3D Books
Related Subjects: VRML 3DS DXF AC3D ASE
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Used price: $70.00

More of a reference bookReview Date: 2007-08-23
Some nice intuitionsReview Date: 2005-12-23
Excellent intermediate textbook on Computer VisionReview Date: 2005-09-16
Extra-ordinary book on Computer Vision!Review Date: 2006-04-29
To my surprise, I found that it was simply an amazing book written so skillfully on computer vision from the basics. The Math fundae in the appendix were the ones I read first. They were very concise and helped me to grasp the concepts quickly. The chapters were also based on recent literature and very much coherent and self-explanatory.
This book has the potential to become a master-piece in computer vision. One unique feature of this book is the clear explanation of Math concepts in each chapter. For it to become more user-friendly, some real application oriented problems should be added.
But, on the whole, this book is an excellent book to be read along with Horn's book to fully understand the basics of computer vision. I strongly recommend this book to any novice to computer vision with little understanding of image processing concepts.
Not for the beginnerReview Date: 2005-03-22


The best resource on collision detection that I have encounteredReview Date: 2007-10-17
Nowhere else will you find as good a reference on shape intersection tests and closest point computations. Ericson covers these topics swiftly and efficiently within the early sections, a task which often occupies the entirety of many lesser books. The coverage of the Gilbert-Johnson-Keerthi algorithm is likewise top-notch.
My main gripe with the book is the chapter on GPU optimization. Its placement didn't seem very logical, and the techniques it contains are quite out of date as of 2007. Fortunately, the rest of the book is so good that it can be easily forgiven.
Overall: Highly recommended.
Excellent explanations of collision detection algorithms and their optimizationReview Date: 2007-07-20
Most of the second half of the book deals with the different structures to optimize collision detection queries, showing pros and cons for all of them, so the developer can select the one that best fits it's project. The last part of the book is on hardware optimizations.
I agree with other reviewers the CD doesn't bring enough code, and no executable code at all. What one finds in the CD are the pieces of code exactly as they are printed in the sheets, sorted in files by chapter. In my opinion that presentation makes the author look like he is just adapting the algorithms from other papers. Having runnable code is not just a fancy feature, but a necessity for programmers. With compilable code one can see how it works, getting a better idea of how the algorithms are integrated in the actual graphical engine, and it's also a proof the code has no bugs (otherwise reveals them). I'm removing 1 star only because of this reason, hoping a new edition will enhance the content.
This book saves a lot of research, time and money. Just compare this table of collision tests: http://www.realtimerendering.com/int/ with the book's content. You will see that many of these tests are explained and included in the book (and there are some more not in that table). This book is a great compilation of those algorithms which are pretty dispersed in papers and books.
worth every dollarReview Date: 2007-06-02
I've never worked in gaming. I've been doing CAD/CAE/CAM, mostly with Java and CATIA v4 / STEP data, for ten years. I'm currently involved in a robotics planning project, where I've been able to model all the kinematics of an 8-DOF robot system, but the scale of the collision detection challenges has overwhelmed me...until reading this book.
Best collision book i've seen so farReview Date: 2007-03-03
A comprehensive reference and tutorial on game geometryReview Date: 2006-11-15
Don't get me wrong -- it does all of the collision you'll likely need in any kind of current game, in good detail, with derivation of why it works, including source code. However, it also serves as an excellent primer in game geometry for anyone who might not have an intuitive understanding of what a closed manifold mesh is, or why the separating axis theorem works, or why T junctions are a problem.
I'm pretty well versed in the field, and I use this book as a comprehensive reference, and I love it. But even if you're a newcomer, you need this book, because it contains everything you need to know! And, conversely, if you don't know what's in this book, you won't have the success you want.
Used price: $0.01

I can't imagine a better introduction: a must-have!Review Date: 2000-12-03
A must for beginning computer studentsReview Date: 2002-04-21
Excellent book for beginnersReview Date: 1999-11-18
A thorough overviewReview Date: 2001-05-15
ReviewReview Date: 2000-03-31

Used price: $2.81

My reviewReview Date: 2008-06-19
perspective draw 3-d bookReview Date: 2008-04-05
When 2 Dimensions just aren't enoughReview Date: 2008-07-13
Draw five circles in a ring
And add a little dot
Use a ruler to connect
the edges to the spot
Chop the ends with curvy lines
Erase what you don't need
It's so easy, anyone
Can follow and succeed
Write your name or draw a box
Then draw another two,
Or three and four, and before long
Your perspective comes through
Horizons, roads, vanishing points
Interiors and out
With practice you can draw this stuff
Without a single doubt
It gets much harder at the end
But once you've grasped the rules
You'll find it takes a little time
Applying all the tools
This makes it so much easier
It has a chatty style
I think that once you try this book
You'll find it quite worthwhile
Recommended for ages 9 to just before senility.
Amanda Richards, July 13, 2008
Eye OpeningReview Date: 2008-05-25
Terrific bookReview Date: 2008-05-02

