3D Books
Related Subjects: VRML 3DS DXF AC3D ASE
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Used price: $6.71

This is excelent book to Sockwave DevelopmentReview Date: 2005-10-13
ok lets be seriousReview Date: 2005-04-24
Great book!Review Date: 2003-11-11
It really helped our creative process going through those examples, and now we're thinking about combining some of the things from the book with old knowledge and create something even bigger than we've tried before.
All examples are nice written, and easy to follow, both for people who like to program with Lingo and who use predefined behaviors.
Great Resourceful BookReview Date: 2002-05-30
dissapointingReview Date: 2003-01-11

Used price: $1.62

BooksReview Date: 2008-03-27
Love these books!!Review Date: 2007-01-15
It's Fun!Review Date: 2002-10-06
It's Fun!Review Date: 2002-10-06
Great for Christian kids!Review Date: 1999-12-01

Used price: $2.80

Very EducationalReview Date: 2002-05-02
very descriptive geologyReview Date: 2001-04-26
THIS DK BOOK IS VERY BORINGReview Date: 2005-07-27
PART WAS IGNEOUS ROCKS.I LIKE THE OTHER DK BOOKS BETTER
THAN THIS ONE
[...]
A Gift ExperienceReview Date: 2002-12-30
It was enticing enough for me, but I claim the blame for missing the target. Experiences may vary -- if they're readers, they're readers -- if they're not, that's another subject.
How did they fit all those rocks between two covers?Review Date: 1999-08-25
The information is accurate and well-written. Full color spreads illustrate the location or object and the photography is breathtaking. This is one you'll want to find space for, on that "oversized" book shelf, to accomodate the height of the book.

Used price: $25.00

3 out of 5Review Date: 2008-05-30
I've been working with 3ds max over 3 years and this book is Very Simple and not really helpful for beginners and advanced users.
Great, but just Technical Info...Review Date: 2008-04-07
If you want a comprehensive animation guide, you need to get the animation bible (The Animator's Survival Kit: A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Internet Animators) in addition to this. Make sure you know everything about squash and stretch, anticipation, etc. Come to think of it, start with the book The Illusion of Life: Disney Animation (you can find a lot of this info online, because it's so old, but it's good to have it when you're not on the interwebs as well).
Actually, you can start with whatever excites you most, but you won't get anywhere interesting without the foundational concepts in these two other books. They apply to even the realistic kinds of animation you see in action movies. In fact if you're going to Mo-Cap everything you ever do, you should still know them.
Good for Learning the Basics of Character StudioReview Date: 2007-12-20
3ds Max Animation with BipedReview Date: 2007-05-10
The examples are straight forward and well explained. The authors know "How to Teach". Very few books about 3ds Max are well written. Most leave details out and confuse the reader. I have purchased almost all the books written about 3ds Max and have been greatly disappointed by most. Michele Bousquet and Michale McCarthy have done an excellent job in writing this book.
good for begineer onlyReview Date: 2007-01-18

Used price: $0.58

Just bellow averageReview Date: 2005-02-16
This book is nothing special, you can find in the internet better 3D computer graphics, so way buy!!
Great Idea, Wish i had thought of it . . .Review Date: 2003-04-11
A few suggestions for the next book. It would look nicer with glossy pages. The images on the CD are way too small. Some of the pages are of a color not very complementary to the art contained on them. A couple of 3D videos on the CD would be nice. Maybe a video interview or two with the 3D artists. There should be plenty of room on the CD for this extra content, and even more room on a DVD.
Perhaps the publishers could include the option for people to buy poster size prints with a large portion of the royalty going to the artist :-}
I would also like to have seen a page dedicated to the talent and toil of the artist. A good 3D artist has to learn very complex software with menus and concepts 1000 times more complex then any spreadsheet. They must have knowledge of traditional film techniques, of camera and lighting. A good art education helps tremendously with color, composition and theoretical concepts. But most importantly there has to be the raw talent and of course a large investment in expensive hardware, software. Then there is the time invested, years of school and then years of sitting in front of a computer. After developing this talent, some of these images took days, weeks, or even months to create.
Often this talented 3D artist is paid less than a plumber, or in many cases is not paid at all for the work they produce. I think a statement like the one in the paragraph above would do nicely to promote the appreciation for what I believe to be the most gorgeous art on the planet.
People looking at this 3D art may come to realize its true value. I believe this book may eventually contribute to that cause. Hopefully future artists will be justly honored and compensated for their work. The art & video industries are unique as people do not associate the horrors of third world sweatshop labor to the compensation offered for work of this caliber that is produced by these tremendously talented artists.
Buy the book, contact one of these artists in it and ask them to produce some 3D for you !
Gorgeous and Inspiring!Review Date: 2003-03-28
In a time and society saturated with computer graphics, this book is truly a gem. It showcases the best of what the 3D world has to offer from talented artisits around the globe. These are not simple 3D renderings anyone can do with an out-of-the-box 3D modeller, they are true works of art. The people at Rockport Publishers have also done a superb job of printing with quality inks on the finest paper. The images jump out at you with their vibrancy and detail.
My favorite feature is in the back of the book where some of the artists walk you throught the process of creating their images. Working with 3D, this will be an invaluable tool and inspiration.
In summary, if you have an interest in well-done 3D graphics or just want a really cool coffee table book, The Best of 3D Graphics is sure to please!
Stunning Imagery!Review Date: 2003-04-18
Excellently crafted, marvelous attention to detail, stunning imagery, with the added bonus of the artists' work process and thoughts - and you've got a book that gets my vote for "Best of 2003".
Awesome Graphics!Review Date: 2003-04-01
I noticed that many pictures were made with programs that were reasonably priced and within the reach of most people, thus inspiring even the most amateur digital artist to be able to eventually achieve great works of 3d art!
It was definetly inspiring and I recommend it to all of those who wish to be in the 3d graphic realm.

