Computers Books


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Computers Books sorted by Average customer review: high to low .

Computers
Dog Health & Nutrition for Dummies
Published in Paperback by For Dummies (2001-06-15)
Author: M. Christine Zink
List price: $21.99
New price: $7.52
Used price: $7.35

Average review score:

Dog Health & Nutrition for Dummies
Helpful Votes: 0 out of 0 total.
Review Date: 2006-08-31
Overall a good book, although sometimes it is overly basic and at others lacks detail it does have a particularly good first aid section. It is well laid out, clear, and easy to read. Well worth the investment to have on hand as a reference. Definitely a good buy for the first time dog owner!

great on health & first aid, but lacking on nutrition
Helpful Votes: 1 out of 1 total.
Review Date: 2007-08-26
first the bad: the nutrition aspect of this book a *really* lacking. while the author initially states that meat should be the base of any dogs meal, absolutely NONE of the recipes she includes have more than 30% meat (give or take). there is no mention of how to discern a good dry or canned food (if you want that try Dr. Pitcairn's books), and while I can understand her hesitation about raw diets, she completely fails to point out that common sense and basic hygeine can take care of a lot of those problems. in short, the nutrition sections were useless.

the good: the health and first aid sections are top rate and those make this book a must have for ANY dog owner. Luckily the bulk of the book covers these issues (the nutrition section is very small), and that makes this book a worth while purchase. one of the most useful things is a list of things that is included is a list of what to have in a pet first aid kit.

overall I'm only giving the book 3/5 stars because I feel that a book titled "health and nutrition" should thoroughly cover nutrition and this book just doesn't cut it. I highly recommend buying it used (which I did) and keeping it around just for the "health" information.

A good layperson's guide.
Helpful Votes: 1 out of 1 total.
Review Date: 2006-11-05
I found this book to be very useful for the layperson. It's written in simple terms and the author has done a good job explaining the "basics" of dog health, including nutrition. It's hard to find a non-bias reference book on canine nutrition that's not endorsing a specific feeding "style".
Coming from an animal care background, I can easily recommend this book for anyone interested in learning more about caring for their furry friend.

A must for dog owners
Helpful Votes: 1 out of 2 total.
Review Date: 2005-02-24
I reserached a while into various bokos on dog nurtriotn and health. the options I found were limitintg: one can purchase books for alrge sums on money giving me all kinds on information about rare diseases and symptoms or the opposite, very light and uncritical. this book is in the middle. It highlights the most important facts for both nutrition and health and whilst it does not go into too much detail, I feel that I would not be able to cope with that anyway and would need to refer to a veterinarian anyway. And this is from a "human" doctor, turned dog owner, where I would feel the same about a book on human health, too many details are too confusing and worrying for the reader.

A++
Helpful Votes: 1 out of 5 total.
Review Date: 2004-02-03
This book, is an very informative read. I love it. It gives in depth details on how to care for your dog. If i were you I would order it !!

Computers
Essentials of ATM Networks and Services
Published in Paperback by Addison-Wesley Professional (1997-09-23)
Author: Oliver C. Ibe
List price: $29.95
New price: $8.00
Used price: $0.05

Average review score:

An introduction to the struct and components of ATM
Helpful Votes: 0 out of 0 total.
Review Date: 2007-05-12
I work extensively with video equipment that uses ATM directly as the means to transport the video between multiple TV stations. A majority of my work is configuring the equipment to work correctly with the ATM network.

This book offered a very good explanation of the ATM Adaptation Layer (AAL). In particular, it described AAL1 in detail which my equipment relies on. This book was better that other texts that focus more on the layers beneath AAL.

Simply the best
Helpful Votes: 0 out of 0 total.
Review Date: 2006-01-29
This is the best book I have read on this topic so far.

Very good book for beginner
Helpful Votes: 1 out of 1 total.
Review Date: 2002-09-29
If you want to have an overview rather than dig into the details about ATM network, this may be your best choice so far.

An excellent introduction book to ATM
Helpful Votes: 1 out of 1 total.
Review Date: 2001-08-27
Covers the topics in a straight forward explanation. The use of diagrams are very helpful. As questions came up in my mind while reading, the answers came up in the next pages. The only comment I have would have been to have a follow through for addition of new standards, such as AAL2.

Fabulous beginner book
Helpful Votes: 2 out of 2 total.
Review Date: 2001-07-11
The number of topics this book hits (although not in-depth or thorough) in 200 pages is quite amazing. I have plenty of reference books on the subject that don't even introduce some of the basic topics that are covered in this book.

TMN, ILMI, CAC, MPOA, LANE, RSVP, IPOA, IISP, PNNI, etc -- they're all introduced (and I do mean just introduced). Ibe is a good technical writer who uses concise, easy to understand language. There are several diagrams that illustrate points that are difficult to visualize and the topics are discussed immediately (you don't have to scan around several different pages to get the gist of something).

