Software Books


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Software Books sorted by Average customer review: high to low .

Software
Inside the Publishing Revolution: The Adobe Story
Published in Hardcover by Adobe Press (2002-09-26)
Author: Pamela Pfiffner
List price: $50.00
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Average review score:

A pleasure
Helpful Votes: 1 out of 1 total.
Review Date: 2003-02-25
A pleasure to read, both for the inspiration coming from reading about people being very successful being idealistic, and from learning about the history of the Desktop Publishing revolution.

"Book of the Year" AWARD for 2002
Helpful Votes: 1 out of 4 total.
Review Date: 2002-12-27
We at the Designer's Bookshelf have just awarded this book "THE BOOK OF THE YEAR" award for 2002. These awards are given by the editors and staff at the Design Bookshelf, DT&G Magazine, and the Graphic Design network as top choices for all those involved in the design, publishing and visual arts fields.

More, more, more!
Helpful Votes: 1 out of 1 total.
Review Date: 2002-11-11
The only real flaw in this book is I want more. Adobe's story is fascinating, and I could probably read a detailed history of each product without being bored. (And I would have loved to have found out why Adobe never made an Illustrator 5 or 6 for the PC).

Not the usual corporate history.
Helpful Votes: 4 out of 4 total.
Review Date: 2002-10-01
I got the book in the morning and started reading right away, skipped lunch and finished. Short read you might say... not at all; the text and the images are excellent and the book reads like a novel (reason why I skipped lunch). What a story!

It answered many questions that came up in my 10+ years of experience as a graphic design professional. Why Adobe this and how Adobe that.

The great thing about the book that it made me re-live my experiences; the advent of the mac and the LaserWriter, early releases of the software (it is quite touching to see pictures of the first, say, Illustrator), the successes and the failure the company went through. Those of us (graphic designers) who have pasted photostated type on the blue outline grid by hand will relate.

The book is about what and how things happened to allow us (graphic designers) to work the way we do today; it is, however, also about how Adobe changed the publishing world and global communication altogether.

Thumbs up on this one. Thank you Pamela Pfiffner for a great piece of research and writing. Thank you Adobe for the perseverance in bringing it all together towards the age of Network Publishing.

Belongs in every designer's library!
Helpful Votes: 9 out of 9 total.
Review Date: 2002-09-20
Anyone who uses a computer to design graphics, create printed documents, edit Web graphics, make movies and animations, or just type a letter should read this book.

While most people recognize the contributions Apple and Microsoft made to computers, few realize how much Adobe was right in there with those other companies.

This book tells that story--and does so with humor, behind-the-scenes gossip, and inside information. What were the "Font wars" of 1989? What were Adobe's original plans for Photoshop? What was the original purpose for the Acrobat PDF format?

Even better the quotes from industry greats. What did Steve Jobs think the first time he saw PostScript added to a printer? How did designers such as Roger Black and Louis Fishauf feel about products such as Illustrator and Photoshop?

The book is filled with tons of candid photos of those early days. You'll gasp as you see the much-younger versions of today's famous speakers and industry giants. My favorite is the extremely young Steve Jobs (in a tie and jacket!) at the debut of the PostScript LaserWriter.

The author must have been given quite a bit of leeway with the writing because she also describes those times Adobe didn't get it exactly right. What were the mistakes Adobe made in their first Web page-creation program? What was the problem with the original distribution of Acrobat Reader? And who was the only person at Adobe who could easily use the original Illustrator Pen tool?

And in an age of trade paperbacks, this book is a physical joy--a beautifully bound embossed-hardcover book with a varnish-coated dust jacket. The inside pages are exquisitely designed, with full-color photos throughout the book.

This is the sort of book you pick up and read, then pick up again, then again, then again. There's always one more little tidbit to laugh or smile over.

Software
iPhoto 2: The Missing Manual
Published in Paperback by O'Reilly (2003-05-21)
Authors: David Pogue, Derrick Story, and Joseph Schorr
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Average review score:

Little missing in this manual
Helpful Votes: 12 out of 12 total.
Review Date: 2004-02-15
The Missing Manual series has been around for quite some time, but I have never felt the need to buy one until I started doing some serious work with iPhoto. iPhoto 2: The Missing Manual was a good volume to assist.

One of the things I like about Apple's iApps is that they hide a great deal of complexity behind a simple interface; they do indeed make the complex simple. The drawback to this is that I often find myself ignoring the more powerful aspects of the application and never using it to its full. It was here that the Missing Manual came to my help.

The target audience for this book would probably be a little less technical than myself, however when I find myself in a field I don't understand well I don't mind a little stuff for the absolute newbie. This book has an entire first section that deals with photography and digital photography in particular that may be a total repeat for some, I found it a welcome reminder of how to get a good photograph along with some extremely useful hints about the new technology and choosing a camera. It covers such topics as composition and lighting for a host of different situations such as landscapes, night, portraits, children and sports.

It then goes on to a section of similar size on the basics that covers getting the photos from your camera to the Mac, organising the photos using albums and keywords and then editing your shots.

A third section covers the various ways of publishing and showing your photos such as printing, CD, and web pages, and a final section with some tricks and tips on things like managing your libraries. There are two appendices: one very useful troubleshooting guide, and a menu-by-menu look at iPhoto 2.

I particularly appreciated the thorough treatment of how to get the most out of iPhoto when printing photo books and creating web pages in the third section; it was here that I really discovered how little I knew from just `playing' with the application. The book is peppered with useful information and tips that take you beyond the level that most of us discovered when we ran and used the program. The authors have also provided some marvelous explanations of what is going on, the "why" as well as the "what."

The book is well written with a readable, light, almost witty style that somehow deceives the reader as to the depth of the material being covered. It is only when I reflected back on how much the book taught me that I realised how well it had done the job.

O'Reilly have their usual web page for the book with a sample chapter, Table of Contents and Index. Pogue Press have a neat idea - they have a page that features all the software mentioned in the book. A neat idea that I liked a lot.

