Artificial Life Books
Related Subjects: Particle Swarm Art Iterated Prisoner Dilemma Biomimicry Agents Lindenmayer Systems Cellular Automata Distributed Projects Publications
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Family readingReview Date: 2007-06-09
Helpful for all agesReview Date: 2007-03-27
Hard Choices for Loving People - Hank DunnReview Date: 2007-03-24
practical help for loving familiesReview Date: 2006-07-24
city hospital.
I see many families who are trying to help their loved ones
make good medical decisions. This book is a great aid for
them , to help them sort out feelings and goals about
medical treatments. you can tell the author has vast experience
with the sick and their families, I heartily recommend
this book for all those who are caring for the sick
or have an elderly member of their family who is sick.
thanks to a great author Hank Dunn
rev. james barry cp
clinical chaplain, lutheran gen hospital,
Superb - plus also available freeReview Date: 2005-04-20

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Great book for neurostimulationReview Date: 2008-01-18
Compelling and interesting read...excellent overallReview Date: 2007-02-15
Outstanding survey of brain research Review Date: 2007-04-10
A Great Adventure in Invention and Medical Science Review Date: 2007-02-26
I'm saving my copy as a reference for when parts of me decide to head south...without passports.
Great InsightsReview Date: 2007-01-10
This book tracks the development of implants and aids that help take the place of damaged nerves in the human body. From cochlear implants that help deaf people hear, to hookups that allow people to operate computers just by thinking, reachers are successfully combining medical science, engineering, computer technology and great personal committment.
Be sure to get to the last chapter, which discusses ethics and the issues that confront the researchers and technologists in this field. This is a good book for anyone interested in how technology advances and how real people make the individual steps that add up to giant strides for medical science. It provides great insights into the personalities and the processes involved.

