3D Books
Related Subjects: VRML 3DS DXF AC3D ASE
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Used price: $4.87

Insect (DK/Google E.guides)Review Date: 2007-03-30
Plenty of pics and infoReview Date: 2007-02-12
Not just for 8 year oldsReview Date: 2006-10-15
Even our 23 Month Old Likes ItReview Date: 2005-04-20
The other great thing, is that this book will be a great book from him to grow into.
We are picking up more!
Excellent Educationl TextReview Date: 2001-03-04

Used price: $0.83

The 3dMax Goodie Bag!Review Date: 2000-09-22
Coffee Table Book of Max ManualsReview Date: 2000-06-28
Great effectsReview Date: 2000-08-05
This is a pleasingly easy to follow bookReview Date: 2000-11-22
Very useful book for advanced users to learn moreReview Date: 2000-08-03


BEST BOOK ON THIS TOPIC EVER , EVEN NOW IN 2007Review Date: 2007-05-06
This book will help really break down texturing to get photo real looking 3D results!
BILL FLEMING IF YOUR OUT THERE, YOU REALLY NEED TO WRITE MORE BOOKS, YOU DO A GREAT JOB!
GET IT, YOUR MODELS WILL THANK YOU!Review Date: 2003-06-23
finally a book that covers organic textures step by stepReview Date: 2002-08-31
Bill takes you step by step through the process of texturing his Freaky Frank model, unravelling the mystery of organic texture creation with ease.
All required files are included (unlike the first print release)
although I found it a little strange that the cover photo was created in Deep Paint, while the tutorials use Photoshop and the CD includes a demo copy of BodyPaint. Not that it matters I suppose as any paint program can be used with the book provided you have a basic understanding of your software.
Its a great read and offers lots of hints and tips for realistic textures. I look forward to volume two of this unique series.
Realistic texturing class for the rest of usReview Date: 2002-11-27
The whole book is a do-it-yourself class on its own. The steps are laid out very clearly, how you use photoshop for doing textures. I really like the how the book included the character files in obj, dxf, c3d, lwo and 3ds. So that anyone could view the model in any program they use. The book covers the face, the eyes, the gums, the tongue and the teeth in excellent detail. I went throught the book twice with every page being extremely helpful.
What did this book do for me as a Maya user, it broke me away from methods I had learned at RIT and suggested more simpler ones without making bumpmaps in the hypershade. Now you can do it all in one texture, and it looks amazing.
This book has been a great edition to my 3D collection. I look forward to more of his work in the future. Whats volume 2 going to be about?
Bill does indeed strike again. Much to buyers regretsReview Date: 2003-02-01
There are better and more comprehensive tutorials on the web for free than the nonsense printed here.
Fair warning, save your money, don't be "Fleminged".

Used price: $0.82

Great for absolute beginnersReview Date: 2004-05-04
If like me, you don't know your arc from your omni then this book will get you up and running.
Written in a simple language, you'll find that pidgen descriptions eg. 'a row of buttons will appear under the title box. Click the third button from the left, adjust the value to -20.5, then click on the check box to apply this value' - are a godsend when you're sat in front of your monitor and you don't really know what you're doing yet; things are happening onscreen and you feel that you're making progress. Guiding you through the motions helps give you a feel for the program and you can move into the following chapters with a bit more understanding.
Following the tutorials to build and modify a robot forms the main teaching element (as you only really learn by doing). But I would have liked to see more stand-alone examples of the seperate modeling methods, as you can only read so much about splines, sub-objects or modifiers before it all starts to blur.
Overall though, this book seems as good as any for a complete beginner. Though it's value as a reference book once you've worked through it (due to the absence of stand-alone tutorials) could be limited.
If you want to learn 3D but don't know where to start, try here.
Nice and Easy - Still readingReview Date: 2001-12-23
Excellent for beginnersReview Date: 2001-12-17
Everyone gives everything 5 stars... and I try not to... but then again... I usually only feel inclined to rate things I trully feel derserve high praise. -- This is one of those things.
Easy to read, easy to learnReview Date: 2001-06-17
Good book, but not a lot detailReview Date: 2001-08-07

