Software Books
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Used price: $6.77

Just what I was looking forReview Date: 2007-03-23
Great book for Newbies - Like Me!Review Date: 2006-10-17
Well, I know this book isn't going to have me making 3D animation movies, but it does give a great insight into the program's basics.
Lots of hands-on exercises, just as I like. Lots of pictures too. The authors do an excellent job of spelling out the basics and telling you exactly what you need to do to complete an excerise. And, as you move further along in the book, they "neglect" to tell you how to do something they've already covered - just like a teacher would do in class. It forces you to explore, reread (if you don't understand a subject) and practice with the program - what you need to do if you're ever going to learn to use 3DS Max.
A very well written book about the basics of 3DS Max 7.
Excellent beginner book for 3ds max.Review Date: 2005-07-17
I found it the best of several books I bought to get my feet wet with 3ds max. It really helped with some of the basic lighting and material concepts. While, this book doesn't even begin to touch all the features of 3ds max, it was a great primer and I'm glad I read it.
Great for Beginners!Review Date: 2005-06-07
Perfect for newbiesReview Date: 2005-05-23

Used price: $12.94

Terrific ADVANCED bookReview Date: 2002-03-07
Great Book!Review Date: 2002-03-23
Only thing missing was an explanation of what Access does with it's version of Stored procedures, but then again, Microsoft isn't sure on that one itself, so that's no surprise.
Great book, I recommend it.
DAO and ADOReview Date: 2002-03-13
It is well written and have used many of this examples for my job. I even like it better than the Getz books.
IF YOU ARE A ACCESS DEVELOPER - DON'T MISS THIS BOOK!Review Date: 2000-04-13
Thank you Mr. BarkerReview Date: 1999-09-07
Used price: $0.32

Great Book by my old College Prof and a Former Co-WorkerReview Date: 2007-12-21
Excellent sorting referenceReview Date: 1997-03-28
It's easy to sort items when you can load them all into memory. Many books show how to do that.
This is the first book that I've seen that explains, in detail, methods for sorting data that is too large to fit in memory at once. Techniques are shown, then refined.
An amazing book. Although it's a textbook, it's an excellent reference for all programmers. Even if you think you know a great deal about file structures and/or sorting data, you will learn something from the techniques shown in this book. I couldn't put it down.
I've never seen a best written file structures book !!Review Date: 1996-08-20
Starting every chapter with a very interesting introduction and covering all the aspects of the inteligent design of file structures with many examples in pseudocode. The references to other books and papers in the end of each chapter makes you fell secure. The index of key words (with a small summary) is really usefull, when you finish reading a chapter you can test yourself to see if you really know it (when you have little time, for example, a day before exams, then it's much more usefull). The exercises and programming projects (always using real world problems) after this index closes each chapter nicelly. The book also discusses the problems with implementations in C and Pascal.
The best one !!!
Congratulations to Folk and Zoellick.
Un texto que no envejeceReview Date: 2002-01-19
A truly great bookReview Date: 1996-09-18
Used price: $40.38

Accounting textReview Date: 2008-04-09
Excellent bookReview Date: 2007-11-14
Amazon ReviewReview Date: 2007-10-27
The "study guide" IS your guide. Review Date: 2007-07-03
This book rocks!Review Date: 2007-03-23