In conclusion, I would recommend this book to everyone who is serious about digital photography on their Mac. If you have used iPhoto for a long time you may think the book a waste, but I'd be surprised if even long-time users didn't get their money's worth out of this book. I much preferred the style of this volume to IDG's iPhoto 2 for Dummies, the only other real competitor for this volume was iPhoto 2 for Mac OS X: A Visual Quickstart Guide, and that is a shorter volume with less depth and less advice for photography and nothing on the camera technology, though I think Engst's writing seems a bit clearer at times.

I wouldn't buy a "Missing Manual" for every iApp or the operating system, but if you take the slogan for the series seriously, "The book that should have been in the box" (for the box is entirely devoid of books), I think they are a marvelous help for becoming a true `power user.

From a "new to this stuff" perspective - great book
Helpful Votes: 14 out of 16 total.
Review Date: 2003-11-26
Can you imagine a software manual that makes you feel smart, not dumb? David Pogue's iPhoto 2: The Missing Manual does just that. It's written in a way that's easy to understand without being condescending. The straightforward style is well organized, sometimes humorous and always informative.

I'm new to Mac and iPhoto. Some things come easily but the details are often evasive. The Missing Manual fills in the blanks. I was hooked from the first chapter. The discussion of digital cameras and their use has opened my eyes and was a terrific intro to using iPhoto.

The Missing Manual is a reference book that's enjoyable to use.

Great book!
Helpful Votes: 15 out of 17 total.
Review Date: 2003-06-17
At first I wondered how an entire book could be written about iPhoto--this one is packed with useful information. I had no idea how much can be done with this application. I own a number of Missing Manuals, and they're all very good.

An afternoon and this book means you'll master the program
Helpful Votes: 18 out of 18 total.
Review Date: 2004-02-21
I've had iPhoto for about a year, but wasn't familiar with any of the features save importing my photos from my camera. After a few hours with this book, however, I've mastered the program and received a lot of kudos on the improved quality of my shots.

The first section is on how to take better pictures. As I've never taken a photography class, this section was particularly useful for me. It breaks down the different types of pictures (portraits, action shots, close-ups, night shots, etc...) and tells you how to get the best shot.

The meat of the book is in the second section though - that part details how to use iPhoto, from importing pictures to touching them up and eliminating red eye. I primarily use my photos for my website. As such, I wanted to crop them, touch them up, and eliminate red eye. All three of those functions are easy to use after reading this book. It takes me a minute or so to turn my original, off-centered, dark, photo into something worthy of going online.

The Missing Manual goes through each function in order, explains what it does, and what the potential drawbacks are. It also goes into file management - I had no idea that iPhoto stored a copy of the original of any image I altered, even if it was just to rotate it. I followed a suggestion in the book, downloaded a piece of freeware, and was able to open up a lot of space on my hard drive by eliminating these unnecessary duplicates.

The Missing Manual also details how to edit photos in other programs (such as Adobe Photoshop) without causing problems in iPhoto. As I occasionally have to resize pictures based on the DPI, this information was quite useful.

The third section describes how to show off your photos. As I usually just upload them to my website, I only perused this section. It looks to contain some useful information though - how to make a slideshow with a soundtrack, turn the slideshow into a QuickTime video, back up your photos on a DVD, upload them as a photo album to a website, print out a photo album, e-mail them, and more.

Another Great Missing Manual
Helpful Votes: 26 out of 29 total.
Review Date: 2003-08-07
Apple Computer markets a concept they call "the digital hub" representing its integrated hardware and software combinations, especially the iLife package (iPhoto2, iTunes, iChat, iMovie, and iDVD). Beyond Apple's traditionally elegant and harmonious hardware-software integration, the iLife programs are brilliantly designed to allow users to easily enjoy important non-computer things in their lives - photos, music, home and family and recreational video, etc. - while benefitting from the enormous background power of computer applications.

With iPhoto2, for example, images (scanned or from a digital camera) can be easily imported into the computer, viewed, printed, burned to CD or DVD, emailed, posted to websites, or composed in professional quality albums with only a handful of clicks. Other than acquiring the images themselves, iPhoto2 and the Mac can facilitate an enormous depth and breadth of enjoyment of photo images without great effort or computer knowledge. The iLife idea is to have the computer aspects work seamlessly and near sub-consciously in the background allowing the user to enjoy his or her photos.

In essence, Apple has designed and created a hardware-software combination which, in itself, does virtually everything a non-professional needs to fully enjoy photo imaging. All of the iLife applications are designed with the "hub" concept - put all the tools needed into one easily learned and implemented application; - in other words, think of what people need and give that to them in an integrated and elegantly-designed package.

As easy as the iLife applications are to use, like all computer aspects, ease of use is relative - there is no real "easy" computer or application - it's an issue of something only more or less easy to use than another thing. Consequently, there is still a need for focused documentation and instruction to allow users to better and more fully utilize the features and power of the applications. This is where "iPhoto2: The Missing Manual" becomes useful. "iPhoto2" is part of the acclaimed "Missing Manual" series published by Pogue Press/O'Reilly & Associates, Inc. Like all of the other "Missing Manuals" it is a comprehensive, systematic, well-written paper manual where Apple provides none.

Whether intentionally designed, or not, "iPhoto2" mimics the "hub" concept - bringing together into one elegant unit all the information and tools needed to productively enjoy digital imagery. "iPhoto2" contains five parts - an opening section on how to select and buy a digital camera, and sections on

how to use a digital camera, iPhoto2 basics, how to create and produce photo projects like slideshows, prints, web galleries, photo CDs, etc., and a section on how to take advantage of specialized iPhoto2 features like making screensavers and desktop images and using Applescript. Also included is a separate set of appendices about trouble shooting, a menu-by-menu description of iPhoto2 features and commands, and a small section describing where to find additional digital photo resources.

The trio of authors are David Pogue, noted writer, NY Times computer columnist, and wit; Joseph Schorr, established Macworld writer and author of "Macworld MacSecrets"; and Derrick Story, author of "The Digital Photos Pocket Guide" (which was reviewed here favorably a number of months ago).

This book is structured into two overarching themes - as an iPhoto2 manual and as basic instruction in near-professional quality photography. Overlapping some material from "The Digital Pocket Guide", part one of this book covers basic digital camera concepts: resolution, memory cards, batteries, controls, etc. It then continues with guides on image composition and tips and tricks on how to obtain good quality photos in a large set of situations: portraits, travel, sports, night scenes, and the like. It does no good to have the ability to easily view, print, and e-mail bad photos. Learn how to take a good shot. These sections of the book will help a lot.

