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Used price: $24.50

This is one of the best technique books I have ever readReview Date: 2008-05-14
Outstanding book. Valuable for every type of iText development.Review Date: 2007-11-19
iText saved me!Review Date: 2006-12-15
Good bookReview Date: 2007-05-27
Excellent book on a great open source software project...Review Date: 2007-04-08
Contents:
Part 1 - Introduction: iText - when and why; PDF engine jump-start; PDF - why and when
Part 2 - Basic Building Blocks: Composing text elements; Inserting images; Constructing tables; Constructing columns
Part 3 - PDF Text and Graphics: Choosing the right font; Using fonts; Constructing and painting paths; Adding color and text; Drawing to Java Graphics2D
Part 4 - Interactive PDF: Browsing a PDF document; Automating PDF creation; Creating annotations and fields; Filling and signing AcroForms; iText in web applications; Under the hood
Appendixes: Class diagrams; Creating barcodes; Open parameters; Signing a PDF with a smart card; Dealing with exceptions; Pdf/X, Pdf/A, and tagged PDF; Resources; index
Lowagie starts off with a brief background of how iText came into being, along with a scenario of where the ability to programmatically create PDF files could dramatically change the way a college would run a department. Then after a short Hello World example that involves creating a simple document, he delves into all the different features and capabilities. The book at this point starts to change from tutorial to reference manual, but it's done in such a way that you could just keep working through the material in tutorial fashion with little effort (and good results). The example code in all the chapters are extensively annotated and explained, so you're not left to your own devices to try and figure out what the logic is trying to accomplish. In fact, I would say that the code annotation and commentary is some of the best I've seen in a book of this type. Great job...
The main target audience for this book is the Java developer, as the iText project is Java-based. There are .NET ports for J# and C#, and knowing how close those languages are to Java, this book should work pretty well for those development efforts with a little bit of thought and modification. Other languages should be able to use the iText toolkit if they have some way to call Java code modules from within their programs. As a Notes/Domino developer, I should be able to utilize all of this package in any Java agents I write, and the LS2J feature of LotusScript might also work well. After reading this book, I know I have some things I need to try...
If you have any sort of need involving the creation of PDF files from within your own system, iText is a great alternative to explore. And if that seems to be the way to go, I don't know of any better book to get than this one...

