Computers Books
Related Subjects: Hacking Graphics Internet Security Software Hardware Ethics Intranet Performance and Capacity Data Communications Emulators Algorithms Home Automation Multimedia Programming Robotics Systems Desktop Publishing Supercomputing Parallel Computing Bulletin Board Systems Consultants Mobile Computing Companies Organizations Human-Computer Interaction CAD and CAM Directories Artificial Intelligence Shopping Virtual Reality Education History Artificial Life Open Source Data Formats Computer Science Publications Usenet E-Books Speech Technology
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Awesome Oracle knowledge!Review Date: 2004-10-20
Rare gemReview Date: 2004-07-16
Well versed book about oracle architectureReview Date: 2003-09-12
If you are about to build your first big oracle based application, the reading of this book will help you saving a great amount of time and money.
Excellent fundamental education on scaling OLTP systemsReview Date: 2002-06-13
Excellent and error free bookReview Date: 2000-07-17
Great book and I have already recommened to most of my friends.

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Forget 007Review Date: 2006-06-18
It's good to know what's around us and be in the know!
Recommend ****
Guzman, Dror
Informative look at the risks of digital espionageReview Date: 2005-06-01
Just who is spying on whom? The author explains that the typical person might be a target of bosses, friends, family members, hackers, and many others. Even people with nothing confidential or of value on their computers risk getting caught up in espionage and other cyber capers. For instance, hackers can use their computers as vehicles for staging attacks or as a location for storing illicit files, such as child pornography. And as more cell phones and PDAs connect to the Internet, the risks multiply.
What may be disturbing to some readers is that every computer device and peripheral provides at least one avenue of attack. The author explains many of these schemes, such as keystroke loggers and cleartext file transfers via file transfer protocol (FTP). In addition, operating-system and application-level vulnerabilities constitute even more ways that systems can be compromised.
Despite the grim picture painted by the author, the book isn't intended to make readers paranoid, but rather to acquaint them with the many risks posed by the Internet. This excellent book shows that someone quite possibly is out to get you, but it provides the tools to protect yourself.
Secrets of Computer EspionageReview Date: 2004-05-14
Joel McNamara makes you walk a mile in the bad guys shoes, forcing you to see both sides of the story. You will learn the real threats behind internet worms (such as Sasser) and trojan horses (like MyDoom). Discover why Windows(tm) isn't safe and learn who's after your PII (Personally Identifiable Information).
View the world through the eyes of an internet private eye and see that everything really is an open book, it just depends on where you look. Let Joel be your guide. Buy the ticket, take the ride... then go to www.pcpitbull.com and see what's really inside.
Wow! Absolutely a great, great book!Review Date: 2003-11-26
The conversational tone is fun and often quite funny while not making the user feel talked down to. And Mr. McNamara does an equally great job of explaining very complex topics in way that works for both extremely sophisticated computer technology professionals and non-techies alike. I've brought this book around for side-discussions in the seminars I've given since it came out and my students, ranging from small business owners to 30+ year professional tech veterans in Fortune 50s have learned new and important lessons from it. For a book to address all these audiences is rare. For a book to succeed and be invaluable for all of them is virtually unheard of. This book succeeds amazingly well.
I've not only read the book through in one sitting, I keep referring back to it and it's incredibly useful web site on a regular basis.
Joel, thank you for writing one of the key books of the year!
Highly Recommended!Review Date: 2004-04-22

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Excellent introduction to an emerging phenomenon...Review Date: 2008-04-22
A Truly Revolutionary Look at Sex in the Digital AgeReview Date: 2006-10-01
As the Sex/Tech editor for Wired Magazine (in itself a respected distribution point for information about things new and technical), Ms. Lynn is in an almost unique position to keep up with the latest in this field. She brings much of this expertise to bear in this book.
With chapters dealing with everything from meeting people on line to women's access to pornography, she covers many aspects of the intersection of these two domains ... one ancient and one as modern as can be. Computers make possible powerful searches, which can bring people "together" who probably never could have met by chance in an earlier era. And women who would rather die than get caught sneaking down to Sam's Smut Shack to buy a dirty book from some pimply-faced clerk who went to school with their son can (and, the evidence suggests, do) go on line and download reading and viewing materials that suit their intersts.
She goes on to deal with things like sex toys, breaking up in the internet age, and a whole host of other issues.
But in the end, the end is (as Ms. Lynn says, optimistically, at the end of her book) much the same as the beginning:
"The future of sex is just that: sex, only better.
"Dig it."
Time to upgrade to Sex Rev 2.0!Review Date: 2007-01-18
great read!! for the 4th wave Review Date: 2006-09-30
A sane approach to sex onlineReview Date: 2006-10-04