The iPhoto2 parts describe how to get your "good" images into the application, how iPhoto2 is structured on the hard drive with its designated Library, for example, and its organizing concepts - "Albums" and "Rolls." Other application features like editing, copying, and archiving images are well- explained and detailed.

The most interesting chapters are 7-12 detailing how to get quality and efficient production from the program.Features like the "One-click Slideshow" and how to make Quicktime movies from a folder of images are highlighted.

All in all, this is another well-done publication from Pogue/O'Reilly.

Software
iText in Action: Creating and Manipulating PDF
Published in Paperback by Manning Publications (2006-12-08)
Author: Bruno Lowagie
List price: $49.99
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Average review score:

This is one of the best technique books I have ever read
Helpful Votes: 1 out of 1 total.
Review Date: 2008-05-14
This is a best book I have ever seen. It has every details about how to use the iText. It's very clear in every technical aspects. iText is also a great API for Java programmer. It's also really easy to learn. I love iText.

I love this book. I strongly recommand this book.

Outstanding book. Valuable for every type of iText development.
Helpful Votes: 1 out of 1 total.
Review Date: 2007-11-19
This is a great book for people developing or maintaining applications using iText. It covers every corner-case I've run into, typically offering various options on how to solve a problem. The writing is concise, with easily approachable chapters and examples.

iText saved me!
Helpful Votes: 19 out of 19 total.
Review Date: 2006-12-15
In January 2006 I was assigned to build a system that would create lots of PDF reports, typically with hundreds of pages of tables, and with tables nested in other tables. I started with an an open-source tool called BIRT that is well-designed and powerful, but it didn't quite give me sufficient low-level control over some aspects of PDF creation. When I realized that BIRT wasn't going to work for me, I was behind schedule and in trouble. Then I discovered iText. (BIRT actually is built using iText jar files.) I found that iText gave me exactly what I needed: an easy-to-use yet powerful Java API for creating PDF files. The remainder of the project, using iText, went smoothly, and my boss was very happy with the results. But I sure wish that I'd had Bruno Lowagie's "iText in Action" book at the time! That would have shaved a few weeks off of the project and would have saved me from learning some things painfully, by trial and error. As the original developer of iText, Bruno Lowagie is uniquely qualified to write this book. He obviously put a huge amount of effort into it, reflecting his longstanding commitment to iText. He made every effort to explain things as clearly as possible, and to document the pitfalls as well as the attractive features. It is evidently a labor of love for him. The book is written to the high editorial standards of other Manning books, with clear organization, good typography and layout, and so on. I highly recommended iText itself, and also this book, to anyone who is using Java to work with PDF files.

Good book
Helpful Votes: 5 out of 7 total.
Review Date: 2007-05-27
This is nice book, though most of the contents can be found online (I believe it is linked from the author's website). I have created some complex PDF files using iText following the examples on the book and online tutorials. This is the book from iText creator, surely it worth a 5 starts.

Excellent book on a great open source software project...
Helpful Votes: 7 out of 7 total.
Review Date: 2007-04-08
I've always figured that there should be some way to create PDF files without the manual effort of any 3rd party software client. Now I find out there is a way, and it's rather exciting... iText In Action by Bruno Lowagie covers the iText open source software project. It's a very well done reference manual that can also serve as a tutorial for a decent Java developer.

Contents:
Part 1 - Introduction: iText - when and why; PDF engine jump-start; PDF - why and when
Part 2 - Basic Building Blocks: Composing text elements; Inserting images; Constructing tables; Constructing columns
Part 3 - PDF Text and Graphics: Choosing the right font; Using fonts; Constructing and painting paths; Adding color and text; Drawing to Java Graphics2D
Part 4 - Interactive PDF: Browsing a PDF document; Automating PDF creation; Creating annotations and fields; Filling and signing AcroForms; iText in web applications; Under the hood
Appendixes: Class diagrams; Creating barcodes; Open parameters; Signing a PDF with a smart card; Dealing with exceptions; Pdf/X, Pdf/A, and tagged PDF; Resources; index

Lowagie starts off with a brief background of how iText came into being, along with a scenario of where the ability to programmatically create PDF files could dramatically change the way a college would run a department. Then after a short Hello World example that involves creating a simple document, he delves into all the different features and capabilities. The book at this point starts to change from tutorial to reference manual, but it's done in such a way that you could just keep working through the material in tutorial fashion with little effort (and good results). The example code in all the chapters are extensively annotated and explained, so you're not left to your own devices to try and figure out what the logic is trying to accomplish. In fact, I would say that the code annotation and commentary is some of the best I've seen in a book of this type. Great job...

The main target audience for this book is the Java developer, as the iText project is Java-based. There are .NET ports for J# and C#, and knowing how close those languages are to Java, this book should work pretty well for those development efforts with a little bit of thought and modification. Other languages should be able to use the iText toolkit if they have some way to call Java code modules from within their programs. As a Notes/Domino developer, I should be able to utilize all of this package in any Java agents I write, and the LS2J feature of LotusScript might also work well. After reading this book, I know I have some things I need to try...

If you have any sort of need involving the creation of PDF files from within your own system, iText is a great alternative to explore. And if that seems to be the way to go, I don't know of any better book to get than this one...

Software
J2EE Performance Testing with BEA WebLogic Server
Published in Paperback by Peer Information (2002-04)
Authors: Peter Zadrozny, Philip Aston, and Ted Osborne
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Average review score:

A good introduction
Helpful Votes: 15 out of 15 total.
Review Date: 2004-06-19
In the last decade, the performance of J2EE applications has become of monumental importance in enterprise industries that use these applications. With the complexity of J2EE applications increasing every year, it is crucial that users of these applications be presented with a level of performance that is acceptable to them, this performance usually codified in the ubiquitous "response time." The authors of this book have given a good introduction of how to deal with performance issues in WebLogic applications and have discussed a freely available tool, called Grinder, which allows load-generating and data collection. The book though can be read with respect to any load-generating tool, such as Mercury LoadRunner, etc. Even though Grinder is free, it may take time for enterprise users to trust it in testing and modeling.