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A good introductionReview Date: 2004-06-19
After a brief introduction to what the book is all about, the authors begin in chapter 1 with discussion on a testing methodology for doing performance studies of J2EE applications, which they hope will be generic enough for all readers. Their methodology boils down to first defining the performance metrics for the application, and then setting a target for the metrics. Test scripts that accurately simulate the application usage must then be obtained, and the statistical sampling method and metrics must then be defined. The authors emphasize the need for a realistic `usage profile' for the application, and they recommend strongly a fixed number of users per test run, with subsequent runs changing the number of users. They do not give quantitative reasons for not varying the number of users, but merely say that such an approach is "statistically incorrect."
They also point out the need for including "think times" between the executions of each request in a script, asserting that the think times will have a very dramatic effect on the observed response times and throughput for a given user load. They are correct in this claim, as testing and modeling studies will show, and they give examples of this in chapter 4 of the book. In addition, they remark that the attempt to simulate more users by decreasing the think time, with the assumption that the resulting data can be then extrapolated to obtain the performance at real think times. They point out, correctly, that applications do not scale linearly over different time scales, and that the application and Web servers, the database server, and the operating system do not interact the same way with different user loads. Performance testers and modelers have verified them time and time again, and so it is beneficial for a reader who might be new to the field to see the case studies illustrating this included in the book.
The authors discuss two sampling methods in the book, namely the `cycle' method, and the `snapshot' method. Defining a cycle as a complete execution of a test script by a simulated user, each user will thus execute every request in the script once. Increasing the number of cycles will result in more meaningful statistics, but the time to run a large number of cycles might be too prohibitive. The snapshot method involves capturing the data for a specified period of time.
It is rare to see in books at this level a statement that acknowledges the difficulty in the mathematical or simulation modeling of Internet traffic. The authors though are cognizant of this difficulty, and give some brief suggestions on how to simulate the Internet in a test environment.
The authors also devote a fair amount of time discussing how to assess the accuracy of the test results. The authors report that variability of up to 50% on the performance testing of applications has been observed, and so they propose a measurement of "quality" for the sample data. This is defined as the standard deviation divided by the arithmetic mean, and when close to zero indicates high quality in the sample data. A value above 0.25 for the quality they take as a sign that the tests are not reproducible, and they therefore encourage the running of more cycles of the test in order to pin down the origins of this non-reproducibility. They define a "load factor" to better quantify this, which they define in terms of an "aggregate" average response time. Plotting this quantity versus the number of cycles gives some information on a bad quality indicator.
Frequently, application development using J2EE requires that the impact of design changes or proposals on application performance must be understood. The authors address how performance can be impacted in the context of building servlet applications. The dynamic nature of servlet applications entails that special measures be taken to maximize the performance of the application. The authors discuss how to choose a session mechanism that will preserve the session in user requests, and how to manage the servlet thread pool. Other helpful hints are given on how to increase performance, such as making sure that the auto-reload feature of servlets is disabled in a production environment. In testing the servlet API, the authors choose the snapshot method of data collection, and used zero think times as a baseline, since the real think times are unknown. They use WebLogic Server 6.1 in this discussion however, which makes their presentation somewhat dated, since WebLogic is now in version 8.1. The authors also test the performance when the WebLogic performance pack is activated, for both the average response time and the transactional rate. Also studied is the cost of maintaining HTTP logs, an issue that is very important for those businesses who must keep these logs, either for advertising purposes or other reasons. By running tests, the authors conclude, as expected for those readers who have managed Web servers, that the keeping of log files can have a considerable impact on performance, for a high number of users. The effects of the size of the response generated by the test servlet is also studied, along with the effects of using HTTP 1.0 versus HTTP 1.1.
Superb book about performance tuningReview Date: 2002-08-08
The authors lay out a practical method for performance tuning of Web Applications and EJB's on BEA Weblogic, but there is no reason why the approach (and the 'Grinder' tool) cannot be used to evaluate different approaches on any other Web and Application server.
Note that this is a specialized book. It will not teach you how to do Java or EJBs. What it will do is help you evaluate how to deploy them in the real world to get the performance you need, and also to help you evaluate different approaches.
Excellent ReadReview Date: 2002-11-03
J2EE Performance Testing with BEA WebLogic ServerReview Date: 2002-10-23
EBJ chapter rocksReview Date: 2002-07-20

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A very good book!Review Date: 2006-03-16
I really wish that I had written this book.Review Date: 2005-08-06
If you don't manage requirements then you don't control them...Review Date: 2006-08-18
- Requirements elicitation (i.e. determining the actual needs of the stakeholders): This includes identifying ALL the stakeholders and also knowing when and how to apply different elicitation techniques. Davis comments on the proper use of modeling notations are really noteworthy.
- Requirements triage (to balance the delivery date and the development budget against desired requirements): If you don't know what triage is, then you should probably read this book. Its importance (and the author's bias) is manifest when you realize that it has the longest chapter in this book.
- Requirements specification (i.e. documenting requirements): Davis advocates for the use of lists of discrete annotated requirements written in natural language just because natural language is the language of customers (and free text is not too manageable). Supporting models can also be sensibly used, but only for those parts of the system where the use of natural language would introduce too much risk, never to completely replace the written requirements.
"Just Enough Requirements Management" ends with a reminder of change as an unavoidable fact. It also includes an extensive annotated bibliography for those interested in learning more about requirements, just after reading this cleverly-written book...
Must reading to make requirements triage (prioritization) really workReview Date: 2006-04-22
Davis is an expert in requirements, bringing to light his vast expertise in many domains including systems engineering on real (very large) projects as well as commercial software. He is perhaps THE expert on requirements triage.
This book provides practical advise on how to do triage and provides examples and wisdom on documenting requirements that honors both the need to 'write it down' in some way with the reality of ever-changing requirements.
Requirements Engineering - More isn't necessarily betterReview Date: 2006-01-24
In his past work he has worked on bringing more formalism into requirements engineering in order to make them correct. However, over time he realized that this doesn't solve the real problems, because the requirements are changing despite the fact they've been formalized in advance.
There are not many people who are confident enough to admit that they have learned over the past years which also means that they've changed their mind. Alan is competent enough doing so which makes him really authentic.
A real eye opener for most of the readers is probably his illustration of the reality of ongoing requirements activities despite using a waterfall approach.
In this fast moving world, it is essential to know how much requirements engineering is necessary in order to being able to moving on and it is even more important to know when to stop doing requirements engineering for being in-time on the market.
I really recommend reading this book in order to know what barely sufficient requirement engineering is all about.