Used price: $68.54

Great book and information difficult to findReview Date: 2007-10-02
I bought the volume I (Complete Maya Programming: An Extensive Guide to MEL and C++ API) and is great book too. If you going to buy this book, read before the first volume.
Excuse my english.
it is just okReview Date: 2007-08-07
One of the best Maya book out thereReview Date: 2007-02-06
Not for beginnersReview Date: 2005-10-07
the trouble with tribbles and typosReview Date: 2006-01-22

Used price: $1.85

A wealth of information!Review Date: 2007-09-15
Some of you might say that some of the chapters in this book are pretty basic. I am not here to bash any of you, I just want to write a review about this book, but... Not everyone will find these chapters "basic." They are what I call, informative!
This book provides a wealth of information. Some of it was information I already knew, but that's because I have been doing photography since I was a kid. His technique and ideations however, put a whole new spin on how I work with my digital photos. I admire Dan for his creativity and ideas. This book will definately give you a new perspective on how to use digital pictures and how to incorpoate them into 3d.
If you are looking for an excellent book to accompany your library, this book is it! I am an amateur at best when it comes to 3D animation. Owning this book, I see myself advancing past this "amateur" level. :)
If you like Dan's teaching style and his other books, you truly wont be dissapointed by this one! I would also like to suggest his courseware! Dan's courseware is just as good, if not better than his books!
There was nothing in this book that I did not enjoy or get bored with. However, if you are a pro working for Pixar or some professional company, this book might seem "basic" to you.. For the other 95% of us, this book is a great investment!
-Justin
Bad HDRI coverage, maybe OK for beginnersReview Date: 2007-03-03
The coverage of HDRI imaging was full of mistakes. In a step-by-step tutorial, the author makes every mistake in the book: he focuses his camera wrong, he changes the f-stop between bracketed exposures even though this will change the camera's DOF and mess up the alignment of images, in assembling his High Dymanic Range Images with Adobe Photoshop PS2 he advises readers to change modes from HDRI to 16 bit and back, without mentioning that this means he is no longer creating a High Dymanic Range Image. The author doesn't seem to notice that the series of bungling mistakes he has made hasn't produced a HDRI map suitable for image based lighting, and instead acts as if he has achieved highly realistic results.
The author's mis-adventures photographing a Christmas Tree ball in his back yard to make HDRI are only one chapter in this book. He also attempts to make texture maps out of photographs (he gets to the color maps, doesn't go much further into how to derive bump or specular or other maps based on the color.) The book is also full of "filler" chapters that would only be useful to a beginner first using a computer. There's a chapter on image management, showing how you can use a program like iPhoto to organize your pictures, and explaining the difference between compressed and uncompressed image files.
Overall there's not much for a dedicated 3D artist in this book, although some beginners might find some of it useful.
An oddball collection of topicsReview Date: 2007-09-14
After reading through most of the book, I'm pretty disappointed. While the book does cover such topics, I feel that it gives those topics a pretty superficial treatment, and the focus of the book seems to be on other, what I'd consider, "oddball topics".
The book devotes a lot of time covering digital photography in general. It does this fairly well, but honestly, a book like "Real World Digital Photography" does that much better.
The book also has large sections where it goes into great detail into how to create a 3d slideshow, and another on how to create a digital collage using After Effects. While these topics are kind of interesting, honestly, how often are you going to do something like that?
The book is kind of an interesting read, but after reading it I'm wondering who the intended audience for it actually is. Certainly not 3d animators or modelers like the title and the description of the book seem to indicate.
Training for beginners at its best.Review Date: 2007-03-19
Excellent & InformativeReview Date: 2007-03-16
What really surprised me the most was that even though the tutorial are geared towards beginners it has helped my 3D work immensely. What's cool is that Dan included hours of video training tutorials on the book's DVD to help you learn more and there's tons of sample images to work with and free demo software.
Top notch book!

