Artificial Intelligence Books
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A fresh approach on CausationReview Date: 2001-03-16
Stimulating new ideas on causationReview Date: 2000-07-04
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Natural Language :: Great BookReview Date: 2005-09-09
A must for anyone interested in natural language computingReview Date: 2005-02-05
The book begins with an indepth discussion of the old and the new theory of the computer intelligence and artificial intelligence machines. Then it goes on to discusses topics such as, different levels of human language structure, morphological parsers, recursion (affixes on the affixes), regular and irregular morphology, rule governed creativity, top down and bottom up parsing. Practically every linguistic phenomenon discussed is accompanied with an example Prolog program.
This book is a must-have for any student of linguistics wishing to learn how to use the AI features of Prolog to do natural language computing.
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Approachable discussions of important neural networksReview Date: 2003-03-04
A good introductory textReview Date: 2001-10-28

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IntroductionReview Date: 2008-06-05
excellent introductionReview Date: 2008-05-29

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clear, interesting, insightfulReview Date: 2008-05-19
The author made an effort to make the book as self-contained as possible (a remarkable achievement given what it covers), so this book is very clear. The examples are short, but illuminating and motivating, so this book is interesting. The author always tries to justify why the axioms of a theory were chosen a certain way, so this book is insightful.
Even if you have just a passing interest in probability theory, I highly recommend this book. It will not only give you reasons for the definitions in probability theory, but also powerful alternative (and often complementary) ways of reasoning about uncertainty.
Deep look at the logic of uncertaintyReview Date: 2006-03-28
After a brief introduction, Halpern introduces upper and lower probabilities representing partial knowledge, and other measures representing belief, plausibility, possibility, and necessity. These are built up in a rigorous way, but with plenty of physical significance at each step - these aren't just axiomatic systems put together for their inherent elegance. The next few chapters build up a logical sequence of constructs around these measures, including independence, conditioning, and expectation. I expected to see confidence intervals generalized into these terms, but Halpern may have considered those to be exercises for the reader.
From these pieces, Halpern builds frameworks for real-world decision making. This includes the ability update knowledge (and ignorance) in the presence of new facts. It also includes modal logics, based on the variability of "truth" according to the time at which an assertion is made or the person by whom it it made, and "counterfactuals" that reason about events that could have occurred but didn't. And, whenever Halpern presents a new approach, he's also careful to point out where its weaknesses are.
This isn't for beginners, by any means. The successful reader is flexible about the axioms to use in an analytic system, and is able and willing to follow along with dense logical notation. One should not expect this to cover the whole world of soft logics - traditional fuzziness gets only brief mention, for example. The best parts of this presentation extend familiar probabilistic terms (such as expectation) well beyond their original frameworks, creating a more unified view of various belief measures than I've seen elsewhere. If you have a serious interest in soft logic, formal reasoning, and mathematical tools for AI, I recommend this book very highly.
-- wiredweird

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RoboCup - The ultimate challenge too develop an team of humanoid robots capabe of defeating the human world champions by 2050Review Date: 2006-08-05
2. The Marsokhod rover has six wheels on movable axles allow it to climb over rocks 1.5 times the height of its deeply ridged conically shaped wheels.
3. In the USA, Sandia National Laboratories has a hopper in a plastic shell the size of a grapefruit. Using a built-in compass and a gimbal mechanism with a moveable weight, it cal roll around to right itself after each jump. A small internal combustion engine with enough fuel for about 4,000 hops drives a piston into the ground, generating a leap three fee and six feet forward.
4. The Nagoya brachiator has 14 motors controlling a fully articulated body. A separate stereo-canera setup connected to a computer determines where the brachiator's arms are, updated 60 times per second. Using basic equations for swinging and knowledge of distance between handholds the Brachiators is able to swing between branches.
5. Alan DiPietro of iRobot has created robot gecko feet allowing the robot to walk up a wall. The German MAKRO Project of 1997-2000 developed a multisegment robot to inspect the interior of sewerage pipes. The snake-like robot could travel down the pipe autonomously and was seen as a cheaper and much more effective way of carrying out inspections. Shigeo Hirose built a simple snakebot with serpentine motion by placing wheels under each modular section. Snakebot II developed by Mark Yim incorporated some autonomous behavior.