Used price: $26.52

Very Disapointing Review Date: 2008-08-15
Fantastic Book Fantastic AuthorReview Date: 2008-07-20
Particles, Soft Bodies, and Hair!Review Date: 2008-07-03
Not For Beginners, But Definitely a Buy!Review Date: 2008-07-07
You need this book. Definitely.Review Date: 2008-07-18
Chapter 1 - Re-creating the World: An overview
This chapter describes those tools and techniques that are not well explained elsewhere by the Blender literature. It covers topics like material creation with nodes, transparency, subsurface scattering, sky maps (sphere maps and angular maps) and those tools that can be used to fake physics, when accurate simulations are not necessary at all but you still need a "quick and dirty" method to achieve an effect efficiently and with sufficient speed (an example: water simulation with surface tension displacement or cloth simulation using a displacement modifier). Obviously, these techniques are useful for everyone involved using Blender. No doubt. Much appreciated.
Chapter 2 - The Nitty-Gritty on particles.
The first thing I thought after reading this chapter was:"WOW". *ALL* the latest development on Blender particles is covered here: emitters, reactors, positioning particles on a grid, chained physics systems, various types of visualizations, force fields (harmonic, magnetic, vortex, spherical, wind, etc.)
You will be guided through the creation of a convincing fire material using clouds and stencils textures! All is explained gradually and with great style. Highly informative.
Chapter 3 - Getting flexible with Soft Bodies and Cloth.
As you can expect, all that has been developed is covered here: baking, how to animate a spring, force fields and collision, using curves with softbodies (it will teach you how to animate a chain using an empty), stress maps, how to produce a fantastic cube of gelatin using lattices, simulating clothes. It will even explain how to use the demolition plugin to produce a window breaking in a spiderweb pattern!
Chapter 4 - Hair Essentials: The Long and Short of Strand Particles.
How to produce hair, fur and grass. After covering the basics, this chapter will guide you through the creation of an hairstyle on top of a practice head. One of my preferred chapters.
Chapter 5 - Making a Splash with Fluids.
One of the most interesting part of Blender: the fluid simulator. All is covered here: domains, resolution, inflow, outflow, fluid object intersection, kinematic viscosity, obstacles (considering animation, of course).
Chapter 6 - Bullet Physics and the Blender Game Engine.
One of the less undestood parts of Blender is certainly the game engine. So I was favourably impressed when I have seen an entire chapter dedicated to it. This chapter describes all the tools needed to produce hard bodies simulations, using the game engine and the powerfullness of the Bullet Physics Library. Actors, actuators, IPO curves, rigid body simulations with IPO curves, joints, ragdolls ... This is material that will be probably new to most Blender users.
Chapter 7 - Imitation of Life: Simulating Trees and Plants.
This chapter explores a few tools that can be used for creating trees and vegetation in general, like the L-System, ngPlant and Ivy Generator.
Each chapter is independent, so you don't need to read the book from the first page, with the exception of chapter 4, who strongly depends by the two previous chapters. This book is of course not intended for beginners. This book is completely updated with the latest Blender development and it covers the actual stable release. This is the documentation Blender needs. I highly recommend this book. It is well written, well presented, well structured and, most importantly, it's definitely fun!

Used price: $16.72

Poor ProductionReview Date: 2008-08-18
If you want to see a high quality 3D book, check out Mark Blum's nature series: "Galapagos", "Bugs", Beneath the Sea."
Nice idea with some disappointmentsReview Date: 2008-07-04
However, I was disappointed that almost every truly erotic photo, especially those depicting erect penises or sex acts, had no companion photo and therefore no 3-D effect. I was also disappointed that the publisher didn't have the good sense to make the wire binding large enough to accomodate the number of pages in the book so you could easily turn the pages without damaging them.
All in all, a nice addition to my library, but don't expect hot porn. Most of the photos are very 'soft' but nicely staged.
A treat from the past for the non-Playstation generation...Review Date: 2008-04-10
That, combined with my interest in photographic effects, such as 3D, inspired me to purchase this book. Thanks to David Chapman and the 3D-impaired Thomas Waugh for collating such an O-U-T-standing volume.
I only hope that some of the current generation of gay males - most of whom have no knowledge of significant events like Stonewall (1969) or the first Sydney Gay Mardi Gras (1978) - will chance upon this presentation of even earlier (1950s & 60s) gay male forays into the expression of sexuality.
Although more explicit than most of the tame (by current standards) Physique Pictorial and Athletic Model Guild (Bob Mizer: Athletic Model Guild publications (AMG): American Photography of the Male Nude 1940-1970, Vol. 7 (American Photography of the Male Nude 1940-1970)) this is an excellent collection of some of the earliest representations of the male nude as a sexual identity!
Although aimed at a specific audience, combined with the added excitement of 3D, I highly recommend this book for both the more mature and Playstation Generation X and Y gay males!!!
if you're shopping for porn this aint falcon...Review Date: 2008-02-24
Loads of Fun!Review Date: 2008-02-17

