Computer Science Books
Related Subjects: Database Theory Distributed Computing Computer Graphics Theoretical Organizations Academic Departments
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Book has been released in 2nd edition!Review Date: 2003-03-22
Excellently written...rich in conceptsReview Date: 2002-08-29
The number of cases and exercises given are also sufficient but a few more are always good. Its an excellent book for anybody having beginner to intermediate exposure to OOA. The book is beautifully written and one enjoys reading it.
"Objects In Plain English" As AdvertisedReview Date: 2000-05-22
I've attempted to read other books in the field, but they always seem to assume that the reader already possesses a certain amount of knowledge that apparently I didn't.
For those who consider themselves already somewhat knowledgeable in Object Oriented Analysis, Design, or Development, you may want to consider more advanced level books. Again, this book reads as advertised. It's excellent!

Excellent workReview Date: 2006-08-12
Thanks Dr. Saad.
Wonderful BookReview Date: 2005-06-30
Highly recommended.
Great BookReview Date: 2000-05-23

Used price: $20.92

Fantastic!!!!Review Date: 2003-04-12
Second edition is optimized for Mathematica 4.0...Review Date: 2005-03-26
Joy is a wonderful compilation of program-based notebooks that shorten the time-to-use Mathematica dramatically, for both novice and computer-savvy students and learners. The manual is well-written, visually attractive, and uncluttered.
Joy of Mathematica makes it far easier to graph (2- and 3-D, parametric, polar coordinates, and more), manipulate expressions (simplify, solve), differentiate and integrate functions, work with series and sequences, vector fields, matrices, multiple variables, and so forth.
Writing adjuncts to Mathematica is something of a cottage industry, and several other Mathematica-based programs can help: Calculus Wiz (for high school and college students), Explorer, and Navigator, for instance.
Wolfram Research (publisher of Mathematica) wants to penetrate the secondary-level educational market and is offering very attractive site licenses to schools and individual licenses to students at those schools. It is not clear whether the publishers of Joy will offer a similar site license and individual student purchase rate.
Finally, it is not known at this point whether the authors will re-optimize Joy for Mathematica 5.1 version.
Making Mathematica a Joy to UseReview Date: 2000-06-14

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A Scholarly Revelation!Review Date: 2003-07-11
an important study.Review Date: 2003-07-04
JSTOR'S SEEDY UNDERBELLY EXPOSED!Review Date: 2005-05-26