6. David Barret, in 1995, built a robot tuna. Controlled by six servo motors each rated at 2 horsepower, it had force sensors at various locations along the path of its controlling tendons. Mitsubishi Heavy Industries built a robotic sea bream, in which the tail fin and two pectoral fins and controlled by desktop computer giving the robotic fish a top speed of 0.82 feet per second.
7. iRobot is interested in creating a legged robot that can scuttle along the bed of a river or lake, a robotic crab with possible uses for detecting mine detection.
8. Lucy by Steve Grand does have a lot of knowledge, but the designer of the robot claims it has the ability to mimic, "Many people still think of the brain as a passive receptor of information. I think of perception as a much more active process. As conscious beings, we don't live in a real-world-we live in a virtual world inside our heads. Most of the time this internal world is closely synchronized to the external world-our model matches reality, tracks it, and predicts it. When we dream or when we image things, we disconnect from the real world and let the model run on its own. Although the same mechanism are at work in both cases, the synchronization with reality is missing when we dream or think. The model is the crucial thing: perception is an active process, in which we use this model to predict, hypothesize about, and correct data fed in by our senses-filling in details when the data is incomplete and being surprised when reality fails to live up to the model."
9. Smelly, a University of Portsmouth robot has two tubes containing a smell sensor sensitive to alcohol. The sensor is connected to a bridge circuit and its resistance changes when an organic compound is absorbed by the sensor film, allowing the concentration to be measured. Hiroshi Kobayashi uses electric actuators beneath robot skin to create the appearance of facial expressions. The actuators are made from shape memory alloys, metals which are easily deformed when the current is flowing and returns to its original shape when the current stops.
10. Stirling Cricket uses ANN to control its movements and behave similarly to a female cricket seeking a mate. Female crickets home in on males by listening to their chirping song. Sound reaches a crickets eardrums-located on its forelegs-both directly and via internal tubes. When the robot hears a sound from its right a signal passes down to its motor via the right-hand neurons, at the same time inhibiting the passage of any signal from the left-hand neurons, and the robot cricket moves toward the source. Pine Labs have pioneered a method of sitting cultured neurons on multi-electrode substrates - 60 electrodes made of the transparent conductor indium-tin oxide on a glass substrate-allowing their electrical activity to be monitored. A gas-permeable membrane made of Teflon protects the cultured neurons and allows them to be kept alive for two years or more. Steven Potter has connected the neurons to an animat, a simulated mouse moving around a virtual maze in 3-D graphical environment. Electrical signals from the neurons are picked up by the electrodes and converted to movement commands.
11. Duke University connected electrodes to the brain of a monkey and recorded brain activity as the monkey reached for food and data from the actions were feed into a ANN. When the monkey reached for food, the ANN could predict its muscle movements and send the instructions to a robotic arm.
12. Fred and Ginger are two robots that can work together to carry out a task. Each robots that have square plates that can move forward or back, left or right.
13. Sandia National Laboratories have been developing swarm robots for find a source. Each robot continually informs others of its position and the strength of the signal it is receiving from the source. The streams of information allow each member to continually refine its search allow the robots to find the source four times faster than any published method.
14. Hiroaki Kitano established Robocup. The ultimate challenge was to develop an team of humanoid robots that could defeat the human world champions by 2050. The rules change each year as research groups get better at their tasks. The robots must recognize where they are on the field, whether they are in attack or defend mode, recognize other teammates, and execute complex trajectory projections of the ball.
15. The piezoelectric effect uses mechanical energy-pressure, to the polarized crystals-the bending results in an electrical current. Touch sensoring is going to be crucial allowing the robot to feel and prevent squashing items it picks up. The degree of skin material elasticity will determine the amount of electric charge.
16. Hiroshi Kobayashi work concentrates on robot facial expressions that can accurately mimic human expressions. The more real the robot looks the more human like its behavior is expected to be.