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Simply Excellent!Review Date: 2008-05-06
A Must Read for Software Architects!Review Date: 2008-03-02
Finally brings it all togetherReview Date: 2006-01-08
Brings many things togetherReview Date: 2006-07-13
If you are a systems analyst or a software development manager, this shouldn't be on your book shelf - it should be on your desk for regular reference.
explains the job of a system architectReview Date: 2006-07-02
The book is addressed to the software architect. Which can be rather a vague job role. One merit of the book is that it can be used to define what a software architect does. While the authors might not claim to encompass everything in your job description, perhaps what is given here is your core responsibility.
So the text shows how to identify and use scenarios, to build sets of scenarios. And yet be able to construct inherently different scenarios. A vital feature of making the scenarios is how it involves the stakeholders very early in the design. Vital in preventing misunderstandings about undesigned or unneeded functionalities, before they get built into the system.
Then, given a system, the text explains how to document it using UML. The latter is extremely useful. Both for programmers who might have to design to it, and for the stakeholders. The visual nature of UML helps make it understandable to both parties.

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Fun, Useful, and InterestingReview Date: 2007-06-14
Don't buy this book if you are expecting someone to tell you the steps involved in making an RPG. There are many better books for that. S&C doesn't tell you how to make a game. It tells you how to THINK when making a game. It also goes quite in-depth about what it's like to be in the role of a game designer.
So the two scenarios in which this book would be most useful are:
1. You have a game already designed in your head and just want to make it more fun or more professional.
2. You are considering whether you want to become a game designer as a career.
If you fit one of these two, buy this book right away. If not, it might still be worth a look. It's interesting, well-written, and you may just learn a thing or two.
Well WrittenReview Date: 2007-05-26
The concepts covered in this book will help not only individuals trying their hand at designing RPGs, but other games as well. The information is also presented in an interesting and entertaining way to keep the reader doing just that, reading.
Having recently entered the video game industry, I would recommend this book to anyone seeking to get a start in the industy or anyone just curious about game design in general.
Organized, detailed, and EnlighteningReview Date: 2003-12-11
Neal Hallford writes this book not only from the point of view of a veteran game designer (Betrayal at Krondor, Dungeon Siege, and others), but also from the point of view of a GAMER. It is from that point of view that really makes this title stand out. You can tell how much he enjoys his work, and his excitement for the focus medium (RPGs) is infectious as you read. He really helps you to craft a world in your own mind (and helps you think `outside of the box' as you design). Each chapter is complete with a handful of exercises to help the budding game designer expand the way in which they think about games
This title is also rife with interesting tidbits and trivia about past games and game development. Neal Hallford never forgets that, even though this is a billion-dollars-a-year industry, we make GAMES. Even though the process should be taken seriously, you should work very hard at both doing it well, and having fun while you do it. The process itself is, in fact, one of the strongest aspects of this title. Neal takes you through every step of the process including writing your design document (the game designer's bible, as it were). He points out critical features, and common oversights. Again, he does all of this in a way that is very easy to understand.
Finally, the appendix to this title is a treasure trove itself. Included in the back of the book are interviews with some of the top game developers in the business. And while many other books have included `fluff' interviews with game designers, this book actually focuses on the critical topic: game design. You learn about how different game designers work, how they approach certain problems, and where they get their inspiration. In addition to these interviews, you can also find sample design documents, descriptions of levels, and charts for gameplay mechanics.
I don't recommend this book. I demand that you buy it. If you have even a passing interest in game design, this book was written for you. Professionals should own it. This is even a great resource for mod authors who are looking for help in creating their own worlds within other game titles. You won't be sorry.
Good intro to game design.Review Date: 2005-02-16
A word to prospective buyers: Swords and Circuitry is not a book about coding games. If that's what you're looking for, Prima has a number of other titles you can go to. This one's about designing games, and there's nary a line of code to be found.
Okay, now that that's out of the way, this book does have a lot to offer both for those who plan to specialize in game design and those who are running (or trying to run) one-man shops. The Hallfords offer a good deal of advice regarding the whole process of game design, from defining what it is (and having others interviewed by Neal Hallford do so as well) to details of design documents, proposals, etc. The benefits for the aspiring game designer are obvious; to the one-man shop, reading this may help clarify some things that will help when programming time comes, or shed a different light on things that may not have been thought of in quite that way. Definitely worth checking out, but know what you're getting. *** ½
The Best RPG design book yetReview Date: 2006-12-12