Used price: $8.99

Annoyances fixedReview Date: 2008-04-06
Must have for Access DevelopersReview Date: 2007-10-31
Reviewed: 1st Edition
If you work with Access (or are thinking about it) you really need this book. Access is a very capable and powerful app and can certainly handle the majority of small business needs (and even enterprise class as well, say if you're using Access as a front end to a backend SQL database). The catch of course, is that Access is full of inconsistencies, irksome quirks, weird "features" that don't work as expected, and of course (like all complex software) bugs. (Although to be fair there are many things that MS probably can't change to ensure compatibility with already written applications).
This book notes the weird stuff that can crop up in using Access and more importantly how to work around same.
In my case I had never done any development with Access before but wanted to develop a custom application using it. Before starting however I bought this book - and am REALLY glad I did. There were many pitfalls that I would have fallen into unless otherwise warned (of course at the start it was kind of discouraging seeing all the "issues" one can have with Access, but better to be advised than sorry after!)
The format of the book is primarily a question and answer format, like "I'm trying to do XXX but it doesn't work" with an explanation of what's going on and *why* it's not working and solutions for accomplishing the task at hand (which may include VBA code or diagrams to help illustrate the point). The Q&As are organised into chapters dealing with a specific topic (i.e. Forms, Queries, Reports, Code Modules etc). In the course of my app development I have reached for this book more often than some of the thicker and heavier (not to mention more expensive) Access books, but you will undoubtedly need other books for reference as well (this book isn't a tutorial nor for absolute newbies to database or Access development, even though there are explanations describing normalisation, relationships, etc).
Aside from the Q&As there are very useful tips regarding recommended options to enable/disable ("Access's Bad Defaults"), Optimization ("How can I speed up a slow combo box?") and avoiding database corruption. This kind of "real world" information is exactly what you NEED to know when you do development and is precisely the kind of thing you'll NEVER find in the help files.
There's also other information such as a list of common Visual Basic functions (and what they do) which is useful when you need to do some task but don't know the name of the function. Likewise there's a similar list for Access Events which is helpful in figuring out which event you need to attach code to in order to have something happen. Lastly there's a Glossary of terms ("What's the difference between a bound & unbound control?").
Unlike other books this one doesn't come with a CD. But that's OK, because typically to solve problems you don't need a lot of code once you understand what's going on (in any case code will have to be customised for your app).
If you're developing an application in Access using custom forms, reports, VBA etc you'll get the most benefit from this book. Overall, I think this book's value exceeds the purchase price.
Troubleshoot Access 101Review Date: 2006-04-28
I thought I had seen it all, but then when I picked up my first "Annoyances" book I learned there was a whole new niche out there that had yet to be exploited.
For many of us out there, we pick up technical books for a few typical reasons: to learn a new skill or a reference for an existing skill. What about if you already use an application and there is a whole known set of pitfalls and problem areas that you either need to find a workaround for, or you just want to learn about so if the need arises, you know how to deal with these?
Well, enter the "Annoyances" line of books.
'Access Annoyances' by Phil Mitchell is a great companion book for anyone that has a lot of Access books on the shelf or uses Access on a daily basis and needs to read up more on the problems that will be seen at some point. With a layout that takes each problem one at a time, the flow is very good, and the writing style is clear and concise. Unless you are the MOST experienced of Access users/developers, you will be able to pick up something from this book, and it's more likely that you'll pick up a LOT of things.
Some of the O'Reilly prices on books blow me away because they are so low. It's like you are paying x amount and getting xxxxxx in return. If you use Access on a daily basis, you owe it to yourself to pick up a copy of 'Access Annoyances' right away.
***** HIGHEST POSSIBLE RECOMMENDATION
Good for a beginner, nothing new for experienced usersReview Date: 2006-06-30
That said, there isn't much of value here for someone with a couple of years Access experience--you've already learned this stuff through trial and error or searching google groups!
I only found one piece of incorrect information--it is possible to create page headers on a subreport by creating a dummy grouping level (=1) and putting your headers there. The book says the only way to do it is by putting the headers on the parent report.
Should be the second book you buy after a reference manual...Review Date: 2006-03-16
Contents: Access Basics; General Annoyances; Performance, Versions, Security, and Deployment; Data, Tables, and Database Design; Queries; Forms; Reports, Mailing Labels, and Charts; Expressions, Macros, Code Modules, and Custom Controls; Appendix; Glossary; Index
The Annoyances series is set up in such a way that each chapter covers a series of "questions" posed as to why a particular software package behaves in a certain way. The questions range from minor "why does Access always do x" to "my #$@%@ database is corrupted!", and the conversational tone between the questioner and the authors is fun to read. After reading some of these things, you wonder why *anyone* would use Access! Mitchell and Callahan, although experts in Access, maintain a healthy cynicism towards the product's features and foibles, and all it would take is for you to find three to five annoyances that bug you to no end in order for you to think this is the best money you've spent in a long time. They also try and cover a range of things, from beginner to advanced level gripes, so that you should see value wherever you are in the continuum of Access experience.
If I had this book available to me a year ago, I might still be running my reading log database in Access instead of in Notes. I certainly would have experienced far less frustration than I did. After making sure you have a solid Access reference guide on your shelf, this should be your second purchase on the subject...