I am a programmer writing ATM DSL test automations, so I'm someone who often has to deal in-depth with the many different sectors of ATM technology. Since I have to jump topic to topic within the technology, I find myself having to "remind" myself how something fits in the whole picture. I do this with Ibe's book, so it's definately on my shelf -- but it doesn't gather dust b/c people are always borrowing it!

For someone new to ATM but not a technophile, this book should wet your appetite to get to the more robust (and dry) reference books.

Note: This book is for general introduction/understanding -- not as a reference tool.

Computers
The faith explained
Published in Unknown Binding by Fides Publishers (1965)
Author: Leo John Trese
List price:
Used price: $5.00

Average review score:

great introduction to Catholicism
Helpful Votes: 0 out of 1 total.
Review Date: 2006-11-16
My seminarian friend recommended it to me. At times Opus Dei can be too black-and-white with no gray in between, but this book is still a wonderful way to connect all of Catholicism. I go to Mass regularly and have gone to a Catholic HS, but I still didn't feel like I knew my faith. This book was able to show me how we do know a lot about our faith, but we just have a problem making sense of what we know. Also, his analogies are brilliant. I use them constantly in explaining Catholicism to others.

Required reading
Helpful Votes: 1 out of 1 total.
Review Date: 2008-01-30
This is required reading for the Catholic, literally as many catechism classes require it. It is also very useful for those wanting to learn more about their faith or the Catholic faith in general. It is full of useful information laid out in an informative and well written manner. It is easy to find information and questions. That being said it is also very dry, but its hard to make a book like this a page turner.

Sophisticated in simplicity and clarity...
Helpful Votes: 1 out of 1 total.
Review Date: 2007-07-14
I've owned this book now for about 3 years and have read it through all the way, once. I've gone back to sections for refresher information, many, many times. What I like the most about this book is, if you do not have the capacity (time, or stamina) to read the Catechism of the Catholic Church (CCC) all the way through - this is an excellent way to get "more than the basics" of what is in the CCC in a very clear, concise manner.

From the very first page (just like all catechisms of the Catholic church) it starts with the three fundamental questions. Who made me? Who is God? Why did God make me? Just that first page will have you hooked and you will not want to put it down. I constantly recommend this book to anyone over the age of 13 because it is that clear in it's method of explaining the faith. I do not believe this book is for anyone looking for a "dumbed down" version of the faith, and by that I do not mean there is anything wrong with the book written by Fr. Tregilio called "Catholicism for Dummies." Quiet the contrary, these two books are just for different types of readers.

Another interesting observation on this book is the different kind of people that love it. I have met such different personalities and ages of people (13 to 79) who love this book that I think that fact is also a recommendation of the book.

Read it, it's good for answering all your questions AND will untangle any misconceptions you have developed along the way, or just remind you of what you may have forgotten.

I highly and unreservedly recommend this book.

Great Explanation of Catholic Faith
Helpful Votes: 1 out of 1 total.
Review Date: 2007-05-09
I use this text frequently for inquirers into the Catholic Faith. Every one says it is witten in a very interesting style. Many can't put it down once begun. Well written and faithful to Catholic Church teaching.

A Classic
Helpful Votes: 10 out of 11 total.
Review Date: 2002-01-01
This book is constantly reprinted and it's no wonder. We first used it in an (authentic) high school CCD program in the mid- 1970's. Its simple, straightforward style, depth and clarity have me coming back to it every 4 years or so for a "refresher" on the basics of the Roman Catholic faith. This book is a must for anyone who wants to know why he exists, where he is going, who God is, etc., in addition to the nuts and bolts of Mother Church. I read a lot in this area--in addition to apologetics and all the usual suspects in that area and this book is a stand out and has stood the test of time. I'm ordering more because I'm always giving them away to all sorts of people and I never get "negative" feedback--it's always completely positive. A very readable book!

Computers
Final Cut Pro 6 For Digital Video Editors Only
Published in Paperback by Wiley (2008-01-03)
Author: Lonzell Watson
List price: $39.99
New price: $19.76
Used price: $20.50

Average review score:

Initially A Great Reference, but Filled with Errors and Typos
Helpful Votes: 1 out of 2 total.
Review Date: 2008-03-10
Initially I started this book and learned some things right away that I hadn't realized. Then the direction of the book seemed to jump around a bit and in the process I found sections that weren't formatted properly and in one section (pgs.60-61) the author refers to an project file that doesn't exist. In other parts you wonder what one thing has to do with the exercise just given. On page 67 it jumps from finding a particular clip within a sequence to placing markers for DVD Studio Pro.
If the book is used in a process where you check for something in the index then jump to that page, it should work out fine, but as a linear read, it really is scattered.