Used price: $38.50

a book for beginnersReview Date: 2008-01-14
The best SW Reference bookReview Date: 2008-07-17
I'm rather new to 3D. I found the two books to be extremely useful and easy to follow. In a previous life, I was an AutoCad VAR, although that is going back quite a few years. Part of my learning process has been unlearning some of my AutoCad approaches. This takes time, but is well worth it. SolidWorks is a great software package.
The Commands Guide for SolidWorks is excellent when it comes to short, quick, and informative tutorials, to quickly learn a subject topic or to understand a feature or tool. The CD is very helpful with both the initial and final models. The layout of the book provides a logically flow to learn. I took the time to write this review and will write a review for the Engineering Design with SolidWorks book, because I strongly believe that these books can help a new user and are the best books on the market today. I contacted the author for a question, which was trivial, but he responded to me in less than a day. WOW!
Most borrowed book in my departmentReview Date: 2008-05-07
It provides extensive coverage of the document properties and system options section with system defaults. This is helpful when sharing a system. This is the most borrowed book in my department. Thank you ..
I love these authors!Review Date: 2008-01-24
I cracked open the book, inserted the CD and as I worked through the problems, I become more and more impressed with it. SolidWorks 2008 has a very different look from 2007. There are many neat tools and features; namely - Pop-up Context toolbars, DimXpert, MotionStudy, Instant3D and TolAnalysis to name a few.
There are some weaknesses in this book, but ones that you can work around. To have all of the answers, they would need to write a 3000 page book. The index, in particular, I found to be pretty expansive - I used it to find answers to more than one problem where I was fairly clueless. Tons of illustrations and clearly written. Keep up the good work.
Great 2008 SW book for everyday applications Review Date: 2007-12-18
This is a great book which provides a core overview of the new 2008 SolidWorks User Interface with over 200 embedded short model tutorials on the enclosed CD. Use the models to learn and apply many of the existing and new features; both for 2D and 3D sketches, and 3D features. The book provides a strong insight and overview of drawings, and assemblies; both top-down and bottom-up. For each feature, the full PropertyManager is displayed to identify the available options. I like the way the PropertyManager is illustrated as the options are discussed. This makes if very easy for the user to relate the words/options to the actual illustrated PropertyManager. I used the book today, to help me create and calculate the flow area for a vent in a sheet metal box.
I also like the way the authors provide the initial and final models. I've used numerous models; "Edit Feature tool in the FeatureManager" to help me apply the feature tools to my everyday functions.
This is not the first book which I purchased from these authors, and it will surely not be the last. Keep up the good work.

Used price: $0.10

Great for the ClassroomReview Date: 2001-11-05
SIMPLY CONCISE, CLEAR, EASY TO UNDERSTAND LANGUAGEReview Date: 2000-06-18
Excellent book for beginners in ExcelReview Date: 1999-09-08
Excel 97 SimplifiedReview Date: 2000-03-28
Great Beginners Guide to Excel 97!Review Date: 1999-12-13
Another reviewer had it right. Another few exercises and I would have been totally satisifed.

Used price: $4.25

Skims the surface without really teaching anythingReview Date: 2008-08-29
In the end, the title of the book really does accurately reflect the type of person that would get anything out of it. If you even know what machinima is, you're already far too advanced for this book to be of any use to you.
Above the Norm for DummiesReview Date: 2007-12-31
Rhymes With "Cinema"!Review Date: 2007-09-14
Highly recommended!
Machinima For DummiesReview Date: 2007-09-12
Machinima for Dummies is simple to understand, entertaining and if you only want to get one book on Machinima - this is the one.
One book to rule them ALL...Review Date: 2007-09-06
The book details the aspects of Machinima in a variety of games; some I never even heard of before! There are enough tips, hints, and advice in this book to allow any person, beginner or novice, to feel confident enough to enter the world of Machinima. Oh, and the attached DVD was an incredible bonus! I never even heard of "Moviestorm", but it came free (yes, FREE) with the book. This is one book that any "Machinimaker" needs, no matter your skill level! :)

Used price: $55.00

A doctor's helper.Review Date: 2006-11-11
the best atlasReview Date: 2005-10-10
Intuitive approach to an old problemReview Date: 2003-09-13
The CD-ROM with this book is worth the double the price alone. The book is a useful companion with a naming atlas opposing each printed 3D image.
A useful and productive tool for study and revision. When used in conjunction with research papers can lead to a faster and more advanced understanding of neural pathways.
Would recommend purchasing spare glasses if you plan to share this book or have extended usage. There are several sources of anaglyph glasses on the internet.
This is it!Review Date: 2001-11-10
For the first time it is actually possible to get an idea of the fornix and ventricular system from a book.
Almost perfect !Review Date: 2004-03-20
1) The names of the 3D structures you're actually looking at, either on the computer or in the book, are not written. Therefore you'll have to glance on the opposite page in the book all the time. It would have helped if the name of the structure fx appeared when you scrolled the mouse cursor over it.
2) The pictures are nice, but I miss pictures of functional pathways. Not just anatomical structures. Fx pain-pathways. This would, I guess it would make the book much more expensive.
3) Theres is no pictures of the spinal cord. I know it's just a small thing but then it wouldn't have taken much effort to include it. I guess. There not many pictures of the brainstem either.
BUT BUT BUT....The book is worth the money, and helped me understand many spatial details fx around the hypothalamus. I'm looking for a second edition....with the small improvements that makes this the perfect book for students to gain a good spatial overview of the CNS.
Related Subjects: VRML 3DS DXF AC3D ASE
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