left behind years ago. But I'm so glad I gave it time to grow on me. I will definitely be reading more of Tyler's novels.
Funny and Thought ProvokingReview Date: 2008-01-29
Amazing....a must read...Review Date: 2007-08-14

Used price: $7.44

Was the code even reviewed?Review Date: 2008-04-20
There does not appear to be an errata website.
Many items seem glossed over without any explanation given as to what they do.
Given the price I paid ($65), and the name of the book, I would have expected more breadth, rather than a straight shot at building a FPS game. Running the final version of the end product, it is bad enough that I am now questioning the $150 that I spent on TGE. The physics of the vehicle are so poor, that it frequently gets into oscillation or total rollover on the smallest of obstacles, for example.
I can't imagine using this tome to attempt to learn TGE. I hope that TGE is better than what is portrayed in this book. At least I didn't blow the $300 for TGEA!
Pretty GoodReview Date: 2008-02-21
The book is comprehensive and easy to followReview Date: 2008-02-09
The book is a treasure of information about the subject matter. However, the included CD if faulty. It doesn't install. T tried to install it on two different machine in vain. I emailed Thomson Course Technology about this matter and I received no response.
THE PREDICAMENT OF OVERSEAS BUYERS.
Althaugh overseas buyers pay the full amount including postage, they are oftern ignored when it comes to faulty products.
AMAZON Authority should consider overseas buyers' helplessness in this situation.
I need the CD badly and I am willing to pay any amount for a sound one.
Thank you for giving me the opportunity to raise this matter.
Regards,
Fawzy Youssef.
my son's xmas presentReview Date: 2008-01-07
Very misleading title but good introduciton to TorqueReview Date: 2008-06-05
Well written in an informal and easy to follow manner.
Provides a good overview of the game development process with a focus on indies.
Great intro. to the Torque game engine. Far superior to the online documentation from Torque.
Cons:
The title "3D Game Programming All in One" is terriblly inappropriate. This book is packed with 1000+ pages of good information but it should have been called something along the line of Introduction to Torque scripting, emphasis on the Intro part.
Many detailed pages are spent on agonizingly basic tasks while more difficult subjects get glossed over, with the reader left spending a few hours inventing a step B cause the author magically went from A to C.
More then once you'll be following one of his cookbook lessons and you are presented with an options menu with something like 50 options with unintuitive names and he tells you to just accept the defaults then moves on and never looks back. Maybe some tables explaining what those options do would be nice. This is "...All in One" right?
Many many hours will be spent coping code from the book and then executing it in the torque game engine. However, the author has left dozens and dozens of errors in the book code, some of which are grossly inexcusable. Did the author not try his code after he typed it? Come on guy, cut and paste, I know you didn't crank out this tome using a pen.
My biggest issue is that a lot of software, files and code comes with the book. But half the software does not match versions used in the book and many of the game files aren't what they are supposed to be. Code does not say what the book says it does, some image files are none existent and some of the animations are clearly works-in-progress just dumped onto the CD. The animation for an ogre dieing is actually an ogre being bounced across the screen and then dragged under the floor.
I gave the book 3 stars because despite its many flaws I learned a lot and was able to resolve most issues at the expense of a few hours frustration. This book needs editing and lots of it. Also, I'll most likely buy his advanced version.

Used price: $0.82

an excelentReview Date: 2000-09-09
Good, but you have to work with it.Review Date: 1999-08-04
Takes a while, but it's goodReview Date: 2000-01-31
CODE to the chinReview Date: 1999-07-20
Great book but not for the timid programmerReview Date: 2002-04-17