Great Book, Great Author!
Helpful Votes: 2 out of 3 total.
Review Date: 2008-02-20
The author of this book really hits the nail on the head by showing you how to do the cool stuff and backing it up with page after page of tips, tricks and troubleshooting knowledge. The Questions and Answers section at the end of each chapter are priceless. This is one of the few Final Cut Pro books that I have read that successfully mixes basic, intermediate and advanced topics and for that I have to give much credit to this author. I have been using Final Cut Pro for one year and my colleagues are seasoned Final Cut Pro professionals, and we all learned something from this book. This book gave me a solid learning experience and made me like Final Cut Pro even more.

Awesome Final Cut Book!
Helpful Votes: 2 out of 2 total.
Review Date: 2008-01-29
Like one of the previous reviews, I too have several books on this subject and this is no doubt the best of the bunch. Lonzell Watson takes a different approach to his teaching by making you think about what you're editing and how you might frame the edit. There's only one trivial thing in the book that takes some getting used to and that is the (play head) being referred to as the (position indicator) I find myself constantly thinking what's he talking about position indicator?...Oh you mean the PLAY HEAD! This isn't your typical cookie cutter instructional book, well worth your attention.

A must read guide for everything you needed to know and more
Helpful Votes: 2 out of 3 total.
Review Date: 2008-01-25
This book is extremely helpful. I obtained Final Cut Pro 6 with only limited working knowledge of the software, but through this book I have quickly excelled and I can edit quickly and with the best of them. I would recommend this book to anyone who any questions about the program. The question and answer section at the end of each chapter gives a little bit of extra insight that is also incredible useful.

MY GENIUS BIBLE
Helpful Votes: 4 out of 4 total.
Review Date: 2008-02-27
GENIUS - an over used word...but not when talking about these guys.

Several years ago I took John Lynn's FCP class at GeniusDV in Florida. I'd been a video editor for well over 20 years and thought I would never be able to make the transition from the good 'ole tape editing to digital editing. Without the talented John Lynn and GeniusDV I never would have been able to evolve from one format to the other. GeniusDV helped me become more proficient in FCP than I ever imagined.

However, I realized that I got stuck doing the same things...same effects...same dissolves...same graphics same, same, same. Then I got my hands on FINAL CUT PRO 6 for Digital Video Editors Only by Lonzell Watson.

To begin with, the large type of the book itself is a huge help. The paper it's printed on is of such quality my constant contact will never rip a page.

Quite simply, the content and the written structure of Lonzell's book made me want to sit in the editing bay. Lonzell's spot-on "hit the deck running" instructions and tips showed me new ways to work.

His chapter on "Accelerating the Editing process" (Chapter 3) is superior. Many times during my constant reading of this book I find myself actually shaking my head and mumbling something like "I didn't know that!" His crystal clear breakdown of tasks showed me how to tell my story in a way I had imagined; yet wasn't sure how to best produce. Even with all my editing experience, I found that the exercises gave me new inspiration and ideas.

FINAL CUT PRO 6 For Digital Video Editors Only by Lonzell Watson is the first thing I reach for when I begin editing. Before I even turn on the computer the book is on the left side of my keyboard...notes and colored paper clips extending abundantly.

FINAL CUT PRO 6 for Digital Video Editors Only is complete in itself. This book is the perfect link to the class I took at GeniusDV. If you are a video editor, or want to be a video editor get to one of their classes. I plan on taking another class with GENIUSDV, but until I do this book will be more than sufficient. I didn't think anything could be as helpful, instructional and enjoyable as the actual class taught by the consummate John Lynn and GeniusDV. However, Lonzell Watson's book is a masterful substitute.

Lonzell Watson, John Lynn and Genius DV are worthy of the word genius.

Computers
Game Character Development with Maya (New Riders Games)
Published in Paperback by New Riders Games (2004-12-02)
Author: Antony Ward
List price: $49.99
New price: $28.00
Used price: $25.48

Average review score:

Very Good Job
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-03
I have to say, this book is awesome. It taught me how to build models and understand why I am doing what I am doing. I use it all the time and hopefully he will release a new version for us folks who will outgrow this one. Covers all bases and it's worth 2x what I paid for it...


very good
Helpful Votes: 0 out of 0 total.
Review Date: 2006-11-10
this is very good because it teaches step by step and it makes sense too.

Great Book
Helpful Votes: 1 out of 1 total.
Review Date: 2007-02-14
The book is a very clear, step-by-step of all the processes involved in making a game character leading up to the animation. The animation is covered but not in as much detail. Everything else is though, including the awesome rigging machine which comes with the book.

Its refreshing to see that someone wasnt limited by a publisher to keep the book size down, and he obviously was able to take his time really illusrating every step.

Its a great book.