After a brief introduction to what the book is all about, the authors begin in chapter 1 with discussion on a testing methodology for doing performance studies of J2EE applications, which they hope will be generic enough for all readers. Their methodology boils down to first defining the performance metrics for the application, and then setting a target for the metrics. Test scripts that accurately simulate the application usage must then be obtained, and the statistical sampling method and metrics must then be defined. The authors emphasize the need for a realistic `usage profile' for the application, and they recommend strongly a fixed number of users per test run, with subsequent runs changing the number of users. They do not give quantitative reasons for not varying the number of users, but merely say that such an approach is "statistically incorrect."

They also point out the need for including "think times" between the executions of each request in a script, asserting that the think times will have a very dramatic effect on the observed response times and throughput for a given user load. They are correct in this claim, as testing and modeling studies will show, and they give examples of this in chapter 4 of the book. In addition, they remark that the attempt to simulate more users by decreasing the think time, with the assumption that the resulting data can be then extrapolated to obtain the performance at real think times. They point out, correctly, that applications do not scale linearly over different time scales, and that the application and Web servers, the database server, and the operating system do not interact the same way with different user loads. Performance testers and modelers have verified them time and time again, and so it is beneficial for a reader who might be new to the field to see the case studies illustrating this included in the book.

The authors discuss two sampling methods in the book, namely the `cycle' method, and the `snapshot' method. Defining a cycle as a complete execution of a test script by a simulated user, each user will thus execute every request in the script once. Increasing the number of cycles will result in more meaningful statistics, but the time to run a large number of cycles might be too prohibitive. The snapshot method involves capturing the data for a specified period of time.

It is rare to see in books at this level a statement that acknowledges the difficulty in the mathematical or simulation modeling of Internet traffic. The authors though are cognizant of this difficulty, and give some brief suggestions on how to simulate the Internet in a test environment.

The authors also devote a fair amount of time discussing how to assess the accuracy of the test results. The authors report that variability of up to 50% on the performance testing of applications has been observed, and so they propose a measurement of "quality" for the sample data. This is defined as the standard deviation divided by the arithmetic mean, and when close to zero indicates high quality in the sample data. A value above 0.25 for the quality they take as a sign that the tests are not reproducible, and they therefore encourage the running of more cycles of the test in order to pin down the origins of this non-reproducibility. They define a "load factor" to better quantify this, which they define in terms of an "aggregate" average response time. Plotting this quantity versus the number of cycles gives some information on a bad quality indicator.

Frequently, application development using J2EE requires that the impact of design changes or proposals on application performance must be understood. The authors address how performance can be impacted in the context of building servlet applications. The dynamic nature of servlet applications entails that special measures be taken to maximize the performance of the application. The authors discuss how to choose a session mechanism that will preserve the session in user requests, and how to manage the servlet thread pool. Other helpful hints are given on how to increase performance, such as making sure that the auto-reload feature of servlets is disabled in a production environment. In testing the servlet API, the authors choose the snapshot method of data collection, and used zero think times as a baseline, since the real think times are unknown. They use WebLogic Server 6.1 in this discussion however, which makes their presentation somewhat dated, since WebLogic is now in version 8.1. The authors also test the performance when the WebLogic performance pack is activated, for both the average response time and the transactional rate. Also studied is the cost of maintaining HTTP logs, an issue that is very important for those businesses who must keep these logs, either for advertising purposes or other reasons. By running tests, the authors conclude, as expected for those readers who have managed Web servers, that the keeping of log files can have a considerable impact on performance, for a high number of users. The effects of the size of the response generated by the test servlet is also studied, along with the effects of using HTTP 1.0 versus HTTP 1.1.

Superb book about performance tuning
Helpful Votes: 18 out of 18 total.
Review Date: 2002-08-08
This is the best book yet about J2EE performance tuning. I hope 'Expert Press' (which looks like a Wrox imprint) continues as they have started.

The authors lay out a practical method for performance tuning of Web Applications and EJB's on BEA Weblogic, but there is no reason why the approach (and the 'Grinder' tool) cannot be used to evaluate different approaches on any other Web and Application server.

Note that this is a specialized book. It will not teach you how to do Java or EJBs. What it will do is help you evaluate how to deploy them in the real world to get the performance you need, and also to help you evaluate different approaches.

Excellent Read
Helpful Votes: 2 out of 5 total.
Review Date: 2002-11-03
I was looking for a book to help me understand how regular performance testing is performed so that I could construct a plan to do Denial of Service security testing. I knew nothing about performance testing at all. The books really well laid out, structured, has great examples and is really methodical. It was perfect !

J2EE Performance Testing with BEA WebLogic Server
Helpful Votes: 2 out of 13 total.
Review Date: 2002-10-23
It was a great book! Had lots of information about Performance Testing. When coupled with the power of Panorama(TM) by Altaworks.com, it is incredible.

EBJ chapter rocks
Helpful Votes: 6 out of 10 total.
Review Date: 2002-07-20
Thanks for making such a good book avaliable. I think the chapter on testing EJB design patterns is very well written. I would recommend this book as it is one of the best I've gotten my hands on.

Software
Just Enough Requirements Management: Where Software Development Meets Marketing
Published in Paperback by Dorset House Publishing Company, Incorporated (2005-05-30)
Author: Alan Mark Davis
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Average review score:

A very good book!
Helpful Votes: 0 out of 6 total.
Review Date: 2006-03-16
One of the best books I have read in this subject. Detailed and with many practical rules and examples.

I really wish that I had written this book.
Helpful Votes: 16 out of 18 total.
Review Date: 2005-08-06
The title says it all, this book really does explore all of the issues surrounding how to do just enough requirements management on your software development projects. I'd argue that it provides the insight that you require to put together an requirements program within your organization that is right for you, one that is sufficiently agile yet still reflects your situation. It explores strategies for eliciting requirements, prioritizing/triaging requirements, specifying requirements, and finally managing requirements change. Davis managed to pull off what few writers can do - by exploring the requirements management spectrum he has presented a range of strategies which should speak to both traditionalists and agilists. For traditionalists he presents some pretty convincing arguments that the "big requirements document up front" strategy might not be all that effective, and for agilists he presents convincing arguments that we need to invest some effort in requirements documentation. Most important is a running theme throughout the book: the goal isn't to write a perfect requirements document, it's to deliver working software which meets the needs of your stakeholders in a timely and cost effective manner. Sounds like really great advice to me.

