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Very well written, very easy read !Review Date: 2008-03-31
Highly RecommendedReview Date: 2007-12-22
Review of MS Project Server 2007 book from MSProjectExpertsReview Date: 2007-11-30
Must have for Project Server 2007 Admins and PMO headReview Date: 2007-12-18
Don't try to implement Project Server 2007 without this book!Review Date: 2007-12-21
My only regret is that it wasn't published before we started our implementation... it would have saved us several MONTHS of figuring out how do do it ourselves.
Note: I am in no way affiliated with MSProjectExperts, nor am I receiving any kind of compensation for this endorsement. These books have saved us tons of time and rework!

Used price: $36.80

Very good bookReview Date: 2007-01-04
Very Important Book!!Review Date: 2005-12-21
simply greatReview Date: 2005-03-13
[...]
Must haveReview Date: 2005-08-22
It starts from design guidelines and 40-pages(!) length questionnaire, and covers in detail a lot of subjects, including CLR, interop, remoting, ASP, XML, Web Services, etc. performance. How to measure, how to test, how to tune.
If you have to know a lot of things about a lot of things concerned with .NET performance, this book is for you.
Must have to any enterprise developerReview Date: 2004-07-22

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Excellent book on C++.Review Date: 1999-04-12
Excellent, but abstruse. A must-read for Ada retreadsReview Date: 2001-01-22
This book seeks to correlate object-oriented programming with cognitive science. To this end, an abstract Object Model is created which is language-independent. This level of power and generality invariably exacts a toll in readability. Rather than illustrating the concepts with specific examples from a programming language, the author instead conveys the essence of the concepts first and only then clarifies this abstraction with programmatic examples.
Readers familiar with Ada will recognize certain terminology and concepts. For example, "attribute" is formally defined, and we see that an Ada attribute indeed conforms to this formal definition, and that the Ada construct was aptly named. The first part of the book deals with Abstract Data Types and is extremely relevant to both Ada and C++ programmers. The second half is concerned with Object Orientation and would only be of use to Ada95 (and, of course, C++) programmers.
I had the privilege of working with Bob Meehan, a brilliant PhD in mathematics. Bob had an uncanny ability to create a mental map of a program and then translate this abstract mental map into a working program. Over the years, I have learned to achieve this using Ada, but was at a loss to transfer this facility into C++. Reading this book has given me a glimpse into the way Bob's mind worked, and I am confident that after I have read (and re-read!) this book and fully absorbed its content, any expertise that I may have acquired in Ada will be fully transferable to C++.
This book is a treasure trove, but its nuggets are not easily mined. To absorb its message, you are asked to learn a number of abstract concepts whose pertinence to programming is not at all apparent. But, as an earlier reviewer has stated, if you keep at it the light eventually dawns and you find that you have been handed the key to correct thinking--because the author has altered your cognitive processes and enabled you to perceive and function in a completely new way.
Ada actively enforced the Object-Based paradigm. Resistance was futile and the compiler ruthlessly punished infractions. C++ relies on convention and the integrity of the programmer to enforce the Object-Oriented paradigm. Other than type-checking, the C++ compiler is promiscuous. Indeed, it has to be, since it needs to be able to compile C programs. Without the broader view and greater understanding imparted by this book, strict adherence to the OO paradigm would be quite difficult. Kurt Godel pointed out that a framework can only be completely understood from a broader, more inclusive framework that encompasses the original framework. This book, if you have the tenacity, will impart that broader framework and will change the very way you perceive the world.
The best intermediate C++ book I've read to date!Review Date: 2000-06-06
Thank you Dr. Papurt for this book. Please write more.
Detailed and pragmatic presentation of OO concepts in C++Review Date: 1999-04-19
Ties it altogether; cognition, computer science and C++Review Date: 1999-10-13