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Tales from the Networking Community..On targetReview Date: 2007-10-19
Helping Others Succeed, Helps YOU in the Long RunReview Date: 2007-09-29
Essential for doing business in the 21st CenturyReview Date: 2007-09-17
For anyone interested in building a successful and enduring business, this little ditty is a must read.
A PhD Course in NetworkingReview Date: 2007-09-17
An essential business read Review Date: 2007-09-11
Dan provides an easy read that draws the reader into real life experiences noted first hand from a thought leader of networking.
Jeff Arnette, Professional Networkers Alliance, Chair

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Very DetailedReview Date: 2000-04-04
A must have consice guide to TCP/IP!Review Date: 1999-10-07
Excellent starting point for MCSE preparation on exam 70-59Review Date: 1999-06-05
To Truly Understand Something Is To Be Able To TeachReview Date: 1999-10-01
What you'll get though, is an astonishing detailed, accurate, and REAL world examples of how TCP/IP and Subnetting/Mask truly work. How many books have you read but only to be disappointed by lack of Subnet/Mask explaination?
I personally have read through more than a dozens of them but NONE can really explain TCP/IP, They CLAIM they know -- BUT where are the explaination and notes? Two pages? Get real! None comes EVEN CLOSE to this book. Some of the books just explain the "concepts" rather than any real world knowledge how it actually works.
For the first time in my life, I TRULY understand how TCP/IP, Subnetting, Subnet Masks, and Router all work together, Dave Kinnaman deserves the highest recoginition for his work. You've earned my respect for life. Please keep up the excellent work.
You CAN Learn Subnetting!Review Date: 2001-06-29
Subnetting is not easy to learn. Read and re-read Chapter 4, "Subnets and Subnetting." It is the heart of this book, and an excellent tutorial. If you're having trouble getting a handle on subnetting, this book is for you.

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Thoroughly enjoyable, there is no comparisonReview Date: 2005-12-10
Ethan Hamilton Techno-thrillersReview Date: 2003-02-21
An incredible journeyReview Date: 2001-12-27
Jefferson Scott tackles the problem of artificial intelligence nicely in this book. Ethan Hamilton and his family are back, along with Special Agent Mike Gillette, and a few other secondary characters from Virtu@lly Eliminated. There is a murderous avatar out on Globenet...bots are escaping into cyberspace...and out of their gameworlds. Only mahem can follow.
There is no shortage of action and movement, that's for sure. And during it all, the grace of God shines through. I've heard it said that the cover art for Terminal Logic is uninspired...well please, don't judge the book by its cover (even though I happen to _like_ the cover :) ; you'd be missing a treasure.
A very good bookReview Date: 2003-12-08
Thoroughly engagingReview Date: 2000-10-13
The writing is crisp and refreshing, seasoned neatly with subtle humor. Never preachy, the Christian message shines through with clarity.
This was my first Jefferson Scott book. I look forward to reading the other two in the series.