Used price: $0.01
Collectible price: $10.00

Needs more clarity--2.5 starsReview Date: 2007-12-07
There are a number of things to like here. Julia Phillips was bright, witty and articulate. We learn something about how business is done in Hollywood, how egos are flexed and about the junior high social games and power plays, such as deliberately showing up late for scheduled meetings: for all the mirror gazing done by people in the industry, there is little seeing of oneself, she explains. Glimpses of Redford, Coppola, DeNiro, Beatty, Madonna, Penn, Scorsese, Spielberg, Geffen and Erica Jong (and, bizarrely, G. Gordon Liddy and Timothy Leary) are compelling. When this book was published in 1991, this book was overhyped as an expose'. Nothing here rises to the level of shock (except that she hid her cocaine freebasing, and the substance abuse of her live-in boyfriends, from her ex-husband for years as she retained custody of their young daughter). Ms. Phillips bluntly criticizes some well-known, powerful people in her book, but never without an explanation, and without sparing herself.
While apparently a talented manager and hard worker, Ms. Phillips had the arrogance of a New Yorker and a directness that alienated some of her business associates. Her directness unfortunately does not translate to her narrative. The style overwhelms the story, to the point of obscuring what exactly is going on, and unclear prose keeps this biography safely out of the "can't put down" category. For example, she drops far too many first names of unknown casual friends and business associates, without ever developing or illustrating their importance to her story, if any, until she enlightens us later...sometimes. Certain passages ranging in length are set apart and told in a detached third person. Still other, shorter portions are formatted like a movie script. Much better writers can use these kinds of narrative shifts only with difficulty. At least this story is mostly chronological. The hardback edition (573 pages) should be at least 150 pages shorter. Ms. Phillips' story, while probably a good story, is not particularly well-told.
Superior reading may be found in Robert Evans' "The Kid Stays in the Picture" and in Joe Eszterhas' "Hollywood Animal." (2.5 stars)
Talk about a guilty pleasure!Review Date: 2007-04-16
Over the TopReview Date: 2006-12-18
Ahem....Review Date: 2006-04-17
A blurbed review cited on the cover refers to this as "the Hollywood Chainsaw Massacre," and the description fits. Julia Phillips - R.I.P. - is clearly not a writer, and the clunky prose does drag in places, but I didn't go into this looking for Proust. The dirt she dishes is truly spectacular - moreso for her chutzpah in revealing it all than for any of the actual content.
Her description of her drug decline is grueling and lurid, but I suppose the reality was considerably worse, so her communication on this front is vivid and effective. Her descriptions of the behind-the-scenes politics of Hollywood could scare half of today's film students into rethinking their career aspirations. And it's worth it all for the inside details into the making of 'Taxi Driver' and 'Close Encounters.'
-David Alston
Great Stories and insightReview Date: 2005-12-28
Edward Dentzel
www.vdefilms.com

Used price: $0.36

Inside lightwaveReview Date: 2000-03-07
well worth the money
A Bit FrustratingReview Date: 1999-12-13
Doesn't get to the point - not for the beginnerReview Date: 2001-01-04
Since then, I've become a little rusty. This book isn't for you if you want to quickly pick up a few points that you've forgotten. For instance, something as easy as a keyboards shortcuts listing is missing (and with Lightwave being such a "foreign" GUI when compare to Adobe products, you need them!)
This book may be fine for those who have the hang of ii...
FrustratingReview Date: 2000-04-11
I may as well have gotten mugged by Alban himself...Review Date: 2000-02-03