I love this book.
Helpful Votes: 1 out of 1 total.
Review Date: 2006-08-07
This is my first time to write this kind of review, therefore, I don't know how to do a good one. But what I can say for this book is it is easy to follow and the method of modeling that I have learned from it is very useful. If you can follow the tutorials patiently, you can gradually build a very good foundation of your modeling skill. ^-^.. I am looking forward for the next edition.

One of the best books for character modeling, rigging and animation
Helpful Votes: 4 out of 4 total.
Review Date: 2005-11-04
1)This book highlights some important issues in modeling & rigging that no other books bother to emphasis.

2)The accompanying CD contains very insightful scripts (that acutally works) - goodies other books only PRETEND to give.

3)It guides beginners and ease them through relatively advanced topics in character animation.

4)If you really need to achieve something in a hurry in Maya. Yes, this is the book to get.

Computers
Game Development with ActionScript (Game Development)
Published in Paperback by Course Technology PTR (2003-11-06)
Author: Lewis Moronta
List price: $29.99
New price: $24.99
Used price: $15.00

Average review score:

Good book lacking games though
Helpful Votes: 0 out of 0 total.
Review Date: 2007-02-01
For a book to be called game development this book sure is lacking on the game side of things.You create one big game at the end,but other than that there is really nothing else in there I would consider a game.That's why the book is getting 4 stars not 5.With that out of the way this book is very well written and the author explains things in great detail. There are alot of good nuggets of coding techniques in this book.

Great way to start
Helpful Votes: 4 out of 6 total.
Review Date: 2004-06-20
I had used Flash 4 for some time. In Flash 4, if you wanted to do a certain command, like go to a different scene you went to the point and click menu and selected that.But I felt that was rather lacking in what you could do, so I wanted to get the latest and greatest version of Flash. I went out and bought it, (MX 2004) and I soon found out, that there really wasn't a point and click menu, and you needed at least some knowledge in ActionScript. I looked around, and found this book. And I am glad I did. The book is exellent. It's really easy to follow, between the detailed explantions and the demo's on the cd. I found it really easy to understand everything, and it gives you a great way to start programming.

It comes with a demo of Flash MX 2004, but I highly recommend buying it (I got it at an educational discount). Both MX and this book were well worth the money.

Excellence
Helpful Votes: 4 out of 5 total.
Review Date: 2003-11-19
There are few author's that take the beginner's (dummy) route to teaching programming to the masses and this book shines brightly in that department. From start to finish, it seems that the author knows what I want to do and shows me thoroughly how to do it properly with different ways to tackle it. I highly recommend this book to anyone that wants to take FLASH MX to sky high heights and not just leave this wonderful program to websites.

Enthusiastic, Excellence, Easy to follow
Helpful Votes: 5 out of 7 total.
Review Date: 2003-12-02
This is an enthusiastic book to read because once you open it and see how easy it is to follow you'll be excited to continue to read, and learn how to use flash mx. The author shows excellence in communicating the information to his readers. I am not fimilar with programming, but interested in programming and i was able to gain a lot of information that I was able to apply(which is the most important concept of the book). I definitely recommend this book to those who may want to enhance their knowledge or one who is just curious of the field.

Easy to understan, complete and exciting
Helpful Votes: 5 out of 9 total.
Review Date: 2003-11-19
I'm a business man looking for a programming book to spice up my computer knowledge & some fun, something different and exciting, I came across this book, in Barns & Noble, sitting on the shelve in the actionscript section. The book is very easy to understan, comes packed with not only that but the CD comes packed with cool samples and games and comes with Flash MX 2004!!! Defenietly I recommend it.

Computers
Get Back in the Box: How Being Great at What You Do Is Great for Business
Published in Paperback by Collins (2007-02-01)
Author: Douglas Rushkoff
List price: $12.95
New price: $3.93
Used price: $1.25

Average review score:

Great Wake-Up Call
Helpful Votes: 0 out of 0 total.
Review Date: 2007-04-02
One of the best books on taking an outside look into how we do business, live and experience the world as people, not just consumers.Get Back in the Box: Innovation from the Inside Out

Great scope and depth
Helpful Votes: 0 out of 0 total.
Review Date: 2007-03-16
I have read tons of books on business practice and ethos. Rushkoff brought a great mix of theory and practical examples that are working in the real world of business. This book is the business version of "positive psychology", which advises that we develop our strengths and most problems will self correct. In this case it is, pursue your deepest values and you won't have to spend all your resources on marketing. I highly recommend this book for anyone who is involved in an organization at any level. I am a pastor of a church and it has provided many thought provoking concepts to explore in our context.

Interesting new perspective on creativity and innovation
Helpful Votes: 0 out of 0 total.
Review Date: 2007-02-25
I'll admit, it took me awhile to really get into this book. Once I got through the first couple of chapters of "Get Back in the Box" though, I couldn't wait to read more of it.

