Computers Books
Related Subjects: Hacking Graphics Internet Security Software Hardware Ethics Intranet Performance and Capacity Data Communications Emulators Algorithms Home Automation Multimedia Programming Robotics Systems Desktop Publishing Supercomputing Parallel Computing Bulletin Board Systems Consultants Mobile Computing Companies Organizations Human-Computer Interaction CAD and CAM Directories Artificial Intelligence Shopping Virtual Reality Education History Artificial Life Open Source Data Formats Computer Science Publications Usenet E-Books Speech Technology
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Used price: $7.35

Dog Health & Nutrition for Dummies Review Date: 2006-08-31
great on health & first aid, but lacking on nutritionReview Date: 2007-08-26
the good: the health and first aid sections are top rate and those make this book a must have for ANY dog owner. Luckily the bulk of the book covers these issues (the nutrition section is very small), and that makes this book a worth while purchase. one of the most useful things is a list of things that is included is a list of what to have in a pet first aid kit.
overall I'm only giving the book 3/5 stars because I feel that a book titled "health and nutrition" should thoroughly cover nutrition and this book just doesn't cut it. I highly recommend buying it used (which I did) and keeping it around just for the "health" information.
A good layperson's guide.Review Date: 2006-11-05
Coming from an animal care background, I can easily recommend this book for anyone interested in learning more about caring for their furry friend.
A must for dog ownersReview Date: 2005-02-24
A++Review Date: 2004-02-03

Used price: $0.05

An introduction to the struct and components of ATMReview Date: 2007-05-12
This book offered a very good explanation of the ATM Adaptation Layer (AAL). In particular, it described AAL1 in detail which my equipment relies on. This book was better that other texts that focus more on the layers beneath AAL.
Simply the bestReview Date: 2006-01-29
Very good book for beginnerReview Date: 2002-09-29
An excellent introduction book to ATMReview Date: 2001-08-27
Fabulous beginner bookReview Date: 2001-07-11
TMN, ILMI, CAC, MPOA, LANE, RSVP, IPOA, IISP, PNNI, etc -- they're all introduced (and I do mean just introduced). Ibe is a good technical writer who uses concise, easy to understand language. There are several diagrams that illustrate points that are difficult to visualize and the topics are discussed immediately (you don't have to scan around several different pages to get the gist of something).
I am a programmer writing ATM DSL test automations, so I'm someone who often has to deal in-depth with the many different sectors of ATM technology. Since I have to jump topic to topic within the technology, I find myself having to "remind" myself how something fits in the whole picture. I do this with Ibe's book, so it's definately on my shelf -- but it doesn't gather dust b/c people are always borrowing it!
For someone new to ATM but not a technophile, this book should wet your appetite to get to the more robust (and dry) reference books.
Note: This book is for general introduction/understanding -- not as a reference tool.

great introduction to CatholicismReview Date: 2006-11-16
Required readingReview Date: 2008-01-30
Sophisticated in simplicity and clarity...Review Date: 2007-07-14
From the very first page (just like all catechisms of the Catholic church) it starts with the three fundamental questions. Who made me? Who is God? Why did God make me? Just that first page will have you hooked and you will not want to put it down. I constantly recommend this book to anyone over the age of 13 because it is that clear in it's method of explaining the faith. I do not believe this book is for anyone looking for a "dumbed down" version of the faith, and by that I do not mean there is anything wrong with the book written by Fr. Tregilio called "Catholicism for Dummies." Quiet the contrary, these two books are just for different types of readers.
Another interesting observation on this book is the different kind of people that love it. I have met such different personalities and ages of people (13 to 79) who love this book that I think that fact is also a recommendation of the book.
Read it, it's good for answering all your questions AND will untangle any misconceptions you have developed along the way, or just remind you of what you may have forgotten.
I highly and unreservedly recommend this book.
Great Explanation of Catholic FaithReview Date: 2007-05-09
A ClassicReview Date: 2002-01-01