Used price: $25.99

Great Book!Review Date: 2008-05-24
Clarifying Some ThingsReview Date: 2008-05-27
Good For Learning The basicsReview Date: 2008-05-25
written well but poor illustration.Review Date: 2008-04-10
Need to learn Blender? Start here.Review Date: 2008-06-25
This book has been written by well renowed Blender artists and chapters are packed and extended in a wonderful book by editor and lead author Roland Hess. Each chapter speaks its own voice, so you can read the book in a non particular order and they're divided in two parts: a tutorial part (in which you explore main tools and techniques with a "learn by doing" approach) and a discussion part in which more detailed concepts are explained, completing the topic with further advices and tips.
Chapters are grouped by topic (basics, modelling, animation and rendering) and they are:
Chapter 0: How to Get Blender and Install it.
Maybe this chapter is completely unuseful. If you're interested in this software, probably you already own Blender, you know where to get it and you know how to unzip/untar an archive or double click on an executable to install it (depending on your operating system). Fortunately, it's only 3 pages long and include a reference on where to get help when you need it.
Chapter 1: An Introduction to 3D Art (Roland Hess)
This 11 pages long chapter gives you a gently introduction to 3D art, how it is accomplished and what working with a 3D app means. It's short but still worth reading, especially for those who are completely new to the 3D world. It describes the main differences between triangles and quads (and their relationship), the necessity of materials to achieve realism, the importance of modeling tools and an accurate lighting description and the (very basic) principles of animation, keyframing and rigging. Read this chapter if you're new to 3D, you will surely be interested.
Chapter 2: The Blender Interface (Roland Hess)
As the title imply, this chapter gives you an overview of the Blender interface. Many new users gets frustrated with the Blender interface at first. This is no longer the case, as the chapter gives you nice informations on how to master the basic concepts to work proficently. After reading this chapter, you will finally appreciate this interface and you will be able to exploit the real potential of the efficient workflow it produces. Headers, the toolbox, the buttons window, orthographic/perspective modes, layout adjustments, all is covered here.
Chapter 3: Object Manipulation (Roland Hess)
No exageration, this is the most important chapter of the book. The material covered here will be used all over the book and it's a description of the basic knowledge to use the program and its main tools. Many important principles described here are the basis of most of the Blender tools. This chapter is structered in a way you will work through a simple Blender project, complete with a keyframe animation.
Main hotkeys and functionality are covered and it will touch concepts like undo/redo, the meaning and use of the 3D cursor, adding objects to a scene, moving/rotating/scaling principles, transform manipulators and their activation/use, mouse gestures, object duplication, what empties objects are and how to use them, object parenting, the snapping menu (very important), layer management, object constraints and the basic of keyframing animation. If you are new to Blender and 3D in general, this chapter will teach you the basics of working with a 3D modelling package. A very well written and informative chapter. You will be surprised on how many topics can be well covered in just 37 pages.
Chapter 4: Mesh Modeling (contribution by Kevin Braun)
How to produce complex objects with Blender using its modeling tools. I really enjoyed this chapter. You will build a complete bridge with wonderfully decorated pillars. You will discover various kind of selection tools fo verticies, edges or faces, how to effectively use the mirror modifier, how to subdivide objects, the art of the knife tool, object extrusion, a good introduction of the proportional editing tool, the loopcut tool, edge slide, edge loop/ring selections, the use of the array modifier and much, much more... Even experienced users may learn something new from this chapter. Personally speaking, I liked the technique described to pull vertices into inline. This is used everywhere in modeling but it wasn't described in any book I bought in the past.
Chapter 5: Multiresolution Sculpting (Tom Musgrove)
Multiresolution sculpting is an approach to mesh modeling that allows you to shape and add detail to a mesh by pushing and pulling polygons with specific sculpting tools (brushes), instead of direct manipulating vertices/edges/faces. Not much to say about this chapter, you will produce a nice detailed monster using the draw/layer/grab/inflate/pinch brushes. It will teach you all the tools needed for sculpt modeling, including informations on how to use a regular texture and transforming it in a brush. Mesh hiding to improve performance is also explained in detail. Advices and tips complete this nicely structured chapter.
Chapter 6: Character Animation (contribution by Ryan Dale)
Character animation is a huge field and not much can be covered in 23 pages. But this chapter make a tremendous good job in concentrating much of the key concepts of character animation in a good practical tutorial. You will produce a complete walkcycle and you will be introduced to various stages of the walkcycle poses. The Timeline Window, the Action editor and the NLA editor are the main actors for character animation production and they're well covered in this chapter. Inverse Kinematic (IK) and Forward Kinematic (FK)are also introduced. Good the choice of presenting character animation before introducing rigging/skinning concepts (which are concepts explained in the next chapter).
Chapter 7: Rigging and Skinning (contribution by Ryan Dale)
The natural extension to the previous chapter. All the basic knowledge you need to create a solid rig and hook it to a mesh is here. You will be introduced to bone creation/manipulation, bone naming and its importance, bone layers, parent/child relationship with bones, IK (inverse kinematic) chains, constraints usage and explanations like Locked Track, Copy Location/Rotation, Track To, Floor, Stretch To and the IK solver. The skinning part (hooking the final rig to a mesh) covers the main concepts like the Armature Modifier, envelopes, vertex groups and has a nice tutorial on weight painting too for a fine control of mesh deformation. Rigging/skinning is the essence of character animation and naturally not everything can be covered here. The only complain I do with this chapter is that it doesn't cover many useful constraints.
Chapter 8: Shape Keys (by Andy Dolphin)
Shape keys are the Blender implementation of what other packages call "morph targets" and it's a new implementation of what Blender called RVK (Relative Vertex Keys) and AVK (Absolute Vertex Keys) in the past. Very useful in facial animation, shape keys are the way Blender implements mesh deformation in a time aware manner (animatable). This tutorial teach you how to create/edit multiple shape keys and how to use them in conjunction with the action editor to produce mesh deformations by editing vertex keys in the action editor. And it does a good job in this. After you read this chapter, you will have full control of these concepts.
Chapter 9: Materials and Textures (contribution by Colin Lister)
The chapter I liked less. It stresses a lot on real materials observation (and this is right) but it gives little informations on the settings meaning. You will produce a "wood like" material and you will enrich it with a coffee stain. It left out many interesting concepts on material creation and this is a real pity. It does not even mention the difference of having two texture channels with the same texture and two separate channels with the same texture. Fortunately, the discussion part of the chapter try to fill the gap but it's still insufficient. I was expecting more from a chapter that's 30 pages long, to be honest. There is nothing about shader editing with nodes. What a pity!
Chapter 10: UV Mapping (contribution by Modron)
Suzanne unwrapping! Modron will guide you through the art of mesh unwrapping, a refined method for texturing complex objects. As an exercise, you will going to unwrap the Suzanne mesh (Blender's mascotte) using the automatic unwrapper (the easy method ...) exploring texture painting in the UV editor and in 3D view using texture painting mode. You will have fun with the live unwrap transform. Easy, informative and direct to the point.
Remaining chapters are a gentle introduction to the topics and are not advanced at all, but they give you the understanding you need to read more advanced material on these subjects.
So, from what I said so far, you have already understood we are speaking about a very good book to begin with, with many topics covered, useful to read more advanced documentation. A very good book, but still far to be perfect and these are the reasons why I give it 4 stars:
1) It doesn't cover scene management (link/append features) also known as "the blender database" and the obData system. This is very basic knowledge (and unintuitive, I would say, expecially the obData system) so it really should have been covered in this book.
2) Figures are (sometimes) really too dark to be useful. Fortunately they can be downloaded from the support site (*).
3) It has many errors. Not bad errors but still it has many of them (again, look the support site).
4) It does not cover many new features since the 2.3 guide, so its use for updating your knowledge is limited.
(*): The book has a support site that contains an errata, all images used in the book and some additional files to play with.
You can reach this site at http://wiki.blender.org/index.php/Books/Essential_Blender
Conclusion: if you are a new Blender user (new to Blender and 3D) you should buy this book without thinking twice. If you're new to Blender but you already know 3D, you should buy this book as well. If you know Blender and you have already read the 2.3 guide, you may want to skip this book and buy something more advanced and illuminating, like "Introducing Character Animation With Blender" by Tony Mullen, for example, if you're interested in animation or "Bounce, Tumble and Splash!" by the same author, if you're interested in physical simulations. New features can always be learned from the user manual on the Blender wiki, assuming you already have the basics.