The author, Douglas Rushkoff, feels that we're in the midst of a renaissance in creativity and collaboration. As he puts it, "genuine creativity is a result not of out-of-the-box thinking, but of true expertise." Here's a great example he used partway through the book: The person that decided (years ago) to put a VCR and TV into one device wasn't really innovating. The person who came up with TiVo, on the other hand, was a genius and someone who truly had a handle on people's viewing habits.

He's got an entire chapter on what he refers to as "social currency." The retailers featured as noteworthy examples in this chapter include B&N ("the store is a social hub"), Guitar Center ("it's a place to try out pretty much any piece of musical instrument there is--and to play on it for hours") and the Apple Store (described as "a little cathedral"). I tend to think Starbucks fits the mold as well. In fact, this chapter got me wondering about what would happen if Starbucks and Apple ever decided to create some co-branded shops...

Here are a few of the other interesting tidbits I highlighted throughout this book:

** ...customers don't want to communicate with brands anymore...they want to communicate through them...

** Although we claim we want more leisure time, we are much more likely to find an opportunity for genuinely fulfilling engagement and learning at work.

** It's about learning to tinker, to tweak, and to test the most basic, underlying assumptions of one's core business or technology.

** (Regarding focus groups...) In the vast majority of the dozens of groups I've observed or led, the purpose was less to glean new insights than to confirm the insights already held.

This turned out to be a very enjoyable book with all sorts of great observations.

A paradigm shifter
Helpful Votes: 1 out of 1 total.
Review Date: 2007-04-27
A great book. Reading this was like a breath of fresh air and really changed my thinking about technology, innovation, design and the hope for creating a livable world.

It should be titled "Get off the sphere"
Helpful Votes: 2 out of 2 total.
Review Date: 2007-02-09
Where to start...

I rated this 4 stars; 5 stars for being thought provoking and reinforcing my notions of what businesses should be concerned with, and 3 stars for the authors glaring examples of old-renaissance ideas/execution that didn't/don't work, yet providing nothing more than hindsight.

I agree with the previous post that the first half of the book was better than the second half. There are so many examples that are counter to the authors examples, but I'll give a few here.

First, in the absense of fullfilment opportunity exists. While Wal-Mart may be an evil company for some of its practices it also provides people in developing countries with a job, where none may have existed before. If you have no food and someone gives you a scrap then you at least survive to move onto a larger portion. If those who are employed at Wal-Mart cannot find another job that pays more than minimum wage then I would suggest going to a library and start learning...it has free internet access...

Second, many of the arguments made throughout the book are based on a circular reference that is incapable of breaking down, when in fact it would break down. If a=b=c=d...y=z and z=a then for values of a-z that fluctuate so does the continuum. Every example given in the book relating to whatever currency units are give follows the same principle: that at some point, hidden beneath the guise of logic and play, energy will need to be expended that is not optimally or even close to optimally what any person would normally do in search of or in realizing the new renaissance. This breaks the whole model and I suppose it also degrades innovation at the same time.

Third, open-source software, though trendy, has limitations. Imagine a world where function a is performed via single open-source project composing of a single developer, then fast-foward t years where function a is now performed by 1000 different projects each with 1000 developers (who share the same egos), in the meantime you have some number of function a demand satisfied by 1000 projects so a/1000. All of the sudden you have function b that people just though of at t+1 days, but only a small portion like 1% of function a projects are compatible...but the developers of function a projects not wanting their egos to be crushed realize this and perhaps migrate over to the small % of function a projects that are compatible...leaving the other 99% of function a projects to be picked up by some developer(s), whos egos aren't as big, to try and work something out with function b compatibility. Now you have function a compatible projects with a huge number of developers wanting to make their mark with function b, but the 99% of the people who utilize function a and now function b must switch to projects that are fully compatible and relearn, etc. The point is that people want recognition, however good or bad that may be, but it's the truth...even authors put their name, photo, etc.

Fourth, I agree that understanding your "core competencies" are very important and understanding the "source code" and "patterns" is nice, but what really got me was how high people must be in order to realize that this is the path to eternal bliss or "play." I mean who in their right mind would choose to clean out a septic tank as a way of "playing" or even perform surgery on someone's brain...just for fun, when you know that someone's life depended on whether you were qualified or not. If you aren't qualified then doesn't that introduce a classe system of sorts? Who would regulate this...would this person think that telling someone they are incompetent was "playing?" It's clear that any system which qualifies someone as being able to perform a specific action, no matter how much fun they might have, is clearly old renaissance and the illusion of new renaissance is just that (not in entirety, but practicality).

Fifth, while some people prefer to solve challenging problems, others would rather just sit around surfing, etc. What do we do with those people? Where would they get their surfboards, wax, wetsuits, food? I'll tell you who...the people that have enough resources at their disposal to just sit back and ponder how the old renaissance is coming to an end in favor of the new renaissance.