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The second in a great sci-fi seriesReview Date: 2008-01-22
"Keeper of the Realm" begins when Matt finds himself once again running down a corridor chased by Cybergons. Suddenly, he is transported from Zaul to the strange underwater realm of Karn. He is met by a strange youth with glowing yellow skin, oversized feet and three red slits along his neck. Matt is taken through the subsurface tunnels called pod chutes where he meets Targon and Varl, friends from Zaul. They are in level two of Matt's game. After their reunion, Matt meets Keela, a girl about his age with qualities similar to his initial guide. Having lost his laptop, Matt has no knowledge of the realm. Keela explains that his laptop is probably in the Noxeran half of Karn. The Noxerans are humans that control Karn and have the Karns at their mercy. After meeting two more Karns, Calute and Carella, Matt discovers that the leader of the Karn resistance has been captured by the Noxerans and will be executed. Matt must infiltrate the Noxeran half of Karn and find the resistance leader, his laptop and his friend Dorin from Zaul. As bleak as this seems there may be even more sinister forces at work.
H.J. Ralles writes in a way that will interest not only readers, but any kid. The writing is creative and descriptive, and will draw you in. The Sci-Fi plot and the artful level-based division of the book makes for an enthralling read. The book, at 231 pages, is perfect for an afternoon of reading. I can relate to the main character, Matt, in that he sat down for an afternoon of video games that turned out to be a lot more real than he expected.
"The Keeper of the Realm" is for ages 10 and up who enjoy reading about science fiction, video games or marine biology.
Another great book by RallesReview Date: 2004-03-23
The sequel picks up almost immediately from the point where the first book in the series let off. When we last saw Matt he had completed the task at hand, but instead of being released from the game, Matt is back in somewhat familiar surroundings. He's not home. He's just progressed to another level of the game.
Once again our hero meets up with his friends Varl and Targon, who he met in the previous level. Matt and his friends must help this under water realm of Karn, which has been invaded by the Noxeran. The only problem is that Matt doesn't have his laptop and he must get it back from the enemy's well-guarded vault.
Young sci-fi fans will once again enjoy the tales spun by this excellent author.
Be sure to check out all the titles by H.J. Ralles!
A Dangerous Computer GameReview Date: 2003-05-16
Ralles, H.J. Keeper of the Realm, Dallas, TX. Top Publications, Ltd. Co. 2002. 232 pages. ISBN 1-929976-21-6.
H.J. Ralles continues to offer readers a fascinating affiliation between computers and books, a wonderful reading experiences, constructed to keep the pages turning from beginning to end.
Although Matt has had enough adventure to last him the rest of his life, he is in trouble from the first line in the sequel to Keeper of the Kingdom. His only interest, after escaping entrapment in Zaul (Keeper of the Kingdom, 2000) is to go home. When two old friends from Zaul, Varl and Targon, appear, Matt has company in his misery.
A beautiful girl, Keela, shares a map of The Realm with the three wayfarers. They plan a strategy to retrieve Matt's laptop computer and escape Karn. Citizens of Karn become their allies as they plot a rebellion against the cruel Noxerans to reclaim their underwater realm, three hundred feet below sea level.
Matt recognizes they are ensnared in another computer game. Zaul was Level 1 of the game and they have reached Level 2, Karn. Matt and Varl use an obsolete dolphin-looking submersible to proceed on their doomed mission to locate Matt's laptop and rescue Braymar.
An old friend, Dorin, shows up with Matt's laptop, but their problems are not solved. Getting safely back to Karn they realize that Balbus plans to destroy Karn and Noxera and set himself up as a dictator.
When Matt accesses the rules of Level 2 game, our heroes get yet another poetic riddle. Even Matt, usually the optimist, has severe doubts about freeing Braymar and feels their whole plan is doomed to fail. The reader, like Matt, is also trapped in the adventure and must continue to play the dangerous game
Despair is replaced with cautious optimism when Varl, with his scientific mind, and Matt, with his technological training, use sonic encryptors, identification chips, double laser vidium, electronic bracelets, genetic engineering and microsubs to advance their plans and defeat Balbus and his legionaries.
Another twist at the end when Matt completes Level 2 will lead the reader to Keeper of the Empire. Players of computer games will see themselves as right in the middle of the game, rather than simply watching on the monitor.

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A must read for teachers and parents!Review Date: 1998-12-05
An outstanding book to use to get started 'using the net'.Review Date: 1998-10-02
Reviewing Kids on the 'NetReview Date: 2000-06-30

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Worthy of a review, let alone a read.Review Date: 2004-08-26
Outstanding review of KM and all of its related components.Review Date: 1999-09-19
Knowledge Management - Here, Now and Here's HowReview Date: 2000-03-28
Knowledge Management is about the "brainware' or "human capital" that exists in a corporation. Today a corporation must invest in their human capital through certification programs, training and education courses, forums and knowledge sharing sessions to maintain and keep their competitive edge. Some believe that 70 to 80% of what's learned is through informal means versus formal methods like reading books, brochures and documents. None the less, all knowledge must be captured and managed effectively and efficiently.