Used price: $20.50

Initially A Great Reference, but Filled with Errors and TyposReview Date: 2008-03-10
If the book is used in a process where you check for something in the index then jump to that page, it should work out fine, but as a linear read, it really is scattered.
Great Book, Great Author!Review Date: 2008-02-20
Awesome Final Cut Book!Review Date: 2008-01-29
A must read guide for everything you needed to know and moreReview Date: 2008-01-25
MY GENIUS BIBLEReview Date: 2008-02-27
Several years ago I took John Lynn's FCP class at GeniusDV in Florida. I'd been a video editor for well over 20 years and thought I would never be able to make the transition from the good 'ole tape editing to digital editing. Without the talented John Lynn and GeniusDV I never would have been able to evolve from one format to the other. GeniusDV helped me become more proficient in FCP than I ever imagined.
However, I realized that I got stuck doing the same things...same effects...same dissolves...same graphics same, same, same. Then I got my hands on FINAL CUT PRO 6 for Digital Video Editors Only by Lonzell Watson.
To begin with, the large type of the book itself is a huge help. The paper it's printed on is of such quality my constant contact will never rip a page.
Quite simply, the content and the written structure of Lonzell's book made me want to sit in the editing bay. Lonzell's spot-on "hit the deck running" instructions and tips showed me new ways to work.
His chapter on "Accelerating the Editing process" (Chapter 3) is superior. Many times during my constant reading of this book I find myself actually shaking my head and mumbling something like "I didn't know that!" His crystal clear breakdown of tasks showed me how to tell my story in a way I had imagined; yet wasn't sure how to best produce. Even with all my editing experience, I found that the exercises gave me new inspiration and ideas.
FINAL CUT PRO 6 For Digital Video Editors Only by Lonzell Watson is the first thing I reach for when I begin editing. Before I even turn on the computer the book is on the left side of my keyboard...notes and colored paper clips extending abundantly.
FINAL CUT PRO 6 for Digital Video Editors Only is complete in itself. This book is the perfect link to the class I took at GeniusDV. If you are a video editor, or want to be a video editor get to one of their classes. I plan on taking another class with GENIUSDV, but until I do this book will be more than sufficient. I didn't think anything could be as helpful, instructional and enjoyable as the actual class taught by the consummate John Lynn and GeniusDV. However, Lonzell Watson's book is a masterful substitute.
Lonzell Watson, John Lynn and Genius DV are worthy of the word genius.

Used price: $25.48

Very Good JobReview Date: 2008-04-03
very goodReview Date: 2006-11-10
Great BookReview Date: 2007-02-14
Its refreshing to see that someone wasnt limited by a publisher to keep the book size down, and he obviously was able to take his time really illusrating every step.
Its a great book.
I love this book.Review Date: 2006-08-07
One of the best books for character modeling, rigging and animationReview Date: 2005-11-04
2)The accompanying CD contains very insightful scripts (that acutally works) - goodies other books only PRETEND to give.
3)It guides beginners and ease them through relatively advanced topics in character animation.
4)If you really need to achieve something in a hurry in Maya. Yes, this is the book to get.

Used price: $15.00

Good book lacking games thoughReview Date: 2007-02-01
Great way to startReview Date: 2004-06-20
It comes with a demo of Flash MX 2004, but I highly recommend buying it (I got it at an educational discount). Both MX and this book were well worth the money.
ExcellenceReview Date: 2003-11-19
Enthusiastic, Excellence, Easy to followReview Date: 2003-12-02
Easy to understan, complete and excitingReview Date: 2003-11-19

