Computer Graphics Books
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A surprising weapon.Review Date: 2002-06-21
The Budapest GambitReview Date: 2000-02-18
very good book, slightly dubious openingReview Date: 2000-03-18
The Budapest CastleReview Date: 2005-02-15
(a) On Castle Hill, overlooking the Danube
(b) Just south of the Chain Bridge, next to the Matyas Church
(c) It's right here, on my map of Budapest! In square C8
(d) On square a6
If you said that it starts out on a8, moves to a6, and then sails towards the kingside on the sixth rank, then get this book. You won't be rooked!
This is an excellent book about the Budapest Gambit (1 d4 Nf6 2 c4 e5).
My primary defence against 1 d4 is the Semi-Slav. But I've used the Budapest a couple of times as a second-string defence and won with it both times. So I was eager to see what Lalic has to say about it. He says it is playable.
I've always suspected that the Budapest is not really sound. But Lalic supplies answers for all of White's serious options. After 3 dxe5 Ng4 (Lalic also analyzes 3...Ne4, the Fajarowicz gambit), White has plenty of possible moves:
4 Qd4 d6 5 exd6 Bxd6
4 Nc3 Nxe5 5 Bf4 Nbc6
4 e6 Bb4+ 5 Bd2 Qf6
4 e4 Nxe5 5 f4 Nec6
4 e3 Nxe5 5 Nh3 g6
4 f4 Bc5 5 e3 d6
The Budapest Castle variation starts with 4 Nf3 Bc5 5 e3 Nc6. White used to get an advantage with 6 Nc3 0-0 7 Be2 Re8 8 b3 Ngxe5 9 Bb2 Nxf3+ 10 Bxf3 Ne5 11 Be2. But then Black started playing 11...a5! 12 0-0 Ra6 (this is the infamous Budapest Castle). Black seems okay after that.
That leaves 4 Bf4, White's most dangerous move. Lalic gives several ideas for Black here. One is 4...Bb4+ 5 Nd2 d6, which is risky but merits a look. The best idea is 4...Nc6 5 Nf3 Bb4+ 6 Nbd2 Qe7 7 e3 Ngxe5 8 Nxe5 Nxe5 9 Be2 0-0 10 0-0 and now Lalic claims Black can equalize with either 10...Ng6 or 10...d6. I think it requires plenty of work to play either of these moves against a prepared opponent.
Just in case you are thinking about trying the Budapest and your previous main defence to 1 d4 has not been 1...Nf6, there is something really fundamental you need to know! Half the time, White won't let you play the Budapest! You'll find yourself on the Black side of 2 Nf3 or even 2 Bg5. Against 2 Bg5 (the Trompowsky) you can play 2...Ne4 and reply to 3 Bf4 with 3...d5 or 3...c5, but neither are the Budapest! Meanwhile, 2 Nf3 is a total transpositional swindle. You'll probably wind up in a Queen's Gambit Declined after 2...d5 or in some sort of Indian defence! Here, I play 2...e6 and after 3 c4 (if I don't want a Semi-Slav) I settle for a Queen's Indian with 3...b6. My choice is not between the exciting Budapest or the dull Queen's Indian. I have to know the Queen's Indian either way. The Budapest is my alternative to the Nimzo-Indian.
I recommend this book.

Used price: $25.00

InformativeReview Date: 2008-09-24
Great book for the beginner/intermediate programmerReview Date: 2008-04-21
I do not regret buying this book and recommend that anyone who is getting ready to design efficient code should get it as well.
Intermediate Level with a concentration on Game Programming TechniquesReview Date: 2006-12-15
It is not a tutorial on how to program in C++. While it has a little bit of introductory material, it presumes you already have some knowledge about working in C++. There are other books at an introductory level.
It is not a general purpose reference manual on C++. To be sure it could be used as such, but there is extra material you would have to deliberately skip.
On the other hand, if your time is to be spent developing high end games there are several time tested techniques that game developers have developed over time that may not be suitable for general programming but which work for game development. Example: games require much more attention to audio and visual activity to keep the screen and speakers going than does a payroll package that only has to print checks.
This is an intermediate level book. The intended reader would already have written several C++ programs, be familiar with the syntax, the basic object-oriented concepts, and some knowledge of the basic computer architecture will be helpful. If you are at that level, this is a truly excellent book
not really restricted to game programmingReview Date: 2006-11-19
For the STL, there is an expanded discussion of algorithms. As a game programmer, you may find this useful, as it explains the ideas behind some algorithms. Since you might have to devise custom adaptations to improve your game performances.
One final chapter talks about crash proofing a game. Memory leaks are the greatest bugbear, since there is no inherent programmatic way to check for these, unlike Java for example. Of course, this chapter is generally applicable to any type of C++ program.