Tarek FoudaReview Date: 1999-03-10
Thanks to the Autor ......
One of the best 3D and Imaging Books, Java or otherwise.Review Date: 2002-02-03
Outstanding old book on imaging algorithms in JavaReview Date: 2006-05-03
The first chapter is titled "Easy Animation." The chapter's main focus is creating quickly loaded images, and reducing flicker.
Chapter two covers sound and is eight pages long. Two pages are sample code. Remember this book was written when Java had very primitive sound support.
Chapter three goes deep into image processing. The end result is that this chapter shows you how to code many of the special effects found in PhotoShop. Wave, ripple, and explode filters and 3D button effects among others are included here. To me this chapter is the one that stands the test of time the best due to all of the algorithms shown.
Chapter four covers two-dimensional rendering. The main topic of this chapter is creating small animations based on single pictures. The author introduces his framework class "ImageProcessor" first in this chapter.
Chapter five is entitled "Entering the Third Dimension". A really interesting star field program is included that was written, of course, before Java3D. Other programs include a bouncing ball and some take-offs of the star field. Then a 3D spiral program is introduced. The chapter dives back into the ImageProcessor class next. A program to break apart a picture and put it back together ends the chapter.
Chapter six discusses the now obsolete VRML. 3D transformations, movement in 3D, and wire and shaded objects are all covered, quickly and with no sympathy for the novice. A full page and half is dedicated to a discussion of VRML. This is a lot for this book. Most topics get explained once, very quickly and then it's off to the next topic. Several pages are dedicated to explaining a turning cube script. The Matrix3D class is covered next. Navigation is covered briefly, and wireframes are introduced. Shading is covered very lightly then a truly monster program for a so-called "basic" Model3D class is given. This is twelve pages of code. A second program follows that allows you to view Model3D. The chapter ends with a discussion on precalculating movement and passing HTML to the VRML animator, which is also included. There are interesting ideas here, but VRML is old hat and the code will require adapting to more modern needs.
Chapter seven is titled "Adding Realism." The main targets of this chapter are shading, illuminating, and textures--all, of course, very important to making that virtual world look real. The chapter walks through the creation of a cube in wire form then shows how to fill in the surfaces and begin shading. Shadows and perspective are discussed, then another little jewel is given. Listing 7.7 "Creating a 3D object from an image" and the accompanying viewer in 7.8 show how to take a title, make it 3D and shadow it. Texture is covered in great depth with lots of good code and more interesting tricks with pictures. The rest of the chapter is one long update to the Model3D class introduced earlier.
Chapter eight gets into tricks with text. This chapter is crammed with interesting scroll tricks. Late in the chapter some great 3D text scroll scripts, like a 3D spiral, are given.
Chapter nine is titled "Navigation." The keys to this chapter are frames, tracking the mouse and 3D animated menus. This stuff gets more directly into HTML.
Chapter ten is about making imaging effects look better and load fast. Some of this material is dated because the author is writing from the viewpoint of Java 1.0.2.
The appendix is a great summary of classes and commands used in the book. It serves as a very good reference source and is very helpful when trying to read through the programs in the book. The CD-ROM contains some shareware and freeware and a Java version of the old game "Asteroids". Most importantly it contains all the programs in the book. The shareware is pretty ancient and source code for the shareware is not included.
Even though this book was obviously written at a time when Java's main purpose was to jazz up web pages, it is still interesting for people who already know Java and basic computer graphics and are looking for some interesting graphic effects and their explanations. The two main bad points about this book are:
1. Everything is in the form of an applet. This is certainly due to the fact that the contents were written in 1996.
2. For a book that is supposed to be about graphic effects, the illustrations are very shoddy and they are all in black and white.
In spite of these drawbacks, it is a good source of information on how to perform effects at the pixel level, and in that respect the book will never be obsolete.
Excellent bookReview Date: 2002-06-04
The only downside to this book is its coverage of sounds in Java - if you need help with sounds and sounds alone, don't buy this book. It contains a miniscule amount of information regarding the subject - namely just a brief introduction to sounds, and usage of the Applet class' primitive audio playback functions (Java has great support for generating audio on-the-fly, which this book does not cover).
Lack of detailed sound documentation doesn't take away the value of this book, however, and I recommend it to anyone who would like to produce "kickass java" applets.
Excellent advanced techniques and examples for writing gamesReview Date: 1997-08-06