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A pleasureReview Date: 2003-02-25
"Book of the Year" AWARD for 2002Review Date: 2002-12-27
More, more, more!Review Date: 2002-11-11
Not the usual corporate history.Review Date: 2002-10-01
It answered many questions that came up in my 10+ years of experience as a graphic design professional. Why Adobe this and how Adobe that.
The great thing about the book that it made me re-live my experiences; the advent of the mac and the LaserWriter, early releases of the software (it is quite touching to see pictures of the first, say, Illustrator), the successes and the failure the company went through. Those of us (graphic designers) who have pasted photostated type on the blue outline grid by hand will relate.
The book is about what and how things happened to allow us (graphic designers) to work the way we do today; it is, however, also about how Adobe changed the publishing world and global communication altogether.
Thumbs up on this one. Thank you Pamela Pfiffner for a great piece of research and writing. Thank you Adobe for the perseverance in bringing it all together towards the age of Network Publishing.
Belongs in every designer's library!Review Date: 2002-09-20
While most people recognize the contributions Apple and Microsoft made to computers, few realize how much Adobe was right in there with those other companies.
This book tells that story--and does so with humor, behind-the-scenes gossip, and inside information. What were the "Font wars" of 1989? What were Adobe's original plans for Photoshop? What was the original purpose for the Acrobat PDF format?
Even better the quotes from industry greats. What did Steve Jobs think the first time he saw PostScript added to a printer? How did designers such as Roger Black and Louis Fishauf feel about products such as Illustrator and Photoshop?
The book is filled with tons of candid photos of those early days. You'll gasp as you see the much-younger versions of today's famous speakers and industry giants. My favorite is the extremely young Steve Jobs (in a tie and jacket!) at the debut of the PostScript LaserWriter.
The author must have been given quite a bit of leeway with the writing because she also describes those times Adobe didn't get it exactly right. What were the mistakes Adobe made in their first Web page-creation program? What was the problem with the original distribution of Acrobat Reader? And who was the only person at Adobe who could easily use the original Illustrator Pen tool?
And in an age of trade paperbacks, this book is a physical joy--a beautifully bound embossed-hardcover book with a varnish-coated dust jacket. The inside pages are exquisitely designed, with full-color photos throughout the book.
This is the sort of book you pick up and read, then pick up again, then again, then again. There's always one more little tidbit to laugh or smile over.

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This is one of the best technique books I have ever readReview Date: 2008-05-14
I love this book. I strongly recommand this book.
Outstanding book. Valuable for every type of iText development.Review Date: 2007-11-19
iText saved me!Review Date: 2006-12-15
Good bookReview Date: 2007-05-27
Excellent book on a great open source software project...Review Date: 2007-04-08
Contents:
Part 1 - Introduction: iText - when and why; PDF engine jump-start; PDF - why and when
Part 2 - Basic Building Blocks: Composing text elements; Inserting images; Constructing tables; Constructing columns
Part 3 - PDF Text and Graphics: Choosing the right font; Using fonts; Constructing and painting paths; Adding color and text; Drawing to Java Graphics2D
Part 4 - Interactive PDF: Browsing a PDF document; Automating PDF creation; Creating annotations and fields; Filling and signing AcroForms; iText in web applications; Under the hood
Appendixes: Class diagrams; Creating barcodes; Open parameters; Signing a PDF with a smart card; Dealing with exceptions; Pdf/X, Pdf/A, and tagged PDF; Resources; index
Lowagie starts off with a brief background of how iText came into being, along with a scenario of where the ability to programmatically create PDF files could dramatically change the way a college would run a department. Then after a short Hello World example that involves creating a simple document, he delves into all the different features and capabilities. The book at this point starts to change from tutorial to reference manual, but it's done in such a way that you could just keep working through the material in tutorial fashion with little effort (and good results). The example code in all the chapters are extensively annotated and explained, so you're not left to your own devices to try and figure out what the logic is trying to accomplish. In fact, I would say that the code annotation and commentary is some of the best I've seen in a book of this type. Great job...
The main target audience for this book is the Java developer, as the iText project is Java-based. There are .NET ports for J# and C#, and knowing how close those languages are to Java, this book should work pretty well for those development efforts with a little bit of thought and modification. Other languages should be able to use the iText toolkit if they have some way to call Java code modules from within their programs. As a Notes/Domino developer, I should be able to utilize all of this package in any Java agents I write, and the LS2J feature of LotusScript might also work well. After reading this book, I know I have some things I need to try...
If you have any sort of need involving the creation of PDF files from within your own system, iText is a great alternative to explore. And if that seems to be the way to go, I don't know of any better book to get than this one...