Used price: $26.25

What an approach to software reuse!Review Date: 2004-05-01
Chancellor C.
http://www.extremephonecards.com
Be prepared for a shockReview Date: 2002-06-09
Be prepared for a shockReview Date: 2002-06-09
Excellent design philosophyReview Date: 1999-02-05
Another thing. To my knowledge, no one else in the field has advocated the notion of **balance** between source level changes and the re-use of executeable objects. This is probably the most important idea expressed here.
Excellent book on reuseReview Date: 1997-09-29

Used price: $0.82

Virtual Classroom ... the SimplifierReview Date: 2001-11-20
I really like the approach and the presentation. The teaching style is casual and encouraging with a welcome absence of jargon. Don't get me wrong, if you follow the chapters you will get a FP site up and running, you just won't have to suffer a barrage of technical details to do it. Why utilize FrontPage in the first place if you are excited about the all the nuts and bolts of how web site programing works?
The included CD helps tremendously ... the combination of reading it and seeing the author go through the steps just further demystifies the process. Between the two presentations, you're bound to "get it." I watched some of the how to's, that I didn't even want to do yet. It got me interested and curious and gives you a sense of all the things you can do with FP2002.
I already had the FP Bible 2002 by this author. Did I "needed" the Virtual Classroom? ... Yes! The Bible is great for digging deep into the FP world, but the Virtual Classroom is clearly the right way to get yourself up to speed and in the running as a web site designer, painlessly. My advice, if you asked me, would be to get yourself a copy.
PerfectReview Date: 2004-01-27
Superb!Review Date: 2003-11-07
An effective and "user friendly" learning experienceReview Date: 2001-10-15
FrontPage 2002 Virtual ClassroomReview Date: 2002-01-15

Used price: $25.92

Great educational toolReview Date: 2006-04-14
Great Game Art BookReview Date: 2005-10-16
FantasticReview Date: 2005-04-25
Good Job!
Bringing the Real World to the Student ArtistReview Date: 2005-03-23
The game design business represents an opportunity for the digital artist to obtain jobs with real companies that are relatively well paying. This book gives an artist's perspective into the game industry. It talks about the industry, the work, and gives insight on how to get a job. But mostly it talks about what kind of art is needed for gaming. It shows the detail that is necessary to produce a visually pleasing game.
The CD included with the book includes numerous illustrations and files from Maya and ds max. It also includes a trial version of Rt/Shader software. The book presumes that you have a workingknowledge of at least one major 3D program (3ds max or Maya) and Photoshop.
This is a splendid book that is positioned to take an aspiring digital artist and carry him to the next level -- employment doing a job well beyond flipping burgers.
This is a great bookReview Date: 2005-04-09
For any aspiring artist that wants to be in the video game industry, this is the book. The examples and explanations are clear and easy to follow. Using this book, you would be able to prepare a very capable portfolio.
Buy it, read it, and put the knowledge to use.