Used price: $1.25

Great Wake-Up CallReview Date: 2007-04-02
Great scope and depthReview Date: 2007-03-16
Interesting new perspective on creativity and innovationReview Date: 2007-02-25
The author, Douglas Rushkoff, feels that we're in the midst of a renaissance in creativity and collaboration. As he puts it, "genuine creativity is a result not of out-of-the-box thinking, but of true expertise." Here's a great example he used partway through the book: The person that decided (years ago) to put a VCR and TV into one device wasn't really innovating. The person who came up with TiVo, on the other hand, was a genius and someone who truly had a handle on people's viewing habits.
He's got an entire chapter on what he refers to as "social currency." The retailers featured as noteworthy examples in this chapter include B&N ("the store is a social hub"), Guitar Center ("it's a place to try out pretty much any piece of musical instrument there is--and to play on it for hours") and the Apple Store (described as "a little cathedral"). I tend to think Starbucks fits the mold as well. In fact, this chapter got me wondering about what would happen if Starbucks and Apple ever decided to create some co-branded shops...
Here are a few of the other interesting tidbits I highlighted throughout this book:
** ...customers don't want to communicate with brands anymore...they want to communicate through them...
** Although we claim we want more leisure time, we are much more likely to find an opportunity for genuinely fulfilling engagement and learning at work.
** It's about learning to tinker, to tweak, and to test the most basic, underlying assumptions of one's core business or technology.
** (Regarding focus groups...) In the vast majority of the dozens of groups I've observed or led, the purpose was less to glean new insights than to confirm the insights already held.
This turned out to be a very enjoyable book with all sorts of great observations.
A paradigm shifterReview Date: 2007-04-27
It should be titled "Get off the sphere"Review Date: 2007-02-09
I rated this 4 stars; 5 stars for being thought provoking and reinforcing my notions of what businesses should be concerned with, and 3 stars for the authors glaring examples of old-renaissance ideas/execution that didn't/don't work, yet providing nothing more than hindsight.
I agree with the previous post that the first half of the book was better than the second half. There are so many examples that are counter to the authors examples, but I'll give a few here.
First, in the absense of fullfilment opportunity exists. While Wal-Mart may be an evil company for some of its practices it also provides people in developing countries with a job, where none may have existed before. If you have no food and someone gives you a scrap then you at least survive to move onto a larger portion. If those who are employed at Wal-Mart cannot find another job that pays more than minimum wage then I would suggest going to a library and start learning...it has free internet access...
Second, many of the arguments made throughout the book are based on a circular reference that is incapable of breaking down, when in fact it would break down. If a=b=c=d...y=z and z=a then for values of a-z that fluctuate so does the continuum. Every example given in the book relating to whatever currency units are give follows the same principle: that at some point, hidden beneath the guise of logic and play, energy will need to be expended that is not optimally or even close to optimally what any person would normally do in search of or in realizing the new renaissance. This breaks the whole model and I suppose it also degrades innovation at the same time.
Third, open-source software, though trendy, has limitations. Imagine a world where function a is performed via single open-source project composing of a single developer, then fast-foward t years where function a is now performed by 1000 different projects each with 1000 developers (who share the same egos), in the meantime you have some number of function a demand satisfied by 1000 projects so a/1000. All of the sudden you have function b that people just though of at t+1 days, but only a small portion like 1% of function a projects are compatible...but the developers of function a projects not wanting their egos to be crushed realize this and perhaps migrate over to the small % of function a projects that are compatible...leaving the other 99% of function a projects to be picked up by some developer(s), whos egos aren't as big, to try and work something out with function b compatibility. Now you have function a compatible projects with a huge number of developers wanting to make their mark with function b, but the 99% of the people who utilize function a and now function b must switch to projects that are fully compatible and relearn, etc. The point is that people want recognition, however good or bad that may be, but it's the truth...even authors put their name, photo, etc.
Fourth, I agree that understanding your "core competencies" are very important and understanding the "source code" and "patterns" is nice, but what really got me was how high people must be in order to realize that this is the path to eternal bliss or "play." I mean who in their right mind would choose to clean out a septic tank as a way of "playing" or even perform surgery on someone's brain...just for fun, when you know that someone's life depended on whether you were qualified or not. If you aren't qualified then doesn't that introduce a classe system of sorts? Who would regulate this...would this person think that telling someone they are incompetent was "playing?" It's clear that any system which qualifies someone as being able to perform a specific action, no matter how much fun they might have, is clearly old renaissance and the illusion of new renaissance is just that (not in entirety, but practicality).
Fifth, while some people prefer to solve challenging problems, others would rather just sit around surfing, etc. What do we do with those people? Where would they get their surfboards, wax, wetsuits, food? I'll tell you who...the people that have enough resources at their disposal to just sit back and ponder how the old renaissance is coming to an end in favor of the new renaissance.
Sixth, peoples faith often becomes a paramount influence in the actions they undertake. Some are at extreme ends and radicalize what is otherwise a very moral and just view of how things should be. These radicals often carry out actions against others because their convictions are so strong and so outside of the middle that even if the middle moves it will not be enough so enough will be "encouraged." This artificial skewing leads to others ultimately forgoing "play" in order to build a counter-trend necessary to prevent skewing that is non-organic. In the end you have a reduction in pure innovation (good) and an increase in pure existence. I'm guessing that the author was too busy contemplating whether or not we could he didn't think whether or not we should...
Seven, the book discusses how currency became the demise of society as it pertains to interest, greed, etc. However, in the Paypal example he exalts that business for being upstanding and trying this new thing, but it ultimately fails because of the banks...yada, yada, yada. Anyways, Paypal was earning interest on the float vs. charging money for its service. How is that new renaissance? If we take the banks out of the equation so that interest is no longer accrued then who pays for the hosting, data, maybe it's those people who like to play in data centers. But then, who builds the steel racks, elevated floors, servers, ethernet cables, routers, switches, supplies power, constructs the building, stays up all night trying to figure out why no interest is being accrued :)
Well, that was more of a rant than anything else. I'm glad this book cemented my ideas about open-source software and about how so many company executives are in such disrepair. Innovation...hmmm...whenever I have a bug in software I usually just open a debugging program that I purchased and print-out the portion of code via a printer, utilizing a driver, written by some person of gets off on that sorta thing...but would they do it for free if there other needs weren't being met...I don't think so.
There's a reason why doctors get paid so much money, there's are reason why people do jobs they wouldn't otherwise do, there's a reason why the new renaissance only exists in the imagination of Gene Roddenberry. The have's and the have not's exist today, and perhaps in the 21st century we can combat much of this gap; however, until everyone is content with their existence and opportunity for existence then we will not reach the new renaissance. Indeed, it will only exist where truly innovative ideas take place...our isolated dreams...