More than worth the money!Review Date: 1997-11-25
It was Diller's manuscript that allowed me to publish my dissertation with LaTeX in a timely fashion with minimal headache (from text processing!).
Pure TeX geeks will shun this book. It's too readable and too practical. If you want to hack away your grad school days solving Knuth's TeX programming exercises, this book is not for you.
Purchase this book if you actually want to get some productive work done with LaTeX!
Well-written but missing many thingsReview Date: 1999-06-01
Single Best Book on LaTeX available!Review Date: 1999-02-10
Best beginner's bookReview Date: 1999-06-10
If you want to start getting productive with LaTeX immediately, get this book.
Outstanding referenceReview Date: 1998-11-22


More Details about the bookReview Date: 2007-07-13
The first 2 chapters cover the questions of "What is a robot" and "What is a program" and introduce the topic of pseudo code. There are many different methods when it comes to pseudo code, but this method will hopefully help teachers, parents, and students to understand how to take an idea for a program and turn it into actual NXT-G block code.
All 36 blocks are covered (the book is useful for both the retail version software and the educational version), and each block has its own chapter with the exception of a couple of blocks that share a chapter (such as the Random block and Number-To-Text block that share chapter 14).
There is a chapter dedicated to the concept of data plugs and wires (Chapter 7). This can be one of the more confusing elements of NXT-G, so this chapter uses a simplified method of showing how data types (number, text, logic) are passed between blocks.
Another chapter provides a walkthrough on creating a My Block. My Blocks are powerful methods for simplifying NXT-G programs, and this chapter shows how the ability to re-use My Blocks can be helpful.
Finally, the appendix covers some basic math such as converting back and forth between degrees and rotations. It also explains the LCD screen's resolution and how the X/Y coordinates work.
Teachers, parents, coaches, and kids should find this book useful. It's written in a very friendly and easy-to-read style and provides plenty of sample programs in each chapter to demonstrate how to use the blocks. Also, coverage of each block's configuration panel is also provided. Overall, the book can be used as an additional source of information on the NXT-G programming language to supplement the Help files included with the software.
Great resource for NXT-G programmingReview Date: 2008-02-25
As a professional programmer and a robotics hobbyist, I would recommend that anyone wanting to bring out the full potential of their NXT creations move to a text based language like Robot-C instead. While NXT-G is good for simple programs, it is just to difficult to create anything of any complexity as the graphical elements and all those connecting lines distract you from what you are trying to accomplish.
I am giving this book 5 stars because it does well at what it is, a reference / guide to the NXT-G programming language. It is NXT-G itself that I would only give 2 stars.
Great Book!Review Date: 2008-02-17
Lego Mindstorms NXT_G Programming GuideReview Date: 2007-08-09
The Best, Most Complete Guide to NXT-GReview Date: 2007-07-16
The book not only covers NXT-G, it's also a primer on what programming is and how it works. With this book, teachers, students and beginners will have everything they need to understand how NXT-G works and how to use it. Advanced users will learn a thing or two as well, particularly with respect to some of the lesser known blocks within the NXT-G program.

Used price: $14.40

The Best Lightwave Resource on Rigging, Bar NoneReview Date: 2008-04-13
You have got to get this book...Review Date: 2007-11-02
I bought the Volume 1 and 2 en really took the time of reading it word by word. Underlining the most important things so i'll be able to use these books as a quick reference guide. Sometimes I just forget things and then I like to quickly return to my books for help ;-)
I know that a lot of you prefer some training DVD's above reading because it takes some time to get trough these books... But believe me, they are worth it. They get you trough the basics and then take you up to the next level. The CD that comes with this book also helps a great deal. You can go and analyse the settings of the examples.
I recommend this book to anyone who's thinking about character animation, even if you haven't got any knowledge of rigging. You have got to get this book...
Fantastic resource!Review Date: 2005-09-27
ExcellentReview Date: 2005-08-07
Hands Down...The Character Rigging BookReview Date: 2005-09-14
As an Instructor I recommend this book not only to my students but also to high end studios. Jonny has written the "Rigging Bible" in my honest opinion.
I hope we see more from this talented artist!