Sixth, peoples faith often becomes a paramount influence in the actions they undertake. Some are at extreme ends and radicalize what is otherwise a very moral and just view of how things should be. These radicals often carry out actions against others because their convictions are so strong and so outside of the middle that even if the middle moves it will not be enough so enough will be "encouraged." This artificial skewing leads to others ultimately forgoing "play" in order to build a counter-trend necessary to prevent skewing that is non-organic. In the end you have a reduction in pure innovation (good) and an increase in pure existence. I'm guessing that the author was too busy contemplating whether or not we could he didn't think whether or not we should...

Seven, the book discusses how currency became the demise of society as it pertains to interest, greed, etc. However, in the Paypal example he exalts that business for being upstanding and trying this new thing, but it ultimately fails because of the banks...yada, yada, yada. Anyways, Paypal was earning interest on the float vs. charging money for its service. How is that new renaissance? If we take the banks out of the equation so that interest is no longer accrued then who pays for the hosting, data, maybe it's those people who like to play in data centers. But then, who builds the steel racks, elevated floors, servers, ethernet cables, routers, switches, supplies power, constructs the building, stays up all night trying to figure out why no interest is being accrued :)

Well, that was more of a rant than anything else. I'm glad this book cemented my ideas about open-source software and about how so many company executives are in such disrepair. Innovation...hmmm...whenever I have a bug in software I usually just open a debugging program that I purchased and print-out the portion of code via a printer, utilizing a driver, written by some person of gets off on that sorta thing...but would they do it for free if there other needs weren't being met...I don't think so.

There's a reason why doctors get paid so much money, there's are reason why people do jobs they wouldn't otherwise do, there's a reason why the new renaissance only exists in the imagination of Gene Roddenberry. The have's and the have not's exist today, and perhaps in the 21st century we can combat much of this gap; however, until everyone is content with their existence and opportunity for existence then we will not reach the new renaissance. Indeed, it will only exist where truly innovative ideas take place...our isolated dreams...

Computers
Gigabit Ethernet
Published in Hardcover by Prentice Hall (1998)
Authors: Jayant Kadambi, Ian Crayford, and Mohan Kalkunte
List price:
New price: $9.93
Used price: $0.01

Average review score:

Great on theory and practical implementation
Helpful Votes: 0 out of 0 total.
Review Date: 1999-06-16
Learn how to tune a network for optimum performance. Distinguish if the problem is at the datalink layer or the network layer. Highly recommend this book, two thumbs up!!!

Excellent training on 802.x technologies
Helpful Votes: 0 out of 0 total.
Review Date: 1999-06-16
If you purchase one book on ethernet technologies this is it. Some of my co-workers are CCIE's and thought this is a great book. Lays the foundation to build upon when you get into Catalyst 5500 and 8500 where both layer 2 and 3 are combined. When troubleshooting you know where to begin. Would also recommend "Internetworking with TCP" Volumne I by Douglas E. Comer. Both are great foundation books, meaning they don't dive into any Cisco, Bay, 3com IOS issues. Only the methods of how the protocols operate.

Everything I didn't know about ethernet
Helpful Votes: 0 out of 0 total.
Review Date: 1999-06-15
This book covers all flavors of ethernet technologies 10/100 1000. Packet level detail explanations of how data is traversed across the datalink layer of the OSI model. If your not familiar with terms such as these or preamble, 802.2, LLC2, 802.3 and 802.5 YOU NEED THIS BOOK!

Good preparation for CCIE written 350-001
Helpful Votes: 1 out of 1 total.
Review Date: 1999-06-22
Check the CCIE written blueprint for confirmation. But this book is good preparation for the ethernet sections of the exam. Cleared up alot of questions I had regarding understanding packets. Could also be used as a reference when preparing for the CLSC 1.0 examination. This book sits on my desk next to my TCP/IP books from Comer and Stevens, which are used by all the CCIE's in my office. It's noticeable when an author has experience with the topic of the book, opposed to an editor who is unfamiliar with the subject matter. Saves you alot of time of packing the book back up and shipping it back to Amazon!

Should be called Ethernet Explained
Helpful Votes: 2 out of 2 total.
Review Date: 1999-07-24
Cleared up alot of questions I had regarding layer two technologies. 10mb, Fast Ethernet, and Gigabit Ethernet are explained in detail. Some books I have read skipped some of the material presented in this book. Just my luck it was the very material that was asked on my CCIE written examination. Where was this book two years ago? You guys have it made, all you have to do is know where to look. Back then there was no place to look, except Cisco.