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A good introductionReview Date: 2004-06-19
After a brief introduction to what the book is all about, the authors begin in chapter 1 with discussion on a testing methodology for doing performance studies of J2EE applications, which they hope will be generic enough for all readers. Their methodology boils down to first defining the performance metrics for the application, and then setting a target for the metrics. Test scripts that accurately simulate the application usage must then be obtained, and the statistical sampling method and metrics must then be defined. The authors emphasize the need for a realistic `usage profile' for the application, and they recommend strongly a fixed number of users per test run, with subsequent runs changing the number of users. They do not give quantitative reasons for not varying the number of users, but merely say that such an approach is "statistically incorrect."
They also point out the need for including "think times" between the executions of each request in a script, asserting that the think times will have a very dramatic effect on the observed response times and throughput for a given user load. They are correct in this claim, as testing and modeling studies will show, and they give examples of this in chapter 4 of the book. In addition, they remark that the attempt to simulate more users by decreasing the think time, with the assumption that the resulting data can be then extrapolated to obtain the performance at real think times. They point out, correctly, that applications do not scale linearly over different time scales, and that the application and Web servers, the database server, and the operating system do not interact the same way with different user loads. Performance testers and modelers have verified them time and time again, and so it is beneficial for a reader who might be new to the field to see the case studies illustrating this included in the book.
The authors discuss two sampling methods in the book, namely the `cycle' method, and the `snapshot' method. Defining a cycle as a complete execution of a test script by a simulated user, each user will thus execute every request in the script once. Increasing the number of cycles will result in more meaningful statistics, but the time to run a large number of cycles might be too prohibitive. The snapshot method involves capturing the data for a specified period of time.
It is rare to see in books at this level a statement that acknowledges the difficulty in the mathematical or simulation modeling of Internet traffic. The authors though are cognizant of this difficulty, and give some brief suggestions on how to simulate the Internet in a test environment.
The authors also devote a fair amount of time discussing how to assess the accuracy of the test results. The authors report that variability of up to 50% on the performance testing of applications has been observed, and so they propose a measurement of "quality" for the sample data. This is defined as the standard deviation divided by the arithmetic mean, and when close to zero indicates high quality in the sample data. A value above 0.25 for the quality they take as a sign that the tests are not reproducible, and they therefore encourage the running of more cycles of the test in order to pin down the origins of this non-reproducibility. They define a "load factor" to better quantify this, which they define in terms of an "aggregate" average response time. Plotting this quantity versus the number of cycles gives some information on a bad quality indicator.
Frequently, application development using J2EE requires that the impact of design changes or proposals on application performance must be understood. The authors address how performance can be impacted in the context of building servlet applications. The dynamic nature of servlet applications entails that special measures be taken to maximize the performance of the application. The authors discuss how to choose a session mechanism that will preserve the session in user requests, and how to manage the servlet thread pool. Other helpful hints are given on how to increase performance, such as making sure that the auto-reload feature of servlets is disabled in a production environment. In testing the servlet API, the authors choose the snapshot method of data collection, and used zero think times as a baseline, since the real think times are unknown. They use WebLogic Server 6.1 in this discussion however, which makes their presentation somewhat dated, since WebLogic is now in version 8.1. The authors also test the performance when the WebLogic performance pack is activated, for both the average response time and the transactional rate. Also studied is the cost of maintaining HTTP logs, an issue that is very important for those businesses who must keep these logs, either for advertising purposes or other reasons. By running tests, the authors conclude, as expected for those readers who have managed Web servers, that the keeping of log files can have a considerable impact on performance, for a high number of users. The effects of the size of the response generated by the test servlet is also studied, along with the effects of using HTTP 1.0 versus HTTP 1.1.
Superb book about performance tuningReview Date: 2002-08-08
The authors lay out a practical method for performance tuning of Web Applications and EJB's on BEA Weblogic, but there is no reason why the approach (and the 'Grinder' tool) cannot be used to evaluate different approaches on any other Web and Application server.
Note that this is a specialized book. It will not teach you how to do Java or EJBs. What it will do is help you evaluate how to deploy them in the real world to get the performance you need, and also to help you evaluate different approaches.
Excellent ReadReview Date: 2002-11-03
J2EE Performance Testing with BEA WebLogic ServerReview Date: 2002-10-23
EBJ chapter rocksReview Date: 2002-07-20