A really fun bookReview Date: 2002-12-25
This brief but insightful book is about the ongoing efforts to build intelligent robots. It gives though a healthy dose of skepticism, and that serves to remind the reader that a lot of hard work is ahead if these types of machines are to be built. The author emphasizes the viewpoint that basing intelligence on the human model as was done in the last thirty years has not resulted in advances in artificial intelligence. Therefore, the author looks to other more simple forms of life to obtain a model of intelligence. Indeed, in the book one finds robots based on snakes, monkeys, flies, cockroaches, grasshoppers, crabs, pikes, birds, orangutans, tortoises, lobsters, crickets, lampreys, dogs, and platypuses. It remains to be seen if this approach will lead to the rise of intelligent machines, but the book does give a highly interesting overview of what has been accomplished to date using this approach. The acceptance of robots and their practical use could perhaps be done best by introducing them as objects we are familiar with. Pet robots or robots that perform useful but restricted functions as already begun in the marketplace, with impressive results.
The author discusses some interesting work on just how to employ robots in the field so that they are able to function and obtain energy autonomously. Anyone who has owned a pet robot understands the aggravation of the frequent need to recharge batteries. The author gives the example of the "SlugBot", which captures real slugs, drops them into a methane-producing biomass generator, which produces electricity for the robot. The engineering difficulties of this approach are enormous of course, and the author is careful to point this out. Farmers though, would appreciate the assistance of these slug-exterminator robots. Other strategies that deal with the "recharging" problem are discussed, such as the one of building "robot ecosystems".
The author also includes a very brief discussion on "robot cars", pointing out that autonomous cars are already a reality. The legal environment though is the only real impediment to their being put into production, as the author points out. This and human factors, such as the trust that an individual must feel in permitting the car to deliver him safely to the destination, will play a major role in the acceptance of robot cars, and robots in general. Humans need to know that the robots are smart enough, and adept enough physically, to assist them in tasks that might bring them physical harm.
Robot toys in the form of "baby bots" are also discussed in the book: the "Robota doll", which was designed to react to touch and handling and to the presence of a human. The author discusses the negative reaction of child development experts to robot dolls, the claim being that children may perhaps be confused about whether the doll is really alive. She raises the question as to whether the money spent on robot doll research would best be spent on child playgroups. Her question is an interesting one, and the answer to it will determine the economic plausibility of developing robots. If a certain need can be met without robots, and at a substantially less cost, there will be no incentive to bring robots to the marketplace, in the area in question. Researchers and business people are going to have to scale down the cost for intelligent robots if they are to become normal additions to the human community.
No book about robots could be complete without a discussion of nanotechnology, and the author does this in the context of the physics. The accelerations and momenta of nanobots is not a problem that researchers need to be concerned with, contrary to the case of large robots. The author also discusses the possibility of using DNA as a "chemical glue" to assemble molecule-size nanobots. This brings in to the picture the use of genetic engineering to assist in the manufacture of these nanobots, a prospect that is utterly fascinating.

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A very nice 'handbook' of sorts for users of SOMs.Review Date: 1999-08-05
I love this book.Review Date: 2000-03-11

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Preliminary to subsequent research in machine musicReview Date: 2004-06-28
Via a collection of research articles, this book gives a splendid representation of what was done in using the field of artificial intelligence to understand music theory and composition up until the year 1992. The last twelve years of course, thanks mostly to faster and more powerful hardware, has seen considerable advances in musical artificial intelligence. The quality of music composed by the machines is astounding, and considering that hardware is continuing to get more powerful (and cheaper), it will be interesting to see what the musical abilities of the machines will be a decade from now.
The book essentially defines itself as an overview of `cognitive musicology', which as Otto E. Laske asserts, is a field that began in the 1970s, and has as its goal the understanding of both musical thought and `musicological' thought, and their links to `musical action.' It has its origins in many different fields, such as cognitive psychology, neuroscience, artificial intelligence, and semiotics, and attempts to model musical knowledge, but does so in a way that does not separate knowledge from action. Laske wants to move away from the Cartesian paradigm, believing that it is inadequate for music research. He also believes, interestingly, that there is a `musical intelligence' that is distinct from various other types of "intelligences" that can exist in humans. Thus cognitive musicology should be viewed as a field that studies this musical cognitive system, and this study can be done independently of the research into other forms of intelligences, such as linguistic or mathematical.
Laske breaks up the field of cognitive musicology into: `local knowledge', which is knowledge about the tools and materials needed; `competence', which is knowledge about the domain; and `performance,' which is knowledge of how to perform under real-time constraints. The integration of work in cognitive musicology with computing machines is essential according to Laske, for this will allow the view of music and musicology as essentially knowledge engineering. Artificial intelligence is and essential part of cognitive musicology he argues, since it introduces a task-oriented perspective on music, which had not been done in music theory at that time.