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Computer RecognitionReview Date: 2006-12-26
One of the earliest vision problems to be subject to machine recognition was hand-writing technology. Character segmentation is important because printed characters can be of different size and can be separated by neighbor characters by different distances. The PDA made handwriting recognition an important field of research. The recognition system possess information about how the characters were written, writing direction and the writing order of the strokes and match with the shape of stored characters. In 1960, Israel Gelfand, at the USSR Academy of Science developed a successful natural handwriting technology. Stefan Pachikov founded paragraph International which SGI later buys. NHR technology underlying idea is that fact that cursive handwriting is a series of movements made by a writing instrument. Each movement can be represented by one more more of eight elements that are sufficient to describe all the trajectories of the pend found in the cursive letter of the Roman alphabet. The analytical word recognizer is based on a database of symbol prototypes and neural network generalized pattern recognition schemes and training.
Human Face recognition differentiates unique physical attributes about a person face, the different heights, depths, and weights. Computer vision systems can pick peoples face out of a crowd almost instantaneously and measure various features of that face and compare the measurements with those faces stored in the database. Everyones face has distinguishable features for example peaks and troughs. There are about 80 of these features on the human face, including distance between the eyes, the width of the nose and the depth of the eye sockets. The computer after measuring the face creates a numerical number representing the face. Usually 14 to 22 of the 80 features in a face print is enough to complete the recognition process. Video surveillance system search for face in Low resolution image of the scene and switches to a high resolution search when a head-like has been spotted. Once a face is detected, the system determines then determines the position, size and pose of the head. The image of the head is then scaled up or down in size and rotated in the same size and pose employed for faces in the system's database. The most successful recognition system can match faceprints at 60 million per minute.
MobileEye acts as a silent driver assisting with Forward looking, side mirror, and in cabin recognition. MobileEye can detect cars moving into the passing lane, distance ranges, and switch attention by changing colors indicating possible collision objects, pedestrians moving into the travel lane, and off-road path finding. The recognition software can watch passenger position and make decision for airbag deployment. Cameras on the side mirror can watch blind spots and warn for sudden merges into the passing lane by other cars. Side mirror recognition differentiates between cars not within collision and those who are. Forward looking recognition system can recognize markings on the road. "The system fits a three-parameter road model that accounts for lateral position, slope and curvature. The curvature parameter is used for increasing the warning reliability under curved roads and for estimating time to lane crossing."
The ears of a computer are microphones, devices that contain some sort of diaphragm that vibrates in concert with audible sound. The vibrations are converted to electrical signals, which can be displayed as a waveform on a screen or measured electronically. Speech recognition is recognizing waveforms. Different people can say the same word with different pitches, speeds, and intensities; all these variation change how the word is said. Dynamic time warping has the affect of stretching or compressing segments of the speech sound in a word, in order to make the waveform easier to match with a store waveform. A technique called Hidden Markov Models HMMs are used to recognize phoneme strings and calculate summed values for all possible combinations of the sounds. The highest probabilities phoneme string is selected. Visual recognition systems are being used to watch lip movement and use context feedback to improve speech recognition.
Describing the Current State of the Art in RoboticsReview Date: 2006-01-17
Behind the scenes however, research has been going on to develop the sub-systems needed as a foundation of AI. In this book the author describes what's going on in computers about such critical areas as vision, speech, taste, smell and so on.
The big problem, and what's covered in most of the book are what you might call the thinking components. How do computers think? How do they play games such as chess? Or one of the hot new items, play soccer. Then there are real problems like getting the computer to write fiction? Can a computer be programmed to transpose bits and bytes into thought, or love?
There have been a number of books lately on robotic activities you can do at home. This one is a description of the state of the art in the research labs around the world.
A complete and expert analysis and collection of such a popular and innovative scienceReview Date: 2006-04-04
An interesting overview of robotics and machine intelligenceReview Date: 2006-01-26
But intelligent machines do not have to take the form of humanoid robots. Hollywood and science fiction novels are partly responsible for this attitude, as are the philosophers, who insist upon the Turing test as being a genuine test for machine intelligence. It is evident when reading the book, especially the last part, that the author will not be convinced of the existence of intelligent machines until they do most, if not all, of the things that humans do. This includes the ability to make love, the ability to reproduce, the possession of legal rights, the possession of consciousness, and the ability to feel emotion and fall in love. A machine taking the form of a humanoid robot that was able to do all of things would certainly qualify as being intelligent. But there are many other types of machines, some of which exists today and are working in the field, that qualify as being intelligent, even though it is a different type of intelligence than what most humans are used to (or would acknowledge as such).
This observation raises another issue that is noticeably lacking in this book, as well as in the history of artificial intelligence in general. This issue involves the adoption of a quantitative definition of machine intelligence that will allow its measurement. If one is to judge the progress in artificial intelligence, it is necessary to define criteria, possibly informal, for assessing to what degree one machine is more intelligent or of higher quality than another. The criteria must also be able to distinguish an intelligent from a non-intelligent machine. The Turing test is not entirely suitable as a criterion, since it emphasizes, somewhat myopically and exclusively, human intelligence as being the most objective measure.
After careful study of the history of artificial intelligence, in this book and many others, as well as research papers, and through the development and practical use of `algorithms' that are deemed to be intelligent in some way, this reviewer arrived at an informal classification scheme for intelligent machines. Sometimes this scheme allows the quantitative measurement of machine intelligence, a `machine IQ' if you will, but usually it classifies machines according to what they can do, and to the degree that the machines require assistance from another machine (human or not).
For example, one could label a machine `Type-1' if it is an ordinary calculating machine, unable to learn or check its answers, or unaware of its environment. Type-1 machines are uninteresting from the standpoint of artificial intelligence research. A `Type-2' machine can find answers to domain-specific problems and check these answers according to standards given to it from another machine. Type-2 machines essentially need `tutors' or some kind of assistance to evaluate or continue learning. The chess playing machines described in this book, such as Deep Blue and Deep Thought, could be classified as Type-2 machines. The Pinkerton music-creating machine is also Type-2 as are the rule-based music-creating machines discussed in the book.
`Type-3' machines are able to check their answers to domain-specific problems and make judgments as to the quality of these answers, and do independently of any external standards. The Samuel checkers playing machine and the NeuroGammon and TD-Gammon backgammon playing machines described in this book could be classified as Type-3 machines, as would the `metagame' machines that can learn how to play a game given only the rules. Also Type-3 is the bridge-playing COBRA machine, and the Poki poker-playing machine, the Thaler Creativity Machine, the BRUTUS storytelling machine, all of which are discussed in the book.
A `Type-4' machine is one that is able to judge the quality of its answers to domain-specific problems and then propose theories or explanations that subsume these problems. Type-4 machines are thus machines that one could use to conduct scientific research for example. The EMI music-making machine discussed in the book is a Type-4 machine, due to its ability to analyze the structure of the music presented to it, and then extract the composer's style from it. Type-4 machines have been used in automated drug discovery, although this use is not discussed in this book.
Next are the `Type-5' machines, which are able to solve problems in more than one domain, but with their interest in solving these problems is instigated by an external inquirer, i.e. they do not possess any innate curiosity. The `commonsense reasoning' machines of Cycorp, Inc, which are discussed in the book, are examples of Type-5 machines. It is their ability to solve problems in more than one domain that makes Type-5 machines of great interest to many in the artificial intelligence community. Many in fact do not believe a machine is truly intelligent unless it can think in more than one domain.
A `Type-6' machine can express curiosity and creativity, can solve problems without any external instigation, and can develop theories or explanations around these problems. The author discusses several types of machines in the book that could be classified as Type-6, if one omitted the ability to find solutions without being instigated by an external machine or human.
Lastly, there are `Type-7' machines, which can self-manage and self-replicate, and are also Type-6. Self-replication is discussed in the book, but there are no machines to date that are Type-7.