If you don't manage requirements then you don't control them...
Helpful Votes: 3 out of 3 total.
Review Date: 2006-08-18
If you think that requirements are not all that necessary, this book might change your view: Before you build something, you should decide what you want to build. If you think you cannot start development until requirements are "complete," Davis will convince you that, since requirements change, requirements management is an ongoing activity. He breaks it down into three major areas:

- Requirements elicitation (i.e. determining the actual needs of the stakeholders): This includes identifying ALL the stakeholders and also knowing when and how to apply different elicitation techniques. Davis comments on the proper use of modeling notations are really noteworthy.

- Requirements triage (to balance the delivery date and the development budget against desired requirements): If you don't know what triage is, then you should probably read this book. Its importance (and the author's bias) is manifest when you realize that it has the longest chapter in this book.

- Requirements specification (i.e. documenting requirements): Davis advocates for the use of lists of discrete annotated requirements written in natural language just because natural language is the language of customers (and free text is not too manageable). Supporting models can also be sensibly used, but only for those parts of the system where the use of natural language would introduce too much risk, never to completely replace the written requirements.

"Just Enough Requirements Management" ends with a reminder of change as an unavoidable fact. It also includes an extensive annotated bibliography for those interested in learning more about requirements, just after reading this cleverly-written book...

Must reading to make requirements triage (prioritization) really work
Helpful Votes: 3 out of 3 total.
Review Date: 2006-04-22
Al Davis has done it again, with a highly practical and useable book on the ongoing process of effectively managing changing requirements.

Davis is an expert in requirements, bringing to light his vast expertise in many domains including systems engineering on real (very large) projects as well as commercial software. He is perhaps THE expert on requirements triage.

This book provides practical advise on how to do triage and provides examples and wisdom on documenting requirements that honors both the need to 'write it down' in some way with the reality of ever-changing requirements.

Requirements Engineering - More isn't necessarily better
Helpful Votes: 4 out of 4 total.
Review Date: 2006-01-24
I was very impressed when reading Alan Davis' latest book on 'Just enough Requirements Management.'

In his past work he has worked on bringing more formalism into requirements engineering in order to make them correct. However, over time he realized that this doesn't solve the real problems, because the requirements are changing despite the fact they've been formalized in advance.

There are not many people who are confident enough to admit that they have learned over the past years which also means that they've changed their mind. Alan is competent enough doing so which makes him really authentic.

A real eye opener for most of the readers is probably his illustration of the reality of ongoing requirements activities despite using a waterfall approach.

In this fast moving world, it is essential to know how much requirements engineering is necessary in order to being able to moving on and it is even more important to know when to stop doing requirements engineering for being in-time on the market.

I really recommend reading this book in order to know what barely sufficient requirement engineering is all about.

Software
KickAss Java Programming: Cutting-Edge Java Techniques with an Attitude
Published in Paperback by Coriolis Group Books (1998-08-15)
Author: Tonny Espeset
List price: $39.99
Used price: $3.05

Average review score:

Tarek Fouda
Helpful Votes: 0 out of 3 total.
Review Date: 1999-03-10
This book is the best way for anyone who want to work with the Real Time Image Proccesing.

Thanks to the Autor ......

One of the best 3D and Imaging Books, Java or otherwise.
Helpful Votes: 1 out of 1 total.
Review Date: 2002-02-03
I first read a friend's copy of this book, it was already out of print and he had lost the CD, but the tecniques and ideas in this book are clearly written and easy to read. This is an excellent reference even if you are not working in Java (which I wasn't at the time) The Ideas are easily adaptable to C - C++ and the information and theories are fundamental to understanding 3D imaging from Movie Special Effects to Gaming. I spent 2 years trying to track down a copy with a CD and finally found it through Amazon.com, Thanks Amazon!

Outstanding old book on imaging algorithms in Java
Helpful Votes: 3 out of 4 total.
Review Date: 2006-05-03
Don't let the age of this book fool you. It is basically all about the algorithms necessary for producing visual effects in both 2D and 3D that just happens to use Java as an implementation language.
The first chapter is titled "Easy Animation." The chapter's main focus is creating quickly loaded images, and reducing flicker.
Chapter two covers sound and is eight pages long. Two pages are sample code. Remember this book was written when Java had very primitive sound support.
Chapter three goes deep into image processing. The end result is that this chapter shows you how to code many of the special effects found in PhotoShop. Wave, ripple, and explode filters and 3D button effects among others are included here. To me this chapter is the one that stands the test of time the best due to all of the algorithms shown.
Chapter four covers two-dimensional rendering. The main topic of this chapter is creating small animations based on single pictures. The author introduces his framework class "ImageProcessor" first in this chapter.
Chapter five is entitled "Entering the Third Dimension". A really interesting star field program is included that was written, of course, before Java3D. Other programs include a bouncing ball and some take-offs of the star field. Then a 3D spiral program is introduced. The chapter dives back into the ImageProcessor class next. A program to break apart a picture and put it back together ends the chapter.
Chapter six discusses the now obsolete VRML. 3D transformations, movement in 3D, and wire and shaded objects are all covered, quickly and with no sympathy for the novice. A full page and half is dedicated to a discussion of VRML. This is a lot for this book. Most topics get explained once, very quickly and then it's off to the next topic. Several pages are dedicated to explaining a turning cube script. The Matrix3D class is covered next. Navigation is covered briefly, and wireframes are introduced. Shading is covered very lightly then a truly monster program for a so-called "basic" Model3D class is given. This is twelve pages of code. A second program follows that allows you to view Model3D. The chapter ends with a discussion on precalculating movement and passing HTML to the VRML animator, which is also included. There are interesting ideas here, but VRML is old hat and the code will require adapting to more modern needs.
Chapter seven is titled "Adding Realism." The main targets of this chapter are shading, illuminating, and textures--all, of course, very important to making that virtual world look real. The chapter walks through the creation of a cube in wire form then shows how to fill in the surfaces and begin shading. Shadows and perspective are discussed, then another little jewel is given. Listing 7.7 "Creating a 3D object from an image" and the accompanying viewer in 7.8 show how to take a title, make it 3D and shadow it. Texture is covered in great depth with lots of good code and more interesting tricks with pictures. The rest of the chapter is one long update to the Model3D class introduced earlier.
Chapter eight gets into tricks with text. This chapter is crammed with interesting scroll tricks. Late in the chapter some great 3D text scroll scripts, like a 3D spiral, are given.
Chapter nine is titled "Navigation." The keys to this chapter are frames, tracking the mouse and 3D animated menus. This stuff gets more directly into HTML.
Chapter ten is about making imaging effects look better and load fast. Some of this material is dated because the author is writing from the viewpoint of Java 1.0.2.
The appendix is a great summary of classes and commands used in the book. It serves as a very good reference source and is very helpful when trying to read through the programs in the book. The CD-ROM contains some shareware and freeware and a Java version of the old game "Asteroids". Most importantly it contains all the programs in the book. The shareware is pretty ancient and source code for the shareware is not included.
Even though this book was obviously written at a time when Java's main purpose was to jazz up web pages, it is still interesting for people who already know Java and basic computer graphics and are looking for some interesting graphic effects and their explanations. The two main bad points about this book are:
1. Everything is in the form of an applet. This is certainly due to the fact that the contents were written in 1996.
2. For a book that is supposed to be about graphic effects, the illustrations are very shoddy and they are all in black and white.
In spite of these drawbacks, it is a good source of information on how to perform effects at the pixel level, and in that respect the book will never be obsolete.