Used price: $0.47

Excellent for graphics beginnerReview Date: 1999-07-24
Great starter for CorelReview Date: 2002-08-14
ExcellentReview Date: 1998-06-06
Perfect primer for a complex programReview Date: 1999-01-23
I'm still hoping for a Mac edition of this book, but I probably have all I need with this one

Used price: $2.25

Offers good advice, though datedReview Date: 2000-05-13
If you like trying out projects/turtorials the book is greatReview Date: 1998-05-11
SUPURB! This book is essential for any serious userReview Date: 1997-06-05
Confusing directions; often using the wrong hot keys, etc.Review Date: 1998-02-21

Used price: $16.29

All I can say is WOW!Review Date: 1999-07-28
Clear, well written, and an inspiration..Review Date: 1999-11-18
Just last week I bought the Coreldraw Wow book, and ..at last! ..the tools and features of this software are revealed to me in an amazing compendium of techniques, tips and excellent information.
Shane Hunt's 'The Coreldraw Wow! Book' is clear, well written, and an inspiration. Full of useful techniques, it's an excellent book to really show the power and versatility of Coreldraw.
An amazing how to book for beginners and advanced users.Review Date: 1999-09-11
It Shows You How To Fine-Tune Your GraphicsReview Date: 1999-06-22

Used price: $0.52

Comprehensive for beginnerReview Date: 2004-01-20
lush and beautifulReview Date: 2002-02-12
This book left me wanting more from this publisher and this author.
For Rank Beginners(and that's a good thing!)Review Date: 2001-12-27
Fantastic Introduction to 3D Terms and ConceptsReview Date: 2001-10-20
It covers concepts and terms (introductory and advanced) in very clear and concise ways, fully illustrated.
It discusses all the major 3D packages, including Maya, LightWave, Cinema 4DXL, ElectricImage, SoftImage and others, discussing advantages of each.
It covers views, 3D space, lighting, shading, textures, resolution, UV mapping, splines, curves, polygons, points, advanced modeling concepts, raytracing, rendering, radiosity, setting up skeletons, animation, inverse kinematics--everything you'd expect if you were looking for the ideal textbook for a 3D class (I'm using it for my modeling and animation classes).
All this for around less than $30. A book every 3D designer, and instructor, should own! Highly recommended.

Used price: $7.36

My first photography bookReview Date: 2008-08-14
The other day I wanted to purchase a digital photography guide as a birthday gift. 'Digital Photography Outdoors' book would not be available in the stores so I went through almost everything that was on the shelf. There would be lots of books for absolutely beginners in the book stores, "Dummies" books etc, we are not talking about these. Among 'serious' books, I did not find any one that can beat 'Digital Photography Outdoors'. I ended up purchasing this book via Amazon and going to the birthday party with the excuse that the gift is still on the way! This also motivated me to write this review, hope it helps.
Superbly organized and presentedReview Date: 2008-04-04
Interesting and usefulReview Date: 2007-08-23
Excellent book for outdoors photographers.Review Date: 2005-08-04

Used price: $0.61

Good overviewReview Date: 1999-08-03
Buy this book if you're new to digital photography and graphReview Date: 1999-11-18
Great book, has info on almost everything!Review Date: 1999-03-12
An excellent resource for novices and experts alikeReview Date: 1999-03-10