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AwesomeReview Date: 2008-04-15
Okay, there's a little more academic structure than that and some courses are undoubtedly better than others. But the traditional approach to learning Latin has been, seemingly to me, a rough road. This book comes to the rescue. It's amazing. The only English in the entire book appears to be on the publisher's page and the back cover. The rest is all Latin -- you pick it up and start reading. You don't even have to pick it up. You could prop it up against something and start reading that way.
The experience isn't quite magic. You need to pay careful attention to what is happening in each and every paragraph. Concepts in this book come at you fast, and while they are reinforced, it helps to pick them up clearly the first time around. For example, some distinctions of case are very subtle, as with the genitive which is, at times, indicated by a mere long vowel mark. Because Latin is inflected, it can be very compact. But if you're astute and not in a big rush, learning is accelerated by this text's approach.
I am in love with this book. It's a revelation and a lot of fun. But I don't recommend it to anyone who prefers their learning to be painful, frustrating, or unpleasant. I also don't recommend it to anyone who believes that the acquisition of a language should exclusively be a slow, classroom process punctuated by nights of stressful cramming for the next morning's test. For those people, definitely go with Wheelock and enjoy the pain.
But if you want to work toward reading Virgil and Cicero in the most pleasant way available today, this book is the way to go. I also recommend the supplementary materials, especially the grammar, the student's guide (which is very useful), and the Exercitia Latina (which really works concepts well).
EXTRAORDINARYReview Date: 2008-02-25
This book should be in the personal library of every language student in the western world. It has been refined to the point of grammatical precision. I have never seen anything like it.
As if that were not enough, it is also highly entertaining. After learning simple geography about the Roman empire in the first chapter, you immediately become acquainted with an endearing second-century family. Soon you are hooked and learning Latin naturally as the story unfolds.
Best Latin Primer?Review Date: 2007-08-24
It is a "natural" approach. Everything is in Latin. My students learn to recite the Latin in 2 months of 6th grade, and learn about 4 times the vocabulary without ever using a dictionary (and I only give them a few difficult words, in particular some prepositions and conjunctions).
It is difficult on your own I imagine, but there are additional resources. It's by far the best approach, the closest to actually acquiring the language by immersion. Suitable for adults and used in colleges. (Oerberg has a very subtle and also not so subtle humor, making it suitable for all ages.)I studied Latin formally for ten years and never acquired a knack for the idiom. Teaching from Oerberg has actually improved my Latin. It is, I think, an answer to Dorothy Sayers who said her biggest complaint was that after 20 years of study, she never really acquired Latin -- she started when seven.
Vive, Hans! He's done a great service for Latin pedagogy. It's really a brilliant little work as are the best Latin text books -- the difference is, this works. Latin is the toughest elementary "subject" there is -- I've taught almost all of them including AP Calc. It's also the most beneficial. I'm grateful to the Oerberg for having made it a little easier.
FINALLY, if I haven't yet convinced you, I suggest that you get it as a supplemental reader. Just read it in the Latin and try not to translate. Read and reread until you master the first book. It will help all future Latin reading. (BTW the second book is helpful too, and Hans is attempting to make an intro. to the Aeneid.)
A Dream Come TrueReview Date: 2007-11-23
Pretty Good! Review Date: 2007-05-03

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Excellent Anthology of LiteratureReview Date: 2008-03-20
Aesop; Matthew Arnold;
Anne Bradstreet; Aphra Behn; William Blake; Robert Burns; Lord Byron; Elizabeth Barrett Browning; Robert Browning; Robert Bridges;
Thomas Campion; Richard Crashaw; Samuel Taylor Coleridge; Lewis Carroll;
Michael Drayton; John Donne; John Dryden; Emily Dickinson;
Anne Finch;
Thomas Gray;
Robert Herrick; George Herbert; Nathaniel Hawthorne; Frances E.W. Harper; Thomas Hardy;
Henrik Ibsen;
Ben Jonson;
Henry King; John Keats;
Richard Lovelace;
Christopher Marlowe; John Milton; Andrew Marvell; Moliere;
Thomas Nashe;
Katherine Phillips; Alexander Pope; Edgar Allan Poe;
Sir Walter Raleigh; Christina Rossetti;
Sophocles; Saint Luke; Edmund Spenser; Sir Philip Sidney; William Shakespeare; Jonathan Swift; Percy Shelley;
Edward Taylor; Lord Alfred Tennyson; Mark Twain;
Sir Thomas Wyatt; Edmyund Waller; Phyllis Wheatley; William Wordsworth; Cornelius Whur; Walt Whitman;
For a textbook it's a really good bookReview Date: 2008-01-22
It's also broken into sections like Fiction, Poems, which makes it easy to navigate through and the sections are further broken into chapters such as theme, setting, etc. with works that correspond, so you really get a good example of what each chapter is talking about.
One negative though would be the size, it's really big but with all that's included I guess it only makes sense that it would be that massive.
All in all it was a great purchase plus I think I bought it from someone on Amazon for a $1 (for a hardcover!) so it was also a good buy. My suggestion would be that more English professosrs should use it or for anyone who just wants to be informed literally, this is a really good book.
Pretty good text with online adjunct videos for freeReview Date: 2005-10-30
There is an adjunct video course also usually taught in conjunction with this text, and its available for free on demand online at learner dot org.
I've kept this text for the many stories and usefull English info. Worth having.
Is there a teacher's manual with this book?Review Date: 1999-03-18
Great teaching bookReview Date: 1999-09-20