Used price: $0.01

Great on theory and practical implementationReview Date: 1999-06-16
Excellent training on 802.x technologiesReview Date: 1999-06-16
Everything I didn't know about ethernetReview Date: 1999-06-15
Good preparation for CCIE written 350-001Review Date: 1999-06-22
Should be called Ethernet ExplainedReview Date: 1999-07-24
I also recommend, "Routing TCP/IP" isbn: 1-57870-041-8, author: Jeff Doyle

Used price: $9.75

The State of the Art in Digital ArtReview Date: 2005-09-10
With the advent of digital photography and the necessary software to manipulate images, digital artists began to move in the way of the painters. Their digital images are formed by the manipulation of multiple images, of changes that can be made down to the bit level if desired.
This book explores digital art. While as of yet this is not well received by the conventional art community, it is a sign of coming times. Specifically in this book the same three specific images have been given to seventeen artists to use to illustrate what they might create. The procedures they followed to create new images coming from these three seed images are documented. The results are wildly different between the resulting pictures.
This is the forefront of digital art.
A must for any aspiring digital artist. Matt KellandReview Date: 2006-01-03
Now and AlwaysReview Date: 2005-09-25
Since we have digital artists in the thousands, however, all eager to learn more technique, to make the most of all that's available, to see what each other is doing, we need resource material to serve them. "Going Digital" does this admirably in an original way. Seventeen artists each take the same three given photographic images and use up-to-the-minute tools to mold their own creations. The results are startlingly different. Most important, each artist has recorded his or her creative process in a sort of running diary, illustrated with dozens of images used or discarded en route to the final one.
The technology will more than likely change drastically as artists and computer scientists continue to interact. What will remain exciting and inspiring in Joe Nalven and JD Jarvis's book is the implicit discussions among editors and contributors about the meaning of art, the value of art, the place of artists, what changes and what abides. Both the many fine prints and the thoughtful questions raised fit into the history and practice of art, as always fascinating every one of us. Every question has more than one answer; rarely are these answers just yes and no. Although the discussion is implicit, the reader knows that he is in the hands of experienced teachers. The authors leave no doubt that their book goes past "now".
You'll want this book on your shelf or in your hand always. I wish that Amazon would let me give it a sixth star.
A Review Date: 2005-10-06
I received my "Going Digital" from Amazon a few days ago and read it cover to cover in two sittings - loved it! I especially enjoyed the participant's musings on the three seed photos. It was interesting that most all of them liked the image of the figure.
The resulting prints could not have been more different - a very interesting intellectual/artistic exercise indeed. It is a "must have" book for all digital artists - and will undoubtedly be a classic text book on the subject.
(...)
I find that having to create something with images not of your own choosing forces
you to stretch the limits - to step outside of your comfort zone. I have produced images that I NEVER would have done otherwise.
I have been working digitally less than two years, most of that time I have been in
an internet group with weekly challenges. I credit the "seed image" restriction with helping me grow and find my own voice in this digital world.
When I switched to digital everything was so new and unfamiliar. I have not been able to get into a comfortable rut with the ever-changing challenges. They have pushed me in directions I never would have chosen for myself- and that's a good thing!
When I finished the book I looked for a website that had the images available - I was dying to try my hand at it!
Buy the book, then try out the concept of "seed images" for yourself. It is a fantastic learning experience.
Oh wait... while I am here. Harald Johnson's other book "Mastering Digital Printing" (second edition) is another "must have" if you are serious about your digital art.
Carol
(...)
The Revolution has begun!Review Date: 2005-11-11