Used price: $0.01

Not for beginnersReview Date: 2000-12-24
I found this book hard to comprehend.. even if I'm a immediate user, I wouldn't picked this book, as this is so boring.. It teaches you how to do certain things, but don't tell you much why you are doing it, or why is it necessary to take the steps..
there are few other good ones out there if you are a intermediate user...
Inside 3D Studio MAX Volume 2 Advance Modeling and MaterialReview Date: 2000-02-22
1Review Date: 1999-09-24
Did something die in this book? Cause it stinks.Review Date: 1999-01-22
Great book for the intermediate user.Review Date: 1998-12-17

Used price: $0.37

Production CompanyReview Date: 2005-09-19
Exploring Maya 4: 30 Studies in 3D by Maximilian SchoenherrReview Date: 2005-09-16
An excellent resource for the user of Maya PLEReview Date: 2003-08-22
Neat Little BookReview Date: 2002-10-16
The printing quality, graphical layout, and organization in this book is the best I've ever seen.
Excellent Book!Review Date: 2002-10-17

This book helped me create a great demo reel!Review Date: 1999-09-16
I would not recommend this book to any serious artistReview Date: 1999-09-16
Great. Simply Great.Review Date: 2000-01-03
The best book around right nowReview Date: 2000-01-02
Anthony Rossano knows his stuff!Review Date: 1999-09-21