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A very good book!Review Date: 2006-03-16
I really wish that I had written this book.Review Date: 2005-08-06
If you don't manage requirements then you don't control them...Review Date: 2006-08-18
- Requirements elicitation (i.e. determining the actual needs of the stakeholders): This includes identifying ALL the stakeholders and also knowing when and how to apply different elicitation techniques. Davis comments on the proper use of modeling notations are really noteworthy.
- Requirements triage (to balance the delivery date and the development budget against desired requirements): If you don't know what triage is, then you should probably read this book. Its importance (and the author's bias) is manifest when you realize that it has the longest chapter in this book.
- Requirements specification (i.e. documenting requirements): Davis advocates for the use of lists of discrete annotated requirements written in natural language just because natural language is the language of customers (and free text is not too manageable). Supporting models can also be sensibly used, but only for those parts of the system where the use of natural language would introduce too much risk, never to completely replace the written requirements.
"Just Enough Requirements Management" ends with a reminder of change as an unavoidable fact. It also includes an extensive annotated bibliography for those interested in learning more about requirements, just after reading this cleverly-written book...
Must reading to make requirements triage (prioritization) really workReview Date: 2006-04-22
Davis is an expert in requirements, bringing to light his vast expertise in many domains including systems engineering on real (very large) projects as well as commercial software. He is perhaps THE expert on requirements triage.
This book provides practical advise on how to do triage and provides examples and wisdom on documenting requirements that honors both the need to 'write it down' in some way with the reality of ever-changing requirements.
Requirements Engineering - More isn't necessarily betterReview Date: 2006-01-24
In his past work he has worked on bringing more formalism into requirements engineering in order to make them correct. However, over time he realized that this doesn't solve the real problems, because the requirements are changing despite the fact they've been formalized in advance.
There are not many people who are confident enough to admit that they have learned over the past years which also means that they've changed their mind. Alan is competent enough doing so which makes him really authentic.
A real eye opener for most of the readers is probably his illustration of the reality of ongoing requirements activities despite using a waterfall approach.
In this fast moving world, it is essential to know how much requirements engineering is necessary in order to being able to moving on and it is even more important to know when to stop doing requirements engineering for being in-time on the market.
I really recommend reading this book in order to know what barely sufficient requirement engineering is all about.


Tarek FoudaReview Date: 1999-03-10
Thanks to the Autor ......
One of the best 3D and Imaging Books, Java or otherwise.Review Date: 2002-02-03
Outstanding old book on imaging algorithms in JavaReview Date: 2006-05-03
The first chapter is titled "Easy Animation." The chapter's main focus is creating quickly loaded images, and reducing flicker.
Chapter two covers sound and is eight pages long. Two pages are sample code. Remember this book was written when Java had very primitive sound support.
Chapter three goes deep into image processing. The end result is that this chapter shows you how to code many of the special effects found in PhotoShop. Wave, ripple, and explode filters and 3D button effects among others are included here. To me this chapter is the one that stands the test of time the best due to all of the algorithms shown.
Chapter four covers two-dimensional rendering. The main topic of this chapter is creating small animations based on single pictures. The author introduces his framework class "ImageProcessor" first in this chapter.
Chapter five is entitled "Entering the Third Dimension". A really interesting star field program is included that was written, of course, before Java3D. Other programs include a bouncing ball and some take-offs of the star field. Then a 3D spiral program is introduced. The chapter dives back into the ImageProcessor class next. A program to break apart a picture and put it back together ends the chapter.
Chapter six discusses the now obsolete VRML. 3D transformations, movement in 3D, and wire and shaded objects are all covered, quickly and with no sympathy for the novice. A full page and half is dedicated to a discussion of VRML. This is a lot for this book. Most topics get explained once, very quickly and then it's off to the next topic. Several pages are dedicated to explaining a turning cube script. The Matrix3D class is covered next. Navigation is covered briefly, and wireframes are introduced. Shading is covered very lightly then a truly monster program for a so-called "basic" Model3D class is given. This is twelve pages of code. A second program follows that allows you to view Model3D. The chapter ends with a discussion on precalculating movement and passing HTML to the VRML animator, which is also included. There are interesting ideas here, but VRML is old hat and the code will require adapting to more modern needs.
Chapter seven is titled "Adding Realism." The main targets of this chapter are shading, illuminating, and textures--all, of course, very important to making that virtual world look real. The chapter walks through the creation of a cube in wire form then shows how to fill in the surfaces and begin shading. Shadows and perspective are discussed, then another little jewel is given. Listing 7.7 "Creating a 3D object from an image" and the accompanying viewer in 7.8 show how to take a title, make it 3D and shadow it. Texture is covered in great depth with lots of good code and more interesting tricks with pictures. The rest of the chapter is one long update to the Model3D class introduced earlier.
Chapter eight gets into tricks with text. This chapter is crammed with interesting scroll tricks. Late in the chapter some great 3D text scroll scripts, like a 3D spiral, are given.
Chapter nine is titled "Navigation." The keys to this chapter are frames, tracking the mouse and 3D animated menus. This stuff gets more directly into HTML.
Chapter ten is about making imaging effects look better and load fast. Some of this material is dated because the author is writing from the viewpoint of Java 1.0.2.
The appendix is a great summary of classes and commands used in the book. It serves as a very good reference source and is very helpful when trying to read through the programs in the book. The CD-ROM contains some shareware and freeware and a Java version of the old game "Asteroids". Most importantly it contains all the programs in the book. The shareware is pretty ancient and source code for the shareware is not included.
Even though this book was obviously written at a time when Java's main purpose was to jazz up web pages, it is still interesting for people who already know Java and basic computer graphics and are looking for some interesting graphic effects and their explanations. The two main bad points about this book are:
1. Everything is in the form of an applet. This is certainly due to the fact that the contents were written in 1996.
2. For a book that is supposed to be about graphic effects, the illustrations are very shoddy and they are all in black and white.
In spite of these drawbacks, it is a good source of information on how to perform effects at the pixel level, and in that respect the book will never be obsolete.
Excellent bookReview Date: 2002-06-04
The only downside to this book is its coverage of sounds in Java - if you need help with sounds and sounds alone, don't buy this book. It contains a miniscule amount of information regarding the subject - namely just a brief introduction to sounds, and usage of the Applet class' primitive audio playback functions (Java has great support for generating audio on-the-fly, which this book does not cover).
Lack of detailed sound documentation doesn't take away the value of this book, however, and I recommend it to anyone who would like to produce "kickass java" applets.
Excellent advanced techniques and examples for writing gamesReview Date: 1997-08-06