Excellent book
Helpful Votes: 3 out of 3 total.
Review Date: 2002-06-04
Java games are a hobby of mine, and I must say this the most practical book for the topic that I've found. It contains great practical examples, and doesn't stray from the subject - programming techniques that allow you to produce excellent-looking applets. Ever see those flashy slideshow applets, with various special effects? This book will show you how to construct one by yourself, explaining each step with great detail. It goes through great extent in helping you understand what you're doing, all while sticking close to subject, without beating around the proverbial bush.
The only downside to this book is its coverage of sounds in Java - if you need help with sounds and sounds alone, don't buy this book. It contains a miniscule amount of information regarding the subject - namely just a brief introduction to sounds, and usage of the Applet class' primitive audio playback functions (Java has great support for generating audio on-the-fly, which this book does not cover).

Lack of detailed sound documentation doesn't take away the value of this book, however, and I recommend it to anyone who would like to produce "kickass java" applets.

Excellent advanced techniques and examples for writing games
Helpful Votes: 4 out of 4 total.
Review Date: 1997-08-06
Firstly, as expected this book is not for the beginner programmer. It has excellent, working, examples which really takes you to the "cutting edge". Its focus is more on advanced animation (game-like programming techniques) and doesn't include for example database design and implementation, etc. Overall an excellent book, and for everyone bored with simple java UI's

Software
LATEX Line by Line
Published in Paperback by John Wiley and Sons Ltd (1993-01-27)
Author: Antoni Diller
List price:

Average review score:

More than worth the money!
Helpful Votes: 12 out of 12 total.
Review Date: 1997-11-25
My copy of this book is well worn, dog earned, and filled with enough paper clips to set off airport alarms. It has well over half a pad of pink post it notes extending from its pages. Several Xerox copies of book pages hang from my desk for quick reference. I would never go back to L*****'s book!

It was Diller's manuscript that allowed me to publish my dissertation with LaTeX in a timely fashion with minimal headache (from text processing!).

Pure TeX geeks will shun this book. It's too readable and too practical. If you want to hack away your grad school days solving Knuth's TeX programming exercises, this book is not for you.

Purchase this book if you actually want to get some productive work done with LaTeX!

Well-written but missing many things
Helpful Votes: 17 out of 17 total.
Review Date: 1999-06-01
This book is well written and is great for anyone trying to put together reports and simple documents with no frills (base fonts and formatting). It does not cover font selection (NFSS), customization, and many other important things for advanced documents, like a book. If you need a much more comprehensive book for LaTeX I would recommend Kopka's book. The book is structured in a very confusing and sometimes illogical manner, but it covers much more. This book is much more efficient, but you may find yourself needing more.

Single Best Book on LaTeX available!
Helpful Votes: 19 out of 19 total.
Review Date: 1999-02-10
I've recently been through most of the beginning to intermediate LaTeX books and have found the bulk of them almost worthless in helping to learn and use LaTeX. This book is extremely readable and useful with correct syntax. The focus is unapologetically LaTeX2e and is not encumbered with outdated 2.09 commands. This is hands down the one book I would buy if I were only going to buy one. After this I would recommend Kopka, though that is much less well presented but definitely the next best (it is loaded with superfluous 2.09 command comparisons which just get in the way of getting through the book). It is way down hill after that, including Lamport's book (beautifully typeset but not clearly written).

Best beginner's book
Helpful Votes: 20 out of 21 total.
Review Date: 1999-06-10
In the TeX/LaTeX universe, I've found that you get the program for free, but then you wind up buying $200 worth of books to learn the program because no one textbook is all things to all people. This is hands down the best "introductory book." It's easy to read and gives you enough information to start up quickly. Hahn's book is outdated with its coverage of Latex 2.09, and Kopka's, while having lots of good stuff in it (if you can find it), reads like a scientific text translated from a foreign language--which it is.

If you want to start getting productive with LaTeX immediately, get this book.

Outstanding reference
Helpful Votes: 3 out of 11 total.
Review Date: 1998-11-22
I agree with the previous review. Among other nice touches the book contains a descriptive list of all LaTeX commands. This alone made it worth the money for me.

Software
LEGO MINDSTORMS NXT-G Programming Guide
Published in Kindle Edition by Apress (2007-07-12)
Author: James Floyd Kelly
List price: $24.99
New price: $9.99

Average review score:

More Details about the book
Helpful Votes: 14 out of 15 total.
Review Date: 2007-07-13
The book consists of 26 chapters plus 1 appendix.