Used price: $21.58

Great idea for effects artist that want to go beyond the basicsReview Date: 2007-07-23
Could be more advancedReview Date: 2008-01-18
There is some good material here: Keller shows the readers how to use things in some unobvious ways and challenges them to look for solutions in unexpected (and fast) ways. If you're a beginner, some of these techniques may help ingrain things you've learned, but haven't had much cause to use, making you a better vfx person.
I'd recommend this to self-learners who are looking to extend their knowledge, but aren't ready for more technical material. If you're already comfortable with visual effects, this book probably isn't for you.
what can I say?Review Date: 2007-10-18
Interesting readReview Date: 2007-05-30
A must have for Maya users.Review Date: 2007-06-10
I've bought many Maya books and I must say that I feel I've gotten the biggest bang for my buck with one.
Looking forward to Eric Keller's next book.
Rudy Sarzo
Used price: $0.64
Collectible price: $48.00

well written, but sparsely illustratedReview Date: 1999-10-06
3D Newbie Likes ItReview Date: 2000-02-09
Excellent Overview, But Go Elsewhere For DetailsReview Date: 1999-11-22
Excellent book for intro courses in animationReview Date: 2001-11-07
Outstanding classroom text!Review Date: 2000-01-05

Used price: $0.01

Start building databases fastReview Date: 2007-01-28
I highly recommend this book to anyone who needs to jump in and just start building.
simpleReview Date: 2002-05-01
Accessible AccessReview Date: 2001-12-10
The pictures really help.Review Date: 1999-07-31
get a strong foundation in an hourReview Date: 2001-01-02
This book will help open the world of databases to you. Its amazing how much databases can help you organize and automate your job. This book helps to take the mystery away from the word DATABASE and opens the idea up that database creation is not just for your MIS person. After all a database is just a spreadsheet with a face and a lot more possibilities.

Used price: $0.39

GOOD bookReview Date: 2002-07-24
Excellent book, a sigh of relief!Review Date: 2002-04-11
i reccomend this book to anybody who is new to the program and who could use a reference book.
Almost perfect ...for beginners that is...Review Date: 2002-02-04
Here is what I've found after flipping through this book for about a week now:
It is an indispensible reference when it comes to things like "hey, what is this little button here?" or "how do I get to that particular rollout again?" You will not find insight into WHY you would use certain functions, you will only find WHAT they do. To reach the enlightened level of a 3D PROFESSIONAL, you are going to have to go to other books.
This book has a tutorial on nearly EVERY page, but these tutorials are JUST for the section you find them in, and do not go anywhere beyond the basics. THIS IS NOT A BAD THING! You just need to realize that this is a REFERENCE book, nothing more.
If you are one of those people who don't know what all the menus and buttons are for and want to learn THE BASICS of MAX 4 while sipping Scotch on your couch and not staring at a computer screen reading the help file, by all means, get this book.
Great! Must have it!Review Date: 2002-01-27
Literally, Step-By-StepReview Date: 2001-12-28
3D Studio Max 4 Bible has been a excellent book, I've only read about half of it but so far its proved to be a excellent reference and tutorial based book. Some of the tutorials are a little to simple, but the author is trying to make sure you know exactly what hes talking about, and that you fully understand it. So simple isn't bad. At times its flow is a little disorianted meaning its hard to read a chapter and then say "Oh!, I want to try that" because its a little different then that. It goes into each aspect of 3Ds Max and lays out what each button and tool does. If your BRAND NEW to 3D Studio max and 3D Modeling in general this book is unmatched. I think my mom, having no computer knowledge what so ever, could sit down and follow the tutorials and create a spinning couch in a mater of a few hours, and understand exactly how she did it. Its a great book. At times you'll find your self yawning because it goes so into detail, but months from now, when your doing your first big scene your going to be happy you read that chapter on viewport configuring, because if you didn't your not going to realize "Hey!, theres a easier way to do this" and so on and so on. Plus if you skim the book because your so excited to make your 3D logo/character and you get lost while doing so, you can flip to the chapter that pertains to your question and it will start right from the beggining on that topic. Through out the whole book it rarely references back to something you previously read to make the writing easier, it always uses the menu standards so you don't get lost, ie File->Views->so on and so on. I'm in love, I haven't put the book down yet, but I will admit sometimes I find my self getting itchy fingers and paging ahead to the more advanced chapters on editing mesh's etc.
Anyways, I suggest this book to Absolute Begginers or people looking for an Excellent Reference book for all the commands/buttons/options that 3Ds Max has. If you really want to master 3Ds Max your going to need to purchase other books like Inside 3Ds Max 4 by New Riders publishing, books like those skip the "how to use the interface" type chapters and tutorials and move into the more advanced methods of doing things.
But remember, this will only teach you how to use the pencil, no book will ever teach you how to be a good artist, thats what imagination and patentice is for.