More than worth the money!Review Date: 1997-11-25
It was Diller's manuscript that allowed me to publish my dissertation with LaTeX in a timely fashion with minimal headache (from text processing!).
Pure TeX geeks will shun this book. It's too readable and too practical. If you want to hack away your grad school days solving Knuth's TeX programming exercises, this book is not for you.
Purchase this book if you actually want to get some productive work done with LaTeX!
Well-written but missing many thingsReview Date: 1999-06-01
Single Best Book on LaTeX available!Review Date: 1999-02-10
Best beginner's bookReview Date: 1999-06-10
If you want to start getting productive with LaTeX immediately, get this book.
Outstanding referenceReview Date: 1998-11-22


More Details about the bookReview Date: 2007-07-13
The first 2 chapters cover the questions of "What is a robot" and "What is a program" and introduce the topic of pseudo code. There are many different methods when it comes to pseudo code, but this method will hopefully help teachers, parents, and students to understand how to take an idea for a program and turn it into actual NXT-G block code.
All 36 blocks are covered (the book is useful for both the retail version software and the educational version), and each block has its own chapter with the exception of a couple of blocks that share a chapter (such as the Random block and Number-To-Text block that share chapter 14).
There is a chapter dedicated to the concept of data plugs and wires (Chapter 7). This can be one of the more confusing elements of NXT-G, so this chapter uses a simplified method of showing how data types (number, text, logic) are passed between blocks.
Another chapter provides a walkthrough on creating a My Block. My Blocks are powerful methods for simplifying NXT-G programs, and this chapter shows how the ability to re-use My Blocks can be helpful.
Finally, the appendix covers some basic math such as converting back and forth between degrees and rotations. It also explains the LCD screen's resolution and how the X/Y coordinates work.
Teachers, parents, coaches, and kids should find this book useful. It's written in a very friendly and easy-to-read style and provides plenty of sample programs in each chapter to demonstrate how to use the blocks. Also, coverage of each block's configuration panel is also provided. Overall, the book can be used as an additional source of information on the NXT-G programming language to supplement the Help files included with the software.
Great resource for NXT-G programmingReview Date: 2008-02-25
As a professional programmer and a robotics hobbyist, I would recommend that anyone wanting to bring out the full potential of their NXT creations move to a text based language like Robot-C instead. While NXT-G is good for simple programs, it is just to difficult to create anything of any complexity as the graphical elements and all those connecting lines distract you from what you are trying to accomplish.
I am giving this book 5 stars because it does well at what it is, a reference / guide to the NXT-G programming language. It is NXT-G itself that I would only give 2 stars.
Great Book!Review Date: 2008-02-17
Lego Mindstorms NXT_G Programming GuideReview Date: 2007-08-09
The Best, Most Complete Guide to NXT-GReview Date: 2007-07-16
The book not only covers NXT-G, it's also a primer on what programming is and how it works. With this book, teachers, students and beginners will have everything they need to understand how NXT-G works and how to use it. Advanced users will learn a thing or two as well, particularly with respect to some of the lesser known blocks within the NXT-G program.
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Well done !
Jim Gibbons PMP
US Dept. of Labor
EITPMO SME