Used price: $1.48
Collectible price: $10.00

Absolutely Wonderful!Review Date: 2007-11-12
However, this is NOT the case with Mark Kistler's book! Mark not only knows how to teach well, but he also vividly understands how to make drawing fun, educational and best of all -- a true delight. For the first time, I find myself coming home and during my spare time, wanting to pull out a new sheet of paper and let my imagination go wild... In other words, have fun drawing all kinds of cool stuff!
If you truly want a fun experience that will teach you to draw well, this is a must buy. I have been absolutely amazed, along with my family and friends, what I could draw. For the first time, I can make artwork that I'm proud to show others... and that's a great feeling!
Take my advice -- BUY THIS BOOK!!! (I'm so glad that I did.)
P.S. - This is the workbook. Make sure you get the regular book that this workbook was designed to go along with. :-)
Mark Kistler's Drawing In 3-D Wacky WorkbookReview Date: 2000-05-18
Great way to challenge child's mind!Review Date: 2001-08-30
Draw, Draw, Draw!Review Date: 2000-05-18
Draw, Draw, Draw!Review Date: 2000-05-18

Used price: $0.01

Provides the Details other Books don'tReview Date: 2002-09-08
Very Useful and InformativeReview Date: 2002-03-16
This Book Doesn't DeliverReview Date: 2002-02-06
Excellent.Review Date: 2001-07-20
Worth the time!Review Date: 2000-04-05

Used price: $2.16

good bookReview Date: 2001-11-14
However, you need to read the Open Inventor Toolmaker book to extend your Open Inventor Library distribution by adding more nodes/actions/engines, it also gives a much more in depth understanding. The real power of this library is that you can extend it fairly easily.
For the reference manual book for detailed specs about functions or callback methods, they are all available in the online manual pages now which are distributed freely by SGI since August of 2000.
Strong Buy. Open Inventor is an exciting 3D languageReview Date: 1998-10-17
I like the BookReview Date: 1999-10-19
A good introduction to Open InventorReview Date: 1999-08-26
This book describes the capabilities and features of Open Inventor and gives brief examples, often with code. By the end of the book, you have a good idea of what Open Inventor can do and what parts of the language you would use for each feature. Unfortunately, many of the descriptions leave much to be desired. The book does not go into detail on how to use any feature. Many descriptions are given a light, cursory treatment.
If your goal is to start programming in Open Inventor, you will find many omissions. You will need to compensate for this by writing test cases and experimental code. You will also need to purchase The Open Inventor C++ Reference Manual, which will fill in many of the gaps in this book.
If, however, your goal is to get an understanding of what Open Inventor is, this book is perfect.
Useful introduction to Open InventorReview Date: 2007-04-13
With Open inventor you do not need to worry about rendering or drawing, all you do is define 3D objects and their surface properties (color, texture, ambient light, transparancy, reflective properties, etc.). You define object position/motion and interconnectedness via a scene graph. It is like building with lego.
In 1996 I created a product prototype for an industrial robot visualization system. A ported ABB robot controller directly controlled the motion in the 3D simulation. A simulated Arc-Welding robot was created by converting the corresponding CAD drawings for the robots components into VRML. I used kinematic transforms (Sheith-Uicker) to connect the robot links together in the scene graph framework provided by Open Inventor. The result was a very realistic robot simulation that was nicer looking than anything you have seen on XBOX 360. The OS window seemed like a window in a wall through which you could see into a shop floor with a robot in action.
With the help of the Inventor Mentor I was able to get a working prototype ready in three weeks. I did not need the Open Inventor C++ Reference Manual or the Open Inventor Toolmaker during these three first weeks (but I used them later). I continued working with this product for four more years, and it was one of the most fun tools I have ever worked with.
10 months ago I contacted TGS about buying Open inventor. Unfortunately they wanted $4,000 for each development license, a $1,000 for each run-time license (one per unit), and $300,000 for a universal (for all units) run-time license. This was too expensive, otherwise I might have used it today as well.
Related Subjects: VRML 3DS DXF AC3D ASE
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I work five years with Shockwave 3D and approve!
Luiz Chaves
Multimedia Producer