Used price: $29.50

Earthquake DaysReview Date: 2008-01-26
Well conceived, well executedReview Date: 2006-05-29
Factual and entertaining look at disasterReview Date: 2006-09-15
Entertaining and Informative!!Review Date: 2006-05-31
A truly unforgettable visual presentation of a sad event in American historyReview Date: 2006-03-11
Collectible price: $140.00

Great primary source story/narrative...Witty writer, too!!Review Date: 2008-07-09
a pleasant surpriseReview Date: 2008-03-25
A young man's sojurn in the old west Review Date: 2005-02-14
Garrard was a lot more tolerant than most travelers, obviously enjoying the company of the Cheyennes and his extravagant and untutored White companions. He feels the need to express himself occasionally about moral issues and the lack of civilized values of the Indians, Mexicans, and other prairie dwellers - but his condemnations are rote rather than persuasive. Garrard, we imagine, probably shared buffalo robes with comely young Cheyenne women and thoroughly enjoyed the experience, as he did buffalo hunting, dog-meat feasts, and tall tale sessions with the mountain men. He also demonstrates a moral core, condemning the U.S war against Mexico and the wholesale hanging of the revolutionaries in Taos -- sentiments which were not popular in the West at the time.
"Wah-to-yah" -- the Indian name for the Spanish Peaks of southern Colorado -- is perhaps the best account you will find of a young man's adventures in the Old West of mountain men and unconquered Indians. It is similar to Francis Parkman's "The Oregon Trail." The two young men were in the West during the same year but Garrard's book is "the fresher, the more revealing, the more engaging, the less labored" in the words of A. B. Guthrie's introduction to "Wah-to-yah." Garrard is a likeable person; Parkman is not. Both were keen observers and good writers.
"Wah-to-yah" is on the short list of essential books about the Old West. It's easy and engaging reading. We need an annotated edition, however, which will tell us more about the many characters - some of them famous, such as Kit Carson -- Garrard meets and the places he visits and put the book in its historical context of its times.
Smallchief
Worthy of repeated readingsReview Date: 2004-11-04
Location - present-day American southwest
Story - Adventure of a seventeen year old among the Indians (mainly Cheyenne) and Indian traders
This book is absolutely brilliant! Lewis experienced a time and place that is gone forever and he documented it with a style, flair and grasp of the English language that most of us will never possess. I can't recommend this book enough. It is essential reading for those interested in the Old West and have no choice but to live vicariously through books such as Garrards. Again, this book is truly brilliant. It is literature of the highest degree. Thank you Lewis for putting your western adventure down in words for all to enjoy. Well, at least those with enough good taste to seek out such a book.
A young man's sojurn in the Old West Review Date: 2005-02-14
Garrard was a lot more tolerant than most travelers, obviously enjoying the company of the Cheyennes and his extravagant and untutored White companions. He feels the need to express himself occasionally about moral issues and the lack of civilized values of the Indians, Mexicans, and other prairie dwellers - but his condemnations are rote rather than persuasive. Garrard, we imagine, probably shared buffalo robes with comely young Cheyenne women and thoroughly enjoyed the experience, as he did buffalo hunting, dog-meat feasts, and tall tale sessions with the mountain men. He also demonstrates a moral core, condemning the U.S war against Mexico and the wholesale hanging of the revolutionaries in Taos -- sentiments which were not popular in the West at the time.
"Wah-to-yah" -- the Indian name for the Spanish Peaks of southern Colorado -- is perhaps the best account you will find of a young man's adventures in the Old West of mountain men and unconquered Indians. It is similar to Francis Parkman's "The Oregon Trail." The two young men were in the West during the same year but Garrard's book is "the fresher, the more revealing, the more engaging, the less labored" in the words of A. B. Guthrie's introduction to "Wah-to-yah." Garrard is a likeable person; Parkman is not. Both were keen observers and good writers.
"Wah-to-yah" is on the short list of essential books about the Old West. It's easy and engaging reading. We need an annotated edition, however, which will tell us more about the many characters - some of them famous, such as Kit Carson -- Garrard meets and the places he visits and put the book in its historical context of its times.
Smallchief
Related Subjects: VRML 3DS DXF AC3D ASE
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