Used price: $0.47

lord of the rings: fellowship of the ringReview Date: 2003-12-15
I chose to read this book because I heard it was very popular. Also, I heard that the book was a fantasy book tied in with magic, battles, and a great quest. I liked reading it and I knew what was happening because I read the book The Hobbit. Then I decided to read the prologue. I also liked to read the book because it was full of adventure and danger.
My favorite part was when Gandalf faced off the monster in the shadow of the mines of Moria. It started when the Fellowship began to make their way to Isengard. Gandalf decided to lead the group into a climb through the mountains. They noticed a large group of crows flying their way. Figuring that it was some of Sauron's spies, they tried to go through the ice caps of other mountains. Then Saruman the wizard tried to stop them. So they had no choice but to go through the mines of Moria where a monster lives. This is a fire-demon monster that lives. Gandalf tried to fight the monster but Gandalf and the monster fell and the Fellowship thought Gandalf died.
Read Me!Review Date: 2003-05-29
The Fellowship of the Ring
By J.R.R. Tolkien
The Lord of the Rings The Fellowship of the Ring is an action packed magical thriller. It keeps you on edge with every flip of the page.
The book begins with the old Bilbo Baggins planning for his one hundredth and eleventh birthday. Half the Shire's been invited! It looks as though it'll be a night to remember. When Bilbo vanishes during his birthday speech, he leaves the crowd in awe. Seeing as how he is now leaving, for another adventure, and shan't be returning, he leaves his precious Bag End and all his possessions behind. His heir and second cousin one-removed, Frodo Baggins now has to carry the responsibility of taking the One Ring to Mordor to be destroyed.
To get to Mordor, Frodo must leave his beloved Shire and travel through Old forests, empty plains, and rocky mountains. He soon reaches Rivendale, with the help of a strange Rider, Aragorn, and an elf named Arwin. From there, Frodo and his three faithful companions, Merry, Pippin, and Sam become part of the Fellowship of the Ring.
To find out more, read the book!
I found this book to be delightful at all hours of the day for all ages! I highly recommend it if you're looking for a great adventure with out even leaving your couch!
The Lord of the Rings:The Fellowship of the Ring JRR TolkienReview Date: 2002-10-07
Tolkien has made me think a lot more about my characteristics and whether or not I would be able to bear the ring. Would I be able to withstandthe temptation of putting on the ring? Or using it's power for my own good? It's an outstanding concept. This book leaves you in anticipation for the next. The suspense of what is going to happen next is nerve-racking.
Overall, I just enjoyed the material, and I feel that Tolkein is a very experienced writer. He knows how to captivate readers, and enthral their minds into the book.
A must have if you ...Review Date: 2002-12-23
A must have for less than serious gamers!Review Date: 2004-01-11
Once I bought the guide, it took me about a week to finish the game. Since then, I've decided to play it again, without referring to the guide, to see if I can make it all the way through by memory.
The book is very comprehensive, and avoids using terms that the casual gamer wouldn't understand-it doesn't talk over your head, and it's very straight forward and easy to understand. The screen shots are helpful, so that you can see what sections of the game they're referring to.
As a little added perk, this book, while showing you all of the ins and outs, still leaves a couple of tiny goodies out-not essential ones, just a couple little perks, so it still pays to explore as much as possible to see if you can find them. To me, that added to the fun, and I didn't feel like the book was doing *all* of the work for me. For instance, the book doesn't mention that, if you can find Gollum, you can get a little treat from him!
I highly recommend this game guide; in fact, I'm off to the bookstore today to pick up Prima's game guide to another LOTR game!
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I love this book. I strongly recommand this book.