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Excellent readingReview Date: 2006-01-05
very thought provoking and visually stimulatingReview Date: 2000-07-26
Sea Shell MathReview Date: 2002-06-02

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funnyReview Date: 2007-12-18
Steve Grand does it againReview Date: 2005-05-06
An excellent read for anyone interested in understanding intelligence and how we might create it in a machine.
A New View of a lot of Thought ProcessesReview Date: 2005-01-15
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90's nostalgiaReview Date: 2008-03-07
I really liked reading from it, and even now it would be worth a look.
Very '1990' look at the futureReview Date: 1997-09-12
If you read mondo 2000, there are no surprises here, but...Review Date: 1998-04-02
High gloss and flashy. Suitable for a coffee table, but you might want to keep it on your reference shelf.

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Sophisticated model of complexityReview Date: 2005-03-16
Component-systems, therefore, have a high degree of creativity, but they also have characteristics that avoid many of the problems that other forms of nonlinear models.Kampis argues that nothing that such a process gives rise to can be predicted before hand, and no identity can be traced back to an origin. From this, Kampis states that the creation thesis emerges. This thesis can be stated in the following way:
The organisation of the world is continually self-creating; this process is at any given stage incomplete. Information about the future is not only inaccessible but does not exist in any form. Creation is a basic and general phenomenon that cannot be explained logically. (Kampis 1991: 258).
Self-creation occurs in the form of self-modification. A system that exhibits creativity, then, has to be continually redefined because, in the course of time, all variables and their interrelations will change in so far as each component is replaced by another. It is a system which will be defined (and constructed) by the very processes it undergoes. (Kampis 1991: 490).
The book unfolds, then, as a wonderfully sophisticated model to account for the very process of change and the important limitations of prediction the process of change implies. This book deserves to be one of the key texts of autopoiesis.
Self-Reproduction, an oxymoron, must read for complexityReview Date: 2002-04-11
The implications of self-modifying systemsReview Date: 2003-10-12
Kampis first describes the limits of dynamical models, and state-based approaches, including the limitations inherent in the 'canonical formalism' of mechanics.
He then goes on to introduce 'component-systems'. This is a general formal representation of a system as being composed of some number of components out of an essentially unlimited number of possible components. In component systems, the "rules" for the dynamics of the system are not independent of the components themselves. Self-modifying component systems generate new components and delete others, thereby changing the identity of the system itself. In mathematical terms, a self-modifying system is like a function f that belongs to its own domain and range ("f:f-->f"). The result is that such systems are non-algorithmic, nor are their dynamics describable in a state-based formalism (e.g., Newtonian, Hamiltonian, etc.). This has notable consequences for approaches that attempt to treat such systems as algorithmic, or via modelling their state-based dynamics. By comparison to component systems, cellular automata and similar algorithmic formal systems are entirely trivial.
Kampis devotes many chapters to what I have cursorily mentioned, and there is much, much more in this book that is worth reading. Although there is not alot of math, what is there is important to understand. It would be helpful for the interested reader to generally understand the basic notation of mechanics, first-order differential equations, basic logic, Godel's Incompleteness Theorems, Turing machines, basic set theory, system theory, a modicum of philosophy, and linguistics. Most of these aspects are fairly well-explained, so a diligent reader can pick them up as he goes along.
This is not a book of vague handwaving arguments. It will take some studious effort to read and grasp the concepts and profundity of what he presents. However, it will be well worth the effort, and afterward you will never be able to look at dynamical systems and models, complexity, and self-modifying systems, in the same way.
Although there are alot of similarities between Kampis' and Rosen's works, they are sufficiently distinct in approaches and conclusions that both are well worth reading.
One final note: the "typewriter" font used throughout may be a bit surprising to see in the 21st century, but I found it entirely legible and comfortable once I got used to it.

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Turing died too soonReview Date: 2005-09-17
The essay on making a self-replicating Turing machine reflects earlier speculations on what might more generally be considered a self-replicating Neumann machine.
There is a palpable sense of loss in the book. Turing died at a relatively young age. What if he had lived decades longer? He could have seen the immense flowering of computing, in hardware and software. With his genius, what other insights might he have given us? If you wish, you can regard the book as speculations into this unknowable.
One of the book's authors, Copeland, has recently edited another book -'The Essential Turing', which has essays by Turing himself, and you may want to look at that text.
Man of many partsReview Date: 2004-07-12

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The future of AI systemsReview Date: 2006-04-14
Interesting Way to Discuss Artificial IntelligenceReview Date: 2006-03-07
In this book, Dr. Penny Baillie-de Byl, an Australian university lecturer has in turned looked at the research being conducted and tied it back to the TV show characters. She looks at androids and at purely projection characters such as those that are generated on the holodeck.
The chapter I liked best was her discussion of the Turing Test, a test Alan Turing devised to determine if a machine could think - (what's think, what's a machine). Have we passed the test yet? Then again, I see some humans once in a while that I don't think could pass the test.

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Cardiac Pacing for the ClinicianReview Date: 2001-09-10
Cardiac Pacing for the ClinicianReview Date: 2001-09-09
Related Subjects: Particle Swarm Art Iterated Prisoner Dilemma Biomimicry Agents Lindenmayer Systems Cellular Automata Distributed Projects Publications
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