Used price: $15.70

Groovy Baby Very Groovy!!Review Date: 2008-05-09
Content is spread over 12 chapters:
01. Intro
02. Getting Started
03. New to Groovy
04. Java + Groovy
05. Command Line Groovy
06. File Tricks
07. XML Parsing
08. Writing XML
09. Web Services
10. Metaprogramming
11. Grails
12. Grails + Web Services
As can be seen by the TOC, this is a book for programmers of today living in a networked world. The focus is on writing efficient, good code that is fast and useful. This book is extremely beneficial to any and all Groovy developers that want to learn better and faster this wonderful technology.
***** RECOMMENDED
Want to pick up Groovy quick? Get this.Review Date: 2008-05-09
A top pick for any Java library.Review Date: 2008-05-08
Diane C. Donovan
California Bookwatch
The K&R of the Groovy WorldReview Date: 2008-04-29
Groovy Recipes does what the title says: gives you recipes for how to get stuff done in Groovy. But that's only part of the value of this book. It also teaches how to become an idiomatic Groovy developer. And that's incredibly important. The classic book on C, the K&R book The C Programming Language, did 2 things for C. First and foremost, it taught developers about the c programming language. But the second more subtle thing it did was to teach developers how to be idiomatic C programmers. I can remember reading the book and marveling at the conciseness of the code, which had as much to do with the way the language was used as the language itself.
Anytime you learn a new language, you have 2 battles: first, learn the syntax (which is the easiest part -- it's just details of how familiar concepts are expressed in the new syntax). The second battle is the more important one: how to become an idiomatic programmer in that language. Developers new to a language tend to write new code just like code from their former language, using new syntax. Only when they've had time to steep in the better, more elegant ways of expressing yourself in a new language do they truly become proficient. That's what Groovy Recipes does for Groovy developers. It shows not just the syntax, but how to idiomatically use that syntax to become proficient with Groovy. Groovy is a much more powerful language than Java. While you can take a Java source file and rename it with a groovy extension and have it still work, you're writing Groovy code like a Java developer. After you've seen and used Groovy for a while, you start writing code like a Groovy developer. The Groovy Recipes book is two things: recipes for using Groovy to solve problems. But, more importantly, it teaches idiomatic Groovy programming, which is the long-term benefit of the book. It is an excellent book, well written and highly informative.
Great reference bookReview Date: 2008-04-29
However, the part of the book that helped (more accurately, is helping) me get Groovy integrated into my projects at work is the information about "Java and Groovy Integration". The projects build on existing internal and external Java APIs; so the information here was very helpful in proving Groovy will not interfere with the current investment in Java.
This is definately put together as a reference book; flipping through the chapters and reading what looks interesting hasn't disappointed me yet.
Related Subjects: Hacking Graphics Internet Security Software Hardware Ethics Intranet Performance and Capacity Data Communications Emulators Algorithms Home Automation Multimedia Programming Robotics Systems Desktop Publishing Supercomputing Parallel Computing Bulletin Board Systems Consultants Mobile Computing Companies Organizations Human-Computer Interaction CAD and CAM Directories Artificial Intelligence Shopping Virtual Reality Education History Artificial Life Open Source Data Formats Computer Science Publications Usenet E-Books Speech Technology
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