The first 2 chapters cover the questions of "What is a robot" and "What is a program" and introduce the topic of pseudo code. There are many different methods when it comes to pseudo code, but this method will hopefully help teachers, parents, and students to understand how to take an idea for a program and turn it into actual NXT-G block code.

All 36 blocks are covered (the book is useful for both the retail version software and the educational version), and each block has its own chapter with the exception of a couple of blocks that share a chapter (such as the Random block and Number-To-Text block that share chapter 14).

There is a chapter dedicated to the concept of data plugs and wires (Chapter 7). This can be one of the more confusing elements of NXT-G, so this chapter uses a simplified method of showing how data types (number, text, logic) are passed between blocks.

Another chapter provides a walkthrough on creating a My Block. My Blocks are powerful methods for simplifying NXT-G programs, and this chapter shows how the ability to re-use My Blocks can be helpful.

Finally, the appendix covers some basic math such as converting back and forth between degrees and rotations. It also explains the LCD screen's resolution and how the X/Y coordinates work.

Teachers, parents, coaches, and kids should find this book useful. It's written in a very friendly and easy-to-read style and provides plenty of sample programs in each chapter to demonstrate how to use the blocks. Also, coverage of each block's configuration panel is also provided. Overall, the book can be used as an additional source of information on the NXT-G programming language to supplement the Help files included with the software.

Great resource for NXT-G programming
Helpful Votes: 2 out of 2 total.
Review Date: 2008-02-25
This book covers a lot of ground on NXT-G programming and is a must have resource for anyone serious about programming in NXT-G as the on line help included with the NXT set is not adequate.
As a professional programmer and a robotics hobbyist, I would recommend that anyone wanting to bring out the full potential of their NXT creations move to a text based language like Robot-C instead. While NXT-G is good for simple programs, it is just to difficult to create anything of any complexity as the graphical elements and all those connecting lines distract you from what you are trying to accomplish.
I am giving this book 5 stars because it does well at what it is, a reference / guide to the NXT-G programming language. It is NXT-G itself that I would only give 2 stars.

Great Book!
Helpful Votes: 4 out of 4 total.
Review Date: 2008-02-17
We bought this book for our nine year old son who had recently received the Mindstorms NXT for Christmas. He could not put the book down - read it from cover to cover and thinks it is a great book. Highly recommend.

Lego Mindstorms NXT_G Programming Guide
Helpful Votes: 5 out of 5 total.
Review Date: 2007-08-09
When it comes to wanting to do Lego Mindstorm NXT-G, this is the first book you should get. The book shows the reader what different blocks are and how they work. The book also reads in terms that middle school students can understand and follow. Programming is the most difficult item that you have to do with a roboit. This book shows is a great resource for people that are in to lego roboits.

The Best, Most Complete Guide to NXT-G
Helpful Votes: 5 out of 7 total.
Review Date: 2007-07-16
There's no other book out there that covers the NXT-G programming language. Jim Kelly covers the subject thoroughly, in a clear, friendly and encouraging style.

The book not only covers NXT-G, it's also a primer on what programming is and how it works. With this book, teachers, students and beginners will have everything they need to understand how NXT-G works and how to use it. Advanced users will learn a thing or two as well, particularly with respect to some of the lesser known blocks within the NXT-G program.

Software
LightWave 3D 8 Cartoon Character Creation, Volume 2: Rigging & Animation (Wordware Game and Graphics Library)
Published in Paperback by Wordware Publishing, Inc. (2004-09-25)
Author: Jonny Gorden
List price: $49.95
New price: $22.44
Used price: $14.40

Average review score:

The Best Lightwave Resource on Rigging, Bar None
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-13
This is far and away the best book available on Lightwave rigging. Gorden is the only author to thoroughly address the relationship between weight maps, bones and the polygonal structure of the model and how they must be combined to create a working 3D character. I consider this book absolutely essential for anyone looking to do any kind of character animation in Lightwave.

You have got to get this book...
Helpful Votes: 0 out of 0 total.
Review Date: 2007-11-02
I'm a Lightwave user for about 3 years now, I did a lot of 3D stuff but never any boned character animation. Just had trouble getting trough the process of rigging ( like every other beginning 3D artist ).

I bought the Volume 1 and 2 en really took the time of reading it word by word. Underlining the most important things so i'll be able to use these books as a quick reference guide. Sometimes I just forget things and then I like to quickly return to my books for help ;-)

I know that a lot of you prefer some training DVD's above reading because it takes some time to get trough these books... But believe me, they are worth it. They get you trough the basics and then take you up to the next level. The CD that comes with this book also helps a great deal. You can go and analyse the settings of the examples.

I recommend this book to anyone who's thinking about character animation, even if you haven't got any knowledge of rigging. You have got to get this book...

Fantastic resource!
Helpful Votes: 0 out of 0 total.
Review Date: 2005-09-27
This book has proved invaluable resource for dealing with Ligthwave's rigging. Filled with great tips and examples, this book shows you clearly how to build efficient rigs.

Excellent
Helpful Votes: 0 out of 0 total.
Review Date: 2005-08-07
This is an excellent book for detailed instruction on using Lightwave for character rigging and texturing.

Hands Down...The Character Rigging Book
Helpful Votes: 1 out of 1 total.
Review Date: 2005-09-14
Until I read this book Rigging was always a challenge and something I avoided. This book clearly explains not only the buttons to click but the basic concepts needed for anyone that wants to rig. Then when you have mastered the basics he walks you thru complex, power, but easy to setup rigging setups.

As an Instructor I recommend this book not only to my students but also to high end studios. Jonny has written the "Rigging Bible" in my honest opinion.

I hope we see more from this talented artist!

Software
Lingua Latina: (PC/CD-ROM) Pars I: Familia Romana-Interactive CD Rom
Published in CD-ROM by Focus Publishing/R. Pullins Co. (2006-08-30)
Author:
List price: $29.95
New price: $19.13
Used price: $20.75

Average review score:

Awesome
Helpful Votes: 1 out of 1 total.
Review Date: 2008-04-15
I am doing my MFA in English at UC Irvine, where I'm also taking a Latin reading course. Reading courses usually amount to, more or less, a student standing in place while an instructor tries to throw a grammar at the student's head, hoping for a direct hit. The student is then handed some passages to translate, along with a healthy pat on the back and some words of encouragement: "Figure it out! It's really hard, isn't it? Learning Latin can sure suck! Have a great weekend!"