Used price: $0.01
Collectible price: $18.95

Two Days Four RecipesReview Date: 2008-07-14
The recipes I tried include:
Spiced Bran Muffins
Vegetable Barley Stew with Lentils
Penne with Sun-Dried Tomatoes and Chicken
Chocolate Tofu Cake
Some of the reviewers commented on the amount of ginger in the Bran Muffins. I have to agree, ¼ to ½ of a teaspoon would be preferable. I tried them with the full amount and thought they were a bit spicy. The texture was good and they are very low in fat so they would work on a low-fat-high-fiber diet. I'll definitely make them again.
The Vegetable Stew was interesting but I'd advise you to leave out the lentils because they take so long to cook. There is a lot of barley in the recipe and tons of delicious vegetables. It is very healthy but you might need to use an entire bottle of V8 juice and an additional 3 cups of water because there are so many vegetables it needs more liquid. I added two teaspoons of garlic salt for flavor.
The Penne with Sun-Dried Tomatoes and Chicken was my favorite recipe but I adapted it so the sauce was a little richer in flavor. To adapt the recipe just use 2 tablespoons butter in place of the cooking spray and use an additional tablespoon flour. I also added 1 teaspoon of garlic salt for flavor and used whole milk in place of the evaporated milk. I didn't use the pepper flakes because I didn't want it to be too spicy. My husband also liked this recipe the most and it freezes well (I'm cooking for two not four so I freeze leftovers).
The Chocolate Tofu Cake is more like a cheesecake and was my least favorite recipe. The cake only turns out to be about ¼ of an inch thick. So if you are on a diet this might be a good option if you like tofu. I'd recommend serving it with a rich chocolate sauce to add a little more chocolate flavor.
I'm of the opinion that if you find one recipe in a cookbook it is worth the price. I found three and I'm sure I'll try more in the coming months. I wouldn't recommend this to new cooks as some of the recipes do take quite some time to put together (also, lots of dishes to wash) unless you adapt them - like the Vegetable Soup "without" the lentils would be much quicker to make.
~The Rebecca Review
Oprah knows her stuff, as usualReview Date: 2006-12-10
Especially like the salad and pasta dishes. Well worth the money. I don't understand the "bland" remarks other reviewers have made.
Not good for non-cooksReview Date: 2005-01-03
Short cookbook, but interesting recipesReview Date: 2007-02-11
This short work includes recipes for soups, salads, pasta, entrees, vegetables, and desserts. One of the things that I really like seeing is no salt among the ingredients and low fat ingredients as part of recipes. For instance, on page 69, she provides her recipe for pizza sauce. No salt, no sugar. Just tomato paste, tomato puree, and, for some zest, red paper flakes, oregano, basil, and thyme. On pages 86-87, there is an interesting recipe for Peppered Tuna Nicoise. Lots of ingredients--including wasabi and ginger for some kick. However, instructions are pretty straightforward.
Finally, an interesting potato dish--Roasted Mustard Potatoes. As with the items already mentioned, a little spiciness is included, with chili powder and cayenne pepper. Pretty easy to make and a potato dish with a bit of pizzazz.
The main problem for me is that there are so few recipes. However, what is included has some interesting and fairly easy to make items.
Healthy but kind of bland and some errorsReview Date: 2006-01-08
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Zeb was Rebecca's kid brother-in-law although he was no longer a kid and didn't live in the same house anymore. He and Rebecca had come to behave like a couple. Rebecca had dropped out of college to marry Joe. (A history professor had wanted her to expand a paper into an honors project.)
It seems that Open Arms is always beset by disaster. The family had its own celebrations on Thursdays so that there would be no interference with paying guests. Unfortunately NoNo, a Davitch daughter, wanted to have an outdoor wedding during a heatwave and drought. Through careful planning something resembling a garden and a green lawn is devised.
When his first wife visited them, (she appears for the wedding in current time because she is the mother of the bride), Rebecca was driven to feel that beneath Joe's exuberance there had been desperation. On the occasion of Rebecca's going to the ER with Poppy, Joe's great uncle nearly one hundred years old, Rebecca has the thought that she would be able to rate Baltimore's emergency rooms. In the end Poppy's difficulty is just a case of indigestion. Rebecca is led to realize then that Joe would have become a fine old man.
The author deals with life's stages and ties in elevating and humorous fashion.