A great reference for the microarray labReview Date: 2002-11-03
Good book, great value.Review Date: 2003-11-01
Chapter one provides an introduction to microarrays. Chapter two introduces image analysis with a focus on issues pertinent to micro array analysis, though it is not perfectly customized as background for the other chapters. For example, though Chapter two's appendixes include Fourier analysis, this is not really used explicitly further in the book. The next three chapters concern microarray scanning. They are each written by groups at different commercial firms, and they provide vendor oriented views. These chapters are redundant in the sense that they all cover the same topic, but taken as a whole, they provide some balance. It might be preferable to have an academic team write a single, more objective chapter, but it's understandable to take this approach in the interest of timeliness. Chapters six and seven are the ones that directly address image processing. Though Chapter seven is entitled "microarray data normalization", it really provides the most detailed information about image processing and analysis. Two short chapters cover a comparison of commercially available software and a brief overview of information workflow. The final chapter on bacterial artificial chromosomes is a general (and worthwhile) overview of that application, but it is not particularly focused on image analysis.
The book is concise (it took me about eight hours to read it cover to cover) and the price is right (under $30 at amazon.com). The editors and author are to be congratulated on producing a timely book, and I'm delighted that the publisher has made it so affordable. Keep up the good work.
Nuts, Bults and More for your microarraysReview Date: 2003-02-10
CURRENT DRUG DISCOVERY , DECEMBER 2002 - Book ReviewReview Date: 2003-02-15
cDNA arrays experiments use many gene-specific polynucleotides derived from the ends of RNA transcripts. These are arrayed on a single matrix and simultaneously probed with a fluorescently tagged cDNA representation of total RNA pools from test and reference cells. This allows one to determine the relative amount of transcript present in the pool by the type of fluorescent signal generated. Thus, the relative message abundance is based on a comparison of the test cell state to a reference cell state. Common to all array-based technologies is the need to analyze digital images of the scanned DNA array.
Shishir Shah is an Associate Professor at Wayne State University in Detroit, and is the author of numerous publications on image analysis and data mining, while Gerda Kamberova is an Assistant Professor in Computer Science at Hofstra University, New York, where she teaches computer vision, computer graphics, and artificial intelligence. With this book, the authors address the fact that the topic of microarray image processing is usually neglected due to the availability of various software tools for image processing. The focus of microarray bioinformatics today is data analysis, but how can one be certain that the data obtained through image analysis of a microarray experiment through is of high quality? How can one perform data mining on data derived from different microarray technologies, where microarray images were analyzed with different image analysis softwares?
In Kamberova's introductory chapter, she describes the basics of image analysis for molecular biology researchers. Although some of the formulas in her chapter may seem intimidating to many biologists, they are necessary to fully understand the subject. However, the mathematical load in this book is concentrated in this chapter, and the text thereafter becomes very friendly, with more advanced discussions saved for an appendix.
Chapters on the design and performance of CCD and laser microarray scanners serve as a forum for three companies representing a good cross-section of the technology in the microarray arena. The book then moves on to spot finding and segmentation issues with tips for practical image analysis. Quality control of image analysis is discussed at the application level.
Elsewhere, Kamberova and Shah have invited a team from Fox Chase Cancer Center to discuss aspects of image background corrections and data normalization. Another interesting aspect of this publication is the inclusion of statistical comparison of data generated by various softwares. Finally, Shah's chapter on BAC arrays and image analysis is of particular interest because it is a new application gaining momentum in the microarray field.
This book emphasizes aspects of both theory and application and therefore, can be used for teaching as well as self-study. It will be a useful reference not only for computer and biology scientists, but also for anyone using or interested in microarray technology.


thought-and-design provokingReview Date: 2003-06-12
Thorough introduction to cyberspacesReview Date: 1999-12-14
The book fills in many details in the history of building cyberspaces.
Next year in cyberspace!
The best overview and analysis of cyberspace in the 90s.Review Date: 1999-03-13
It's not surprising then, that a uniquely comprehensive view should come from a member of the original generalist profession - architecture. In "ENVISIONING CYBERSPACE: Designing 3D Electronic Spaces," architect and media theorist, Peter Anders has succeeded in delivering one of the best and rarest overviews of the beginnings of the Information Age.
Integrity demands that I disclose that some of my own work is featured in this book, but what I discovered to my great surprise and delight, is that it's also filled with many incredible technologies and ideas that I was unaware of. Such is the difficulty in being aware of everything that's going on in our rapidly evolving era.
Anyone interested or involved in the design and development of information technologies would do well to read this book. The future is not limited to just a simple extrapolation of what's most commonly known today. The real Information Age is a vast, barely explored region of possibility around us and ahead. We're lucky to have Peter Anders serving as both Lewis and Clark.
Envisioning Cyberspace OptimisticallyReview Date: 1999-12-29
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