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A myth-shattering, authoritative and enlightening titleReview Date: 2003-04-04
So many books discuss networks, but somehow distort subtle points. Authors Oppenheimer and Bardwell know their material inside-out and explain key points in clear, concise prose. Ever hear of the "37% utilization rule for Ethernet?" It's false. Think that TCP sequence numbers count packets? Wrong -- they count bytes of data. And why are sequence numbers seemingly "off by one?" Look at the difference between ordinal and cardinal numbers, described in ch. 9.
TCN displays an uncanny ability to include just the information that is needed. "Reversible half-ASCII," which accounts for odd-looking NetBIOS traces, appears in ch. 12. The sections on Windows networking are first-rate, with helpful comparisons of NetBIOS with IPX, TCP, and NetBEUI. Even theoretical but damaging attack methods, like corrupting Hot Standby Router Protocol messages (ch. 8), are illuminated.
I have two complaints. I would have liked more attention paid to the mechanics of analyzing traffic, including the use of taps. Also, the Windows chapter seemed to end abruptly, just when the dynamics of Windows 2000 networking and port 445 should have appeared.
TCN is designed to educate protocol analysts. People with this skill set can administer LANs, analyzer network-based IDS traffic, and deploy network infrastructure. I thank the authors for their efforts and look forward to their next endeavor.
Excellent - Will Become a Bestseller in its FieldReview Date: 2003-03-14
It is in this very light that I rate Troubleshooting Campus Networks: it is a an extremely valuable reference book for network administrators, but it will also help you pass the Cisco CCNP Support exam.
Briefly going through the contents, Chapter 1 describes the book itself and its audience. Chapter 2 details formal network troubleshooting methods, including the Cisco Troubleshooting Method, protocol analysis, network traffic types and the various troubleshooting tools. Above all, it emphasizes the importance of proactive network management.
Chapter 3 provides in-depth knowledge on troubleshooting and Analyzing Ethernet Networks. And Chapter 4 will be even more appreciated: about 55 pages dedicated to troubleshooting and analyzing IEEE 802.11 Wireless Networks. This chapter alone will be of great assistance to those preparing for Certified Wireless Network Administrator (CWNA) from Planet3 Wireless, Inc. It provides an excellent introduction for those who want to know what Wireless LANs are all about.
Chapters 5 and 6 provide indepth knowledge on troubleshooting and analyzing the Spanning Tree Protocol and Virtual LANs respectively. Chapters 7 and 8 do the same for Campus IP Networks and Campus IP Routing Protocols.
What I have found to be of equally great value is Chapter 9, detailing TCP, UDP, and Upper Layer protocols' troubleshooting and analysis. Here, one would find the answers to the questions he may have had about HTTP, FTP, SMPT protocol analysis and the like.
Chapters 10, 11, 12 and 13, respectively provide the skills needed for troubleshooting and analyzing Campus IPX Networks, AppleTalk Networks, Windows Networking and Wide Area Networks.
In all, this is a powerful tool from which you will not only find the answers to day-to-day networking issues, but will also empower you to become a better network administrator.
If you are in network administration, a networking professional generally or preparing for Cisco CCNP Support exam, this is the book!
Good information for a network AdministratorReview Date: 2002-10-26
Fill in the holes of your swiss cheese knowledge base!Review Date: 2002-10-30
The two authors have been in the industry since it's inception and bring a passion for networking to the table with a focus on teaching those of us who do not have 20+ years in the trenches.
This book is not only a reference book, but a well written, easy to read explanation of networking and troubleshooting. With real-life scenarios from the authors and practical situations played out. I felt as though I had a mentor walking me through the logical steps of analysis.
Buy reference books and keep them on your selves for when you need them. Buy this book, read it and keep it close because you will need it!
Good book for network adminsReview Date: 2003-06-17

This book saved my job.Review Date: 1999-10-21
Awesome! VBers out there will really find it useful as wellReview Date: 1999-11-17
The Author covers ANSI SQL clearly and in-depth with good examples!
I would recommend this for anyone who wants to learn SQL and have an accurate reference.
It's for beginner to advanced SQL folks!
As a professional Visual Basic, SQL, and Pascal developer, I really needed a reference manual like this one! You know, for those times when you're in the middle of writing some SQL code and ask yourself a question like: "Now how do I format that 'Select' statement?"
I've tried a couple of the "SQL For Dummies" books and returned each of them! I really did not think that a book like this existed, but here it is!
Get this book!
Beginners look no further!Review Date: 2000-10-11
The Other Customer Reviews Were Spot OnReview Date: 2000-08-11
An Excellent Place to StartReview Date: 1999-12-24
Related Subjects: Hacking Graphics Internet Security Software Hardware Ethics Intranet Performance and Capacity Data Communications Emulators Algorithms Home Automation Multimedia Programming Robotics Systems Desktop Publishing Supercomputing Parallel Computing Bulletin Board Systems Consultants Mobile Computing Companies Organizations Human-Computer Interaction CAD and CAM Directories Artificial Intelligence Shopping Virtual Reality Education History Artificial Life Open Source Data Formats Computer Science Publications Usenet E-Books Speech Technology
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