The article by Peter Kugel follows the one by Laske, wherein Kugel argues that the strict computational framework of Laske may be inadequate for some forms of musical thought. To make his case on the limitations of computation, he introduces what he calls an `announcement condition.' This is a method by which one can tell with certainty whether a procedure has finished doing its job. This motivates the idea of a `limiting computation', which is one that allows a solution to a problem that a "regular" computation can't. Musical thinking, Kugel asserts, requires limiting computations, and he discusses various methods for finding examples of musical thinking that require more than regular computations. Interestingly, Kugel uses Cantor diagonal arguments to find, or at least indicate how to find, examples of new styles of composition. There are problems he says that can be found by "technique", but others require "insight", and the difference between these does involve the level of knowledge of the problem solver. One can turn some problems requiring insight into ones that do not, but there are some problems, such as those involving musical creation, that cannot be. No explicit examples are given however.
Many other very interesting articles follow, all discussing various aspects of how to model musical activity, connections with artificial intelligence, automated musical composition, etc. One particularly interesting article is the one by Kemal Ebcioglu on designing an expert system for harmonizing chorales in the style of Bach using first-order predicate logic. Written first in PROLOG on a VAX 11 architecture (which shows the age of the article), Ebcioglu describes how a language called BSL (for Backtracking Specification Language) was designed for the purposes at hand. The language was constructed so as to permit the coding of universal and existential quantifiers, be efficient for producing high-quality music, and yet be tractable and easy to use. An illustration of the syntax of the language is given using the 8-queens problem and an informal description is given of the semantics of the language. The search technique of backtracking plays, as the name of the language implies, a central role, but it is implemented in a manner that makes it less inefficient than the usual backtracking techniques that are implemented in LISP and PROLOG. The author then describes the CHORAL system, which allows the representation of Bach chorales and their harmonization.
Pioneering investigations of musical behaviorReview Date: 1999-09-01

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Forced my way through half of it then gave upReview Date: 2008-07-17
Like many other one star reviews, I point to the heavy usage of unexplained jargon. More importantly, however, is that the book is so disjointed that it is difficult to determine precisely what is taking place at any given time. Is there a plot? I couldn't figure this out and after forcing myself to read half the book I decided that life was too short and set it aside.
Peter Hamilton is an SF writer who does a good job of creating futuristic technologies and presenting them in a way that the reader gets it and becomes immersed in the world he creates. I simply could not get into Gibson's world. I'm not sure I would want to.
I understand this book launched the Cyberpunk movement. Excuse me my ignorance, but I guess I don't really understand what Cyberpunk is. If this is it, then I'll happily steer clear. Give me a good John Varley book any day.
If you want to read an excellent SF story that shows a fantastical future with bizarre implications of powerful AI, then check out Varley's Steel Beach. I cannot recommend it enough.
Cyberpunk or cyberjunk?Review Date: 2008-07-12
In my opinion, Gibson awkwardly complicates ideas/vocabulary, in an attempt to show off erudition in technology and history, but comes off as pseudointellectual and immature. The style offers little payoff (if any) when the definition of terms manifest in later chapters and distracts from an already weak premise. The detective elements offered a hint of something to come, but the incongruous jargon and unlikeable characters left much to be desired.
I have to admit it that Neuromancer is the first fictional book (out of hundreds) I wasn't able to see to the end. I read 174 pages out of 270, and threw in the towel. Granted, Gibson occasional offered descriptive imagery which many tout poetic. Despite this, it took everything I had just to finish chapter after trite chapter, finding that with each completed page I was farther and farther away from an enjoyable plot.
Not worth the hype, but worth the read.Review Date: 2008-06-08
The book is a little confusing, many of the aspects are never really explained. And the ending was a build to something great and then just fizzled out. But even with that being said I defiantly would recommend reading it because it's a ok novel.
enjoyacbleReview Date: 2008-06-07
Case Meets the Matrix [T]Review Date: 2008-05-18
Written in a style reminiscent to James Cain, Micky Spillane, Dashiell Hammett and other authors of that 19th century mystery genre, the book keeps you on your toes about what will happen when the mainframe's "matrix" ghosts collide - will their be a pulse eliminating computer use for a period of time, or will things improve?