Used price: $19.33

Excellent ReferenceReview Date: 2008-06-05
Great mixture of theories, old-school practices, and new-school techniques.
Great bookReview Date: 2008-02-17
good book for educational useReview Date: 2006-06-03
Not programming, Not Graphics, Overall Game DesignReview Date: 2005-04-14
The authors of this book have a great deal of experience in both designing games and teaching how to design games. This has given them an understanding of how beginning designers grasp the structured elements of games, common traps they fall into, and certain developmental exercises that help the student learn to make better games.
Note that this is not a programming manual, nor is it a graphics design manual. It is on game design. What are the characteristics that make a game, how can you prototype and play test the game without a horrendous programming expense, and finally some input on the game industry and how to decide on how you might like to be employeed in that industry.
Excellent Practical Book of Game DesignReview Date: 2007-07-18
The chapter on prototyping did a great job in showing how to go ahead and create a prototype from a game idea, while keeping it simple and concentrating on the "core gameplay mechanism."
The chapter on "Playtesting" and "Functionality, Completeness, and Balance" builds on the prototype chapter by emphasizing the iterative nature of design where one go aheads and evaluates, tries new things, identify problems and keep evolving.
The next chapter following is maybe the most important chapter that discusses whether you game is fun, goes in to some theory of what makes a game fun, and relates various techniques of improving player's choices so as to make the game fun.
This is a great book that gives you the necessary tools to go ahead and be able to at the very least create a viable prototype of a game that is possibly fun and playable.

Used price: $5.84

Game snakes, great shakes!Review Date: 2008-06-24
A very thourough guide for the beginner and a great referenece for the noviceReview Date: 2008-02-01
"Game Programming: The L Line" is very excellently and comprehensively written. In my opinion, Harris has made a very useful guide to game programming and I hope you enjoy this book as much as I have!
The best of the Python game programming books.Review Date: 2007-12-12
This book is a bargain at 570 truly helpful pages.
how to use pygame, for beginnersReview Date: 2007-04-16
You do need some earlier exposure to Python. Though if you still feel awkward in it, you can use this book for the extra reason of gaining experience in Python. Harris explains that there is an open source Python gaming site, that offers the eponymous pygame. You download and install this on your machine. It gives a simple, very bare bones Integrated Development Environment for game coding. If you have used more general purpose IDEs, like Microsoft's Visual Studio, then you can certainly learn pygame. It is much smaller.
Within pygame, you can code small games. Yes, small. But the pedagogy is important. The games elucidated in the text have properties common to many, much larger games. As in how to write event driven code, for example. Or drawing geometric figures on the screen. And using sprites.
The flavour of the games is like those games of the early 80s. Or the current games for cellphones.
Don't judge this book by it's cover!Review Date: 2007-11-03
this book is part of a series of Wiley books, and they
all have the same cover.
This is a book about learning how to program computer
games using the Python programming language and the
PyGame package. PyGame is a Python wrapper around the
SDL library. This book offers step-by-step tutorials
that introduce game programming with complete Python
programs. All the programs work on several platforms:
MS-Windows, Mac, and GNU/Linux. Chapters 1-3 introduce
the Python programming language. Starting with Chapter
4, you begin to learn about graphics programming. In
Chapter 6 the programs begin to use OOP/classes. Then,
in Chapter 7, you begin to learn how to make 2D games
with sprites, sound FX, and keyboard and mouse control.
Game programming is a fun way to learn how to program
a computer, and Python with PyGame makes it relatively
easy as well.
This book has detailed information on creating graphics
and sounds for your games, using free, open source
third-party tools that are available on all platforms.
The GIMP is used for graphics, and Audacirty is used
for sounds. So unlike many other game programming books
which require expensive third-party programs in order
to make games, ALL the programs in this book are free.
The book has an easy-going, conversational style of writing
that makes it seem that the author is looking over your
shoulder, helping you to learn game programming. I'm really
glad I bought this book. It is worth many times its cover
price considering the amount of information it contains.
Things I like about this book:
1. Easy to read and understand with step-by-step tutorials.
2. Helpful reference tables throughout the book.
3. Complete example game programs.
4. All the third-party programs required are free and open.
5. Source code and extra appendices available for download.
Happy Programming!
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