I also recommend, "Routing TCP/IP" isbn: 1-57870-041-8, author: Jeff Doyle

Computers
Going Digital: The Practice and Vision of Digital Artists (Digital Process and Print)
Published in Paperback by Course Technology PTR (2005-07-25)
Authors: Joseph Nalven and JD Jarvis
List price: $39.99
New price: $9.37
Used price: $9.75

Average review score:

The State of the Art in Digital Art
Helpful Votes: 0 out of 1 total.
Review Date: 2005-09-10
There was a time when artists bread and butter work was painting true to life pictures: portraits, battle scenes, ships, landscapes. With the advent of photography, art changed to other forms, some of which bore no recognizable appearance of anything known to anyone but the artist.

With the advent of digital photography and the necessary software to manipulate images, digital artists began to move in the way of the painters. Their digital images are formed by the manipulation of multiple images, of changes that can be made down to the bit level if desired.

This book explores digital art. While as of yet this is not well received by the conventional art community, it is a sign of coming times. Specifically in this book the same three specific images have been given to seventeen artists to use to illustrate what they might create. The procedures they followed to create new images coming from these three seed images are documented. The results are wildly different between the resulting pictures.

This is the forefront of digital art.

A must for any aspiring digital artist. Matt Kelland
Helpful Votes: 1 out of 1 total.
Review Date: 2006-01-03
Joseph Nalven and JD Jarvis' Going Digital: The Practice And Vision Of Digital Artists is written by a cultural anthropologist who developed photography as a tool for working on ethnographic research, and an author who has long worked in TV production and graphic design: the two together offer a survey of the digital process as it applies to creating the art, from photos to finished products. 17 artists were asked to take three seed photos and use the images creatively in their own works of digital art: Going Digital takes these 17 efforts and blends them with discussions and examples of digital art from around the world, considering common challenges, presenting step-by-step processes from digital pioneer efforts, and creating a solid set of practical examples. A must for any aspiring digital artist.

Now and Always
Helpful Votes: 1 out of 1 total.
Review Date: 2005-09-25
Anything written about the practice of digital art today is doomed to be obsolete shortly. Very little is likely to survive even as being "quaint" in the way of Bill Gates's famous comment that 640 bytes were enough for anyone.
Since we have digital artists in the thousands, however, all eager to learn more technique, to make the most of all that's available, to see what each other is doing, we need resource material to serve them. "Going Digital" does this admirably in an original way. Seventeen artists each take the same three given photographic images and use up-to-the-minute tools to mold their own creations. The results are startlingly different. Most important, each artist has recorded his or her creative process in a sort of running diary, illustrated with dozens of images used or discarded en route to the final one.
The technology will more than likely change drastically as artists and computer scientists continue to interact. What will remain exciting and inspiring in Joe Nalven and JD Jarvis's book is the implicit discussions among editors and contributors about the meaning of art, the value of art, the place of artists, what changes and what abides. Both the many fine prints and the thoughtful questions raised fit into the history and practice of art, as always fascinating every one of us. Every question has more than one answer; rarely are these answers just yes and no. Although the discussion is implicit, the reader knows that he is in the hands of experienced teachers. The authors leave no doubt that their book goes past "now".
You'll want this book on your shelf or in your hand always. I wish that Amazon would let me give it a sixth star.

A
Helpful Votes: 2 out of 3 total.
Review Date: 2005-10-06
There is little that I can add to the previous excellent, detailed reviews. But I did want to add my two cents worth:

I received my "Going Digital" from Amazon a few days ago and read it cover to cover in two sittings - loved it! I especially enjoyed the participant's musings on the three seed photos. It was interesting that most all of them liked the image of the figure.

The resulting prints could not have been more different - a very interesting intellectual/artistic exercise indeed. It is a "must have" book for all digital artists - and will undoubtedly be a classic text book on the subject.

(...)

I find that having to create something with images not of your own choosing forces
you to stretch the limits - to step outside of your comfort zone. I have produced images that I NEVER would have done otherwise.

I have been working digitally less than two years, most of that time I have been in
an internet group with weekly challenges. I credit the "seed image" restriction with helping me grow and find my own voice in this digital world.

When I switched to digital everything was so new and unfamiliar. I have not been able to get into a comfortable rut with the ever-changing challenges. They have pushed me in directions I never would have chosen for myself- and that's a good thing!

When I finished the book I looked for a website that had the images available - I was dying to try my hand at it!

Buy the book, then try out the concept of "seed images" for yourself. It is a fantastic learning experience.

Oh wait... while I am here. Harald Johnson's other book "Mastering Digital Printing" (second edition) is another "must have" if you are serious about your digital art.

Carol
(...)

The Revolution has begun!
Helpful Votes: 3 out of 3 total.
Review Date: 2005-11-11
This book is a treasure trove of ideas for aspiring digital artists. Digital art has come of age, and Nalvin and Jarvis offer a comprehensive overview of the revolution that is transpiring before our very eyes. The book features an international group of digital artists working their magic on three simple images, while explaining their techniques and exposing their creative thought process at every step along the way. For the reader, each chapter provides a compelling intimate journey through the creative mind of a digital artist. My favorite was Greg Klamt, whose creativity is boundless. For me, this is digital art its at its very best. As Jarvis has stated in his digital manifesto, in the digital art world ".high cost will no longer signify superior work. Galleries and critics alike will soon have to realize that creativity, vision, diversity and craftsmanship have returned as the benchmarks of "value". Bravo!