Very Useful for Creating Professional User Interface.Review Date: 2006-02-25
GUI Design for Test and MeasurementReview Date: 2002-02-13
I especially appreciated Ch. 6 "Graphic Design for Engineers 101 - A Crash Course in Layout and Design." The discussion on designing an effective layout and the provided templates are excellent.
You thought LabVIEW itself solved all your GUI problems...Review Date: 2005-04-21
As a developer who is equally at home with computers and people, it is hard to remember that I am in the minority, and the majority of users of my software are likely to be technophobes. The first 5 chapters of this book address user expectations and how, in a deterministic manner, to come up with a GUI that will be friendly to the target users.
Chapter 6, as another reviewer mentioned, is a crash course in graphic design. Over 50 pages of "put this here", "choose these colors", and "use this font". A great reference.
Chapters 7-9 discuss the mechanics of how to make a good GUI. All the regulars are here: VI Server, Custom Menus, Queue and Event-driven architectures, and Property/Attribute Nodes. But there is some neat stuff I have not seen elsewhere, such as how to make pop-up menus, custom toolbar buttons and floating menus/toolbars with minimum hassle and overhead.
Chapter 10 is a guide to everything graphics. It covers different image formats (jpg, bmp, png, etc.), transparency, where to get "free" graphics, as well as a primer on Adobe Photoshop.
The rest of the book (chapters 11 & 12, plus appendix A) are use cases.
In the back of the book is a CD-ROM with most of the examples, plus a ton of great free stuff (e.g., custom buttons) and trial stuff (e.g., Adobe Photoshop).
Complaints: this book is getting a bit long in the tooth. LabVIEW 7 is out with user-defined events, and 8 will be out shortly with a whole new development paradigm. While much of this book remains relevent, some parts are in need of updating (property nodes have been out how long now???).
My other complaint is that this book looks like a pre-publication proof. Nearly every page has a major spelling or grammar error. It is as if no one could make it through the 500+ pages for a final proof before printing. As an example, from page 181: "At this point, it should be stressed that the visual hierarchy is your GUI panels should be governing by more than aesthetic considerations alone." (yes, this is an exact quote)

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Food for thought on one-to-one computingReview Date: 2008-04-06
I particularly like the examples from real classrooms that Warschauer includes from studies of schools in California and Maine. Also, there are frequent reminders that one-to-one computing programs created to only raise test scores or implemented without adequate attention to faculty professional development are destined to be inadequate.
The 13 pages of references cited are also a great place to start for anyone who wants to read additional research on educational technology.
One more excellent work by Mark WarschauerReview Date: 2008-03-25
An intensely critical look at modern literacy in not only education but society as a wholeReview Date: 2007-03-16
I am currently taking a class taught by Professor Warschauer called Technology and Literacy at UC Irvine. Of the many readings and studies that we explored in his class, he also had us read his book.
The Review:
Mark Warschauer's passion and insight came alive in this critical study. The book provokes a somewhat fair-minded (slightly positive) view of how technology has and can be used in the classroom. He delves deeply into the educational system and examines not only the applications of technology but the deeper implications as well. He moves through history, politics, science, psychology and computer science with ease and explicitness to decipher the technical speak for the layman while penetrating into the culture of education to expose how best the implementation of technology (laptops) could/ should/ might play out.
Not too lengthy, his language and detail makes it interesting read, whether by necessity or leisure (haha), and the flow and completeness is inimitable.
Overall, it is worth a read for those with even the slightest interest in what technological literacy is and where technology is going in the future.


A must for users of lattice graphicsReview Date: 2008-07-02
A book like this deserved a production effort from Springer, and about three times as many color plates as it has, but even as it is seems to me quite good.
Aside from the description of the Lattice package, that Deepayan Sarkar obviously knows as only its designer can, there is a wealth of comments on graphics design and pointers to the classics of the subject --Tufte, Cleveland, etc.
A book not to miss by any seriously interested in statistical graphics, or indeed by anyone willing to add a powerful tool to his/her graphics toolbox. May I only add that those willing to make a further investment of time to obtain the most of this book, might consider Murrell's "R Graphics" (Chapman & Hall), also a masterpiece of expository writing, discussing (in its chapter 4) Lattice graphics within the context of grid ---grid being the underlying graphics model on which Lattice is built.
Very helpfulReview Date: 2008-06-13
Furthermore, while both are helpful, this book is probably a better first purchase than R Graphics (Computer Science and Data Analysis).
OutstandingReview Date: 2008-04-02
Now, there's a whole book on Lattice, and it's written in an accessible style that will let me use Lattice much more creatively and with many fewer errors.
I think even experts on Lattice may find new things here; but for newcomers to Lattice, it's an indispensable guide.
Related Subjects: Database Theory Distributed Computing Computer Graphics Theoretical Organizations Academic Departments
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"An Introduction to Object-Oriented Analysis, Objects and UML in Plain English" by David William Brown.
ISBN 0471371378
All diagrams have been redrawn in UML, and the text has been extensively updated to use UML terminology.