The writing revolves around an antihero - not a guy who does this for the "good." He is a washed up hacker who abuses his system with drugs. He became washed up when "He'd made the classic mistake, the one he'd sworn he'd never make. He stole from his employers. . . They damaged his nervous system with a wartime Russian mycotoxin."And, so the protagonist Case is offered a second chance in this book, by a man named Armitage and a woman named Molly.
By now, you may have guessed that some thing of this book are familiar - a rebellious young man melding with a computer: sounds like Neal in the blockbuster trilogy of "The Matrix." Wikipedia hints of this being the story which influenced the same. There definitely is a similarity. In the end, when Case is as confused as the "Matrix" audiences, he asks the computer generated human form, "So what are you." The computer responds, "I'm the matrix, Case."
Case's entry into the computer - jacking up - brings on communications with the dead - Linda and Flatline. Reminiscent to Phil Dick's "Ubik." And like the Phil Dick novel, "Neuromancer" entails a David versus Goliath International Corporation - against the conglomerate which created and sponsored the hardware which intentionally or unintentionally creates the AI which confronts mankind.
This book also reminds me of Dan Brown's "Digital Fortress" - a geek's equivalent to "The Da Vinci Code" as the chase is not about church relics, but about computer software. The complexities and intricacies of the computer are more described in Brown's book, but conceptually there are many parallels.
Gibson won the science-fiction "triple crown" for this novel --the Nebula Award, the Philip K. Dick Award, and the Hugo Award in 1984 (could there be a better year to win?). Interestingly, having read it today, I could grasp some concepts - LED, pixels, RAM, ROM, firewalls - which I probably would not have understood in 1984. In many ways, it still is too descriptive of the computer concepts for this reader. But, the accuracy of the same astounds me and proves that he was a knowledgeable "computer person" who also is a gifted fiction writer.

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Competing Future Religions, Animal Life Extinction, Android Pets & MoreReview Date: 2008-06-21
Quality ReadReview Date: 2008-05-30
goodReview Date: 2008-04-10
Enjoyable if abstract vision of the futureReview Date: 2008-06-19
Our bounty hunter, Rick Deckard, is assigned to track down a half dozen androids of a new and more intelligent type than any previously created. Along the way, his experiences cause him to question a good deal about himself including his profession.
After reading this book, I can see why Dick is sometimes compared to Kafka as a writer. There is an odd, surreal quality to the world he creates and a recitation of the entire plot would sound fairly absurd in parts. Yet, I found it a compelling read even if I didn't have a perfect literal understanding of every scene. I would compare this to an abstract painting that evokes an emotion from you even if you're not quite certain why. I found the book to be thought provoking and enjoyable but if you're looking for a straightforward action tale in a sci fi setting you are unlikely to happy with this tale.
Hit me with a rock - this is NOT Blade Runner!Review Date: 2008-05-08
Blade Runner completely missed the invented religion / technology of Mercerism and the mood organ device. Later authors like William Gibson have PKD to thank for pioneering concepts such as these. How can a religion and technology be one?
In the book, Mercerism combined with nuclear fallout explain why animals are so expensive (and coveted) in the future. Why does an electric sheep exist (pride, vanity, religious devotion)? The mood organ usage contains references to the cold war (and presumed imminent nuclear war) - husband and wife "dialing up" the desire to win an argument at all costs.
The double yellow center line between human and androids is blurred often- taking the reader across into oncoming traffic. Did Deckard pass the VK test? Rachel and Pris are the same model android? What does it mean to have feelings? Why would an android seek revenge?
This was my first Kindle novel purchase. I no longer have a desire to dial 888 on my mood organ (desire to watch TV regardless of what is on). I'm going to dial up more PKD, Gibson, and others instead!
BTW, to get the "Hit me with a rock" reference, you have to read the book...
Related Subjects: Fuzzy Games Natural Language Neural Networks Philosophy Publications Robotics Qualitative Physics Machine Learning People Applications Creativity Vision Companies Genetic Programming Agents Conferences and Events Belief Networks Programming Languages Associations Academic Departments Distributed Projects
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