Okay, there's a little more academic structure than that and some courses are undoubtedly better than others. But the traditional approach to learning Latin has been, seemingly to me, a rough road. This book comes to the rescue. It's amazing. The only English in the entire book appears to be on the publisher's page and the back cover. The rest is all Latin -- you pick it up and start reading. You don't even have to pick it up. You could prop it up against something and start reading that way.

The experience isn't quite magic. You need to pay careful attention to what is happening in each and every paragraph. Concepts in this book come at you fast, and while they are reinforced, it helps to pick them up clearly the first time around. For example, some distinctions of case are very subtle, as with the genitive which is, at times, indicated by a mere long vowel mark. Because Latin is inflected, it can be very compact. But if you're astute and not in a big rush, learning is accelerated by this text's approach.

I am in love with this book. It's a revelation and a lot of fun. But I don't recommend it to anyone who prefers their learning to be painful, frustrating, or unpleasant. I also don't recommend it to anyone who believes that the acquisition of a language should exclusively be a slow, classroom process punctuated by nights of stressful cramming for the next morning's test. For those people, definitely go with Wheelock and enjoy the pain.

But if you want to work toward reading Virgil and Cicero in the most pleasant way available today, this book is the way to go. I also recommend the supplementary materials, especially the grammar, the student's guide (which is very useful), and the Exercitia Latina (which really works concepts well).

EXTRAORDINARY
Helpful Votes: 1 out of 3 total.
Review Date: 2008-02-25
Orberg has given us a priceless gift that will have a prominent place in the annals of language learning for many years to come. Revised and improved over the course of many years, I suspect this series was what began convincing language scholars that immersion, or as Orberg calls it, "the natural method," is the logical way -- and by far the best way -- to learn a language.

This book should be in the personal library of every language student in the western world. It has been refined to the point of grammatical precision. I have never seen anything like it.

As if that were not enough, it is also highly entertaining. After learning simple geography about the Roman empire in the first chapter, you immediately become acquainted with an endearing second-century family. Soon you are hooked and learning Latin naturally as the story unfolds.

Best Latin Primer?
Helpful Votes: 11 out of 12 total.
Review Date: 2007-08-24
Of the ten to fifteen series of Latin Primers I've looked at and taught from, this is the best. The next best is probably Oxford or Cambridge. The problem with Henle and Wheelock is that although one can thoroughly understand grammar, one does not acquire the idiom. I mean idiom as Cardinal Newman in Elementary Education (in Idea of University) describes it. Oerberg best gives you a knack for "how the Latin sentence is thought" or put together (not merely idiomatic expression). It is harder to teach, but much more enjoyable. My students love learning. It also has rave reviews from teachers at the publishers' forum for Oerberg. There is also a brand new companion book that is supplement to the grammar.

It is a "natural" approach. Everything is in Latin. My students learn to recite the Latin in 2 months of 6th grade, and learn about 4 times the vocabulary without ever using a dictionary (and I only give them a few difficult words, in particular some prepositions and conjunctions).

It is difficult on your own I imagine, but there are additional resources. It's by far the best approach, the closest to actually acquiring the language by immersion. Suitable for adults and used in colleges. (Oerberg has a very subtle and also not so subtle humor, making it suitable for all ages.)I studied Latin formally for ten years and never acquired a knack for the idiom. Teaching from Oerberg has actually improved my Latin. It is, I think, an answer to Dorothy Sayers who said her biggest complaint was that after 20 years of study, she never really acquired Latin -- she started when seven.

Vive, Hans! He's done a great service for Latin pedagogy. It's really a brilliant little work as are the best Latin text books -- the difference is, this works. Latin is the toughest elementary "subject" there is -- I've taught almost all of them including AP Calc. It's also the most beneficial. I'm grateful to the Oerberg for having made it a little easier.

FINALLY, if I haven't yet convinced you, I suggest that you get it as a supplemental reader. Just read it in the Latin and try not to translate. Read and reread until you master the first book. It will help all future Latin reading. (BTW the second book is helpful too, and Hans is attempting to make an intro. to the Aeneid.)

A Dream Come True
Helpful Votes: 5 out of 5 total.
Review Date: 2007-11-23
My name is Matthew (the name above is my Mom's name), and I am a 16-year old homeschooled highschool student. I just recently started studying this curriculum, and am thrilled! Last year (my freshman year) I struggled through Henle Latin, a terrible curriculum, and had almost given up hope that Latin could ever be rewarding and enjoyable. Then a friend recommended Lingua Latina to my Mom, and we bought it immediately. The moment I opened the book, I knew it was perfect. Instead of bombarding students with conjugation after conjugation, declension after declension, word after word, and rule after rule, all Lingua Latina requires is that students read the fun and interesting stories that are so well presented in this book. Although this sounds too good to be true, it works! Through the use of detailed pictures and clever diagrams, the meaning of each sentence is made clear. Even if students are fuzzy about the translation of a word or phrase, Orberg repeats it plenty of times, so by the end of the chapter nothing is left unclear. The characters: Julius, his wife Aemilia, and their three children - Marcus, Quintus, and Julia (along with a multitude of servants!) The episodes in their lives are often witty and humorous, making the learning of new words and sentence structure easy and enjoyable. Lingua Latina has proved to me that the Latin Lanuage need not be boring and discouraging! I would highly recommend this curriculum!

Pretty Good!
Helpful Votes: 6 out of 7 total.
Review Date: 2007-05-03
I take latin, and this is the book we use. I think it is VERY well writen, (all in latin) and very easy to use. I would, though not recomend it as a begining latin book, but as a second year latin course. The many pictures make it fun, and it is exciting to read about the roman family; Mother, Aemilia, Father, Julius, and the three children, Marcus, Quintus and Juila, (who is my favorite!) The story's are progressive, starting with simple introductions to the geography of Italy, then meeting the family, then moving on the more complicated things like runaway slaves. All in all, this is a very well written textbook!


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