Computers
Groovy Recipes: Greasing the Wheels of Java (Pragmatic Programmers)
Published in Paperback by Pragmatic Bookshelf (2008-03-11)
Author: Scott Davis
List price: $34.95
New price: $16.40
Used price: $15.70

Average review score:

Groovy Baby Very Groovy!!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-05-09
'Groovy Recipes: Greasing the Wheels of Java' is a typical Pragmatic release in that it is written well, free of bells and whistles, and jam full of relevant and useful information. There is 250+ pages of information here on how to use and implement Groovy, the wonderful Java addition that makes programming easier and more exciting for any and all developers!

Content is spread over 12 chapters:

01. Intro
02. Getting Started
03. New to Groovy
04. Java + Groovy
05. Command Line Groovy
06. File Tricks
07. XML Parsing
08. Writing XML
09. Web Services
10. Metaprogramming
11. Grails
12. Grails + Web Services

As can be seen by the TOC, this is a book for programmers of today living in a networked world. The focus is on writing efficient, good code that is fast and useful. This book is extremely beneficial to any and all Groovy developers that want to learn better and faster this wonderful technology.

***** RECOMMENDED

Want to pick up Groovy quick? Get this.
Helpful Votes: 0 out of 0 total.
Review Date: 2008-05-09
So you're in a hurry to pick up Groovy, and you're not a big fan of books that while informative, fill you with more language theory than useful knowledge. This buck, while around 240 pages in length, manages to take you from Hello World! to Web Service programming and Grails rapid development in a short period. If you know Java, you'll feel right at home with Groovy, and will feel good about your skills after you're done reading this book.

A top pick for any Java library.
Helpful Votes: 0 out of 0 total.
Review Date: 2008-05-08
Computer libraries catering to busy Java professionals will find GROOVY RECIPES a winner, offering quick, at-a-glance solutions to everyday, common Java issues. Each 'recipe' begins with a quick-start code example followed by a clear and easy explanation. The idea is to get up to speed quickly, not become bogged down in theory and detail. Arrays, Maps, Grails and more applications receive quick, easy referencing under Scott Davis hand, making GROOVY RECIPES a top pick for any Java library.

Diane C. Donovan
California Bookwatch

The K&R of the Groovy World
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-29
(Disclaimer: I know Scott Davis, but don't hold that against him)
Groovy Recipes does what the title says: gives you recipes for how to get stuff done in Groovy. But that's only part of the value of this book. It also teaches how to become an idiomatic Groovy developer. And that's incredibly important. The classic book on C, the K&R book The C Programming Language, did 2 things for C. First and foremost, it taught developers about the c programming language. But the second more subtle thing it did was to teach developers how to be idiomatic C programmers. I can remember reading the book and marveling at the conciseness of the code, which had as much to do with the way the language was used as the language itself.
Anytime you learn a new language, you have 2 battles: first, learn the syntax (which is the easiest part -- it's just details of how familiar concepts are expressed in the new syntax). The second battle is the more important one: how to become an idiomatic programmer in that language. Developers new to a language tend to write new code just like code from their former language, using new syntax. Only when they've had time to steep in the better, more elegant ways of expressing yourself in a new language do they truly become proficient. That's what Groovy Recipes does for Groovy developers. It shows not just the syntax, but how to idiomatically use that syntax to become proficient with Groovy. Groovy is a much more powerful language than Java. While you can take a Java source file and rename it with a groovy extension and have it still work, you're writing Groovy code like a Java developer. After you've seen and used Groovy for a while, you start writing code like a Groovy developer. The Groovy Recipes book is two things: recipes for using Groovy to solve problems. But, more importantly, it teaches idiomatic Groovy programming, which is the long-term benefit of the book. It is an excellent book, well written and highly informative.

Great reference book
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-29
For me, the best part of the whole book was Chapter 3: "New to Groovy". The "New to Groovy" chapter essential lists out all the Groovy answers to "why Java can be painful and how Groovy soothes". I liked the very short "here's how you do X in Groovy" format - and any Java developer immediately can see the benefits to adding Groovy to their development arsenal.

However, the part of the book that helped (more accurately, is helping) me get Groovy integrated into my projects at work is the information about "Java and Groovy Integration". The projects build on existing internal and external Java APIs; so the information here was very helpful in proving Groovy will not interfere with the current investment in Java.

This is definately put together as a reference book; flipping through the chapters and reading what looks interesting hasn't disappointed me yet.


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